レイがコライダーの表面に衝突したワールド座標での地点
衝突が発生した正確な地点はグラフィックエフェクト(爆発や血しぶき)の配置およびオブジェクトのどの部分が衝突されたか判定するのに役に立ちます。
See Also: fraction.
#pragma strict public var direction; function Update() { //Cast a ray in the direction specified in the inspector. var hit = Physics2D.Raycast(this.gameObject.transform.position, direction); //If something was hit. if (hit.collider != null) { //Display the point in world space where the ray hit the collider's surface. Debug.Log(hit.point); } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Vector2 direction;
void Update() { //Cast a ray in the direction specified in the inspector. RaycastHit2D hit = Physics2D.Raycast(this.gameObject.transform.position,direction);
//If something was hit. if ( hit.collider != null ) { //Display the point in world space where the ray hit the collider's surface. Debug.Log (hit.point); } } }