Most assetsAny media or data that can be used in your game or project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
See in Glossary in Unity are combined into the project when it is built. However, it is sometimes useful to place files into the normal filesystem on the target machine to make them accessible via a pathname. An example of this is the deployment of a movie file on iOSApple’s mobile operating system. More info
See in Glossary devices; the original movie file must be available from a location in the filesystem to be played by the
Any files placed in a folder called StreamingAssets (case-sensitive) in a Unity project will be copied verbatim to a particular folder on the target machine. You can retrieve the folder using the Application.streamingAssetsPath property. It’s always best to use
Application.streamingAssetsPath to get the location of the StreamingAssets folder, as it will always point to the correct location on the platform where the application is running.
The location of this folder varies per platform. Please note that these are case-sensitive:
On a desktop computer (Mac OS or Windows) the location of the files can be obtained with the following code:
path = Application.dataPath + "/StreamingAssets";
On iOS, use:
path = Application.dataPath + "/Raw";
On Android, use:
path = "jar:file://" + Application.dataPath + "!/assets/";
On Android, the files are contained within a compressed .jar file (which is essentially the same format as standard zip-compressed files). This means that if you do not use Unity’s WWW class to retrieve the file, you need to use additional software to see inside the .jar archive and obtain the file.
Note: .dll files located in the StreamingAssets folder don’t participate in the compilation.
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