Use the Player settings to set various options for the final game built by Unity.
There are a few general settings that are the same regardless of the build target. These are covered below.
Most settings, however, are platform-specific and divided into the following sections:
You can find information about the settings specific to individual platforms in the platform’s own manual section. Not all sections are supported on every platform. This table provides a breakdown of which platform support these sections:
|Icon||Resolution and Presentation||Splash Image||Debugging and Crash Reporting||Other Settings||Publishing Settings||XR Settings|
|iOSApple’s mobile operating system. More info
See in Glossary
|Apple TV / tvOS||√||√||√||√||√|
See in Glossary
|Universal Windows / WSA||√||√||√||√||√||√|
|Company Name||Enter the name of your company. This is used to locate the preferences file.|
|Product Name||Enter the name that appears on the menu bar when your game is running. Unity also uses this to locate the preferences file.|
|Version||Enter the version number of your application.|
|Default Icon||Pick the the Texture 2D file that you want to use as a default icon for the application on every platform. You can override this for specific platforms.|
|Default Cursor||Pick the the Texture 2D file that you want to use as a default cursor for the application on every supported platform.|
|Cursor Hotspot||Set the offset value (in pixels) from the top left of the default cursor to the location of the cursor hotspot.|