using UnityEngine;
using System.Collections;
using System.IO;
using System;
public class MyLogHandler : ILogHandler
{
public void LogFormat (LogType logType, UnityEngine.Object context, string format, params object[] args)
{
Debug.logger.logHandler.LogFormat (logType, context, format, args);
}
public void LogException (Exception exception, UnityEngine.Object context)
{
Debug.logger.LogException (exception, context);
}
}
public class MyGameClass : MonoBehaviour {
private static string kTAG = "MyGameTag";
private Logger myLogger;
void Start() {
myLogger = new Logger(new MyLogHandler());
myLogger.Log(kTAG, "MyGameClass Start.");
}
}