CollisionFlags は CharacterController.Move で返されるビットマスクです。
キャラクターとオブジェクトの衝突がどの面で起こったかを知ることができます。
function Update () { var controller : CharacterController = GetComponent.<CharacterController>(); if (controller.collisionFlags == CollisionFlags.None) print("Free floating!");
if (controller.collisionFlags & CollisionFlags.Sides) print("Touching sides!"); if (controller.collisionFlags == CollisionFlags.Sides) print("Only touching sides, nothing else!");
if (controller.collisionFlags & CollisionFlags.Above) print("Touching sides!"); if (controller.collisionFlags == CollisionFlags.Above) print("Only touching Ceiling, nothing else!");
if (controller.collisionFlags & CollisionFlags.Below) print("Touching ground!"); if (controller.collisionFlags == CollisionFlags.Below) print("Only touching ground, nothing else!"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { CharacterController controller = GetComponent<CharacterController>(); if (controller.collisionFlags == CollisionFlags.None) print("Free floating!"); if ((controller.collisionFlags & CollisionFlags.Sides)!=0) print("Touching sides!"); if (controller.collisionFlags == CollisionFlags.Sides) print("Only touching sides, nothing else!"); if ((controller.collisionFlags & CollisionFlags.Above)!=0) print("Touching sides!"); if (controller.collisionFlags == CollisionFlags.Above) print("Only touching Ceiling, nothing else!"); if ((controller.collisionFlags & CollisionFlags.Below)!=0) print("Touching ground!"); if (controller.collisionFlags == CollisionFlags.Below) print("Only touching ground, nothing else!"); } }