Version: Unity 6.5 (6000.5)
Language : English
Baked Lit shader material Inspector window reference for URP
Terrain Lit shader material Inspector window reference for URP

Unlit shader material Inspector window reference for URP

Explore the properties and settings you can use to customize the default Unlit shader in the Universal Render Pipeline (URP).

Surface Options

The Surface Options section controls how URP renders the material on-screen.

Property Sub-property Description
Surface Type Sets whether the surface is opaque or transparent. The options are the following:
  • Opaque: The surface is fully opaque and doesn’t use transparency blending. URP renders opaque surfaces first.
  • Transparent: Blends the surface with the background. URP renders transparent surfaces in a separate render pass after opaque surfaces.
This property affects batching performance.
Blending Mode Sets how the shader blends the color of a transparent material with the background. This property is available only when you set Surface Type to Transparent. The options are:
  • Alpha: Calculates transparency using the alpha value of the material.
  • Premultiply: Calculates transparency using the alpha value of the material, but multiplies the RGB values by the alpha value first.
  • Additive: Adds the color of the material to the background color.
  • Multiply: Multiplies the color of the material with the background color.
For more information about blending modes, refer to Blending modes. This property affects batching performance.
Render Face Specifies which faces of the mesh the shader renders. The options are:
  • Front: Renders only front‑facing triangles. This is the default.
  • Back: Renders only back‑facing triangles.
  • Both: Renders both front and back faces.
Alpha Clipping Discards pixels if their alpha value is lower than the Threshold value. The default value is 0.5. Use this property to create hard edges between opaque and transparent areas, for example to create blades of grass. This property affects batching performance.
Threshold Sets the minimum alpha value for a pixel to be visible. The default value is 0.5. This property is only available if you enable Alpha Clipping.

Surface Inputs

The Surface Inputs describe the surface itself. For example, use these properties to make your surface look wet, dry, rough, or smooth.

Property Description
Base Map Sets the surface color, also known as diffuse. To assign a texture, select the picker (). To assign a color, either as the main color or a tint on top of the texture, select the swatch or the dropper.

If you set Surface Type to Transparent or enable Alpha Clipping, Unity uses the alpha channel to calculate the transparency of the surface.
Tiling Scales the surface input textures along their UV axes. The default value is 1, which means no scaling. Set a higher value to make the textures repeat across your mesh. Set a lower value to stretch the textures.
Offset Positions the surface input textures on the mesh.

Advanced Options

The Advanced Options section controls the rendering calculations Unity uses.

Property Description
Sorting Priority Determines when Unity renders the material. Unity renders materials with lower values first. Use this property to prevent Unity from rendering pixels twice by rendering materials behind other materials. This property works similarly to the render queue in the Built-In Render Pipeline.
Enable GPU Instancing Renders meshes with the same geometry and material in a single batch when possible. This makes rendering faster. URP can’t render meshes in one batch if they have different materials or if the hardware doesn’t support GPU instancing. For more information, refer to GPU instancing.
Alembic Motion Vectors Enables motion vector support for meshes streamed through Alembic files. For more information, refer to Built-in shader support for motion vectors.
XR Motion Vectors Pass (SpaceWarp) Enables URP running a motion vector render pass in XR to improve performance. This property is only available if your project meets the prerequisites for URP Application SpaceWarp.
Baked Lit shader material Inspector window reference for URP
Terrain Lit shader material Inspector window reference for URP