CodeEditor |
Unity.CodeEditor.CodeEditor |
CurrentCodeEditor |
Unity.CodeEditor.CodeEditor.CurrentCodeEditor |
CurrentEditorPath |
Unity.CodeEditor.CodeEditor.CurrentEditorPath |
CurrentInstallation |
Unity.CodeEditor.CodeEditor.CurrentInstallation |
Editor |
Unity.CodeEditor.CodeEditor.Editor |
GetCodeEditorForPath |
Unity.CodeEditor.CodeEditor.GetCodeEditorForPath(System.String) |
GetFoundScriptEditorPaths |
Unity.CodeEditor.CodeEditor.GetFoundScriptEditorPaths |
GetInstallationForPath |
Unity.CodeEditor.CodeEditor.GetInstallationForPath(System.String) |
Installation |
Unity.CodeEditor.CodeEditor.Installation |
Name |
Unity.CodeEditor.CodeEditor.Installation.Name |
Path |
Unity.CodeEditor.CodeEditor.Installation.Path |
OSOpenFile |
Unity.CodeEditor.CodeEditor.OSOpenFile(System.String,System.String) |
ParseArgument |
Unity.CodeEditor.CodeEditor.ParseArgument(System.String,System.String,System.Int32,System.Int32) |
QuoteForProcessStart |
Unity.CodeEditor.CodeEditor.QuoteForProcessStart(System.String) |
Register |
Unity.CodeEditor.CodeEditor.Register(Unity.CodeEditor.IExternalCodeEditor) |
SetCodeEditor |
Unity.CodeEditor.CodeEditor.SetCodeEditor(System.String) |
Unregister |
Unity.CodeEditor.CodeEditor.Unregister(Unity.CodeEditor.IExternalCodeEditor) |
IExternalCodeEditor |
Unity.CodeEditor.IExternalCodeEditor |
Initialize |
Unity.CodeEditor.IExternalCodeEditor.Initialize(System.String) |
Installations |
Unity.CodeEditor.IExternalCodeEditor.Installations |
OnGUI |
Unity.CodeEditor.IExternalCodeEditor.OnGUI |
OpenProject |
Unity.CodeEditor.IExternalCodeEditor.OpenProject(System.String,System.Int32,System.Int32) |
SyncAll |
Unity.CodeEditor.IExternalCodeEditor.SyncAll |
SyncIfNeeded |
Unity.CodeEditor.IExternalCodeEditor.SyncIfNeeded(System.String[],System.String[],System.String[],System.String[],System.String[]) |
TryGetInstallationForPath |
Unity.CodeEditor.IExternalCodeEditor.TryGetInstallationForPath(System.String,Unity.CodeEditor.CodeEditor/Installation&) |
ProfilerCounterDescriptor |
Unity.Profiling.Editor.ProfilerCounterDescriptor |
ctor |
Unity.Profiling.Editor.ProfilerCounterDescriptor.#ctor(System.String,System.String) |
ctor |
Unity.Profiling.Editor.ProfilerCounterDescriptor.#ctor(System.String,Unity.Profiling.ProfilerCategory) |
CategoryName |
Unity.Profiling.Editor.ProfilerCounterDescriptor.CategoryName |
Name |
Unity.Profiling.Editor.ProfilerCounterDescriptor.Name |
ProfilerModule |
Unity.Profiling.Editor.ProfilerModule |
CreateDetailsViewController |
Unity.Profiling.Editor.ProfilerModule.CreateDetailsViewController |
DisplayName |
Unity.Profiling.Editor.ProfilerModule.DisplayName |
ProfilerWindow |
Unity.Profiling.Editor.ProfilerModule.ProfilerWindow |
ProfilerModuleChartType |
Unity.Profiling.Editor.ProfilerModuleChartType |
Line |
Unity.Profiling.Editor.ProfilerModuleChartType.Line |
StackedTimeArea |
Unity.Profiling.Editor.ProfilerModuleChartType.StackedTimeArea |
ProfilerModuleMetadataAttribute |
Unity.Profiling.Editor.ProfilerModuleMetadataAttribute |
ctor |
Unity.Profiling.Editor.ProfilerModuleMetadataAttribute.#ctor(System.String) |
DisplayName |
Unity.Profiling.Editor.ProfilerModuleMetadataAttribute.DisplayName |
IconPath |
Unity.Profiling.Editor.ProfilerModuleMetadataAttribute.IconPath |
ProfilerModuleViewController |
Unity.Profiling.Editor.ProfilerModuleViewController |
CreateView |
Unity.Profiling.Editor.ProfilerModuleViewController.CreateView |
Dispose |
Unity.Profiling.Editor.ProfilerModuleViewController.Dispose |
Dispose |
Unity.Profiling.Editor.ProfilerModuleViewController.Dispose |
ProfilerWindow |
Unity.Profiling.Editor.ProfilerModuleViewController.ProfilerWindow |
A:UnityEditor |
UnityEditor |
NavMeshBuilder |
UnityEditor.AI.NavMeshBuilder |
BuildNavMesh |
UnityEditor.AI.NavMeshBuilder.BuildNavMesh |
BuildNavMeshAsync |
UnityEditor.AI.NavMeshBuilder.BuildNavMeshAsync |
BuildNavMeshForMultipleScenes |
UnityEditor.AI.NavMeshBuilder.BuildNavMeshForMultipleScenes(System.String[]) |
Cancel |
UnityEditor.AI.NavMeshBuilder.Cancel |
Cancel |
UnityEditor.AI.NavMeshBuilder.Cancel(UnityEngine.AI.NavMeshData) |
ClearAllNavMeshes |
UnityEditor.AI.NavMeshBuilder.ClearAllNavMeshes |
CollectSourcesInStage |
UnityEditor.AI.NavMeshBuilder.CollectSourcesInStage(UnityEngine.Bounds,System.Int32,UnityEngine.AI.NavMeshCollectGeometry,System.Int32,System.Collections.Generic.List1<UnityEngine.AI.NavMeshBuildMarkup>,UnityEngine.SceneManagement.Scene,System.Collections.Generic.List 1<UnityEngine.AI.NavMeshBuildSource>) |
CollectSourcesInStage |
UnityEditor.AI.NavMeshBuilder.CollectSourcesInStage(UnityEngine.Transform,System.Int32,UnityEngine.AI.NavMeshCollectGeometry,System.Int32,System.Collections.Generic.List1<UnityEngine.AI.NavMeshBuildMarkup>,UnityEngine.SceneManagement.Scene,System.Collections.Generic.List 1<UnityEngine.AI.NavMeshBuildSource>) |
isRunning |
UnityEditor.AI.NavMeshBuilder.isRunning |
NavMeshEditorHelpers |
UnityEditor.AI.NavMeshEditorHelpers |
DrawBuildDebug |
UnityEditor.AI.NavMeshEditorHelpers.DrawBuildDebug(UnityEngine.AI.NavMeshData,UnityEngine.AI.NavMeshBuildDebugFlags) |
NavMeshVisualizationSettings |
UnityEditor.AI.NavMeshVisualizationSettings |
showNavigation |
UnityEditor.AI.NavMeshVisualizationSettings.showNavigation |
ActionOnDotNetUnhandledException |
UnityEditor.ActionOnDotNetUnhandledException |
Crash |
UnityEditor.ActionOnDotNetUnhandledException.Crash |
SilentExit |
UnityEditor.ActionOnDotNetUnhandledException.SilentExit |
AdvertisementSettings |
UnityEditor.Advertisements.AdvertisementSettings |
GetGameId |
UnityEditor.Advertisements.AdvertisementSettings.GetGameId(UnityEngine.RuntimePlatform) |
GetPlatformGameId |
UnityEditor.Advertisements.AdvertisementSettings.GetPlatformGameId(System.String) |
IsPlatformEnabled |
UnityEditor.Advertisements.AdvertisementSettings.IsPlatformEnabled(UnityEngine.RuntimePlatform) |
SetGameId |
UnityEditor.Advertisements.AdvertisementSettings.SetGameId(UnityEngine.RuntimePlatform,System.String) |
SetPlatformEnabled |
UnityEditor.Advertisements.AdvertisementSettings.SetPlatformEnabled(UnityEngine.RuntimePlatform,System.Boolean) |
SetPlatformGameId |
UnityEditor.Advertisements.AdvertisementSettings.SetPlatformGameId(System.String,System.String) |
enabled |
UnityEditor.Advertisements.AdvertisementSettings.enabled |
initializeOnStartup |
UnityEditor.Advertisements.AdvertisementSettings.initializeOnStartup |
testMode |
UnityEditor.Advertisements.AdvertisementSettings.testMode |
AnalyticsSettings |
UnityEditor.Analytics.AnalyticsSettings |
OnRequireInBuildHandler |
UnityEditor.Analytics.AnalyticsSettings.OnRequireInBuildHandler(UnityEditor.Analytics.AnalyticsSettings/RequireInBuildDelegate) |
RequireInBuildDelegate |
UnityEditor.Analytics.AnalyticsSettings.RequireInBuildDelegate |
configUrl |
UnityEditor.Analytics.AnalyticsSettings.configUrl |
dashboardUrl |
UnityEditor.Analytics.AnalyticsSettings.dashboardUrl |
deviceStatsEnabledInBuild |
UnityEditor.Analytics.AnalyticsSettings.deviceStatsEnabledInBuild |
enabled |
UnityEditor.Analytics.AnalyticsSettings.enabled |
eventUrl |
UnityEditor.Analytics.AnalyticsSettings.eventUrl |
initializeOnStartup |
UnityEditor.Analytics.AnalyticsSettings.initializeOnStartup |
testMode |
UnityEditor.Analytics.AnalyticsSettings.testMode |
PerformanceReportingSettings |
UnityEditor.Analytics.PerformanceReportingSettings |
enabled |
UnityEditor.Analytics.PerformanceReportingSettings.enabled |
IPostGenerateGradleAndroidProject |
UnityEditor.Android.IPostGenerateGradleAndroidProject |
OnPostGenerateGradleAndroidProject |
UnityEditor.Android.IPostGenerateGradleAndroidProject.OnPostGenerateGradleAndroidProject(System.String) |
AndroidArchitecture |
UnityEditor.AndroidArchitecture |
ARM64 |
UnityEditor.AndroidArchitecture.ARM64 |
ARMv7 |
UnityEditor.AndroidArchitecture.ARMv7 |
All |
UnityEditor.AndroidArchitecture.All |
None |
UnityEditor.AndroidArchitecture.None |
X86 |
UnityEditor.AndroidArchitecture.X86 |
X86_64 |
UnityEditor.AndroidArchitecture.X86_64 |
AndroidAssetPackImporter |
UnityEditor.AndroidAssetPackImporter |
GetAllImporters |
UnityEditor.AndroidAssetPackImporter.GetAllImporters |
AndroidBlitType |
UnityEditor.AndroidBlitType |
Always |
UnityEditor.AndroidBlitType.Always |
Auto |
UnityEditor.AndroidBlitType.Auto |
Never |
UnityEditor.AndroidBlitType.Never |
AndroidBuildSystem |
UnityEditor.AndroidBuildSystem |
ADT |
UnityEditor.AndroidBuildSystem.ADT |
Gradle |
UnityEditor.AndroidBuildSystem.Gradle |
Internal |
UnityEditor.AndroidBuildSystem.Internal |
AndroidBuildType |
UnityEditor.AndroidBuildType |
Debug |
UnityEditor.AndroidBuildType.Debug |
Development |
UnityEditor.AndroidBuildType.Development |
Release |
UnityEditor.AndroidBuildType.Release |
AndroidCreateSymbols |
UnityEditor.AndroidCreateSymbols |
Debugging |
UnityEditor.AndroidCreateSymbols.Debugging |
Disabled |
UnityEditor.AndroidCreateSymbols.Disabled |
Public |
UnityEditor.AndroidCreateSymbols.Public |
AndroidETC2Fallback |
UnityEditor.AndroidETC2Fallback |
Quality16Bit |
UnityEditor.AndroidETC2Fallback.Quality16Bit |
Quality32Bit |
UnityEditor.AndroidETC2Fallback.Quality32Bit |
Quality32BitDownscaled |
UnityEditor.AndroidETC2Fallback.Quality32BitDownscaled |
AndroidETC2FallbackOverride |
UnityEditor.AndroidETC2FallbackOverride |
Quality16Bit |
UnityEditor.AndroidETC2FallbackOverride.Quality16Bit |
Quality32Bit |
UnityEditor.AndroidETC2FallbackOverride.Quality32Bit |
Quality32BitDownscaled |
UnityEditor.AndroidETC2FallbackOverride.Quality32BitDownscaled |
UseBuildSettings |
UnityEditor.AndroidETC2FallbackOverride.UseBuildSettings |
AndroidGamepadSupportLevel |
UnityEditor.AndroidGamepadSupportLevel |
RequiresGamepad |
UnityEditor.AndroidGamepadSupportLevel.RequiresGamepad |
SupportsDPad |
UnityEditor.AndroidGamepadSupportLevel.SupportsDPad |
SupportsGamepad |
UnityEditor.AndroidGamepadSupportLevel.SupportsGamepad |
AndroidMinification |
UnityEditor.AndroidMinification |
Gradle |
UnityEditor.AndroidMinification.Gradle |
None |
UnityEditor.AndroidMinification.None |
Proguard |
UnityEditor.AndroidMinification.Proguard |
AndroidPreferredInstallLocation |
UnityEditor.AndroidPreferredInstallLocation |
Auto |
UnityEditor.AndroidPreferredInstallLocation.Auto |
ForceInternal |
UnityEditor.AndroidPreferredInstallLocation.ForceInternal |
PreferExternal |
UnityEditor.AndroidPreferredInstallLocation.PreferExternal |
AndroidSdkVersions |
UnityEditor.AndroidSdkVersions |
AndroidApiLevel16 |
UnityEditor.AndroidSdkVersions.AndroidApiLevel16 |
AndroidApiLevel17 |
UnityEditor.AndroidSdkVersions.AndroidApiLevel17 |
AndroidApiLevel18 |
UnityEditor.AndroidSdkVersions.AndroidApiLevel18 |
AndroidApiLevel19 |
UnityEditor.AndroidSdkVersions.AndroidApiLevel19 |
AndroidApiLevel21 |
UnityEditor.AndroidSdkVersions.AndroidApiLevel21 |
AndroidApiLevel22 |
UnityEditor.AndroidSdkVersions.AndroidApiLevel22 |
AndroidApiLevel23 |
UnityEditor.AndroidSdkVersions.AndroidApiLevel23 |
AndroidApiLevel24 |
UnityEditor.AndroidSdkVersions.AndroidApiLevel24 |
AndroidApiLevel25 |
UnityEditor.AndroidSdkVersions.AndroidApiLevel25 |
AndroidApiLevel26 |
UnityEditor.AndroidSdkVersions.AndroidApiLevel26 |
AndroidApiLevel27 |
UnityEditor.AndroidSdkVersions.AndroidApiLevel27 |
AndroidApiLevel28 |
UnityEditor.AndroidSdkVersions.AndroidApiLevel28 |
AndroidApiLevel29 |
UnityEditor.AndroidSdkVersions.AndroidApiLevel29 |
AndroidApiLevel30 |
UnityEditor.AndroidSdkVersions.AndroidApiLevel30 |
AndroidApiLevelAuto |
UnityEditor.AndroidSdkVersions.AndroidApiLevelAuto |
AndroidShowActivityIndicatorOnLoading |
UnityEditor.AndroidShowActivityIndicatorOnLoading |
DontShow |
UnityEditor.AndroidShowActivityIndicatorOnLoading.DontShow |
InversedLarge |
UnityEditor.AndroidShowActivityIndicatorOnLoading.InversedLarge |
InversedSmall |
UnityEditor.AndroidShowActivityIndicatorOnLoading.InversedSmall |
Large |
UnityEditor.AndroidShowActivityIndicatorOnLoading.Large |
Small |
UnityEditor.AndroidShowActivityIndicatorOnLoading.Small |
AndroidSplashScreenScale |
UnityEditor.AndroidSplashScreenScale |
Center |
UnityEditor.AndroidSplashScreenScale.Center |
ScaleToFill |
UnityEditor.AndroidSplashScreenScale.ScaleToFill |
ScaleToFit |
UnityEditor.AndroidSplashScreenScale.ScaleToFit |
AndroidTargetDevice |
UnityEditor.AndroidTargetDevice |
ARMv7 |
UnityEditor.AndroidTargetDevice.ARMv7 |
FAT |
UnityEditor.AndroidTargetDevice.FAT |
AndroidTargetDevices |
UnityEditor.AndroidTargetDevices |
AllDevices |
UnityEditor.AndroidTargetDevices.AllDevices |
ChromeOSDevicesOnly |
UnityEditor.AndroidTargetDevices.ChromeOSDevicesOnly |
PhonesTabletsAndTVDevicesOnly |
UnityEditor.AndroidTargetDevices.PhonesTabletsAndTVDevicesOnly |
AnimBool |
UnityEditor.AnimatedValues.AnimBool |
ctor |
UnityEditor.AnimatedValues.AnimBool.#ctor |
ctor |
UnityEditor.AnimatedValues.AnimBool.#ctor(System.Boolean) |
ctor |
UnityEditor.AnimatedValues.AnimBool.#ctor(System.Boolean,UnityEngine.Events.UnityAction) |
ctor |
UnityEditor.AnimatedValues.AnimBool.#ctor(UnityEngine.Events.UnityAction) |
Fade |
UnityEditor.AnimatedValues.AnimBool.Fade(System.Single,System.Single) |
GetValue |
UnityEditor.AnimatedValues.AnimBool.GetValue |
faded |
UnityEditor.AnimatedValues.AnimBool.faded |
AnimFloat |
UnityEditor.AnimatedValues.AnimFloat |
ctor |
UnityEditor.AnimatedValues.AnimFloat.#ctor(System.Single) |
ctor |
UnityEditor.AnimatedValues.AnimFloat.#ctor(System.Single,UnityEngine.Events.UnityAction) |
GetValue |
UnityEditor.AnimatedValues.AnimFloat.GetValue |
AnimQuaternion |
UnityEditor.AnimatedValues.AnimQuaternion |
ctor |
UnityEditor.AnimatedValues.AnimQuaternion.#ctor(UnityEngine.Quaternion) |
ctor |
UnityEditor.AnimatedValues.AnimQuaternion.#ctor(UnityEngine.Quaternion,UnityEngine.Events.UnityAction) |
GetValue |
UnityEditor.AnimatedValues.AnimQuaternion.GetValue |
AnimVector3 |
UnityEditor.AnimatedValues.AnimVector3 |
ctor |
UnityEditor.AnimatedValues.AnimVector3.#ctor |
ctor |
UnityEditor.AnimatedValues.AnimVector3.#ctor(UnityEngine.Vector3) |
ctor |
UnityEditor.AnimatedValues.AnimVector3.#ctor(UnityEngine.Vector3,UnityEngine.Events.UnityAction) |
GetValue |
UnityEditor.AnimatedValues.AnimVector3.GetValue |
BaseAnimValueNonAlloc`1 |
UnityEditor.AnimatedValues.BaseAnimValueNonAlloc`1 |
BeginAnimating |
UnityEditor.AnimatedValues.BaseAnimValue_1.BeginAnimating(T,T) |
GetValue |
UnityEditor.AnimatedValues.BaseAnimValue_1.GetValue |
StopAnim |
UnityEditor.AnimatedValues.BaseAnimValue_1.StopAnim(T) |
isAnimating |
UnityEditor.AnimatedValues.BaseAnimValue_1.isAnimating |
speed |
UnityEditor.AnimatedValues.BaseAnimValue_1.speed |
target |
UnityEditor.AnimatedValues.BaseAnimValue_1.target |
value |
UnityEditor.AnimatedValues.BaseAnimValue_1.value |
valueChanged |
UnityEditor.AnimatedValues.BaseAnimValue_1.valueChanged |
BaseAnimValue`1 |
UnityEditor.AnimatedValues.BaseAnimValue`1 |
AnimationClipCurveData |
UnityEditor.AnimationClipCurveData |
curve |
UnityEditor.AnimationClipCurveData.curve |
path |
UnityEditor.AnimationClipCurveData.path |
propertyName |
UnityEditor.AnimationClipCurveData.propertyName |
type |
UnityEditor.AnimationClipCurveData.type |
AnimationMode |
UnityEditor.AnimationMode |
AddEditorCurveBinding |
UnityEditor.AnimationMode.AddEditorCurveBinding(UnityEngine.GameObject,UnityEditor.EditorCurveBinding) |
AddPropertyModification |
UnityEditor.AnimationMode.AddPropertyModification(UnityEditor.EditorCurveBinding,UnityEditor.PropertyModification,System.Boolean) |
BeginSampling |
UnityEditor.AnimationMode.BeginSampling |
EndSampling |
UnityEditor.AnimationMode.EndSampling |
InAnimationMode |
UnityEditor.AnimationMode.InAnimationMode |
InAnimationMode |
UnityEditor.AnimationMode.InAnimationMode(UnityEditor.AnimationModeDriver) |
IsPropertyAnimated |
UnityEditor.AnimationMode.IsPropertyAnimated(UnityEngine.Object,System.String) |
SampleAnimationClip |
UnityEditor.AnimationMode.SampleAnimationClip(UnityEngine.GameObject,UnityEngine.AnimationClip,System.Single) |
SamplePlayableGraph |
UnityEditor.AnimationMode.SamplePlayableGraph |
StartAnimationMode |
UnityEditor.AnimationMode.StartAnimationMode |
StartAnimationMode |
UnityEditor.AnimationMode.StartAnimationMode(UnityEditor.AnimationModeDriver) |
StopAnimationMode |
UnityEditor.AnimationMode.StopAnimationMode |
StopAnimationMode |
UnityEditor.AnimationMode.StopAnimationMode(UnityEditor.AnimationModeDriver) |
animatedPropertyColor |
UnityEditor.AnimationMode.animatedPropertyColor |
candidatePropertyColor |
UnityEditor.AnimationMode.candidatePropertyColor |
recordedPropertyColor |
UnityEditor.AnimationMode.recordedPropertyColor |
AnimationModeDriver |
UnityEditor.AnimationModeDriver |
AnimationUtility |
UnityEditor.AnimationUtility |
CalculateTransformPath |
UnityEditor.AnimationUtility.CalculateTransformPath(UnityEngine.Transform,UnityEngine.Transform) |
CurveModifiedType |
UnityEditor.AnimationUtility.CurveModifiedType |
GetAllCurves |
UnityEditor.AnimationUtility.GetAllCurves(UnityEngine.AnimationClip) |
GetAllCurves |
UnityEditor.AnimationUtility.GetAllCurves(UnityEngine.AnimationClip,System.Boolean) |
GetAnimatableBindings |
UnityEditor.AnimationUtility.GetAnimatableBindings(UnityEngine.GameObject,UnityEngine.GameObject) |
GetAnimatedObject |
UnityEditor.AnimationUtility.GetAnimatedObject(UnityEngine.GameObject,UnityEditor.EditorCurveBinding) |
GetAnimationClips |
UnityEditor.AnimationUtility.GetAnimationClips(UnityEngine.Animation) |
GetAnimationClips |
UnityEditor.AnimationUtility.GetAnimationClips(UnityEngine.GameObject) |
GetAnimationEvents |
UnityEditor.AnimationUtility.GetAnimationEvents(UnityEngine.AnimationClip) |
GetCurveBindings |
UnityEditor.AnimationUtility.GetCurveBindings(UnityEngine.AnimationClip) |
GetEditorCurve |
UnityEditor.AnimationUtility.GetEditorCurve(UnityEngine.AnimationClip,System.String,System.Type,System.String) |
GetEditorCurve |
UnityEditor.AnimationUtility.GetEditorCurve(UnityEngine.AnimationClip,UnityEditor.EditorCurveBinding) |
GetFloatValue |
UnityEditor.AnimationUtility.GetFloatValue(UnityEngine.GameObject,System.String,System.Type,System.String,System.Single&) |
GetGenerateMotionCurves |
UnityEditor.AnimationUtility.GetGenerateMotionCurves(UnityEngine.AnimationClip) |
GetKeyBroken |
UnityEditor.AnimationUtility.GetKeyBroken(UnityEngine.AnimationCurve,System.Int32) |
GetKeyLeftTangentMode |
UnityEditor.AnimationUtility.GetKeyLeftTangentMode(UnityEngine.AnimationCurve,System.Int32) |
GetKeyRightTangentMode |
UnityEditor.AnimationUtility.GetKeyRightTangentMode(UnityEngine.AnimationCurve,System.Int32) |
GetObjectReferenceCurve |
UnityEditor.AnimationUtility.GetObjectReferenceCurve(UnityEngine.AnimationClip,UnityEditor.EditorCurveBinding) |
GetObjectReferenceCurveBindings |
UnityEditor.AnimationUtility.GetObjectReferenceCurveBindings(UnityEngine.AnimationClip) |
OnCurveWasModified |
UnityEditor.AnimationUtility.OnCurveWasModified |
SetAdditiveReferencePose |
UnityEditor.AnimationUtility.SetAdditiveReferencePose(UnityEngine.AnimationClip,UnityEngine.AnimationClip,System.Single) |
SetAnimationClips |
UnityEditor.AnimationUtility.SetAnimationClips(UnityEngine.Animation,UnityEngine.AnimationClip[]) |
SetAnimationEvents |
UnityEditor.AnimationUtility.SetAnimationEvents(UnityEngine.AnimationClip,UnityEngine.AnimationEvent[]) |
SetEditorCurve |
UnityEditor.AnimationUtility.SetEditorCurve(UnityEngine.AnimationClip,UnityEditor.EditorCurveBinding,UnityEngine.AnimationCurve) |
SetEditorCurves |
UnityEditor.AnimationUtility.SetEditorCurves(UnityEngine.AnimationClip,UnityEditor.EditorCurveBinding[],UnityEngine.AnimationCurve[]) |
SetGenerateMotionCurves |
UnityEditor.AnimationUtility.SetGenerateMotionCurves(UnityEngine.AnimationClip,System.Boolean) |
SetKeyBroken |
UnityEditor.AnimationUtility.SetKeyBroken(UnityEngine.AnimationCurve,System.Int32,System.Boolean) |
SetKeyLeftTangentMode |
UnityEditor.AnimationUtility.SetKeyLeftTangentMode(UnityEngine.AnimationCurve,System.Int32,UnityEditor.AnimationUtility/TangentMode) |
SetKeyRightTangentMode |
UnityEditor.AnimationUtility.SetKeyRightTangentMode(UnityEngine.AnimationCurve,System.Int32,UnityEditor.AnimationUtility/TangentMode) |
SetObjectReferenceCurve |
UnityEditor.AnimationUtility.SetObjectReferenceCurve(UnityEngine.AnimationClip,UnityEditor.EditorCurveBinding,UnityEditor.ObjectReferenceKeyframe[]) |
SetObjectReferenceCurves |
UnityEditor.AnimationUtility.SetObjectReferenceCurves(UnityEngine.AnimationClip,UnityEditor.EditorCurveBinding[],UnityEditor.ObjectReferenceKeyframe[][]) |
TangentMode |
UnityEditor.AnimationUtility.TangentMode |
Auto |
UnityEditor.AnimationUtility.TangentMode.Auto |
ClampedAuto |
UnityEditor.AnimationUtility.TangentMode.ClampedAuto |
Constant |
UnityEditor.AnimationUtility.TangentMode.Constant |
Free |
UnityEditor.AnimationUtility.TangentMode.Free |
Linear |
UnityEditor.AnimationUtility.TangentMode.Linear |
onCurveWasModified |
UnityEditor.AnimationUtility.onCurveWasModified |
AnimationWindow |
UnityEditor.AnimationWindow |
animationClip |
UnityEditor.AnimationWindow.animationClip |
canPreview |
UnityEditor.AnimationWindow.canPreview |
canRecord |
UnityEditor.AnimationWindow.canRecord |
frame |
UnityEditor.AnimationWindow.frame |
playing |
UnityEditor.AnimationWindow.playing |
previewing |
UnityEditor.AnimationWindow.previewing |
recording |
UnityEditor.AnimationWindow.recording |
time |
UnityEditor.AnimationWindow.time |
AnimatorCondition |
UnityEditor.Animations.AnimatorCondition |
mode |
UnityEditor.Animations.AnimatorCondition.mode |
parameter |
UnityEditor.Animations.AnimatorCondition.parameter |
threshold |
UnityEditor.Animations.AnimatorCondition.threshold |
AnimatorConditionMode |
UnityEditor.Animations.AnimatorConditionMode |
Equals |
UnityEditor.Animations.AnimatorConditionMode.Equals |
Greater |
UnityEditor.Animations.AnimatorConditionMode.Greater |
If |
UnityEditor.Animations.AnimatorConditionMode.If |
IfNot |
UnityEditor.Animations.AnimatorConditionMode.IfNot |
Less |
UnityEditor.Animations.AnimatorConditionMode.Less |
NotEqual |
UnityEditor.Animations.AnimatorConditionMode.NotEqual |
AnimatorController |
UnityEditor.Animations.AnimatorController |
ctor |
UnityEditor.Animations.AnimatorController.#ctor |
AddEffectiveStateMachineBehaviour |
UnityEditor.Animations.AnimatorController.AddEffectiveStateMachineBehaviour(System.Type,UnityEditor.Animations.AnimatorState,System.Int32) |
AddEffectiveStateMachineBehaviour |
UnityEditor.Animations.AnimatorController.AddEffectiveStateMachineBehaviour(UnityEditor.Animations.AnimatorState,System.Int32) |
AddLayer |
UnityEditor.Animations.AnimatorController.AddLayer(System.String) |
AddLayer |
UnityEditor.Animations.AnimatorController.AddLayer(UnityEditor.Animations.AnimatorControllerLayer) |
AddMotion |
UnityEditor.Animations.AnimatorController.AddMotion(UnityEngine.Motion) |
AddMotion |
UnityEditor.Animations.AnimatorController.AddMotion(UnityEngine.Motion,System.Int32) |
AddParameter |
UnityEditor.Animations.AnimatorController.AddParameter(System.String,UnityEngine.AnimatorControllerParameterType) |
AddParameter |
UnityEditor.Animations.AnimatorController.AddParameter(UnityEngine.AnimatorControllerParameter) |
CreateAnimatorControllerAtPath |
UnityEditor.Animations.AnimatorController.CreateAnimatorControllerAtPath(System.String) |
CreateAnimatorControllerAtPathWithClip |
UnityEditor.Animations.AnimatorController.CreateAnimatorControllerAtPathWithClip(System.String,UnityEngine.AnimationClip) |
CreateBlendTreeInController |
UnityEditor.Animations.AnimatorController.CreateBlendTreeInController(System.String,UnityEditor.Animations.BlendTree&) |
CreateBlendTreeInController |
UnityEditor.Animations.AnimatorController.CreateBlendTreeInController(System.String,UnityEditor.Animations.BlendTree&,System.Int32) |
CreateStateMachineBehaviour |
UnityEditor.Animations.AnimatorController.CreateStateMachineBehaviour(UnityEditor.MonoScript) |
FindStateMachineBehaviourContext |
UnityEditor.Animations.AnimatorController.FindStateMachineBehaviourContext(UnityEngine.StateMachineBehaviour) |
GetBehaviours |
UnityEditor.Animations.AnimatorController.GetBehaviours |
GetStateEffectiveBehaviours |
UnityEditor.Animations.AnimatorController.GetStateEffectiveBehaviours(UnityEditor.Animations.AnimatorState,System.Int32) |
GetStateEffectiveMotion |
UnityEditor.Animations.AnimatorController.GetStateEffectiveMotion(UnityEditor.Animations.AnimatorState) |
GetStateEffectiveMotion |
UnityEditor.Animations.AnimatorController.GetStateEffectiveMotion(UnityEditor.Animations.AnimatorState,System.Int32) |
MakeUniqueLayerName |
UnityEditor.Animations.AnimatorController.MakeUniqueLayerName(System.String) |
MakeUniqueParameterName |
UnityEditor.Animations.AnimatorController.MakeUniqueParameterName(System.String) |
RemoveLayer |
UnityEditor.Animations.AnimatorController.RemoveLayer(System.Int32) |
RemoveParameter |
UnityEditor.Animations.AnimatorController.RemoveParameter(System.Int32) |
SetStateEffectiveBehaviours |
UnityEditor.Animations.AnimatorController.SetStateEffectiveBehaviours |
SetStateEffectiveMotion |
UnityEditor.Animations.AnimatorController.SetStateEffectiveMotion(UnityEditor.Animations.AnimatorState,UnityEngine.Motion) |
SetStateEffectiveMotion |
UnityEditor.Animations.AnimatorController.SetStateEffectiveMotion(UnityEditor.Animations.AnimatorState,UnityEngine.Motion,System.Int32) |
layers |
UnityEditor.Animations.AnimatorController.layers |
parameters |
UnityEditor.Animations.AnimatorController.parameters |
AnimatorControllerLayer |
UnityEditor.Animations.AnimatorControllerLayer |
GetOverrideBehaviours |
UnityEditor.Animations.AnimatorControllerLayer.GetOverrideBehaviours(UnityEditor.Animations.AnimatorState) |
GetOverrideMotion |
UnityEditor.Animations.AnimatorControllerLayer.GetOverrideMotion(UnityEditor.Animations.AnimatorState) |
SetOverrideBehaviours |
UnityEditor.Animations.AnimatorControllerLayer.SetOverrideBehaviours |
SetOverrideMotion |
UnityEditor.Animations.AnimatorControllerLayer.SetOverrideMotion(UnityEditor.Animations.AnimatorState,UnityEngine.Motion) |
avatarMask |
UnityEditor.Animations.AnimatorControllerLayer.avatarMask |
blendingMode |
UnityEditor.Animations.AnimatorControllerLayer.blendingMode |
defaultWeight |
UnityEditor.Animations.AnimatorControllerLayer.defaultWeight |
iKPass |
UnityEditor.Animations.AnimatorControllerLayer.iKPass |
name |
UnityEditor.Animations.AnimatorControllerLayer.name |
stateMachine |
UnityEditor.Animations.AnimatorControllerLayer.stateMachine |
syncedLayerAffectsTiming |
UnityEditor.Animations.AnimatorControllerLayer.syncedLayerAffectsTiming |
syncedLayerIndex |
UnityEditor.Animations.AnimatorControllerLayer.syncedLayerIndex |
AnimatorLayerBlendingMode |
UnityEditor.Animations.AnimatorLayerBlendingMode |
Additive |
UnityEditor.Animations.AnimatorLayerBlendingMode.Additive |
Override |
UnityEditor.Animations.AnimatorLayerBlendingMode.Override |
AnimatorState |
UnityEditor.Animations.AnimatorState |
AddExitTransition |
UnityEditor.Animations.AnimatorState.AddExitTransition |
AddExitTransition |
UnityEditor.Animations.AnimatorState.AddExitTransition(System.Boolean) |
AddStateMachineBehaviour |
UnityEditor.Animations.AnimatorState.AddStateMachineBehaviour |
AddStateMachineBehaviour |
UnityEditor.Animations.AnimatorState.AddStateMachineBehaviour(System.Type) |
AddTransition |
UnityEditor.Animations.AnimatorState.AddTransition(UnityEditor.Animations.AnimatorState) |
AddTransition |
UnityEditor.Animations.AnimatorState.AddTransition(UnityEditor.Animations.AnimatorState,System.Boolean) |
AddTransition |
UnityEditor.Animations.AnimatorState.AddTransition(UnityEditor.Animations.AnimatorStateMachine) |
AddTransition |
UnityEditor.Animations.AnimatorState.AddTransition(UnityEditor.Animations.AnimatorStateMachine,System.Boolean) |
AddTransition |
UnityEditor.Animations.AnimatorState.AddTransition(UnityEditor.Animations.AnimatorStateTransition) |
RemoveTransition |
UnityEditor.Animations.AnimatorState.RemoveTransition(UnityEditor.Animations.AnimatorStateTransition) |
behaviours |
UnityEditor.Animations.AnimatorState.behaviours |
cycleOffset |
UnityEditor.Animations.AnimatorState.cycleOffset |
cycleOffsetParameter |
UnityEditor.Animations.AnimatorState.cycleOffsetParameter |
cycleOffsetParameterActive |
UnityEditor.Animations.AnimatorState.cycleOffsetParameterActive |
iKOnFeet |
UnityEditor.Animations.AnimatorState.iKOnFeet |
mirror |
UnityEditor.Animations.AnimatorState.mirror |
mirrorParameter |
UnityEditor.Animations.AnimatorState.mirrorParameter |
mirrorParameterActive |
UnityEditor.Animations.AnimatorState.mirrorParameterActive |
motion |
UnityEditor.Animations.AnimatorState.motion |
nameHash |
UnityEditor.Animations.AnimatorState.nameHash |
speed |
UnityEditor.Animations.AnimatorState.speed |
speedParameter |
UnityEditor.Animations.AnimatorState.speedParameter |
speedParameterActive |
UnityEditor.Animations.AnimatorState.speedParameterActive |
tag |
UnityEditor.Animations.AnimatorState.tag |
timeParameter |
UnityEditor.Animations.AnimatorState.timeParameter |
timeParameterActive |
UnityEditor.Animations.AnimatorState.timeParameterActive |
transitions |
UnityEditor.Animations.AnimatorState.transitions |
writeDefaultValues |
UnityEditor.Animations.AnimatorState.writeDefaultValues |
AnimatorStateMachine |
UnityEditor.Animations.AnimatorStateMachine |
AddAnyStateTransition |
UnityEditor.Animations.AnimatorStateMachine.AddAnyStateTransition(UnityEditor.Animations.AnimatorState) |
AddAnyStateTransition |
UnityEditor.Animations.AnimatorStateMachine.AddAnyStateTransition(UnityEditor.Animations.AnimatorStateMachine) |
AddEntryTransition |
UnityEditor.Animations.AnimatorStateMachine.AddEntryTransition(UnityEditor.Animations.AnimatorState) |
AddEntryTransition |
UnityEditor.Animations.AnimatorStateMachine.AddEntryTransition(UnityEditor.Animations.AnimatorStateMachine) |
AddState |
UnityEditor.Animations.AnimatorStateMachine.AddState(System.String) |
AddState |
UnityEditor.Animations.AnimatorStateMachine.AddState(System.String,UnityEngine.Vector3) |
AddState |
UnityEditor.Animations.AnimatorStateMachine.AddState(UnityEditor.Animations.AnimatorState,UnityEngine.Vector3) |
AddStateMachine |
UnityEditor.Animations.AnimatorStateMachine.AddStateMachine(System.String) |
AddStateMachine |
UnityEditor.Animations.AnimatorStateMachine.AddStateMachine(System.String,UnityEngine.Vector3) |
AddStateMachine |
UnityEditor.Animations.AnimatorStateMachine.AddStateMachine(UnityEditor.Animations.AnimatorStateMachine,UnityEngine.Vector3) |
AddStateMachineBehaviour |
UnityEditor.Animations.AnimatorStateMachine.AddStateMachineBehaviour |
AddStateMachineBehaviour |
UnityEditor.Animations.AnimatorStateMachine.AddStateMachineBehaviour(System.Type) |
AddStateMachineExitTransition |
UnityEditor.Animations.AnimatorStateMachine.AddStateMachineExitTransition(UnityEditor.Animations.AnimatorStateMachine) |
AddStateMachineTransition |
UnityEditor.Animations.AnimatorStateMachine.AddStateMachineTransition(UnityEditor.Animations.AnimatorStateMachine) |
AddStateMachineTransition |
UnityEditor.Animations.AnimatorStateMachine.AddStateMachineTransition(UnityEditor.Animations.AnimatorStateMachine,UnityEditor.Animations.AnimatorState) |
AddStateMachineTransition |
UnityEditor.Animations.AnimatorStateMachine.AddStateMachineTransition(UnityEditor.Animations.AnimatorStateMachine,UnityEditor.Animations.AnimatorStateMachine) |
GetStateMachineTransitions |
UnityEditor.Animations.AnimatorStateMachine.GetStateMachineTransitions(UnityEditor.Animations.AnimatorStateMachine) |
MakeUniqueStateMachineName |
UnityEditor.Animations.AnimatorStateMachine.MakeUniqueStateMachineName(System.String) |
MakeUniqueStateName |
UnityEditor.Animations.AnimatorStateMachine.MakeUniqueStateName(System.String) |
RemoveAnyStateTransition |
UnityEditor.Animations.AnimatorStateMachine.RemoveAnyStateTransition(UnityEditor.Animations.AnimatorStateTransition) |
RemoveEntryTransition |
UnityEditor.Animations.AnimatorStateMachine.RemoveEntryTransition(UnityEditor.Animations.AnimatorTransition) |
RemoveState |
UnityEditor.Animations.AnimatorStateMachine.RemoveState(UnityEditor.Animations.AnimatorState) |
RemoveStateMachine |
UnityEditor.Animations.AnimatorStateMachine.RemoveStateMachine(UnityEditor.Animations.AnimatorStateMachine) |
RemoveStateMachineTransition |
UnityEditor.Animations.AnimatorStateMachine.RemoveStateMachineTransition(UnityEditor.Animations.AnimatorStateMachine,UnityEditor.Animations.AnimatorTransition) |
SetStateMachineTransitions |
UnityEditor.Animations.AnimatorStateMachine.SetStateMachineTransitions(UnityEditor.Animations.AnimatorStateMachine,UnityEditor.Animations.AnimatorTransition[]) |
anyStatePosition |
UnityEditor.Animations.AnimatorStateMachine.anyStatePosition |
anyStateTransitions |
UnityEditor.Animations.AnimatorStateMachine.anyStateTransitions |
behaviours |
UnityEditor.Animations.AnimatorStateMachine.behaviours |
defaultState |
UnityEditor.Animations.AnimatorStateMachine.defaultState |
entryPosition |
UnityEditor.Animations.AnimatorStateMachine.entryPosition |
entryTransitions |
UnityEditor.Animations.AnimatorStateMachine.entryTransitions |
exitPosition |
UnityEditor.Animations.AnimatorStateMachine.exitPosition |
parentStateMachinePosition |
UnityEditor.Animations.AnimatorStateMachine.parentStateMachinePosition |
stateMachines |
UnityEditor.Animations.AnimatorStateMachine.stateMachines |
states |
UnityEditor.Animations.AnimatorStateMachine.states |
AnimatorStateTransition |
UnityEditor.Animations.AnimatorStateTransition |
ctor |
UnityEditor.Animations.AnimatorStateTransition.#ctor |
canTransitionToSelf |
UnityEditor.Animations.AnimatorStateTransition.canTransitionToSelf |
duration |
UnityEditor.Animations.AnimatorStateTransition.duration |
exitTime |
UnityEditor.Animations.AnimatorStateTransition.exitTime |
hasExitTime |
UnityEditor.Animations.AnimatorStateTransition.hasExitTime |
hasFixedDuration |
UnityEditor.Animations.AnimatorStateTransition.hasFixedDuration |
interruptionSource |
UnityEditor.Animations.AnimatorStateTransition.interruptionSource |
offset |
UnityEditor.Animations.AnimatorStateTransition.offset |
orderedInterruption |
UnityEditor.Animations.AnimatorStateTransition.orderedInterruption |
AnimatorTransition |
UnityEditor.Animations.AnimatorTransition |
ctor |
UnityEditor.Animations.AnimatorTransition.#ctor |
AnimatorTransitionBase |
UnityEditor.Animations.AnimatorTransitionBase |
AddCondition |
UnityEditor.Animations.AnimatorTransitionBase.AddCondition(UnityEditor.Animations.AnimatorConditionMode,System.Single,System.String) |
RemoveCondition |
UnityEditor.Animations.AnimatorTransitionBase.RemoveCondition(UnityEditor.Animations.AnimatorCondition) |
conditions |
UnityEditor.Animations.AnimatorTransitionBase.conditions |
destinationState |
UnityEditor.Animations.AnimatorTransitionBase.destinationState |
destinationStateMachine |
UnityEditor.Animations.AnimatorTransitionBase.destinationStateMachine |
isExit |
UnityEditor.Animations.AnimatorTransitionBase.isExit |
mute |
UnityEditor.Animations.AnimatorTransitionBase.mute |
solo |
UnityEditor.Animations.AnimatorTransitionBase.solo |
BlendTree |
UnityEditor.Animations.BlendTree |
AddChild |
UnityEditor.Animations.BlendTree.AddChild(UnityEngine.Motion) |
AddChild |
UnityEditor.Animations.BlendTree.AddChild(UnityEngine.Motion,System.Single) |
AddChild |
UnityEditor.Animations.BlendTree.AddChild(UnityEngine.Motion,UnityEngine.Vector2) |
CreateBlendTreeChild |
UnityEditor.Animations.BlendTree.CreateBlendTreeChild(System.Single) |
CreateBlendTreeChild |
UnityEditor.Animations.BlendTree.CreateBlendTreeChild(UnityEngine.Vector2) |
RemoveChild |
UnityEditor.Animations.BlendTree.RemoveChild(System.Int32) |
blendParameter |
UnityEditor.Animations.BlendTree.blendParameter |
blendParameterY |
UnityEditor.Animations.BlendTree.blendParameterY |
blendType |
UnityEditor.Animations.BlendTree.blendType |
children |
UnityEditor.Animations.BlendTree.children |
maxThreshold |
UnityEditor.Animations.BlendTree.maxThreshold |
minThreshold |
UnityEditor.Animations.BlendTree.minThreshold |
useAutomaticThresholds |
UnityEditor.Animations.BlendTree.useAutomaticThresholds |
BlendTreeType |
UnityEditor.Animations.BlendTreeType |
Direct |
UnityEditor.Animations.BlendTreeType.Direct |
FreeformCartesian2D |
UnityEditor.Animations.BlendTreeType.FreeformCartesian2D |
FreeformDirectional2D |
UnityEditor.Animations.BlendTreeType.FreeformDirectional2D |
Simple1D |
UnityEditor.Animations.BlendTreeType.Simple1D |
SimpleDirectional2D |
UnityEditor.Animations.BlendTreeType.SimpleDirectional2D |
ChildAnimatorState |
UnityEditor.Animations.ChildAnimatorState |
position |
UnityEditor.Animations.ChildAnimatorState.position |
state |
UnityEditor.Animations.ChildAnimatorState.state |
ChildAnimatorStateMachine |
UnityEditor.Animations.ChildAnimatorStateMachine |
position |
UnityEditor.Animations.ChildAnimatorStateMachine.position |
stateMachine |
UnityEditor.Animations.ChildAnimatorStateMachine.stateMachine |
ChildMotion |
UnityEditor.Animations.ChildMotion |
cycleOffset |
UnityEditor.Animations.ChildMotion.cycleOffset |
directBlendParameter |
UnityEditor.Animations.ChildMotion.directBlendParameter |
mirror |
UnityEditor.Animations.ChildMotion.mirror |
motion |
UnityEditor.Animations.ChildMotion.motion |
position |
UnityEditor.Animations.ChildMotion.position |
threshold |
UnityEditor.Animations.ChildMotion.threshold |
timeScale |
UnityEditor.Animations.ChildMotion.timeScale |
CurveFilterOptions |
UnityEditor.Animations.CurveFilterOptions |
floatError |
UnityEditor.Animations.CurveFilterOptions.floatError |
keyframeReduction |
UnityEditor.Animations.CurveFilterOptions.keyframeReduction |
positionError |
UnityEditor.Animations.CurveFilterOptions.positionError |
rotationError |
UnityEditor.Animations.CurveFilterOptions.rotationError |
scaleError |
UnityEditor.Animations.CurveFilterOptions.scaleError |
unrollRotation |
UnityEditor.Animations.CurveFilterOptions.unrollRotation |
GameObjectRecorder |
UnityEditor.Animations.GameObjectRecorder |
ctor |
UnityEditor.Animations.GameObjectRecorder.#ctor |
ctor |
UnityEditor.Animations.GameObjectRecorder.#ctor(UnityEngine.GameObject) |
Bind |
UnityEditor.Animations.GameObjectRecorder.Bind(UnityEditor.EditorCurveBinding) |
BindAll |
UnityEditor.Animations.GameObjectRecorder.BindAll(UnityEngine.GameObject,System.Boolean) |
BindComponent |
UnityEditor.Animations.GameObjectRecorder.BindComponent(UnityEngine.Component) |
BindComponent |
UnityEditor.Animations.GameObjectRecorder.BindComponent(UnityEngine.GameObject,System.Boolean) |
BindComponent |
UnityEditor.Animations.GameObjectRecorder.BindComponent(UnityEngine.GameObject,System.Type,System.Boolean) |
BindComponentsOfType |
UnityEditor.Animations.GameObjectRecorder.BindComponentsOfType(UnityEngine.GameObject,System.Boolean) |
BindComponentsOfType |
UnityEditor.Animations.GameObjectRecorder.BindComponentsOfType(UnityEngine.GameObject,System.Type,System.Boolean) |
GetBindings |
UnityEditor.Animations.GameObjectRecorder.GetBindings |
ResetRecording |
UnityEditor.Animations.GameObjectRecorder.ResetRecording |
SaveToClip |
UnityEditor.Animations.GameObjectRecorder.SaveToClip(UnityEngine.AnimationClip) |
SaveToClip |
UnityEditor.Animations.GameObjectRecorder.SaveToClip(UnityEngine.AnimationClip,System.Single) |
SaveToClip |
UnityEditor.Animations.GameObjectRecorder.SaveToClip(UnityEngine.AnimationClip,System.Single,UnityEditor.Animations.CurveFilterOptions) |
TakeSnapshot |
UnityEditor.Animations.GameObjectRecorder.TakeSnapshot(System.Single) |
currentTime |
UnityEditor.Animations.GameObjectRecorder.currentTime |
isRecording |
UnityEditor.Animations.GameObjectRecorder.isRecording |
root |
UnityEditor.Animations.GameObjectRecorder.root |
StateMachineBehaviourContext |
UnityEditor.Animations.StateMachineBehaviourContext |
animatorController |
UnityEditor.Animations.StateMachineBehaviourContext.animatorController |
animatorObject |
UnityEditor.Animations.StateMachineBehaviourContext.animatorObject |
layerIndex |
UnityEditor.Animations.StateMachineBehaviourContext.layerIndex |
TransitionInterruptionSource |
UnityEditor.Animations.TransitionInterruptionSource |
Destination |
UnityEditor.Animations.TransitionInterruptionSource.Destination |
DestinationThenSource |
UnityEditor.Animations.TransitionInterruptionSource.DestinationThenSource |
None |
UnityEditor.Animations.TransitionInterruptionSource.None |
Source |
UnityEditor.Animations.TransitionInterruptionSource.Source |
SourceThenDestination |
UnityEditor.Animations.TransitionInterruptionSource.SourceThenDestination |
ApiCompatibilityLevel |
UnityEditor.ApiCompatibilityLevel |
NET_2_0 |
UnityEditor.ApiCompatibilityLevel.NET_2_0 |
NET_2_0_Subset |
UnityEditor.ApiCompatibilityLevel.NET_2_0_Subset |
NET_4_6 |
UnityEditor.ApiCompatibilityLevel.NET_4_6 |
NET_Micro |
UnityEditor.ApiCompatibilityLevel.NET_Micro |
NET_Standard |
UnityEditor.ApiCompatibilityLevel.NET_Standard |
NET_Standard_2_0 |
UnityEditor.ApiCompatibilityLevel.NET_Standard_2_0 |
NET_Unity_4_8 |
UnityEditor.ApiCompatibilityLevel.NET_Unity_4_8 |
NET_Web |
UnityEditor.ApiCompatibilityLevel.NET_Web |
AppleMobileArchitecture |
UnityEditor.AppleMobileArchitecture |
ARM64 |
UnityEditor.AppleMobileArchitecture.ARM64 |
ARMv7 |
UnityEditor.AppleMobileArchitecture.ARMv7 |
Universal |
UnityEditor.AppleMobileArchitecture.Universal |
ArrayUtility |
UnityEditor.ArrayUtility |
Add |
UnityEditor.ArrayUtility.Add(T[]&,T) |
AddRange |
UnityEditor.ArrayUtility.AddRange(T[]&,T[]) |
ArrayEquals |
UnityEditor.ArrayUtility.ArrayEquals(T[],T[]) |
ArrayReferenceEquals |
UnityEditor.ArrayUtility.ArrayReferenceEquals(T[],T[]) |
Clear |
UnityEditor.ArrayUtility.Clear(T[]&) |
Contains |
UnityEditor.ArrayUtility.Contains(T[],T) |
FindIndex |
UnityEditor.ArrayUtility.FindIndex(T[],System.Predicate`1) |
IndexOf |
UnityEditor.ArrayUtility.IndexOf(T[],T) |
Insert |
UnityEditor.ArrayUtility.Insert(T[]&,System.Int32,T) |
LastIndexOf |
UnityEditor.ArrayUtility.LastIndexOf(T[],T) |
Remove |
UnityEditor.ArrayUtility.Remove(T[]&,T) |
RemoveAt |
UnityEditor.ArrayUtility.RemoveAt(T[]&,System.Int32) |
AscentCalculationMode |
UnityEditor.AscentCalculationMode |
FaceAscender |
UnityEditor.AscentCalculationMode.FaceAscender |
FaceBoundingBox |
UnityEditor.AscentCalculationMode.FaceBoundingBox |
Legacy2x |
UnityEditor.AscentCalculationMode.Legacy2x |
AspectRatio |
UnityEditor.AspectRatio |
Aspect16by10 |
UnityEditor.AspectRatio.Aspect16by10 |
Aspect16by9 |
UnityEditor.AspectRatio.Aspect16by9 |
Aspect4by3 |
UnityEditor.AspectRatio.Aspect4by3 |
Aspect5by4 |
UnityEditor.AspectRatio.Aspect5by4 |
AspectOthers |
UnityEditor.AspectRatio.AspectOthers |
AssemblyReloadEvents |
UnityEditor.AssemblyReloadEvents |
AssemblyReloadCallback |
UnityEditor.AssemblyReloadEvents.AssemblyReloadCallback |
afterAssemblyReload |
UnityEditor.AssemblyReloadEvents.afterAssemblyReload(UnityEditor.AssemblyReloadEvents/AssemblyReloadCallback) |
beforeAssemblyReload |
UnityEditor.AssemblyReloadEvents.beforeAssemblyReload(UnityEditor.AssemblyReloadEvents/AssemblyReloadCallback) |
AssetBundleBuild |
UnityEditor.AssetBundleBuild |
addressableNames |
UnityEditor.AssetBundleBuild.addressableNames |
assetBundleName |
UnityEditor.AssetBundleBuild.assetBundleName |
assetBundleVariant |
UnityEditor.AssetBundleBuild.assetBundleVariant |
assetNames |
UnityEditor.AssetBundleBuild.assetNames |
AssetDatabase |
UnityEditor.AssetDatabase |
ActiveRefreshImportMode |
UnityEditor.AssetDatabase.ActiveRefreshImportMode |
AddObjectToAsset |
UnityEditor.AssetDatabase.AddObjectToAsset(UnityEngine.Object,System.String) |
AddObjectToAsset |
UnityEditor.AssetDatabase.AddObjectToAsset(UnityEngine.Object,UnityEngine.Object) |
AllowAutoRefresh |
UnityEditor.AssetDatabase.AllowAutoRefresh |
AssetPathToGUID |
UnityEditor.AssetDatabase.AssetPathToGUID(System.String) |
AssetPathToGUID |
UnityEditor.AssetDatabase.AssetPathToGUID(System.String,UnityEditor.AssetPathToGUIDOptions) |
CanConnectToCacheServer |
UnityEditor.AssetDatabase.CanConnectToCacheServer(System.String,System.UInt16) |
CanOpenAssetInEditor |
UnityEditor.AssetDatabase.CanOpenAssetInEditor(System.Int32) |
CanOpenForEdit |
UnityEditor.AssetDatabase.CanOpenForEdit(System.String) |
CanOpenForEdit |
UnityEditor.AssetDatabase.CanOpenForEdit(System.String,System.String&) |
CanOpenForEdit |
UnityEditor.AssetDatabase.CanOpenForEdit(System.String,System.String&,UnityEditor.StatusQueryOptions) |
CanOpenForEdit |
UnityEditor.AssetDatabase.CanOpenForEdit(System.String,UnityEditor.StatusQueryOptions) |
CanOpenForEdit |
UnityEditor.AssetDatabase.CanOpenForEdit(System.String[],System.Collections.Generic.List`1<System.String>,UnityEditor.StatusQueryOptions) |
CanOpenForEdit |
UnityEditor.AssetDatabase.CanOpenForEdit(UnityEngine.Object) |
CanOpenForEdit |
UnityEditor.AssetDatabase.CanOpenForEdit(UnityEngine.Object,System.String&) |
CanOpenForEdit |
UnityEditor.AssetDatabase.CanOpenForEdit(UnityEngine.Object,System.String&,UnityEditor.StatusQueryOptions) |
CanOpenForEdit |
UnityEditor.AssetDatabase.CanOpenForEdit(UnityEngine.Object,UnityEditor.StatusQueryOptions) |
ClearImporterOverride |
UnityEditor.AssetDatabase.ClearImporterOverride(System.String) |
ClearLabels |
UnityEditor.AssetDatabase.ClearLabels(UnityEngine.Object) |
CloseCacheServerConnection |
UnityEditor.AssetDatabase.CloseCacheServerConnection |
Contains |
UnityEditor.AssetDatabase.Contains(System.Int32) |
Contains |
UnityEditor.AssetDatabase.Contains(UnityEngine.Object) |
CopyAsset |
UnityEditor.AssetDatabase.CopyAsset(System.String,System.String) |
CreateAsset |
UnityEditor.AssetDatabase.CreateAsset(UnityEngine.Object,System.String) |
CreateFolder |
UnityEditor.AssetDatabase.CreateFolder(System.String,System.String) |
DeleteAsset |
UnityEditor.AssetDatabase.DeleteAsset(System.String) |
DeleteAssets |
UnityEditor.AssetDatabase.DeleteAssets(System.String[],System.Collections.Generic.List`1<System.String>) |
DesiredWorkerCount |
UnityEditor.AssetDatabase.DesiredWorkerCount |
DisallowAutoRefresh |
UnityEditor.AssetDatabase.DisallowAutoRefresh |
ExportPackage |
UnityEditor.AssetDatabase.ExportPackage(System.String,System.String) |
ExportPackage |
UnityEditor.AssetDatabase.ExportPackage(System.String,System.String,UnityEditor.ExportPackageOptions) |
ExportPackage |
UnityEditor.AssetDatabase.ExportPackage(System.String[],System.String) |
ExportPackage |
UnityEditor.AssetDatabase.ExportPackage(System.String[],System.String,UnityEditor.ExportPackageOptions) |
ExtractAsset |
UnityEditor.AssetDatabase.ExtractAsset(UnityEngine.Object,System.String) |
FindAssets |
UnityEditor.AssetDatabase.FindAssets(System.String) |
FindAssets |
UnityEditor.AssetDatabase.FindAssets(System.String,System.String[]) |
ForceReserializeAssets |
UnityEditor.AssetDatabase.ForceReserializeAssets |
ForceReserializeAssets |
UnityEditor.AssetDatabase.ForceReserializeAssets |
ForceReserializeAssets |
UnityEditor.AssetDatabase.ForceReserializeAssets |
ForceToDesiredWorkerCount |
UnityEditor.AssetDatabase.ForceToDesiredWorkerCount |
GUIDFromAssetPath |
UnityEditor.AssetDatabase.GUIDFromAssetPath(System.String) |
GUIDToAssetPath |
UnityEditor.AssetDatabase.GUIDToAssetPath(System.String) |
GUIDToAssetPath |
UnityEditor.AssetDatabase.GUIDToAssetPath(UnityEditor.GUID) |
GenerateUniqueAssetPath |
UnityEditor.AssetDatabase.GenerateUniqueAssetPath(System.String) |
GetAllAssetBundleNames |
UnityEditor.AssetDatabase.GetAllAssetBundleNames |
GetAssetBundleDependencies |
UnityEditor.AssetDatabase.GetAssetBundleDependencies(System.String,System.Boolean) |
GetAssetDependencyHash |
UnityEditor.AssetDatabase.GetAssetDependencyHash(System.String) |
GetAssetDependencyHash |
UnityEditor.AssetDatabase.GetAssetDependencyHash(UnityEditor.GUID) |
GetAssetOrScenePath |
UnityEditor.AssetDatabase.GetAssetOrScenePath(UnityEngine.Object) |
GetAssetPath |
UnityEditor.AssetDatabase.GetAssetPath(System.Int32) |
GetAssetPath |
UnityEditor.AssetDatabase.GetAssetPath(UnityEngine.Object) |
GetAssetPathFromTextMetaFilePath |
UnityEditor.AssetDatabase.GetAssetPathFromTextMetaFilePath(System.String) |
GetAssetPathsFromAssetBundle |
UnityEditor.AssetDatabase.GetAssetPathsFromAssetBundle(System.String) |
GetAssetPathsFromAssetBundleAndAssetName |
UnityEditor.AssetDatabase.GetAssetPathsFromAssetBundleAndAssetName(System.String,System.String) |
GetAvailableImporterTypes |
UnityEditor.AssetDatabase.GetAvailableImporterTypes(System.String) |
GetCacheServerAddress |
UnityEditor.AssetDatabase.GetCacheServerAddress |
GetCacheServerEnableDownload |
UnityEditor.AssetDatabase.GetCacheServerEnableDownload |
GetCacheServerEnableUpload |
UnityEditor.AssetDatabase.GetCacheServerEnableUpload |
GetCacheServerNamespacePrefix |
UnityEditor.AssetDatabase.GetCacheServerNamespacePrefix |
GetCacheServerPort |
UnityEditor.AssetDatabase.GetCacheServerPort |
GetCachedIcon |
UnityEditor.AssetDatabase.GetCachedIcon(System.String) |
GetCurrentCacheServerIp |
UnityEditor.AssetDatabase.GetCurrentCacheServerIp |
GetDependencies |
UnityEditor.AssetDatabase.GetDependencies(System.String) |
GetDependencies |
UnityEditor.AssetDatabase.GetDependencies(System.String,System.Boolean) |
GetDependencies |
UnityEditor.AssetDatabase.GetDependencies(System.String[]) |
GetDependencies |
UnityEditor.AssetDatabase.GetDependencies(System.String[],System.Boolean) |
GetImplicitAssetBundleName |
UnityEditor.AssetDatabase.GetImplicitAssetBundleName(System.String) |
GetImplicitAssetBundleVariantName |
