The Player settings window (menu: Edit > Project Settings > Player) contain settings that determine how Unity builds and displays your final application. You can use the PlayerSettings API to control most of the settings available in this window.
The Player settings differ between the platform modules that you’ve installed. Each platform has its own Player settings which you’ll need to set for each version of your application you want to build. To navigate between them, click on the tabs with the platform operating system icon on.
However, there are some general settings that all platforms share, that you only need to set once:
|Company Name||Enter the name of your company. Unity uses this to locate the preferences file.|
|Product Name||Enter the name that appears on the menu bar when your application is running. Unity also uses this to locate the preferences file.|
|Version||Enter the version number of your application.|
|Default Icon||Pick the Texture 2D file that you want to use as a default icon for the application on every platform. You can override this for specific platforms.|
|Default Cursor||Pick the Texture 2D file that you want to use as a default cursor for the application on every supported platform.|
|Cursor Hotspot||Set the pixelThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More info
See in Glossary offset value from the top left of the default cursor to the location of the cursor hotspot. The cursor hotspot is the point in the cursor image that Unity uses to trigger events based on cursor position.
The platform-specific settings are divided into the following sections:
You can find information about the settings specific to individual platforms in the platform’s own manual section:
You can find details of closed platformIncludes platforms that require confidentiality and legal agreements with the platform provider for using their developer tools and hardware. Note that these platforms are not open to development prior to an established relationship with the operator. For example, PlayStation, Game Core for Xbox, Nintendo, and so on.
See in Glossary Player settings in their respective documentation.