A ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary module displays performance data from your system in the Profiler window.
You can create your own profiler module in one of the following ways:
A custom module displays the counters you specified in code in the Profiler window chart view (A), and the counters appear as a list in the module details panel (B).
You can use Unity’s built-in Profiler Module Editor to create your own Profiler module. To collect data in your Profiler module, you must add at least one counter for the module to track. You can add both built-in Unity counters, or use the ProfilerCounter
API to create your own counters to add to the module. The list of available counters appears in the Available Counters pane.
To create your own module:
Important: If you don’t have any data loaded into the Profiler window, then any counters you’ve created don’t appear in the Available Counters pane when you load the Profiler Module Editor. To view custom counters, capture or load some data that has your emitted counters in with the Profiler, and reopen the Profiler Module Editor.
To create a Profiler module via code, you must create a new ProfilerModule
script and define the module’s properties including the counters it displays, its name, and its icon.
To define a Profiler module, your script must do the following:
Define a class derived from ProfilerModule
in your project or package. In the following example, the class is called TankEffectsProfilerModule
:
public class TankEffectsProfilerModule : ProfilerModule
Assign the [ProfilerModuleMetadata]
attribute to this class and specify the module’s display name in the attribute’s argument. In the following example, the display name is “Tank Effects”:
[ProfilerModuleMetadata("Tank Effects")]
Implement a constructor that has no parameter, and pass a list of chart counter descriptions to the base constructor. In the following example, the constructor with no parameter is TankEffectsProfilerModule()
, the list of chart counter descriptors is k_Counters
, and the base constructor is base
:
static readonly ProfilerCounterDescriptor[] k_Counters = new ProfilerCounterDescriptor[]
{
new ProfilerCounterDescriptor(GameStatistics.TankTrailParticleCountName, GameStatistics.TanksCategory),
new ProfilerCounterDescriptor(GameStatistics.ShellExplosionParticleCountName, GameStatistics.TanksCategory),
new ProfilerCounterDescriptor(GameStatistics.TankExplosionParticleCountName, GameStatistics.TanksCategory),
};
public TankEffectsProfilerModule() : base(k_Counters) { }
When you define your own Profiler module, the Profiler window automatically detects it. To view data in your Profiler module in the Profiler window:
You can also run the Profiler when your application is in Play mode. However, if you profile an application in Play mode, the Profiler displays data that is not representative of how your application runs when you build it on a hardware device.
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