The Player Settings (menu: Edit > Project Settings > Player) let you set various options for the final game built by Unity. There are a few settings that are the same regardless of the build target but most are platform-specific and divided into the following sections:
The general settings are covered below. Settings specific to a platform can be found separately in the platform’s own manual section.
See also Unity Splash Screen settings.
Property: | Function: |
---|---|
Cross-Platform Properties | |
Company Name | The name of your company. This is used to locate the preferences file. |
Product Name | The name that will appear on the menu bar when your game is running and is used to locate the preferences file also. |
Default Icon | The default icon that the application will have on every platform. You can override this for specific platforms. |
Default Cursor | The default cursor that the application will have on every supported platform. The supported platforms are PC, MAC and Linux standalone, WebGLA JavaScript API that renders 2D and 3D graphics in a web browser. The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. More info See in Glossary, PS4Sony’s eighth generation video game console. See in Glossary, and Windows store. |
Cursor Hotspot | Cursor hotspot in pixelsThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More info See in Glossary from the top left of the default cursor. |
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