UnityEditor.AssetDatabase.GetImplicitAssetBundleVariantName(System.String) |
GetImporterOverride |
UnityEditor.AssetDatabase.GetImporterOverride(System.String) |
GetLabels |
UnityEditor.AssetDatabase.GetLabels(UnityEngine.Object) |
GetMainAssetTypeAtPath |
UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(System.String) |
GetSubFolders |
UnityEditor.AssetDatabase.GetSubFolders(System.String) |
GetTextMetaDataPathFromAssetPath |
UnityEditor.AssetDatabase.GetTextMetaDataPathFromAssetPath(System.String) |
GetTextMetaFilePathFromAssetPath |
UnityEditor.AssetDatabase.GetTextMetaFilePathFromAssetPath(System.String) |
GetTypeFromPathAndFileID |
UnityEditor.AssetDatabase.GetTypeFromPathAndFileID(System.String,System.Int64) |
GetUnusedAssetBundleNames |
UnityEditor.AssetDatabase.GetUnusedAssetBundleNames |
GlobalArtifactDependencyVersion |
UnityEditor.AssetDatabase.GlobalArtifactDependencyVersion |
GlobalArtifactProcessedVersion |
UnityEditor.AssetDatabase.GlobalArtifactProcessedVersion |
ImportAsset |
UnityEditor.AssetDatabase.ImportAsset(System.String) |
ImportAsset |
UnityEditor.AssetDatabase.ImportAsset(System.String,UnityEditor.ImportAssetOptions) |
ImportPackage |
UnityEditor.AssetDatabase.ImportPackage(System.String,System.Boolean) |
ImportPackageCallback |
UnityEditor.AssetDatabase.ImportPackageCallback |
ImportPackageFailedCallback |
UnityEditor.AssetDatabase.ImportPackageFailedCallback |
IsCacheServerEnabled |
UnityEditor.AssetDatabase.IsCacheServerEnabled |
IsConnectedToCacheServer |
UnityEditor.AssetDatabase.IsConnectedToCacheServer |
IsDirectoryMonitoringEnabled |
UnityEditor.AssetDatabase.IsDirectoryMonitoringEnabled |
IsForeignAsset |
UnityEditor.AssetDatabase.IsForeignAsset(System.Int32) |
IsForeignAsset |
UnityEditor.AssetDatabase.IsForeignAsset(UnityEngine.Object) |
IsMainAsset |
UnityEditor.AssetDatabase.IsMainAsset(System.Int32) |
IsMainAsset |
UnityEditor.AssetDatabase.IsMainAsset(UnityEngine.Object) |
IsMainAssetAtPathLoaded |
UnityEditor.AssetDatabase.IsMainAssetAtPathLoaded(System.String) |
IsMetaFileOpenForEdit |
UnityEditor.AssetDatabase.IsMetaFileOpenForEdit(UnityEngine.Object) |
IsMetaFileOpenForEdit |
UnityEditor.AssetDatabase.IsMetaFileOpenForEdit(UnityEngine.Object,System.String&) |
IsMetaFileOpenForEdit |
UnityEditor.AssetDatabase.IsMetaFileOpenForEdit(UnityEngine.Object,System.String&,UnityEditor.StatusQueryOptions) |
IsMetaFileOpenForEdit |
UnityEditor.AssetDatabase.IsMetaFileOpenForEdit(UnityEngine.Object,UnityEditor.StatusQueryOptions) |
IsNativeAsset |
UnityEditor.AssetDatabase.IsNativeAsset(System.Int32) |
IsNativeAsset |
UnityEditor.AssetDatabase.IsNativeAsset(UnityEngine.Object) |
IsOpenForEdit |
UnityEditor.AssetDatabase.IsOpenForEdit(System.String) |
IsOpenForEdit |
UnityEditor.AssetDatabase.IsOpenForEdit(System.String,System.String&) |
IsOpenForEdit |
UnityEditor.AssetDatabase.IsOpenForEdit(System.String,System.String&,UnityEditor.StatusQueryOptions) |
IsOpenForEdit |
UnityEditor.AssetDatabase.IsOpenForEdit(System.String,UnityEditor.StatusQueryOptions) |
IsOpenForEdit |
UnityEditor.AssetDatabase.IsOpenForEdit(System.String[],System.Collections.Generic.List`1<System.String>,UnityEditor.StatusQueryOptions) |
IsOpenForEdit |
UnityEditor.AssetDatabase.IsOpenForEdit(UnityEngine.Object) |
IsOpenForEdit |
UnityEditor.AssetDatabase.IsOpenForEdit(UnityEngine.Object,System.String&) |
IsOpenForEdit |
UnityEditor.AssetDatabase.IsOpenForEdit(UnityEngine.Object,System.String&,UnityEditor.StatusQueryOptions) |
IsOpenForEdit |
UnityEditor.AssetDatabase.IsOpenForEdit(UnityEngine.Object,UnityEditor.StatusQueryOptions) |
IsSubAsset |
UnityEditor.AssetDatabase.IsSubAsset(System.Int32) |
IsSubAsset |
UnityEditor.AssetDatabase.IsSubAsset(UnityEngine.Object) |
IsValidFolder |
UnityEditor.AssetDatabase.IsValidFolder(System.String) |
LoadAllAssetRepresentationsAtPath |
UnityEditor.AssetDatabase.LoadAllAssetRepresentationsAtPath(System.String) |
LoadAllAssetsAtPath |
UnityEditor.AssetDatabase.LoadAllAssetsAtPath(System.String) |
LoadAssetAtPath |
UnityEditor.AssetDatabase.LoadAssetAtPath(System.String,System.Type) |
LoadMainAssetAtPath |
UnityEditor.AssetDatabase.LoadMainAssetAtPath(System.String) |
MakeEditable |
UnityEditor.AssetDatabase.MakeEditable(System.String) |
MakeEditable |
UnityEditor.AssetDatabase.MakeEditable(System.String[],System.String,System.Collections.Generic.List`1<System.String>) |
MoveAsset |
UnityEditor.AssetDatabase.MoveAsset(System.String,System.String) |
MoveAssetToTrash |
UnityEditor.AssetDatabase.MoveAssetToTrash(System.String) |
MoveAssetsToTrash |
UnityEditor.AssetDatabase.MoveAssetsToTrash(System.String[],System.Collections.Generic.List`1<System.String>) |
OpenAsset |
UnityEditor.AssetDatabase.OpenAsset(System.Int32) |
OpenAsset |
UnityEditor.AssetDatabase.OpenAsset(System.Int32,System.Int32) |
OpenAsset |
UnityEditor.AssetDatabase.OpenAsset(System.Int32,System.Int32,System.Int32) |
OpenAsset |
UnityEditor.AssetDatabase.OpenAsset(UnityEngine.Object) |
OpenAsset |
UnityEditor.AssetDatabase.OpenAsset(UnityEngine.Object,System.Int32) |
OpenAsset |
UnityEditor.AssetDatabase.OpenAsset(UnityEngine.Object,System.Int32,System.Int32) |
OpenAsset |
UnityEditor.AssetDatabase.OpenAsset(UnityEngine.Object[]) |
Refresh |
UnityEditor.AssetDatabase.Refresh() |
Refresh |
UnityEditor.AssetDatabase.Refresh(UnityEditor.ImportAssetOptions) |
RefreshImportMode |
UnityEditor.AssetDatabase.RefreshImportMode |
InProcess |
UnityEditor.AssetDatabase.RefreshImportMode.InProcess |
OutOfProcessPerQueue |
UnityEditor.AssetDatabase.RefreshImportMode.OutOfProcessPerQueue |
RefreshSettings |
UnityEditor.AssetDatabase.RefreshSettings |
RegisterCustomDependency |
UnityEditor.AssetDatabase.RegisterCustomDependency(System.String,UnityEngine.Hash128) |
ReleaseCachedFileHandles |
UnityEditor.AssetDatabase.ReleaseCachedFileHandles |
RemoveAssetBundleName |
UnityEditor.AssetDatabase.RemoveAssetBundleName(System.String,System.Boolean) |
RemoveObjectFromAsset |
UnityEditor.AssetDatabase.RemoveObjectFromAsset(UnityEngine.Object) |
RemoveUnusedAssetBundleNames |
UnityEditor.AssetDatabase.RemoveUnusedAssetBundleNames |
RenameAsset |
UnityEditor.AssetDatabase.RenameAsset(System.String,System.String) |
ResetCacheServerReconnectTimer |
UnityEditor.AssetDatabase.ResetCacheServerReconnectTimer |
SaveAssetIfDirty |
UnityEditor.AssetDatabase.SaveAssetIfDirty(UnityEditor.GUID) |
SaveAssetIfDirty |
UnityEditor.AssetDatabase.SaveAssetIfDirty(UnityEngine.Object) |
SaveAssets |
UnityEditor.AssetDatabase.SaveAssets |
SetImporterOverride |
UnityEditor.AssetDatabase.SetImporterOverride(System.String) |
SetLabels |
UnityEditor.AssetDatabase.SetLabels(UnityEngine.Object,System.String[]) |
SetMainObject |
UnityEditor.AssetDatabase.SetMainObject(UnityEngine.Object,System.String) |
StartAssetEditing |
UnityEditor.AssetDatabase.StartAssetEditing |
StopAssetEditing |
UnityEditor.AssetDatabase.StopAssetEditing |
TryGetGUIDAndLocalFileIdentifier |
UnityEditor.AssetDatabase.TryGetGUIDAndLocalFileIdentifier(System.Int32,System.String&,System.Int32&) |
TryGetGUIDAndLocalFileIdentifier |
UnityEditor.AssetDatabase.TryGetGUIDAndLocalFileIdentifier(System.Int32,System.String&,System.Int64&) |
TryGetGUIDAndLocalFileIdentifier |
UnityEditor.AssetDatabase.TryGetGUIDAndLocalFileIdentifier(UnityEngine.LazyLoadReference`1,System.String&,System.Int64&) |
TryGetGUIDAndLocalFileIdentifier |
UnityEditor.AssetDatabase.TryGetGUIDAndLocalFileIdentifier(UnityEngine.Object,System.String&,System.Int32&) |
TryGetGUIDAndLocalFileIdentifier |
UnityEditor.AssetDatabase.TryGetGUIDAndLocalFileIdentifier(UnityEngine.Object,System.String&,System.Int64&) |
UnregisterCustomDependencyPrefixFilter |
UnityEditor.AssetDatabase.UnregisterCustomDependencyPrefixFilter(System.String) |
ValidateMoveAsset |
UnityEditor.AssetDatabase.ValidateMoveAsset(System.String,System.String) |
WriteImportSettingsIfDirty |
UnityEditor.AssetDatabase.WriteImportSettingsIfDirty(System.String) |
cacheServerConnectionChanged |
UnityEditor.AssetDatabase.cacheServerConnectionChanged(System.Action`1<UnityEditor.CacheServerConnectionChangedParameters>) |
importPackageCancelled |
UnityEditor.AssetDatabase.importPackageCancelled(UnityEditor.AssetDatabase/ImportPackageCallback) |
importPackageCompleted |
UnityEditor.AssetDatabase.importPackageCompleted(UnityEditor.AssetDatabase/ImportPackageCallback) |
importPackageFailed |
UnityEditor.AssetDatabase.importPackageFailed(UnityEditor.AssetDatabase/ImportPackageFailedCallback) |
importPackageStarted |
UnityEditor.AssetDatabase.importPackageStarted(UnityEditor.AssetDatabase/ImportPackageCallback) |
onImportPackageItemsCompleted |
UnityEditor.AssetDatabase.onImportPackageItemsCompleted |
AssetDeleteResult |
UnityEditor.AssetDeleteResult |
DidDelete |
UnityEditor.AssetDeleteResult.DidDelete |
DidNotDelete |
UnityEditor.AssetDeleteResult.DidNotDelete |
FailedDelete |
UnityEditor.AssetDeleteResult.FailedDelete |
AssetImporter |
UnityEditor.AssetImporter |
AddRemap |
UnityEditor.AssetImporter.AddRemap(UnityEditor.AssetImporter/SourceAssetIdentifier,UnityEngine.Object) |
GetAtPath |
UnityEditor.AssetImporter.GetAtPath(System.String) |
GetExternalObjectMap |
UnityEditor.AssetImporter.GetExternalObjectMap |
RemoveRemap |
UnityEditor.AssetImporter.RemoveRemap(UnityEditor.AssetImporter/SourceAssetIdentifier) |
SaveAndReimport |
UnityEditor.AssetImporter.SaveAndReimport |
SetAssetBundleNameAndVariant |
UnityEditor.AssetImporter.SetAssetBundleNameAndVariant(System.String,System.String) |
SourceAssetIdentifier |
UnityEditor.AssetImporter.SourceAssetIdentifier |
ctor |
UnityEditor.AssetImporter.SourceAssetIdentifier.#ctor(System.Type,System.String) |
ctor |
UnityEditor.AssetImporter.SourceAssetIdentifier.#ctor(UnityEngine.Object) |
name |
UnityEditor.AssetImporter.SourceAssetIdentifier.name |
type |
UnityEditor.AssetImporter.SourceAssetIdentifier.type |
SupportsRemappedAssetType |
UnityEditor.AssetImporter.SupportsRemappedAssetType(System.Type) |
assetBundleName |
UnityEditor.AssetImporter.assetBundleName |
assetBundleVariant |
UnityEditor.AssetImporter.assetBundleVariant |
assetPath |
UnityEditor.AssetImporter.assetPath |
importSettingsMissing |
UnityEditor.AssetImporter.importSettingsMissing |
userData |
UnityEditor.AssetImporter.userData |
AssetImportContext |
UnityEditor.AssetImporters.AssetImportContext |
AddObjectToAsset |
UnityEditor.AssetImporters.AssetImportContext.AddObjectToAsset(System.String,UnityEngine.Object) |
AddObjectToAsset |
UnityEditor.AssetImporters.AssetImportContext.AddObjectToAsset(System.String,UnityEngine.Object,UnityEngine.Texture2D) |
DependsOnArtifact |
UnityEditor.AssetImporters.AssetImportContext.DependsOnArtifact(System.String) |
DependsOnArtifact |
UnityEditor.AssetImporters.AssetImportContext.DependsOnArtifact(UnityEditor.Experimental.ArtifactKey) |
DependsOnArtifact |
UnityEditor.AssetImporters.AssetImportContext.DependsOnArtifact(UnityEditor.GUID) |
DependsOnCustomDependency |
UnityEditor.AssetImporters.AssetImportContext.DependsOnCustomDependency(System.String) |
DependsOnSourceAsset |
UnityEditor.AssetImporters.AssetImportContext.DependsOnSourceAsset(System.String) |
DependsOnSourceAsset |
UnityEditor.AssetImporters.AssetImportContext.DependsOnSourceAsset(UnityEditor.GUID) |
GetArtifactFilePath |
UnityEditor.AssetImporters.AssetImportContext.GetArtifactFilePath(System.String,System.String) |
GetArtifactFilePath |
UnityEditor.AssetImporters.AssetImportContext.GetArtifactFilePath(UnityEditor.Experimental.ArtifactKey,System.String) |
GetArtifactFilePath |
UnityEditor.AssetImporters.AssetImportContext.GetArtifactFilePath(UnityEditor.GUID,System.String) |
GetObjects |
UnityEditor.AssetImporters.AssetImportContext.GetObjects(System.Collections.Generic.List`1<UnityEngine.Object>) |
GetOutputArtifactFilePath |
UnityEditor.AssetImporters.AssetImportContext.GetOutputArtifactFilePath(System.String) |
GetResultPath |
UnityEditor.AssetImporters.AssetImportContext.GetResultPath(System.String) |
LogImportError |
UnityEditor.AssetImporters.AssetImportContext.LogImportError(System.String,UnityEngine.Object) |
LogImportWarning |
UnityEditor.AssetImporters.AssetImportContext.LogImportWarning(System.String,UnityEngine.Object) |
SetMainObject |
UnityEditor.AssetImporters.AssetImportContext.SetMainObject(UnityEngine.Object) |
assetPath |
UnityEditor.AssetImporters.AssetImportContext.assetPath |
mainObject |
UnityEditor.AssetImporters.AssetImportContext.mainObject |
selectedBuildTarget |
UnityEditor.AssetImporters.AssetImportContext.selectedBuildTarget |
AssetImporterEditor |
UnityEditor.AssetImporters.AssetImporterEditor |
Apply |
UnityEditor.AssetImporters.AssetImporterEditor.Apply |
ApplyAndImport |
UnityEditor.AssetImporters.AssetImporterEditor.ApplyAndImport |
ApplyButton |
UnityEditor.AssetImporters.AssetImporterEditor.ApplyButton |
ApplyRevertGUI |
UnityEditor.AssetImporters.AssetImporterEditor.ApplyRevertGUI |
Awake |
UnityEditor.AssetImporters.AssetImporterEditor.Awake |
CanApply |
UnityEditor.AssetImporters.AssetImporterEditor.CanApply |
HasModified |
UnityEditor.AssetImporters.AssetImporterEditor.HasModified |
InitializeExtraDataInstance |
UnityEditor.AssetImporters.AssetImporterEditor.InitializeExtraDataInstance(UnityEngine.Object,System.Int32) |
OnApplyRevertGUI |
UnityEditor.AssetImporters.AssetImporterEditor.OnApplyRevertGUI |
OnDisable |
UnityEditor.AssetImporters.AssetImporterEditor.OnDisable |
OnEnable |
UnityEditor.AssetImporters.AssetImporterEditor.OnEnable |
OnInspectorGUI |
UnityEditor.AssetImporters.AssetImporterEditor.OnInspectorGUI |
ResetValues |
UnityEditor.AssetImporters.AssetImporterEditor.ResetValues |
RevertButton |
UnityEditor.AssetImporters.AssetImporterEditor.RevertButton |
extraDataSerializedObject |
UnityEditor.AssetImporters.AssetImporterEditor.extraDataSerializedObject |
extraDataTarget |
UnityEditor.AssetImporters.AssetImporterEditor.extraDataTarget |
extraDataTargets |
UnityEditor.AssetImporters.AssetImporterEditor.extraDataTargets |
extraDataType |
UnityEditor.AssetImporters.AssetImporterEditor.extraDataType |
needsApplyRevert |
UnityEditor.AssetImporters.AssetImporterEditor.needsApplyRevert |
showImportedObject |
UnityEditor.AssetImporters.AssetImporterEditor.showImportedObject |
useAssetDrawPreview |
UnityEditor.AssetImporters.AssetImporterEditor.useAssetDrawPreview |
CameraDescription |
UnityEditor.AssetImporters.CameraDescription |
ctor |
UnityEditor.AssetImporters.CameraDescription.#ctor |
Dispose |
UnityEditor.AssetImporters.CameraDescription.Dispose |
GetFloatPropertyNames |
UnityEditor.AssetImporters.CameraDescription.GetFloatPropertyNames(System.Collections.Generic.List`1<System.String>) |
GetIntPropertyNames |
UnityEditor.AssetImporters.CameraDescription.GetIntPropertyNames(System.Collections.Generic.List`1<System.String>) |
GetStringPropertyNames |
UnityEditor.AssetImporters.CameraDescription.GetStringPropertyNames(System.Collections.Generic.List`1<System.String>) |
GetVector4PropertyNames |
UnityEditor.AssetImporters.CameraDescription.GetVector4PropertyNames(System.Collections.Generic.List`1<System.String>) |
HasAnimationCurve |
UnityEditor.AssetImporters.CameraDescription.HasAnimationCurve(System.String) |
HasAnimationCurveInClip |
UnityEditor.AssetImporters.CameraDescription.HasAnimationCurveInClip(System.String,System.String) |
TryGetAnimationCurve |
UnityEditor.AssetImporters.CameraDescription.TryGetAnimationCurve(System.String,System.String,UnityEngine.AnimationCurve&) |
TryGetProperty |
UnityEditor.AssetImporters.CameraDescription.TryGetProperty(System.String,System.Int32&) |
TryGetProperty |
UnityEditor.AssetImporters.CameraDescription.TryGetProperty(System.String,System.Single&) |
TryGetProperty |
UnityEditor.AssetImporters.CameraDescription.TryGetProperty(System.String,System.String&) |
TryGetProperty |
UnityEditor.AssetImporters.CameraDescription.TryGetProperty(System.String,UnityEngine.Vector4&) |
CollectImportedDependenciesAttribute |
UnityEditor.AssetImporters.CollectImportedDependenciesAttribute |
ctor |
UnityEditor.AssetImporters.CollectImportedDependenciesAttribute.#ctor(System.Type,System.UInt32) |
importerType |
UnityEditor.AssetImporters.CollectImportedDependenciesAttribute.importerType |
version |
UnityEditor.AssetImporters.CollectImportedDependenciesAttribute.version |
FBXMaterialDescriptionPreprocessor |
UnityEditor.AssetImporters.FBXMaterialDescriptionPreprocessor |
LightDescription |
UnityEditor.AssetImporters.LightDescription |
ctor |
UnityEditor.AssetImporters.LightDescription.#ctor |
Dispose |
UnityEditor.AssetImporters.LightDescription.Dispose |
GetFloatPropertyNames |
UnityEditor.AssetImporters.LightDescription.GetFloatPropertyNames(System.Collections.Generic.List`1<System.String>) |
GetIntPropertyNames |
UnityEditor.AssetImporters.LightDescription.GetIntPropertyNames(System.Collections.Generic.List`1<System.String>) |
GetStringPropertyNames |
UnityEditor.AssetImporters.LightDescription.GetStringPropertyNames(System.Collections.Generic.List`1<System.String>) |
GetVector4PropertyNames |
UnityEditor.AssetImporters.LightDescription.GetVector4PropertyNames(System.Collections.Generic.List`1<System.String>) |
HasAnimationCurve |
UnityEditor.AssetImporters.LightDescription.HasAnimationCurve(System.String) |
HasAnimationCurveInClip |
UnityEditor.AssetImporters.LightDescription.HasAnimationCurveInClip(System.String,System.String) |
TryGetAnimationCurve |
UnityEditor.AssetImporters.LightDescription.TryGetAnimationCurve(System.String,System.String,UnityEngine.AnimationCurve&) |
TryGetProperty |
UnityEditor.AssetImporters.LightDescription.TryGetProperty(System.String,System.Int32&) |
TryGetProperty |
UnityEditor.AssetImporters.LightDescription.TryGetProperty(System.String,System.Single&) |
TryGetProperty |
UnityEditor.AssetImporters.LightDescription.TryGetProperty(System.String,System.String&) |
TryGetProperty |
UnityEditor.AssetImporters.LightDescription.TryGetProperty(System.String,UnityEngine.Vector4&) |
MaterialDescription |
UnityEditor.AssetImporters.MaterialDescription |
GetFloatPropertyNames |
UnityEditor.AssetImporters.MaterialDescription.GetFloatPropertyNames(System.Collections.Generic.List`1<System.String>) |
GetStringPropertyNames |
UnityEditor.AssetImporters.MaterialDescription.GetStringPropertyNames(System.Collections.Generic.List`1<System.String>) |
GetTexturePropertyNames |
UnityEditor.AssetImporters.MaterialDescription.GetTexturePropertyNames(System.Collections.Generic.List`1<System.String>) |
GetVector4PropertyNames |
UnityEditor.AssetImporters.MaterialDescription.GetVector4PropertyNames(System.Collections.Generic.List`1<System.String>) |
HasAnimationCurve |
UnityEditor.AssetImporters.MaterialDescription.HasAnimationCurve(System.String) |
HasAnimationCurveInClip |
UnityEditor.AssetImporters.MaterialDescription.HasAnimationCurveInClip(System.String,System.String) |
TryGetAnimationCurve |
UnityEditor.AssetImporters.MaterialDescription.TryGetAnimationCurve(System.String,System.String,UnityEngine.AnimationCurve&) |
TryGetProperty |
UnityEditor.AssetImporters.MaterialDescription.TryGetProperty(System.String,System.Single&) |
TryGetProperty |
UnityEditor.AssetImporters.MaterialDescription.TryGetProperty(System.String,System.String&) |
TryGetProperty |
UnityEditor.AssetImporters.MaterialDescription.TryGetProperty(System.String,UnityEditor.AssetImporters.TexturePropertyDescription&) |
TryGetProperty |
UnityEditor.AssetImporters.MaterialDescription.TryGetProperty(System.String,UnityEngine.Vector4&) |
materialName |
UnityEditor.AssetImporters.MaterialDescription.materialName |
ScriptedImporter |
UnityEditor.AssetImporters.ScriptedImporter |
OnImportAsset |
UnityEditor.AssetImporters.ScriptedImporter.OnImportAsset(UnityEditor.AssetImporters.AssetImportContext) |
SupportsRemappedAssetType |
UnityEditor.AssetImporters.ScriptedImporter.SupportsRemappedAssetType(System.Type) |
ScriptedImporterAttribute |
UnityEditor.AssetImporters.ScriptedImporterAttribute |
ctor |
UnityEditor.AssetImporters.ScriptedImporterAttribute.#ctor(System.Int32,System.String) |
ctor |
UnityEditor.AssetImporters.ScriptedImporterAttribute.#ctor(System.Int32,System.String,System.Int32) |
ctor |
UnityEditor.AssetImporters.ScriptedImporterAttribute.#ctor(System.Int32,System.String[]) |
ctor |
UnityEditor.AssetImporters.ScriptedImporterAttribute.#ctor(System.Int32,System.String[],System.Int32) |
ctor |
UnityEditor.AssetImporters.ScriptedImporterAttribute.#ctor(System.Int32,System.String[],System.String[]) |
ctor |
UnityEditor.AssetImporters.ScriptedImporterAttribute.#ctor(System.Int32,System.String[],System.String[],System.Int32) |
AllowCaching |
UnityEditor.AssetImporters.ScriptedImporterAttribute.AllowCaching |
AutoSelect |
UnityEditor.AssetImporters.ScriptedImporterAttribute.AutoSelect |
fileExtensions |
UnityEditor.AssetImporters.ScriptedImporterAttribute.fileExtensions |
importQueuePriority |
UnityEditor.AssetImporters.ScriptedImporterAttribute.importQueuePriority |
overrideFileExtensions |
UnityEditor.AssetImporters.ScriptedImporterAttribute.overrideFileExtensions |
version |
UnityEditor.AssetImporters.ScriptedImporterAttribute.version |
ScriptedImporterEditor |
UnityEditor.AssetImporters.ScriptedImporterEditor |
SketchupMaterialDescriptionPreprocessor |
UnityEditor.AssetImporters.SketchupMaterialDescriptionPreprocessor |
SourceTextureInformation |
UnityEditor.AssetImporters.SourceTextureInformation |
containsAlpha |
UnityEditor.AssetImporters.SourceTextureInformation.containsAlpha |
hdr |
UnityEditor.AssetImporters.SourceTextureInformation.hdr |
height |
UnityEditor.AssetImporters.SourceTextureInformation.height |
width |
UnityEditor.AssetImporters.SourceTextureInformation.width |
SpriteImportData |
UnityEditor.AssetImporters.SpriteImportData |
alignment |
UnityEditor.AssetImporters.SpriteImportData.alignment |
border |
UnityEditor.AssetImporters.SpriteImportData.border |
name |
UnityEditor.AssetImporters.SpriteImportData.name |
outline |
UnityEditor.AssetImporters.SpriteImportData.outline |
pivot |
UnityEditor.AssetImporters.SpriteImportData.pivot |
rect |
UnityEditor.AssetImporters.SpriteImportData.rect |
spriteID |
UnityEditor.AssetImporters.SpriteImportData.spriteID |
tessellationDetail |
UnityEditor.AssetImporters.SpriteImportData.tessellationDetail |
TextureGenerationOutput |
UnityEditor.AssetImporters.TextureGenerationOutput |
importInspectorWarnings |
UnityEditor.AssetImporters.TextureGenerationOutput.importInspectorWarnings |
importWarnings |
UnityEditor.AssetImporters.TextureGenerationOutput.importWarnings |
output |
UnityEditor.AssetImporters.TextureGenerationOutput.output |
sprites |
UnityEditor.AssetImporters.TextureGenerationOutput.sprites |
texture |
UnityEditor.AssetImporters.TextureGenerationOutput.texture |
thumbNail |
UnityEditor.AssetImporters.TextureGenerationOutput.thumbNail |
TextureGenerationSettings |
UnityEditor.AssetImporters.TextureGenerationSettings |
ctor |
UnityEditor.AssetImporters.TextureGenerationSettings.#ctor(UnityEditor.TextureImporterType) |
assetPath |
UnityEditor.AssetImporters.TextureGenerationSettings.assetPath |
enablePostProcessor |
UnityEditor.AssetImporters.TextureGenerationSettings.enablePostProcessor |
platformSettings |
UnityEditor.AssetImporters.TextureGenerationSettings.platformSettings |
qualifyForSpritePacking |
UnityEditor.AssetImporters.TextureGenerationSettings.qualifyForSpritePacking |
secondarySpriteTextures |
UnityEditor.AssetImporters.TextureGenerationSettings.secondarySpriteTextures |
sourceTextureInformation |
UnityEditor.AssetImporters.TextureGenerationSettings.sourceTextureInformation |
spriteImportData |
UnityEditor.AssetImporters.TextureGenerationSettings.spriteImportData |
spritePackingTag |
UnityEditor.AssetImporters.TextureGenerationSettings.spritePackingTag |
textureImporterSettings |
UnityEditor.AssetImporters.TextureGenerationSettings.textureImporterSettings |
TextureGenerator |
UnityEditor.AssetImporters.TextureGenerator |
GenerateTexture |
UnityEditor.AssetImporters.TextureGenerator.GenerateTexture(UnityEditor.AssetImporters.TextureGenerationSettings,Unity.Collections.NativeArray`1<UnityEngine.Color32>) |
TexturePropertyDescription |
UnityEditor.AssetImporters.TexturePropertyDescription |
offset |
UnityEditor.AssetImporters.TexturePropertyDescription.offset |
path |
UnityEditor.AssetImporters.TexturePropertyDescription.path |
relativePath |
UnityEditor.AssetImporters.TexturePropertyDescription.relativePath |
scale |
UnityEditor.AssetImporters.TexturePropertyDescription.scale |
texture |
UnityEditor.AssetImporters.TexturePropertyDescription.texture |
ThreeDSMaterialDescriptionPreprocessor |
UnityEditor.AssetImporters.ThreeDSMaterialDescriptionPreprocessor |
AssetModificationProcessor |
UnityEditor.AssetModificationProcessor |
AssetMoveResult |
UnityEditor.AssetMoveResult |
DidMove |
UnityEditor.AssetMoveResult.DidMove |
DidNotMove |
UnityEditor.AssetMoveResult.DidNotMove |
FailedMove |
UnityEditor.AssetMoveResult.FailedMove |
AssetPathToGUIDOptions |
UnityEditor.AssetPathToGUIDOptions |
IncludeRecentlyDeletedAssets |
UnityEditor.AssetPathToGUIDOptions.IncludeRecentlyDeletedAssets |
OnlyExistingAssets |
UnityEditor.AssetPathToGUIDOptions.OnlyExistingAssets |
AssetPipelineMode |
UnityEditor.AssetPipelineMode |
Version1 |
UnityEditor.AssetPipelineMode.Version1 |
Version2 |
UnityEditor.AssetPipelineMode.Version2 |
AssetPostprocessor |
UnityEditor.AssetPostprocessor |
GetPostprocessOrder |
UnityEditor.AssetPostprocessor.GetPostprocessOrder |
GetVersion |
UnityEditor.AssetPostprocessor.GetVersion |
LogError |
UnityEditor.AssetPostprocessor.LogError(System.String) |
LogError |
UnityEditor.AssetPostprocessor.LogError(System.String,UnityEngine.Object) |
LogWarning |
UnityEditor.AssetPostprocessor.LogWarning(System.String) |
LogWarning |
UnityEditor.AssetPostprocessor.LogWarning(System.String,UnityEngine.Object) |
assetImporter |
UnityEditor.AssetPostprocessor.assetImporter |
assetPath |
UnityEditor.AssetPostprocessor.assetPath |
context |
UnityEditor.AssetPostprocessor.context |
AssetPreview |
UnityEditor.AssetPreview |
GetAssetPreview |
UnityEditor.AssetPreview.GetAssetPreview |
GetAssetPreview |
UnityEditor.AssetPreview.GetAssetPreview(UnityEngine.Object) |
GetMiniThumbnail |
UnityEditor.AssetPreview.GetMiniThumbnail(UnityEngine.Object) |
GetMiniTypeThumbnail |
UnityEditor.AssetPreview.GetMiniTypeThumbnail |
GetMiniTypeThumbnail |
UnityEditor.AssetPreview.GetMiniTypeThumbnail(System.Type) |
IsLoadingAssetPreview |
UnityEditor.AssetPreview.IsLoadingAssetPreview(System.Int32) |
IsLoadingAssetPreviews |
UnityEditor.AssetPreview.IsLoadingAssetPreviews |
SetPreviewTextureCacheSize |
UnityEditor.AssetPreview.SetPreviewTextureCacheSize(System.Int32) |
AssetSettingsProvider |
UnityEditor.AssetSettingsProvider |
ctor |
UnityEditor.AssetSettingsProvider.#ctor(System.String,System.Func1<UnityEditor.Editor>,System.Collections.Generic.IEnumerable 1<System.String>) |
ctor |
UnityEditor.AssetSettingsProvider.#ctor(System.String,System.Func`1<UnityEngine.Object>) |
CreateProviderFromAssetPath |
UnityEditor.AssetSettingsProvider.CreateProviderFromAssetPath(System.String,System.String,System.Collections.Generic.IEnumerable`1<System.String>) |
CreateProviderFromObject |
UnityEditor.AssetSettingsProvider.CreateProviderFromObject(System.String,UnityEngine.Object,System.Collections.Generic.IEnumerable`1<System.String>) |
CreateProviderFromResourcePath |
UnityEditor.AssetSettingsProvider.CreateProviderFromResourcePath(System.String,System.String,System.Collections.Generic.IEnumerable`1<System.String>) |
OnActivate |
UnityEditor.AssetSettingsProvider.OnActivate(System.String,UnityEngine.UIElements.VisualElement) |
OnDeactivate |
UnityEditor.AssetSettingsProvider.OnDeactivate |
OnFooterBarGUI |
UnityEditor.AssetSettingsProvider.OnFooterBarGUI |
OnGUI |
UnityEditor.AssetSettingsProvider.OnGUI(System.String) |
OnTitleBarGUI |
UnityEditor.AssetSettingsProvider.OnTitleBarGUI |
settingsEditor |
UnityEditor.AssetSettingsProvider.settingsEditor |
AudioCurveRendering |
UnityEditor.AudioCurveRendering |
AudioCurveAndColorEvaluator |
UnityEditor.AudioCurveRendering.AudioCurveAndColorEvaluator |
AudioCurveEvaluator |
UnityEditor.AudioCurveRendering.AudioCurveEvaluator |
AudioMinMaxCurveAndColorEvaluator |
UnityEditor.AudioCurveRendering.AudioMinMaxCurveAndColorEvaluator |
DrawCurve |
UnityEditor.AudioCurveRendering.DrawCurve(UnityEngine.Rect,UnityEditor.AudioCurveRendering/AudioCurveEvaluator,UnityEngine.Color) |
DrawFilledCurve |
UnityEditor.AudioCurveRendering.DrawFilledCurve(UnityEngine.Rect,UnityEditor.AudioCurveRendering/AudioCurveAndColorEvaluator) |
DrawFilledCurve |
UnityEditor.AudioCurveRendering.DrawFilledCurve(UnityEngine.Rect,UnityEditor.AudioCurveRendering/AudioCurveEvaluator,UnityEngine.Color) |
DrawMinMaxFilledCurve |
UnityEditor.AudioCurveRendering.DrawMinMaxFilledCurve(UnityEngine.Rect,UnityEditor.AudioCurveRendering/AudioMinMaxCurveAndColorEvaluator) |
DrawSymmetricFilledCurve |
UnityEditor.AudioCurveRendering.DrawSymmetricFilledCurve(UnityEngine.Rect,UnityEditor.AudioCurveRendering/AudioCurveAndColorEvaluator) |
AudioImporter |
UnityEditor.AudioImporter |
ClearSampleSettingOverride |
UnityEditor.AudioImporter.ClearSampleSettingOverride(System.String) |
ContainsSampleSettingsOverride |
UnityEditor.AudioImporter.ContainsSampleSettingsOverride(System.String) |
GetOverrideSampleSettings |
UnityEditor.AudioImporter.GetOverrideSampleSettings(System.String) |
SetOverrideSampleSettings |
UnityEditor.AudioImporter.SetOverrideSampleSettings(System.String,UnityEditor.AudioImporterSampleSettings) |
ambisonic |
UnityEditor.AudioImporter.ambisonic |
compressionBitrate |
UnityEditor.AudioImporter.compressionBitrate |
defaultSampleSettings |
UnityEditor.AudioImporter.defaultSampleSettings |
forceToMono |
UnityEditor.AudioImporter.forceToMono |
loadInBackground |
UnityEditor.AudioImporter.loadInBackground |
preloadAudioData |
UnityEditor.AudioImporter.preloadAudioData |
AudioImporterSampleSettings |
UnityEditor.AudioImporterSampleSettings |
compressionFormat |
UnityEditor.AudioImporterSampleSettings.compressionFormat |
loadType |
UnityEditor.AudioImporterSampleSettings.loadType |
quality |
UnityEditor.AudioImporterSampleSettings.quality |
sampleRateOverride |
UnityEditor.AudioImporterSampleSettings.sampleRateOverride |
sampleRateSetting |
UnityEditor.AudioImporterSampleSettings.sampleRateSetting |
AudioSampleRateSetting |
UnityEditor.AudioSampleRateSetting |
OptimizeSampleRate |
UnityEditor.AudioSampleRateSetting.OptimizeSampleRate |
OverrideSampleRate |
UnityEditor.AudioSampleRateSetting.OverrideSampleRate |
PreserveSampleRate |
UnityEditor.AudioSampleRateSetting.PreserveSampleRate |
Build |
UnityEditor.Build |
BuildFailedException |
UnityEditor.Build.BuildFailedException |
ctor |
UnityEditor.Build.BuildFailedException.#ctor(System.Exception) |
ctor |
UnityEditor.Build.BuildFailedException.#ctor(System.String) |
BuildPlayerContext |
UnityEditor.Build.BuildPlayerContext |
AddAdditionalPathToStreamingAssets |
UnityEditor.Build.BuildPlayerContext.AddAdditionalPathToStreamingAssets(System.String,System.String) |
BuildPlayerOptions |
UnityEditor.Build.BuildPlayerContext.BuildPlayerOptions |
BuildPlayerProcessor |
UnityEditor.Build.BuildPlayerProcessor |
PrepareForBuild |
UnityEditor.Build.BuildPlayerProcessor.PrepareForBuild(UnityEditor.Build.BuildPlayerContext) |
callbackOrder |
UnityEditor.Build.BuildPlayerProcessor.callbackOrder |
AssetBundleInfo |
UnityEditor.Build.Content.AssetBundleInfo |
ctor |
UnityEditor.Build.Content.AssetBundleInfo.#ctor |
bundleAssets |
UnityEditor.Build.Content.AssetBundleInfo.bundleAssets |
bundleName |
UnityEditor.Build.Content.AssetBundleInfo.bundleName |
AssetLoadInfo |
UnityEditor.Build.Content.AssetLoadInfo |
ctor |
UnityEditor.Build.Content.AssetLoadInfo.#ctor |
address |
UnityEditor.Build.Content.AssetLoadInfo.address |
asset |
UnityEditor.Build.Content.AssetLoadInfo.asset |
includedObjects |
UnityEditor.Build.Content.AssetLoadInfo.includedObjects |
referencedObjects |
UnityEditor.Build.Content.AssetLoadInfo.referencedObjects |
BuildCompression |
UnityEditor.Build.Content.BuildCompression |
DefaultLZ4 |
UnityEditor.Build.Content.BuildCompression.DefaultLZ4 |
DefaultLZMA |
UnityEditor.Build.Content.BuildCompression.DefaultLZMA |
DefaultUncompressed |
UnityEditor.Build.Content.BuildCompression.DefaultUncompressed |
BuildReferenceMap |
UnityEditor.Build.Content.BuildReferenceMap |
ctor |
UnityEditor.Build.Content.BuildReferenceMap.#ctor |
AddMapping |
UnityEditor.Build.Content.BuildReferenceMap.AddMapping(System.String,System.Int64,UnityEditor.Build.Content.ObjectIdentifier,System.Boolean) |
AddMappings |
UnityEditor.Build.Content.BuildReferenceMap.AddMappings(System.String,UnityEditor.Build.Content.SerializationInfo[]) |
AddMappings |
UnityEditor.Build.Content.BuildReferenceMap.AddMappings(System.String,UnityEditor.Build.Content.SerializationInfo[],System.Boolean) |
Dispose |
UnityEditor.Build.Content.BuildReferenceMap.Dispose |
Equals |
UnityEditor.Build.Content.BuildReferenceMap.Equals(System.Object) |
FilterToSubset |
UnityEditor.Build.Content.BuildReferenceMap.FilterToSubset(UnityEditor.Build.Content.ObjectIdentifier[]) |
GetHash128 |
UnityEditor.Build.Content.BuildReferenceMap.GetHash128 |
GetHashCode |
UnityEditor.Build.Content.BuildReferenceMap.GetHashCode |
GetObjectData |
UnityEditor.Build.Content.BuildReferenceMap.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) |
BuildSettings |
UnityEditor.Build.Content.BuildSettings |
buildFlags |
UnityEditor.Build.Content.BuildSettings.buildFlags |
group |
UnityEditor.Build.Content.BuildSettings.group |
target |
UnityEditor.Build.Content.BuildSettings.target |
typeDB |
UnityEditor.Build.Content.BuildSettings.typeDB |
BuildUsageCache |
UnityEditor.Build.Content.BuildUsageCache |
ctor |
UnityEditor.Build.Content.BuildUsageCache.#ctor |
Dispose |
UnityEditor.Build.Content.BuildUsageCache.Dispose |
BuildUsageTagGlobal |
UnityEditor.Build.Content.BuildUsageTagGlobal |
op_BitwiseOr |
UnityEditor.Build.Content.BuildUsageTagGlobal.op_BitwiseOr(UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagGlobal) |
BuildUsageTagSet |
UnityEditor.Build.Content.BuildUsageTagSet |
ctor |
UnityEditor.Build.Content.BuildUsageTagSet.#ctor |
Dispose |
UnityEditor.Build.Content.BuildUsageTagSet.Dispose |
Equals |
UnityEditor.Build.Content.BuildUsageTagSet.Equals(System.Object) |
FilterToSubset |
UnityEditor.Build.Content.BuildUsageTagSet.FilterToSubset(UnityEditor.Build.Content.ObjectIdentifier[]) |
GetHash128 |
UnityEditor.Build.Content.BuildUsageTagSet.GetHash128 |
GetHashCode |
UnityEditor.Build.Content.BuildUsageTagSet.GetHashCode |
GetObjectData |
UnityEditor.Build.Content.BuildUsageTagSet.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) |
GetObjectIdentifiers |
UnityEditor.Build.Content.BuildUsageTagSet.GetObjectIdentifiers |
UnionWith |
UnityEditor.Build.Content.BuildUsageTagSet.UnionWith(UnityEditor.Build.Content.BuildUsageTagSet) |
CompressionLevel |
UnityEditor.Build.Content.CompressionLevel |
Fast |
UnityEditor.Build.Content.CompressionLevel.Fast |
Fastest |
UnityEditor.Build.Content.CompressionLevel.Fastest |
High |
UnityEditor.Build.Content.CompressionLevel.High |
Maximum |
UnityEditor.Build.Content.CompressionLevel.Maximum |
None |
UnityEditor.Build.Content.CompressionLevel.None |
Normal |
UnityEditor.Build.Content.CompressionLevel.Normal |
CompressionType |
UnityEditor.Build.Content.CompressionType |
Lz4 |
UnityEditor.Build.Content.CompressionType.Lz4 |
Lz4HC |
UnityEditor.Build.Content.CompressionType.Lz4HC |
Lzma |
UnityEditor.Build.Content.CompressionType.Lzma |
None |
UnityEditor.Build.Content.CompressionType.None |
ContentBuildFlags |
UnityEditor.Build.Content.ContentBuildFlags |
DevelopmentBuild |
UnityEditor.Build.Content.ContentBuildFlags.DevelopmentBuild |
DisableWriteTypeTree |
UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree |
None |
UnityEditor.Build.Content.ContentBuildFlags.None |
StripUnityVersion |
UnityEditor.Build.Content.ContentBuildFlags.StripUnityVersion |
ContentBuildInterface |
UnityEditor.Build.Content.ContentBuildInterface |
ArchiveAndCompress |
UnityEditor.Build.Content.ContentBuildInterface.ArchiveAndCompress(UnityEditor.Build.Content.ResourceFile[],System.String,UnityEngine.BuildCompression) |
CalculateBuildUsageTags |
UnityEditor.Build.Content.ContentBuildInterface.CalculateBuildUsageTags(UnityEditor.Build.Content.ObjectIdentifier[],UnityEditor.Build.Content.ObjectIdentifier[],UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet) |
CalculateBuildUsageTags |
UnityEditor.Build.Content.ContentBuildInterface.CalculateBuildUsageTags(UnityEditor.Build.Content.ObjectIdentifier[],UnityEditor.Build.Content.ObjectIdentifier[],UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildUsageCache) |
CalculatePlayerDependenciesForGameManagers |
UnityEditor.Build.Content.ContentBuildInterface.CalculatePlayerDependenciesForGameManagers(UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet) |
CalculatePlayerDependenciesForGameManagers |
UnityEditor.Build.Content.ContentBuildInterface.CalculatePlayerDependenciesForGameManagers(UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildUsageCache) |
CalculatePlayerDependenciesForGameManagers |
UnityEditor.Build.Content.ContentBuildInterface.CalculatePlayerDependenciesForGameManagers(UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildUsageCache,UnityEditor.Build.Content.DependencyType) |
CalculatePlayerDependenciesForScene |
UnityEditor.Build.Content.ContentBuildInterface.CalculatePlayerDependenciesForScene(System.String,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagSet) |
CalculatePlayerDependenciesForScene |
UnityEditor.Build.Content.ContentBuildInterface.CalculatePlayerDependenciesForScene(System.String,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildUsageCache) |
CalculatePlayerSerializationHashForType |
UnityEditor.Build.Content.ContentBuildInterface.CalculatePlayerSerializationHashForType(System.Type,UnityEditor.Build.Player.TypeDB) |
GenerateAssetBundleBuilds |
UnityEditor.Build.Content.ContentBuildInterface.GenerateAssetBundleBuilds |
GetGlobalUsageFromActiveScene |
UnityEditor.Build.Content.ContentBuildInterface.GetGlobalUsageFromActiveScene(UnityEditor.BuildTarget) |
GetGlobalUsageFromGraphicsSettings |
UnityEditor.Build.Content.ContentBuildInterface.GetGlobalUsageFromGraphicsSettings |
GetPlayerAssetRepresentations |
UnityEditor.Build.Content.ContentBuildInterface.GetPlayerAssetRepresentations(UnityEditor.GUID,UnityEditor.BuildTarget) |
GetPlayerDependenciesForObject |
UnityEditor.Build.Content.ContentBuildInterface.GetPlayerDependenciesForObject(UnityEditor.Build.Content.ObjectIdentifier,UnityEditor.BuildTarget,UnityEditor.Build.Player.TypeDB) |
GetPlayerDependenciesForObjects |
UnityEditor.Build.Content.ContentBuildInterface.GetPlayerDependenciesForObjects(UnityEditor.Build.Content.ObjectIdentifier[],UnityEditor.BuildTarget,UnityEditor.Build.Player.TypeDB) |
GetPlayerObjectIdentifiersInAsset |
UnityEditor.Build.Content.ContentBuildInterface.GetPlayerObjectIdentifiersInAsset(UnityEditor.GUID,UnityEditor.BuildTarget) |
GetPlayerObjectIdentifiersInSerializedFile |
UnityEditor.Build.Content.ContentBuildInterface.GetPlayerObjectIdentifiersInSerializedFile(System.String,UnityEditor.BuildTarget) |
GetTypeForObject |
UnityEditor.Build.Content.ContentBuildInterface.GetTypeForObject(UnityEditor.Build.Content.ObjectIdentifier) |
GetTypeForObjects |
UnityEditor.Build.Content.ContentBuildInterface.GetTypeForObjects(UnityEditor.Build.Content.ObjectIdentifier[]) |
GetTypesForObject |
UnityEditor.Build.Content.ContentBuildInterface.GetTypesForObject(UnityEditor.Build.Content.ObjectIdentifier) |
ObjectIsSupportedInBuild |
UnityEditor.Build.Content.ContentBuildInterface.ObjectIsSupportedInBuild(UnityEngine.Object) |
StartProfileCapture |
UnityEditor.Build.Content.ContentBuildInterface.StartProfileCapture(UnityEditor.Build.Content.ProfileCaptureOptions) |
StopProfileCapture |
UnityEditor.Build.Content.ContentBuildInterface.StopProfileCapture |
WriteGameManagersSerializedFile |
UnityEditor.Build.Content.ContentBuildInterface.WriteGameManagersSerializedFile(System.String,UnityEditor.Build.Content.WriteManagerParameters) |
WriteSceneSerializedFile |
UnityEditor.Build.Content.ContentBuildInterface.WriteSceneSerializedFile(System.String,System.String,System.String,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap) |
WriteSceneSerializedFile |
UnityEditor.Build.Content.ContentBuildInterface.WriteSceneSerializedFile(System.String,System.String,System.String,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo) |
WriteSceneSerializedFile |
UnityEditor.Build.Content.ContentBuildInterface.WriteSceneSerializedFile(System.String,System.String,System.String,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.SceneBundleInfo) |
WriteSceneSerializedFile |
UnityEditor.Build.Content.ContentBuildInterface.WriteSceneSerializedFile(System.String,UnityEditor.Build.Content.WriteSceneParameters) |
WriteSerializedFile |
UnityEditor.Build.Content.ContentBuildInterface.WriteSerializedFile(System.String,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap) |
WriteSerializedFile |
UnityEditor.Build.Content.ContentBuildInterface.WriteSerializedFile(System.String,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.AssetBundleInfo) |
WriteSerializedFile |
UnityEditor.Build.Content.ContentBuildInterface.WriteSerializedFile(System.String,UnityEditor.Build.Content.WriteParameters) |
ContentBuildProfileEvent |
UnityEditor.Build.Content.ContentBuildProfileEvent |
Metadata |
UnityEditor.Build.Content.ContentBuildProfileEvent.Metadata |
Name |
UnityEditor.Build.Content.ContentBuildProfileEvent.Name |
TimeMicroseconds |
UnityEditor.Build.Content.ContentBuildProfileEvent.TimeMicroseconds |
Type |
UnityEditor.Build.Content.ContentBuildProfileEvent.Type |
DependencyType |
UnityEditor.Build.Content.DependencyType |
DefaultDependencies |
UnityEditor.Build.Content.DependencyType.DefaultDependencies |
MissingReferences |
UnityEditor.Build.Content.DependencyType.MissingReferences |
RecursiveOperation |
UnityEditor.Build.Content.DependencyType.RecursiveOperation |
ValidReferences |
UnityEditor.Build.Content.DependencyType.ValidReferences |
FileType |
UnityEditor.Build.Content.FileType |
DeprecatedCachedAssetType |
UnityEditor.Build.Content.FileType.DeprecatedCachedAssetType |
MetaAssetType |
UnityEditor.Build.Content.FileType.MetaAssetType |
NonAssetType |
UnityEditor.Build.Content.FileType.NonAssetType |
SerializedAssetType |
UnityEditor.Build.Content.FileType.SerializedAssetType |
GameManagerDependencyInfo |
UnityEditor.Build.Content.GameManagerDependencyInfo |
includedTypes |
UnityEditor.Build.Content.GameManagerDependencyInfo.includedTypes |
managerObjects |
UnityEditor.Build.Content.GameManagerDependencyInfo.managerObjects |
referencedObjects |
UnityEditor.Build.Content.GameManagerDependencyInfo.referencedObjects |
ObjectIdentifier |
UnityEditor.Build.Content.ObjectIdentifier |
Equals |
UnityEditor.Build.Content.ObjectIdentifier.Equals(System.Object) |
GetHashCode |
UnityEditor.Build.Content.ObjectIdentifier.GetHashCode |
ToInstanceID |
UnityEditor.Build.Content.ObjectIdentifier.ToInstanceID(UnityEditor.Build.Content.ObjectIdentifier) |
ToObject |
UnityEditor.Build.Content.ObjectIdentifier.ToObject(UnityEditor.Build.Content.ObjectIdentifier) |
ToString |
UnityEditor.Build.Content.ObjectIdentifier.ToString |
TryGetObjectIdentifier |
UnityEditor.Build.Content.ObjectIdentifier.TryGetObjectIdentifier(System.Int32,UnityEditor.Build.Content.ObjectIdentifier&) |
TryGetObjectIdentifier |
UnityEditor.Build.Content.ObjectIdentifier.TryGetObjectIdentifier(UnityEngine.Object,UnityEditor.Build.Content.ObjectIdentifier&) |
filePath |
UnityEditor.Build.Content.ObjectIdentifier.filePath |
fileType |
UnityEditor.Build.Content.ObjectIdentifier.fileType |
guid |
UnityEditor.Build.Content.ObjectIdentifier.guid |
localIdentifierInFile |
UnityEditor.Build.Content.ObjectIdentifier.localIdentifierInFile |
op_Equal |
UnityEditor.Build.Content.ObjectIdentifier.op_Equal(UnityEditor.Build.Content.ObjectIdentifier,UnityEditor.Build.Content.ObjectIdentifier) |
op_GreaterThan |
UnityEditor.Build.Content.ObjectIdentifier.op_GreaterThan(UnityEditor.Build.Content.ObjectIdentifier,UnityEditor.Build.Content.ObjectIdentifier) |
op_LessThan |
UnityEditor.Build.Content.ObjectIdentifier.op_LessThan(UnityEditor.Build.Content.ObjectIdentifier,UnityEditor.Build.Content.ObjectIdentifier) |
op_NotEqual |
UnityEditor.Build.Content.ObjectIdentifier.op_NotEqual(UnityEditor.Build.Content.ObjectIdentifier,UnityEditor.Build.Content.ObjectIdentifier) |
ObjectSerializedInfo |
UnityEditor.Build.Content.ObjectSerializedInfo |
header |
UnityEditor.Build.Content.ObjectSerializedInfo.header |
rawData |
UnityEditor.Build.Content.ObjectSerializedInfo.rawData |
serializedObject |
UnityEditor.Build.Content.ObjectSerializedInfo.serializedObject |
PreloadInfo |
UnityEditor.Build.Content.PreloadInfo |
ctor |
UnityEditor.Build.Content.PreloadInfo.#ctor |
preloadObjects |
UnityEditor.Build.Content.PreloadInfo.preloadObjects |
ProfileCaptureOptions |
UnityEditor.Build.Content.ProfileCaptureOptions |
IgnoreShortEvents |
UnityEditor.Build.Content.ProfileCaptureOptions.IgnoreShortEvents |
None |
UnityEditor.Build.Content.ProfileCaptureOptions.None |
ProfileEventType |
UnityEditor.Build.Content.ProfileEventType |
Begin |
UnityEditor.Build.Content.ProfileEventType.Begin |
End |
UnityEditor.Build.Content.ProfileEventType.End |
Info |
UnityEditor.Build.Content.ProfileEventType.Info |
ResourceFile |
UnityEditor.Build.Content.ResourceFile |
fileAlias |
UnityEditor.Build.Content.ResourceFile.fileAlias |
fileName |
UnityEditor.Build.Content.ResourceFile.fileName |
serializedFile |
UnityEditor.Build.Content.ResourceFile.serializedFile |
SceneBundleInfo |
UnityEditor.Build.Content.SceneBundleInfo |
ctor |
UnityEditor.Build.Content.SceneBundleInfo.#ctor |
bundleName |
UnityEditor.Build.Content.SceneBundleInfo.bundleName |
bundleScenes |
UnityEditor.Build.Content.SceneBundleInfo.bundleScenes |
SceneDependencyInfo |
UnityEditor.Build.Content.SceneDependencyInfo |
globalUsage |
UnityEditor.Build.Content.SceneDependencyInfo.globalUsage |
includedTypes |
UnityEditor.Build.Content.SceneDependencyInfo.includedTypes |
processedScene |
UnityEditor.Build.Content.SceneDependencyInfo.processedScene |
referencedObjects |
UnityEditor.Build.Content.SceneDependencyInfo.referencedObjects |
scene |
UnityEditor.Build.Content.SceneDependencyInfo.scene |
SceneLoadInfo |
UnityEditor.Build.Content.SceneLoadInfo |
ctor |
UnityEditor.Build.Content.SceneLoadInfo.#ctor |
address |
UnityEditor.Build.Content.SceneLoadInfo.address |
asset |
UnityEditor.Build.Content.SceneLoadInfo.asset |
internalName |
UnityEditor.Build.Content.SceneLoadInfo.internalName |
SerializationInfo |
UnityEditor.Build.Content.SerializationInfo |
ctor |
UnityEditor.Build.Content.SerializationInfo.#ctor |
serializationIndex |
UnityEditor.Build.Content.SerializationInfo.serializationIndex |
serializationObject |
UnityEditor.Build.Content.SerializationInfo.serializationObject |
SerializedLocation |
UnityEditor.Build.Content.SerializedLocation |
fileName |
UnityEditor.Build.Content.SerializedLocation.fileName |
offset |
UnityEditor.Build.Content.SerializedLocation.offset |
size |
UnityEditor.Build.Content.SerializedLocation.size |
WriteCommand |
UnityEditor.Build.Content.WriteCommand |
ctor |
UnityEditor.Build.Content.WriteCommand.#ctor |
fileName |
UnityEditor.Build.Content.WriteCommand.fileName |
internalName |
UnityEditor.Build.Content.WriteCommand.internalName |
serializeObjects |
UnityEditor.Build.Content.WriteCommand.serializeObjects |
WriteManagerParameters |
UnityEditor.Build.Content.WriteManagerParameters |
globalUsage |
UnityEditor.Build.Content.WriteManagerParameters.globalUsage |
referenceMap |
UnityEditor.Build.Content.WriteManagerParameters.referenceMap |
settings |
UnityEditor.Build.Content.WriteManagerParameters.settings |
WriteParameters |
UnityEditor.Build.Content.WriteParameters |
bundleInfo |
UnityEditor.Build.Content.WriteParameters.bundleInfo |
globalUsage |
UnityEditor.Build.Content.WriteParameters.globalUsage |
preloadInfo |
UnityEditor.Build.Content.WriteParameters.preloadInfo |
referenceMap |
UnityEditor.Build.Content.WriteParameters.referenceMap |
settings |
UnityEditor.Build.Content.WriteParameters.settings |
usageSet |
UnityEditor.Build.Content.WriteParameters.usageSet |
writeCommand |
UnityEditor.Build.Content.WriteParameters.writeCommand |
WriteResult |
UnityEditor.Build.Content.WriteResult |
includedSerializeReferenceFQN |
UnityEditor.Build.Content.WriteResult.includedSerializeReferenceFQN |
includedTypes |
UnityEditor.Build.Content.WriteResult.includedTypes |
resourceFiles |
UnityEditor.Build.Content.WriteResult.resourceFiles |
serializedObjects |
UnityEditor.Build.Content.WriteResult.serializedObjects |
WriteSceneParameters |
UnityEditor.Build.Content.WriteSceneParameters |
globalUsage |
UnityEditor.Build.Content.WriteSceneParameters.globalUsage |
preloadInfo |
UnityEditor.Build.Content.WriteSceneParameters.preloadInfo |
referenceMap |
UnityEditor.Build.Content.WriteSceneParameters.referenceMap |
sceneBundleInfo |
UnityEditor.Build.Content.WriteSceneParameters.sceneBundleInfo |
scenePath |
