最後のフレーム間で全てのタッチ情報のオブジェクトリストを返します(読み取り専用) (一時的な変数を割り当てられます)
各エントリーは画面にタッチしている指の状態を表します。
// Prints number of fingers touching the screen function Update () { var fingerCount = 0; for (var touch : Touch in Input.touches) { if (touch.phase != TouchPhase.Ended && touch.phase != TouchPhase.Canceled) fingerCount++; } if (fingerCount > 0) print ("User has " + fingerCount + " finger(s) touching the screen"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { int fingerCount = 0; foreach (Touch touch in Input.touches) { if (touch.phase != TouchPhase.Ended && touch.phase != TouchPhase.Canceled) fingerCount++; } if (fingerCount > 0) print("User has " + fingerCount + " finger(s) touching the screen"); } }