Unity combines ScenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary and Assets into binary files inside the generated Player when it builds the Project. However, you can place files into the normal filesystem on the target machine to make them available using a pathname. For example, for deploying a movie file on iOS devices, the original movie file must be available from a location in the filesystem to play using the
PlayMovie function. This folder can also include
AssetBundles that you intend to distribute directly in the Player installation, rather than downloading them on-demand.
Unity copies any files placed in the folder called StreamingAssets (case-sensitive) in a Unity Project verbatim to a particular folder on the target machine. To retrieve the folder, use the Application.streamingAssetsPath property. It’s always best to use
Application.streamingAssetsPath to get the location of the StreamingAssets folder, because it always points to the correct location on the platform where the application is running.
The location returned by
Application.streamingAssetsPath varies per platform:
Application.dataPath + "/StreamingAssets".
Application.dataPath + "/Resources/Data/StreamingAssets".
Application.dataPath + "/Raw".
"jar:file://" + Application.dataPath + "!/assets".
Application.streamingAssetsPath returns a HTTP URL that points to the
StreamingAssets/ path on the web server. For example,
http://localhost:8000/unity_webgl_build/StreamingAssets/ is returned when your application is running against a local development server.
On Android and WebGL platforms, it’s not possible to access the streaming asset files directly via file system APIs and
streamingAssets path because these platforms return a URL. Use the UnityWebRequest class to access the content instead.
streamingAssets path is read-only. Don’t modify or write new files to the
streamingAssets directory at runtime.