UnityEditor.Build.Content.WriteSceneParameters.scenePath |
settings |
UnityEditor.Build.Content.WriteSceneParameters.settings |
usageSet |
UnityEditor.Build.Content.WriteSceneParameters.usageSet |
writeCommand |
UnityEditor.Build.Content.WriteSceneParameters.writeCommand |
IActiveBuildTargetChanged |
UnityEditor.Build.IActiveBuildTargetChanged |
OnActiveBuildTargetChanged |
UnityEditor.Build.IActiveBuildTargetChanged.OnActiveBuildTargetChanged(UnityEditor.BuildTarget,UnityEditor.BuildTarget) |
IFilterBuildAssemblies |
UnityEditor.Build.IFilterBuildAssemblies |
OnFilterAssemblies |
UnityEditor.Build.IFilterBuildAssemblies.OnFilterAssemblies(UnityEditor.BuildOptions,System.String[]) |
IIl2CppProcessor |
UnityEditor.Build.IIl2CppProcessor |
IOrderedCallback |
UnityEditor.Build.IOrderedCallback |
callbackOrder |
UnityEditor.Build.IOrderedCallback.callbackOrder |
IPostBuildPlayerScriptDLLs |
UnityEditor.Build.IPostBuildPlayerScriptDLLs |
OnPostBuildPlayerScriptDLLs |
UnityEditor.Build.IPostBuildPlayerScriptDLLs.OnPostBuildPlayerScriptDLLs(UnityEditor.Build.Reporting.BuildReport) |
IPostprocessBuild |
UnityEditor.Build.IPostprocessBuild |
OnPostprocessBuild |
UnityEditor.Build.IPostprocessBuild.OnPostprocessBuild(UnityEditor.BuildTarget,System.String) |
IPostprocessBuildWithReport |
UnityEditor.Build.IPostprocessBuildWithReport |
OnPostprocessBuild |
UnityEditor.Build.IPostprocessBuildWithReport.OnPostprocessBuild(UnityEditor.Build.Reporting.BuildReport) |
IPreprocessBuild |
UnityEditor.Build.IPreprocessBuild |
OnPreprocessBuild |
UnityEditor.Build.IPreprocessBuild.OnPreprocessBuild(UnityEditor.BuildTarget,System.String) |
IPreprocessBuildWithReport |
UnityEditor.Build.IPreprocessBuildWithReport |
OnPreprocessBuild |
UnityEditor.Build.IPreprocessBuildWithReport.OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport) |
IPreprocessComputeShaders |
UnityEditor.Build.IPreprocessComputeShaders |
OnProcessComputeShader |
UnityEditor.Build.IPreprocessComputeShaders.OnProcessComputeShader(UnityEngine.ComputeShader,System.String,System.Collections.Generic.IList`1<UnityEditor.Rendering.ShaderCompilerData>) |
IPreprocessShaders |
UnityEditor.Build.IPreprocessShaders |
OnProcessShader |
UnityEditor.Build.IPreprocessShaders.OnProcessShader(UnityEngine.Shader,UnityEditor.Rendering.ShaderSnippetData,System.Collections.Generic.IList`1<UnityEditor.Rendering.ShaderCompilerData>) |
IProcessScene |
UnityEditor.Build.IProcessScene |
OnProcessScene |
UnityEditor.Build.IProcessScene.OnProcessScene(UnityEngine.SceneManagement.Scene) |
IProcessSceneWithReport |
UnityEditor.Build.IProcessSceneWithReport |
OnProcessScene |
UnityEditor.Build.IProcessSceneWithReport.OnProcessScene(UnityEngine.SceneManagement.Scene,UnityEditor.Build.Reporting.BuildReport) |
IUnityLinkerProcessor |
UnityEditor.Build.IUnityLinkerProcessor |
GenerateAdditionalLinkXmlFile |
UnityEditor.Build.IUnityLinkerProcessor.GenerateAdditionalLinkXmlFile(UnityEditor.Build.Reporting.BuildReport,UnityEditor.UnityLinker.UnityLinkerBuildPipelineData) |
Il2CppCodeGeneration |
UnityEditor.Build.Il2CppCodeGeneration |
OptimizeSize |
UnityEditor.Build.Il2CppCodeGeneration.OptimizeSize |
OptimizeSpeed |
UnityEditor.Build.Il2CppCodeGeneration.OptimizeSpeed |
NamedBuildTarget |
UnityEditor.Build.NamedBuildTarget |
Android |
UnityEditor.Build.NamedBuildTarget.Android |
CloudRendering |
UnityEditor.Build.NamedBuildTarget.CloudRendering |
EmbeddedLinux |
UnityEditor.Build.NamedBuildTarget.EmbeddedLinux |
NintendoSwitch |
UnityEditor.Build.NamedBuildTarget.NintendoSwitch |
PS4 |
UnityEditor.Build.NamedBuildTarget.PS4 |
Server |
UnityEditor.Build.NamedBuildTarget.Server |
Stadia |
UnityEditor.Build.NamedBuildTarget.Stadia |
Standalone |
UnityEditor.Build.NamedBuildTarget.Standalone |
TargetName |
UnityEditor.Build.NamedBuildTarget.TargetName |
Unknown |
UnityEditor.Build.NamedBuildTarget.Unknown |
WebGL |
UnityEditor.Build.NamedBuildTarget.WebGL |
WindowsStoreApps |
UnityEditor.Build.NamedBuildTarget.WindowsStoreApps |
XboxOne |
UnityEditor.Build.NamedBuildTarget.XboxOne |
iOS |
UnityEditor.Build.NamedBuildTarget.iOS |
tvOS |
UnityEditor.Build.NamedBuildTarget.tvOS |
OverrideTextureCompression |
UnityEditor.Build.OverrideTextureCompression |
ForceFastCompressor |
UnityEditor.Build.OverrideTextureCompression.ForceFastCompressor |
ForceUncompressed |
UnityEditor.Build.OverrideTextureCompression.ForceUncompressed |
NoOverride |
UnityEditor.Build.OverrideTextureCompression.NoOverride |
PlayerBuildInterface |
UnityEditor.Build.Player.PlayerBuildInterface |
CompilePlayerScripts |
UnityEditor.Build.Player.PlayerBuildInterface.CompilePlayerScripts(UnityEditor.Build.Player.ScriptCompilationSettings,System.String) |
ScriptCompilationOptions |
UnityEditor.Build.Player.ScriptCompilationOptions |
Assertions |
UnityEditor.Build.Player.ScriptCompilationOptions.Assertions |
DevelopmentBuild |
UnityEditor.Build.Player.ScriptCompilationOptions.DevelopmentBuild |
None |
UnityEditor.Build.Player.ScriptCompilationOptions.None |
ScriptCompilationResult |
UnityEditor.Build.Player.ScriptCompilationResult |
assemblies |
UnityEditor.Build.Player.ScriptCompilationResult.assemblies |
typeDB |
UnityEditor.Build.Player.ScriptCompilationResult.typeDB |
ScriptCompilationSettings |
UnityEditor.Build.Player.ScriptCompilationSettings |
extraScriptingDefines |
UnityEditor.Build.Player.ScriptCompilationSettings.extraScriptingDefines |
group |
UnityEditor.Build.Player.ScriptCompilationSettings.group |
options |
UnityEditor.Build.Player.ScriptCompilationSettings.options |
subtarget |
UnityEditor.Build.Player.ScriptCompilationSettings.subtarget |
target |
UnityEditor.Build.Player.ScriptCompilationSettings.target |
TypeDB |
UnityEditor.Build.Player.TypeDB |
Dispose |
UnityEditor.Build.Player.TypeDB.Dispose |
Equals |
UnityEditor.Build.Player.TypeDB.Equals(System.Object) |
GetHash128 |
UnityEditor.Build.Player.TypeDB.GetHash128 |
GetHashCode |
UnityEditor.Build.Player.TypeDB.GetHashCode |
GetObjectData |
UnityEditor.Build.Player.TypeDB.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) |
Build.Reporting |
UnityEditor.Build.Reporting |
BuildFile |
UnityEditor.Build.Reporting.BuildFile |
id |
UnityEditor.Build.Reporting.BuildFile.id |
path |
UnityEditor.Build.Reporting.BuildFile.path |
role |
UnityEditor.Build.Reporting.BuildFile.role |
size |
UnityEditor.Build.Reporting.BuildFile.size |
BuildReport |
UnityEditor.Build.Reporting.BuildReport |
files |
UnityEditor.Build.Reporting.BuildReport.files |
packedAssets |
UnityEditor.Build.Reporting.BuildReport.packedAssets |
scenesUsingAssets |
UnityEditor.Build.Reporting.BuildReport.scenesUsingAssets |
steps |
UnityEditor.Build.Reporting.BuildReport.steps |
strippingInfo |
UnityEditor.Build.Reporting.BuildReport.strippingInfo |
summary |
UnityEditor.Build.Reporting.BuildReport.summary |
BuildResult |
UnityEditor.Build.Reporting.BuildResult |
Cancelled |
UnityEditor.Build.Reporting.BuildResult.Cancelled |
Failed |
UnityEditor.Build.Reporting.BuildResult.Failed |
Succeeded |
UnityEditor.Build.Reporting.BuildResult.Succeeded |
Unknown |
UnityEditor.Build.Reporting.BuildResult.Unknown |
BuildStep |
UnityEditor.Build.Reporting.BuildStep |
depth |
UnityEditor.Build.Reporting.BuildStep.depth |
duration |
UnityEditor.Build.Reporting.BuildStep.duration |
messages |
UnityEditor.Build.Reporting.BuildStep.messages |
name |
UnityEditor.Build.Reporting.BuildStep.name |
BuildStepMessage |
UnityEditor.Build.Reporting.BuildStepMessage |
content |
UnityEditor.Build.Reporting.BuildStepMessage.content |
type |
UnityEditor.Build.Reporting.BuildStepMessage.type |
BuildSummary |
UnityEditor.Build.Reporting.BuildSummary |
GetSubtarget |
UnityEditor.Build.Reporting.BuildSummary.GetSubtarget |
buildEndedAt |
UnityEditor.Build.Reporting.BuildSummary.buildEndedAt |
buildStartedAt |
UnityEditor.Build.Reporting.BuildSummary.buildStartedAt |
guid |
UnityEditor.Build.Reporting.BuildSummary.guid |
options |
UnityEditor.Build.Reporting.BuildSummary.options |
outputPath |
UnityEditor.Build.Reporting.BuildSummary.outputPath |
platform |
UnityEditor.Build.Reporting.BuildSummary.platform |
platformGroup |
UnityEditor.Build.Reporting.BuildSummary.platformGroup |
result |
UnityEditor.Build.Reporting.BuildSummary.result |
totalErrors |
UnityEditor.Build.Reporting.BuildSummary.totalErrors |
totalSize |
UnityEditor.Build.Reporting.BuildSummary.totalSize |
totalTime |
UnityEditor.Build.Reporting.BuildSummary.totalTime |
totalWarnings |
UnityEditor.Build.Reporting.BuildSummary.totalWarnings |
CommonRoles |
UnityEditor.Build.Reporting.CommonRoles |
appInfo |
UnityEditor.Build.Reporting.CommonRoles.appInfo |
assetBundle |
UnityEditor.Build.Reporting.CommonRoles.assetBundle |
assetBundleTextManifest |
UnityEditor.Build.Reporting.CommonRoles.assetBundleTextManifest |
bootConfig |
UnityEditor.Build.Reporting.CommonRoles.bootConfig |
builtInResources |
UnityEditor.Build.Reporting.CommonRoles.builtInResources |
builtInShaders |
UnityEditor.Build.Reporting.CommonRoles.builtInShaders |
crashHandler |
UnityEditor.Build.Reporting.CommonRoles.crashHandler |
debugInfo |
UnityEditor.Build.Reporting.CommonRoles.debugInfo |
dependentManagedLibrary |
UnityEditor.Build.Reporting.CommonRoles.dependentManagedLibrary |
engineLibrary |
UnityEditor.Build.Reporting.CommonRoles.engineLibrary |
executable |
UnityEditor.Build.Reporting.CommonRoles.executable |
globalGameManagers |
UnityEditor.Build.Reporting.CommonRoles.globalGameManagers |
managedEngineApi |
UnityEditor.Build.Reporting.CommonRoles.managedEngineApi |
managedLibrary |
UnityEditor.Build.Reporting.CommonRoles.managedLibrary |
manifestAssetBundle |
UnityEditor.Build.Reporting.CommonRoles.manifestAssetBundle |
monoConfig |
UnityEditor.Build.Reporting.CommonRoles.monoConfig |
monoRuntime |
UnityEditor.Build.Reporting.CommonRoles.monoRuntime |
resourcesFile |
UnityEditor.Build.Reporting.CommonRoles.resourcesFile |
scene |
UnityEditor.Build.Reporting.CommonRoles.scene |
sharedAssets |
UnityEditor.Build.Reporting.CommonRoles.sharedAssets |
streamingAsset |
UnityEditor.Build.Reporting.CommonRoles.streamingAsset |
streamingResourceFile |
UnityEditor.Build.Reporting.CommonRoles.streamingResourceFile |
PackedAssetInfo |
UnityEditor.Build.Reporting.PackedAssetInfo |
id |
UnityEditor.Build.Reporting.PackedAssetInfo.id |
offset |
UnityEditor.Build.Reporting.PackedAssetInfo.offset |
packedSize |
UnityEditor.Build.Reporting.PackedAssetInfo.packedSize |
sourceAssetGUID |
UnityEditor.Build.Reporting.PackedAssetInfo.sourceAssetGUID |
sourceAssetPath |
UnityEditor.Build.Reporting.PackedAssetInfo.sourceAssetPath |
type |
UnityEditor.Build.Reporting.PackedAssetInfo.type |
PackedAssets |
UnityEditor.Build.Reporting.PackedAssets |
contents |
UnityEditor.Build.Reporting.PackedAssets.contents |
file |
UnityEditor.Build.Reporting.PackedAssets.file |
overhead |
UnityEditor.Build.Reporting.PackedAssets.overhead |
shortPath |
UnityEditor.Build.Reporting.PackedAssets.shortPath |
ScenesUsingAsset |
UnityEditor.Build.Reporting.ScenesUsingAsset |
assetPath |
UnityEditor.Build.Reporting.ScenesUsingAsset.assetPath |
scenePaths |
UnityEditor.Build.Reporting.ScenesUsingAsset.scenePaths |
ScenesUsingAssets |
UnityEditor.Build.Reporting.ScenesUsingAssets |
list |
UnityEditor.Build.Reporting.ScenesUsingAssets.list |
StrippingInfo |
UnityEditor.Build.Reporting.StrippingInfo |
GetReasonsForIncluding |
UnityEditor.Build.Reporting.StrippingInfo.GetReasonsForIncluding(System.String) |
includedModules |
UnityEditor.Build.Reporting.StrippingInfo.includedModules |
BuildAssetBundleOptions |
UnityEditor.BuildAssetBundleOptions |
AppendHashToAssetBundleName |
UnityEditor.BuildAssetBundleOptions.AppendHashToAssetBundleName |
AssetBundleStripUnityVersion |
UnityEditor.BuildAssetBundleOptions.AssetBundleStripUnityVersion |
ChunkBasedCompression |
UnityEditor.BuildAssetBundleOptions.ChunkBasedCompression |
CollectDependencies |
UnityEditor.BuildAssetBundleOptions.CollectDependencies |
CompleteAssets |
UnityEditor.BuildAssetBundleOptions.CompleteAssets |
DeterministicAssetBundle |
UnityEditor.BuildAssetBundleOptions.DeterministicAssetBundle |
DisableLoadAssetByFileName |
UnityEditor.BuildAssetBundleOptions.DisableLoadAssetByFileName |
DisableLoadAssetByFileNameWithExtension |
UnityEditor.BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension |
DisableWriteTypeTree |
UnityEditor.BuildAssetBundleOptions.DisableWriteTypeTree |
DryRunBuild |
UnityEditor.BuildAssetBundleOptions.DryRunBuild |
ForceRebuildAssetBundle |
UnityEditor.BuildAssetBundleOptions.ForceRebuildAssetBundle |
IgnoreTypeTreeChanges |
UnityEditor.BuildAssetBundleOptions.IgnoreTypeTreeChanges |
None |
UnityEditor.BuildAssetBundleOptions.None |
StrictMode |
UnityEditor.BuildAssetBundleOptions.StrictMode |
UncompressedAssetBundle |
UnityEditor.BuildAssetBundleOptions.UncompressedAssetBundle |
BuildOptions |
UnityEditor.BuildOptions |
AcceptExternalModificationsToPlayer |
UnityEditor.BuildOptions.AcceptExternalModificationsToPlayer |
AllowDebugging |
UnityEditor.BuildOptions.AllowDebugging |
AutoRunPlayer |
UnityEditor.BuildOptions.AutoRunPlayer |
BuildAdditionalStreamedScenes |
UnityEditor.BuildOptions.BuildAdditionalStreamedScenes |
BuildScriptsOnly |
UnityEditor.BuildOptions.BuildScriptsOnly |
CleanBuildCache |
UnityEditor.BuildOptions.CleanBuildCache |
CompressWithLz4 |
UnityEditor.BuildOptions.CompressWithLz4 |
CompressWithLz4HC |
UnityEditor.BuildOptions.CompressWithLz4HC |
ConnectToHost |
UnityEditor.BuildOptions.ConnectToHost |
ConnectWithProfiler |
UnityEditor.BuildOptions.ConnectWithProfiler |
CustomConnectionID |
UnityEditor.BuildOptions.CustomConnectionID |
DetailedBuildReport |
UnityEditor.BuildOptions.DetailedBuildReport |
Development |
UnityEditor.BuildOptions.Development |
EnableCodeCoverage |
UnityEditor.BuildOptions.EnableCodeCoverage |
EnableDeepProfilingSupport |
UnityEditor.BuildOptions.EnableDeepProfilingSupport |
EnableHeadlessMode |
UnityEditor.BuildOptions.EnableHeadlessMode |
ForceEnableAssertions |
UnityEditor.BuildOptions.ForceEnableAssertions |
ForceOptimizeScriptCompilation |
UnityEditor.BuildOptions.ForceOptimizeScriptCompilation |
IncludeTestAssemblies |
UnityEditor.BuildOptions.IncludeTestAssemblies |
NoUniqueIdentifier |
UnityEditor.BuildOptions.NoUniqueIdentifier |
None |
UnityEditor.BuildOptions.None |
PatchPackage |
UnityEditor.BuildOptions.PatchPackage |
ShaderLivelinkSupport |
UnityEditor.BuildOptions.ShaderLivelinkSupport |
ShowBuiltPlayer |
UnityEditor.BuildOptions.ShowBuiltPlayer |
StrictMode |
UnityEditor.BuildOptions.StrictMode |
SymlinkLibraries |
UnityEditor.BuildOptions.SymlinkLibraries |
SymlinkSources |
UnityEditor.BuildOptions.SymlinkSources |
UncompressedAssetBundle |
UnityEditor.BuildOptions.UncompressedAssetBundle |
WaitForPlayerConnection |
UnityEditor.BuildOptions.WaitForPlayerConnection |
BuildPipeline |
UnityEditor.BuildPipeline |
BuildAssetBundle |
UnityEditor.BuildPipeline.BuildAssetBundle |
BuildAssetBundle |
UnityEditor.BuildPipeline.BuildAssetBundle |
BuildAssetBundle |
UnityEditor.BuildPipeline.BuildAssetBundle |
BuildAssetBundle |
UnityEditor.BuildPipeline.BuildAssetBundle |
BuildAssetBundle |
UnityEditor.BuildPipeline.BuildAssetBundle(UnityEngine.Object,UnityEngine.Object[],System.String,System.UInt32&,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) |
BuildAssetBundle |
UnityEditor.BuildPipeline.BuildAssetBundle(UnityEngine.Object,UnityEngine.Object[],System.String,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) |
BuildAssetBundleExplicitAssetNames |
UnityEditor.BuildPipeline.BuildAssetBundleExplicitAssetNames |
BuildAssetBundleExplicitAssetNames |
UnityEditor.BuildPipeline.BuildAssetBundleExplicitAssetNames |
BuildAssetBundleExplicitAssetNames |
UnityEditor.BuildPipeline.BuildAssetBundleExplicitAssetNames |
BuildAssetBundleExplicitAssetNames |
UnityEditor.BuildPipeline.BuildAssetBundleExplicitAssetNames |
BuildAssetBundleExplicitAssetNames |
UnityEditor.BuildPipeline.BuildAssetBundleExplicitAssetNames(UnityEngine.Object[],System.String[],System.String,System.UInt32&,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) |
BuildAssetBundleExplicitAssetNames |
UnityEditor.BuildPipeline.BuildAssetBundleExplicitAssetNames(UnityEngine.Object[],System.String[],System.String,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) |
BuildAssetBundles |
UnityEditor.BuildPipeline.BuildAssetBundles(System.String,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) |
BuildAssetBundles |
UnityEditor.BuildPipeline.BuildAssetBundles(System.String,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) |
BuildCanBeAppended |
UnityEditor.BuildPipeline.BuildCanBeAppended(UnityEditor.BuildTarget,System.String) |
BuildPlayer |
UnityEditor.BuildPipeline.BuildPlayer(System.String[],System.String,UnityEditor.BuildTarget,UnityEditor.BuildOptions) |
BuildPlayer |
UnityEditor.BuildPipeline.BuildPlayer(UnityEditor.BuildPlayerOptions) |
BuildPlayer |
UnityEditor.BuildPipeline.BuildPlayer(UnityEditor.EditorBuildSettingsScene[],System.String,UnityEditor.BuildTarget,UnityEditor.BuildOptions) |
BuildStreamedSceneAssetBundle |
UnityEditor.BuildPipeline.BuildStreamedSceneAssetBundle(System.String[],System.String,UnityEditor.BuildTarget) |
BuildStreamedSceneAssetBundle |
UnityEditor.BuildPipeline.BuildStreamedSceneAssetBundle(System.String[],System.String,UnityEditor.BuildTarget,System.UInt32&) |
BuildStreamedSceneAssetBundle |
UnityEditor.BuildPipeline.BuildStreamedSceneAssetBundle(System.String[],System.String,UnityEditor.BuildTarget,System.UInt32&,UnityEditor.BuildOptions) |
BuildStreamedSceneAssetBundle |
UnityEditor.BuildPipeline.BuildStreamedSceneAssetBundle(System.String[],System.String,UnityEditor.BuildTarget,UnityEditor.BuildOptions) |
GetBuildTargetName |
UnityEditor.BuildPipeline.GetBuildTargetName(UnityEditor.BuildTarget) |
GetCRCForAssetBundle |
UnityEditor.BuildPipeline.GetCRCForAssetBundle(System.String,System.UInt32&) |
GetHashForAssetBundle |
UnityEditor.BuildPipeline.GetHashForAssetBundle(System.String,UnityEngine.Hash128&) |
GetPlaybackEngineDirectory |
UnityEditor.BuildPipeline.GetPlaybackEngineDirectory(UnityEditor.BuildTarget,UnityEditor.BuildOptions) |
GetPlaybackEngineDirectory |
UnityEditor.BuildPipeline.GetPlaybackEngineDirectory(UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions) |
GetPlayerConnectionInitiateMode |
UnityEditor.BuildPipeline.GetPlayerConnectionInitiateMode(UnityEditor.BuildTarget,UnityEditor.BuildOptions) |
IsBuildTargetSupported |
UnityEditor.BuildPipeline.IsBuildTargetSupported(UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) |
PopAssetDependencies |
UnityEditor.BuildPipeline.PopAssetDependencies |
PushAssetDependencies |
UnityEditor.BuildPipeline.PushAssetDependencies |
WriteBootConfig |
UnityEditor.BuildPipeline.WriteBootConfig(System.String,UnityEditor.BuildTarget,UnityEditor.BuildOptions) |
isBuildingPlayer |
UnityEditor.BuildPipeline.isBuildingPlayer |
BuildPlayerOptions |
UnityEditor.BuildPlayerOptions |
assetBundleManifestPath |
UnityEditor.BuildPlayerOptions.assetBundleManifestPath |
extraScriptingDefines |
UnityEditor.BuildPlayerOptions.extraScriptingDefines |
locationPathName |
UnityEditor.BuildPlayerOptions.locationPathName |
options |
UnityEditor.BuildPlayerOptions.options |
scenes |
UnityEditor.BuildPlayerOptions.scenes |
subtarget |
UnityEditor.BuildPlayerOptions.subtarget |
target |
UnityEditor.BuildPlayerOptions.target |
targetGroup |
UnityEditor.BuildPlayerOptions.targetGroup |
BuildPlayerWindow |
UnityEditor.BuildPlayerWindow |
BuildMethodException |
UnityEditor.BuildPlayerWindow.BuildMethodException |
ctor |
UnityEditor.BuildPlayerWindow.BuildMethodException.#ctor |
ctor |
UnityEditor.BuildPlayerWindow.BuildMethodException.#ctor(System.String) |
DefaultBuildMethods |
UnityEditor.BuildPlayerWindow.DefaultBuildMethods |
BuildPlayer |
UnityEditor.BuildPlayerWindow.DefaultBuildMethods.BuildPlayer(UnityEditor.BuildPlayerOptions) |
GetBuildPlayerOptions |
UnityEditor.BuildPlayerWindow.DefaultBuildMethods.GetBuildPlayerOptions(UnityEditor.BuildPlayerOptions) |
RegisterBuildPlayerHandler |
UnityEditor.BuildPlayerWindow.RegisterBuildPlayerHandler(System.Action`1<UnityEditor.BuildPlayerOptions>) |
RegisterGetBuildPlayerOptionsHandler |
UnityEditor.BuildPlayerWindow.RegisterGetBuildPlayerOptionsHandler(System.Func`2<UnityEditor.BuildPlayerOptions,UnityEditor.BuildPlayerOptions>) |
ShowBuildPlayerWindow |
UnityEditor.BuildPlayerWindow.ShowBuildPlayerWindow |
BuildTarget |
UnityEditor.BuildTarget |
Android |
UnityEditor.BuildTarget.Android |
CloudRendering |
UnityEditor.BuildTarget.CloudRendering |
N3DS |
UnityEditor.BuildTarget.N3DS |
PS4 |
UnityEditor.BuildTarget.PS4 |
PS5 |
UnityEditor.BuildTarget.PS5 |
Stadia |
UnityEditor.BuildTarget.Stadia |
StandaloneLinux |
UnityEditor.BuildTarget.StandaloneLinux |
StandaloneLinux64 |
UnityEditor.BuildTarget.StandaloneLinux64 |
StandaloneLinuxUniversal |
UnityEditor.BuildTarget.StandaloneLinuxUniversal |
StandaloneOSX |
UnityEditor.BuildTarget.StandaloneOSX |
StandaloneOSXIntel |
UnityEditor.BuildTarget.StandaloneOSXIntel |
StandaloneOSXIntel64 |
UnityEditor.BuildTarget.StandaloneOSXIntel64 |
StandaloneWindows |
UnityEditor.BuildTarget.StandaloneWindows |
StandaloneWindows64 |
UnityEditor.BuildTarget.StandaloneWindows64 |
Switch |
UnityEditor.BuildTarget.Switch |
WSAPlayer |
UnityEditor.BuildTarget.WSAPlayer |
WebGL |
UnityEditor.BuildTarget.WebGL |
WebPlayer |
UnityEditor.BuildTarget.WebPlayer |
WebPlayerStreamed |
UnityEditor.BuildTarget.WebPlayerStreamed |
XboxOne |
UnityEditor.BuildTarget.XboxOne |
iOS |
UnityEditor.BuildTarget.iOS |
iPhone |
UnityEditor.BuildTarget.iPhone |
tvOS |
UnityEditor.BuildTarget.tvOS |
BuildTargetGroup |
UnityEditor.BuildTargetGroup |
Android |
UnityEditor.BuildTargetGroup.Android |
CloudRendering |
UnityEditor.BuildTargetGroup.CloudRendering |
N3DS |
UnityEditor.BuildTargetGroup.N3DS |
PS4 |
UnityEditor.BuildTargetGroup.PS4 |
PS5 |
UnityEditor.BuildTargetGroup.PS5 |
Stadia |
UnityEditor.BuildTargetGroup.Stadia |
Standalone |
UnityEditor.BuildTargetGroup.Standalone |
Switch |
UnityEditor.BuildTargetGroup.Switch |
Unknown |
UnityEditor.BuildTargetGroup.Unknown |
WSA |
UnityEditor.BuildTargetGroup.WSA |
WebGL |
UnityEditor.BuildTargetGroup.WebGL |
WebPlayer |
UnityEditor.BuildTargetGroup.WebPlayer |
XboxOne |
UnityEditor.BuildTargetGroup.XboxOne |
iOS |
UnityEditor.BuildTargetGroup.iOS |
iPhone |
UnityEditor.BuildTargetGroup.iPhone |
tvOS |
UnityEditor.BuildTargetGroup.tvOS |
CacheServerConnectionChangedParameters |
UnityEditor.CacheServerConnectionChangedParameters |
CacheServerMode |
UnityEditor.CacheServerMode |
AsPreferences |
UnityEditor.CacheServerMode.AsPreferences |
Disabled |
UnityEditor.CacheServerMode.Disabled |
Enabled |
UnityEditor.CacheServerMode.Enabled |
CallbackOrderAttribute |
UnityEditor.CallbackOrderAttribute |
DidReloadScripts |
UnityEditor.Callbacks.DidReloadScripts |
ctor |
UnityEditor.Callbacks.DidReloadScripts.#ctor |
ctor |
UnityEditor.Callbacks.DidReloadScripts.#ctor(System.Int32) |
OnOpenAssetAttributeMode |
UnityEditor.Callbacks.OnOpenAssetAttributeMode |
Execute |
UnityEditor.Callbacks.OnOpenAssetAttributeMode.Execute |
Validate |
UnityEditor.Callbacks.OnOpenAssetAttributeMode.Validate |
PostProcessBuildAttribute |
UnityEditor.Callbacks.PostProcessBuildAttribute |
PostProcessSceneAttribute |
UnityEditor.Callbacks.PostProcessSceneAttribute |
RunAfterAssemblyAttribute |
UnityEditor.Callbacks.RunAfterAssemblyAttribute |
ctor |
UnityEditor.Callbacks.RunAfterAssemblyAttribute.#ctor(System.String) |
assemblyName |
UnityEditor.Callbacks.RunAfterAssemblyAttribute.assemblyName |
RunAfterClassAttribute |
UnityEditor.Callbacks.RunAfterClassAttribute |
ctor |
UnityEditor.Callbacks.RunAfterClassAttribute.#ctor(System.String) |
ctor |
UnityEditor.Callbacks.RunAfterClassAttribute.#ctor(System.Type) |
classType |
UnityEditor.Callbacks.RunAfterClassAttribute.classType |
RunAfterPackageAttribute |
UnityEditor.Callbacks.RunAfterPackageAttribute |
ctor |
UnityEditor.Callbacks.RunAfterPackageAttribute.#ctor(System.String) |
packageName |
UnityEditor.Callbacks.RunAfterPackageAttribute.packageName |
RunBeforeAssemblyAttribute |
UnityEditor.Callbacks.RunBeforeAssemblyAttribute |
ctor |
UnityEditor.Callbacks.RunBeforeAssemblyAttribute.#ctor(System.String) |
assemblyName |
UnityEditor.Callbacks.RunBeforeAssemblyAttribute.assemblyName |
RunBeforeClassAttribute |
UnityEditor.Callbacks.RunBeforeClassAttribute |
ctor |
UnityEditor.Callbacks.RunBeforeClassAttribute.#ctor(System.String) |
ctor |
UnityEditor.Callbacks.RunBeforeClassAttribute.#ctor(System.Type) |
classType |
UnityEditor.Callbacks.RunBeforeClassAttribute.classType |
RunBeforePackageAttribute |
UnityEditor.Callbacks.RunBeforePackageAttribute |
ctor |
UnityEditor.Callbacks.RunBeforePackageAttribute.#ctor(System.String) |
packageName |
UnityEditor.Callbacks.RunBeforePackageAttribute.packageName |
CameraEditor |
UnityEditor.CameraEditor |
OnDestroy |
UnityEditor.CameraEditor.OnDestroy |
OnDisable |
UnityEditor.CameraEditor.OnDisable |
OnEnable |
UnityEditor.CameraEditor.OnEnable |
OnInspectorGUI |
UnityEditor.CameraEditor.OnInspectorGUI |
OnSceneGUI |
UnityEditor.CameraEditor.OnSceneGUI |
Settings |
UnityEditor.CameraEditor.Settings |
ApplyModifiedProperties |
UnityEditor.CameraEditor.Settings.ApplyModifiedProperties |
DrawBackgroundColor |
UnityEditor.CameraEditor.Settings.DrawBackgroundColor |
DrawCameraWarnings |
UnityEditor.CameraEditor.Settings.DrawCameraWarnings(UnityEngine.Camera) |
DrawClearFlags |
UnityEditor.CameraEditor.Settings.DrawClearFlags |
DrawClippingPlanes |
UnityEditor.CameraEditor.Settings.DrawClippingPlanes |
DrawCullingMask |
UnityEditor.CameraEditor.Settings.DrawCullingMask |
DrawDepth |
UnityEditor.CameraEditor.Settings.DrawDepth |
DrawDynamicResolution |
UnityEditor.CameraEditor.Settings.DrawDynamicResolution |
DrawHDR |
UnityEditor.CameraEditor.Settings.DrawHDR |
DrawMSAA |
UnityEditor.CameraEditor.Settings.DrawMSAA |
DrawMultiDisplay |
UnityEditor.CameraEditor.Settings.DrawMultiDisplay |
DrawNormalizedViewPort |
UnityEditor.CameraEditor.Settings.DrawNormalizedViewPort |
DrawOcclusionCulling |
UnityEditor.CameraEditor.Settings.DrawOcclusionCulling |
DrawProjection |
UnityEditor.CameraEditor.Settings.DrawProjection |
DrawRenderingPath |
UnityEditor.CameraEditor.Settings.DrawRenderingPath |
DrawTargetEye |
UnityEditor.CameraEditor.Settings.DrawTargetEye |
DrawTargetTexture |
UnityEditor.CameraEditor.Settings.DrawTargetTexture(System.Boolean) |
DrawVR |
UnityEditor.CameraEditor.Settings.DrawVR |
HDR |
UnityEditor.CameraEditor.Settings.HDR |
OnEnable |
UnityEditor.CameraEditor.Settings.OnEnable |
Update |
UnityEditor.CameraEditor.Settings.Update |
allowDynamicResolution |
UnityEditor.CameraEditor.Settings.allowDynamicResolution |
allowMSAA |
UnityEditor.CameraEditor.Settings.allowMSAA |
backgroundColor |
UnityEditor.CameraEditor.Settings.backgroundColor |
clearFlags |
UnityEditor.CameraEditor.Settings.clearFlags |
cullingMask |
UnityEditor.CameraEditor.Settings.cullingMask |
depth |
UnityEditor.CameraEditor.Settings.depth |
farClippingPlane |
UnityEditor.CameraEditor.Settings.farClippingPlane |
focalLength |
UnityEditor.CameraEditor.Settings.focalLength |
fovAxisMode |
UnityEditor.CameraEditor.Settings.fovAxisMode |
gateFit |
UnityEditor.CameraEditor.Settings.gateFit |
lensShift |
UnityEditor.CameraEditor.Settings.lensShift |
nearClippingPlane |
UnityEditor.CameraEditor.Settings.nearClippingPlane |
normalizedViewPortRect |
UnityEditor.CameraEditor.Settings.normalizedViewPortRect |
occlusionCulling |
UnityEditor.CameraEditor.Settings.occlusionCulling |
orthographic |
UnityEditor.CameraEditor.Settings.orthographic |
orthographicSize |
UnityEditor.CameraEditor.Settings.orthographicSize |
renderingPath |
UnityEditor.CameraEditor.Settings.renderingPath |
sensorSize |
UnityEditor.CameraEditor.Settings.sensorSize |
stereoConvergence |
UnityEditor.CameraEditor.Settings.stereoConvergence |
stereoSeparation |
UnityEditor.CameraEditor.Settings.stereoSeparation |
targetDisplay |
UnityEditor.CameraEditor.Settings.targetDisplay |
targetEye |
UnityEditor.CameraEditor.Settings.targetEye |
targetTexture |
UnityEditor.CameraEditor.Settings.targetTexture |
verticalFOV |
UnityEditor.CameraEditor.Settings.verticalFOV |
settings |
UnityEditor.CameraEditor.settings |
CameraEditorUtils |
UnityEditor.CameraEditorUtils |
DrawFrustumGizmo |
UnityEditor.CameraEditorUtils.DrawFrustumGizmo(UnityEngine.Camera) |
GameViewAspectRatio |
UnityEditor.CameraEditorUtils.GameViewAspectRatio |
GetFrustumAspectRatio |
UnityEditor.CameraEditorUtils.GetFrustumAspectRatio(UnityEngine.Camera) |
GetFrustumPlaneAt |
UnityEditor.CameraEditorUtils.GetFrustumPlaneAt(UnityEngine.Matrix4x4,UnityEngine.Vector3,System.Single,UnityEngine.Vector3[]) |
HandleFrustum |
UnityEditor.CameraEditorUtils.HandleFrustum |
IsViewportRectValidToRender |
UnityEditor.CameraEditorUtils.IsViewportRectValidToRender(UnityEngine.Rect) |
PerspectiveClipToWorld |
UnityEditor.CameraEditorUtils.PerspectiveClipToWorld(UnityEngine.Matrix4x4,UnityEngine.Vector3,UnityEngine.Vector3) |
TryGetFrustum |
UnityEditor.CameraEditorUtils.TryGetFrustum(UnityEngine.Camera,UnityEngine.Vector3[],UnityEngine.Vector3[],System.Single&) |
TryGetSensorGateFrustum |
UnityEditor.CameraEditorUtils.TryGetSensorGateFrustum(UnityEngine.Camera,UnityEngine.Vector3[],UnityEngine.Vector3[],System.Single&) |
CameraProjectionCache |
UnityEditor.CameraProjectionCache |
ctor |
UnityEditor.CameraProjectionCache.#ctor(UnityEngine.Camera) |
GUIToScreenPoint |
UnityEditor.CameraProjectionCache.GUIToScreenPoint(UnityEngine.Vector2) |
ScreenToGUIPoint |
UnityEditor.CameraProjectionCache.ScreenToGUIPoint(UnityEngine.Vector2) |
WorldToGUIPoint |
UnityEditor.CameraProjectionCache.WorldToGUIPoint(UnityEngine.Vector3) |
WorldToScreenPoint |
UnityEditor.CameraProjectionCache.WorldToScreenPoint(UnityEngine.Vector3) |
CanAppendBuild |
UnityEditor.CanAppendBuild |
No |
UnityEditor.CanAppendBuild.No |
Unsupported |
UnityEditor.CanAppendBuild.Unsupported |
Yes |
UnityEditor.CanAppendBuild.Yes |
CanEditMultipleObjects |
UnityEditor.CanEditMultipleObjects |
ChangeAssetObjectPropertiesEventArgs |
UnityEditor.ChangeAssetObjectPropertiesEventArgs |
ctor |
UnityEditor.ChangeAssetObjectPropertiesEventArgs.#ctor(UnityEditor.GUID,System.Int32,UnityEngine.SceneManagement.Scene) |
guid |
UnityEditor.ChangeAssetObjectPropertiesEventArgs.guid |
instanceId |
UnityEditor.ChangeAssetObjectPropertiesEventArgs.instanceId |
scene |
UnityEditor.ChangeAssetObjectPropertiesEventArgs.scene |
ChangeGameObjectOrComponentPropertiesEventArgs |
UnityEditor.ChangeGameObjectOrComponentPropertiesEventArgs |
ctor |
UnityEditor.ChangeGameObjectOrComponentPropertiesEventArgs.#ctor(System.Int32,UnityEngine.SceneManagement.Scene) |
instanceId |
UnityEditor.ChangeGameObjectOrComponentPropertiesEventArgs.instanceId |
scene |
UnityEditor.ChangeGameObjectOrComponentPropertiesEventArgs.scene |
ChangeGameObjectParentEventArgs |
UnityEditor.ChangeGameObjectParentEventArgs |
ctor |
UnityEditor.ChangeGameObjectParentEventArgs.#ctor(System.Int32,UnityEngine.SceneManagement.Scene,System.Int32,UnityEngine.SceneManagement.Scene,System.Int32) |
instanceId |
UnityEditor.ChangeGameObjectParentEventArgs.instanceId |
newParentInstanceId |
UnityEditor.ChangeGameObjectParentEventArgs.newParentInstanceId |
newScene |
UnityEditor.ChangeGameObjectParentEventArgs.newScene |
previousParentInstanceId |
UnityEditor.ChangeGameObjectParentEventArgs.previousParentInstanceId |
previousScene |
UnityEditor.ChangeGameObjectParentEventArgs.previousScene |
ChangeGameObjectStructureEventArgs |
UnityEditor.ChangeGameObjectStructureEventArgs |
ctor |
UnityEditor.ChangeGameObjectStructureEventArgs.#ctor(System.Int32,UnityEngine.SceneManagement.Scene) |
instanceId |
UnityEditor.ChangeGameObjectStructureEventArgs.instanceId |
scene |
UnityEditor.ChangeGameObjectStructureEventArgs.scene |
ChangeGameObjectStructureHierarchyEventArgs |
UnityEditor.ChangeGameObjectStructureHierarchyEventArgs |
ctor |
UnityEditor.ChangeGameObjectStructureHierarchyEventArgs.#ctor(System.Int32,UnityEngine.SceneManagement.Scene) |
instanceId |
UnityEditor.ChangeGameObjectStructureHierarchyEventArgs.instanceId |
scene |
UnityEditor.ChangeGameObjectStructureHierarchyEventArgs.scene |
ChangeSceneEventArgs |
UnityEditor.ChangeSceneEventArgs |
ctor |
UnityEditor.ChangeSceneEventArgs.#ctor(UnityEngine.SceneManagement.Scene) |
scene |
UnityEditor.ChangeSceneEventArgs.scene |
ClipAnimationInfoCurve |
UnityEditor.ClipAnimationInfoCurve |
curve |
UnityEditor.ClipAnimationInfoCurve.curve |
name |
UnityEditor.ClipAnimationInfoCurve.name |
ClipAnimationMaskType |
UnityEditor.ClipAnimationMaskType |
CopyFromOther |
UnityEditor.ClipAnimationMaskType.CopyFromOther |
CreateFromThisModel |
UnityEditor.ClipAnimationMaskType.CreateFromThisModel |
None |
UnityEditor.ClipAnimationMaskType.None |
CloudProjectSettings |
UnityEditor.CloudProjectSettings |
organizationId |
UnityEditor.CloudProjectSettings.organizationId |
organizationName |
UnityEditor.CloudProjectSettings.organizationName |
projectId |
UnityEditor.CloudProjectSettings.projectId |
projectName |
UnityEditor.CloudProjectSettings.projectName |
userId |
UnityEditor.CloudProjectSettings.userId |
userName |
UnityEditor.CloudProjectSettings.userName |
ColorPickerHDRConfig |
UnityEditor.ColorPickerHDRConfig |
ctor |
UnityEditor.ColorPickerHDRConfig.#ctor(System.Single,System.Single,System.Single,System.Single) |
maxBrightness |
UnityEditor.ColorPickerHDRConfig.maxBrightness |
maxExposureValue |
UnityEditor.ColorPickerHDRConfig.maxExposureValue |
minBrightness |
UnityEditor.ColorPickerHDRConfig.minBrightness |
minExposureValue |
UnityEditor.ColorPickerHDRConfig.minExposureValue |
AssembliesType |
UnityEditor.Compilation.AssembliesType |
Editor |
UnityEditor.Compilation.AssembliesType.Editor |
Player |
UnityEditor.Compilation.AssembliesType.Player |
PlayerWithoutTestAssemblies |
UnityEditor.Compilation.AssembliesType.PlayerWithoutTestAssemblies |
Assembly |
UnityEditor.Compilation.Assembly |
ctor |
UnityEditor.Compilation.Assembly.#ctor(System.String,System.String,System.String[],System.String[],UnityEditor.Compilation.Assembly[],System.String[],UnityEditor.Compilation.AssemblyFlags) |
allReferences |
UnityEditor.Compilation.Assembly.allReferences |
assemblyReferences |
UnityEditor.Compilation.Assembly.assemblyReferences |
compiledAssemblyReferences |
UnityEditor.Compilation.Assembly.compiledAssemblyReferences |
compilerOptions |
UnityEditor.Compilation.Assembly.compilerOptions |
defines |
UnityEditor.Compilation.Assembly.defines |
flags |
UnityEditor.Compilation.Assembly.flags |
name |
UnityEditor.Compilation.Assembly.name |
outputPath |
UnityEditor.Compilation.Assembly.outputPath |
rootNamespace |
UnityEditor.Compilation.Assembly.rootNamespace |
sourceFiles |
UnityEditor.Compilation.Assembly.sourceFiles |
AssemblyBuilder |
UnityEditor.Compilation.AssemblyBuilder |
ctor |
UnityEditor.Compilation.AssemblyBuilder.#ctor(System.String,System.String[]) |
Build |
UnityEditor.Compilation.AssemblyBuilder.Build |
additionalDefines |
UnityEditor.Compilation.AssemblyBuilder.additionalDefines |
additionalReferences |
UnityEditor.Compilation.AssemblyBuilder.additionalReferences |
assemblyPath |
UnityEditor.Compilation.AssemblyBuilder.assemblyPath |
buildFinished |
UnityEditor.Compilation.AssemblyBuilder.buildFinished(System.Action`2<System.String,UnityEditor.Compilation.CompilerMessage[]>) |
buildStarted |
UnityEditor.Compilation.AssemblyBuilder.buildStarted(System.Action`1<System.String>) |
buildTarget |
UnityEditor.Compilation.AssemblyBuilder.buildTarget |
buildTargetGroup |
UnityEditor.Compilation.AssemblyBuilder.buildTargetGroup |
compilerOptions |
UnityEditor.Compilation.AssemblyBuilder.compilerOptions |
defaultDefines |
UnityEditor.Compilation.AssemblyBuilder.defaultDefines |
defaultReferences |
UnityEditor.Compilation.AssemblyBuilder.defaultReferences |
excludeReferences |
UnityEditor.Compilation.AssemblyBuilder.excludeReferences |
flags |
UnityEditor.Compilation.AssemblyBuilder.flags |
referencesOptions |
UnityEditor.Compilation.AssemblyBuilder.referencesOptions |
scriptPaths |
UnityEditor.Compilation.AssemblyBuilder.scriptPaths |
status |
UnityEditor.Compilation.AssemblyBuilder.status |
AssemblyBuilderFlags |
UnityEditor.Compilation.AssemblyBuilderFlags |
DevelopmentBuild |
UnityEditor.Compilation.AssemblyBuilderFlags.DevelopmentBuild |
EditorAssembly |
UnityEditor.Compilation.AssemblyBuilderFlags.EditorAssembly |
None |
UnityEditor.Compilation.AssemblyBuilderFlags.None |
AssemblyBuilderStatus |
UnityEditor.Compilation.AssemblyBuilderStatus |
Finished |
UnityEditor.Compilation.AssemblyBuilderStatus.Finished |
IsCompiling |
UnityEditor.Compilation.AssemblyBuilderStatus.IsCompiling |
NotStarted |
UnityEditor.Compilation.AssemblyBuilderStatus.NotStarted |
AssemblyDefinitionException |
UnityEditor.Compilation.AssemblyDefinitionException |
ctor |
UnityEditor.Compilation.AssemblyDefinitionException.#ctor(System.String,System.String[]) |
filePaths |
UnityEditor.Compilation.AssemblyDefinitionException.filePaths |
AssemblyDefinitionPlatform |
UnityEditor.Compilation.AssemblyDefinitionPlatform |
BuildTarget |
UnityEditor.Compilation.AssemblyDefinitionPlatform.BuildTarget |
DisplayName |
UnityEditor.Compilation.AssemblyDefinitionPlatform.DisplayName |
Name |
UnityEditor.Compilation.AssemblyDefinitionPlatform.Name |
AssemblyDefinitionReferenceType |
UnityEditor.Compilation.AssemblyDefinitionReferenceType |
Guid |
UnityEditor.Compilation.AssemblyDefinitionReferenceType.Guid |
Name |
UnityEditor.Compilation.AssemblyDefinitionReferenceType.Name |
AssemblyFlags |
UnityEditor.Compilation.AssemblyFlags |
EditorAssembly |
UnityEditor.Compilation.AssemblyFlags.EditorAssembly |
None |
UnityEditor.Compilation.AssemblyFlags.None |
CodeOptimization |
UnityEditor.Compilation.CodeOptimization |
Debug |
UnityEditor.Compilation.CodeOptimization.Debug |
None |
UnityEditor.Compilation.CodeOptimization.None |
Release |
UnityEditor.Compilation.CodeOptimization.Release |
CompilationPipeline |
UnityEditor.Compilation.CompilationPipeline |
AssemblyDefinitionReferenceGUIDToGUID |
UnityEditor.Compilation.CompilationPipeline.AssemblyDefinitionReferenceGUIDToGUID(System.String) |
GUIDToAssemblyDefinitionReferenceGUID |
UnityEditor.Compilation.CompilationPipeline.GUIDToAssemblyDefinitionReferenceGUID(System.String) |
GetAssemblies |
UnityEditor.Compilation.CompilationPipeline.GetAssemblies(UnityEditor.Compilation.AssembliesType) |
GetAssemblyDefinitionFilePathFromAssemblyName |
UnityEditor.Compilation.CompilationPipeline.GetAssemblyDefinitionFilePathFromAssemblyName(System.String) |
GetAssemblyDefinitionFilePathFromAssemblyReference |
UnityEditor.Compilation.CompilationPipeline.GetAssemblyDefinitionFilePathFromAssemblyReference(System.String) |
GetAssemblyDefinitionFilePathFromScriptPath |
UnityEditor.Compilation.CompilationPipeline.GetAssemblyDefinitionFilePathFromScriptPath(System.String) |
GetAssemblyDefinitionPlatforms |
UnityEditor.Compilation.CompilationPipeline.GetAssemblyDefinitionPlatforms |
GetAssemblyDefinitionReferenceType |
UnityEditor.Compilation.CompilationPipeline.GetAssemblyDefinitionReferenceType(System.String) |
GetAssemblyNameFromScriptPath |
UnityEditor.Compilation.CompilationPipeline.GetAssemblyNameFromScriptPath(System.String) |
GetAssemblyRootNamespaceFromScriptPath |
UnityEditor.Compilation.CompilationPipeline.GetAssemblyRootNamespaceFromScriptPath(System.String) |
GetDefinesFromAssemblyName |
UnityEditor.Compilation.CompilationPipeline.GetDefinesFromAssemblyName(System.String) |
GetPrecompiledAssemblyNames |
UnityEditor.Compilation.CompilationPipeline.GetPrecompiledAssemblyNames |
GetPrecompiledAssemblyPathFromAssemblyName |
UnityEditor.Compilation.CompilationPipeline.GetPrecompiledAssemblyPathFromAssemblyName(System.String) |
GetPrecompiledAssemblyPaths |
UnityEditor.Compilation.CompilationPipeline.GetPrecompiledAssemblyPaths(UnityEditor.Compilation.CompilationPipeline/PrecompiledAssemblySources) |
GetResponseFileDefinesFromAssemblyName |
UnityEditor.Compilation.CompilationPipeline.GetResponseFileDefinesFromAssemblyName(System.String) |
GetSystemAssemblyDirectories |
UnityEditor.Compilation.CompilationPipeline.GetSystemAssemblyDirectories(UnityEditor.ApiCompatibilityLevel) |
IsDefineConstraintsCompatible |
UnityEditor.Compilation.CompilationPipeline.IsDefineConstraintsCompatible(System.String[],System.String[]) |
ParseResponseFile |
UnityEditor.Compilation.CompilationPipeline.ParseResponseFile(System.String,System.String,System.String[]) |
PrecompiledAssemblySources |
UnityEditor.Compilation.CompilationPipeline.PrecompiledAssemblySources |
All |
UnityEditor.Compilation.CompilationPipeline.PrecompiledAssemblySources.All |
SystemAssembly |
UnityEditor.Compilation.CompilationPipeline.PrecompiledAssemblySources.SystemAssembly |
UnityAssembly |
UnityEditor.Compilation.CompilationPipeline.PrecompiledAssemblySources.UnityAssembly |
UnityEditor |
UnityEditor.Compilation.CompilationPipeline.PrecompiledAssemblySources.UnityEditor |
UnityEngine |
UnityEditor.Compilation.CompilationPipeline.PrecompiledAssemblySources.UnityEngine |
UserAssembly |
UnityEditor.Compilation.CompilationPipeline.PrecompiledAssemblySources.UserAssembly |
RequestScriptCompilation |
UnityEditor.Compilation.CompilationPipeline.RequestScriptCompilation |
RequestScriptCompilation |
UnityEditor.Compilation.CompilationPipeline.RequestScriptCompilation(UnityEditor.Compilation.RequestScriptCompilationOptions) |
assemblyCompilationFinished |
UnityEditor.Compilation.CompilationPipeline.assemblyCompilationFinished(System.Action`2<System.String,UnityEditor.Compilation.CompilerMessage[]>) |
assemblyCompilationStarted |
UnityEditor.Compilation.CompilationPipeline.assemblyCompilationStarted(System.Action`1<System.String>) |
codeOptimization |
UnityEditor.Compilation.CompilationPipeline.codeOptimization |
codeOptimizationChanged |
UnityEditor.Compilation.CompilationPipeline.codeOptimizationChanged(System.Action`1<UnityEditor.Compilation.CodeOptimization>) |
compilationFinished |
UnityEditor.Compilation.CompilationPipeline.compilationFinished(System.Action`1<System.Object>) |
compilationStarted |
UnityEditor.Compilation.CompilationPipeline.compilationStarted(System.Action`1<System.Object>) |
CompilerMessage |
UnityEditor.Compilation.CompilerMessage |
column |
UnityEditor.Compilation.CompilerMessage.column |
file |
UnityEditor.Compilation.CompilerMessage.file |
line |
UnityEditor.Compilation.CompilerMessage.line |
message |
UnityEditor.Compilation.CompilerMessage.message |
type |
UnityEditor.Compilation.CompilerMessage.type |
CompilerMessageType |
UnityEditor.Compilation.CompilerMessageType |
Error |
UnityEditor.Compilation.CompilerMessageType.Error |
Info |
UnityEditor.Compilation.CompilerMessageType.Info |
Warning |
UnityEditor.Compilation.CompilerMessageType.Warning |
PrecompiledAssemblyException |
UnityEditor.Compilation.PrecompiledAssemblyException |
ctor |
UnityEditor.Compilation.PrecompiledAssemblyException.#ctor(System.String,System.String[]) |
filePaths |
UnityEditor.Compilation.PrecompiledAssemblyException.filePaths |
ReferencesOptions |
UnityEditor.Compilation.ReferencesOptions |
None |
UnityEditor.Compilation.ReferencesOptions.None |
UseEngineModules |
UnityEditor.Compilation.ReferencesOptions.UseEngineModules |
RequestScriptCompilationOptions |
UnityEditor.Compilation.RequestScriptCompilationOptions |
CleanBuildCache |
UnityEditor.Compilation.RequestScriptCompilationOptions.CleanBuildCache |
None |
UnityEditor.Compilation.RequestScriptCompilationOptions.None |
ResponseFileData |
UnityEditor.Compilation.ResponseFileData |
Defines |
UnityEditor.Compilation.ResponseFileData.Defines |
Errors |
UnityEditor.Compilation.ResponseFileData.Errors |
FullPathReferences |
UnityEditor.Compilation.ResponseFileData.FullPathReferences |
OtherArguments |
UnityEditor.Compilation.ResponseFileData.OtherArguments |
Unsafe |
UnityEditor.Compilation.ResponseFileData.Unsafe |
ScriptCompilerOptions |
UnityEditor.Compilation.ScriptCompilerOptions |
ctor |
UnityEditor.Compilation.ScriptCompilerOptions.#ctor |
AdditionalCompilerArguments |
UnityEditor.Compilation.ScriptCompilerOptions.AdditionalCompilerArguments |
AllowUnsafeCode |
UnityEditor.Compilation.ScriptCompilerOptions.AllowUnsafeCode |
ApiCompatibilityLevel |
UnityEditor.Compilation.ScriptCompilerOptions.ApiCompatibilityLevel |
CodeOptimization |
UnityEditor.Compilation.ScriptCompilerOptions.CodeOptimization |
EmitReferenceAssembly |
UnityEditor.Compilation.ScriptCompilerOptions.EmitReferenceAssembly |
LanguageVersion |
UnityEditor.Compilation.ScriptCompilerOptions.LanguageVersion |
ResponseFiles |
UnityEditor.Compilation.ScriptCompilerOptions.ResponseFiles |
RoslynAnalyzerDllPaths |
UnityEditor.Compilation.ScriptCompilerOptions.RoslynAnalyzerDllPaths |
RoslynAnalyzerRulesetPath |
UnityEditor.Compilation.ScriptCompilerOptions.RoslynAnalyzerRulesetPath |
ComputeShaderImporter |
UnityEditor.ComputeShaderImporter |
preprocessorOverride |
UnityEditor.ComputeShaderImporter.preprocessorOverride |
CrashReportingSettings |
UnityEditor.CrashReporting.CrashReportingSettings |
captureEditorExceptions |
UnityEditor.CrashReporting.CrashReportingSettings.captureEditorExceptions |
enabled |
UnityEditor.CrashReporting.CrashReportingSettings.enabled |
logBufferSize |
UnityEditor.CrashReporting.CrashReportingSettings.logBufferSize |
CreateAssetObjectEventArgs |
UnityEditor.CreateAssetObjectEventArgs |
ctor |
UnityEditor.CreateAssetObjectEventArgs.#ctor(UnityEditor.GUID,System.Int32,UnityEngine.SceneManagement.Scene) |
guid |
UnityEditor.CreateAssetObjectEventArgs.guid |
instanceId |
UnityEditor.CreateAssetObjectEventArgs.instanceId |
scene |
UnityEditor.CreateAssetObjectEventArgs.scene |
CreateGameObjectHierarchyEventArgs |
UnityEditor.CreateGameObjectHierarchyEventArgs |
ctor |
UnityEditor.CreateGameObjectHierarchyEventArgs.#ctor(System.Int32,UnityEngine.SceneManagement.Scene) |
instanceId |
UnityEditor.CreateGameObjectHierarchyEventArgs.instanceId |
scene |
UnityEditor.CreateGameObjectHierarchyEventArgs.scene |
CustomEditor |
UnityEditor.CustomEditor |
ctor |
UnityEditor.CustomEditor.#ctor(System.Type) |
ctor |
UnityEditor.CustomEditor.#ctor(System.Type,System.Boolean) |
isFallback |
UnityEditor.CustomEditor.isFallback |
CustomEditorForRenderPipelineAttribute |
UnityEditor.CustomEditorForRenderPipelineAttribute |
ctor |
UnityEditor.CustomEditorForRenderPipelineAttribute.#ctor(System.Type,System.Type) |
ctor |
UnityEditor.CustomEditorForRenderPipelineAttribute.#ctor(System.Type,System.Type,System.Boolean) |
CustomPreviewAttribute |
UnityEditor.CustomPreviewAttribute |
ctor |
UnityEditor.CustomPreviewAttribute.#ctor(System.Type) |
CustomPropertyDrawer |
UnityEditor.CustomPropertyDrawer |
ctor |
UnityEditor.CustomPropertyDrawer.#ctor(System.Type) |
ctor |
UnityEditor.CustomPropertyDrawer.#ctor(System.Type,System.Boolean) |
D3D11FullscreenMode |
UnityEditor.D3D11FullscreenMode |
ExclusiveMode |
UnityEditor.D3D11FullscreenMode.ExclusiveMode |
FullscreenWindow |
UnityEditor.D3D11FullscreenMode.FullscreenWindow |
D3D9FullscreenMode |
UnityEditor.D3D9FullscreenMode |
ExclusiveMode |
UnityEditor.D3D9FullscreenMode.ExclusiveMode |
FullscreenWindow |
UnityEditor.D3D9FullscreenMode.FullscreenWindow |
DDSImporter |
UnityEditor.DDSImporter |
isReadable |
UnityEditor.DDSImporter.isReadable |
DecoratorDrawer |
UnityEditor.DecoratorDrawer |
CanCacheInspectorGUI |
UnityEditor.DecoratorDrawer.CanCacheInspectorGUI |
GetHeight |
UnityEditor.DecoratorDrawer.GetHeight |
OnGUI |
UnityEditor.DecoratorDrawer.OnGUI(UnityEngine.Rect) |
attribute |
UnityEditor.DecoratorDrawer.attribute |
DefaultAsset |
UnityEditor.DefaultAsset |
DefaultLightingExplorerExtension |
UnityEditor.DefaultLightingExplorerExtension |
ctor |
UnityEditor.DefaultLightingExplorerExtension.#ctor |
Get2DLightColumns |
UnityEditor.DefaultLightingExplorerExtension.Get2DLightColumns |
Get2DLights |
UnityEditor.DefaultLightingExplorerExtension.Get2DLights |
GetContentTabs |
UnityEditor.DefaultLightingExplorerExtension.GetContentTabs |
GetEmissives |
UnityEditor.DefaultLightingExplorerExtension.GetEmissives |
GetEmissivesColumns |
UnityEditor.DefaultLightingExplorerExtension.GetEmissivesColumns |
GetLightColumns |
UnityEditor.DefaultLightingExplorerExtension.GetLightColumns |
GetLightProbeColumns |
UnityEditor.DefaultLightingExplorerExtension.GetLightProbeColumns |
GetLightProbes |
UnityEditor.DefaultLightingExplorerExtension.GetLightProbes |
GetLights |
UnityEditor.DefaultLightingExplorerExtension.GetLights |
GetReflectionProbeColumns |
UnityEditor.DefaultLightingExplorerExtension.GetReflectionProbeColumns |
GetReflectionProbes |
UnityEditor.DefaultLightingExplorerExtension.GetReflectionProbes |
DestroyAssetObjectEventArgs |
UnityEditor.DestroyAssetObjectEventArgs |
ctor |
UnityEditor.DestroyAssetObjectEventArgs.#ctor(UnityEditor.GUID,System.Int32,UnityEngine.SceneManagement.Scene) |
guid |
UnityEditor.DestroyAssetObjectEventArgs.guid |
instanceId |
UnityEditor.DestroyAssetObjectEventArgs.instanceId |
scene |
UnityEditor.DestroyAssetObjectEventArgs.scene |
DestroyGameObjectHierarchyEventArgs |
UnityEditor.DestroyGameObjectHierarchyEventArgs |
ctor |
UnityEditor.DestroyGameObjectHierarchyEventArgs.#ctor(System.Int32,System.Int32,UnityEngine.SceneManagement.Scene) |
ctor |
UnityEditor.DestroyGameObjectHierarchyEventArgs.#ctor(System.Int32,UnityEngine.SceneManagement.Scene) |
instanceId |
UnityEditor.DestroyGameObjectHierarchyEventArgs.instanceId |
parentInstanceId |
UnityEditor.DestroyGameObjectHierarchyEventArgs.parentInstanceId |
scene |
UnityEditor.DestroyGameObjectHierarchyEventArgs.scene |
DeviceSimulator |
UnityEditor.DeviceSimulation.DeviceSimulator |
touchScreenInput |
UnityEditor.DeviceSimulation.DeviceSimulator.touchScreenInput(System.Action`1<UnityEditor.DeviceSimulation.TouchEvent>) |
DeviceSimulatorPlugin |
UnityEditor.DeviceSimulation.DeviceSimulatorPlugin |
OnCreate |
UnityEditor.DeviceSimulation.DeviceSimulatorPlugin.OnCreate |
OnCreateUI |
UnityEditor.DeviceSimulation.DeviceSimulatorPlugin.OnCreateUI |
OnDestroy |
UnityEditor.DeviceSimulation.DeviceSimulatorPlugin.OnDestroy |
deviceSimulator |
UnityEditor.DeviceSimulation.DeviceSimulatorPlugin.deviceSimulator |
title |
UnityEditor.DeviceSimulation.DeviceSimulatorPlugin.title |
TouchEvent |
UnityEditor.DeviceSimulation.TouchEvent |
phase |
UnityEditor.DeviceSimulation.TouchEvent.phase |
position |
UnityEditor.DeviceSimulation.TouchEvent.position |
touchId |
UnityEditor.DeviceSimulation.TouchEvent.touchId |
TouchPhase |
UnityEditor.DeviceSimulation.TouchPhase |
Began |
UnityEditor.DeviceSimulation.TouchPhase.Began |
Canceled |
UnityEditor.DeviceSimulation.TouchPhase.Canceled |
Ended |
UnityEditor.DeviceSimulation.TouchPhase.Ended |
Moved |
UnityEditor.DeviceSimulation.TouchPhase.Moved |
Stationary |
UnityEditor.DeviceSimulation.TouchPhase.Stationary |
DialogOptOutDecisionType |
UnityEditor.DialogOptOutDecisionType |
ForThisMachine |
UnityEditor.DialogOptOutDecisionType.ForThisMachine |
ForThisSession |
UnityEditor.DialogOptOutDecisionType.ForThisSession |
DragAndDrop |
UnityEditor.DragAndDrop |
AcceptDrag |
UnityEditor.DragAndDrop.AcceptDrag |
AddDropHandler |
UnityEditor.DragAndDrop.AddDropHandler(UnityEditor.DragAndDrop/HierarchyDropHandler) |
AddDropHandler |
UnityEditor.DragAndDrop.AddDropHandler(UnityEditor.DragAndDrop/InspectorDropHandler) |
AddDropHandler |
UnityEditor.DragAndDrop.AddDropHandler(UnityEditor.DragAndDrop/ProjectBrowserDropHandler) |
AddDropHandler |
UnityEditor.DragAndDrop.AddDropHandler(UnityEditor.DragAndDrop/SceneDropHandler) |
GetGenericData |
UnityEditor.DragAndDrop.GetGenericData(System.String) |
HasHandler |
UnityEditor.DragAndDrop.HasHandler(System.Int32,System.Delegate) |
HierarchyDropHandler |
UnityEditor.DragAndDrop.HierarchyDropHandler |
InspectorDropHandler |
UnityEditor.DragAndDrop.InspectorDropHandler |
PrepareStartDrag |
UnityEditor.DragAndDrop.PrepareStartDrag |
ProjectBrowserDropHandler |
UnityEditor.DragAndDrop.ProjectBrowserDropHandler |
RemoveDropHandler |
UnityEditor.DragAndDrop.RemoveDropHandler(UnityEditor.DragAndDrop/HierarchyDropHandler) |
RemoveDropHandler |
UnityEditor.DragAndDrop.RemoveDropHandler(UnityEditor.DragAndDrop/InspectorDropHandler) |
RemoveDropHandler |
UnityEditor.DragAndDrop.RemoveDropHandler(UnityEditor.DragAndDrop/ProjectBrowserDropHandler) |
RemoveDropHandler |
UnityEditor.DragAndDrop.RemoveDropHandler(UnityEditor.DragAndDrop/SceneDropHandler) |
SceneDropHandler |
UnityEditor.DragAndDrop.SceneDropHandler |
SetGenericData |
UnityEditor.DragAndDrop.SetGenericData(System.String,System.Object) |
StartDrag |
UnityEditor.DragAndDrop.StartDrag(System.String) |
activeControlID |
UnityEditor.DragAndDrop.activeControlID |
objectReferences |
UnityEditor.DragAndDrop.objectReferences |
paths |
UnityEditor.DragAndDrop.paths |
visualMode |
UnityEditor.DragAndDrop.visualMode |
DragAndDropVisualMode |
UnityEditor.DragAndDropVisualMode |
Copy |
UnityEditor.DragAndDropVisualMode.Copy |
Generic |
UnityEditor.DragAndDropVisualMode.Generic |
Link |
UnityEditor.DragAndDropVisualMode.Link |
Move |
UnityEditor.DragAndDropVisualMode.Move |
None |
UnityEditor.DragAndDropVisualMode.None |
Rejected |
UnityEditor.DragAndDropVisualMode.Rejected |
DragAndDropWindowTarget |
UnityEditor.DragAndDropWindowTarget |
hierarchy |
UnityEditor.DragAndDropWindowTarget.hierarchy |
inspector |
UnityEditor.DragAndDropWindowTarget.inspector |
projectBrowser |
UnityEditor.DragAndDropWindowTarget.projectBrowser |
sceneView |
UnityEditor.DragAndDropWindowTarget.sceneView |
DrawCameraMode |
UnityEditor.DrawCameraMode |
Albedo |
UnityEditor.DrawCameraMode.Albedo |
AlphaChannel |
UnityEditor.DrawCameraMode.AlphaChannel |
Baked |
UnityEditor.DrawCameraMode.Baked |
BakedAlbedo |
UnityEditor.DrawCameraMode.BakedAlbedo |
BakedCharting |
UnityEditor.DrawCameraMode.BakedCharting |
BakedDirectionality |
UnityEditor.DrawCameraMode.BakedDirectionality |
BakedEmissive |
UnityEditor.DrawCameraMode.BakedEmissive |
BakedIndices |
UnityEditor.DrawCameraMode.BakedIndices |
BakedLightmap |
UnityEditor.DrawCameraMode.BakedLightmap |
BakedLightmapCulling |
UnityEditor.DrawCameraMode.BakedLightmapCulling |
BakedTexelValidity |
UnityEditor.DrawCameraMode.BakedTexelValidity |
BakedUVOverlap |
UnityEditor.DrawCameraMode.BakedUVOverlap |
Charting |
UnityEditor.DrawCameraMode.Charting |
Clustering |
UnityEditor.DrawCameraMode.Clustering |
DeferredDiffuse |
UnityEditor.DrawCameraMode.DeferredDiffuse |
DeferredNormal |
UnityEditor.DrawCameraMode.DeferredNormal |
DeferredSmoothness |
UnityEditor.DrawCameraMode.DeferredSmoothness |
DeferredSpecular |
UnityEditor.DrawCameraMode.DeferredSpecular |
Directionality |
UnityEditor.DrawCameraMode.Directionality |
Emissive |
UnityEditor.DrawCameraMode.Emissive |
GIContributorsReceivers |
UnityEditor.DrawCameraMode.GIContributorsReceivers |
Irradiance |
UnityEditor.DrawCameraMode.Irradiance |
LightOverlap |
UnityEditor.DrawCameraMode.LightOverlap |
LitClustering |
UnityEditor.DrawCameraMode.LitClustering |
Mipmaps |
UnityEditor.DrawCameraMode.Mipmaps |
Normal |
UnityEditor.DrawCameraMode.Normal |
Overdraw |
UnityEditor.DrawCameraMode.Overdraw |
RealtimeAlbedo |
UnityEditor.DrawCameraMode.RealtimeAlbedo |
RealtimeCharting |
UnityEditor.DrawCameraMode.RealtimeCharting |
RealtimeDirectionality |
UnityEditor.DrawCameraMode.RealtimeDirectionality |
RealtimeEmissive |
UnityEditor.DrawCameraMode.RealtimeEmissive |
RealtimeIndirect |
UnityEditor.DrawCameraMode.RealtimeIndirect |
RenderPaths |
UnityEditor.DrawCameraMode.RenderPaths |
ShadowCascades |
UnityEditor.DrawCameraMode.ShadowCascades |
ShadowMasks |
UnityEditor.DrawCameraMode.ShadowMasks |
SpriteMask |
UnityEditor.DrawCameraMode.SpriteMask |
Systems |
UnityEditor.DrawCameraMode.Systems |
TextureStreaming |
UnityEditor.DrawCameraMode.TextureStreaming |
Textured |
UnityEditor.DrawCameraMode.Textured |
TexturedWire |
UnityEditor.DrawCameraMode.TexturedWire |
UserDefined |
UnityEditor.DrawCameraMode.UserDefined |
ValidateAlbedo |
UnityEditor.DrawCameraMode.ValidateAlbedo |
ValidateMetalSpecular |
UnityEditor.DrawCameraMode.ValidateMetalSpecular |
Wireframe |
UnityEditor.DrawCameraMode.Wireframe |
DrawGizmo |
UnityEditor.DrawGizmo |
ctor |
UnityEditor.DrawGizmo.#ctor(UnityEditor.GizmoType) |
ctor |
UnityEditor.DrawGizmo.#ctor(UnityEditor.GizmoType,System.Type) |
Editor |
UnityEditor.Editor |
CreateCachedEditor |
UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object,System.Type,UnityEditor.Editor&) |
CreateCachedEditor |
UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object,System.Type,UnityEditor.Editor@) |
CreateCachedEditor |
UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object[],System.Type,UnityEditor.Editor&) |
CreateCachedEditor |
UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object[],System.Type,UnityEditor.Editor@) |
CreateCachedEditorWithContext |
UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object,UnityEngine.Object,System.Type,UnityEditor.Editor&) |
CreateCachedEditorWithContext |
UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object,UnityEngine.Object,System.Type,UnityEditor.Editor@) |
CreateCachedEditorWithContext |
UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object[],UnityEngine.Object,System.Type,UnityEditor.Editor&) |
CreateCachedEditorWithContext |
UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object[],UnityEngine.Object,System.Type,UnityEditor.Editor@) |
CreateEditor |
UnityEditor.Editor.CreateEditor(UnityEngine.Object) |
CreateEditor |
UnityEditor.Editor.CreateEditor(UnityEngine.Object,System.Type) |
CreateEditor |
UnityEditor.Editor.CreateEditor(UnityEngine.Object[]) |
CreateEditor |
UnityEditor.Editor.CreateEditor(UnityEngine.Object[],System.Type) |
CreateCachedEditorWithContext |
UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[],UnityEngine.Object) |
CreateEditorWithContext |
UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[],UnityEngine.Object,System.Type) |
CreateInspectorGUI |
UnityEditor.Editor.CreateInspectorGUI |
DrawDefaultInspector |
UnityEditor.Editor.DrawDefaultInspector |
DrawFoldoutInspector |
UnityEditor.Editor.DrawFoldoutInspector(UnityEngine.Object,UnityEditor.Editor&) |
DrawFoldoutInspector |
UnityEditor.Editor.DrawFoldoutInspector(UnityEngine.Object,UnityEditor.Editor@) |
DrawHeader |
UnityEditor.Editor.DrawHeader |
DrawPreview |
UnityEditor.Editor.DrawPreview(UnityEngine.Rect) |
DrawPropertiesExcluding |
UnityEditor.Editor.DrawPropertiesExcluding(UnityEditor.SerializedObject,System.String[]) |
GetInfoString |
UnityEditor.Editor.GetInfoString |
GetPreviewTitle |
UnityEditor.Editor.GetPreviewTitle |
HasPreviewGUI |
UnityEditor.Editor.HasPreviewGUI |
Initialize |
UnityEditor.Editor.Initialize(UnityEngine.Object[]) |
OnHeaderGUI |
UnityEditor.Editor.OnHeaderGUI |
OnInspectorGUI |
UnityEditor.Editor.OnInspectorGUI |
OnInteractivePreviewGUI |
UnityEditor.Editor.OnInteractivePreviewGUI(UnityEngine.Rect,UnityEngine.GUIStyle) |
OnPreviewGUI |
UnityEditor.Editor.OnPreviewGUI(UnityEngine.Rect,UnityEngine.GUIStyle) |
OnPreviewSettings |
UnityEditor.Editor.OnPreviewSettings |
ReloadPreviewInstances |
UnityEditor.Editor.ReloadPreviewInstances |
RenderStaticPreview |
UnityEditor.Editor.RenderStaticPreview(System.String,UnityEngine.Object[],System.Int32,System.Int32) |
Repaint |
UnityEditor.Editor.Repaint |
RequiresConstantRepaint |
UnityEditor.Editor.RequiresConstantRepaint |
ResetTarget |
UnityEditor.Editor.ResetTarget |
ShouldHideOpenButton |
UnityEditor.Editor.ShouldHideOpenButton |
UseDefaultMargins |
UnityEditor.Editor.UseDefaultMargins |
finishedDefaultHeaderGUI |
UnityEditor.Editor.finishedDefaultHeaderGUI |
finishedDefaultHeaderGUI |
UnityEditor.Editor.finishedDefaultHeaderGUI(System.Action`1<UnityEditor.Editor>) |
serializedObject |
UnityEditor.Editor.serializedObject |
target |
UnityEditor.Editor.target |
targets |
UnityEditor.Editor.targets |
EditorAnalytics |
UnityEditor.EditorAnalytics |
RegisterEventWithLimit |
UnityEditor.EditorAnalytics.RegisterEventWithLimit(System.String,System.Int32,System.Int32,System.String) |
RegisterEventWithLimit |
UnityEditor.EditorAnalytics.RegisterEventWithLimit(System.String,System.Int32,System.Int32,System.String,System.Int32) |
SendEventWithLimit |
UnityEditor.EditorAnalytics.SendEventWithLimit(System.String,System.Object) |
SendEventWithLimit |
UnityEditor.EditorAnalytics.SendEventWithLimit(System.String,System.Object,System.Int32) |
SetEventWithLimitEndPoint |
UnityEditor.EditorAnalytics.SetEventWithLimitEndPoint(System.String,System.String,System.Int32) |
SetEventWithLimitPriority |
UnityEditor.EditorAnalytics.SetEventWithLimitPriority(System.String,UnityEngine.Analytics.AnalyticsEventPriority,System.Int32) |
enabled |
UnityEditor.EditorAnalytics.enabled |
EditorAnalyticsSessionInfo |
UnityEditor.EditorAnalyticsSessionInfo |
activeElapsedTime |
UnityEditor.EditorAnalyticsSessionInfo.activeElapsedTime |
elapsedTime |
UnityEditor.EditorAnalyticsSessionInfo.elapsedTime |
focusedElapsedTime |
UnityEditor.EditorAnalyticsSessionInfo.focusedElapsedTime |
id |
UnityEditor.EditorAnalyticsSessionInfo.id |
playbackElapsedTime |
UnityEditor.EditorAnalyticsSessionInfo.playbackElapsedTime |
sessionCount |
UnityEditor.EditorAnalyticsSessionInfo.sessionCount |
userId |
UnityEditor.EditorAnalyticsSessionInfo.userId |
EditorApplication |
UnityEditor.EditorApplication |
Beep |
UnityEditor.EditorApplication.Beep |
CallbackFunction |
UnityEditor.EditorApplication.CallbackFunction |
DirtyHierarchyWindowSorting |
UnityEditor.EditorApplication.DirtyHierarchyWindowSorting |
EnterPlaymode |
UnityEditor.EditorApplication.EnterPlaymode |
ExecuteMenuItem |
UnityEditor.EditorApplication.ExecuteMenuItem(System.String) |
Exit |
UnityEditor.EditorApplication.Exit(System.Int32) |
ExitPlaymode |
UnityEditor.EditorApplication.ExitPlaymode |
HierarchyWindowItemCallback |
UnityEditor.EditorApplication.HierarchyWindowItemCallback |
LoadLevelAdditiveAsyncInPlayMode |
UnityEditor.EditorApplication.LoadLevelAdditiveAsyncInPlayMode(System.String) |
LoadLevelAdditiveInPlayMode |
UnityEditor.EditorApplication.LoadLevelAdditiveInPlayMode(System.String) |
LoadLevelAsyncInPlayMode |
UnityEditor.EditorApplication.LoadLevelAsyncInPlayMode(System.String) |
LoadLevelInPlayMode |
UnityEditor.EditorApplication.LoadLevelInPlayMode(System.String) |
LockReloadAssemblies |
UnityEditor.EditorApplication.LockReloadAssemblies |
MarkSceneDirty |
UnityEditor.EditorApplication.MarkSceneDirty |
NewEmptyScene |
UnityEditor.EditorApplication.NewEmptyScene |
NewScene |
UnityEditor.EditorApplication.NewScene |
OpenProject |
UnityEditor.EditorApplication.OpenProject(System.String,System.String[]) |
OpenScene |
UnityEditor.EditorApplication.OpenScene(System.String) |
OpenSceneAdditive |
UnityEditor.EditorApplication.OpenSceneAdditive(System.String) |
ProjectWindowItemCallback |
UnityEditor.EditorApplication.ProjectWindowItemCallback |
QueuePlayerLoopUpdate |
UnityEditor.EditorApplication.QueuePlayerLoopUpdate |
RepaintHierarchyWindow |
UnityEditor.EditorApplication.RepaintHierarchyWindow |
RepaintProjectWindow |
UnityEditor.EditorApplication.RepaintProjectWindow |
SaveAssets |
UnityEditor.EditorApplication.SaveAssets |
SaveCurrentSceneIfUserWantsTo |
UnityEditor.EditorApplication.SaveCurrentSceneIfUserWantsTo |
SaveScene |
UnityEditor.EditorApplication.SaveScene |
SaveScene |
UnityEditor.EditorApplication.SaveScene(System.String) |
SaveScene |
UnityEditor.EditorApplication.SaveScene(System.String,System.Boolean) |
SerializedPropertyCallbackFunction |
UnityEditor.EditorApplication.SerializedPropertyCallbackFunction |
SetTemporaryProjectKeepPath |
UnityEditor.EditorApplication.SetTemporaryProjectKeepPath(System.String) |
Step |
UnityEditor.EditorApplication.Step |
UnlockReloadAssemblies |
UnityEditor.EditorApplication.UnlockReloadAssemblies |
applicationContentsPath |
UnityEditor.EditorApplication.applicationContentsPath |
applicationPath |
UnityEditor.EditorApplication.applicationPath |
contextualPropertyMenu |
UnityEditor.EditorApplication.contextualPropertyMenu |
currentScene |
UnityEditor.EditorApplication.currentScene |
delayCall |
UnityEditor.EditorApplication.delayCall |
hierarchyChanged |
UnityEditor.EditorApplication.hierarchyChanged(System.Action) |
hierarchyWindowChanged |
UnityEditor.EditorApplication.hierarchyWindowChanged |
hierarchyWindowItemOnGUI |
UnityEditor.EditorApplication.hierarchyWindowItemOnGUI |
isCompiling |
UnityEditor.EditorApplication.isCompiling |
isPaused |
UnityEditor.EditorApplication.isPaused |
isPlaying |
UnityEditor.EditorApplication.isPlaying |
isPlayingOrWillChangePlaymode |
UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode |
isRemoteConnected |
UnityEditor.EditorApplication.isRemoteConnected |
isSceneDirty |
UnityEditor.EditorApplication.isSceneDirty |
isTemporaryProject |
UnityEditor.EditorApplication.isTemporaryProject |
isUpdating |
UnityEditor.EditorApplication.isUpdating |
modifierKeysChanged |
UnityEditor.EditorApplication.modifierKeysChanged |
pauseStateChanged |
UnityEditor.EditorApplication.pauseStateChanged(System.Action`1<UnityEditor.PauseState>) |
playModeStateChanged |
UnityEditor.EditorApplication.playModeStateChanged(System.Action`1<UnityEditor.PlayModeStateChange>) |
projectChanged |
UnityEditor.EditorApplication.projectChanged(System.Action) |
projectWindowChanged |
UnityEditor.EditorApplication.projectWindowChanged |
projectWindowItemOnGUI |
UnityEditor.EditorApplication.projectWindowItemOnGUI |
quitting |
UnityEditor.EditorApplication.quitting(System.Action) |
scriptingRuntimeVersion |
UnityEditor.EditorApplication.scriptingRuntimeVersion |
searchChanged |
UnityEditor.EditorApplication.searchChanged |
timeSinceStartup |
UnityEditor.EditorApplication.timeSinceStartup |
update |
UnityEditor.EditorApplication.update |
wantsToQuit |
UnityEditor.EditorApplication.wantsToQuit(System.Func`1<System.Boolean>) |
EditorBuildSettings |
UnityEditor.EditorBuildSettings |
AddConfigObject |
UnityEditor.EditorBuildSettings.AddConfigObject(System.String,UnityEngine.Object,System.Boolean) |
GetConfigObjectNames |
UnityEditor.EditorBuildSettings.GetConfigObjectNames |
RemoveConfigObject |
UnityEditor.EditorBuildSettings.RemoveConfigObject(System.String) |
TryGetConfigObject |
UnityEditor.EditorBuildSettings.TryGetConfigObject(System.String,T&) |
sceneListChanged |
UnityEditor.EditorBuildSettings.sceneListChanged(System.Action) |
scenes |
UnityEditor.EditorBuildSettings.scenes |
EditorBuildSettingsScene |
UnityEditor.EditorBuildSettingsScene |
enabled |
UnityEditor.EditorBuildSettingsScene.enabled |
path |
UnityEditor.EditorBuildSettingsScene.path |
EditorCurveBinding |
UnityEditor.EditorCurveBinding |
DiscreteCurve |
UnityEditor.EditorCurveBinding.DiscreteCurve(System.String,System.Type,System.String) |
FloatCurve |
UnityEditor.EditorCurveBinding.FloatCurve(System.String,System.Type,System.String) |
PPtrCurve |
UnityEditor.EditorCurveBinding.PPtrCurve(System.String,System.Type,System.String) |
path |
UnityEditor.EditorCurveBinding.path |
propertyName |
UnityEditor.EditorCurveBinding.propertyName |
type |
UnityEditor.EditorCurveBinding.type |
EditorGUI |
UnityEditor.EditorGUI |
BeginChangeCheck |
UnityEditor.EditorGUI.BeginChangeCheck |
BeginDisabledGroup |
UnityEditor.EditorGUI.BeginDisabledGroup(System.Boolean) |
BeginFoldoutHeaderGroup |
UnityEditor.EditorGUI.BeginFoldoutHeaderGroup(UnityEngine.Rect,System.Boolean,System.String,UnityEngine.GUIStyle,System.Action`1<UnityEngine.Rect>,UnityEngine.GUIStyle) |
BeginFoldoutHeaderGroup |
UnityEditor.EditorGUI.BeginFoldoutHeaderGroup(UnityEngine.Rect,System.Boolean,UnityEngine.GUIContent,UnityEngine.GUIStyle,System.Action`1<UnityEngine.Rect>,UnityEngine.GUIStyle) |
BeginProperty |
UnityEditor.EditorGUI.BeginProperty(UnityEngine.Rect,UnityEngine.GUIContent,UnityEditor.SerializedProperty) |
BoundsField |
UnityEditor.EditorGUI.BoundsField(UnityEngine.Rect,UnityEngine.Bounds) |
BoundsField |
UnityEditor.EditorGUI.BoundsField(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.Bounds) |
BoundsIntField |
UnityEditor.EditorGUI.BoundsIntField(UnityEngine.Rect,System.String,UnityEngine.BoundsInt) |
BoundsIntField |
UnityEditor.EditorGUI.BoundsIntField(UnityEngine.Rect,UnityEngine.BoundsInt) |
BoundsIntField |
UnityEditor.EditorGUI.BoundsIntField(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.BoundsInt) |
CanCacheInspectorGUI |
UnityEditor.EditorGUI.CanCacheInspectorGUI(UnityEditor.SerializedProperty) |
ChangeCheckScope |
UnityEditor.EditorGUI.ChangeCheckScope |
ctor |
UnityEditor.EditorGUI.ChangeCheckScope.#ctor |
changed |
UnityEditor.EditorGUI.ChangeCheckScope.changed |
ColorField |
UnityEditor.EditorGUI.ColorField(UnityEngine.Rect,System.String,UnityEngine.Color) |
ColorField |
UnityEditor.EditorGUI.ColorField(UnityEngine.Rect,UnityEngine.Color) |
ColorField |
UnityEditor.EditorGUI.ColorField(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.Color) |
ColorField |
UnityEditor.EditorGUI.ColorField(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.Color,System.Boolean,System.Boolean,System.Boolean) |
ColorField |
UnityEditor.EditorGUI.ColorField(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.Color,System.Boolean,System.Boolean,System.Boolean,UnityEditor.ColorPickerHDRConfig) |
CurveField |
UnityEditor.EditorGUI.CurveField(UnityEngine.Rect,System.String,UnityEngine.AnimationCurve) |
CurveField |
UnityEditor.EditorGUI.CurveField(UnityEngine.Rect,System.String,UnityEngine.AnimationCurve,UnityEngine.Color,UnityEngine.Rect) |
CurveField |
UnityEditor.EditorGUI.CurveField(UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.Color,UnityEngine.Rect) |
CurveField |
UnityEditor.EditorGUI.CurveField(UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.Color,UnityEngine.Rect,UnityEngine.GUIContent) |
CurveField |
UnityEditor.EditorGUI.CurveField(UnityEngine.Rect,UnityEngine.AnimationCurve) |
CurveField |
UnityEditor.EditorGUI.CurveField(UnityEngine.Rect,UnityEngine.AnimationCurve,UnityEngine.Color,UnityEngine.Rect) |
CurveField |
UnityEditor.EditorGUI.CurveField(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.AnimationCurve) |
CurveField |
UnityEditor.EditorGUI.CurveField(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.AnimationCurve,UnityEngine.Color,UnityEngine.Rect) |
DelayedDoubleField |
UnityEditor.EditorGUI.DelayedDoubleField |
DelayedDoubleField |
UnityEditor.EditorGUI.DelayedDoubleField(UnityEngine.Rect,System.Double,UnityEngine.GUIStyle) |
DelayedDoubleField |
UnityEditor.EditorGUI.DelayedDoubleField(UnityEngine.Rect,System.String,System.Double,UnityEngine.GUIStyle) |
DelayedDoubleField |
UnityEditor.EditorGUI.DelayedDoubleField(UnityEngine.Rect,UnityEngine.GUIContent,System.Double,UnityEngine.GUIStyle) |
DelayedFloatField |
UnityEditor.EditorGUI.DelayedFloatField(UnityEngine.Rect,System.Single,UnityEngine.GUIStyle) |
DelayedFloatField |
UnityEditor.EditorGUI.DelayedFloatField(UnityEngine.Rect,System.String,System.Single,UnityEngine.GUIStyle) |
DelayedFloatField |
UnityEditor.EditorGUI.DelayedFloatField(UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.GUIContent) |
DelayedFloatField |
UnityEditor.EditorGUI.DelayedFloatField(UnityEngine.Rect,UnityEngine.GUIContent,System.Single,UnityEngine.GUIStyle) |
DelayedIntField |
UnityEditor.EditorGUI.DelayedIntField(UnityEngine.Rect,System.Int32,UnityEngine.GUIStyle) |
DelayedIntField |
UnityEditor.EditorGUI.DelayedIntField(UnityEngine.Rect,System.String,System.Int32,UnityEngine.GUIStyle) |
DelayedIntField |
UnityEditor.EditorGUI.DelayedIntField(UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.GUIContent) |
DelayedIntField |
UnityEditor.EditorGUI.DelayedIntField(UnityEngine.Rect,UnityEngine.GUIContent,System.Int32,UnityEngine.GUIStyle) |
DelayedTextField |
UnityEditor.EditorGUI.DelayedTextField(UnityEngine.Rect,System.String,System.String,UnityEngine.GUIStyle) |
DelayedTextField |
UnityEditor.EditorGUI.DelayedTextField(UnityEngine.Rect,System.String,UnityEngine.GUIStyle) |
DelayedTextField |
UnityEditor.EditorGUI.DelayedTextField(UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.GUIContent) |
DelayedTextField |
UnityEditor.EditorGUI.DelayedTextField(UnityEngine.Rect,UnityEngine.GUIContent,System.String,UnityEngine.GUIStyle) |
DisabledGroupScope |
UnityEditor.EditorGUI.DisabledGroupScope |
ctor |
UnityEditor.EditorGUI.DisabledGroupScope.#ctor(System.Boolean) |
DisabledScope |
UnityEditor.EditorGUI.DisabledScope |
ctor |
UnityEditor.EditorGUI.DisabledScope.#ctor(System.Boolean) |
DoubleField |
UnityEditor.EditorGUI.DoubleField(UnityEngine.Rect,System.Double,UnityEngine.GUIStyle) |
DoubleField |
UnityEditor.EditorGUI.DoubleField(UnityEngine.Rect,System.String,System.Double,UnityEngine.GUIStyle) |
DoubleField |
UnityEditor.EditorGUI.DoubleField(UnityEngine.Rect,UnityEngine.GUIContent,System.Double,UnityEngine.GUIStyle) |
DrawPreviewTexture |
UnityEditor.EditorGUI.DrawPreviewTexture(UnityEngine.Rect,UnityEngine.Texture) |
DrawPreviewTexture |
UnityEditor.EditorGUI.DrawPreviewTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.Material) |
DrawPreviewTexture |
UnityEditor.EditorGUI.DrawPreviewTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.Material,UnityEngine.ScaleMode) |
DrawPreviewTexture |
UnityEditor.EditorGUI.DrawPreviewTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.Material,UnityEngine.ScaleMode,System.Single) |
DrawPreviewTexture |
UnityEditor.EditorGUI.DrawPreviewTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.Material,UnityEngine.ScaleMode,System.Single,System.Single) |
DrawPreviewTexture |
UnityEditor.EditorGUI.DrawPreviewTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.Material,UnityEngine.ScaleMode,System.Single,System.Single,UnityEngine.Rendering.ColorWriteMask) |
DrawPreviewTexture |
UnityEditor.EditorGUI.DrawPreviewTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.Material,UnityEngine.ScaleMode,System.Single,System.Single,UnityEngine.Rendering.ColorWriteMask,System.Single) |
DrawRect |
UnityEditor.EditorGUI.DrawRect(UnityEngine.Rect,UnityEngine.Color) |
DrawTextureAlpha |
UnityEditor.EditorGUI.DrawTextureAlpha(UnityEngine.Rect,UnityEngine.Texture) |
DrawTextureAlpha |
UnityEditor.EditorGUI.DrawTextureAlpha(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.ScaleMode) |
DrawTextureAlpha |
UnityEditor.EditorGUI.DrawTextureAlpha(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.ScaleMode,System.Single) |
DrawTextureAlpha |
UnityEditor.EditorGUI.DrawTextureAlpha(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.ScaleMode,System.Single,System.Single) |
DropShadowLabel |
UnityEditor.EditorGUI.DropShadowLabel(UnityEngine.Rect,System.String) |
DropShadowLabel |
UnityEditor.EditorGUI.DropShadowLabel(UnityEngine.Rect,System.String,UnityEngine.GUIStyle) |
DropShadowLabel |
UnityEditor.EditorGUI.DropShadowLabel(UnityEngine.Rect,UnityEngine.GUIContent) |
DropShadowLabel |
UnityEditor.EditorGUI.DropShadowLabel(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIStyle) |
DropdownButton |
UnityEditor.EditorGUI.DropdownButton(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.FocusType) |
DropdownButton |
UnityEditor.EditorGUI.DropdownButton(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.FocusType,UnityEngine.GUIStyle) |
EndChangeCheck |
UnityEditor.EditorGUI.EndChangeCheck |
EndDisabledGroup |
UnityEditor.EditorGUI.EndDisabledGroup |
EndFoldoutHeaderGroup |
UnityEditor.EditorGUI.EndFoldoutHeaderGroup |
EndProperty |
UnityEditor.EditorGUI.EndProperty |
EnumFlagsField |
UnityEditor.EditorGUI.EnumFlagsField(UnityEngine.Rect,System.Enum) |
EnumFlagsField |
UnityEditor.EditorGUI.EnumFlagsField(UnityEngine.Rect,System.Enum,UnityEngine.GUIStyle) |
EnumFlagsField |
UnityEditor.EditorGUI.EnumFlagsField(UnityEngine.Rect,System.String,System.Enum) |
EnumFlagsField |
UnityEditor.EditorGUI.EnumFlagsField(UnityEngine.Rect,System.String,System.Enum,UnityEngine.GUIStyle) |
EnumFlagsField |
UnityEditor.EditorGUI.EnumFlagsField(UnityEngine.Rect,UnityEngine.GUIContent,System.Enum) |
EnumFlagsField |
UnityEditor.EditorGUI.EnumFlagsField(UnityEngine.Rect,UnityEngine.GUIContent,System.Enum,System.Boolean,UnityEngine.GUIStyle) |
EnumFlagsField |
UnityEditor.EditorGUI.EnumFlagsField(UnityEngine.Rect,UnityEngine.GUIContent,System.Enum,UnityEngine.GUIStyle) |
EnumMaskField |
UnityEditor.EditorGUI.EnumMaskField(UnityEngine.Rect,System.Enum) |
EnumMaskField |
UnityEditor.EditorGUI.EnumMaskField(UnityEngine.Rect,System.Enum,UnityEngine.GUIStyle) |
EnumMaskField |
UnityEditor.EditorGUI.EnumMaskField(UnityEngine.Rect,System.String,System.Enum) |
EnumMaskField |
UnityEditor.EditorGUI.EnumMaskField(UnityEngine.Rect,System.String,System.Enum,UnityEngine.GUIStyle) |
EnumMaskField |
UnityEditor.EditorGUI.EnumMaskField(UnityEngine.Rect,UnityEngine.GUIContent,System.Enum) |
EnumMaskField |
UnityEditor.EditorGUI.EnumMaskField(UnityEngine.Rect,UnityEngine.GUIContent,System.Enum,UnityEngine.GUIStyle) |
EnumMaskPopup |
UnityEditor.EditorGUI.EnumMaskPopup(UnityEngine.Rect,System.String,System.Enum) |
EnumMaskPopup |
UnityEditor.EditorGUI.EnumMaskPopup(UnityEngine.Rect,System.String,System.Enum,UnityEngine.GUIStyle) |
EnumMaskPopup |
UnityEditor.EditorGUI.EnumMaskPopup(UnityEngine.Rect,UnityEngine.GUIContent,System.Enum) |
EnumMaskPopup |
UnityEditor.EditorGUI.EnumMaskPopup(UnityEngine.Rect,UnityEngine.GUIContent,System.Enum,UnityEngine.GUIStyle) |
EnumPopup |
UnityEditor.EditorGUI.EnumPopup(UnityEngine.Rect,System.Enum) |
EnumPopup |
UnityEditor.EditorGUI.EnumPopup(UnityEngine.Rect,System.Enum,UnityEngine.GUIStyle) |
EnumPopup |
UnityEditor.EditorGUI.EnumPopup(UnityEngine.Rect,System.String,System.Enum) |
EnumPopup |
UnityEditor.EditorGUI.EnumPopup(UnityEngine.Rect,System.String,System.Enum,UnityEngine.GUIStyle) |
EnumPopup |
UnityEditor.EditorGUI.EnumPopup(UnityEngine.Rect,UnityEngine.GUIContent,System.Enum) |
EnumPopup |
UnityEditor.EditorGUI.EnumPopup(UnityEngine.Rect,UnityEngine.GUIContent,System.Enum,System.Func`2<System.Enum,System.Boolean>,System.Boolean,UnityEngine.GUIStyle) |
EnumPopup |
UnityEditor.EditorGUI.EnumPopup(UnityEngine.Rect,UnityEngine.GUIContent,System.Enum,UnityEngine.GUIStyle) |
FloatField |
UnityEditor.EditorGUI.FloatField(UnityEngine.Rect,System.Single,UnityEngine.GUIStyle) |
FloatField |
UnityEditor.EditorGUI.FloatField(UnityEngine.Rect,System.String,System.Single,UnityEngine.GUIStyle) |
FloatField |
UnityEditor.EditorGUI.FloatField(UnityEngine.Rect,UnityEngine.GUIContent,System.Single,UnityEngine.GUIStyle) |
FocusTextInControl |
UnityEditor.EditorGUI.FocusTextInControl(System.String) |
Foldout |
UnityEditor.EditorGUI.Foldout(UnityEngine.Rect,System.Boolean,System.String) |
Foldout |
UnityEditor.EditorGUI.Foldout(UnityEngine.Rect,System.Boolean,System.String,System.Boolean) |
Foldout |
UnityEditor.EditorGUI.Foldout(UnityEngine.Rect,System.Boolean,System.String,System.Boolean,UnityEngine.GUIStyle) |
Foldout |
UnityEditor.EditorGUI.Foldout(UnityEngine.Rect,System.Boolean,System.String,UnityEngine.GUIStyle) |
Foldout |
UnityEditor.EditorGUI.Foldout(UnityEngine.Rect,System.Boolean,UnityEngine.GUIContent) |
Foldout |
UnityEditor.EditorGUI.Foldout(UnityEngine.Rect,System.Boolean,UnityEngine.GUIContent,System.Boolean) |
Foldout |
UnityEditor.EditorGUI.Foldout(UnityEngine.Rect,System.Boolean,UnityEngine.GUIContent,System.Boolean,UnityEngine.GUIStyle) |
Foldout |
UnityEditor.EditorGUI.Foldout(UnityEngine.Rect,System.Boolean,UnityEngine.GUIContent,UnityEngine.GUIStyle) |
GetPropertyHeight |
UnityEditor.EditorGUI.GetPropertyHeight(UnityEditor.SerializedProperty) |
GetPropertyHeight |
UnityEditor.EditorGUI.GetPropertyHeight(UnityEditor.SerializedProperty,System.Boolean) |
GetPropertyHeight |
UnityEditor.EditorGUI.GetPropertyHeight(UnityEditor.SerializedProperty,UnityEngine.GUIContent) |
GetPropertyHeight |
UnityEditor.EditorGUI.GetPropertyHeight(UnityEditor.SerializedProperty,UnityEngine.GUIContent,System.Boolean) |
GetPropertyHeight |
UnityEditor.EditorGUI.GetPropertyHeight(UnityEditor.SerializedPropertyType,UnityEngine.GUIContent) |
GradientField |
UnityEditor.EditorGUI.GradientField(UnityEngine.Rect,System.String,UnityEngine.Gradient) |
GradientField |
UnityEditor.EditorGUI.GradientField(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.Gradient) |
GradientField |
UnityEditor.EditorGUI.GradientField(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.Gradient,System.Boolean) |
GradientField |
UnityEditor.EditorGUI.GradientField(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.Gradient,System.Boolean,UnityEngine.ColorSpace) |
GradientField |
UnityEditor.EditorGUI.GradientField(UnityEngine.Rect,UnityEngine.Gradient) |
HandlePrefixLabel |
UnityEditor.EditorGUI.HandlePrefixLabel(UnityEngine.Rect,UnityEngine.Rect,UnityEngine.GUIContent) |
HandlePrefixLabel |
UnityEditor.EditorGUI.HandlePrefixLabel(UnityEngine.Rect,UnityEngine.Rect,UnityEngine.GUIContent,System.Int32) |
HandlePrefixLabel |
UnityEditor.EditorGUI.HandlePrefixLabel(UnityEngine.Rect,UnityEngine.Rect,UnityEngine.GUIContent,System.Int32,UnityEngine.GUIStyle) |
HelpBox |
UnityEditor.EditorGUI.HelpBox(UnityEngine.Rect,System.String,UnityEditor.MessageType) |
IndentLevelScope |
UnityEditor.EditorGUI.IndentLevelScope |
ctor |
UnityEditor.EditorGUI.IndentLevelScope.#ctor |
ctor |
UnityEditor.EditorGUI.IndentLevelScope.#ctor(System.Int32) |
InspectorTitlebar |
UnityEditor.EditorGUI.InspectorTitlebar |
InspectorTitlebar |
UnityEditor.EditorGUI.InspectorTitlebar |
InspectorTitlebar |
UnityEditor.EditorGUI.InspectorTitlebar(UnityEngine.Rect,System.Boolean,UnityEngine.Object,System.Boolean) |
InspectorTitlebar |
UnityEditor.EditorGUI.InspectorTitlebar(UnityEngine.Rect,System.Boolean,UnityEngine.Object[],System.Boolean) |
IntField |
UnityEditor.EditorGUI.IntField(UnityEngine.Rect,System.Int32) |
IntField |
UnityEditor.EditorGUI.IntField(UnityEngine.Rect,System.Int32,UnityEngine.GUIStyle) |
IntField |
UnityEditor.EditorGUI.IntField(UnityEngine.Rect,System.String,System.Int32) |
IntField |
UnityEditor.EditorGUI.IntField(UnityEngine.Rect,System.String,System.Int32,UnityEngine.GUIStyle) |
IntField |
UnityEditor.EditorGUI.IntField(UnityEngine.Rect,UnityEngine.GUIContent,System.Int32) |
IntField |
UnityEditor.EditorGUI.IntField(UnityEngine.Rect,UnityEngine.GUIContent,System.Int32,UnityEngine.GUIStyle) |
IntPopup |
UnityEditor.EditorGUI.IntPopup(UnityEngine.Rect,System.Int32,System.String[],System.Int32[]) |
IntPopup |
UnityEditor.EditorGUI.IntPopup(UnityEngine.Rect,System.Int32,System.String[],System.Int32[],UnityEngine.GUIStyle) |
IntPopup |
UnityEditor.EditorGUI.IntPopup(UnityEngine.Rect,System.Int32,UnityEngine.GUIContent[],System.Int32[]) |
IntPopup |
UnityEditor.EditorGUI.IntPopup(UnityEngine.Rect,System.Int32,UnityEngine.GUIContent[],System.Int32[],UnityEngine.GUIStyle) |
IntPopup |
UnityEditor.EditorGUI.IntPopup(UnityEngine.Rect,System.String,System.Int32,System.String[],System.Int32[]) |
IntPopup |
UnityEditor.EditorGUI.IntPopup(UnityEngine.Rect,System.String,System.Int32,System.String[],System.Int32[],UnityEngine.GUIStyle) |
IntPopup |
UnityEditor.EditorGUI.IntPopup(UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.GUIContent[],System.Int32[]) |
IntPopup |
UnityEditor.EditorGUI.IntPopup(UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.GUIContent[],System.Int32[],UnityEngine.GUIContent) |
IntPopup |
UnityEditor.EditorGUI.IntPopup(UnityEngine.Rect,UnityEngine.GUIContent,System.Int32,UnityEngine.GUIContent[],System.Int32[]) |
IntPopup |
UnityEditor.EditorGUI.IntPopup(UnityEngine.Rect,UnityEngine.GUIContent,System.Int32,UnityEngine.GUIContent[],System.Int32[],UnityEngine.GUIStyle) |
IntSlider |
UnityEditor.EditorGUI.IntSlider(UnityEngine.Rect,System.Int32,System.Int32,System.Int32) |
IntSlider |
UnityEditor.EditorGUI.IntSlider(UnityEngine.Rect,System.String,System.Int32,System.Int32,System.Int32) |
IntSlider |
UnityEditor.EditorGUI.IntSlider(UnityEngine.Rect,UnityEditor.SerializedProperty,System.Int32,System.Int32) |
IntSlider |
UnityEditor.EditorGUI.IntSlider(UnityEngine.Rect,UnityEditor.SerializedProperty,System.Int32,System.Int32,System.String) |
IntSlider |
UnityEditor.EditorGUI.IntSlider(UnityEngine.Rect,UnityEditor.SerializedProperty,System.Int32,System.Int32,UnityEngine.GUIContent) |
IntSlider |
UnityEditor.EditorGUI.IntSlider(UnityEngine.Rect,UnityEngine.GUIContent,System.Int32,System.Int32,System.Int32) |
LabelField |
UnityEditor.EditorGUI.LabelField(UnityEngine.Rect,System.String) |
LabelField |
UnityEditor.EditorGUI.LabelField(UnityEngine.Rect,System.String,System.String) |
LabelField |
UnityEditor.EditorGUI.LabelField(UnityEngine.Rect,System.String,System.String,UnityEngine.GUIStyle) |
LabelField |
UnityEditor.EditorGUI.LabelField(UnityEngine.Rect,System.String,UnityEngine.GUIStyle) |
LabelField |
UnityEditor.EditorGUI.LabelField(UnityEngine.Rect,UnityEngine.GUIContent) |
LabelField |
UnityEditor.EditorGUI.LabelField(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIContent) |
LabelField |
UnityEditor.EditorGUI.LabelField(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIContent,UnityEngine.GUIStyle) |
LabelField |
UnityEditor.EditorGUI.LabelField(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIStyle) |
LayerField |
UnityEditor.EditorGUI.LayerField(UnityEngine.Rect,System.Int32) |
LayerField |
UnityEditor.EditorGUI.LayerField(UnityEngine.Rect,System.Int32,UnityEngine.GUIStyle) |
LayerField |
UnityEditor.EditorGUI.LayerField(UnityEngine.Rect,System.String,System.Int32) |
LayerField |
UnityEditor.EditorGUI.LayerField(UnityEngine.Rect,System.String,System.Int32,UnityEngine.GUIStyle) |
LayerField |
UnityEditor.EditorGUI.LayerField(UnityEngine.Rect,UnityEngine.GUIContent,System.Int32) |
LayerField |
UnityEditor.EditorGUI.LayerField(UnityEngine.Rect,UnityEngine.GUIContent,System.Int32,UnityEngine.GUIStyle) |
LinkButton |
UnityEditor.EditorGUI.LinkButton(UnityEngine.Rect,System.String) |
LinkButton |
UnityEditor.EditorGUI.LinkButton(UnityEngine.Rect,UnityEngine.GUIContent) |
LongField |
UnityEditor.EditorGUI.LongField(UnityEngine.Rect,System.Int64) |
LongField |
UnityEditor.EditorGUI.LongField(UnityEngine.Rect,System.String,System.Int64) |
LongField |
UnityEditor.EditorGUI.LongField(UnityEngine.Rect,System.String,System.Int64,UnityEngine.GUIStyle) |
LongField |
UnityEditor.EditorGUI.LongField(UnityEngine.Rect,UnityEngine.GUIContent,System.Int64) |
LongField |
UnityEditor.EditorGUI.LongField(UnityEngine.Rect,UnityEngine.GUIContent,System.Int64,UnityEngine.GUIStyle) |
MaskField |
UnityEditor.EditorGUI.MaskField(UnityEngine.Rect,System.Int32,System.String[]) |
MaskField |
UnityEditor.EditorGUI.MaskField(UnityEngine.Rect,System.Int32,System.String[],UnityEngine.GUIStyle) |
MaskField |
UnityEditor.EditorGUI.MaskField(UnityEngine.Rect,System.String,System.Int32,System.String[]) |
MaskField |
UnityEditor.EditorGUI.MaskField(UnityEngine.Rect,System.String,System.Int32,System.String[],UnityEngine.GUIStyle) |
MaskField |
UnityEditor.EditorGUI.MaskField(UnityEngine.Rect,UnityEngine.GUIContent,System.Int32,System.String[]) |
MaskField |
UnityEditor.EditorGUI.MaskField(UnityEngine.Rect,UnityEngine.GUIContent,System.Int32,System.String[],UnityEngine.GUIStyle) |
MinMaxSlider |
UnityEditor.EditorGUI.MinMaxSlider(UnityEngine.GUIContent,UnityEngine.Rect,System.Single&,System.Single&,System.Single,System.Single) |
MinMaxSlider |
UnityEditor.EditorGUI.MinMaxSlider(UnityEngine.Rect,System.Single&,System.Single&,System.Single,System.Single) |
MinMaxSlider |
UnityEditor.EditorGUI.MinMaxSlider(UnityEngine.Rect,System.String,System.Single&,System.Single&,System.Single,System.Single) |
MinMaxSlider |
UnityEditor.EditorGUI.MinMaxSlider(UnityEngine.Rect,UnityEngine.GUIContent,System.Single&,System.Single&,System.Single,System.Single) |
MultiFloatField |
UnityEditor.EditorGUI.MultiFloatField(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIContent[],System.Single[]) |
MultiFloatField |
UnityEditor.EditorGUI.MultiFloatField(UnityEngine.Rect,UnityEngine.GUIContent[],System.Single[]) |
MultiIntField |
UnityEditor.EditorGUI.MultiIntField(UnityEngine.Rect,UnityEngine.GUIContent[],System.Int32[]) |
MultiPropertyField |
UnityEditor.EditorGUI.MultiPropertyField(UnityEngine.Rect,UnityEngine.GUIContent[],UnityEditor.SerializedProperty) |
MultiPropertyField |
UnityEditor.EditorGUI.MultiPropertyField(UnityEngine.Rect,UnityEngine.GUIContent[],UnityEditor.SerializedProperty,UnityEngine.GUIContent) |
ObjectField |
UnityEditor.EditorGUI.ObjectField(UnityEngine.Rect,System.String,UnityEngine.Object,System.Type) |
ObjectField |
UnityEditor.EditorGUI.ObjectField(UnityEngine.Rect,System.String,UnityEngine.Object,System.Type,System.Boolean) |
ObjectField |
UnityEditor.EditorGUI.ObjectField(UnityEngine.Rect,UnityEditor.SerializedProperty) |
ObjectField |
UnityEditor.EditorGUI.ObjectField(UnityEngine.Rect,UnityEditor.SerializedProperty,System.Type) |
ObjectField |
UnityEditor.EditorGUI.ObjectField(UnityEngine.Rect,UnityEditor.SerializedProperty,System.Type,UnityEngine.GUIContent) |
ObjectField |
UnityEditor.EditorGUI.ObjectField(UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.GUIContent) |
ObjectField |
UnityEditor.EditorGUI.ObjectField(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.Object,System.Type) |
ObjectField |
UnityEditor.EditorGUI.ObjectField(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.Object,System.Type,System.Boolean) |
ObjectField |
UnityEditor.EditorGUI.ObjectField(UnityEngine.Rect,UnityEngine.Object,System.Type) |
ObjectField |
UnityEditor.EditorGUI.ObjectField(UnityEngine.Rect,UnityEngine.Object,System.Type,System.Boolean) |
PasswordField |
UnityEditor.EditorGUI.PasswordField(UnityEngine.Rect,System.String) |
PasswordField |
UnityEditor.EditorGUI.PasswordField(UnityEngine.Rect,System.String,System.String) |
PasswordField |
UnityEditor.EditorGUI.PasswordField(UnityEngine.Rect,System.String,System.String,UnityEngine.GUIStyle) |
PasswordField |
UnityEditor.EditorGUI.PasswordField(UnityEngine.Rect,System.String,UnityEngine.GUIStyle) |
PasswordField |
UnityEditor.EditorGUI.PasswordField(UnityEngine.Rect,UnityEngine.GUIContent,System.String) |
PasswordField |
UnityEditor.EditorGUI.PasswordField(UnityEngine.Rect,UnityEngine.GUIContent,System.String,UnityEngine.GUIStyle) |
Popup |
UnityEditor.EditorGUI.Popup(UnityEngine.Rect,System.Int32,System.String[]) |
Popup |
UnityEditor.EditorGUI.Popup(UnityEngine.Rect,System.Int32,System.String[],UnityEngine.GUIStyle) |
Popup |
UnityEditor.EditorGUI.Popup(UnityEngine.Rect,System.Int32,UnityEngine.GUIContent[]) |
Popup |
UnityEditor.EditorGUI.Popup(UnityEngine.Rect,System.Int32,UnityEngine.GUIContent[],UnityEngine.GUIStyle) |
Popup |
UnityEditor.EditorGUI.Popup(UnityEngine.Rect,System.String,System.Int32,System.String[]) |
Popup |
UnityEditor.EditorGUI.Popup(UnityEngine.Rect,System.String,System.Int32,System.String[],UnityEngine.GUIStyle) |
Popup |
UnityEditor.EditorGUI.Popup(UnityEngine.Rect,UnityEngine.GUIContent,System.Int32,UnityEngine.GUIContent[]) |
Popup |
UnityEditor.EditorGUI.Popup(UnityEngine.Rect,UnityEngine.GUIContent,System.Int32,UnityEngine.GUIContent[],UnityEngine.GUIStyle) |
PrefixLabel |
UnityEditor.EditorGUI.PrefixLabel(UnityEngine.Rect,System.Int32,UnityEngine.GUIContent) |
PrefixLabel |
UnityEditor.EditorGUI.PrefixLabel(UnityEngine.Rect,System.Int32,UnityEngine.GUIContent,UnityEngine.GUIStyle) |
PrefixLabel |
UnityEditor.EditorGUI.PrefixLabel(UnityEngine.Rect,UnityEngine.GUIContent) |
PrefixLabel |
UnityEditor.EditorGUI.PrefixLabel(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIStyle) |
ProgressBar |
UnityEditor.EditorGUI.ProgressBar(UnityEngine.Rect,System.Single,System.String) |
PropertyField |
UnityEditor.EditorGUI.PropertyField(UnityEngine.Rect,UnityEditor.SerializedProperty,System.Boolean) |
PropertyField |
UnityEditor.EditorGUI.PropertyField(UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.GUIContent,System.Boolean) |
PropertyScope |
UnityEditor.EditorGUI.PropertyScope |
ctor |
UnityEditor.EditorGUI.PropertyScope.#ctor(UnityEngine.Rect,UnityEngine.GUIContent,UnityEditor.SerializedProperty) |
content |
UnityEditor.EditorGUI.PropertyScope.content |
RectField |
UnityEditor.EditorGUI.RectField |
RectField |
UnityEditor.EditorGUI.RectField(UnityEngine.Rect,System.String,UnityEngine.Rect) |
RectField |
UnityEditor.EditorGUI.RectField(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.Rect) |
RectField |
UnityEditor.EditorGUI.RectField(UnityEngine.Rect,UnityEngine.Rect) |
RectIntField |
UnityEditor.EditorGUI.RectIntField(UnityEngine.Rect,System.String,UnityEngine.RectInt) |
RectIntField |
UnityEditor.EditorGUI.RectIntField(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.RectInt) |
RectIntField |
UnityEditor.EditorGUI.RectIntField(UnityEngine.Rect,UnityEngine.RectInt) |
SelectableLabel |
UnityEditor.EditorGUI.SelectableLabel(UnityEngine.Rect,System.String) |
SelectableLabel |
UnityEditor.EditorGUI.SelectableLabel(UnityEngine.Rect,System.String,UnityEngine.GUIStyle) |
Slider |
UnityEditor.EditorGUI.Slider(UnityEngine.Rect,System.Single,System.Single,System.Single) |
Slider |
UnityEditor.EditorGUI.Slider(UnityEngine.Rect,System.String,System.Single,System.Single,System.Single) |
Slider |
UnityEditor.EditorGUI.Slider(UnityEngine.Rect,UnityEditor.SerializedProperty,System.Single,System.Single) |
Slider |
UnityEditor.EditorGUI.Slider(UnityEngine.Rect,UnityEditor.SerializedProperty,System.Single,System.Single,System.String) |
Slider |
UnityEditor.EditorGUI.Slider(UnityEngine.Rect,UnityEditor.SerializedProperty,System.Single,System.Single,UnityEngine.GUIContent) |
Slider |
UnityEditor.EditorGUI.Slider(UnityEngine.Rect,UnityEngine.GUIContent,System.Single,System.Single,System.Single) |
TagField |
UnityEditor.EditorGUI.TagField(UnityEngine.Rect,System.String) |
TagField |
UnityEditor.EditorGUI.TagField(UnityEngine.Rect,System.String,System.String) |
TagField |
UnityEditor.EditorGUI.TagField(UnityEngine.Rect,System.String,System.String,UnityEngine.GUIStyle) |
TagField |
UnityEditor.EditorGUI.TagField(UnityEngine.Rect,System.String,UnityEngine.GUIStyle) |
TagField |
UnityEditor.EditorGUI.TagField(UnityEngine.Rect,UnityEngine.GUIContent,System.String) |
TagField |
UnityEditor.EditorGUI.TagField(UnityEngine.Rect,UnityEngine.GUIContent,System.String,UnityEngine.GUIStyle) |
TextArea |
UnityEditor.EditorGUI.TextArea(UnityEngine.Rect,System.String) |
TextArea |
UnityEditor.EditorGUI.TextArea(UnityEngine.Rect,System.String,UnityEngine.GUIStyle) |
TextField |
UnityEditor.EditorGUI.TextField(UnityEngine.Rect,System.String) |
TextField |
UnityEditor.EditorGUI.TextField(UnityEngine.Rect,System.String,System.String) |
TextField |
UnityEditor.EditorGUI.TextField(UnityEngine.Rect,System.String,System.String,UnityEngine.GUIStyle) |
TextField |
UnityEditor.EditorGUI.TextField(UnityEngine.Rect,System.String,UnityEngine.GUIStyle) |
TextField |
UnityEditor.EditorGUI.TextField(UnityEngine.Rect,UnityEngine.GUIContent,System.String) |
TextField |
UnityEditor.EditorGUI.TextField(UnityEngine.Rect,UnityEngine.GUIContent,System.String,UnityEngine.GUIStyle) |
Toggle |
UnityEditor.EditorGUI.Toggle(UnityEngine.Rect,System.Boolean) |
Toggle |
UnityEditor.EditorGUI.Toggle(UnityEngine.Rect,System.Boolean,UnityEngine.GUIStyle) |
Toggle |
UnityEditor.EditorGUI.Toggle(UnityEngine.Rect,System.String,System.Boolean) |
Toggle |
UnityEditor.EditorGUI.Toggle(UnityEngine.Rect,System.String,System.Boolean,UnityEngine.GUIStyle) |
Toggle |
UnityEditor.EditorGUI.Toggle(UnityEngine.Rect,UnityEngine.GUIContent,System.Boolean) |
Toggle |
UnityEditor.EditorGUI.Toggle(UnityEngine.Rect,UnityEngine.GUIContent,System.Boolean,UnityEngine.GUIStyle) |
ToggleLeft |
UnityEditor.EditorGUI.ToggleLeft(UnityEngine.Rect,System.String,System.Boolean) |
ToggleLeft |
UnityEditor.EditorGUI.ToggleLeft(UnityEngine.Rect,System.String,System.Boolean,UnityEngine.GUIStyle) |
ToggleLeft |
UnityEditor.EditorGUI.ToggleLeft(UnityEngine.Rect,UnityEngine.GUIContent,System.Boolean) |
ToggleLeft |
UnityEditor.EditorGUI.ToggleLeft(UnityEngine.Rect,UnityEngine.GUIContent,System.Boolean,UnityEngine.GUIStyle) |
Vector2Field |
UnityEditor.EditorGUI.Vector2Field(UnityEngine.Rect,System.String,UnityEngine.Vector2) |
Vector2Field |
UnityEditor.EditorGUI.Vector2Field(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.Vector2) |
Vector2IntField |
UnityEditor.EditorGUI.Vector2IntField(UnityEngine.Rect,System.String,UnityEngine.Vector2Int) |
Vector2IntField |
UnityEditor.EditorGUI.Vector2IntField(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.Vector2Int) |
Vector3Field |
UnityEditor.EditorGUI.Vector3Field(UnityEngine.Rect,System.String,UnityEngine.Vector3) |
Vector3Field |
UnityEditor.EditorGUI.Vector3Field(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.Vector3) |
Vector3IntField |
UnityEditor.EditorGUI.Vector3IntField(UnityEngine.Rect,System.String,UnityEngine.Vector3Int) |
Vector3IntField |
UnityEditor.EditorGUI.Vector3IntField(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.Vector3Int) |
Vector4Field |
UnityEditor.EditorGUI.Vector4Field(UnityEngine.Rect,System.String,UnityEngine.Vector4) |
actionKey |
UnityEditor.EditorGUI.actionKey |
hyperLinkClicked |
UnityEditor.EditorGUI.hyperLinkClicked(System.Action`2<UnityEditor.EditorWindow,UnityEditor.HyperLinkClickedEventArgs>) |
indentLevel |
UnityEditor.EditorGUI.indentLevel |
showMixedValue |
UnityEditor.EditorGUI.showMixedValue |
EditorGUILayout |
UnityEditor.EditorGUILayout |
BeginBuildTargetSelectionGrouping |
UnityEditor.EditorGUILayout.BeginBuildTargetSelectionGrouping |
BeginFadeGroup |
UnityEditor.EditorGUILayout.BeginFadeGroup(System.Single) |
BeginFoldoutHeaderGroup |
UnityEditor.EditorGUILayout.BeginFoldoutHeaderGroup(System.Boolean,System.String,UnityEngine.GUIStyle,System.Action`1<UnityEngine.Rect>,UnityEngine.GUIStyle) |
BeginFoldoutHeaderGroup |
UnityEditor.EditorGUILayout.BeginFoldoutHeaderGroup(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUIStyle,System.Action`1<UnityEngine.Rect>,UnityEngine.GUIStyle) |
BeginHorizontal |
UnityEditor.EditorGUILayout.BeginHorizontal(UnityEngine.GUILayoutOption[]) |
BeginHorizontal |
UnityEditor.EditorGUILayout.BeginHorizontal(UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
BeginScrollView |
UnityEditor.EditorGUILayout.BeginScrollView |
BeginScrollView |
UnityEditor.EditorGUILayout.BeginScrollView(UnityEngine.Vector2,System.Boolean,System.Boolean,UnityEngine.GUILayoutOption[]) |
BeginScrollView |
UnityEditor.EditorGUILayout.BeginScrollView(UnityEngine.Vector2,System.Boolean,System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
BeginScrollView |
UnityEditor.EditorGUILayout.BeginScrollView(UnityEngine.Vector2,UnityEngine.GUILayoutOption[]) |
BeginScrollView |
UnityEditor.EditorGUILayout.BeginScrollView(UnityEngine.Vector2,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
BeginToggleGroup |
UnityEditor.EditorGUILayout.BeginToggleGroup(System.String,System.Boolean) |
BeginToggleGroup |
UnityEditor.EditorGUILayout.BeginToggleGroup(UnityEngine.GUIContent,System.Boolean) |
BeginVertical |
UnityEditor.EditorGUILayout.BeginVertical |
BeginVertical |
UnityEditor.EditorGUILayout.BeginVertical(UnityEngine.GUILayoutOption[]) |
BeginVertical |
UnityEditor.EditorGUILayout.BeginVertical(UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
BoundsField |
UnityEditor.EditorGUILayout.BoundsField(System.String,UnityEngine.Bounds,UnityEngine.GUILayoutOption[]) |
BoundsField |
UnityEditor.EditorGUILayout.BoundsField(UnityEngine.Bounds,UnityEngine.GUILayoutOption[]) |
BoundsField |
UnityEditor.EditorGUILayout.BoundsField(UnityEngine.GUIContent,UnityEngine.Bounds,UnityEngine.GUILayoutOption[]) |
BoundsIntField |
UnityEditor.EditorGUILayout.BoundsIntField(System.String,UnityEngine.BoundsInt,UnityEngine.GUILayoutOption[]) |
BoundsIntField |
UnityEditor.EditorGUILayout.BoundsIntField(UnityEngine.BoundsInt,UnityEngine.GUILayoutOption[]) |
BoundsIntField |
UnityEditor.EditorGUILayout.BoundsIntField(UnityEngine.GUIContent,UnityEngine.BoundsInt,UnityEngine.GUILayoutOption[]) |
ColorField |
UnityEditor.EditorGUILayout.ColorField(System.String,UnityEngine.Color,UnityEngine.GUILayoutOption[]) |
ColorField |
UnityEditor.EditorGUILayout.ColorField(UnityEngine.Color,UnityEngine.GUILayoutOption[]) |
ColorField |
UnityEditor.EditorGUILayout.ColorField(UnityEngine.GUIContent,UnityEngine.Color,System.Boolean,System.Boolean,System.Boolean,UnityEditor.ColorPickerHDRConfig,UnityEngine.GUILayoutOption[]) |
ColorField |
UnityEditor.EditorGUILayout.ColorField(UnityEngine.GUIContent,UnityEngine.Color,System.Boolean,System.Boolean,System.Boolean,UnityEngine.GUILayoutOption[]) |
ColorField |
UnityEditor.EditorGUILayout.ColorField(UnityEngine.GUIContent,UnityEngine.Color,UnityEngine.GUILayoutOption[]) |
CurveField |
UnityEditor.EditorGUILayout.CurveField(System.String,UnityEngine.AnimationCurve,UnityEngine.Color,UnityEngine.Rect,UnityEngine.GUILayoutOption[]) |
CurveField |
UnityEditor.EditorGUILayout.CurveField(System.String,UnityEngine.AnimationCurve,UnityEngine.GUILayoutOption[]) |
CurveField |
UnityEditor.EditorGUILayout.CurveField(UnityEditor.SerializedProperty,UnityEngine.Color,UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[]) |
CurveField |
UnityEditor.EditorGUILayout.CurveField(UnityEditor.SerializedProperty,UnityEngine.Color,UnityEngine.Rect,UnityEngine.GUILayoutOption[]) |
CurveField |
UnityEditor.EditorGUILayout.CurveField(UnityEngine.AnimationCurve,UnityEngine.Color,UnityEngine.Rect,UnityEngine.GUILayoutOption[]) |
CurveField |
UnityEditor.EditorGUILayout.CurveField(UnityEngine.AnimationCurve,UnityEngine.GUILayoutOption[]) |
CurveField |
UnityEditor.EditorGUILayout.CurveField(UnityEngine.GUIContent,UnityEngine.AnimationCurve,UnityEngine.Color,UnityEngine.Rect,UnityEngine.GUILayoutOption[]) |
CurveField |
UnityEditor.EditorGUILayout.CurveField(UnityEngine.GUIContent,UnityEngine.AnimationCurve,UnityEngine.GUILayoutOption[]) |
DelayedDoubleField |
UnityEditor.EditorGUILayout.DelayedDoubleField |
DelayedDoubleField |
UnityEditor.EditorGUILayout.DelayedDoubleField |
DelayedDoubleField |
UnityEditor.EditorGUILayout.DelayedDoubleField(System.Double,UnityEngine.GUILayoutOption[]) |
DelayedDoubleField |
UnityEditor.EditorGUILayout.DelayedDoubleField(System.Double,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
DelayedDoubleField |
UnityEditor.EditorGUILayout.DelayedDoubleField(System.String,System.Double,UnityEngine.GUILayoutOption[]) |
DelayedDoubleField |
UnityEditor.EditorGUILayout.DelayedDoubleField(System.String,System.Double,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
DelayedDoubleField |
UnityEditor.EditorGUILayout.DelayedDoubleField(UnityEngine.GUIContent,System.Double,UnityEngine.GUILayoutOption[]) |
DelayedDoubleField |
UnityEditor.EditorGUILayout.DelayedDoubleField(UnityEngine.GUIContent,System.Double,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
DelayedFloatField |
UnityEditor.EditorGUILayout.DelayedFloatField(System.Single,UnityEngine.GUILayoutOption[]) |
DelayedFloatField |
UnityEditor.EditorGUILayout.DelayedFloatField(System.Single,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
DelayedFloatField |
UnityEditor.EditorGUILayout.DelayedFloatField(System.String,System.Single,UnityEngine.GUILayoutOption[]) |
DelayedFloatField |
UnityEditor.EditorGUILayout.DelayedFloatField(System.String,System.Single,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
DelayedFloatField |
UnityEditor.EditorGUILayout.DelayedFloatField(UnityEditor.SerializedProperty,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[]) |
DelayedFloatField |
UnityEditor.EditorGUILayout.DelayedFloatField(UnityEditor.SerializedProperty,UnityEngine.GUILayoutOption[]) |
DelayedFloatField |
UnityEditor.EditorGUILayout.DelayedFloatField(UnityEngine.GUIContent,System.Single,UnityEngine.GUILayoutOption[]) |
DelayedFloatField |
UnityEditor.EditorGUILayout.DelayedFloatField(UnityEngine.GUIContent,System.Single,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
DelayedIntField |
UnityEditor.EditorGUILayout.DelayedIntField(System.Int32,UnityEngine.GUILayoutOption[]) |
DelayedIntField |
UnityEditor.EditorGUILayout.DelayedIntField(System.Int32,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
DelayedIntField |
UnityEditor.EditorGUILayout.DelayedIntField(System.String,System.Int32,UnityEngine.GUILayoutOption[]) |
DelayedIntField |
UnityEditor.EditorGUILayout.DelayedIntField(System.String,System.Int32,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
DelayedIntField |
UnityEditor.EditorGUILayout.DelayedIntField(UnityEditor.SerializedProperty,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[]) |
DelayedIntField |
UnityEditor.EditorGUILayout.DelayedIntField(UnityEditor.SerializedProperty,UnityEngine.GUILayoutOption[]) |
DelayedIntField |
UnityEditor.EditorGUILayout.DelayedIntField(UnityEngine.GUIContent,System.Int32,UnityEngine.GUILayoutOption[]) |
DelayedIntField |
UnityEditor.EditorGUILayout.DelayedIntField(UnityEngine.GUIContent,System.Int32,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
DelayedTextField |
UnityEditor.EditorGUILayout.DelayedTextField(System.String,System.String,UnityEngine.GUILayoutOption[]) |
DelayedTextField |
UnityEditor.EditorGUILayout.DelayedTextField(System.String,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
DelayedTextField |
UnityEditor.EditorGUILayout.DelayedTextField(System.String,UnityEngine.GUILayoutOption[]) |
DelayedTextField |
UnityEditor.EditorGUILayout.DelayedTextField(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
DelayedTextField |
UnityEditor.EditorGUILayout.DelayedTextField(UnityEditor.SerializedProperty,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[]) |
DelayedTextField |
UnityEditor.EditorGUILayout.DelayedTextField(UnityEditor.SerializedProperty,UnityEngine.GUILayoutOption[]) |
DelayedTextField |
UnityEditor.EditorGUILayout.DelayedTextField(UnityEngine.GUIContent,System.String,UnityEngine.GUILayoutOption[]) |
DelayedTextField |
UnityEditor.EditorGUILayout.DelayedTextField(UnityEngine.GUIContent,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
DoubleField |
UnityEditor.EditorGUILayout.DoubleField(System.Double,UnityEngine.GUILayoutOption[]) |
DoubleField |
UnityEditor.EditorGUILayout.DoubleField(System.Double,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
DoubleField |
UnityEditor.EditorGUILayout.DoubleField(System.String,System.Double,UnityEngine.GUILayoutOption[]) |
DoubleField |
UnityEditor.EditorGUILayout.DoubleField(System.String,System.Double,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
DoubleField |
UnityEditor.EditorGUILayout.DoubleField(UnityEngine.GUIContent,System.Double,UnityEngine.GUILayoutOption[]) |
DoubleField |
UnityEditor.EditorGUILayout.DoubleField(UnityEngine.GUIContent,System.Double,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
DropdownButton |
UnityEditor.EditorGUILayout.DropdownButton(UnityEngine.GUIContent,UnityEngine.FocusType,UnityEngine.GUILayoutOption[]) |
DropdownButton |
UnityEditor.EditorGUILayout.DropdownButton(UnityEngine.GUIContent,UnityEngine.FocusType,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
EditorToolbar |
UnityEditor.EditorGUILayout.EditorToolbar(System.Collections.Generic.IList`1) |
EditorToolbar |
UnityEditor.EditorGUILayout.EditorToolbar(UnityEditor.EditorTools.EditorTool[]) |
EditorToolbarForTarget |
UnityEditor.EditorGUILayout.EditorToolbarForTarget(UnityEngine.GUIContent,UnityEngine.Object) |
EditorToolbarForTarget |
UnityEditor.EditorGUILayout.EditorToolbarForTarget(UnityEngine.Object) |
EndBuildTargetSelectionGrouping |
UnityEditor.EditorGUILayout.EndBuildTargetSelectionGrouping |
EndFadeGroup |
UnityEditor.EditorGUILayout.EndFadeGroup |
EndFoldoutHeaderGroup |
UnityEditor.EditorGUILayout.EndFoldoutHeaderGroup |
EndHorizontal |
UnityEditor.EditorGUILayout.EndHorizontal |
EndScrollView |
UnityEditor.EditorGUILayout.EndScrollView |
EndToggleGroup |
UnityEditor.EditorGUILayout.EndToggleGroup |
EndVertical |
UnityEditor.EditorGUILayout.EndVertical |
EnumFlagsField |
UnityEditor.EditorGUILayout.EnumFlagsField(System.Enum,UnityEngine.GUILayoutOption[]) |
EnumFlagsField |
UnityEditor.EditorGUILayout.EnumFlagsField(System.Enum,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
EnumFlagsField |
UnityEditor.EditorGUILayout.EnumFlagsField(System.String,System.Enum,UnityEngine.GUILayoutOption[]) |
EnumFlagsField |
UnityEditor.EditorGUILayout.EnumFlagsField(System.String,System.Enum,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
EnumFlagsField |
UnityEditor.EditorGUILayout.EnumFlagsField(UnityEngine.GUIContent,System.Enum,System.Boolean,UnityEngine.GUILayoutOption[]) |
EnumFlagsField |
UnityEditor.EditorGUILayout.EnumFlagsField(UnityEngine.GUIContent,System.Enum,System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
EnumFlagsField |
UnityEditor.EditorGUILayout.EnumFlagsField(UnityEngine.GUIContent,System.Enum,UnityEngine.GUILayoutOption[]) |
EnumFlagsField |
UnityEditor.EditorGUILayout.EnumFlagsField(UnityEngine.GUIContent,System.Enum,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
EnumMaskField |
UnityEditor.EditorGUILayout.EnumMaskField(System.Enum,UnityEngine.GUILayoutOption[]) |
EnumMaskField |
UnityEditor.EditorGUILayout.EnumMaskField(System.Enum,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
EnumMaskField |
UnityEditor.EditorGUILayout.EnumMaskField(System.String,System.Enum,UnityEngine.GUILayoutOption[]) |
EnumMaskField |
UnityEditor.EditorGUILayout.EnumMaskField(System.String,System.Enum,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
EnumMaskField |
UnityEditor.EditorGUILayout.EnumMaskField(UnityEngine.GUIContent,System.Enum,UnityEngine.GUILayoutOption[]) |
EnumMaskField |
UnityEditor.EditorGUILayout.EnumMaskField(UnityEngine.GUIContent,System.Enum,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
EnumMaskPopup |
UnityEditor.EditorGUILayout.EnumMaskPopup(System.String,System.Enum,UnityEngine.GUILayoutOption[]) |
EnumMaskPopup |
UnityEditor.EditorGUILayout.EnumMaskPopup(System.String,System.Enum,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
EnumMaskPopup |
UnityEditor.EditorGUILayout.EnumMaskPopup(UnityEngine.GUIContent,System.Enum,UnityEngine.GUILayoutOption[]) |
EnumMaskPopup |
UnityEditor.EditorGUILayout.EnumMaskPopup(UnityEngine.GUIContent,System.Enum,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
EnumPopup |
UnityEditor.EditorGUILayout.EnumPopup(System.Enum,UnityEngine.GUILayoutOption[]) |
EnumPopup |
UnityEditor.EditorGUILayout.EnumPopup(System.Enum,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
EnumPopup |
UnityEditor.EditorGUILayout.EnumPopup(System.String,System.Enum,UnityEngine.GUILayoutOption[]) |
EnumPopup |
UnityEditor.EditorGUILayout.EnumPopup(System.String,System.Enum,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
EnumPopup |
UnityEditor.EditorGUILayout.EnumPopup(UnityEngine.GUIContent,System.Enum,System.Func`2<System.Enum,System.Boolean>,System.Boolean,UnityEngine.GUILayoutOption[]) |
EnumPopup |
UnityEditor.EditorGUILayout.EnumPopup(UnityEngine.GUIContent,System.Enum,System.Func`2<System.Enum,System.Boolean>,System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
EnumPopup |
UnityEditor.EditorGUILayout.EnumPopup(UnityEngine.GUIContent,System.Enum,UnityEngine.GUILayoutOption[]) |
EnumPopup |
UnityEditor.EditorGUILayout.EnumPopup(UnityEngine.GUIContent,System.Enum,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
FadeGroupScope |
UnityEditor.EditorGUILayout.FadeGroupScope |
ctor |
UnityEditor.EditorGUILayout.FadeGroupScope.#ctor(System.Single) |
visible |
UnityEditor.EditorGUILayout.FadeGroupScope.visible |
FloatField |
UnityEditor.EditorGUILayout.FloatField(System.Single,UnityEngine.GUILayoutOption[]) |
FloatField |
UnityEditor.EditorGUILayout.FloatField(System.Single,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
FloatField |
UnityEditor.EditorGUILayout.FloatField(System.String,System.Single,UnityEngine.GUILayoutOption[]) |
FloatField |
UnityEditor.EditorGUILayout.FloatField(System.String,System.Single,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
FloatField |
UnityEditor.EditorGUILayout.FloatField(UnityEngine.GUIContent,System.Single,UnityEngine.GUILayoutOption[]) |
FloatField |
UnityEditor.EditorGUILayout.FloatField(UnityEngine.GUIContent,System.Single,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Foldout |
UnityEditor.EditorGUILayout.Foldout(System.Boolean,System.String) |
Foldout |
UnityEditor.EditorGUILayout.Foldout(System.Boolean,System.String,System.Boolean,UnityEngine.GUIStyle) |
Foldout |
UnityEditor.EditorGUILayout.Foldout(System.Boolean,System.String,UnityEngine.GUIStyle) |
Foldout |
UnityEditor.EditorGUILayout.Foldout(System.Boolean,UnityEngine.GUIContent) |
Foldout |
UnityEditor.EditorGUILayout.Foldout(System.Boolean,UnityEngine.GUIContent,System.Boolean,UnityEngine.GUIStyle) |
Foldout |
UnityEditor.EditorGUILayout.Foldout(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUIStyle) |
GetControlRect |
UnityEditor.EditorGUILayout.GetControlRect(System.Boolean,System.Single,UnityEngine.GUILayoutOption[]) |
GetControlRect |
UnityEditor.EditorGUILayout.GetControlRect(System.Boolean,System.Single,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
GetControlRect |
UnityEditor.EditorGUILayout.GetControlRect(System.Boolean,UnityEngine.GUILayoutOption[]) |
GetControlRect |
UnityEditor.EditorGUILayout.GetControlRect(UnityEngine.GUILayoutOption[]) |
GradientField |
UnityEditor.EditorGUILayout.GradientField(System.String,UnityEngine.Gradient,UnityEngine.GUILayoutOption[]) |
GradientField |
UnityEditor.EditorGUILayout.GradientField(UnityEngine.GUIContent,UnityEngine.Gradient,System.Boolean,UnityEngine.GUILayoutOption[]) |
GradientField |
UnityEditor.EditorGUILayout.GradientField(UnityEngine.GUIContent,UnityEngine.Gradient,UnityEngine.GUILayoutOption[]) |
GradientField |
UnityEditor.EditorGUILayout.GradientField(UnityEngine.Gradient,UnityEngine.GUILayoutOption[]) |
HelpBox |
UnityEditor.EditorGUILayout.HelpBox(System.String,UnityEditor.MessageType) |
HelpBox |
UnityEditor.EditorGUILayout.HelpBox(System.String,UnityEditor.MessageType,System.Boolean) |
HorizontalScope |
UnityEditor.EditorGUILayout.HorizontalScope |
ctor |
UnityEditor.EditorGUILayout.HorizontalScope.#ctor(UnityEngine.GUILayoutOption[]) |
ctor |
UnityEditor.EditorGUILayout.HorizontalScope.#ctor(UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
rect |
UnityEditor.EditorGUILayout.HorizontalScope.rect |
InspectorTitlebar |
UnityEditor.EditorGUILayout.InspectorTitlebar(System.Boolean,UnityEngine.Object) |
InspectorTitlebar |
UnityEditor.EditorGUILayout.InspectorTitlebar(System.Boolean,UnityEngine.Object[]) |
IntField |
UnityEditor.EditorGUILayout.IntField(System.Int32,UnityEngine.GUILayoutOption[]) |
IntField |
UnityEditor.EditorGUILayout.IntField(System.Int32,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
IntField |
UnityEditor.EditorGUILayout.IntField(System.String,System.Int32,UnityEngine.GUILayoutOption[]) |
IntField |
UnityEditor.EditorGUILayout.IntField(System.String,System.Int32,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
IntField |
UnityEditor.EditorGUILayout.IntField(UnityEngine.GUIContent,System.Int32,UnityEngine.GUILayoutOption[]) |
IntField |
UnityEditor.EditorGUILayout.IntField(UnityEngine.GUIContent,System.Int32,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
IntPopup |
UnityEditor.EditorGUILayout.IntPopup(System.Int32,System.String[],System.Int32[],UnityEngine.GUILayoutOption[]) |
IntPopup |
UnityEditor.EditorGUILayout.IntPopup(System.Int32,System.String[],System.Int32[],UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
IntPopup |
UnityEditor.EditorGUILayout.IntPopup(System.Int32,UnityEngine.GUIContent[],System.Int32[],UnityEngine.GUILayoutOption[]) |
IntPopup |
UnityEditor.EditorGUILayout.IntPopup(System.Int32,UnityEngine.GUIContent[],System.Int32[],UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
IntPopup |
UnityEditor.EditorGUILayout.IntPopup(System.String,System.Int32,System.String[],System.Int32[],UnityEngine.GUILayoutOption[]) |
IntPopup |
UnityEditor.EditorGUILayout.IntPopup(System.String,System.Int32,System.String[],System.Int32[],UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
IntPopup |
UnityEditor.EditorGUILayout.IntPopup(UnityEditor.SerializedProperty,UnityEngine.GUIContent[],System.Int32[],UnityEngine.GUIContent,UnityEngine.GUILayoutOption[]) |
IntPopup |
UnityEditor.EditorGUILayout.IntPopup(UnityEditor.SerializedProperty,UnityEngine.GUIContent[],System.Int32[],UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
IntPopup |
UnityEditor.EditorGUILayout.IntPopup(UnityEditor.SerializedProperty,UnityEngine.GUIContent[],System.Int32[],UnityEngine.GUILayoutOption[]) |
IntPopup |
UnityEditor.EditorGUILayout.IntPopup(UnityEngine.GUIContent,System.Int32,UnityEngine.GUIContent[],System.Int32[],UnityEngine.GUILayoutOption[]) |
IntPopup |
UnityEditor.EditorGUILayout.IntPopup(UnityEngine.GUIContent,System.Int32,UnityEngine.GUIContent[],System.Int32[],UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
IntSlider |
UnityEditor.EditorGUILayout.IntSlider(System.Int32,System.Int32,System.Int32,UnityEngine.GUILayoutOption[]) |
IntSlider |
UnityEditor.EditorGUILayout.IntSlider(System.String,System.Int32,System.Int32,System.Int32,UnityEngine.GUILayoutOption[]) |
IntSlider |
UnityEditor.EditorGUILayout.IntSlider(UnityEditor.SerializedProperty,System.Int32,System.Int32,System.String,UnityEngine.GUILayoutOption[]) |
IntSlider |
UnityEditor.EditorGUILayout.IntSlider(UnityEditor.SerializedProperty,System.Int32,System.Int32,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[]) |
IntSlider |
UnityEditor.EditorGUILayout.IntSlider(UnityEditor.SerializedProperty,System.Int32,System.Int32,UnityEngine.GUILayoutOption[]) |
IntSlider |
UnityEditor.EditorGUILayout.IntSlider(UnityEngine.GUIContent,System.Int32,System.Int32,System.Int32,UnityEngine.GUILayoutOption[]) |
LabelField |
UnityEditor.EditorGUILayout.LabelField(System.String,System.String,UnityEngine.GUILayoutOption[]) |
LabelField |
UnityEditor.EditorGUILayout.LabelField(System.String,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
LabelField |
UnityEditor.EditorGUILayout.LabelField(System.String,UnityEngine.GUILayoutOption[]) |
LabelField |
UnityEditor.EditorGUILayout.LabelField(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
LabelField |
UnityEditor.EditorGUILayout.LabelField(UnityEngine.GUIContent,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[]) |
LabelField |
UnityEditor.EditorGUILayout.LabelField(UnityEngine.GUIContent,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
LabelField |
UnityEditor.EditorGUILayout.LabelField(UnityEngine.GUIContent,UnityEngine.GUILayoutOption[]) |
LabelField |
UnityEditor.EditorGUILayout.LabelField(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
LayerField |
UnityEditor.EditorGUILayout.LayerField(System.Int32,UnityEngine.GUILayoutOption[]) |
LayerField |
UnityEditor.EditorGUILayout.LayerField(System.Int32,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
LayerField |
UnityEditor.EditorGUILayout.LayerField(System.String,System.Int32,UnityEngine.GUILayoutOption[]) |
LayerField |
UnityEditor.EditorGUILayout.LayerField(System.String,System.Int32,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
LayerField |
UnityEditor.EditorGUILayout.LayerField(UnityEngine.GUIContent,System.Int32,UnityEngine.GUILayoutOption[]) |
LayerField |
UnityEditor.EditorGUILayout.LayerField(UnityEngine.GUIContent,System.Int32,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
LinkButton |
UnityEditor.EditorGUILayout.LinkButton(System.String,UnityEngine.GUILayoutOption[]) |
LinkButton |
UnityEditor.EditorGUILayout.LinkButton(UnityEngine.GUIContent,UnityEngine.GUILayoutOption[]) |
LongField |
UnityEditor.EditorGUILayout.LongField(System.Int64,UnityEngine.GUILayoutOption[]) |
LongField |
UnityEditor.EditorGUILayout.LongField(System.Int64,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
LongField |
UnityEditor.EditorGUILayout.LongField(System.String,System.Int64,UnityEngine.GUILayoutOption[]) |
LongField |
UnityEditor.EditorGUILayout.LongField(System.String,System.Int64,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
LongField |
UnityEditor.EditorGUILayout.LongField(UnityEngine.GUIContent,System.Int64,UnityEngine.GUILayoutOption[]) |
LongField |
UnityEditor.EditorGUILayout.LongField(UnityEngine.GUIContent,System.Int64,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
MaskField |
UnityEditor.EditorGUILayout.MaskField(System.Int32,System.String[],UnityEngine.GUILayoutOption[]) |
MaskField |
UnityEditor.EditorGUILayout.MaskField(System.Int32,System.String[],UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
MaskField |
UnityEditor.EditorGUILayout.MaskField(System.String,System.Int32,System.String[],UnityEngine.GUILayoutOption[]) |
MaskField |
UnityEditor.EditorGUILayout.MaskField(System.String,System.Int32,System.String[],UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
MaskField |
UnityEditor.EditorGUILayout.MaskField(UnityEngine.GUIContent,System.Int32,System.String[],UnityEngine.GUILayoutOption[]) |
MaskField |
UnityEditor.EditorGUILayout.MaskField(UnityEngine.GUIContent,System.Int32,System.String[],UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
MinMaxSlider |
UnityEditor.EditorGUILayout.MinMaxSlider(System.Single&,System.Single&,System.Single,System.Single,UnityEngine.GUILayoutOption[]) |
MinMaxSlider |
UnityEditor.EditorGUILayout.MinMaxSlider(System.String,System.Single&,System.Single&,System.Single,System.Single,UnityEngine.GUILayoutOption[]) |
MinMaxSlider |
UnityEditor.EditorGUILayout.MinMaxSlider(UnityEngine.GUIContent,System.Single&,System.Single&,System.Single,System.Single,UnityEngine.GUILayoutOption[]) |
ObjectField |
UnityEditor.EditorGUILayout.ObjectField(System.String,UnityEngine.Object,System.Type,System.Boolean,UnityEngine.GUILayoutOption[]) |
ObjectField |
UnityEditor.EditorGUILayout.ObjectField(UnityEditor.SerializedProperty,System.Type,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[]) |
ObjectField |
UnityEditor.EditorGUILayout.ObjectField(UnityEditor.SerializedProperty,System.Type,UnityEngine.GUILayoutOption[]) |
ObjectField |
UnityEditor.EditorGUILayout.ObjectField(UnityEditor.SerializedProperty,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[]) |
ObjectField |
UnityEditor.EditorGUILayout.ObjectField(UnityEditor.SerializedProperty,UnityEngine.GUILayoutOption[]) |
ObjectField |
UnityEditor.EditorGUILayout.ObjectField(UnityEngine.GUIContent,UnityEngine.Object,System.Type,System.Boolean,UnityEngine.GUILayoutOption[]) |
ObjectField |
UnityEditor.EditorGUILayout.ObjectField(UnityEngine.Object,System.Type,System.Boolean,UnityEngine.GUILayoutOption[]) |
PasswordField |
UnityEditor.EditorGUILayout.PasswordField(System.String,System.String,UnityEngine.GUILayoutOption[]) |
PasswordField |
UnityEditor.EditorGUILayout.PasswordField(System.String,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
PasswordField |
UnityEditor.EditorGUILayout.PasswordField(System.String,UnityEngine.GUILayoutOption[]) |
PasswordField |
UnityEditor.EditorGUILayout.PasswordField(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
PasswordField |
UnityEditor.EditorGUILayout.PasswordField(UnityEngine.GUIContent,System.String,UnityEngine.GUILayoutOption[]) |
PasswordField |
UnityEditor.EditorGUILayout.PasswordField(UnityEngine.GUIContent,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Popup |
UnityEditor.EditorGUILayout.Popup(System.Int32,System.String[],UnityEngine.GUILayoutOption[]) |
Popup |
UnityEditor.EditorGUILayout.Popup(System.Int32,System.String[],UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Popup |
UnityEditor.EditorGUILayout.Popup(System.Int32,UnityEngine.GUIContent[],UnityEngine.GUILayoutOption[]) |
Popup |
UnityEditor.EditorGUILayout.Popup(System.Int32,UnityEngine.GUIContent[],UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Popup |
UnityEditor.EditorGUILayout.Popup(System.String,System.Int32,System.String[],UnityEngine.GUILayoutOption[]) |
Popup |
UnityEditor.EditorGUILayout.Popup(System.String,System.Int32,System.String[],UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Popup |
UnityEditor.EditorGUILayout.Popup(UnityEngine.GUIContent,System.Int32,UnityEngine.GUIContent[],UnityEngine.GUILayoutOption[]) |
Popup |
UnityEditor.EditorGUILayout.Popup(UnityEngine.GUIContent,System.Int32,UnityEngine.GUIContent[],UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
PrefixLabel |
UnityEditor.EditorGUILayout.PrefixLabel(System.String) |
PrefixLabel |
UnityEditor.EditorGUILayout.PrefixLabel(System.String,UnityEngine.GUIStyle) |
PrefixLabel |
UnityEditor.EditorGUILayout.PrefixLabel(System.String,UnityEngine.GUIStyle,UnityEngine.GUIStyle) |
PrefixLabel |
UnityEditor.EditorGUILayout.PrefixLabel(UnityEngine.GUIContent) |
PrefixLabel |
UnityEditor.EditorGUILayout.PrefixLabel(UnityEngine.GUIContent,UnityEngine.GUIStyle) |
PrefixLabel |
UnityEditor.EditorGUILayout.PrefixLabel(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUIStyle) |
PropertyField |
UnityEditor.EditorGUILayout.PropertyField(UnityEditor.SerializedProperty,System.Boolean,UnityEngine.GUILayoutOption[]) |
PropertyField |
UnityEditor.EditorGUILayout.PropertyField(UnityEditor.SerializedProperty,UnityEngine.GUIContent,System.Boolean,UnityEngine.GUILayoutOption[]) |
PropertyField |
UnityEditor.EditorGUILayout.PropertyField(UnityEditor.SerializedProperty,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[]) |
PropertyField |
UnityEditor.EditorGUILayout.PropertyField(UnityEditor.SerializedProperty,UnityEngine.GUILayoutOption[]) |
RectField |
UnityEditor.EditorGUILayout.RectField(System.String,UnityEngine.Rect,UnityEngine.GUILayoutOption[]) |
RectField |
UnityEditor.EditorGUILayout.RectField(UnityEngine.GUIContent,UnityEngine.Rect,UnityEngine.GUILayoutOption[]) |
RectField |
UnityEditor.EditorGUILayout.RectField(UnityEngine.Rect,UnityEngine.GUILayoutOption[]) |
RectIntField |
UnityEditor.EditorGUILayout.RectIntField(System.String,UnityEngine.RectInt,UnityEngine.GUILayoutOption[]) |
RectIntField |
UnityEditor.EditorGUILayout.RectIntField(UnityEngine.GUIContent,UnityEngine.RectInt,UnityEngine.GUILayoutOption[]) |
RectIntField |
UnityEditor.EditorGUILayout.RectIntField(UnityEngine.RectInt,UnityEngine.GUILayoutOption[]) |
ScrollViewScope |
UnityEditor.EditorGUILayout.ScrollViewScope |
ctor |
UnityEditor.EditorGUILayout.ScrollViewScope.#ctor(UnityEngine.Vector2,System.Boolean,System.Boolean,UnityEngine.GUILayoutOption[]) |
ctor |
UnityEditor.EditorGUILayout.ScrollViewScope.#ctor(UnityEngine.Vector2,System.Boolean,System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
ctor |
UnityEditor.EditorGUILayout.ScrollViewScope.#ctor(UnityEngine.Vector2,UnityEngine.GUILayoutOption[]) |
ctor |
UnityEditor.EditorGUILayout.ScrollViewScope.#ctor(UnityEngine.Vector2,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
ctor |
UnityEditor.EditorGUILayout.ScrollViewScope.#ctor(UnityEngine.Vector2,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
handleScrollWheel |
UnityEditor.EditorGUILayout.ScrollViewScope.handleScrollWheel |
scrollPosition |
UnityEditor.EditorGUILayout.ScrollViewScope.scrollPosition |
SelectableLabel |
UnityEditor.EditorGUILayout.SelectableLabel(System.String,UnityEngine.GUILayoutOption[]) |
SelectableLabel |
UnityEditor.EditorGUILayout.SelectableLabel(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Slider |
UnityEditor.EditorGUILayout.Slider(System.Single,System.Single,System.Single,UnityEngine.GUILayoutOption[]) |
Slider |
UnityEditor.EditorGUILayout.Slider(System.String,System.Single,System.Single,System.Single,UnityEngine.GUILayoutOption[]) |
Slider |
UnityEditor.EditorGUILayout.Slider(UnityEditor.SerializedProperty,System.Single,System.Single,System.String,UnityEngine.GUILayoutOption[]) |
Slider |
UnityEditor.EditorGUILayout.Slider(UnityEditor.SerializedProperty,System.Single,System.Single,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[]) |
Slider |
UnityEditor.EditorGUILayout.Slider(UnityEditor.SerializedProperty,System.Single,System.Single,UnityEngine.GUILayoutOption[]) |
Slider |
UnityEditor.EditorGUILayout.Slider(UnityEngine.GUIContent,System.Single,System.Single,System.Single,UnityEngine.GUILayoutOption[]) |
Space |
UnityEditor.EditorGUILayout.Space |
TagField |
UnityEditor.EditorGUILayout.TagField(System.String,System.String,UnityEngine.GUILayoutOption[]) |
TagField |
UnityEditor.EditorGUILayout.TagField(System.String,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
TagField |
UnityEditor.EditorGUILayout.TagField(System.String,UnityEngine.GUILayoutOption[]) |
TagField |
UnityEditor.EditorGUILayout.TagField(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
TagField |
UnityEditor.EditorGUILayout.TagField(UnityEngine.GUIContent,System.String,UnityEngine.GUILayoutOption[]) |
TagField |
UnityEditor.EditorGUILayout.TagField(UnityEngine.GUIContent,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
TextArea |
UnityEditor.EditorGUILayout.TextArea(System.String,UnityEngine.GUILayoutOption[]) |
TextArea |
UnityEditor.EditorGUILayout.TextArea(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
TextField |
UnityEditor.EditorGUILayout.TextField(System.String,System.String,UnityEngine.GUILayoutOption[]) |
TextField |
UnityEditor.EditorGUILayout.TextField(System.String,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
TextField |
UnityEditor.EditorGUILayout.TextField(System.String,UnityEngine.GUILayoutOption[]) |
TextField |
UnityEditor.EditorGUILayout.TextField(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
TextField |
UnityEditor.EditorGUILayout.TextField(UnityEngine.GUIContent,System.String,UnityEngine.GUILayoutOption[]) |
TextField |
UnityEditor.EditorGUILayout.TextField(UnityEngine.GUIContent,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Toggle |
UnityEditor.EditorGUILayout.Toggle(System.Boolean,UnityEngine.GUILayoutOption[]) |
Toggle |
UnityEditor.EditorGUILayout.Toggle(System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Toggle |
UnityEditor.EditorGUILayout.Toggle(System.String,System.Boolean,UnityEngine.GUILayoutOption[]) |
Toggle |
UnityEditor.EditorGUILayout.Toggle(System.String,System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Toggle |
UnityEditor.EditorGUILayout.Toggle(UnityEngine.GUIContent,System.Boolean,UnityEngine.GUILayoutOption[]) |
Toggle |
UnityEditor.EditorGUILayout.Toggle(UnityEngine.GUIContent,System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
ToggleGroupScope |
UnityEditor.EditorGUILayout.ToggleGroupScope |
ctor |
UnityEditor.EditorGUILayout.ToggleGroupScope.#ctor(System.String,System.Boolean) |
ctor |
UnityEditor.EditorGUILayout.ToggleGroupScope.#ctor(UnityEngine.GUIContent,System.Boolean) |
enabled |
UnityEditor.EditorGUILayout.ToggleGroupScope.enabled |
ToggleLeft |
UnityEditor.EditorGUILayout.ToggleLeft(System.String,System.Boolean,UnityEngine.GUILayoutOption[]) |
ToggleLeft |
UnityEditor.EditorGUILayout.ToggleLeft(System.String,System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
ToggleLeft |
UnityEditor.EditorGUILayout.ToggleLeft(UnityEngine.GUIContent,System.Boolean,UnityEngine.GUILayoutOption[]) |
ToggleLeft |
UnityEditor.EditorGUILayout.ToggleLeft(UnityEngine.GUIContent,System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
ToolContextToolbar |
UnityEditor.EditorGUILayout.ToolContextToolbar(UnityEngine.GUIContent,System.Collections.Generic.IList`1) |
ToolContextToolbarForTarget |
UnityEditor.EditorGUILayout.ToolContextToolbarForTarget(UnityEngine.GUIContent,UnityEngine.Object) |
Vector2Field |
UnityEditor.EditorGUILayout.Vector2Field(System.String,UnityEngine.Vector2,UnityEngine.GUILayoutOption[]) |
Vector2Field |
UnityEditor.EditorGUILayout.Vector2Field(UnityEngine.GUIContent,UnityEngine.Vector2,UnityEngine.GUILayoutOption[]) |
Vector2IntField |
UnityEditor.EditorGUILayout.Vector2IntField(System.String,UnityEngine.Vector2Int,UnityEngine.GUILayoutOption[]) |
Vector2IntField |
UnityEditor.EditorGUILayout.Vector2IntField(UnityEngine.GUIContent,UnityEngine.Vector2Int,UnityEngine.GUILayoutOption[]) |
Vector3Field |
UnityEditor.EditorGUILayout.Vector3Field(System.String,UnityEngine.Vector3,UnityEngine.GUILayoutOption[]) |
Vector3Field |
UnityEditor.EditorGUILayout.Vector3Field(UnityEngine.GUIContent,UnityEngine.Vector3,UnityEngine.GUILayoutOption[]) |
Vector3IntField |
UnityEditor.EditorGUILayout.Vector3IntField(System.String,UnityEngine.Vector3Int,UnityEngine.GUILayoutOption[]) |
Vector3IntField |
UnityEditor.EditorGUILayout.Vector3IntField(UnityEngine.GUIContent,UnityEngine.Vector3Int,UnityEngine.GUILayoutOption[]) |
Vector4Field |
UnityEditor.EditorGUILayout.Vector4Field(System.String,UnityEngine.Vector4,UnityEngine.GUILayoutOption[]) |
VerticalScope |
UnityEditor.EditorGUILayout.VerticalScope |
ctor |
UnityEditor.EditorGUILayout.VerticalScope.#ctor(UnityEngine.GUILayoutOption[]) |
ctor |
UnityEditor.EditorGUILayout.VerticalScope.#ctor(UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
rect |
UnityEditor.EditorGUILayout.VerticalScope.rect |
EditorGUIUtility |
UnityEditor.EditorGUIUtility |
AddCursorRect |
UnityEditor.EditorGUIUtility.AddCursorRect(UnityEngine.Rect,UnityEditor.MouseCursor) |
AddCursorRect |
UnityEditor.EditorGUIUtility.AddCursorRect(UnityEngine.Rect,UnityEditor.MouseCursor,System.Int32) |
CommandEvent |
UnityEditor.EditorGUIUtility.CommandEvent(System.String) |
DrawColorSwatch |
UnityEditor.EditorGUIUtility.DrawColorSwatch(UnityEngine.Rect,UnityEngine.Color) |
DrawCurveSwatch |
UnityEditor.EditorGUIUtility.DrawCurveSwatch(UnityEngine.Rect,UnityEngine.AnimationCurve,UnityEditor.SerializedProperty,UnityEngine.Color,UnityEngine.Color) |
DrawCurveSwatch |
UnityEditor.EditorGUIUtility.DrawCurveSwatch(UnityEngine.Rect,UnityEngine.AnimationCurve,UnityEditor.SerializedProperty,UnityEngine.Color,UnityEngine.Color,UnityEngine.Rect) |
DrawRegionSwatch |
UnityEditor.EditorGUIUtility.DrawRegionSwatch(UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEditor.SerializedProperty,UnityEngine.Color,UnityEngine.Color,UnityEngine.Rect) |
DrawRegionSwatch |
UnityEditor.EditorGUIUtility.DrawRegionSwatch(UnityEngine.Rect,UnityEngine.AnimationCurve,UnityEngine.AnimationCurve,UnityEngine.Color,UnityEngine.Color,UnityEngine.Rect) |
FindTexture |
UnityEditor.EditorGUIUtility.FindTexture(System.String) |
GetBuiltinSkin |
UnityEditor.EditorGUIUtility.GetBuiltinSkin(UnityEditor.EditorSkin) |
GetFlowLayoutedRects |
UnityEditor.EditorGUIUtility.GetFlowLayoutedRects(UnityEngine.Rect,UnityEngine.GUIStyle,System.Single,System.Single,System.Collections.Generic.List`1<System.String>) |
GetIconForObject |
UnityEditor.EditorGUIUtility.GetIconForObject(UnityEngine.Object) |
GetIconSize |
UnityEditor.EditorGUIUtility.GetIconSize |
GetMainWindowPosition |
UnityEditor.EditorGUIUtility.GetMainWindowPosition |
GetObjectPickerControlID |
UnityEditor.EditorGUIUtility.GetObjectPickerControlID |
GetObjectPickerObject |
UnityEditor.EditorGUIUtility.GetObjectPickerObject |
HasObjectThumbnail |
UnityEditor.EditorGUIUtility.HasObjectThumbnail(System.Type) |
IconContent |
UnityEditor.EditorGUIUtility.IconContent(System.String) |
IconContent |
UnityEditor.EditorGUIUtility.IconContent(System.String,System.String) |
IconSizeScope |
UnityEditor.EditorGUIUtility.IconSizeScope |
ctor |
UnityEditor.EditorGUIUtility.IconSizeScope.#ctor(UnityEngine.Vector2) |
IsDisplayReferencedByCameras |
UnityEditor.EditorGUIUtility.IsDisplayReferencedByCameras(System.Int32) |
Load |
UnityEditor.EditorGUIUtility.Load(System.String) |
LoadRequired |
UnityEditor.EditorGUIUtility.LoadRequired(System.String) |
LookLikeControls |
UnityEditor.EditorGUIUtility.LookLikeControls |
LookLikeControls |
UnityEditor.EditorGUIUtility.LookLikeControls |
LookLikeControls |
UnityEditor.EditorGUIUtility.LookLikeControls(System.Single,System.Single) |
LookLikeInspector |
UnityEditor.EditorGUIUtility.LookLikeInspector |
ObjectContent |
UnityEditor.EditorGUIUtility.ObjectContent(UnityEngine.Object,System.Type) |
PingObject |
UnityEditor.EditorGUIUtility.PingObject(System.Int32) |
PingObject |
UnityEditor.EditorGUIUtility.PingObject(UnityEngine.Object) |
PixelsToPoints |
UnityEditor.EditorGUIUtility.PixelsToPoints(UnityEngine.Rect) |
PixelsToPoints |
UnityEditor.EditorGUIUtility.PixelsToPoints(UnityEngine.Vector2) |
PointsToPixels |
UnityEditor.EditorGUIUtility.PointsToPixels(UnityEngine.Rect) |
PointsToPixels |
UnityEditor.EditorGUIUtility.PointsToPixels(UnityEngine.Vector2) |
PropertyCallbackScope |
UnityEditor.EditorGUIUtility.PropertyCallbackScope |
ctor |
UnityEditor.EditorGUIUtility.PropertyCallbackScope.#ctor(System.Action`2<UnityEngine.Rect,UnityEditor.SerializedProperty>) |
Dispose |
UnityEditor.EditorGUIUtility.PropertyCallbackScope.Dispose |
QueueGameViewInputEvent |
UnityEditor.EditorGUIUtility.QueueGameViewInputEvent(UnityEngine.Event) |
RenderGameViewCameras |
UnityEditor.EditorGUIUtility.RenderGameViewCameras(UnityEngine.Rect,System.Boolean,System.Boolean) |
RenderGameViewCameras |
UnityEditor.EditorGUIUtility.RenderGameViewCameras(UnityEngine.Rect,UnityEngine.Rect,System.Boolean,System.Boolean) |
SetIconForObject |
UnityEditor.EditorGUIUtility.SetIconForObject(UnityEngine.Object,UnityEngine.Texture2D) |
SetIconSize |
UnityEditor.EditorGUIUtility.SetIconSize(UnityEngine.Vector2) |
SetMainWindowPosition |
UnityEditor.EditorGUIUtility.SetMainWindowPosition(UnityEngine.Rect) |
ShowObjectPicker |
UnityEditor.EditorGUIUtility.ShowObjectPicker(UnityEngine.Object,System.Boolean,System.String,System.Int32) |
currentViewWidth |
UnityEditor.EditorGUIUtility.currentViewWidth |
editingTextField |
UnityEditor.EditorGUIUtility.editingTextField |
fieldWidth |
UnityEditor.EditorGUIUtility.fieldWidth |
hierarchyMode |
UnityEditor.EditorGUIUtility.hierarchyMode |
isProSkin |
UnityEditor.EditorGUIUtility.isProSkin |
labelWidth |
UnityEditor.EditorGUIUtility.labelWidth |
pixelsPerPoint |
UnityEditor.EditorGUIUtility.pixelsPerPoint |
singleLineHeight |
UnityEditor.EditorGUIUtility.singleLineHeight |
standardVerticalSpacing |
UnityEditor.EditorGUIUtility.standardVerticalSpacing |
systemCopyBuffer |
UnityEditor.EditorGUIUtility.systemCopyBuffer |
textFieldHasSelection |
UnityEditor.EditorGUIUtility.textFieldHasSelection |
whiteTexture |
UnityEditor.EditorGUIUtility.whiteTexture |
wideMode |
UnityEditor.EditorGUIUtility.wideMode |
EditorJsonUtility |
UnityEditor.EditorJsonUtility |
FromJsonOverwrite |
UnityEditor.EditorJsonUtility.FromJsonOverwrite(System.String,System.Object) |
ToJson |
UnityEditor.EditorJsonUtility.ToJson(System.Object) |
ToJson |
UnityEditor.EditorJsonUtility.ToJson(System.Object,System.Boolean) |
EditorPrefs |
UnityEditor.EditorPrefs |
DeleteAll |
UnityEditor.EditorPrefs.DeleteAll |
DeleteKey |
UnityEditor.EditorPrefs.DeleteKey(System.String) |
GetBool |
UnityEditor.EditorPrefs.GetBool(System.String) |
GetBool |
UnityEditor.EditorPrefs.GetBool(System.String,System.Boolean) |
GetFloat |
UnityEditor.EditorPrefs.GetFloat(System.String) |
GetFloat |
UnityEditor.EditorPrefs.GetFloat(System.String,System.Single) |
GetInt |
UnityEditor.EditorPrefs.GetInt(System.String) |
GetInt |
UnityEditor.EditorPrefs.GetInt(System.String,System.Int32) |
GetString |
UnityEditor.EditorPrefs.GetString(System.String) |
GetString |
UnityEditor.EditorPrefs.GetString(System.String,System.String) |
HasKey |
UnityEditor.EditorPrefs.HasKey(System.String) |
SetBool |
UnityEditor.EditorPrefs.SetBool(System.String,System.Boolean) |
SetFloat |
UnityEditor.EditorPrefs.SetFloat(System.String,System.Single) |
SetInt |
UnityEditor.EditorPrefs.SetInt(System.String,System.Int32) |
SetString |
UnityEditor.EditorPrefs.SetString(System.String,System.String) |
EditorSelectedRenderState |
UnityEditor.EditorSelectedRenderState |
Hidden |
UnityEditor.EditorSelectedRenderState.Hidden |
Highlight |
UnityEditor.EditorSelectedRenderState.Highlight |
Wireframe |
UnityEditor.EditorSelectedRenderState.Wireframe |
EditorSettings |
UnityEditor.EditorSettings |
NamingScheme |
UnityEditor.EditorSettings.NamingScheme |
Dot |
UnityEditor.EditorSettings.NamingScheme.Dot |
SpaceParenthesis |
UnityEditor.EditorSettings.NamingScheme.SpaceParenthesis |
Underscore |
UnityEditor.EditorSettings.NamingScheme.Underscore |
assetNamingUsesSpace |
UnityEditor.EditorSettings.assetNamingUsesSpace |
assetPipelineMode |
UnityEditor.EditorSettings.assetPipelineMode |
asyncShaderCompilation |
UnityEditor.EditorSettings.asyncShaderCompilation |
cacheServerEnableAuth |
UnityEditor.EditorSettings.cacheServerEnableAuth |
cacheServerEnableDownload |
UnityEditor.EditorSettings.cacheServerEnableDownload |
cacheServerEnableTls |
UnityEditor.EditorSettings.cacheServerEnableTls |
cacheServerEnableUpload |
UnityEditor.EditorSettings.cacheServerEnableUpload |
cacheServerEndpoint |
UnityEditor.EditorSettings.cacheServerEndpoint |
cacheServerMode |
UnityEditor.EditorSettings.cacheServerMode |
cacheServerNamespacePrefix |
UnityEditor.EditorSettings.cacheServerNamespacePrefix |
cachingShaderPreprocessor |
UnityEditor.EditorSettings.cachingShaderPreprocessor |
disableCookiesInLightmapper |
UnityEditor.EditorSettings.disableCookiesInLightmapper |
enableCookiesInLightmapper |
UnityEditor.EditorSettings.enableCookiesInLightmapper |
enableTextureStreamingInEditMode |
UnityEditor.EditorSettings.enableTextureStreamingInEditMode |
enableTextureStreamingInPlayMode |
UnityEditor.EditorSettings.enableTextureStreamingInPlayMode |
enterPlayModeOptions |
UnityEditor.EditorSettings.enterPlayModeOptions |
enterPlayModeOptionsEnabled |
UnityEditor.EditorSettings.enterPlayModeOptionsEnabled |
gameObjectNamingDigits |
UnityEditor.EditorSettings.gameObjectNamingDigits |
gameObjectNamingScheme |
UnityEditor.EditorSettings.gameObjectNamingScheme |
prefabModeAllowAutoSave |
UnityEditor.EditorSettings.prefabModeAllowAutoSave |
prefabRegularEnvironment |
UnityEditor.EditorSettings.prefabRegularEnvironment |
prefabUIEnvironment |
UnityEditor.EditorSettings.prefabUIEnvironment |
projectGenerationRootNamespace |
UnityEditor.EditorSettings.projectGenerationRootNamespace |
projectGenerationUserExtensions |
UnityEditor.EditorSettings.projectGenerationUserExtensions |
refreshImportMode |
UnityEditor.EditorSettings.refreshImportMode |
serializeInlineMappingsOnOneLine |
UnityEditor.EditorSettings.serializeInlineMappingsOnOneLine |
spritePackerPaddingPower |
UnityEditor.EditorSettings.spritePackerPaddingPower |
unityRemoteCompression |
UnityEditor.EditorSettings.unityRemoteCompression |
unityRemoteDevice |
UnityEditor.EditorSettings.unityRemoteDevice |
unityRemoteJoystickSource |
UnityEditor.EditorSettings.unityRemoteJoystickSource |
unityRemoteResolution |
UnityEditor.EditorSettings.unityRemoteResolution |
useLegacyProbeSampleCount |
UnityEditor.EditorSettings.useLegacyProbeSampleCount |
webSecurityEmulationEnabled |
UnityEditor.EditorSettings.webSecurityEmulationEnabled |
webSecurityEmulationHostUrl |
UnityEditor.EditorSettings.webSecurityEmulationHostUrl |
EditorSkin |
UnityEditor.EditorSkin |
Game |
UnityEditor.EditorSkin.Game |
Inspector |
UnityEditor.EditorSkin.Inspector |
Scene |
UnityEditor.EditorSkin.Scene |
EditorSnapSettings |
UnityEditor.EditorSnapSettings |
ResetSnapSettings |
UnityEditor.EditorSnapSettings.ResetSnapSettings |
gridSnapEnabled |
UnityEditor.EditorSnapSettings.gridSnapEnabled |
gridSnapEnabledChanged |
UnityEditor.EditorSnapSettings.gridSnapEnabledChanged(System.Action) |
move |
UnityEditor.EditorSnapSettings.move |
rotate |
UnityEditor.EditorSnapSettings.rotate |
scale |
UnityEditor.EditorSnapSettings.scale |
EditorStyles |
UnityEditor.EditorStyles |
boldFont |
UnityEditor.EditorStyles.boldFont |
boldLabel |
UnityEditor.EditorStyles.boldLabel |
centeredGreyMiniLabel |
UnityEditor.EditorStyles.centeredGreyMiniLabel |
colorField |
UnityEditor.EditorStyles.colorField |
foldout |
UnityEditor.EditorStyles.foldout |
foldoutHeader |
UnityEditor.EditorStyles.foldoutHeader |
foldoutHeaderIcon |
UnityEditor.EditorStyles.foldoutHeaderIcon |
foldoutPreDrop |
UnityEditor.EditorStyles.foldoutPreDrop |
helpBox |
UnityEditor.EditorStyles.helpBox |
iconButton |
UnityEditor.EditorStyles.iconButton |
inspectorDefaultMargins |
UnityEditor.EditorStyles.inspectorDefaultMargins |
inspectorFullWidthMargins |
UnityEditor.EditorStyles.inspectorFullWidthMargins |
label |
UnityEditor.EditorStyles.label |
largeLabel |
UnityEditor.EditorStyles.largeLabel |
layerMaskField |
UnityEditor.EditorStyles.layerMaskField |
linkLabel |
UnityEditor.EditorStyles.linkLabel |
miniBoldFont |
UnityEditor.EditorStyles.miniBoldFont |
miniBoldLabel |
UnityEditor.EditorStyles.miniBoldLabel |
miniButton |
UnityEditor.EditorStyles.miniButton |
miniButtonLeft |
UnityEditor.EditorStyles.miniButtonLeft |
miniButtonMid |
UnityEditor.EditorStyles.miniButtonMid |
miniButtonRight |
UnityEditor.EditorStyles.miniButtonRight |
miniFont |
UnityEditor.EditorStyles.miniFont |
miniLabel |
UnityEditor.EditorStyles.miniLabel |
miniPullDown |
UnityEditor.EditorStyles.miniPullDown |
miniTextField |
UnityEditor.EditorStyles.miniTextField |
numberField |
UnityEditor.EditorStyles.numberField |
objectField |
UnityEditor.EditorStyles.objectField |
objectFieldMiniThumb |
UnityEditor.EditorStyles.objectFieldMiniThumb |
objectFieldThumb |
UnityEditor.EditorStyles.objectFieldThumb |
popup |
UnityEditor.EditorStyles.popup |
radioButton |
UnityEditor.EditorStyles.radioButton |
selectionRect |
UnityEditor.EditorStyles.selectionRect |
standardFont |
UnityEditor.EditorStyles.standardFont |
textArea |
UnityEditor.EditorStyles.textArea |
textField |
UnityEditor.EditorStyles.textField |
toggle |
UnityEditor.EditorStyles.toggle |
toggleGroup |
UnityEditor.EditorStyles.toggleGroup |
toolbar |
UnityEditor.EditorStyles.toolbar |
toolbarButton |
UnityEditor.EditorStyles.toolbarButton |
toolbarDropDown |
UnityEditor.EditorStyles.toolbarDropDown |
toolbarPopup |
UnityEditor.EditorStyles.toolbarPopup |
toolbarSearchField |
UnityEditor.EditorStyles.toolbarSearchField |
toolbarTextField |
UnityEditor.EditorStyles.toolbarTextField |
whiteBoldLabel |
UnityEditor.EditorStyles.whiteBoldLabel |
whiteLabel |
UnityEditor.EditorStyles.whiteLabel |
whiteLargeLabel |
UnityEditor.EditorStyles.whiteLargeLabel |
whiteMiniLabel |
UnityEditor.EditorStyles.whiteMiniLabel |
wordWrappedLabel |
UnityEditor.EditorStyles.wordWrappedLabel |
wordWrappedMiniLabel |
UnityEditor.EditorStyles.wordWrappedMiniLabel |
EditorTool |
UnityEditor.EditorTools.EditorTool |
IsAvailable |
UnityEditor.EditorTools.EditorTool.IsAvailable |
OnActivated |
UnityEditor.EditorTools.EditorTool.OnActivated |
OnToolGUI |
UnityEditor.EditorTools.EditorTool.OnToolGUI(UnityEditor.EditorWindow) |
OnWillBeDeactivated |
UnityEditor.EditorTools.EditorTool.OnWillBeDeactivated |
gridSnapEnabled |
UnityEditor.EditorTools.EditorTool.gridSnapEnabled |
target |
UnityEditor.EditorTools.EditorTool.target |
targets |
UnityEditor.EditorTools.EditorTool.targets |
toolbarIcon |
UnityEditor.EditorTools.EditorTool.toolbarIcon |
EditorToolAttribute |
UnityEditor.EditorTools.EditorToolAttribute |
ctor |
UnityEditor.EditorTools.EditorToolAttribute.#ctor(System.String,System.Type) |
ctor |
UnityEditor.EditorTools.EditorToolAttribute.#ctor(System.String,System.Type,System.Type) |
EditorToolContext |
UnityEditor.EditorTools.EditorToolContext |
GetEditorToolType |
UnityEditor.EditorTools.EditorToolContext.GetEditorToolType(UnityEditor.Tool) |
OnActivated |
UnityEditor.EditorTools.EditorToolContext.OnActivated |
OnToolGUI |
UnityEditor.EditorTools.EditorToolContext.OnToolGUI(UnityEditor.EditorWindow) |
OnWillBeDeactivated |
UnityEditor.EditorTools.EditorToolContext.OnWillBeDeactivated |
ResolveTool |
UnityEditor.EditorTools.EditorToolContext.ResolveTool(UnityEditor.Tool) |
target |
UnityEditor.EditorTools.EditorToolContext.target |
targets |
UnityEditor.EditorTools.EditorToolContext.targets |
EditorToolContextAttribute |
UnityEditor.EditorTools.EditorToolContextAttribute |
ctor |
UnityEditor.EditorTools.EditorToolContextAttribute.#ctor(System.String,System.Type) |
GameObjectToolContext |
UnityEditor.EditorTools.GameObjectToolContext |
IDrawSelectedHandles |
UnityEditor.EditorTools.IDrawSelectedHandles |
OnDrawHandles |
UnityEditor.EditorTools.IDrawSelectedHandles.OnDrawHandles |
ToolAttribute |
UnityEditor.EditorTools.ToolAttribute |
displayName |
UnityEditor.EditorTools.ToolAttribute.displayName |
targetContext |
UnityEditor.EditorTools.ToolAttribute.targetContext |
targetType |
UnityEditor.EditorTools.ToolAttribute.targetType |
ToolManager |
UnityEditor.EditorTools.ToolManager |
IsActiveContext |
UnityEditor.EditorTools.ToolManager.IsActiveContext(UnityEditor.EditorTools.EditorToolContext) |
IsActiveTool |
UnityEditor.EditorTools.ToolManager.IsActiveTool(UnityEditor.EditorTools.EditorTool) |
RestorePreviousPersistentTool |
UnityEditor.EditorTools.ToolManager.RestorePreviousPersistentTool |
RestorePreviousTool |
UnityEditor.EditorTools.ToolManager.RestorePreviousTool |
SetActiveContext |
UnityEditor.EditorTools.ToolManager.SetActiveContext |
SetActiveContext |
UnityEditor.EditorTools.ToolManager.SetActiveContext(System.Type) |
SetActiveTool |
UnityEditor.EditorTools.ToolManager.SetActiveTool |
SetActiveTool |
UnityEditor.EditorTools.ToolManager.SetActiveTool(System.Type) |
SetActiveTool |
UnityEditor.EditorTools.ToolManager.SetActiveTool(UnityEditor.EditorTools.EditorTool) |
activeContextChanged |
UnityEditor.EditorTools.ToolManager.activeContextChanged(System.Action) |
activeContextChanging |
UnityEditor.EditorTools.ToolManager.activeContextChanging(System.Action) |
activeContextType |
UnityEditor.EditorTools.ToolManager.activeContextType |
activeToolChanged |
UnityEditor.EditorTools.ToolManager.activeToolChanged(System.Action) |
activeToolChanging |
UnityEditor.EditorTools.ToolManager.activeToolChanging(System.Action) |
activeToolType |
UnityEditor.EditorTools.ToolManager.activeToolType |
EditorUserBuildSettings |
UnityEditor.EditorUserBuildSettings |
GetBuildLocation |
UnityEditor.EditorUserBuildSettings.GetBuildLocation(UnityEditor.BuildTarget) |
GetPlatformSettings |
UnityEditor.EditorUserBuildSettings.GetPlatformSettings(System.String,System.String) |
SetBuildLocation |
UnityEditor.EditorUserBuildSettings.SetBuildLocation(UnityEditor.BuildTarget,System.String) |
SetPlatformSettings |
UnityEditor.EditorUserBuildSettings.SetPlatformSettings(System.String,System.String,System.String) |
SwitchActiveBuildTarget |
UnityEditor.EditorUserBuildSettings.SwitchActiveBuildTarget(UnityEditor.BuildTarget) |
SwitchActiveBuildTarget |
UnityEditor.EditorUserBuildSettings.SwitchActiveBuildTarget(UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) |
SwitchActiveBuildTargetAsync |
UnityEditor.EditorUserBuildSettings.SwitchActiveBuildTargetAsync(UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) |
activeBuildTarget |
UnityEditor.EditorUserBuildSettings.activeBuildTarget |
activeBuildTargetChanged |
UnityEditor.EditorUserBuildSettings.activeBuildTargetChanged |
activeScriptCompilationDefines |
UnityEditor.EditorUserBuildSettings.activeScriptCompilationDefines |
allowDebugging |
UnityEditor.EditorUserBuildSettings.allowDebugging |
androidBuildSubtarget |
UnityEditor.EditorUserBuildSettings.androidBuildSubtarget |
androidCreateSymbols |
UnityEditor.EditorUserBuildSettings.androidCreateSymbols |
androidCreateSymbolsZip |
UnityEditor.EditorUserBuildSettings.androidCreateSymbolsZip |
androidETC2Fallback |
UnityEditor.EditorUserBuildSettings.androidETC2Fallback |
androidUseLegacySdkTools |
UnityEditor.EditorUserBuildSettings.androidUseLegacySdkTools |
buildAppBundle |
UnityEditor.EditorUserBuildSettings.buildAppBundle |
buildScriptsOnly |
UnityEditor.EditorUserBuildSettings.buildScriptsOnly |
buildWithDeepProfilingSupport |
UnityEditor.EditorUserBuildSettings.buildWithDeepProfilingSupport |
compressFilesInPackage |
UnityEditor.EditorUserBuildSettings.compressFilesInPackage |
compressWithPsArc |
UnityEditor.EditorUserBuildSettings.compressWithPsArc |
connectProfiler |
UnityEditor.EditorUserBuildSettings.connectProfiler |
development |
UnityEditor.EditorUserBuildSettings.development |
enableHeadlessMode |
UnityEditor.EditorUserBuildSettings.enableHeadlessMode |
explicitArrayBoundsChecks |
UnityEditor.EditorUserBuildSettings.explicitArrayBoundsChecks |
explicitDivideByZeroChecks |
UnityEditor.EditorUserBuildSettings.explicitDivideByZeroChecks |
explicitNullChecks |
UnityEditor.EditorUserBuildSettings.explicitNullChecks |
exportAsGoogleAndroidProject |
UnityEditor.EditorUserBuildSettings.exportAsGoogleAndroidProject |
forceInstallation |
UnityEditor.EditorUserBuildSettings.forceInstallation |
forceOptimizeScriptCompilation |
UnityEditor.EditorUserBuildSettings.forceOptimizeScriptCompilation |
iOSBuildConfigType |
UnityEditor.EditorUserBuildSettings.iOSBuildConfigType |
iOSXcodeBuildConfig |
UnityEditor.EditorUserBuildSettings.iOSXcodeBuildConfig |
il2CppCodeGeneration |
UnityEditor.EditorUserBuildSettings.il2CppCodeGeneration |
installInBuildFolder |
UnityEditor.EditorUserBuildSettings.installInBuildFolder |
macOSXcodeBuildConfig |
UnityEditor.EditorUserBuildSettings.macOSXcodeBuildConfig |
managedDebuggerFixedPort |
UnityEditor.EditorUserBuildSettings.managedDebuggerFixedPort |
movePackageToDiscOuterEdge |
UnityEditor.EditorUserBuildSettings.movePackageToDiscOuterEdge |
needSubmissionMaterials |
UnityEditor.EditorUserBuildSettings.needSubmissionMaterials |
overrideMaxTextureSize |
UnityEditor.EditorUserBuildSettings.overrideMaxTextureSize |
overrideTextureCompression |
UnityEditor.EditorUserBuildSettings.overrideTextureCompression |
ps4BuildSubtarget |
UnityEditor.EditorUserBuildSettings.ps4BuildSubtarget |
ps4HardwareTarget |
UnityEditor.EditorUserBuildSettings.ps4HardwareTarget |
selectedBuildTargetGroup |
UnityEditor.EditorUserBuildSettings.selectedBuildTargetGroup |
selectedStandaloneTarget |
UnityEditor.EditorUserBuildSettings.selectedStandaloneTarget |
standaloneBuildSubtarget |
UnityEditor.EditorUserBuildSettings.standaloneBuildSubtarget |
streamingInstallLaunchRange |
UnityEditor.EditorUserBuildSettings.streamingInstallLaunchRange |
symlinkLibraries |
UnityEditor.EditorUserBuildSettings.symlinkLibraries |
symlinkSources |
UnityEditor.EditorUserBuildSettings.symlinkSources |
waitForManagedDebugger |
UnityEditor.EditorUserBuildSettings.waitForManagedDebugger |
waitForPlayerConnection |
UnityEditor.EditorUserBuildSettings.waitForPlayerConnection |
webGLBuildSubtarget |
UnityEditor.EditorUserBuildSettings.webGLBuildSubtarget |
webGLUsePreBuiltUnityEngine |
UnityEditor.EditorUserBuildSettings.webGLUsePreBuiltUnityEngine |
windowsDevicePortalAddress |
UnityEditor.EditorUserBuildSettings.windowsDevicePortalAddress |
windowsDevicePortalPassword |
UnityEditor.EditorUserBuildSettings.windowsDevicePortalPassword |
windowsDevicePortalUsername |
UnityEditor.EditorUserBuildSettings.windowsDevicePortalUsername |
wsaBuildAndRunDeployTarget |
UnityEditor.EditorUserBuildSettings.wsaBuildAndRunDeployTarget |
wsaSubtarget |
UnityEditor.EditorUserBuildSettings.wsaSubtarget |
wsaUWPBuildType |
UnityEditor.EditorUserBuildSettings.wsaUWPBuildType |
wsaUWPSDK |
UnityEditor.EditorUserBuildSettings.wsaUWPSDK |
wsaUWPVisualStudioVersion |
UnityEditor.EditorUserBuildSettings.wsaUWPVisualStudioVersion |
xboxBuildSubtarget |
UnityEditor.EditorUserBuildSettings.xboxBuildSubtarget |
xboxOneDeployDrive |
UnityEditor.EditorUserBuildSettings.xboxOneDeployDrive |
xboxOneDeployMethod |
UnityEditor.EditorUserBuildSettings.xboxOneDeployMethod |
xboxOneNetworkSharePath |
UnityEditor.EditorUserBuildSettings.xboxOneNetworkSharePath |
xboxOneRebootIfDeployFailsAndRetry |
UnityEditor.EditorUserBuildSettings.xboxOneRebootIfDeployFailsAndRetry |
xboxOneUsername |
UnityEditor.EditorUserBuildSettings.xboxOneUsername |
EditorUtility |
UnityEditor.EditorUtility |
ClearDefaultParentObject |
UnityEditor.EditorUtility.ClearDefaultParentObject |
ClearDefaultParentObject |
UnityEditor.EditorUtility.ClearDefaultParentObject(UnityEngine.SceneManagement.Scene) |
ClearDirty |
UnityEditor.EditorUtility.ClearDirty(UnityEngine.Object) |
ClearProgressBar |
UnityEditor.EditorUtility.ClearProgressBar |
CollectDeepHierarchy |
UnityEditor.EditorUtility.CollectDeepHierarchy(UnityEngine.Object[]) |
CollectDependencies |
UnityEditor.EditorUtility.CollectDependencies(UnityEngine.Object[]) |
CompressCubemapTexture |
UnityEditor.EditorUtility.CompressCubemapTexture(UnityEngine.Cubemap,UnityEngine.TextureFormat,System.Int32) |
CompressCubemapTexture |
UnityEditor.EditorUtility.CompressCubemapTexture(UnityEngine.Cubemap,UnityEngine.TextureFormat,UnityEditor.TextureCompressionQuality) |
CompressTexture |
UnityEditor.EditorUtility.CompressTexture(UnityEngine.Texture2D,UnityEngine.TextureFormat,System.Int32) |
CompressTexture |
UnityEditor.EditorUtility.CompressTexture(UnityEngine.Texture2D,UnityEngine.TextureFormat,UnityEditor.TextureCompressionQuality) |
CopySerialized |
UnityEditor.EditorUtility.CopySerialized(UnityEngine.Object,UnityEngine.Object) |
CopySerializedIfDifferent |
UnityEditor.EditorUtility.CopySerializedIfDifferent(UnityEngine.Object,UnityEngine.Object) |
CopySerializedManagedFieldsOnly |
UnityEditor.EditorUtility.CopySerializedManagedFieldsOnly(System.Object,System.Object) |
CreateGameObjectWithHideFlags |
UnityEditor.EditorUtility.CreateGameObjectWithHideFlags(System.String,UnityEngine.HideFlags,System.Type[]) |
DisplayCancelableProgressBar |
UnityEditor.EditorUtility.DisplayCancelableProgressBar(System.String,System.String,System.Single) |
DisplayDialog |
UnityEditor.EditorUtility.DisplayDialog(System.String,System.String,System.String) |
DisplayDialog |
UnityEditor.EditorUtility.DisplayDialog(System.String,System.String,System.String,System.String) |
DisplayDialog |
UnityEditor.EditorUtility.DisplayDialog(System.String,System.String,System.String,System.String,UnityEditor.DialogOptOutDecisionType,System.String) |
DisplayDialog |
UnityEditor.EditorUtility.DisplayDialog(System.String,System.String,System.String,UnityEditor.DialogOptOutDecisionType,System.String) |
DisplayDialogComplex |
UnityEditor.EditorUtility.DisplayDialogComplex(System.String,System.String,System.String,System.String,System.String) |
DisplayPopupMenu |
UnityEditor.EditorUtility.DisplayPopupMenu(UnityEngine.Rect,System.String,UnityEditor.MenuCommand) |
DisplayProgressBar |
UnityEditor.EditorUtility.DisplayProgressBar(System.String,System.String,System.Single) |
FocusProjectWindow |
UnityEditor.EditorUtility.FocusProjectWindow |
FormatBytes |
UnityEditor.EditorUtility.FormatBytes(System.Int32) |
GetDialogOptOutDecision |
UnityEditor.EditorUtility.GetDialogOptOutDecision(UnityEditor.DialogOptOutDecisionType,System.String) |
GetDirtyCount |
UnityEditor.EditorUtility.GetDirtyCount(System.Int32) |
GetDirtyCount |
UnityEditor.EditorUtility.GetDirtyCount(UnityEngine.Object) |
GetObjectEnabled |
UnityEditor.EditorUtility.GetObjectEnabled(UnityEngine.Object) |
InstanceIDToObject |
UnityEditor.EditorUtility.InstanceIDToObject(System.Int32) |
IsDirty |
UnityEditor.EditorUtility.IsDirty(System.Int32) |
IsDirty |
UnityEditor.EditorUtility.IsDirty(UnityEngine.Object) |
IsPersistent |
UnityEditor.EditorUtility.IsPersistent(UnityEngine.Object) |
IsRunningUnderCPUEmulation |
UnityEditor.EditorUtility.IsRunningUnderCPUEmulation |
NaturalCompare |
UnityEditor.EditorUtility.NaturalCompare(System.String,System.String) |
OpenFilePanel |
UnityEditor.EditorUtility.OpenFilePanel(System.String,System.String,System.String) |
OpenFilePanelWithFilters |
UnityEditor.EditorUtility.OpenFilePanelWithFilters(System.String,System.String,System.String[]) |
OpenFolderPanel |
UnityEditor.EditorUtility.OpenFolderPanel(System.String,System.String,System.String) |
OpenPropertyEditor |
UnityEditor.EditorUtility.OpenPropertyEditor(UnityEngine.Object) |
RequestScriptReload |
UnityEditor.EditorUtility.RequestScriptReload |
SaveFilePanel |
UnityEditor.EditorUtility.SaveFilePanel(System.String,System.String,System.String,System.String) |
SaveFilePanelInProject |
UnityEditor.EditorUtility.SaveFilePanelInProject(System.String,System.String,System.String,System.String) |
SaveFolderPanel |
UnityEditor.EditorUtility.SaveFolderPanel(System.String,System.String,System.String) |
SetCameraAnimateMaterials |
UnityEditor.EditorUtility.SetCameraAnimateMaterials(UnityEngine.Camera,System.Boolean) |
SetCameraAnimateMaterialsTime |
UnityEditor.EditorUtility.SetCameraAnimateMaterialsTime(UnityEngine.Camera,System.Single) |
SetCustomDiffTool |
UnityEditor.EditorUtility.SetCustomDiffTool(System.String,System.String,System.String,System.String,System.Boolean) |
SetDefaultParentObject |
UnityEditor.EditorUtility.SetDefaultParentObject(UnityEngine.GameObject) |
SetDialogOptOutDecision |
UnityEditor.EditorUtility.SetDialogOptOutDecision(UnityEditor.DialogOptOutDecisionType,System.String,System.Boolean) |
SetDirty |
UnityEditor.EditorUtility.SetDirty(UnityEngine.Object) |
SetObjectEnabled |
UnityEditor.EditorUtility.SetObjectEnabled(UnityEngine.Object,System.Boolean) |
SetSelectedRenderState |
UnityEditor.EditorUtility.SetSelectedRenderState(UnityEngine.Renderer,UnityEditor.EditorSelectedRenderState) |
SetSelectedWireframeHidden |
UnityEditor.EditorUtility.SetSelectedWireframeHidden(UnityEngine.Renderer,System.Boolean) |
UnloadUnusedAssetsImmediate |
UnityEditor.EditorUtility.UnloadUnusedAssetsImmediate |
UnloadUnusedAssetsImmediate |
UnityEditor.EditorUtility.UnloadUnusedAssetsImmediate |
UpdateGlobalShaderProperties |
UnityEditor.EditorUtility.UpdateGlobalShaderProperties(System.Single) |
scriptCompilationFailed |
UnityEditor.EditorUtility.scriptCompilationFailed |
EditorWindow |
UnityEditor.EditorWindow |
BeginWindows |
UnityEditor.EditorWindow.BeginWindows |
Close |
UnityEditor.EditorWindow.Close |
CreateWindow |
UnityEditor.EditorWindow.CreateWindow(System.String,System.Type[]) |
CreateWindow |
UnityEditor.EditorWindow.CreateWindow(System.Type[]) |
DiscardChanges |
UnityEditor.EditorWindow.DiscardChanges |
EndWindows |
UnityEditor.EditorWindow.EndWindows |
Focus |
UnityEditor.EditorWindow.Focus |
FocusWindowIfItsOpen |
UnityEditor.EditorWindow.FocusWindowIfItsOpen |
FocusWindowIfItsOpen |
UnityEditor.EditorWindow.FocusWindowIfItsOpen(System.Type) |
GetExtraPaneTypes |
UnityEditor.EditorWindow.GetExtraPaneTypes |
GetWindow |
UnityEditor.EditorWindow.GetWindow |
GetWindow |
UnityEditor.EditorWindow.GetWindow(System.Boolean) |
GetWindow |
UnityEditor.EditorWindow.GetWindow(System.Boolean,System.String) |
GetWindow |
UnityEditor.EditorWindow.GetWindow(System.Boolean,System.String,System.Boolean) |
GetWindow |
UnityEditor.EditorWindow.GetWindow(System.String) |
GetWindow |
UnityEditor.EditorWindow.GetWindow(System.String,System.Boolean) |
GetWindow |
UnityEditor.EditorWindow.GetWindow(System.String,System.Boolean,System.Type[]) |
GetWindow |
UnityEditor.EditorWindow.GetWindow(System.String,System.Type[]) |
GetWindow |
UnityEditor.EditorWindow.GetWindow(System.Type) |
GetWindow |
UnityEditor.EditorWindow.GetWindow(System.Type,System.Boolean) |
GetWindow |
UnityEditor.EditorWindow.GetWindow(System.Type,System.Boolean,System.String) |
GetWindow |
UnityEditor.EditorWindow.GetWindow(System.Type,System.Boolean,System.String,System.Boolean) |
GetWindow |
UnityEditor.EditorWindow.GetWindow(System.Type[]) |
GetWindowWithRect |
UnityEditor.EditorWindow.GetWindowWithRect(System.Type,UnityEngine.Rect) |
GetWindowWithRect |
UnityEditor.EditorWindow.GetWindowWithRect(System.Type,UnityEngine.Rect,System.Boolean) |
GetWindowWithRect |
UnityEditor.EditorWindow.GetWindowWithRect(System.Type,UnityEngine.Rect,System.Boolean,System.String) |
GetWindowWithRect |
UnityEditor.EditorWindow.GetWindowWithRect(UnityEngine.Rect) |
GetWindowWithRect |
UnityEditor.EditorWindow.GetWindowWithRect(UnityEngine.Rect,System.Boolean) |
GetWindowWithRect |
UnityEditor.EditorWindow.GetWindowWithRect(UnityEngine.Rect,System.Boolean,System.String) |
GetWindowWithRect |
UnityEditor.EditorWindow.GetWindowWithRect(UnityEngine.Rect,System.Boolean,System.String,System.Boolean) |
HasOpenInstances |
UnityEditor.EditorWindow.HasOpenInstances |
OnBackingScaleFactorChanged |
UnityEditor.EditorWindow.OnBackingScaleFactorChanged |
RemoveNotification |
UnityEditor.EditorWindow.RemoveNotification |
Repaint |
UnityEditor.EditorWindow.Repaint |
SaveChanges |
UnityEditor.EditorWindow.SaveChanges |
SendEvent |
UnityEditor.EditorWindow.SendEvent(UnityEngine.Event) |
Show |
UnityEditor.EditorWindow.Show |
Show |
UnityEditor.EditorWindow.Show(System.Boolean) |
ShowAsDropDown |
UnityEditor.EditorWindow.ShowAsDropDown(UnityEngine.Rect,UnityEngine.Vector2) |
ShowAuxWindow |
UnityEditor.EditorWindow.ShowAuxWindow |
ShowModal |
UnityEditor.EditorWindow.ShowModal |
ShowModalUtility |
UnityEditor.EditorWindow.ShowModalUtility |
ShowNotification |
UnityEditor.EditorWindow.ShowNotification(UnityEngine.GUIContent) |
ShowNotification |
UnityEditor.EditorWindow.ShowNotification(UnityEngine.GUIContent,System.Double) |
ShowPopup |
UnityEditor.EditorWindow.ShowPopup |
ShowUtility |
UnityEditor.EditorWindow.ShowUtility |
TryGetOverlay |
UnityEditor.EditorWindow.TryGetOverlay(System.String,UnityEditor.Overlays.Overlay&) |
autoRepaintOnSceneChange |
UnityEditor.EditorWindow.autoRepaintOnSceneChange |
docked |
UnityEditor.EditorWindow.docked |
focusedWindow |
UnityEditor.EditorWindow.focusedWindow |
hasFocus |
UnityEditor.EditorWindow.hasFocus |
hasUnsavedChanges |
UnityEditor.EditorWindow.hasUnsavedChanges |
maxSize |
UnityEditor.EditorWindow.maxSize |
maximized |
UnityEditor.EditorWindow.maximized |
minSize |
UnityEditor.EditorWindow.minSize |
mouseOverWindow |
UnityEditor.EditorWindow.mouseOverWindow |
position |
UnityEditor.EditorWindow.position |
rootVisualElement |
UnityEditor.EditorWindow.rootVisualElement |
saveChangesMessage |
UnityEditor.EditorWindow.saveChangesMessage |
title |
UnityEditor.EditorWindow.title |
titleContent |
UnityEditor.EditorWindow.titleContent |
wantsLessLayoutEvents |
UnityEditor.EditorWindow.wantsLessLayoutEvents |
wantsMouseEnterLeaveWindow |
UnityEditor.EditorWindow.wantsMouseEnterLeaveWindow |
wantsMouseMove |
UnityEditor.EditorWindow.wantsMouseMove |
EditorWindowTitleAttribute |
UnityEditor.EditorWindowTitleAttribute |
ctor |
UnityEditor.EditorWindowTitleAttribute.#ctor |
icon |
UnityEditor.EditorWindowTitleAttribute.icon |
title |
UnityEditor.EditorWindowTitleAttribute.title |
useTypeNameAsIconName |
UnityEditor.EditorWindowTitleAttribute.useTypeNameAsIconName |
EnterPlayModeOptions |
UnityEditor.EnterPlayModeOptions |
DisableDomainReload |
UnityEditor.EnterPlayModeOptions.DisableDomainReload |
DisableSceneReload |
UnityEditor.EnterPlayModeOptions.DisableSceneReload |
None |
UnityEditor.EnterPlayModeOptions.None |
UnityEventTools |
UnityEditor.Events.UnityEventTools |
AddBoolPersistentListener |
UnityEditor.Events.UnityEventTools.AddBoolPersistentListener(UnityEngine.Events.UnityEventBase,UnityEngine.Events.UnityAction`1<System.Boolean>,System.Boolean) |
AddFloatPersistentListener |
UnityEditor.Events.UnityEventTools.AddFloatPersistentListener(UnityEngine.Events.UnityEventBase,UnityEngine.Events.UnityAction`1<System.Single>,System.Single) |
AddIntPersistentListener |
UnityEditor.Events.UnityEventTools.AddIntPersistentListener(UnityEngine.Events.UnityEventBase,UnityEngine.Events.UnityAction`1<System.Int32>,System.Int32) |
AddObjectPersistentListener |
UnityEditor.Events.UnityEventTools.AddObjectPersistentListener(UnityEngine.Events.UnityEventBase,UnityEngine.Events.UnityAction`1,T) |
AddPersistentListener |
UnityEditor.Events.UnityEventTools.AddPersistentListener(UnityEngine.Events.UnityEvent,UnityEngine.Events.UnityAction) |
AddPersistentListener |
UnityEditor.Events.UnityEventTools.AddPersistentListener(UnityEngine.Events.UnityEventBase) |
AddPersistentListener |
UnityEditor.Events.UnityEventTools.AddPersistentListener(UnityEngine.Events.UnityEvent1<T0>,UnityEngine.Events.UnityAction 1) |
AddPersistentListener |
UnityEditor.Events.UnityEventTools.AddPersistentListener(UnityEngine.Events.UnityEvent2<T0,T1>,UnityEngine.Events.UnityAction 2<T0,T1>) |
AddPersistentListener |
UnityEditor.Events.UnityEventTools.AddPersistentListener(UnityEngine.Events.UnityEvent3<T0,T1,T2>,UnityEngine.Events.UnityAction 3<T0,T1,T2>) |
AddPersistentListener |
UnityEditor.Events.UnityEventTools.AddPersistentListener(UnityEngine.Events.UnityEvent4<T0,T1,T2,T3>,UnityEngine.Events.UnityAction 4<T0,T1,T2,T3>) |
AddStringPersistentListener |
UnityEditor.Events.UnityEventTools.AddStringPersistentListener(UnityEngine.Events.UnityEventBase,UnityEngine.Events.UnityAction`1<System.String>,System.String) |
AddVoidPersistentListener |
UnityEditor.Events.UnityEventTools.AddVoidPersistentListener(UnityEngine.Events.UnityEventBase,UnityEngine.Events.UnityAction) |
RegisterBoolPersistentListener |
UnityEditor.Events.UnityEventTools.RegisterBoolPersistentListener(UnityEngine.Events.UnityEventBase,System.Int32,UnityEngine.Events.UnityAction`1<System.Boolean>,System.Boolean) |
RegisterFloatPersistentListener |
UnityEditor.Events.UnityEventTools.RegisterFloatPersistentListener(UnityEngine.Events.UnityEventBase,System.Int32,UnityEngine.Events.UnityAction`1<System.Single>,System.Single) |
RegisterIntPersistentListener |
UnityEditor.Events.UnityEventTools.RegisterIntPersistentListener(UnityEngine.Events.UnityEventBase,System.Int32,UnityEngine.Events.UnityAction`1<System.Int32>,System.Int32) |
RegisterObjectPersistentListener |
UnityEditor.Events.UnityEventTools.RegisterObjectPersistentListener(UnityEngine.Events.UnityEventBase,System.Int32,UnityEngine.Events.UnityAction`1,T) |
RegisterPersistentListener |
UnityEditor.Events.UnityEventTools.RegisterPersistentListener(UnityEngine.Events.UnityEvent,System.Int32,UnityEngine.Events.UnityAction) |
RegisterPersistentListener |
UnityEditor.Events.UnityEventTools.RegisterPersistentListener(UnityEngine.Events.UnityEvent1<T0>,System.Int32,UnityEngine.Events.UnityAction 1) |
RegisterPersistentListener |
UnityEditor.Events.UnityEventTools.RegisterPersistentListener(UnityEngine.Events.UnityEvent2<T0,T1>,System.Int32,UnityEngine.Events.UnityAction 2<T0,T1>) |
RegisterPersistentListener |
UnityEditor.Events.UnityEventTools.RegisterPersistentListener(UnityEngine.Events.UnityEvent3<T0,T1,T2>,System.Int32,UnityEngine.Events.UnityAction 3<T0,T1,T2>) |
RegisterPersistentListener |
UnityEditor.Events.UnityEventTools.RegisterPersistentListener(UnityEngine.Events.UnityEvent4<T0,T1,T2,T3>,System.Int32,UnityEngine.Events.UnityAction 4<T0,T1,T2,T3>) |
RegisterStringPersistentListener |
UnityEditor.Events.UnityEventTools.RegisterStringPersistentListener(UnityEngine.Events.UnityEventBase,System.Int32,UnityEngine.Events.UnityAction`1<System.String>,System.String) |
RegisterVoidPersistentListener |
UnityEditor.Events.UnityEventTools.RegisterVoidPersistentListener(UnityEngine.Events.UnityEventBase,System.Int32,UnityEngine.Events.UnityAction) |
RemovePersistentListener |
UnityEditor.Events.UnityEventTools.RemovePersistentListener(UnityEngine.Events.UnityEventBase,System.Int32) |
RemovePersistentListener |
UnityEditor.Events.UnityEventTools.RemovePersistentListener(UnityEngine.Events.UnityEventBase,UnityEngine.Events.UnityAction) |
RemovePersistentListener |
UnityEditor.Events.UnityEventTools.RemovePersistentListener(UnityEngine.Events.UnityEventBase,UnityEngine.Events.UnityAction`1) |
RemovePersistentListener |
UnityEditor.Events.UnityEventTools.RemovePersistentListener(UnityEngine.Events.UnityEventBase,UnityEngine.Events.UnityAction`2<T0,T1>) |
RemovePersistentListener |
UnityEditor.Events.UnityEventTools.RemovePersistentListener(UnityEngine.Events.UnityEventBase,UnityEngine.Events.UnityAction`3<T0,T1,T2>) |
RemovePersistentListener |
UnityEditor.Events.UnityEventTools.RemovePersistentListener(UnityEngine.Events.UnityEventBase,UnityEngine.Events.UnityAction`4<T0,T1,T2,T3>) |
UnregisterPersistentListener |
UnityEditor.Events.UnityEventTools.UnregisterPersistentListener(UnityEngine.Events.UnityEventBase,System.Int32) |
ArtifactID |
UnityEditor.Experimental.ArtifactID |
isValid |
UnityEditor.Experimental.ArtifactID.isValid |
value |
UnityEditor.Experimental.ArtifactID.value |
ArtifactKey |
UnityEditor.Experimental.ArtifactKey |
ctor |
UnityEditor.Experimental.ArtifactKey.#ctor(UnityEditor.GUID) |
ctor |
UnityEditor.Experimental.ArtifactKey.#ctor(UnityEditor.GUID,System.Type) |
guid |
UnityEditor.Experimental.ArtifactKey.guid |
importerType |
UnityEditor.Experimental.ArtifactKey.importerType |
isValid |
UnityEditor.Experimental.ArtifactKey.isValid |
Attacher |
UnityEditor.Experimental.GraphView.Attacher |
ctor |
UnityEditor.Experimental.GraphView.Attacher.#ctor(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.VisualElement,UnityEngine.SpriteAlignment) |
Detach |
UnityEditor.Experimental.GraphView.Attacher.Detach |
Reattach |
UnityEditor.Experimental.GraphView.Attacher.Reattach |
alignment |
UnityEditor.Experimental.GraphView.Attacher.alignment |
distance |
UnityEditor.Experimental.GraphView.Attacher.distance |
element |
UnityEditor.Experimental.GraphView.Attacher.element |
offset |
UnityEditor.Experimental.GraphView.Attacher.offset |
target |
UnityEditor.Experimental.GraphView.Attacher.target |
Blackboard |
UnityEditor.Experimental.GraphView.Blackboard |
ctor |
UnityEditor.Experimental.GraphView.Blackboard.#ctor() |
AddToSelection |
UnityEditor.Experimental.GraphView.Blackboard.AddToSelection(UnityEditor.Experimental.GraphView.ISelectable) |
ClearSelection |
UnityEditor.Experimental.GraphView.Blackboard.ClearSelection |
RemoveFromSelection |
UnityEditor.Experimental.GraphView.Blackboard.RemoveFromSelection(UnityEditor.Experimental.GraphView.ISelectable) |
addItemRequested |
UnityEditor.Experimental.GraphView.Blackboard.addItemRequested |
contentContainer |
UnityEditor.Experimental.GraphView.Blackboard.contentContainer |
editTextRequested |
UnityEditor.Experimental.GraphView.Blackboard.editTextRequested |
graphView |
UnityEditor.Experimental.GraphView.Blackboard.graphView |
moveItemRequested |
UnityEditor.Experimental.GraphView.Blackboard.moveItemRequested |
scrollable |
UnityEditor.Experimental.GraphView.Blackboard.scrollable |
selection |
UnityEditor.Experimental.GraphView.Blackboard.selection |
subTitle |
UnityEditor.Experimental.GraphView.Blackboard.subTitle |
title |
UnityEditor.Experimental.GraphView.Blackboard.title |
windowed |
UnityEditor.Experimental.GraphView.Blackboard.windowed |
BlackboardField |
UnityEditor.Experimental.GraphView.BlackboardField |
ctor |
UnityEditor.Experimental.GraphView.BlackboardField.#ctor |
ctor |
UnityEditor.Experimental.GraphView.BlackboardField.#ctor(UnityEngine.Texture,System.String,System.String) |
BuildFieldContextualMenu |
UnityEditor.Experimental.GraphView.BlackboardField.BuildFieldContextualMenu(UnityEngine.UIElements.ContextualMenuPopulateEvent) |
OpenTextEditor |
UnityEditor.Experimental.GraphView.BlackboardField.OpenTextEditor |
blackboard |
UnityEditor.Experimental.GraphView.BlackboardField.blackboard |
highlighted |
UnityEditor.Experimental.GraphView.BlackboardField.highlighted |
icon |
UnityEditor.Experimental.GraphView.BlackboardField.icon |
text |
UnityEditor.Experimental.GraphView.BlackboardField.text |
typeText |
UnityEditor.Experimental.GraphView.BlackboardField.typeText |
BlackboardRow |
UnityEditor.Experimental.GraphView.BlackboardRow |
ctor |
UnityEditor.Experimental.GraphView.BlackboardRow.#ctor(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.VisualElement) |
expanded |
UnityEditor.Experimental.GraphView.BlackboardRow.expanded |
BlackboardSection |
UnityEditor.Experimental.GraphView.BlackboardSection |
ctor |
UnityEditor.Experimental.GraphView.BlackboardSection.#ctor |
CanAcceptDrop |
UnityEditor.Experimental.GraphView.BlackboardSection.CanAcceptDrop(System.Collections.Generic.List`1<UnityEditor.Experimental.GraphView.ISelectable>) |
CanAcceptDropDelegate |
UnityEditor.Experimental.GraphView.BlackboardSection.CanAcceptDropDelegate |
canAcceptDrop |
UnityEditor.Experimental.GraphView.BlackboardSection.canAcceptDrop |
contentContainer |
UnityEditor.Experimental.GraphView.BlackboardSection.contentContainer |
headerVisible |
UnityEditor.Experimental.GraphView.BlackboardSection.headerVisible |
title |
UnityEditor.Experimental.GraphView.BlackboardSection.title |
Capabilities |
UnityEditor.Experimental.GraphView.Capabilities |
Ascendable |
UnityEditor.Experimental.GraphView.Capabilities.Ascendable |
Collapsible |
UnityEditor.Experimental.GraphView.Capabilities.Collapsible |
Copiable |
UnityEditor.Experimental.GraphView.Capabilities.Copiable |
Deletable |
UnityEditor.Experimental.GraphView.Capabilities.Deletable |
Droppable |
UnityEditor.Experimental.GraphView.Capabilities.Droppable |
Groupable |
UnityEditor.Experimental.GraphView.Capabilities.Groupable |
Movable |
UnityEditor.Experimental.GraphView.Capabilities.Movable |
Renamable |
UnityEditor.Experimental.GraphView.Capabilities.Renamable |
Resizable |
UnityEditor.Experimental.GraphView.Capabilities.Resizable |
Selectable |
UnityEditor.Experimental.GraphView.Capabilities.Selectable |
Snappable |
UnityEditor.Experimental.GraphView.Capabilities.Snappable |
Stackable |
UnityEditor.Experimental.GraphView.Capabilities.Stackable |
ClickSelector |
UnityEditor.Experimental.GraphView.ClickSelector |
ctor |
UnityEditor.Experimental.GraphView.ClickSelector.#ctor |
OnMouseDown |
UnityEditor.Experimental.GraphView.ClickSelector.OnMouseDown(UnityEngine.UIElements.MouseDownEvent) |
RegisterCallbacksOnTarget |
UnityEditor.Experimental.GraphView.ClickSelector.RegisterCallbacksOnTarget |
UnregisterCallbacksFromTarget |
UnityEditor.Experimental.GraphView.ClickSelector.UnregisterCallbacksFromTarget |
ContentDragger |
UnityEditor.Experimental.GraphView.ContentDragger |
ctor |
UnityEditor.Experimental.GraphView.ContentDragger.#ctor |
CalculatePosition |
UnityEditor.Experimental.GraphView.ContentDragger.CalculatePosition(System.Single,System.Single,System.Single,System.Single) |
OnMouseDown |
UnityEditor.Experimental.GraphView.ContentDragger.OnMouseDown(UnityEngine.UIElements.MouseDownEvent) |
OnMouseMove |
UnityEditor.Experimental.GraphView.ContentDragger.OnMouseMove(UnityEngine.UIElements.MouseMoveEvent) |
OnMouseUp |
UnityEditor.Experimental.GraphView.ContentDragger.OnMouseUp(UnityEngine.UIElements.MouseUpEvent) |
RegisterCallbacksOnTarget |
UnityEditor.Experimental.GraphView.ContentDragger.RegisterCallbacksOnTarget |
UnregisterCallbacksFromTarget |
UnityEditor.Experimental.GraphView.ContentDragger.UnregisterCallbacksFromTarget |
clampToParentEdges |
UnityEditor.Experimental.GraphView.ContentDragger.clampToParentEdges |
panSpeed |
UnityEditor.Experimental.GraphView.ContentDragger.panSpeed |
ContentZoomer |
UnityEditor.Experimental.GraphView.ContentZoomer |
ctor |
UnityEditor.Experimental.GraphView.ContentZoomer.#ctor |
DefaultMaxScale |
UnityEditor.Experimental.GraphView.ContentZoomer.DefaultMaxScale |
DefaultMinScale |
UnityEditor.Experimental.GraphView.ContentZoomer.DefaultMinScale |
DefaultReferenceScale |
UnityEditor.Experimental.GraphView.ContentZoomer.DefaultReferenceScale |
DefaultScaleStep |
UnityEditor.Experimental.GraphView.ContentZoomer.DefaultScaleStep |
RegisterCallbacksOnTarget |
UnityEditor.Experimental.GraphView.ContentZoomer.RegisterCallbacksOnTarget |
UnregisterCallbacksFromTarget |
UnityEditor.Experimental.GraphView.ContentZoomer.UnregisterCallbacksFromTarget |
keepPixelCacheOnZoom |
UnityEditor.Experimental.GraphView.ContentZoomer.keepPixelCacheOnZoom |
maxScale |
UnityEditor.Experimental.GraphView.ContentZoomer.maxScale |
minScale |
UnityEditor.Experimental.GraphView.ContentZoomer.minScale |
referenceScale |
UnityEditor.Experimental.GraphView.ContentZoomer.referenceScale |
scaleStep |
UnityEditor.Experimental.GraphView.ContentZoomer.scaleStep |
Direction |
UnityEditor.Experimental.GraphView.Direction |
Input |
UnityEditor.Experimental.GraphView.Direction.Input |
Output |
UnityEditor.Experimental.GraphView.Direction.Output |
Dragger |
UnityEditor.Experimental.GraphView.Dragger |
ctor |
UnityEditor.Experimental.GraphView.Dragger.#ctor |
CalculatePosition |
UnityEditor.Experimental.GraphView.Dragger.CalculatePosition(System.Single,System.Single,System.Single,System.Single) |
OnMouseDown |
UnityEditor.Experimental.GraphView.Dragger.OnMouseDown(UnityEngine.UIElements.MouseDownEvent) |
OnMouseMove |
UnityEditor.Experimental.GraphView.Dragger.OnMouseMove(UnityEngine.UIElements.MouseMoveEvent) |
OnMouseUp |
UnityEditor.Experimental.GraphView.Dragger.OnMouseUp(UnityEngine.UIElements.MouseUpEvent) |
RegisterCallbacksOnTarget |
UnityEditor.Experimental.GraphView.Dragger.RegisterCallbacksOnTarget |
UnregisterCallbacksFromTarget |
UnityEditor.Experimental.GraphView.Dragger.UnregisterCallbacksFromTarget |
clampToParentEdges |
UnityEditor.Experimental.GraphView.Dragger.clampToParentEdges |
panSpeed |
UnityEditor.Experimental.GraphView.Dragger.panSpeed |
Edge |
UnityEditor.Experimental.GraphView.Edge |
ctor |
UnityEditor.Experimental.GraphView.Edge.#ctor |
ContainsPoint |
UnityEditor.Experimental.GraphView.Edge.ContainsPoint(UnityEngine.Vector2) |
CreateEdgeControl |
UnityEditor.Experimental.GraphView.Edge.CreateEdgeControl |
DrawEdge |
UnityEditor.Experimental.GraphView.Edge.DrawEdge |
OnCustomStyleResolved |
UnityEditor.Experimental.GraphView.Edge.OnCustomStyleResolved(UnityEngine.UIElements.ICustomStyle) |
OnPortChanged |
UnityEditor.Experimental.GraphView.Edge.OnPortChanged(System.Boolean) |
Overlaps |
UnityEditor.Experimental.GraphView.Edge.Overlaps(UnityEngine.Rect) |
PointsAndTangents |
UnityEditor.Experimental.GraphView.Edge.PointsAndTangents |
UpdateEdgeControl |
UnityEditor.Experimental.GraphView.Edge.UpdateEdgeControl |
candidatePosition |
UnityEditor.Experimental.GraphView.Edge.candidatePosition |
defaultColor |
UnityEditor.Experimental.GraphView.Edge.defaultColor |
edgeControl |
UnityEditor.Experimental.GraphView.Edge.edgeControl |
edgeWidth |
UnityEditor.Experimental.GraphView.Edge.edgeWidth |
ghostColor |
UnityEditor.Experimental.GraphView.Edge.ghostColor |
input |
UnityEditor.Experimental.GraphView.Edge.input |
isGhostEdge |
UnityEditor.Experimental.GraphView.Edge.isGhostEdge |
output |
UnityEditor.Experimental.GraphView.Edge.output |
selectedColor |
UnityEditor.Experimental.GraphView.Edge.selectedColor |
showInMiniMap |
UnityEditor.Experimental.GraphView.Edge.showInMiniMap |
EdgeConnector |
UnityEditor.Experimental.GraphView.EdgeConnector |
edgeDragHelper |
UnityEditor.Experimental.GraphView.EdgeConnector.edgeDragHelper |
ctor |
UnityEditor.Experimental.GraphView.EdgeConnector_1.#ctor(UnityEditor.Experimental.GraphView.IEdgeConnectorListener) |
OnMouseDown |
UnityEditor.Experimental.GraphView.EdgeConnector_1.OnMouseDown(UnityEngine.UIElements.MouseDownEvent) |
OnMouseMove |
UnityEditor.Experimental.GraphView.EdgeConnector_1.OnMouseMove(UnityEngine.UIElements.MouseMoveEvent) |
OnMouseUp |
UnityEditor.Experimental.GraphView.EdgeConnector_1.OnMouseUp(UnityEngine.UIElements.MouseUpEvent) |
RegisterCallbacksOnTarget |
UnityEditor.Experimental.GraphView.EdgeConnector_1.RegisterCallbacksOnTarget |
UnregisterCallbacksFromTarget |
UnityEditor.Experimental.GraphView.EdgeConnector_1.UnregisterCallbacksFromTarget |
edgeDragHelper |
UnityEditor.Experimental.GraphView.EdgeConnector_1.edgeDragHelper |
EdgeConnector`1 |
UnityEditor.Experimental.GraphView.EdgeConnector`1 |
EdgeControl |
UnityEditor.Experimental.GraphView.EdgeControl |
ctor |
UnityEditor.Experimental.GraphView.EdgeControl.#ctor |
ComputeControlPoints |
UnityEditor.Experimental.GraphView.EdgeControl.ComputeControlPoints |
ContainsPoint |
UnityEditor.Experimental.GraphView.EdgeControl.ContainsPoint(UnityEngine.Vector2) |
Overlaps |
UnityEditor.Experimental.GraphView.EdgeControl.Overlaps(UnityEngine.Rect) |
PointsChanged |
UnityEditor.Experimental.GraphView.EdgeControl.PointsChanged |
UpdateLayout |
UnityEditor.Experimental.GraphView.EdgeControl.UpdateLayout |
UpdateRenderPoints |
UnityEditor.Experimental.GraphView.EdgeControl.UpdateRenderPoints |
capRadius |
UnityEditor.Experimental.GraphView.EdgeControl.capRadius |
controlPoints |
UnityEditor.Experimental.GraphView.EdgeControl.controlPoints |
drawFromCap |
UnityEditor.Experimental.GraphView.EdgeControl.drawFromCap |
drawToCap |
UnityEditor.Experimental.GraphView.EdgeControl.drawToCap |
edgeColor |
UnityEditor.Experimental.GraphView.EdgeControl.edgeColor |
edgeWidth |
UnityEditor.Experimental.GraphView.EdgeControl.edgeWidth |
from |
UnityEditor.Experimental.GraphView.EdgeControl.from |
fromCapColor |
UnityEditor.Experimental.GraphView.EdgeControl.fromCapColor |
inputColor |
UnityEditor.Experimental.GraphView.EdgeControl.inputColor |
inputOrientation |
UnityEditor.Experimental.GraphView.EdgeControl.inputOrientation |
interceptWidth |
UnityEditor.Experimental.GraphView.EdgeControl.interceptWidth |
k_MinEdgeWidth |
UnityEditor.Experimental.GraphView.EdgeControl.k_MinEdgeWidth |
outputColor |
UnityEditor.Experimental.GraphView.EdgeControl.outputColor |
outputOrientation |
UnityEditor.Experimental.GraphView.EdgeControl.outputOrientation |
to |
UnityEditor.Experimental.GraphView.EdgeControl.to |
toCapColor |
UnityEditor.Experimental.GraphView.EdgeControl.toCapColor |
EdgeDragHelper |
UnityEditor.Experimental.GraphView.EdgeDragHelper |
HandleMouseDown |
UnityEditor.Experimental.GraphView.EdgeDragHelper.HandleMouseDown(UnityEngine.UIElements.MouseDownEvent) |
HandleMouseMove |
UnityEditor.Experimental.GraphView.EdgeDragHelper.HandleMouseMove(UnityEngine.UIElements.MouseMoveEvent) |
HandleMouseUp |
UnityEditor.Experimental.GraphView.EdgeDragHelper.HandleMouseUp(UnityEngine.UIElements.MouseUpEvent) |
Reset |
UnityEditor.Experimental.GraphView.EdgeDragHelper.Reset(System.Boolean) |
draggedPort |
UnityEditor.Experimental.GraphView.EdgeDragHelper.draggedPort |
edgeCandidate |
UnityEditor.Experimental.GraphView.EdgeDragHelper.edgeCandidate |
ctor |
UnityEditor.Experimental.GraphView.EdgeDragHelper_1.#ctor(UnityEditor.Experimental.GraphView.IEdgeConnectorListener) |
HandleMouseDown |
UnityEditor.Experimental.GraphView.EdgeDragHelper_1.HandleMouseDown(UnityEngine.UIElements.MouseDownEvent) |
HandleMouseMove |
UnityEditor.Experimental.GraphView.EdgeDragHelper_1.HandleMouseMove(UnityEngine.UIElements.MouseMoveEvent) |
HandleMouseUp |
UnityEditor.Experimental.GraphView.EdgeDragHelper_1.HandleMouseUp(UnityEngine.UIElements.MouseUpEvent) |
Reset |
UnityEditor.Experimental.GraphView.EdgeDragHelper_1.Reset(System.Boolean) |
draggedPort |
UnityEditor.Experimental.GraphView.EdgeDragHelper_1.draggedPort |
edgeCandidate |
UnityEditor.Experimental.GraphView.EdgeDragHelper_1.edgeCandidate |
resetPositionOnPan |
UnityEditor.Experimental.GraphView.EdgeDragHelper_1.resetPositionOnPan |
EdgeDragHelper`1 |
UnityEditor.Experimental.GraphView.EdgeDragHelper`1 |
EdgeManipulator |
UnityEditor.Experimental.GraphView.EdgeManipulator |
ctor |
UnityEditor.Experimental.GraphView.EdgeManipulator.#ctor |
OnKeyDown |
UnityEditor.Experimental.GraphView.EdgeManipulator.OnKeyDown(UnityEngine.UIElements.KeyDownEvent) |
OnMouseDown |
UnityEditor.Experimental.GraphView.EdgeManipulator.OnMouseDown(UnityEngine.UIElements.MouseDownEvent) |
OnMouseMove |
UnityEditor.Experimental.GraphView.EdgeManipulator.OnMouseMove(UnityEngine.UIElements.MouseMoveEvent) |
OnMouseUp |
UnityEditor.Experimental.GraphView.EdgeManipulator.OnMouseUp(UnityEngine.UIElements.MouseUpEvent) |
RegisterCallbacksOnTarget |
UnityEditor.Experimental.GraphView.EdgeManipulator.RegisterCallbacksOnTarget |
UnregisterCallbacksFromTarget |
UnityEditor.Experimental.GraphView.EdgeManipulator.UnregisterCallbacksFromTarget |
EventPropagation |
UnityEditor.Experimental.GraphView.EventPropagation |
Continue |
UnityEditor.Experimental.GraphView.EventPropagation.Continue |
Stop |
UnityEditor.Experimental.GraphView.EventPropagation.Stop |
FreehandSelector |
UnityEditor.Experimental.GraphView.FreehandSelector |
ctor |
UnityEditor.Experimental.GraphView.FreehandSelector.#ctor |
RegisterCallbacksOnTarget |
UnityEditor.Experimental.GraphView.FreehandSelector.RegisterCallbacksOnTarget |
UnregisterCallbacksFromTarget |
UnityEditor.Experimental.GraphView.FreehandSelector.UnregisterCallbacksFromTarget |
GraphElement |
UnityEditor.Experimental.GraphView.GraphElement |
GetGlobalCenter |
UnityEditor.Experimental.GraphView.GraphElement.GetGlobalCenter |
GetPosition |
UnityEditor.Experimental.GraphView.GraphElement.GetPosition |
HitTest |
UnityEditor.Experimental.GraphView.GraphElement.HitTest(UnityEngine.Vector2) |
IsAscendable |
UnityEditor.Experimental.GraphView.GraphElement.IsAscendable |
IsCopiable |
UnityEditor.Experimental.GraphView.GraphElement.IsCopiable |
IsDroppable |
UnityEditor.Experimental.GraphView.GraphElement.IsDroppable |
IsGroupable |
UnityEditor.Experimental.GraphView.GraphElement.IsGroupable |
IsMovable |
UnityEditor.Experimental.GraphView.GraphElement.IsMovable |
IsRenamable |
UnityEditor.Experimental.GraphView.GraphElement.IsRenamable |
IsResizable |
UnityEditor.Experimental.GraphView.GraphElement.IsResizable |
IsSelectable |
UnityEditor.Experimental.GraphView.GraphElement.IsSelectable |
IsSelected |
UnityEditor.Experimental.GraphView.GraphElement.IsSelected(UnityEngine.UIElements.VisualElement) |
IsSnappable |
UnityEditor.Experimental.GraphView.GraphElement.IsSnappable |
IsStackable |
UnityEditor.Experimental.GraphView.GraphElement.IsStackable |
OnCustomStyleResolved |
UnityEditor.Experimental.GraphView.GraphElement.OnCustomStyleResolved(UnityEngine.UIElements.ICustomStyle) |
OnSelected |
UnityEditor.Experimental.GraphView.GraphElement.OnSelected |
OnUnselected |
UnityEditor.Experimental.GraphView.GraphElement.OnUnselected |
ResetLayer |
UnityEditor.Experimental.GraphView.GraphElement.ResetLayer |
Select |
UnityEditor.Experimental.GraphView.GraphElement.Select(UnityEngine.UIElements.VisualElement,System.Boolean) |
SetPosition |
UnityEditor.Experimental.GraphView.GraphElement.SetPosition(UnityEngine.Rect) |
Unselect |
UnityEditor.Experimental.GraphView.GraphElement.Unselect(UnityEngine.UIElements.VisualElement) |
capabilities |
UnityEditor.Experimental.GraphView.GraphElement.capabilities |
elementTypeColor |
UnityEditor.Experimental.GraphView.GraphElement.elementTypeColor |
layer |
UnityEditor.Experimental.GraphView.GraphElement.layer |
selected |
UnityEditor.Experimental.GraphView.GraphElement.selected |
showInMiniMap |
UnityEditor.Experimental.GraphView.GraphElement.showInMiniMap |
title |
UnityEditor.Experimental.GraphView.GraphElement.title |
GraphElementScopeExtensions |
UnityEditor.Experimental.GraphView.GraphElementScopeExtensions |
GetContainingScope |
UnityEditor.Experimental.GraphView.GraphElementScopeExtensions.GetContainingScope(UnityEditor.Experimental.GraphView.GraphElement) |
GraphView |
UnityEditor.Experimental.GraphView.GraphView |
AddElement |
UnityEditor.Experimental.GraphView.GraphView.AddElement(UnityEditor.Experimental.GraphView.GraphElement) |
AddLayer |
UnityEditor.Experimental.GraphView.GraphView.AddLayer(System.Int32) |
AddToSelection |
UnityEditor.Experimental.GraphView.GraphView.AddToSelection(UnityEditor.Experimental.GraphView.ISelectable) |
AskUser |
UnityEditor.Experimental.GraphView.GraphView.AskUser |
AskUser |
UnityEditor.Experimental.GraphView.GraphView.AskUser.AskUser |
DontAskUser |
UnityEditor.Experimental.GraphView.GraphView.AskUser.DontAskUser |
BuildContextualMenu |
UnityEditor.Experimental.GraphView.GraphView.BuildContextualMenu(UnityEngine.UIElements.ContextualMenuPopulateEvent) |
CalculateFrameTransform |
UnityEditor.Experimental.GraphView.GraphView.CalculateFrameTransform(UnityEngine.Rect,UnityEngine.Rect,System.Int32,UnityEngine.Vector3&,UnityEngine.Vector3&) |
CalculateRectToFitAll |
UnityEditor.Experimental.GraphView.GraphView.CalculateRectToFitAll(UnityEngine.UIElements.VisualElement) |
CanPasteSerializedData |
UnityEditor.Experimental.GraphView.GraphView.CanPasteSerializedData(System.String) |
CanPasteSerializedDataDelegate |
UnityEditor.Experimental.GraphView.GraphView.CanPasteSerializedDataDelegate |
ClearSelection |
UnityEditor.Experimental.GraphView.GraphView.ClearSelection |
CollectElements |
UnityEditor.Experimental.GraphView.GraphView.CollectElements(System.Collections.Generic.IEnumerable1<UnityEditor.Experimental.GraphView.GraphElement>,System.Collections.Generic.HashSet 1<UnityEditor.Experimental.GraphView.GraphElement>,System.Func`2<UnityEditor.Experimental.GraphView.GraphElement,System.Boolean>) |
CreatePlacematContainer |
UnityEditor.Experimental.GraphView.GraphView.CreatePlacematContainer |
DeleteElements |
UnityEditor.Experimental.GraphView.GraphView.DeleteElements(System.Collections.Generic.IEnumerable`1<UnityEditor.Experimental.GraphView.GraphElement>) |
DeleteSelection |
UnityEditor.Experimental.GraphView.GraphView.DeleteSelection |
DeleteSelectionDelegate |
UnityEditor.Experimental.GraphView.GraphView.DeleteSelectionDelegate |
DeleteSelectionOperation |
UnityEditor.Experimental.GraphView.GraphView.DeleteSelectionOperation(System.String,UnityEditor.Experimental.GraphView.GraphView/AskUser) |
ElementResized |
UnityEditor.Experimental.GraphView.GraphView.ElementResized |
FrameAll |
UnityEditor.Experimental.GraphView.GraphView.FrameAll |
FrameNext |
UnityEditor.Experimental.GraphView.GraphView.FrameNext |
FrameNext |
UnityEditor.Experimental.GraphView.GraphView.FrameNext(System.Func`2<UnityEditor.Experimental.GraphView.GraphElement,System.Boolean>) |
FrameOrigin |
UnityEditor.Experimental.GraphView.GraphView.FrameOrigin |
FramePrev |
UnityEditor.Experimental.GraphView.GraphView.FramePrev |
FramePrev |
UnityEditor.Experimental.GraphView.GraphView.FramePrev(System.Func`2<UnityEditor.Experimental.GraphView.GraphElement,System.Boolean>) |
FrameSelection |
UnityEditor.Experimental.GraphView.GraphView.FrameSelection |
FrameType |
UnityEditor.Experimental.GraphView.GraphView.FrameType |
All |
UnityEditor.Experimental.GraphView.GraphView.FrameType.All |
Origin |
UnityEditor.Experimental.GraphView.GraphView.FrameType.Origin |
Selection |
UnityEditor.Experimental.GraphView.GraphView.FrameType.Selection |
GetBlackboard |
UnityEditor.Experimental.GraphView.GraphView.GetBlackboard |
GetCompatiblePorts |
UnityEditor.Experimental.GraphView.GraphView.GetCompatiblePorts(UnityEditor.Experimental.GraphView.Port,UnityEditor.Experimental.GraphView.NodeAdapter) |
GetEdgeByGuid |
UnityEditor.Experimental.GraphView.GraphView.GetEdgeByGuid(System.String) |
GetElementByGuid |
UnityEditor.Experimental.GraphView.GraphView.GetElementByGuid(System.String) |
GetNodeByGuid |
UnityEditor.Experimental.GraphView.GraphView.GetNodeByGuid(System.String) |
GetPortByGuid |
UnityEditor.Experimental.GraphView.GraphView.GetPortByGuid(System.String) |
GetPortCenterOverride |
UnityEditor.Experimental.GraphView.GraphView.GetPortCenterOverride(UnityEditor.Experimental.GraphView.Port,UnityEngine.Vector2&) |
GraphViewChanged |
UnityEditor.Experimental.GraphView.GraphView.GraphViewChanged |
Layer |
UnityEditor.Experimental.GraphView.GraphView.Layer |
ctor |
UnityEditor.Experimental.GraphView.GraphView.Layer.#ctor |
ReleaseBlackboard |
UnityEditor.Experimental.GraphView.GraphView.ReleaseBlackboard(UnityEditor.Experimental.GraphView.Blackboard) |
RemoveElement |
UnityEditor.Experimental.GraphView.GraphView.RemoveElement(UnityEditor.Experimental.GraphView.GraphElement) |
RemoveFromSelection |
UnityEditor.Experimental.GraphView.GraphView.RemoveFromSelection(UnityEditor.Experimental.GraphView.ISelectable) |
SerializeGraphElements |
UnityEditor.Experimental.GraphView.GraphView.SerializeGraphElements(System.Collections.Generic.IEnumerable`1<UnityEditor.Experimental.GraphView.GraphElement>) |
SerializeGraphElementsDelegate |
UnityEditor.Experimental.GraphView.GraphView.SerializeGraphElementsDelegate |
SetupZoom |
UnityEditor.Experimental.GraphView.GraphView.SetupZoom(System.Single,System.Single) |
SetupZoom |
UnityEditor.Experimental.GraphView.GraphView.SetupZoom(System.Single,System.Single,System.Single,System.Single) |
UnserializeAndPasteDelegate |
UnityEditor.Experimental.GraphView.GraphView.UnserializeAndPasteDelegate |
UnserializeAndPasteOperation |
UnityEditor.Experimental.GraphView.GraphView.UnserializeAndPasteOperation(System.String,System.String) |
UpdateViewTransform |
UnityEditor.Experimental.GraphView.GraphView.UpdateViewTransform(UnityEngine.Vector3,UnityEngine.Vector3) |
ValidateTransform |
UnityEditor.Experimental.GraphView.GraphView.ValidateTransform |
ViewTransformChanged |
UnityEditor.Experimental.GraphView.GraphView.ViewTransformChanged |
canPasteSerializedData |
UnityEditor.Experimental.GraphView.GraphView.canPasteSerializedData |
contentViewContainer |
UnityEditor.Experimental.GraphView.GraphView.contentViewContainer |
deleteSelection |
UnityEditor.Experimental.GraphView.GraphView.deleteSelection |
edges |
UnityEditor.Experimental.GraphView.GraphView.edges |
elementResized |
UnityEditor.Experimental.GraphView.GraphView.elementResized |
elementsAddedToGroup |
UnityEditor.Experimental.GraphView.GraphView.elementsAddedToGroup |
elementsInsertedToStackNode |
UnityEditor.Experimental.GraphView.GraphView.elementsInsertedToStackNode |
elementsRemovedFromGroup |
UnityEditor.Experimental.GraphView.GraphView.elementsRemovedFromGroup |
elementsRemovedFromStackNode |
UnityEditor.Experimental.GraphView.GraphView.elementsRemovedFromStackNode |
graphElements |
UnityEditor.Experimental.GraphView.GraphView.graphElements |
graphViewChanged |
UnityEditor.Experimental.GraphView.GraphView.graphViewChanged |
groupTitleChanged |
UnityEditor.Experimental.GraphView.GraphView.groupTitleChanged |
isReframable |
UnityEditor.Experimental.GraphView.GraphView.isReframable |
maxScale |
UnityEditor.Experimental.GraphView.GraphView.maxScale |
minScale |
UnityEditor.Experimental.GraphView.GraphView.minScale |
nodeCreationRequest |
UnityEditor.Experimental.GraphView.GraphView.nodeCreationRequest |
nodes |
UnityEditor.Experimental.GraphView.GraphView.nodes |
placematContainer |
UnityEditor.Experimental.GraphView.GraphView.placematContainer |
ports |
UnityEditor.Experimental.GraphView.GraphView.ports |
referenceScale |
UnityEditor.Experimental.GraphView.GraphView.referenceScale |
scale |
UnityEditor.Experimental.GraphView.GraphView.scale |
scaleStep |
UnityEditor.Experimental.GraphView.GraphView.scaleStep |
selection |
UnityEditor.Experimental.GraphView.GraphView.selection |
serializeGraphElements |
UnityEditor.Experimental.GraphView.GraphView.serializeGraphElements |
supportsWindowedBlackboard |
UnityEditor.Experimental.GraphView.GraphView.supportsWindowedBlackboard |
unserializeAndPaste |
UnityEditor.Experimental.GraphView.GraphView.unserializeAndPaste |
viewTransform |
UnityEditor.Experimental.GraphView.GraphView.viewTransform |
viewTransformChanged |
UnityEditor.Experimental.GraphView.GraphView.viewTransformChanged |
viewport |
UnityEditor.Experimental.GraphView.GraphView.viewport |
zoomerMaxElementCountWithPixelCacheRegen |
UnityEditor.Experimental.GraphView.GraphView.zoomerMaxElementCountWithPixelCacheRegen |
GraphViewBlackboardWindow |
UnityEditor.Experimental.GraphView.GraphViewBlackboardWindow |
ctor |
UnityEditor.Experimental.GraphView.GraphViewBlackboardWindow.#ctor |
IsGraphViewSupported |
UnityEditor.Experimental.GraphView.GraphViewBlackboardWindow.IsGraphViewSupported(UnityEditor.Experimental.GraphView.GraphView) |
OnGraphViewChanged |
UnityEditor.Experimental.GraphView.GraphViewBlackboardWindow.OnGraphViewChanged |
OnGraphViewChanging |
UnityEditor.Experimental.GraphView.GraphViewBlackboardWindow.OnGraphViewChanging |
ToolName |
UnityEditor.Experimental.GraphView.GraphViewBlackboardWindow.ToolName |
GraphViewChange |
UnityEditor.Experimental.GraphView.GraphViewChange |
edgesToCreate |
UnityEditor.Experimental.GraphView.GraphViewChange.edgesToCreate |
elementsToRemove |
UnityEditor.Experimental.GraphView.GraphViewChange.elementsToRemove |
moveDelta |
UnityEditor.Experimental.GraphView.GraphViewChange.moveDelta |
movedElements |
UnityEditor.Experimental.GraphView.GraphViewChange.movedElements |
GraphViewEditorWindow |
UnityEditor.Experimental.GraphView.GraphViewEditorWindow |
GetExtraPaneTypes |
UnityEditor.Experimental.GraphView.GraphViewEditorWindow.GetExtraPaneTypes |
ShowGraphViewWindowWithTools |
UnityEditor.Experimental.GraphView.GraphViewEditorWindow.ShowGraphViewWindowWithTools |
graphViews |
UnityEditor.Experimental.GraphView.GraphViewEditorWindow.graphViews |
GraphViewMinimapWindow |
UnityEditor.Experimental.GraphView.GraphViewMinimapWindow |
ctor |
UnityEditor.Experimental.GraphView.GraphViewMinimapWindow.#ctor |
IsGraphViewSupported |
UnityEditor.Experimental.GraphView.GraphViewMinimapWindow.IsGraphViewSupported(UnityEditor.Experimental.GraphView.GraphView) |
OnGraphViewChanged |
UnityEditor.Experimental.GraphView.GraphViewMinimapWindow.OnGraphViewChanged |
OnGraphViewChanging |
UnityEditor.Experimental.GraphView.GraphViewMinimapWindow.OnGraphViewChanging |
ToolName |
UnityEditor.Experimental.GraphView.GraphViewMinimapWindow.ToolName |
GraphViewToolWindow |
UnityEditor.Experimental.GraphView.GraphViewToolWindow |
GetExtraPaneTypes |
UnityEditor.Experimental.GraphView.GraphViewToolWindow.GetExtraPaneTypes |
IsGraphViewSupported |
UnityEditor.Experimental.GraphView.GraphViewToolWindow.IsGraphViewSupported(UnityEditor.Experimental.GraphView.GraphView) |
OnEnable |
UnityEditor.Experimental.GraphView.GraphViewToolWindow.OnEnable |
OnGraphViewChanged |
UnityEditor.Experimental.GraphView.GraphViewToolWindow.OnGraphViewChanged |
OnGraphViewChanging |
UnityEditor.Experimental.GraphView.GraphViewToolWindow.OnGraphViewChanging |
SelectGraphViewFromWindow |
UnityEditor.Experimental.GraphView.GraphViewToolWindow.SelectGraphViewFromWindow(UnityEditor.Experimental.GraphView.GraphViewEditorWindow,UnityEditor.Experimental.GraphView.GraphView,System.Int32) |
ToolName |
UnityEditor.Experimental.GraphView.GraphViewToolWindow.ToolName |
GridBackground |
UnityEditor.Experimental.GraphView.GridBackground |
ctor |
UnityEditor.Experimental.GraphView.GridBackground.#ctor |
Group |
UnityEditor.Experimental.GraphView.Group |
ctor |
UnityEditor.Experimental.GraphView.Group.#ctor |
AcceptsElement |
UnityEditor.Experimental.GraphView.Group.AcceptsElement(UnityEditor.Experimental.GraphView.GraphElement,System.String&) |
CollectElements |
UnityEditor.Experimental.GraphView.Group.CollectElements(System.Collections.Generic.HashSet1<UnityEditor.Experimental.GraphView.GraphElement>,System.Func 2<UnityEditor.Experimental.GraphView.GraphElement,System.Boolean>) |
FocusTitleTextField |
UnityEditor.Experimental.GraphView.Group.FocusTitleTextField |
OnElementsAdded |
UnityEditor.Experimental.GraphView.Group.OnElementsAdded(System.Collections.Generic.IEnumerable`1<UnityEditor.Experimental.GraphView.GraphElement>) |
OnElementsRemoved |
UnityEditor.Experimental.GraphView.Group.OnElementsRemoved(System.Collections.Generic.IEnumerable`1<UnityEditor.Experimental.GraphView.GraphElement>) |
OnGroupRenamed |
UnityEditor.Experimental.GraphView.Group.OnGroupRenamed(System.String,System.String) |
title |
UnityEditor.Experimental.GraphView.Group.title |
ICollectibleElement |
UnityEditor.Experimental.GraphView.ICollectibleElement |
CollectElements |
UnityEditor.Experimental.GraphView.ICollectibleElement.CollectElements(System.Collections.Generic.HashSet1<UnityEditor.Experimental.GraphView.GraphElement>,System.Func 2<UnityEditor.Experimental.GraphView.GraphElement,System.Boolean>) |
IDropTarget |
UnityEditor.Experimental.GraphView.IDropTarget |
CanAcceptDrop |
UnityEditor.Experimental.GraphView.IDropTarget.CanAcceptDrop(System.Collections.Generic.List`1<UnityEditor.Experimental.GraphView.ISelectable>) |
DragEnter |
UnityEditor.Experimental.GraphView.IDropTarget.DragEnter(UnityEngine.UIElements.DragEnterEvent,System.Collections.Generic.IEnumerable`1<UnityEditor.Experimental.GraphView.ISelectable>,UnityEditor.Experimental.GraphView.IDropTarget,UnityEditor.Experimental.GraphView.ISelection) |
DragExited |
UnityEditor.Experimental.GraphView.IDropTarget.DragExited |
DragLeave |
UnityEditor.Experimental.GraphView.IDropTarget.DragLeave(UnityEngine.UIElements.DragLeaveEvent,System.Collections.Generic.IEnumerable`1<UnityEditor.Experimental.GraphView.ISelectable>,UnityEditor.Experimental.GraphView.IDropTarget,UnityEditor.Experimental.GraphView.ISelection) |
DragPerform |
UnityEditor.Experimental.GraphView.IDropTarget.DragPerform(UnityEngine.UIElements.DragPerformEvent,System.Collections.Generic.IEnumerable`1<UnityEditor.Experimental.GraphView.ISelectable>,UnityEditor.Experimental.GraphView.IDropTarget,UnityEditor.Experimental.GraphView.ISelection) |
DragUpdated |
UnityEditor.Experimental.GraphView.IDropTarget.DragUpdated(UnityEngine.UIElements.DragUpdatedEvent,System.Collections.Generic.IEnumerable`1<UnityEditor.Experimental.GraphView.ISelectable>,UnityEditor.Experimental.GraphView.IDropTarget,UnityEditor.Experimental.GraphView.ISelection) |
IDroppable |
UnityEditor.Experimental.GraphView.IDroppable |
IsDroppable |
UnityEditor.Experimental.GraphView.IDroppable.IsDroppable |
IEdgeConnectorListener |
UnityEditor.Experimental.GraphView.IEdgeConnectorListener |
OnDrop |
UnityEditor.Experimental.GraphView.IEdgeConnectorListener.OnDrop(UnityEditor.Experimental.GraphView.GraphView,UnityEditor.Experimental.GraphView.Edge) |
OnDropOutsidePort |
UnityEditor.Experimental.GraphView.IEdgeConnectorListener.OnDropOutsidePort(UnityEditor.Experimental.GraphView.Edge,UnityEngine.Vector2) |
IResizable |
UnityEditor.Experimental.GraphView.IResizable |
OnResized |
UnityEditor.Experimental.GraphView.IResizable.OnResized |
OnStartResize |
UnityEditor.Experimental.GraphView.IResizable.OnStartResize |
ISearchWindowProvider |
UnityEditor.Experimental.GraphView.ISearchWindowProvider |
CreateSearchTree |
UnityEditor.Experimental.GraphView.ISearchWindowProvider.CreateSearchTree(UnityEditor.Experimental.GraphView.SearchWindowContext) |
OnSelectEntry |
UnityEditor.Experimental.GraphView.ISearchWindowProvider.OnSelectEntry(UnityEditor.Experimental.GraphView.SearchTreeEntry,UnityEditor.Experimental.GraphView.SearchWindowContext) |
ISelectable |
UnityEditor.Experimental.GraphView.ISelectable |
HitTest |
UnityEditor.Experimental.GraphView.ISelectable.HitTest(UnityEngine.Vector2) |
IsSelectable |
UnityEditor.Experimental.GraphView.ISelectable.IsSelectable |
IsSelected |
UnityEditor.Experimental.GraphView.ISelectable.IsSelected(UnityEngine.UIElements.VisualElement) |
Overlaps |
UnityEditor.Experimental.GraphView.ISelectable.Overlaps(UnityEngine.Rect) |
Select |
UnityEditor.Experimental.GraphView.ISelectable.Select(UnityEngine.UIElements.VisualElement,System.Boolean) |
Unselect |
UnityEditor.Experimental.GraphView.ISelectable.Unselect(UnityEngine.UIElements.VisualElement) |
ISelection |
UnityEditor.Experimental.GraphView.ISelection |
AddToSelection |
UnityEditor.Experimental.GraphView.ISelection.AddToSelection(UnityEditor.Experimental.GraphView.ISelectable) |
ClearSelection |
UnityEditor.Experimental.GraphView.ISelection.ClearSelection |
RemoveFromSelection |
UnityEditor.Experimental.GraphView.ISelection.RemoveFromSelection(UnityEditor.Experimental.GraphView.ISelectable) |
selection |
UnityEditor.Experimental.GraphView.ISelection.selection |
IconBadge |
UnityEditor.Experimental.GraphView.IconBadge |
ctor |
UnityEditor.Experimental.GraphView.IconBadge.#ctor |
ctor |
UnityEditor.Experimental.GraphView.IconBadge.#ctor(UnityEngine.UIElements.VisualTreeAsset) |
AttachTo |
UnityEditor.Experimental.GraphView.IconBadge.AttachTo(UnityEngine.UIElements.VisualElement,UnityEngine.SpriteAlignment) |
CreateComment |
UnityEditor.Experimental.GraphView.IconBadge.CreateComment(System.String) |
CreateError |
UnityEditor.Experimental.GraphView.IconBadge.CreateError(System.String) |
Detach |
UnityEditor.Experimental.GraphView.IconBadge.Detach |
alignment |
UnityEditor.Experimental.GraphView.IconBadge.alignment |
badgeText |
UnityEditor.Experimental.GraphView.IconBadge.badgeText |
distance |
UnityEditor.Experimental.GraphView.IconBadge.distance |
target |
UnityEditor.Experimental.GraphView.IconBadge.target |
visualStyle |
UnityEditor.Experimental.GraphView.IconBadge.visualStyle |
MiniMap |
UnityEditor.Experimental.GraphView.MiniMap |
ctor |
UnityEditor.Experimental.GraphView.MiniMap.#ctor |
BuildContextualMenu |
UnityEditor.Experimental.GraphView.MiniMap.BuildContextualMenu(UnityEngine.UIElements.ContextualMenuPopulateEvent) |
OnResized |
UnityEditor.Experimental.GraphView.MiniMap.OnResized |
anchored |
UnityEditor.Experimental.GraphView.MiniMap.anchored |
graphView |
UnityEditor.Experimental.GraphView.MiniMap.graphView |
maxHeight |
UnityEditor.Experimental.GraphView.MiniMap.maxHeight |
maxWidth |
UnityEditor.Experimental.GraphView.MiniMap.maxWidth |
windowed |
UnityEditor.Experimental.GraphView.MiniMap.windowed |
zoomFactorTextChanged |
UnityEditor.Experimental.GraphView.MiniMap.zoomFactorTextChanged |
Node |
UnityEditor.Experimental.GraphView.Node |
ctor |
UnityEditor.Experimental.GraphView.Node.#ctor |
ctor |
UnityEditor.Experimental.GraphView.Node.#ctor |
BuildContextualMenu |
UnityEditor.Experimental.GraphView.Node.BuildContextualMenu(UnityEngine.UIElements.ContextualMenuPopulateEvent) |
CollectElements |
UnityEditor.Experimental.GraphView.Node.CollectElements(System.Collections.Generic.HashSet1<UnityEditor.Experimental.GraphView.GraphElement>,System.Func 2<UnityEditor.Experimental.GraphView.GraphElement,System.Boolean>) |
InstantiatePort |
UnityEditor.Experimental.GraphView.Node.InstantiatePort |
InstantiatePort |
UnityEditor.Experimental.GraphView.Node.InstantiatePort |
OnPortRemoved |
UnityEditor.Experimental.GraphView.Node.OnPortRemoved(UnityEditor.Experimental.GraphView.Port) |
RefreshExpandedState |
UnityEditor.Experimental.GraphView.Node.RefreshExpandedState |
RefreshPorts |
UnityEditor.Experimental.GraphView.Node.RefreshPorts |
SetPosition |
UnityEditor.Experimental.GraphView.Node.SetPosition(UnityEngine.Rect) |
ToggleCollapse |
UnityEditor.Experimental.GraphView.Node.ToggleCollapse |
UseDefaultStyling |
UnityEditor.Experimental.GraphView.Node.UseDefaultStyling |
expanded |
UnityEditor.Experimental.GraphView.Node.expanded |
extensionContainer |
UnityEditor.Experimental.GraphView.Node.extensionContainer |
inputContainer |
UnityEditor.Experimental.GraphView.Node.inputContainer |
mainContainer |
UnityEditor.Experimental.GraphView.Node.mainContainer |
outputContainer |
UnityEditor.Experimental.GraphView.Node.outputContainer |
title |
UnityEditor.Experimental.GraphView.Node.title |
titleButtonContainer |
UnityEditor.Experimental.GraphView.Node.titleButtonContainer |
titleContainer |
UnityEditor.Experimental.GraphView.Node.titleContainer |
topContainer |
UnityEditor.Experimental.GraphView.Node.topContainer |
NodeCreationContext |
UnityEditor.Experimental.GraphView.NodeCreationContext |
index |
UnityEditor.Experimental.GraphView.NodeCreationContext.index |
screenMousePosition |
UnityEditor.Experimental.GraphView.NodeCreationContext.screenMousePosition |
target |
UnityEditor.Experimental.GraphView.NodeCreationContext.target |
Orientation |
UnityEditor.Experimental.GraphView.Orientation |
Horizontal |
UnityEditor.Experimental.GraphView.Orientation.Horizontal |
Vertical |
UnityEditor.Experimental.GraphView.Orientation.Vertical |
Pill |
UnityEditor.Experimental.GraphView.Pill |
ctor |
UnityEditor.Experimental.GraphView.Pill.#ctor |
ctor |
UnityEditor.Experimental.GraphView.Pill.#ctor(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.VisualElement) |
UxmlFactory |
UnityEditor.Experimental.GraphView.Pill.UxmlFactory |
ctor |
UnityEditor.Experimental.GraphView.Pill.UxmlFactory.#ctor |
UxmlTraits |
UnityEditor.Experimental.GraphView.Pill.UxmlTraits |
ctor |
UnityEditor.Experimental.GraphView.Pill.UxmlTraits.#ctor |
Init |
UnityEditor.Experimental.GraphView.Pill.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
uxmlChildElementsDescription |
UnityEditor.Experimental.GraphView.Pill.UxmlTraits.uxmlChildElementsDescription |
highlighted |
UnityEditor.Experimental.GraphView.Pill.highlighted |
icon |
UnityEditor.Experimental.GraphView.Pill.icon |
left |
UnityEditor.Experimental.GraphView.Pill.left |
right |
UnityEditor.Experimental.GraphView.Pill.right |
text |
UnityEditor.Experimental.GraphView.Pill.text |
Placemat |
UnityEditor.Experimental.GraphView.Placemat |
ctor |
UnityEditor.Experimental.GraphView.Placemat.#ctor |
BuildContextualMenu |
UnityEditor.Experimental.GraphView.Placemat.BuildContextualMenu(UnityEngine.UIElements.ContextualMenuPopulateEvent) |
Collapsed |
UnityEditor.Experimental.GraphView.Placemat.Collapsed |
CollapsedElements |
UnityEditor.Experimental.GraphView.Placemat.CollapsedElements |
CollapsedSize |
UnityEditor.Experimental.GraphView.Placemat.CollapsedSize |
Color |
UnityEditor.Experimental.GraphView.Placemat.Color |
ComputeElementBounds |
UnityEditor.Experimental.GraphView.Placemat.ComputeElementBounds(UnityEngine.Rect&,System.Collections.Generic.List`1<UnityEditor.Experimental.GraphView.GraphElement>,UnityEditor.Experimental.GraphView.Placemat/MinSizePolicy) |
ExpandedPosition |
UnityEditor.Experimental.GraphView.Placemat.ExpandedPosition |
MinSizePolicy |
UnityEditor.Experimental.GraphView.Placemat.MinSizePolicy |
DoNotEnsureMinSize |
UnityEditor.Experimental.GraphView.Placemat.MinSizePolicy.DoNotEnsureMinSize |
EnsureMinSize |
UnityEditor.Experimental.GraphView.Placemat.MinSizePolicy.EnsureMinSize |
SetCollapsedElements |
UnityEditor.Experimental.GraphView.Placemat.SetCollapsedElements(System.Collections.Generic.IEnumerable`1<UnityEditor.Experimental.GraphView.GraphElement>) |
SetPosition |
UnityEditor.Experimental.GraphView.Placemat.SetPosition(UnityEngine.Rect) |
StartEditTitle |
UnityEditor.Experimental.GraphView.Placemat.StartEditTitle |
UncollapsedSize |
UnityEditor.Experimental.GraphView.Placemat.UncollapsedSize |
ZOrder |
UnityEditor.Experimental.GraphView.Placemat.ZOrder |
title |
UnityEditor.Experimental.GraphView.Placemat.title |
PlacematContainer |
UnityEditor.Experimental.GraphView.PlacematContainer |
ctor |
UnityEditor.Experimental.GraphView.PlacematContainer.#ctor(UnityEditor.Experimental.GraphView.GraphView) |
CreatePlacemat |
UnityEditor.Experimental.GraphView.PlacematContainer.CreatePlacemat |
CreatePlacemat |
UnityEditor.Experimental.GraphView.PlacematContainer.CreatePlacemat |
CycleDirection |
UnityEditor.Experimental.GraphView.PlacematContainer.CycleDirection |
Down |
UnityEditor.Experimental.GraphView.PlacematContainer.CycleDirection.Down |
Up |
UnityEditor.Experimental.GraphView.PlacematContainer.CycleDirection.Up |
GetPortCenterOverride |
UnityEditor.Experimental.GraphView.PlacematContainer.GetPortCenterOverride(UnityEditor.Experimental.GraphView.Port,UnityEngine.Vector2&) |
GetTopZOrder |
UnityEditor.Experimental.GraphView.PlacematContainer.GetTopZOrder |
HideCollapsedEdges |
UnityEditor.Experimental.GraphView.PlacematContainer.HideCollapsedEdges |
Placemats |
UnityEditor.Experimental.GraphView.PlacematContainer.Placemats |
PlacematsLayer |
UnityEditor.Experimental.GraphView.PlacematContainer.PlacematsLayer |
RemoveAllPlacemats |
UnityEditor.Experimental.GraphView.PlacematContainer.RemoveAllPlacemats |
UpdateElementsOrder |
UnityEditor.Experimental.GraphView.PlacematContainer.UpdateElementsOrder |
Port |
UnityEditor.Experimental.GraphView.Port |
Capacity |
UnityEditor.Experimental.GraphView.Port.Capacity |
Multi |
UnityEditor.Experimental.GraphView.Port.Capacity.Multi |
Single |
UnityEditor.Experimental.GraphView.Port.Capacity.Single |
Connect |
UnityEditor.Experimental.GraphView.Port.Connect(UnityEditor.Experimental.GraphView.Edge) |
ConnectTo |
UnityEditor.Experimental.GraphView.Port.ConnectTo(UnityEditor.Experimental.GraphView.Port) |
ConnectTo |
UnityEditor.Experimental.GraphView.Port.ConnectTo(UnityEditor.Experimental.GraphView.Port) |
ContainsPoint |
UnityEditor.Experimental.GraphView.Port.ContainsPoint(UnityEngine.Vector2) |
Create |
UnityEditor.Experimental.GraphView.Port.Create |
Create |
UnityEditor.Experimental.GraphView.Port.Create(UnityEditor.Experimental.GraphView.Orientation,UnityEditor.Experimental.GraphView.Direction,UnityEditor.Experimental.GraphView.Port/Capacity,System.Type) |
Disconnect |
UnityEditor.Experimental.GraphView.Port.Disconnect(UnityEditor.Experimental.GraphView.Edge) |
DisconnectAll |
UnityEditor.Experimental.GraphView.Port.DisconnectAll |
GetGlobalCenter |
UnityEditor.Experimental.GraphView.Port.GetGlobalCenter |
OnCustomStyleResolved |
UnityEditor.Experimental.GraphView.Port.OnCustomStyleResolved(UnityEngine.UIElements.ICustomStyle) |
OnStartEdgeDragging |
UnityEditor.Experimental.GraphView.Port.OnStartEdgeDragging |
OnStopEdgeDragging |
UnityEditor.Experimental.GraphView.Port.OnStopEdgeDragging |
allowMultiDrag |
UnityEditor.Experimental.GraphView.Port.allowMultiDrag |
capacity |
UnityEditor.Experimental.GraphView.Port.capacity |
collapsed |
UnityEditor.Experimental.GraphView.Port.collapsed |
connected |
UnityEditor.Experimental.GraphView.Port.connected |
connections |
UnityEditor.Experimental.GraphView.Port.connections |
direction |
UnityEditor.Experimental.GraphView.Port.direction |
disabledPortColor |
UnityEditor.Experimental.GraphView.Port.disabledPortColor |
edgeConnector |
UnityEditor.Experimental.GraphView.Port.edgeConnector |
highlight |
UnityEditor.Experimental.GraphView.Port.highlight |
node |
UnityEditor.Experimental.GraphView.Port.node |
orientation |
UnityEditor.Experimental.GraphView.Port.orientation |
portCapLit |
UnityEditor.Experimental.GraphView.Port.portCapLit |
portColor |
UnityEditor.Experimental.GraphView.Port.portColor |
portName |
UnityEditor.Experimental.GraphView.Port.portName |
portType |
UnityEditor.Experimental.GraphView.Port.portType |
showInMiniMap |
UnityEditor.Experimental.GraphView.Port.showInMiniMap |
source |
UnityEditor.Experimental.GraphView.Port.source |
visualClass |
UnityEditor.Experimental.GraphView.Port.visualClass |
ctor |
UnityEditor.Experimental.GraphView.PortSource_1.#ctor |
PortSource`1 |
UnityEditor.Experimental.GraphView.PortSource`1 |
RectUtils |
UnityEditor.Experimental.GraphView.RectUtils |
ctor |
UnityEditor.Experimental.GraphView.RectUtils.#ctor |
Encompass |
UnityEditor.Experimental.GraphView.RectUtils.Encompass(UnityEngine.Rect,UnityEngine.Rect) |
Inflate |
UnityEditor.Experimental.GraphView.RectUtils.Inflate(UnityEngine.Rect,System.Single,System.Single,System.Single,System.Single) |
IntersectsSegment |
UnityEditor.Experimental.GraphView.RectUtils.IntersectsSegment(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Vector2) |
RectangleSelector |
UnityEditor.Experimental.GraphView.RectangleSelector |
ctor |
UnityEditor.Experimental.GraphView.RectangleSelector.#ctor |
ComputeAxisAlignedBound |
UnityEditor.Experimental.GraphView.RectangleSelector.ComputeAxisAlignedBound(UnityEngine.Rect,UnityEngine.Matrix4x4) |
RegisterCallbacksOnTarget |
UnityEditor.Experimental.GraphView.RectangleSelector.RegisterCallbacksOnTarget |
UnregisterCallbacksFromTarget |
UnityEditor.Experimental.GraphView.RectangleSelector.UnregisterCallbacksFromTarget |
ResizableElement |
UnityEditor.Experimental.GraphView.ResizableElement |
ctor |
UnityEditor.Experimental.GraphView.ResizableElement.#ctor |
ctor |
UnityEditor.Experimental.GraphView.ResizableElement.#ctor(System.String) |
UxmlFactory |
UnityEditor.Experimental.GraphView.ResizableElement.UxmlFactory |
ctor |
UnityEditor.Experimental.GraphView.ResizableElement.UxmlFactory.#ctor |
Resizer |
UnityEditor.Experimental.GraphView.Resizer |
ctor |
UnityEditor.Experimental.GraphView.Resizer.#ctor |
ctor |
UnityEditor.Experimental.GraphView.Resizer.#ctor(UnityEngine.Vector2) |
activateButton |
UnityEditor.Experimental.GraphView.Resizer.activateButton |
ResizerDirection |
UnityEditor.Experimental.GraphView.ResizerDirection |
Bottom |
UnityEditor.Experimental.GraphView.ResizerDirection.Bottom |
Left |
UnityEditor.Experimental.GraphView.ResizerDirection.Left |
Right |
UnityEditor.Experimental.GraphView.ResizerDirection.Right |
Top |
UnityEditor.Experimental.GraphView.ResizerDirection.Top |
Scope |
UnityEditor.Experimental.GraphView.Scope |
ctor |
UnityEditor.Experimental.GraphView.Scope.#ctor |
AcceptsElement |
UnityEditor.Experimental.GraphView.Scope.AcceptsElement(UnityEditor.Experimental.GraphView.GraphElement,System.String&) |
AddElement |
UnityEditor.Experimental.GraphView.Scope.AddElement(UnityEditor.Experimental.GraphView.GraphElement) |
AddElements |
UnityEditor.Experimental.GraphView.Scope.AddElements(System.Collections.Generic.IEnumerable`1<UnityEditor.Experimental.GraphView.GraphElement>) |
ContainsElement |
UnityEditor.Experimental.GraphView.Scope.ContainsElement(UnityEditor.Experimental.GraphView.GraphElement) |
GetPosition |
UnityEditor.Experimental.GraphView.Scope.GetPosition |
HitTest |
UnityEditor.Experimental.GraphView.Scope.HitTest(UnityEngine.Vector2) |
OnElementsAdded |
UnityEditor.Experimental.GraphView.Scope.OnElementsAdded(System.Collections.Generic.IEnumerable`1<UnityEditor.Experimental.GraphView.GraphElement>) |
OnElementsRemoved |
UnityEditor.Experimental.GraphView.Scope.OnElementsRemoved(System.Collections.Generic.IEnumerable`1<UnityEditor.Experimental.GraphView.GraphElement>) |
Overlaps |
UnityEditor.Experimental.GraphView.Scope.Overlaps(UnityEngine.Rect) |
RemoveElement |
UnityEditor.Experimental.GraphView.Scope.RemoveElement(UnityEditor.Experimental.GraphView.GraphElement) |
RemoveElements |
UnityEditor.Experimental.GraphView.Scope.RemoveElements(System.Collections.Generic.IEnumerable`1<UnityEditor.Experimental.GraphView.GraphElement>) |
RemoveElementsWithoutNotification |
UnityEditor.Experimental.GraphView.Scope.RemoveElementsWithoutNotification(System.Collections.Generic.IEnumerable`1<UnityEditor.Experimental.GraphView.GraphElement>) |
ScheduleUpdateGeometryFromContent |
UnityEditor.Experimental.GraphView.Scope.ScheduleUpdateGeometryFromContent |
SetPosition |
UnityEditor.Experimental.GraphView.Scope.SetPosition(UnityEngine.Rect) |
SetScopePositionOnly |
UnityEditor.Experimental.GraphView.Scope.SetScopePositionOnly(UnityEngine.Rect) |
UpdateGeometryFromContent |
UnityEditor.Experimental.GraphView.Scope.UpdateGeometryFromContent |
autoUpdateGeometry |
UnityEditor.Experimental.GraphView.Scope.autoUpdateGeometry |
containedElements |
UnityEditor.Experimental.GraphView.Scope.containedElements |
containedElementsRect |
UnityEditor.Experimental.GraphView.Scope.containedElementsRect |
headerContainer |
UnityEditor.Experimental.GraphView.Scope.headerContainer |
SearchTreeEntry |
UnityEditor.Experimental.GraphView.SearchTreeEntry |
ctor |
UnityEditor.Experimental.GraphView.SearchTreeEntry.#ctor(UnityEngine.GUIContent) |
content |
UnityEditor.Experimental.GraphView.SearchTreeEntry.content |
level |
UnityEditor.Experimental.GraphView.SearchTreeEntry.level |
name |
UnityEditor.Experimental.GraphView.SearchTreeEntry.name |
userData |
UnityEditor.Experimental.GraphView.SearchTreeEntry.userData |
SearchTreeGroupEntry |
UnityEditor.Experimental.GraphView.SearchTreeGroupEntry |
ctor |
UnityEditor.Experimental.GraphView.SearchTreeGroupEntry.#ctor(UnityEngine.GUIContent,System.Int32) |
SearchWindow |
UnityEditor.Experimental.GraphView.SearchWindow |
Open |
UnityEditor.Experimental.GraphView.SearchWindow.Open(UnityEditor.Experimental.GraphView.SearchWindowContext,T) |
SearchWindowContext |
UnityEditor.Experimental.GraphView.SearchWindowContext |
ctor |
UnityEditor.Experimental.GraphView.SearchWindowContext.#ctor(UnityEngine.Vector2,System.Single,System.Single) |
requestedHeight |
UnityEditor.Experimental.GraphView.SearchWindowContext.requestedHeight |
requestedWidth |
UnityEditor.Experimental.GraphView.SearchWindowContext.requestedWidth |
screenMousePosition |
UnityEditor.Experimental.GraphView.SearchWindowContext.screenMousePosition |
SelectionDragger |
UnityEditor.Experimental.GraphView.SelectionDragger |
ctor |
UnityEditor.Experimental.GraphView.SelectionDragger.#ctor |
OnMouseDown |
UnityEditor.Experimental.GraphView.SelectionDragger.OnMouseDown(UnityEngine.UIElements.MouseDownEvent) |
OnMouseMove |
UnityEditor.Experimental.GraphView.SelectionDragger.OnMouseMove(UnityEngine.UIElements.MouseMoveEvent) |
OnMouseUp |
UnityEditor.Experimental.GraphView.SelectionDragger.OnMouseUp(UnityEngine.UIElements.MouseUpEvent) |
RegisterCallbacksOnTarget |
UnityEditor.Experimental.GraphView.SelectionDragger.RegisterCallbacksOnTarget |
UnregisterCallbacksFromTarget |
UnityEditor.Experimental.GraphView.SelectionDragger.UnregisterCallbacksFromTarget |
SelectionDropper |
UnityEditor.Experimental.GraphView.SelectionDropper |
ctor |
UnityEditor.Experimental.GraphView.SelectionDropper.#ctor |
OnMouseDown |
UnityEditor.Experimental.GraphView.SelectionDropper.OnMouseDown(UnityEngine.UIElements.MouseDownEvent) |
OnMouseMove |
UnityEditor.Experimental.GraphView.SelectionDropper.OnMouseMove(UnityEngine.UIElements.MouseMoveEvent) |
OnMouseUp |
UnityEditor.Experimental.GraphView.SelectionDropper.OnMouseUp(UnityEngine.UIElements.MouseUpEvent) |
RegisterCallbacksOnTarget |
UnityEditor.Experimental.GraphView.SelectionDropper.RegisterCallbacksOnTarget |
UnregisterCallbacksFromTarget |
UnityEditor.Experimental.GraphView.SelectionDropper.UnregisterCallbacksFromTarget |
activateButton |
UnityEditor.Experimental.GraphView.SelectionDropper.activateButton |
clampToParentEdges |
UnityEditor.Experimental.GraphView.SelectionDropper.clampToParentEdges |
panSpeed |
UnityEditor.Experimental.GraphView.SelectionDropper.panSpeed |
ShortcutDelegate |
UnityEditor.Experimental.GraphView.ShortcutDelegate |
ShortcutHandler |
UnityEditor.Experimental.GraphView.ShortcutHandler |
ctor |
UnityEditor.Experimental.GraphView.ShortcutHandler.#ctor(System.Collections.Generic.Dictionary`2<UnityEngine.Event,UnityEditor.Experimental.GraphView.ShortcutDelegate>) |
RegisterCallbacksOnTarget |
UnityEditor.Experimental.GraphView.ShortcutHandler.RegisterCallbacksOnTarget |
UnregisterCallbacksFromTarget |
UnityEditor.Experimental.GraphView.ShortcutHandler.UnregisterCallbacksFromTarget |
StackNode |
UnityEditor.Experimental.GraphView.StackNode |
ctor |
UnityEditor.Experimental.GraphView.StackNode.#ctor |
AcceptsElement |
UnityEditor.Experimental.GraphView.StackNode.AcceptsElement(UnityEditor.Experimental.GraphView.GraphElement,System.Int32&,System.Int32) |
AddElement |
UnityEditor.Experimental.GraphView.StackNode.AddElement(UnityEditor.Experimental.GraphView.GraphElement) |
CanAcceptDrop |
UnityEditor.Experimental.GraphView.StackNode.CanAcceptDrop(System.Collections.Generic.List`1<UnityEditor.Experimental.GraphView.ISelectable>) |
CollectElements |
UnityEditor.Experimental.GraphView.StackNode.CollectElements(System.Collections.Generic.HashSet1<UnityEditor.Experimental.GraphView.GraphElement>,System.Func 2<UnityEditor.Experimental.GraphView.GraphElement,System.Boolean>) |
DragEnter |
UnityEditor.Experimental.GraphView.StackNode.DragEnter(UnityEngine.UIElements.DragEnterEvent,System.Collections.Generic.IEnumerable`1<UnityEditor.Experimental.GraphView.ISelectable>,UnityEditor.Experimental.GraphView.IDropTarget,UnityEditor.Experimental.GraphView.ISelection) |
DragExited |
UnityEditor.Experimental.GraphView.StackNode.DragExited |
DragLeave |
UnityEditor.Experimental.GraphView.StackNode.DragLeave(UnityEngine.UIElements.DragLeaveEvent,System.Collections.Generic.IEnumerable`1<UnityEditor.Experimental.GraphView.ISelectable>,UnityEditor.Experimental.GraphView.IDropTarget,UnityEditor.Experimental.GraphView.ISelection) |
DragPerform |
UnityEditor.Experimental.GraphView.StackNode.DragPerform(UnityEngine.UIElements.DragPerformEvent,System.Collections.Generic.IEnumerable`1<UnityEditor.Experimental.GraphView.ISelectable>,UnityEditor.Experimental.GraphView.IDropTarget,UnityEditor.Experimental.GraphView.ISelection) |
DragUpdated |
UnityEditor.Experimental.GraphView.StackNode.DragUpdated(UnityEngine.UIElements.DragUpdatedEvent,System.Collections.Generic.IEnumerable`1<UnityEditor.Experimental.GraphView.ISelectable>,UnityEditor.Experimental.GraphView.IDropTarget,UnityEditor.Experimental.GraphView.ISelection) |
GetInsertionIndex |
UnityEditor.Experimental.GraphView.StackNode.GetInsertionIndex(UnityEngine.Vector2) |
InsertElement |
UnityEditor.Experimental.GraphView.StackNode.InsertElement(System.Int32,UnityEditor.Experimental.GraphView.GraphElement) |
OnCustomStyleResolved |
UnityEditor.Experimental.GraphView.StackNode.OnCustomStyleResolved(UnityEngine.UIElements.ICustomStyle) |
OnSeparatorContextualMenuEvent |
UnityEditor.Experimental.GraphView.StackNode.OnSeparatorContextualMenuEvent(UnityEngine.UIElements.ContextualMenuPopulateEvent,System.Int32) |
OnStartDragging |
UnityEditor.Experimental.GraphView.StackNode.OnStartDragging(UnityEditor.Experimental.GraphView.GraphElement) |
RemoveElement |
UnityEditor.Experimental.GraphView.StackNode.RemoveElement(UnityEditor.Experimental.GraphView.GraphElement) |
contentContainer |
UnityEditor.Experimental.GraphView.StackNode.contentContainer |
dragEntered |
UnityEditor.Experimental.GraphView.StackNode.dragEntered |
dropPreviewTemplate |
UnityEditor.Experimental.GraphView.StackNode.dropPreviewTemplate |
hasMultipleSelectionSupport |
UnityEditor.Experimental.GraphView.StackNode.hasMultipleSelectionSupport |
headerContainer |
UnityEditor.Experimental.GraphView.StackNode.headerContainer |
StickyNote |
UnityEditor.Experimental.GraphView.StickyNote |
ctor |
UnityEditor.Experimental.GraphView.StickyNote.#ctor |
ctor |
UnityEditor.Experimental.GraphView.StickyNote.#ctor |
ctor |
UnityEditor.Experimental.GraphView.StickyNote.#ctor(System.String,UnityEngine.Vector2) |
ctor |
UnityEditor.Experimental.GraphView.StickyNote.#ctor(UnityEngine.Vector2) |
BuildContextualMenu |
UnityEditor.Experimental.GraphView.StickyNote.BuildContextualMenu(UnityEngine.UIElements.ContextualMenuPopulateEvent) |
FitText |
UnityEditor.Experimental.GraphView.StickyNote.FitText(System.Boolean) |
GetPosition |
UnityEditor.Experimental.GraphView.StickyNote.GetPosition |
OnResized |
UnityEditor.Experimental.GraphView.StickyNote.OnResized |
OnStartResize |
UnityEditor.Experimental.GraphView.StickyNote.OnStartResize |
SetPosition |
UnityEditor.Experimental.GraphView.StickyNote.SetPosition(UnityEngine.Rect) |
UxmlFactory |
UnityEditor.Experimental.GraphView.StickyNote.UxmlFactory |
ctor |
UnityEditor.Experimental.GraphView.StickyNote.UxmlFactory.#ctor |
contents |
UnityEditor.Experimental.GraphView.StickyNote.contents |
defaultSize |
UnityEditor.Experimental.GraphView.StickyNote.defaultSize |
fontSize |
UnityEditor.Experimental.GraphView.StickyNote.fontSize |
theme |
UnityEditor.Experimental.GraphView.StickyNote.theme |
title |
UnityEditor.Experimental.GraphView.StickyNote.title |
StickyNoteChange |
UnityEditor.Experimental.GraphView.StickyNoteChange |
Contents |
UnityEditor.Experimental.GraphView.StickyNoteChange.Contents |
FontSize |
UnityEditor.Experimental.GraphView.StickyNoteChange.FontSize |
Position |
UnityEditor.Experimental.GraphView.StickyNoteChange.Position |
Theme |
UnityEditor.Experimental.GraphView.StickyNoteChange.Theme |
Title |
UnityEditor.Experimental.GraphView.StickyNoteChange.Title |
StickyNoteChangeEvent |
UnityEditor.Experimental.GraphView.StickyNoteChangeEvent |
ctor |
UnityEditor.Experimental.GraphView.StickyNoteChangeEvent.#ctor |
GetPooled |
UnityEditor.Experimental.GraphView.StickyNoteChangeEvent.GetPooled |
change |
UnityEditor.Experimental.GraphView.StickyNoteChangeEvent.change |
StickyNoteFontSize |
UnityEditor.Experimental.GraphView.StickyNoteFontSize |
Huge |
UnityEditor.Experimental.GraphView.StickyNoteFontSize.Huge |
Large |
UnityEditor.Experimental.GraphView.StickyNoteFontSize.Large |
Medium |
UnityEditor.Experimental.GraphView.StickyNoteFontSize.Medium |
Small |
UnityEditor.Experimental.GraphView.StickyNoteFontSize.Small |
StickyNoteTheme |
UnityEditor.Experimental.GraphView.StickyNoteTheme |
Black |
UnityEditor.Experimental.GraphView.StickyNoteTheme.Black |
Classic |
UnityEditor.Experimental.GraphView.StickyNoteTheme.Classic |
TokenNode |
UnityEditor.Experimental.GraphView.TokenNode |
ctor |
UnityEditor.Experimental.GraphView.TokenNode.#ctor(UnityEditor.Experimental.GraphView.Port,UnityEditor.Experimental.GraphView.Port) |
highlighted |
UnityEditor.Experimental.GraphView.TokenNode.highlighted |
icon |
UnityEditor.Experimental.GraphView.TokenNode.icon |
input |
UnityEditor.Experimental.GraphView.TokenNode.input |
output |
UnityEditor.Experimental.GraphView.TokenNode.output |
LicensingUtility |
UnityEditor.Experimental.Licensing.LicensingUtility |
HasEntitlement |
UnityEditor.Experimental.Licensing.LicensingUtility.HasEntitlement(System.String) |
HasEntitlements |
UnityEditor.Experimental.Licensing.LicensingUtility.HasEntitlements(System.String[]) |
Lightmapping |
UnityEditor.Experimental.Lightmapping |
Bake |
UnityEditor.Experimental.Lightmapping.Bake(UnityEngine.SceneManagement.Scene) |
BakeAsync |
UnityEditor.Experimental.Lightmapping.BakeAsync(UnityEngine.SceneManagement.Scene) |
GetAdditionalBakedProbes |
UnityEditor.Experimental.Lightmapping.GetAdditionalBakedProbes |
GetCustomBakeResults |
UnityEditor.Experimental.Lightmapping.GetCustomBakeResults(UnityEngine.Vector4[]) |
SetAdditionalBakedProbes |
UnityEditor.Experimental.Lightmapping.SetAdditionalBakedProbes |
SetCustomBakeInputs |
UnityEditor.Experimental.Lightmapping.SetCustomBakeInputs(UnityEngine.Vector4[],System.Int32) |
SetLightDirty |
UnityEditor.Experimental.Lightmapping.SetLightDirty(UnityEngine.Light) |
additionalBakedProbesCompleted |
UnityEditor.Experimental.Lightmapping.additionalBakedProbesCompleted(System.Action) |
extractAmbientOcclusion |
UnityEditor.Experimental.Lightmapping.extractAmbientOcclusion |
probesIgnoreDirectEnvironment |
UnityEditor.Experimental.Lightmapping.probesIgnoreDirectEnvironment |
IScriptableBakedReflectionSystem |
UnityEditor.Experimental.Rendering.IScriptableBakedReflectionSystem |
BakeAllReflectionProbes |
UnityEditor.Experimental.Rendering.IScriptableBakedReflectionSystem.BakeAllReflectionProbes |
Cancel |
UnityEditor.Experimental.Rendering.IScriptableBakedReflectionSystem.Cancel |
Clear |
UnityEditor.Experimental.Rendering.IScriptableBakedReflectionSystem.Clear |
SynchronizeReflectionProbes |
UnityEditor.Experimental.Rendering.IScriptableBakedReflectionSystem.SynchronizeReflectionProbes |
Tick |
UnityEditor.Experimental.Rendering.IScriptableBakedReflectionSystem.Tick(UnityEditor.Experimental.Rendering.SceneStateHash,UnityEditor.Experimental.Rendering.IScriptableBakedReflectionSystemStageNotifier) |
stageCount |
UnityEditor.Experimental.Rendering.IScriptableBakedReflectionSystem.stageCount |
stateHashes |
UnityEditor.Experimental.Rendering.IScriptableBakedReflectionSystem.stateHashes |
IScriptableBakedReflectionSystemStageNotifier |
UnityEditor.Experimental.Rendering.IScriptableBakedReflectionSystemStageNotifier |
EnterStage |
UnityEditor.Experimental.Rendering.IScriptableBakedReflectionSystemStageNotifier.EnterStage(System.Int32,System.String,System.Single) |
ExitStage |
UnityEditor.Experimental.Rendering.IScriptableBakedReflectionSystemStageNotifier.ExitStage(System.Int32) |
SetIsDone |
UnityEditor.Experimental.Rendering.IScriptableBakedReflectionSystemStageNotifier.SetIsDone(System.Boolean) |
SceneStateHash |
UnityEditor.Experimental.Rendering.SceneStateHash |
ambientProbeHash |
UnityEditor.Experimental.Rendering.SceneStateHash.ambientProbeHash |
sceneObjectsHash |
UnityEditor.Experimental.Rendering.SceneStateHash.sceneObjectsHash |
skySettingsHash |
UnityEditor.Experimental.Rendering.SceneStateHash.skySettingsHash |
ScriptableBakedReflectionSystem |
UnityEditor.Experimental.Rendering.ScriptableBakedReflectionSystem |
BakeAllReflectionProbes |
UnityEditor.Experimental.Rendering.ScriptableBakedReflectionSystem.BakeAllReflectionProbes |
Cancel |
UnityEditor.Experimental.Rendering.ScriptableBakedReflectionSystem.Cancel |
Clear |
UnityEditor.Experimental.Rendering.ScriptableBakedReflectionSystem.Clear |
SynchronizeReflectionProbes |
UnityEditor.Experimental.Rendering.ScriptableBakedReflectionSystem.SynchronizeReflectionProbes |
Tick |
UnityEditor.Experimental.Rendering.ScriptableBakedReflectionSystem.Tick(UnityEditor.Experimental.Rendering.SceneStateHash,UnityEditor.Experimental.Rendering.IScriptableBakedReflectionSystemStageNotifier) |
stageCount |
UnityEditor.Experimental.Rendering.ScriptableBakedReflectionSystem.stageCount |
stateHashes |
UnityEditor.Experimental.Rendering.ScriptableBakedReflectionSystem.stateHashes |
ScriptableBakedReflectionSystemSettings |
UnityEditor.Experimental.Rendering.ScriptableBakedReflectionSystemSettings |
system |
UnityEditor.Experimental.Rendering.ScriptableBakedReflectionSystemSettings.system |
ExportPackageOptions |
UnityEditor.ExportPackageOptions |
Default |
UnityEditor.ExportPackageOptions.Default |
IncludeDependencies |
UnityEditor.ExportPackageOptions.IncludeDependencies |
IncludeLibraryAssets |
UnityEditor.ExportPackageOptions.IncludeLibraryAssets |
Interactive |
UnityEditor.ExportPackageOptions.Interactive |
Recurse |
UnityEditor.ExportPackageOptions.Recurse |
ExpressionEvaluator |
UnityEditor.ExpressionEvaluator |
Evaluate |
UnityEditor.ExpressionEvaluator.Evaluate(System.String,T&) |
FilePathAttribute |
UnityEditor.FilePathAttribute |
ctor |
UnityEditor.FilePathAttribute.#ctor(System.String,UnityEditor.FilePathAttribute/Location) |
Location |
UnityEditor.FilePathAttribute.Location |
PreferencesFolder |
UnityEditor.FilePathAttribute.Location.PreferencesFolder |
ProjectFolder |
UnityEditor.FilePathAttribute.Location.ProjectFolder |
FileUtil |
UnityEditor.FileUtil |
CopyFileOrDirectory |
UnityEditor.FileUtil.CopyFileOrDirectory(System.String,System.String) |
CopyFileOrDirectoryFollowSymlinks |
UnityEditor.FileUtil.CopyFileOrDirectoryFollowSymlinks(System.String,System.String) |
DeleteFileOrDirectory |
UnityEditor.FileUtil.DeleteFileOrDirectory(System.String) |
GetLogicalPath |
UnityEditor.FileUtil.GetLogicalPath(System.String) |
GetPhysicalPath |
UnityEditor.FileUtil.GetPhysicalPath(System.String) |
GetUniqueTempPathInProject |
UnityEditor.FileUtil.GetUniqueTempPathInProject |
MoveFileOrDirectory |
UnityEditor.FileUtil.MoveFileOrDirectory(System.String,System.String) |
ReplaceDirectory |
UnityEditor.FileUtil.ReplaceDirectory(System.String,System.String) |
ReplaceFile |
UnityEditor.FileUtil.ReplaceFile(System.String,System.String) |
FontRenderingMode |
UnityEditor.FontRenderingMode |
HintedRaster |
UnityEditor.FontRenderingMode.HintedRaster |
HintedSmooth |
UnityEditor.FontRenderingMode.HintedSmooth |
OSDefault |
UnityEditor.FontRenderingMode.OSDefault |
Smooth |
UnityEditor.FontRenderingMode.Smooth |
FontTextureCase |
UnityEditor.FontTextureCase |
ASCII |
UnityEditor.FontTextureCase.ASCII |
ASCIILowerCase |
UnityEditor.FontTextureCase.ASCIILowerCase |
ASCIIUpperCase |
UnityEditor.FontTextureCase.ASCIIUpperCase |
CustomSet |
UnityEditor.FontTextureCase.CustomSet |
Dynamic |
UnityEditor.FontTextureCase.Dynamic |
Unicode |
UnityEditor.FontTextureCase.Unicode |
ForceReserializeAssetsOptions |
UnityEditor.ForceReserializeAssetsOptions |
ReserializeAssets |
UnityEditor.ForceReserializeAssetsOptions.ReserializeAssets |
ReserializeAssetsAndMetadata |
UnityEditor.ForceReserializeAssetsOptions.ReserializeAssetsAndMetadata |
ReserializeMetadata |
UnityEditor.ForceReserializeAssetsOptions.ReserializeMetadata |
GUIDrawer |
UnityEditor.GUIDrawer |
GameObjectUtility |
UnityEditor.GameObjectUtility |
AreStaticEditorFlagsSet |
UnityEditor.GameObjectUtility.AreStaticEditorFlagsSet(UnityEngine.GameObject,UnityEditor.StaticEditorFlags) |
EnsureUniqueNameForSibling |
UnityEditor.GameObjectUtility.EnsureUniqueNameForSibling(UnityEngine.GameObject) |
GetMonoBehavioursWithMissingScriptCount |
UnityEditor.GameObjectUtility.GetMonoBehavioursWithMissingScriptCount(UnityEngine.GameObject) |
GetNavMeshArea |
UnityEditor.GameObjectUtility.GetNavMeshArea(UnityEngine.GameObject) |
GetNavMeshAreaFromName |
UnityEditor.GameObjectUtility.GetNavMeshAreaFromName(System.String) |
GetNavMeshAreaNames |
UnityEditor.GameObjectUtility.GetNavMeshAreaNames |
GetNavMeshLayer |
UnityEditor.GameObjectUtility.GetNavMeshLayer(UnityEngine.GameObject) |
GetNavMeshLayerFromName |
UnityEditor.GameObjectUtility.GetNavMeshLayerFromName(System.String) |
GetNavMeshLayerNames |
UnityEditor.GameObjectUtility.GetNavMeshLayerNames |
GetStaticEditorFlags |
UnityEditor.GameObjectUtility.GetStaticEditorFlags(UnityEngine.GameObject) |
GetUniqueNameForSibling |
UnityEditor.GameObjectUtility.GetUniqueNameForSibling(UnityEngine.Transform,System.String) |
ModifyMaskIfGameObjectIsHiddenForPrefabModeInContext |
UnityEditor.GameObjectUtility.ModifyMaskIfGameObjectIsHiddenForPrefabModeInContext(System.UInt64,UnityEngine.GameObject) |
RemoveMonoBehavioursWithMissingScript |
UnityEditor.GameObjectUtility.RemoveMonoBehavioursWithMissingScript(UnityEngine.GameObject) |
SetNavMeshArea |
UnityEditor.GameObjectUtility.SetNavMeshArea(UnityEngine.GameObject,System.Int32) |
SetNavMeshLayer |
UnityEditor.GameObjectUtility.SetNavMeshLayer(UnityEngine.GameObject,System.Int32) |
SetParentAndAlign |
UnityEditor.GameObjectUtility.SetParentAndAlign(UnityEngine.GameObject,UnityEngine.GameObject) |
SetStaticEditorFlags |
UnityEditor.GameObjectUtility.SetStaticEditorFlags(UnityEngine.GameObject,UnityEditor.StaticEditorFlags) |
GenericMenu |
UnityEditor.GenericMenu |
AddDisabledItem |
UnityEditor.GenericMenu.AddDisabledItem(UnityEngine.GUIContent) |
AddDisabledItem |
UnityEditor.GenericMenu.AddDisabledItem(UnityEngine.GUIContent,System.Boolean) |
AddItem |
UnityEditor.GenericMenu.AddItem(UnityEngine.GUIContent,System.Boolean,UnityEditor.GenericMenu/MenuFunction) |
AddItem |
UnityEditor.GenericMenu.AddItem(UnityEngine.GUIContent,System.Boolean,UnityEditor.GenericMenu/MenuFunction2,System.Object) |
AddSeparator |
UnityEditor.GenericMenu.AddSeparator(System.String) |
DropDown |
UnityEditor.GenericMenu.DropDown(UnityEngine.Rect) |
GetItemCount |
UnityEditor.GenericMenu.GetItemCount |
MenuFunction |
UnityEditor.GenericMenu.MenuFunction |
MenuFunction2 |
UnityEditor.GenericMenu.MenuFunction2 |
ShowAsContext |
UnityEditor.GenericMenu.ShowAsContext |
allowDuplicateNames |
UnityEditor.GenericMenu.allowDuplicateNames |
GizmoType |
UnityEditor.GizmoType |
Active |
UnityEditor.GizmoType.Active |
InSelectionHierarchy |
UnityEditor.GizmoType.InSelectionHierarchy |
NonSelected |
UnityEditor.GizmoType.NonSelected |
NotInSelectionHierarchy |
UnityEditor.GizmoType.NotInSelectionHierarchy |
Pickable |
UnityEditor.GizmoType.Pickable |
Selected |
UnityEditor.GizmoType.Selected |
GlobalObjectId |
UnityEditor.GlobalObjectId |
Equals |
UnityEditor.GlobalObjectId.Equals(UnityEditor.GlobalObjectId) |
GetGlobalObjectIdSlow |
UnityEditor.GlobalObjectId.GetGlobalObjectIdSlow(System.Int32) |
GetGlobalObjectIdSlow |
UnityEditor.GlobalObjectId.GetGlobalObjectIdSlow(UnityEngine.Object) |
GetGlobalObjectIdsSlow |
UnityEditor.GlobalObjectId.GetGlobalObjectIdsSlow(System.Int32[],UnityEditor.GlobalObjectId[]) |
GetGlobalObjectIdsSlow |
UnityEditor.GlobalObjectId.GetGlobalObjectIdsSlow(UnityEngine.Object[],UnityEditor.GlobalObjectId[]) |
GlobalObjectIdentifierToInstanceIDSlow |
UnityEditor.GlobalObjectId.GlobalObjectIdentifierToInstanceIDSlow(UnityEditor.GlobalObjectId) |
GlobalObjectIdentifierToObjectSlow |
UnityEditor.GlobalObjectId.GlobalObjectIdentifierToObjectSlow(UnityEditor.GlobalObjectId) |
GlobalObjectIdentifiersToInstanceIDsSlow |
UnityEditor.GlobalObjectId.GlobalObjectIdentifiersToInstanceIDsSlow(UnityEditor.GlobalObjectId[],System.Int32[]) |
GlobalObjectIdentifiersToObjectsSlow |
UnityEditor.GlobalObjectId.GlobalObjectIdentifiersToObjectsSlow(UnityEditor.GlobalObjectId[],UnityEngine.Object[]) |
ToString |
UnityEditor.GlobalObjectId.ToString |
TryParse |
UnityEditor.GlobalObjectId.TryParse(System.String,UnityEditor.GlobalObjectId&) |
assetGUID |
UnityEditor.GlobalObjectId.assetGUID |
identifierType |
UnityEditor.GlobalObjectId.identifierType |
targetObjectId |
UnityEditor.GlobalObjectId.targetObjectId |
targetPrefabId |
UnityEditor.GlobalObjectId.targetPrefabId |
GraphicsJobMode |
UnityEditor.GraphicsJobMode |
Legacy |
UnityEditor.GraphicsJobMode.Legacy |
Native |
UnityEditor.GraphicsJobMode.Native |
GridPalette |
UnityEditor.GridPalette |
CellSizing |
UnityEditor.GridPalette.CellSizing |
Automatic |
UnityEditor.GridPalette.CellSizing.Automatic |
Manual |
UnityEditor.GridPalette.CellSizing.Manual |
cellSizing |
UnityEditor.GridPalette.cellSizing |
transparencySortAxis |
UnityEditor.GridPalette.transparencySortAxis |
transparencySortMode |
UnityEditor.GridPalette.transparencySortMode |
HandleUtility |
UnityEditor.HandleUtility |
AddControl |
UnityEditor.HandleUtility.AddControl(System.Int32,System.Single) |
AddDefaultControl |
UnityEditor.HandleUtility.AddDefaultControl(System.Int32) |
CalcLineTranslation |
UnityEditor.HandleUtility.CalcLineTranslation(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Vector3,UnityEngine.Vector3) |
ClosestPointToArc |
UnityEditor.HandleUtility.ClosestPointToArc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single) |
ClosestPointToDisc |
UnityEditor.HandleUtility.ClosestPointToDisc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) |
ClosestPointToPolyLine |
UnityEditor.HandleUtility.ClosestPointToPolyLine(UnityEngine.Vector3[]) |
DistancePointBezier |
UnityEditor.HandleUtility.DistancePointBezier(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3) |
DistancePointLine |
UnityEditor.HandleUtility.DistancePointLine(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3) |
DistancePointToLine |
UnityEditor.HandleUtility.DistancePointToLine(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Vector2) |
DistancePointToLineSegment |
UnityEditor.HandleUtility.DistancePointToLineSegment(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Vector2) |
DistanceToArc |
UnityEditor.HandleUtility.DistanceToArc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single) |
DistanceToCircle |
UnityEditor.HandleUtility.DistanceToCircle(UnityEngine.Vector3,System.Single) |
DistanceToCone |
UnityEditor.HandleUtility.DistanceToCone(UnityEngine.Vector3,UnityEngine.Quaternion,System.Single) |
DistanceToCube |
UnityEditor.HandleUtility.DistanceToCube(UnityEngine.Vector3,UnityEngine.Quaternion,System.Single) |
DistanceToDisc |
UnityEditor.HandleUtility.DistanceToDisc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) |
DistanceToLine |
UnityEditor.HandleUtility.DistanceToLine(UnityEngine.Vector3,UnityEngine.Vector3) |
DistanceToPolyLine |
UnityEditor.HandleUtility.DistanceToPolyLine(UnityEngine.Vector3[]) |
DistanceToRectangle |
UnityEditor.HandleUtility.DistanceToRectangle(UnityEngine.Vector3,UnityEngine.Quaternion,System.Single) |
FindNearestVertex |
