Unity’s Scriptable Render Pipeline (SRP) is a feature that allows you to control renderingThe process of drawing graphics to the screen (or to a render texture). By default, the main camera in Unity renders its view to the screen. More info
See in Glossary via C# scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary. SRP is the technology that underpins the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP).
Read this documentation if you want to create your own custom SRP, if you want to create a custom version of URP or HDRP, or if you want to understand how SRP works.
This section contains the following pages: