CommandBuffer fundamentals in the Built-In Render Pipeline
Post-processing and full-screen effects

CameraEvent and LightEvent events order reference for the Built-In Render Pipeline

CameraEvent

The order of execution for CameraEvents depends on the rendering pathThe technique that a render pipeline uses to render graphics. Choosing a different rendering path affects how lighting and shading are calculated. Some rendering paths are more suited to different platforms and hardware than others. More info
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that your Project uses.

Deferred rendering path

Forward rendering path

LightEvent order of execution

During the “render shadows” stage above, for each shadow-casting Light, Unity performs these steps:


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  • CommandBuffer fundamentals in the Built-In Render Pipeline
    Post-processing and full-screen effects