UnityEditor.HandleUtility.FindNearestVertex(UnityEngine.Vector2,UnityEngine.Transform[],UnityEngine.Transform[],UnityEngine.Vector3&) |
FindNearestVertex |
UnityEditor.HandleUtility.FindNearestVertex(UnityEngine.Vector2,UnityEngine.Transform[],UnityEngine.Vector3&) |
FindNearestVertex |
UnityEditor.HandleUtility.FindNearestVertex(UnityEngine.Vector2,UnityEngine.Vector3&) |
GUIPointToScreenPixelCoordinate |
UnityEditor.HandleUtility.GUIPointToScreenPixelCoordinate(UnityEngine.Vector2) |
GUIPointToWorldRay |
UnityEditor.HandleUtility.GUIPointToWorldRay(UnityEngine.Vector2) |
GetHandleSize |
UnityEditor.HandleUtility.GetHandleSize(UnityEngine.Vector3) |
PickGameObject |
UnityEditor.HandleUtility.PickGameObject(UnityEngine.Vector2,System.Boolean) |
PickGameObject |
UnityEditor.HandleUtility.PickGameObject(UnityEngine.Vector2,System.Boolean,UnityEngine.GameObject[]) |
PickGameObject |
UnityEditor.HandleUtility.PickGameObject(UnityEngine.Vector2,System.Boolean,UnityEngine.GameObject[],UnityEngine.GameObject[]) |
PickGameObject |
UnityEditor.HandleUtility.PickGameObject(UnityEngine.Vector2,System.Boolean,UnityEngine.GameObject[],UnityEngine.GameObject[],System.Int32&) |
PickGameObject |
UnityEditor.HandleUtility.PickGameObject(UnityEngine.Vector2,System.Int32&) |
PickGameObject |
UnityEditor.HandleUtility.PickGameObject(UnityEngine.Vector2,UnityEngine.GameObject[],System.Int32&) |
PickGameObject |
UnityEditor.HandleUtility.PickGameObject(UnityEngine.Vector2,UnityEngine.GameObject[],UnityEngine.GameObject[],System.Int32&) |
PickGameObjectCallback |
UnityEditor.HandleUtility.PickGameObjectCallback |
PickRectObjects |
UnityEditor.HandleUtility.PickRectObjects(UnityEngine.Rect) |
PickRectObjects |
UnityEditor.HandleUtility.PickRectObjects(UnityEngine.Rect,System.Boolean) |
PlaceObject |
UnityEditor.HandleUtility.PlaceObject(UnityEngine.Vector2,UnityEngine.Vector3&,UnityEngine.Vector3&) |
PlaceObjectDelegate |
UnityEditor.HandleUtility.PlaceObjectDelegate |
PointOnLineParameter |
UnityEditor.HandleUtility.PointOnLineParameter(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3) |
PopCamera |
UnityEditor.HandleUtility.PopCamera(UnityEngine.Camera) |
ProjectPointLine |
UnityEditor.HandleUtility.ProjectPointLine(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3) |
PushCamera |
UnityEditor.HandleUtility.PushCamera(UnityEngine.Camera) |
RaySnap |
UnityEditor.HandleUtility.RaySnap(UnityEngine.Ray) |
Repaint |
UnityEditor.HandleUtility.Repaint |
WorldPointToSizedRect |
UnityEditor.HandleUtility.WorldPointToSizedRect(UnityEngine.Vector3,UnityEngine.GUIContent,UnityEngine.GUIStyle) |
WorldToGUIPoint |
UnityEditor.HandleUtility.WorldToGUIPoint(UnityEngine.Vector3) |
WorldToGUIPointWithDepth |
UnityEditor.HandleUtility.WorldToGUIPointWithDepth(UnityEngine.Vector3) |
acceleration |
UnityEditor.HandleUtility.acceleration |
niceMouseDelta |
UnityEditor.HandleUtility.niceMouseDelta |
niceMouseDeltaZoom |
UnityEditor.HandleUtility.niceMouseDeltaZoom |
pickGameObjectCustomPasses |
UnityEditor.HandleUtility.pickGameObjectCustomPasses(UnityEditor.HandleUtility/PickGameObjectCallback) |
placeObjectCustomPasses |
UnityEditor.HandleUtility.placeObjectCustomPasses(UnityEditor.HandleUtility/PlaceObjectDelegate) |
Handles |
UnityEditor.Handles |
ArrowHandleCap |
UnityEditor.Handles.ArrowHandleCap(System.Int32,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,UnityEngine.EventType) |
BeginGUI |
UnityEditor.Handles.BeginGUI |
Button |
UnityEditor.Handles.Button(UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Single,UnityEditor.Handles/CapFunction) |
CapFunction |
UnityEditor.Handles.CapFunction |
CircleHandleCap |
UnityEditor.Handles.CircleHandleCap(System.Int32,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,UnityEngine.EventType) |
ClearCamera |
UnityEditor.Handles.ClearCamera(UnityEngine.Rect,UnityEngine.Camera) |
ConeHandleCap |
UnityEditor.Handles.ConeHandleCap(System.Int32,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,UnityEngine.EventType) |
CubeHandleCap |
UnityEditor.Handles.CubeHandleCap(System.Int32,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,UnityEngine.EventType) |
CylinderHandleCap |
UnityEditor.Handles.CylinderHandleCap(System.Int32,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,UnityEngine.EventType) |
Disc |
UnityEditor.Handles.Disc(System.Int32,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Boolean,System.Single) |
Disc |
UnityEditor.Handles.Disc(UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Boolean,System.Single) |
DotHandleCap |
UnityEditor.Handles.DotHandleCap(System.Int32,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,UnityEngine.EventType) |
DrawAAConvexPolygon |
UnityEditor.Handles.DrawAAConvexPolygon(UnityEngine.Vector3[]) |
DrawAAPolyLine |
UnityEditor.Handles.DrawAAPolyLine(System.Single,System.Int32,UnityEngine.Vector3[]) |
DrawAAPolyLine |
UnityEditor.Handles.DrawAAPolyLine(System.Single,UnityEngine.Vector3[]) |
DrawAAPolyLine |
UnityEditor.Handles.DrawAAPolyLine(UnityEngine.Texture2D,System.Single,UnityEngine.Vector3[]) |
DrawAAPolyLine |
UnityEditor.Handles.DrawAAPolyLine(UnityEngine.Texture2D,UnityEngine.Vector3[]) |
DrawAAPolyLine |
UnityEditor.Handles.DrawAAPolyLine(UnityEngine.Vector3[]) |
DrawBezier |
UnityEditor.Handles.DrawBezier(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color,UnityEngine.Texture2D,System.Single) |
DrawCamera |
UnityEditor.Handles.DrawCamera |
DrawCamera |
UnityEditor.Handles.DrawCamera(UnityEngine.Rect,UnityEngine.Camera) |
DrawCamera |
UnityEditor.Handles.DrawCamera(UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode) |
DrawDottedLine |
UnityEditor.Handles.DrawDottedLine(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) |
DrawDottedLines |
UnityEditor.Handles.DrawDottedLines(UnityEngine.Vector3[],System.Int32[],System.Single) |
DrawDottedLines |
UnityEditor.Handles.DrawDottedLines(UnityEngine.Vector3[],System.Single) |
DrawGizmos |
UnityEditor.Handles.DrawGizmos |
DrawLine |
UnityEditor.Handles.DrawLine(UnityEngine.Vector3,UnityEngine.Vector3) |
DrawLine |
UnityEditor.Handles.DrawLine(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) |
DrawLines |
UnityEditor.Handles.DrawLines(UnityEngine.Vector3[]) |
DrawLines |
UnityEditor.Handles.DrawLines(UnityEngine.Vector3[],System.Int32[]) |
DrawPolyLine |
UnityEditor.Handles.DrawPolyLine(UnityEngine.Vector3[]) |
DrawSelectionFrame |
UnityEditor.Handles.DrawSelectionFrame(System.Int32,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,UnityEngine.EventType) |
DrawSolidArc |
UnityEditor.Handles.DrawSolidArc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single) |
DrawSolidDisc |
UnityEditor.Handles.DrawSolidDisc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) |
DrawSolidRectangleWithOutline |
UnityEditor.Handles.DrawSolidRectangleWithOutline(UnityEngine.Vector3[],UnityEngine.Color,UnityEngine.Color) |
DrawTexture3DSDF |
UnityEditor.Handles.DrawTexture3DSDF(UnityEngine.Texture,System.Single,System.Single,UnityEngine.Gradient) |
DrawTexture3DSlice |
UnityEditor.Handles.DrawTexture3DSlice(UnityEngine.Texture,UnityEngine.Vector3,UnityEngine.FilterMode,System.Boolean,UnityEngine.Gradient) |
DrawTexture3DVolume |
UnityEditor.Handles.DrawTexture3DVolume(UnityEngine.Texture,System.Single,System.Single,UnityEngine.FilterMode,System.Boolean,UnityEngine.Gradient) |
DrawWireArc |
UnityEditor.Handles.DrawWireArc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single) |
DrawWireArc |
UnityEditor.Handles.DrawWireArc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single,System.Single) |
DrawWireCube |
UnityEditor.Handles.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3) |
DrawWireDisc |
UnityEditor.Handles.DrawWireDisc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) |
DrawWireDisc |
UnityEditor.Handles.DrawWireDisc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single) |
DrawingScope |
UnityEditor.Handles.DrawingScope |
ctor |
UnityEditor.Handles.DrawingScope.#ctor(UnityEngine.Color) |
ctor |
UnityEditor.Handles.DrawingScope.#ctor(UnityEngine.Color,UnityEngine.Matrix4x4) |
ctor |
UnityEditor.Handles.DrawingScope.#ctor(UnityEngine.Matrix4x4) |
Dispose |
UnityEditor.Handles.DrawingScope.Dispose |
originalColor |
UnityEditor.Handles.DrawingScope.originalColor |
originalMatrix |
UnityEditor.Handles.DrawingScope.originalMatrix |
EndGUI |
UnityEditor.Handles.EndGUI |
FreeMoveHandle |
UnityEditor.Handles.FreeMoveHandle(System.Int32,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,UnityEngine.Vector3,UnityEditor.Handles/CapFunction) |
FreeMoveHandle |
UnityEditor.Handles.FreeMoveHandle(UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,UnityEngine.Vector3,UnityEditor.Handles/CapFunction) |
FreeRotateHandle |
UnityEditor.Handles.FreeRotateHandle(System.Int32,UnityEngine.Quaternion,UnityEngine.Vector3,System.Single) |
FreeRotateHandle |
UnityEditor.Handles.FreeRotateHandle(UnityEngine.Quaternion,UnityEngine.Vector3,System.Single) |
GetMainGameViewSize |
UnityEditor.Handles.GetMainGameViewSize |
Label |
UnityEditor.Handles.Label(UnityEngine.Vector3,System.String) |
Label |
UnityEditor.Handles.Label(UnityEngine.Vector3,System.String,UnityEngine.GUIStyle) |
Label |
UnityEditor.Handles.Label(UnityEngine.Vector3,UnityEngine.GUIContent) |
Label |
UnityEditor.Handles.Label(UnityEngine.Vector3,UnityEngine.GUIContent,UnityEngine.GUIStyle) |
Label |
UnityEditor.Handles.Label(UnityEngine.Vector3,UnityEngine.Texture) |
MakeBezierPoints |
UnityEditor.Handles.MakeBezierPoints(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,System.Int32) |
PositionHandle |
UnityEditor.Handles.PositionHandle(UnityEngine.Vector3,UnityEngine.Quaternion) |
RadiusHandle |
UnityEditor.Handles.RadiusHandle(UnityEngine.Quaternion,UnityEngine.Vector3,System.Single) |
RadiusHandle |
UnityEditor.Handles.RadiusHandle(UnityEngine.Quaternion,UnityEngine.Vector3,System.Single,System.Boolean) |
RectangleHandleCap |
UnityEditor.Handles.RectangleHandleCap(System.Int32,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,UnityEngine.EventType) |
RotationHandle |
UnityEditor.Handles.RotationHandle(UnityEngine.Quaternion,UnityEngine.Vector3) |
ScaleHandle |
UnityEditor.Handles.ScaleHandle(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single) |
ScaleSlider |
UnityEditor.Handles.ScaleSlider(System.Single,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Single) |
ScaleValueHandle |
UnityEditor.Handles.ScaleValueHandle(System.Single,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,UnityEditor.Handles/CapFunction,System.Single) |
SetCamera |
UnityEditor.Handles.SetCamera(UnityEngine.Camera) |
SetCamera |
UnityEditor.Handles.SetCamera(UnityEngine.Rect,UnityEngine.Camera) |
ShouldRenderGizmos |
UnityEditor.Handles.ShouldRenderGizmos |
SizeFunction |
UnityEditor.Handles.SizeFunction |
Slider |
UnityEditor.Handles.Slider(UnityEngine.Vector3,UnityEngine.Vector3) |
Slider |
UnityEditor.Handles.Slider(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEditor.Handles/CapFunction,System.Single) |
Slider2D |
UnityEditor.Handles.Slider2D(System.Int32,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEditor.Handles/CapFunction,UnityEngine.Vector2,System.Boolean) |
Slider2D |
UnityEditor.Handles.Slider2D(System.Int32,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEditor.Handles/CapFunction,UnityEngine.Vector2,System.Boolean) |
Slider2D |
UnityEditor.Handles.Slider2D(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEditor.Handles/CapFunction,System.Single,System.Boolean) |
Slider2D |
UnityEditor.Handles.Slider2D(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEditor.Handles/CapFunction,UnityEngine.Vector2,System.Boolean) |
SnapToGrid |
UnityEditor.Handles.SnapToGrid(UnityEngine.Transform[],UnityEngine.SnapAxis) |
SnapValue |
UnityEditor.Handles.SnapValue(System.Single,System.Single) |
SnapValue |
UnityEditor.Handles.SnapValue(UnityEngine.Vector2,UnityEngine.Vector2) |
SnapValue |
UnityEditor.Handles.SnapValue(UnityEngine.Vector3,UnityEngine.Vector3) |
SphereHandleCap |
UnityEditor.Handles.SphereHandleCap(System.Int32,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,UnityEngine.EventType) |
TransformHandle |
UnityEditor.Handles.TransformHandle(UnityEngine.Vector3&,UnityEngine.Quaternion&) |
TransformHandle |
UnityEditor.Handles.TransformHandle(UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Single&) |
TransformHandle |
UnityEditor.Handles.TransformHandle(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&) |
UIColliderHandleColor |
UnityEditor.Handles.UIColliderHandleColor |
centerColor |
UnityEditor.Handles.centerColor |
color |
UnityEditor.Handles.color |
currentCamera |
UnityEditor.Handles.currentCamera |
inverseMatrix |
UnityEditor.Handles.inverseMatrix |
lighting |
UnityEditor.Handles.lighting |
lineThickness |
UnityEditor.Handles.lineThickness |
matrix |
UnityEditor.Handles.matrix |
preselectionColor |
UnityEditor.Handles.preselectionColor |
secondaryColor |
UnityEditor.Handles.secondaryColor |
selectedColor |
UnityEditor.Handles.selectedColor |
xAxisColor |
UnityEditor.Handles.xAxisColor |
yAxisColor |
UnityEditor.Handles.yAxisColor |
zAxisColor |
UnityEditor.Handles.zAxisColor |
zTest |
UnityEditor.Handles.zTest |
Help |
UnityEditor.Help |
BrowseURL |
UnityEditor.Help.BrowseURL(System.String) |
GetHelpURLForObject |
UnityEditor.Help.GetHelpURLForObject(UnityEngine.Object) |
HasHelpForObject |
UnityEditor.Help.HasHelpForObject(UnityEngine.Object) |
ShowHelpForObject |
UnityEditor.Help.ShowHelpForObject(UnityEngine.Object) |
ShowHelpPage |
UnityEditor.Help.ShowHelpPage(System.String) |
HierarchyDropFlags |
UnityEditor.HierarchyDropFlags |
DropAbove |
UnityEditor.HierarchyDropFlags.DropAbove |
DropAfterParent |
UnityEditor.HierarchyDropFlags.DropAfterParent |
DropBetween |
UnityEditor.HierarchyDropFlags.DropBetween |
DropUpon |
UnityEditor.HierarchyDropFlags.DropUpon |
None |
UnityEditor.HierarchyDropFlags.None |
SearchActive |
UnityEditor.HierarchyDropFlags.SearchActive |
HighlightSearchMode |
UnityEditor.HighlightSearchMode |
Auto |
UnityEditor.HighlightSearchMode.Auto |
Content |
UnityEditor.HighlightSearchMode.Content |
Identifier |
UnityEditor.HighlightSearchMode.Identifier |
None |
UnityEditor.HighlightSearchMode.None |
PrefixLabel |
UnityEditor.HighlightSearchMode.PrefixLabel |
Highlighter |
UnityEditor.Highlighter |
Highlight |
UnityEditor.Highlighter.Highlight(System.String,System.String) |
Highlight |
UnityEditor.Highlighter.Highlight(System.String,System.String,UnityEditor.HighlightSearchMode) |
HighlightIdentifier |
UnityEditor.Highlighter.HighlightIdentifier(UnityEngine.Rect,System.String) |
Stop |
UnityEditor.Highlighter.Stop |
active |
UnityEditor.Highlighter.active |
activeRect |
UnityEditor.Highlighter.activeRect |
activeText |
UnityEditor.Highlighter.activeText |
activeVisible |
UnityEditor.Highlighter.activeVisible |
HyperLinkClickedEventArgs |
UnityEditor.HyperLinkClickedEventArgs |
hyperLinkData |
UnityEditor.HyperLinkClickedEventArgs.hyperLinkData |
IApplyRevertPropertyContextMenuItemProvider |
UnityEditor.IApplyRevertPropertyContextMenuItemProvider |
GetSourceName |
UnityEditor.IApplyRevertPropertyContextMenuItemProvider.GetSourceName(UnityEngine.Component) |
GetSourceTerm |
UnityEditor.IApplyRevertPropertyContextMenuItemProvider.GetSourceTerm |
TryGetApplyMethodForFieldName |
UnityEditor.IApplyRevertPropertyContextMenuItemProvider.TryGetApplyMethodForFieldName |
TryGetRevertMethodForFieldName |
UnityEditor.IApplyRevertPropertyContextMenuItemProvider.TryGetRevertMethodForFieldName |
IHVImageFormatImporter |
UnityEditor.IHVImageFormatImporter |
filterMode |
UnityEditor.IHVImageFormatImporter.filterMode |
isReadable |
UnityEditor.IHVImageFormatImporter.isReadable |
streamingMipmaps |
UnityEditor.IHVImageFormatImporter.streamingMipmaps |
streamingMipmapsPriority |
UnityEditor.IHVImageFormatImporter.streamingMipmapsPriority |
wrapMode |
UnityEditor.IHVImageFormatImporter.wrapMode |
wrapModeU |
UnityEditor.IHVImageFormatImporter.wrapModeU |
wrapModeV |
UnityEditor.IHVImageFormatImporter.wrapModeV |
wrapModeW |
UnityEditor.IHVImageFormatImporter.wrapModeW |
IHasCustomMenu |
UnityEditor.IHasCustomMenu |
AddItemsToMenu |
UnityEditor.IHasCustomMenu.AddItemsToMenu(UnityEditor.GenericMenu) |
ILightingExplorerExtension |
UnityEditor.ILightingExplorerExtension |
GetContentTabs |
UnityEditor.ILightingExplorerExtension.GetContentTabs |
OnDisable |
UnityEditor.ILightingExplorerExtension.OnDisable |
OnEnable |
UnityEditor.ILightingExplorerExtension.OnEnable |
AdvancedDropdown |
UnityEditor.IMGUI.Controls.AdvancedDropdown |
BuildRoot |
UnityEditor.IMGUI.Controls.AdvancedDropdown.BuildRoot |
ItemSelected |
UnityEditor.IMGUI.Controls.AdvancedDropdown.ItemSelected(UnityEditor.IMGUI.Controls.AdvancedDropdownItem) |
Show |
UnityEditor.IMGUI.Controls.AdvancedDropdown.Show(UnityEngine.Rect) |
minimumSize |
UnityEditor.IMGUI.Controls.AdvancedDropdown.minimumSize |
AdvancedDropdownItem |
UnityEditor.IMGUI.Controls.AdvancedDropdownItem |
AddChild |
UnityEditor.IMGUI.Controls.AdvancedDropdownItem.AddChild(UnityEditor.IMGUI.Controls.AdvancedDropdownItem) |
AddSeparator |
UnityEditor.IMGUI.Controls.AdvancedDropdownItem.AddSeparator |
children |
UnityEditor.IMGUI.Controls.AdvancedDropdownItem.children |
enabled |
UnityEditor.IMGUI.Controls.AdvancedDropdownItem.enabled |
icon |
UnityEditor.IMGUI.Controls.AdvancedDropdownItem.icon |
id |
UnityEditor.IMGUI.Controls.AdvancedDropdownItem.id |
name |
UnityEditor.IMGUI.Controls.AdvancedDropdownItem.name |
AdvancedDropdownState |
UnityEditor.IMGUI.Controls.AdvancedDropdownState |
ArcHandle |
UnityEditor.IMGUI.Controls.ArcHandle |
ctor |
UnityEditor.IMGUI.Controls.ArcHandle.#ctor |
DefaultAngleHandleDrawFunction |
UnityEditor.IMGUI.Controls.ArcHandle.DefaultAngleHandleDrawFunction(System.Int32,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,UnityEngine.EventType) |
DefaultAngleHandleSizeFunction |
UnityEditor.IMGUI.Controls.ArcHandle.DefaultAngleHandleSizeFunction(UnityEngine.Vector3) |
DefaultRadiusHandleSizeFunction |
UnityEditor.IMGUI.Controls.ArcHandle.DefaultRadiusHandleSizeFunction(UnityEngine.Vector3) |
DrawHandle |
UnityEditor.IMGUI.Controls.ArcHandle.DrawHandle |
SetColorWithRadiusHandle |
UnityEditor.IMGUI.Controls.ArcHandle.SetColorWithRadiusHandle(UnityEngine.Color,System.Single) |
SetColorWithoutRadiusHandle |
UnityEditor.IMGUI.Controls.ArcHandle.SetColorWithoutRadiusHandle(UnityEngine.Color,System.Single) |
angle |
UnityEditor.IMGUI.Controls.ArcHandle.angle |
angleHandleColor |
UnityEditor.IMGUI.Controls.ArcHandle.angleHandleColor |
angleHandleDrawFunction |
UnityEditor.IMGUI.Controls.ArcHandle.angleHandleDrawFunction |
angleHandleSizeFunction |
UnityEditor.IMGUI.Controls.ArcHandle.angleHandleSizeFunction |
fillColor |
UnityEditor.IMGUI.Controls.ArcHandle.fillColor |
radius |
UnityEditor.IMGUI.Controls.ArcHandle.radius |
radiusHandleColor |
UnityEditor.IMGUI.Controls.ArcHandle.radiusHandleColor |
radiusHandleDrawFunction |
UnityEditor.IMGUI.Controls.ArcHandle.radiusHandleDrawFunction |
radiusHandleSizeFunction |
UnityEditor.IMGUI.Controls.ArcHandle.radiusHandleSizeFunction |
wireframeColor |
UnityEditor.IMGUI.Controls.ArcHandle.wireframeColor |
BoxBoundsHandle |
UnityEditor.IMGUI.Controls.BoxBoundsHandle |
ctor |
UnityEditor.IMGUI.Controls.BoxBoundsHandle.#ctor |
ctor |
UnityEditor.IMGUI.Controls.BoxBoundsHandle.#ctor(System.Int32) |
DrawWireframe |
UnityEditor.IMGUI.Controls.BoxBoundsHandle.DrawWireframe |
size |
UnityEditor.IMGUI.Controls.BoxBoundsHandle.size |
CapsuleBoundsHandle |
UnityEditor.IMGUI.Controls.CapsuleBoundsHandle |
ctor |
UnityEditor.IMGUI.Controls.CapsuleBoundsHandle.#ctor |
ctor |
UnityEditor.IMGUI.Controls.CapsuleBoundsHandle.#ctor(System.Int32) |
DrawWireframe |
UnityEditor.IMGUI.Controls.CapsuleBoundsHandle.DrawWireframe |
HeightAxis |
UnityEditor.IMGUI.Controls.CapsuleBoundsHandle.HeightAxis |
X |
UnityEditor.IMGUI.Controls.CapsuleBoundsHandle.HeightAxis.X |
Y |
UnityEditor.IMGUI.Controls.CapsuleBoundsHandle.HeightAxis.Y |
Z |
UnityEditor.IMGUI.Controls.CapsuleBoundsHandle.HeightAxis.Z |
OnHandleChanged |
UnityEditor.IMGUI.Controls.CapsuleBoundsHandle.OnHandleChanged(UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle/HandleDirection,UnityEngine.Bounds,UnityEngine.Bounds) |
height |
UnityEditor.IMGUI.Controls.CapsuleBoundsHandle.height |
heightAxis |
UnityEditor.IMGUI.Controls.CapsuleBoundsHandle.heightAxis |
radius |
UnityEditor.IMGUI.Controls.CapsuleBoundsHandle.radius |
JointAngularLimitHandle |
UnityEditor.IMGUI.Controls.JointAngularLimitHandle |
ctor |
UnityEditor.IMGUI.Controls.JointAngularLimitHandle.#ctor |
DrawHandle |
UnityEditor.IMGUI.Controls.JointAngularLimitHandle.DrawHandle |
angleHandleDrawFunction |
UnityEditor.IMGUI.Controls.JointAngularLimitHandle.angleHandleDrawFunction |
angleHandleSizeFunction |
UnityEditor.IMGUI.Controls.JointAngularLimitHandle.angleHandleSizeFunction |
fillAlpha |
UnityEditor.IMGUI.Controls.JointAngularLimitHandle.fillAlpha |
radius |
UnityEditor.IMGUI.Controls.JointAngularLimitHandle.radius |
wireframeAlpha |
UnityEditor.IMGUI.Controls.JointAngularLimitHandle.wireframeAlpha |
xHandleColor |
UnityEditor.IMGUI.Controls.JointAngularLimitHandle.xHandleColor |
xMax |
UnityEditor.IMGUI.Controls.JointAngularLimitHandle.xMax |
xMin |
UnityEditor.IMGUI.Controls.JointAngularLimitHandle.xMin |
xMotion |
UnityEditor.IMGUI.Controls.JointAngularLimitHandle.xMotion |
xRange |
UnityEditor.IMGUI.Controls.JointAngularLimitHandle.xRange |
yHandleColor |
UnityEditor.IMGUI.Controls.JointAngularLimitHandle.yHandleColor |
yMax |
UnityEditor.IMGUI.Controls.JointAngularLimitHandle.yMax |
yMin |
UnityEditor.IMGUI.Controls.JointAngularLimitHandle.yMin |
yMotion |
UnityEditor.IMGUI.Controls.JointAngularLimitHandle.yMotion |
yRange |
UnityEditor.IMGUI.Controls.JointAngularLimitHandle.yRange |
zHandleColor |
UnityEditor.IMGUI.Controls.JointAngularLimitHandle.zHandleColor |
zMax |
UnityEditor.IMGUI.Controls.JointAngularLimitHandle.zMax |
zMin |
UnityEditor.IMGUI.Controls.JointAngularLimitHandle.zMin |
zMotion |
UnityEditor.IMGUI.Controls.JointAngularLimitHandle.zMotion |
zRange |
UnityEditor.IMGUI.Controls.JointAngularLimitHandle.zRange |
MultiColumnHeader |
UnityEditor.IMGUI.Controls.MultiColumnHeader |
ctor |
UnityEditor.IMGUI.Controls.MultiColumnHeader.#ctor(UnityEditor.IMGUI.Controls.MultiColumnHeaderState) |
AddColumnHeaderContextMenuItems |
UnityEditor.IMGUI.Controls.MultiColumnHeader.AddColumnHeaderContextMenuItems(UnityEditor.GenericMenu) |
ColumnHeaderClicked |
UnityEditor.IMGUI.Controls.MultiColumnHeader.ColumnHeaderClicked(UnityEditor.IMGUI.Controls.MultiColumnHeaderState/Column,System.Int32) |
ColumnHeaderGUI |
UnityEditor.IMGUI.Controls.MultiColumnHeader.ColumnHeaderGUI(UnityEditor.IMGUI.Controls.MultiColumnHeaderState/Column,UnityEngine.Rect,System.Int32) |
DefaultGUI |
UnityEditor.IMGUI.Controls.MultiColumnHeader.DefaultGUI |
columnContentMargin |
UnityEditor.IMGUI.Controls.MultiColumnHeader.DefaultGUI.columnContentMargin |
defaultHeight |
UnityEditor.IMGUI.Controls.MultiColumnHeader.DefaultGUI.defaultHeight |
minimumHeight |
UnityEditor.IMGUI.Controls.MultiColumnHeader.DefaultGUI.minimumHeight |
DefaultStyles |
UnityEditor.IMGUI.Controls.MultiColumnHeader.DefaultStyles |
background |
UnityEditor.IMGUI.Controls.MultiColumnHeader.DefaultStyles.background |
columnHeader |
UnityEditor.IMGUI.Controls.MultiColumnHeader.DefaultStyles.columnHeader |
columnHeaderCenterAligned |
UnityEditor.IMGUI.Controls.MultiColumnHeader.DefaultStyles.columnHeaderCenterAligned |
columnHeaderRightAligned |
UnityEditor.IMGUI.Controls.MultiColumnHeader.DefaultStyles.columnHeaderRightAligned |
GetCellRect |
UnityEditor.IMGUI.Controls.MultiColumnHeader.GetCellRect(System.Int32,UnityEngine.Rect) |
GetColumn |
UnityEditor.IMGUI.Controls.MultiColumnHeader.GetColumn(System.Int32) |
GetColumnRect |
UnityEditor.IMGUI.Controls.MultiColumnHeader.GetColumnRect(System.Int32) |
GetVisibleColumnIndex |
UnityEditor.IMGUI.Controls.MultiColumnHeader.GetVisibleColumnIndex(System.Int32) |
HeaderCallback |
UnityEditor.IMGUI.Controls.MultiColumnHeader.HeaderCallback |
IsColumnVisible |
UnityEditor.IMGUI.Controls.MultiColumnHeader.IsColumnVisible(System.Int32) |
IsSortedAscending |
UnityEditor.IMGUI.Controls.MultiColumnHeader.IsSortedAscending(System.Int32) |
OnGUI |
UnityEditor.IMGUI.Controls.MultiColumnHeader.OnGUI(UnityEngine.Rect,System.Single) |
OnSortingChanged |
UnityEditor.IMGUI.Controls.MultiColumnHeader.OnSortingChanged |
OnVisibleColumnsChanged |
UnityEditor.IMGUI.Controls.MultiColumnHeader.OnVisibleColumnsChanged |
Repaint |
UnityEditor.IMGUI.Controls.MultiColumnHeader.Repaint |
ResizeToFit |
UnityEditor.IMGUI.Controls.MultiColumnHeader.ResizeToFit |
SetSortDirection |
UnityEditor.IMGUI.Controls.MultiColumnHeader.SetSortDirection(System.Int32,System.Boolean) |
SetSorting |
UnityEditor.IMGUI.Controls.MultiColumnHeader.SetSorting(System.Int32,System.Boolean) |
SetSortingColumns |
UnityEditor.IMGUI.Controls.MultiColumnHeader.SetSortingColumns(System.Int32[],System.Boolean[]) |
SortingButton |
UnityEditor.IMGUI.Controls.MultiColumnHeader.SortingButton(UnityEditor.IMGUI.Controls.MultiColumnHeaderState/Column,UnityEngine.Rect,System.Int32) |
ToggleVisibility |
UnityEditor.IMGUI.Controls.MultiColumnHeader.ToggleVisibility(System.Int32) |
allowDraggingColumnsToReorder |
UnityEditor.IMGUI.Controls.MultiColumnHeader.allowDraggingColumnsToReorder |
canSort |
UnityEditor.IMGUI.Controls.MultiColumnHeader.canSort |
columnSettingsChanged |
UnityEditor.IMGUI.Controls.MultiColumnHeader.columnSettingsChanged(System.Action`1<System.Int32>) |
columnsSwapped |
UnityEditor.IMGUI.Controls.MultiColumnHeader.columnsSwapped(System.Action`2<System.Int32,System.Int32>) |
currentColumnIndex |
UnityEditor.IMGUI.Controls.MultiColumnHeader.currentColumnIndex |
height |
UnityEditor.IMGUI.Controls.MultiColumnHeader.height |
sortedColumnIndex |
UnityEditor.IMGUI.Controls.MultiColumnHeader.sortedColumnIndex |
sortingChanged |
UnityEditor.IMGUI.Controls.MultiColumnHeader.sortingChanged(UnityEditor.IMGUI.Controls.MultiColumnHeader/HeaderCallback) |
state |
UnityEditor.IMGUI.Controls.MultiColumnHeader.state |
visibleColumnsChanged |
UnityEditor.IMGUI.Controls.MultiColumnHeader.visibleColumnsChanged(UnityEditor.IMGUI.Controls.MultiColumnHeader/HeaderCallback) |
MultiColumnHeaderState |
UnityEditor.IMGUI.Controls.MultiColumnHeaderState |
ctor |
UnityEditor.IMGUI.Controls.MultiColumnHeaderState.#ctor(UnityEditor.IMGUI.Controls.MultiColumnHeaderState/Column[]) |
CanOverwriteSerializedFields |
UnityEditor.IMGUI.Controls.MultiColumnHeaderState.CanOverwriteSerializedFields(UnityEditor.IMGUI.Controls.MultiColumnHeaderState,UnityEditor.IMGUI.Controls.MultiColumnHeaderState) |
Column |
UnityEditor.IMGUI.Controls.MultiColumnHeaderState.Column |
allowToggleVisibility |
UnityEditor.IMGUI.Controls.MultiColumnHeaderState.Column.allowToggleVisibility |
autoResize |
UnityEditor.IMGUI.Controls.MultiColumnHeaderState.Column.autoResize |
canSort |
UnityEditor.IMGUI.Controls.MultiColumnHeaderState.Column.canSort |
contextMenuText |
UnityEditor.IMGUI.Controls.MultiColumnHeaderState.Column.contextMenuText |
headerContent |
UnityEditor.IMGUI.Controls.MultiColumnHeaderState.Column.headerContent |
headerTextAlignment |
UnityEditor.IMGUI.Controls.MultiColumnHeaderState.Column.headerTextAlignment |
maxWidth |
UnityEditor.IMGUI.Controls.MultiColumnHeaderState.Column.maxWidth |
minWidth |
UnityEditor.IMGUI.Controls.MultiColumnHeaderState.Column.minWidth |
sortedAscending |
UnityEditor.IMGUI.Controls.MultiColumnHeaderState.Column.sortedAscending |
sortingArrowAlignment |
UnityEditor.IMGUI.Controls.MultiColumnHeaderState.Column.sortingArrowAlignment |
userData |
UnityEditor.IMGUI.Controls.MultiColumnHeaderState.Column.userData |
width |
UnityEditor.IMGUI.Controls.MultiColumnHeaderState.Column.width |
OverwriteSerializedFields |
UnityEditor.IMGUI.Controls.MultiColumnHeaderState.OverwriteSerializedFields(UnityEditor.IMGUI.Controls.MultiColumnHeaderState,UnityEditor.IMGUI.Controls.MultiColumnHeaderState) |
columns |
UnityEditor.IMGUI.Controls.MultiColumnHeaderState.columns |
maximumNumberOfSortedColumns |
UnityEditor.IMGUI.Controls.MultiColumnHeaderState.maximumNumberOfSortedColumns |
sortedColumnIndex |
UnityEditor.IMGUI.Controls.MultiColumnHeaderState.sortedColumnIndex |
sortedColumns |
UnityEditor.IMGUI.Controls.MultiColumnHeaderState.sortedColumns |
visibleColumns |
UnityEditor.IMGUI.Controls.MultiColumnHeaderState.visibleColumns |
widthOfAllVisibleColumns |
UnityEditor.IMGUI.Controls.MultiColumnHeaderState.widthOfAllVisibleColumns |
PrimitiveBoundsHandle |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle |
ctor |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.#ctor |
ctor |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.#ctor(System.Int32) |
Axes |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.Axes |
All |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.Axes.All |
None |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.Axes.None |
X |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.Axes.X |
Y |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.Axes.Y |
Z |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.Axes.Z |
DefaultMidpointHandleSizeFunction |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.DefaultMidpointHandleSizeFunction(UnityEngine.Vector3) |
DrawHandle |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.DrawHandle |
DrawWireframe |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.DrawWireframe |
GetSize |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.GetSize |
HandleDirection |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.HandleDirection |
NegativeX |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.HandleDirection.NegativeX |
NegativeY |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.HandleDirection.NegativeY |
NegativeZ |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.HandleDirection.NegativeZ |
PositiveX |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.HandleDirection.PositiveX |
PositiveY |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.HandleDirection.PositiveY |
PositiveZ |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.HandleDirection.PositiveZ |
IsAxisEnabled |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.IsAxisEnabled(System.Int32) |
IsAxisEnabled |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.IsAxisEnabled(UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle/Axes) |
OnHandleChanged |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.OnHandleChanged(UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle/HandleDirection,UnityEngine.Bounds,UnityEngine.Bounds) |
SetColor |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.SetColor(UnityEngine.Color) |
SetSize |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.SetSize(UnityEngine.Vector3) |
axes |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.axes |
center |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.center |
handleColor |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.handleColor |
midpointHandleDrawFunction |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.midpointHandleDrawFunction |
midpointHandleSizeFunction |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.midpointHandleSizeFunction |
wireframeColor |
UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle.wireframeColor |
SearchField |
UnityEditor.IMGUI.Controls.SearchField |
HasFocus |
UnityEditor.IMGUI.Controls.SearchField.HasFocus |
OnGUI |
UnityEditor.IMGUI.Controls.SearchField.OnGUI(System.String,UnityEngine.GUILayoutOption[]) |
OnGUI |
UnityEditor.IMGUI.Controls.SearchField.OnGUI(UnityEngine.Rect,System.String) |
OnGUI |
UnityEditor.IMGUI.Controls.SearchField.OnGUI(UnityEngine.Rect,System.String,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUIStyle) |
OnToolbarGUI |
UnityEditor.IMGUI.Controls.SearchField.OnToolbarGUI(System.String,UnityEngine.GUILayoutOption[]) |
OnToolbarGUI |
UnityEditor.IMGUI.Controls.SearchField.OnToolbarGUI(UnityEngine.Rect,System.String) |
SearchFieldCallback |
UnityEditor.IMGUI.Controls.SearchField.SearchFieldCallback |
SetFocus |
UnityEditor.IMGUI.Controls.SearchField.SetFocus |
autoSetFocusOnFindCommand |
UnityEditor.IMGUI.Controls.SearchField.autoSetFocusOnFindCommand |
downOrUpArrowKeyPressed |
UnityEditor.IMGUI.Controls.SearchField.downOrUpArrowKeyPressed(UnityEditor.IMGUI.Controls.SearchField/SearchFieldCallback) |
searchFieldControlID |
UnityEditor.IMGUI.Controls.SearchField.searchFieldControlID |
SphereBoundsHandle |
UnityEditor.IMGUI.Controls.SphereBoundsHandle |
ctor |
UnityEditor.IMGUI.Controls.SphereBoundsHandle.#ctor |
ctor |
UnityEditor.IMGUI.Controls.SphereBoundsHandle.#ctor(System.Int32) |
DrawWireframe |
UnityEditor.IMGUI.Controls.SphereBoundsHandle.DrawWireframe |
OnHandleChanged |
UnityEditor.IMGUI.Controls.SphereBoundsHandle.OnHandleChanged(UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle/HandleDirection,UnityEngine.Bounds,UnityEngine.Bounds) |
radius |
UnityEditor.IMGUI.Controls.SphereBoundsHandle.radius |
TreeView |
UnityEditor.IMGUI.Controls.TreeView |
ctor |
UnityEditor.IMGUI.Controls.TreeView.#ctor(UnityEditor.IMGUI.Controls.TreeViewState) |
ctor |
UnityEditor.IMGUI.Controls.TreeView.#ctor(UnityEditor.IMGUI.Controls.TreeViewState,UnityEditor.IMGUI.Controls.MultiColumnHeader) |
AddExpandedRows |
UnityEditor.IMGUI.Controls.TreeView.AddExpandedRows(UnityEditor.IMGUI.Controls.TreeViewItem,System.Collections.Generic.IList`1<UnityEditor.IMGUI.Controls.TreeViewItem>) |
AfterRowsGUI |
UnityEditor.IMGUI.Controls.TreeView.AfterRowsGUI |
BeforeRowsGUI |
UnityEditor.IMGUI.Controls.TreeView.BeforeRowsGUI |
BeginRename |
UnityEditor.IMGUI.Controls.TreeView.BeginRename(UnityEditor.IMGUI.Controls.TreeViewItem) |
BeginRename |
UnityEditor.IMGUI.Controls.TreeView.BeginRename(UnityEditor.IMGUI.Controls.TreeViewItem,System.Single) |
BuildRoot |
UnityEditor.IMGUI.Controls.TreeView.BuildRoot |
BuildRows |
UnityEditor.IMGUI.Controls.TreeView.BuildRows(UnityEditor.IMGUI.Controls.TreeViewItem) |
CanBeParent |
UnityEditor.IMGUI.Controls.TreeView.CanBeParent(UnityEditor.IMGUI.Controls.TreeViewItem) |
CanChangeExpandedState |
UnityEditor.IMGUI.Controls.TreeView.CanChangeExpandedState(UnityEditor.IMGUI.Controls.TreeViewItem) |
CanMultiSelect |
UnityEditor.IMGUI.Controls.TreeView.CanMultiSelect(UnityEditor.IMGUI.Controls.TreeViewItem) |
CanRename |
UnityEditor.IMGUI.Controls.TreeView.CanRename(UnityEditor.IMGUI.Controls.TreeViewItem) |
CanStartDrag |
UnityEditor.IMGUI.Controls.TreeView.CanStartDrag(UnityEditor.IMGUI.Controls.TreeView/CanStartDragArgs) |
CanStartDragArgs |
UnityEditor.IMGUI.Controls.TreeView.CanStartDragArgs |
draggedItem |
UnityEditor.IMGUI.Controls.TreeView.CanStartDragArgs.draggedItem |
draggedItemIDs |
UnityEditor.IMGUI.Controls.TreeView.CanStartDragArgs.draggedItemIDs |
CenterRectUsingSingleLineHeight |
UnityEditor.IMGUI.Controls.TreeView.CenterRectUsingSingleLineHeight(UnityEngine.Rect&) |
CollapseAll |
UnityEditor.IMGUI.Controls.TreeView.CollapseAll |
CommandEventHandling |
UnityEditor.IMGUI.Controls.TreeView.CommandEventHandling |
ContextClicked |
UnityEditor.IMGUI.Controls.TreeView.ContextClicked |
ContextClickedItem |
UnityEditor.IMGUI.Controls.TreeView.ContextClickedItem(System.Int32) |
CreateChildListForCollapsedParent |
UnityEditor.IMGUI.Controls.TreeView.CreateChildListForCollapsedParent |
DefaultGUI |
UnityEditor.IMGUI.Controls.TreeView.DefaultGUI |
BoldLabel |
UnityEditor.IMGUI.Controls.TreeView.DefaultGUI.BoldLabel(UnityEngine.Rect,System.String,System.Boolean,System.Boolean) |
BoldLabelRightAligned |
UnityEditor.IMGUI.Controls.TreeView.DefaultGUI.BoldLabelRightAligned(UnityEngine.Rect,System.String,System.Boolean,System.Boolean) |
FoldoutLabel |
UnityEditor.IMGUI.Controls.TreeView.DefaultGUI.FoldoutLabel(UnityEngine.Rect,System.String,System.Boolean,System.Boolean) |
Label |
UnityEditor.IMGUI.Controls.TreeView.DefaultGUI.Label(UnityEngine.Rect,System.String,System.Boolean,System.Boolean) |
LabelRightAligned |
UnityEditor.IMGUI.Controls.TreeView.DefaultGUI.LabelRightAligned(UnityEngine.Rect,System.String,System.Boolean,System.Boolean) |
DefaultStyles |
UnityEditor.IMGUI.Controls.TreeView.DefaultStyles |
backgroundEven |
UnityEditor.IMGUI.Controls.TreeView.DefaultStyles.backgroundEven |
backgroundOdd |
UnityEditor.IMGUI.Controls.TreeView.DefaultStyles.backgroundOdd |
boldLabel |
UnityEditor.IMGUI.Controls.TreeView.DefaultStyles.boldLabel |
boldLabelRightAligned |
UnityEditor.IMGUI.Controls.TreeView.DefaultStyles.boldLabelRightAligned |
foldoutLabel |
UnityEditor.IMGUI.Controls.TreeView.DefaultStyles.foldoutLabel |
label |
UnityEditor.IMGUI.Controls.TreeView.DefaultStyles.label |
labelRightAligned |
UnityEditor.IMGUI.Controls.TreeView.DefaultStyles.labelRightAligned |
DoFoldoutCallback |
UnityEditor.IMGUI.Controls.TreeView.DoFoldoutCallback |
DoesItemMatchSearch |
UnityEditor.IMGUI.Controls.TreeView.DoesItemMatchSearch(UnityEditor.IMGUI.Controls.TreeViewItem,System.String) |
DoubleClickedItem |
UnityEditor.IMGUI.Controls.TreeView.DoubleClickedItem(System.Int32) |
DragAndDropArgs |
UnityEditor.IMGUI.Controls.TreeView.DragAndDropArgs |
dragAndDropPosition |
UnityEditor.IMGUI.Controls.TreeView.DragAndDropArgs.dragAndDropPosition |
insertAtIndex |
UnityEditor.IMGUI.Controls.TreeView.DragAndDropArgs.insertAtIndex |
parentItem |
UnityEditor.IMGUI.Controls.TreeView.DragAndDropArgs.parentItem |
performDrop |
UnityEditor.IMGUI.Controls.TreeView.DragAndDropArgs.performDrop |
DragAndDropPosition |
UnityEditor.IMGUI.Controls.TreeView.DragAndDropPosition |
BetweenItems |
UnityEditor.IMGUI.Controls.TreeView.DragAndDropPosition.BetweenItems |
OutsideItems |
UnityEditor.IMGUI.Controls.TreeView.DragAndDropPosition.OutsideItems |
UponItem |
UnityEditor.IMGUI.Controls.TreeView.DragAndDropPosition.UponItem |
EndRename |
UnityEditor.IMGUI.Controls.TreeView.EndRename |
ExpandAll |
UnityEditor.IMGUI.Controls.TreeView.ExpandAll |
ExpandedStateChanged |
UnityEditor.IMGUI.Controls.TreeView.ExpandedStateChanged |
FindItem |
UnityEditor.IMGUI.Controls.TreeView.FindItem(System.Int32,UnityEditor.IMGUI.Controls.TreeViewItem) |
FindRowOfItem |
UnityEditor.IMGUI.Controls.TreeView.FindRowOfItem(UnityEditor.IMGUI.Controls.TreeViewItem) |
FindRows |
UnityEditor.IMGUI.Controls.TreeView.FindRows(System.Collections.Generic.IList`1<System.Int32>) |
FrameItem |
UnityEditor.IMGUI.Controls.TreeView.FrameItem(System.Int32) |
GetAncestors |
UnityEditor.IMGUI.Controls.TreeView.GetAncestors(System.Int32) |
GetCellRectForTreeFoldouts |
UnityEditor.IMGUI.Controls.TreeView.GetCellRectForTreeFoldouts(UnityEngine.Rect) |
GetContentIndent |
UnityEditor.IMGUI.Controls.TreeView.GetContentIndent(UnityEditor.IMGUI.Controls.TreeViewItem) |
GetCustomRowHeight |
UnityEditor.IMGUI.Controls.TreeView.GetCustomRowHeight(System.Int32,UnityEditor.IMGUI.Controls.TreeViewItem) |
GetDescendantsThatHaveChildren |
UnityEditor.IMGUI.Controls.TreeView.GetDescendantsThatHaveChildren(System.Int32) |
GetExpanded |
UnityEditor.IMGUI.Controls.TreeView.GetExpanded |
GetFirstAndLastVisibleRows |
UnityEditor.IMGUI.Controls.TreeView.GetFirstAndLastVisibleRows(System.Int32&,System.Int32&) |
GetFoldoutIndent |
UnityEditor.IMGUI.Controls.TreeView.GetFoldoutIndent(UnityEditor.IMGUI.Controls.TreeViewItem) |
GetNewSelectionFunction |
UnityEditor.IMGUI.Controls.TreeView.GetNewSelectionFunction |
GetRenameRect |
UnityEditor.IMGUI.Controls.TreeView.GetRenameRect(UnityEngine.Rect,System.Int32,UnityEditor.IMGUI.Controls.TreeViewItem) |
GetRowRect |
UnityEditor.IMGUI.Controls.TreeView.GetRowRect(System.Int32) |
GetRows |
UnityEditor.IMGUI.Controls.TreeView.GetRows |
GetSelection |
UnityEditor.IMGUI.Controls.TreeView.GetSelection |
HandleDragAndDrop |
UnityEditor.IMGUI.Controls.TreeView.HandleDragAndDrop(UnityEditor.IMGUI.Controls.TreeView/DragAndDropArgs) |
HasFocus |
UnityEditor.IMGUI.Controls.TreeView.HasFocus |
HasSelection |
UnityEditor.IMGUI.Controls.TreeView.HasSelection |
IsChildListForACollapsedParent |
UnityEditor.IMGUI.Controls.TreeView.IsChildListForACollapsedParent(System.Collections.Generic.IList`1<UnityEditor.IMGUI.Controls.TreeViewItem>) |
IsExpanded |
UnityEditor.IMGUI.Controls.TreeView.IsExpanded(System.Int32) |
IsSelected |
UnityEditor.IMGUI.Controls.TreeView.IsSelected(System.Int32) |
KeyEvent |
UnityEditor.IMGUI.Controls.TreeView.KeyEvent |
OnGUI |
UnityEditor.IMGUI.Controls.TreeView.OnGUI(UnityEngine.Rect) |
RefreshCustomRowHeights |
UnityEditor.IMGUI.Controls.TreeView.RefreshCustomRowHeights |
Reload |
UnityEditor.IMGUI.Controls.TreeView.Reload |
RenameEnded |
UnityEditor.IMGUI.Controls.TreeView.RenameEnded(UnityEditor.IMGUI.Controls.TreeView/RenameEndedArgs) |
RenameEndedArgs |
UnityEditor.IMGUI.Controls.TreeView.RenameEndedArgs |
acceptedRename |
UnityEditor.IMGUI.Controls.TreeView.RenameEndedArgs.acceptedRename |
itemID |
UnityEditor.IMGUI.Controls.TreeView.RenameEndedArgs.itemID |
newName |
UnityEditor.IMGUI.Controls.TreeView.RenameEndedArgs.newName |
originalName |
UnityEditor.IMGUI.Controls.TreeView.RenameEndedArgs.originalName |
Repaint |
UnityEditor.IMGUI.Controls.TreeView.Repaint |
RowGUI |
UnityEditor.IMGUI.Controls.TreeView.RowGUI(UnityEditor.IMGUI.Controls.TreeView/RowGUIArgs) |
RowGUIArgs |
UnityEditor.IMGUI.Controls.TreeView.RowGUIArgs |
GetCellRect |
UnityEditor.IMGUI.Controls.TreeView.RowGUIArgs.GetCellRect(System.Int32) |
GetColumn |
UnityEditor.IMGUI.Controls.TreeView.RowGUIArgs.GetColumn(System.Int32) |
GetNumVisibleColumns |
UnityEditor.IMGUI.Controls.TreeView.RowGUIArgs.GetNumVisibleColumns |
focused |
UnityEditor.IMGUI.Controls.TreeView.RowGUIArgs.focused |
isRenaming |
UnityEditor.IMGUI.Controls.TreeView.RowGUIArgs.isRenaming |
item |
UnityEditor.IMGUI.Controls.TreeView.RowGUIArgs.item |
label |
UnityEditor.IMGUI.Controls.TreeView.RowGUIArgs.label |
row |
UnityEditor.IMGUI.Controls.TreeView.RowGUIArgs.row |
rowRect |
UnityEditor.IMGUI.Controls.TreeView.RowGUIArgs.rowRect |
selected |
UnityEditor.IMGUI.Controls.TreeView.RowGUIArgs.selected |
SearchChanged |
UnityEditor.IMGUI.Controls.TreeView.SearchChanged(System.String) |
SelectAllRows |
UnityEditor.IMGUI.Controls.TreeView.SelectAllRows |
SelectionChanged |
UnityEditor.IMGUI.Controls.TreeView.SelectionChanged(System.Collections.Generic.IList`1<System.Int32>) |
SelectionClick |
UnityEditor.IMGUI.Controls.TreeView.SelectionClick(UnityEditor.IMGUI.Controls.TreeViewItem,System.Boolean) |
SetExpanded |
UnityEditor.IMGUI.Controls.TreeView.SetExpanded(System.Collections.Generic.IList`1<System.Int32>) |
SetExpanded |
UnityEditor.IMGUI.Controls.TreeView.SetExpanded(System.Int32,System.Boolean) |
SetExpandedRecursive |
UnityEditor.IMGUI.Controls.TreeView.SetExpandedRecursive(System.Int32,System.Boolean) |
SetFocus |
UnityEditor.IMGUI.Controls.TreeView.SetFocus |
SetFocusAndEnsureSelectedItem |
UnityEditor.IMGUI.Controls.TreeView.SetFocusAndEnsureSelectedItem |
SetSelection |
UnityEditor.IMGUI.Controls.TreeView.SetSelection(System.Collections.Generic.IList`1<System.Int32>) |
SetSelection |
UnityEditor.IMGUI.Controls.TreeView.SetSelection(System.Collections.Generic.IList`1<System.Int32>,UnityEditor.IMGUI.Controls.TreeViewSelectionOptions) |
SetupDepthsFromParentsAndChildren |
UnityEditor.IMGUI.Controls.TreeView.SetupDepthsFromParentsAndChildren(UnityEditor.IMGUI.Controls.TreeViewItem) |
SetupDragAndDrop |
UnityEditor.IMGUI.Controls.TreeView.SetupDragAndDrop(UnityEditor.IMGUI.Controls.TreeView/SetupDragAndDropArgs) |
SetupDragAndDropArgs |
UnityEditor.IMGUI.Controls.TreeView.SetupDragAndDropArgs |
draggedItemIDs |
UnityEditor.IMGUI.Controls.TreeView.SetupDragAndDropArgs.draggedItemIDs |
SetupParentsAndChildrenFromDepths |
UnityEditor.IMGUI.Controls.TreeView.SetupParentsAndChildrenFromDepths(UnityEditor.IMGUI.Controls.TreeViewItem,System.Collections.Generic.IList`1<UnityEditor.IMGUI.Controls.TreeViewItem>) |
SingleClickedItem |
UnityEditor.IMGUI.Controls.TreeView.SingleClickedItem(System.Int32) |
SortItemIDsInRowOrder |
UnityEditor.IMGUI.Controls.TreeView.SortItemIDsInRowOrder(System.Collections.Generic.IList`1<System.Int32>) |
baseIndent |
UnityEditor.IMGUI.Controls.TreeView.baseIndent |
cellMargin |
UnityEditor.IMGUI.Controls.TreeView.cellMargin |
columnIndexForTreeFoldouts |
UnityEditor.IMGUI.Controls.TreeView.columnIndexForTreeFoldouts |
customFoldoutYOffset |
UnityEditor.IMGUI.Controls.TreeView.customFoldoutYOffset |
depthIndentWidth |
UnityEditor.IMGUI.Controls.TreeView.depthIndentWidth |
extraSpaceBeforeIconAndLabel |
UnityEditor.IMGUI.Controls.TreeView.extraSpaceBeforeIconAndLabel |
foldoutOverride |
UnityEditor.IMGUI.Controls.TreeView.foldoutOverride |
foldoutWidth |
UnityEditor.IMGUI.Controls.TreeView.foldoutWidth |
getNewSelectionOverride |
UnityEditor.IMGUI.Controls.TreeView.getNewSelectionOverride |
hasSearch |
UnityEditor.IMGUI.Controls.TreeView.hasSearch |
isDragging |
UnityEditor.IMGUI.Controls.TreeView.isDragging |
isInitialized |
UnityEditor.IMGUI.Controls.TreeView.isInitialized |
multiColumnHeader |
UnityEditor.IMGUI.Controls.TreeView.multiColumnHeader |
rootItem |
UnityEditor.IMGUI.Controls.TreeView.rootItem |
rowHeight |
UnityEditor.IMGUI.Controls.TreeView.rowHeight |
searchString |
UnityEditor.IMGUI.Controls.TreeView.searchString |
showAlternatingRowBackgrounds |
UnityEditor.IMGUI.Controls.TreeView.showAlternatingRowBackgrounds |
showBorder |
UnityEditor.IMGUI.Controls.TreeView.showBorder |
showingHorizontalScrollBar |
UnityEditor.IMGUI.Controls.TreeView.showingHorizontalScrollBar |
showingVerticalScrollBar |
UnityEditor.IMGUI.Controls.TreeView.showingVerticalScrollBar |
state |
UnityEditor.IMGUI.Controls.TreeView.state |
totalHeight |
UnityEditor.IMGUI.Controls.TreeView.totalHeight |
treeViewControlID |
UnityEditor.IMGUI.Controls.TreeView.treeViewControlID |
treeViewRect |
UnityEditor.IMGUI.Controls.TreeView.treeViewRect |
useScrollView |
UnityEditor.IMGUI.Controls.TreeView.useScrollView |
TreeViewItem |
UnityEditor.IMGUI.Controls.TreeViewItem |
ctor |
UnityEditor.IMGUI.Controls.TreeViewItem.#ctor(System.Int32) |
ctor |
UnityEditor.IMGUI.Controls.TreeViewItem.#ctor(System.Int32,System.Int32) |
ctor |
UnityEditor.IMGUI.Controls.TreeViewItem.#ctor(System.Int32,System.Int32,System.String) |
AddChild |
UnityEditor.IMGUI.Controls.TreeViewItem.AddChild(UnityEditor.IMGUI.Controls.TreeViewItem) |
children |
UnityEditor.IMGUI.Controls.TreeViewItem.children |
depth |
UnityEditor.IMGUI.Controls.TreeViewItem.depth |
displayName |
UnityEditor.IMGUI.Controls.TreeViewItem.displayName |
hasChildren |
UnityEditor.IMGUI.Controls.TreeViewItem.hasChildren |
icon |
UnityEditor.IMGUI.Controls.TreeViewItem.icon |
id |
UnityEditor.IMGUI.Controls.TreeViewItem.id |
parent |
UnityEditor.IMGUI.Controls.TreeViewItem.parent |
TreeViewSelectionOptions |
UnityEditor.IMGUI.Controls.TreeViewSelectionOptions |
FireSelectionChanged |
UnityEditor.IMGUI.Controls.TreeViewSelectionOptions.FireSelectionChanged |
None |
UnityEditor.IMGUI.Controls.TreeViewSelectionOptions.None |
RevealAndFrame |
UnityEditor.IMGUI.Controls.TreeViewSelectionOptions.RevealAndFrame |
TreeViewState |
UnityEditor.IMGUI.Controls.TreeViewState |
expandedIDs |
UnityEditor.IMGUI.Controls.TreeViewState.expandedIDs |
lastClickedID |
UnityEditor.IMGUI.Controls.TreeViewState.lastClickedID |
scrollPos |
UnityEditor.IMGUI.Controls.TreeViewState.scrollPos |
searchString |
UnityEditor.IMGUI.Controls.TreeViewState.searchString |
selectedIDs |
UnityEditor.IMGUI.Controls.TreeViewState.selectedIDs |
ITerrainLayerCustomUI |
UnityEditor.ITerrainLayerCustomUI |
OnTerrainLayerGUI |
UnityEditor.ITerrainLayerCustomUI.OnTerrainLayerGUI(UnityEngine.TerrainLayer,UnityEngine.Terrain) |
IconKind |
UnityEditor.IconKind |
Any |
UnityEditor.IconKind.Any |
Application |
UnityEditor.IconKind.Application |
Notification |
UnityEditor.IconKind.Notification |
Settings |
UnityEditor.IconKind.Settings |
Spotlight |
UnityEditor.IconKind.Spotlight |
Store |
UnityEditor.IconKind.Store |
Il2CppBuildPipelineData |
UnityEditor.Il2Cpp.Il2CppBuildPipelineData |
ctor |
UnityEditor.Il2Cpp.Il2CppBuildPipelineData.#ctor(UnityEditor.BuildTarget,System.String) |
inputDirectory |
UnityEditor.Il2Cpp.Il2CppBuildPipelineData.inputDirectory |
target |
UnityEditor.Il2Cpp.Il2CppBuildPipelineData.target |
Il2CppCompilerConfiguration |
UnityEditor.Il2CppCompilerConfiguration |
Debug |
UnityEditor.Il2CppCompilerConfiguration.Debug |
Master |
UnityEditor.Il2CppCompilerConfiguration.Master |
Release |
UnityEditor.Il2CppCompilerConfiguration.Release |
ImportAssetOptions |
UnityEditor.ImportAssetOptions |
Default |
UnityEditor.ImportAssetOptions.Default |
DontDownloadFromCacheServer |
UnityEditor.ImportAssetOptions.DontDownloadFromCacheServer |
ForceSynchronousImport |
UnityEditor.ImportAssetOptions.ForceSynchronousImport |
ForceUncompressedImport |
UnityEditor.ImportAssetOptions.ForceUncompressedImport |
ForceUpdate |
UnityEditor.ImportAssetOptions.ForceUpdate |
ImportRecursive |
UnityEditor.ImportAssetOptions.ImportRecursive |
InitializeOnEnterPlayModeAttribute |
UnityEditor.InitializeOnEnterPlayModeAttribute |
InitializeOnLoadAttribute |
UnityEditor.InitializeOnLoadAttribute |
InitializeOnLoadMethodAttribute |
UnityEditor.InitializeOnLoadMethodAttribute |
InteractionMode |
UnityEditor.InteractionMode |
AutomatedAction |
UnityEditor.InteractionMode.AutomatedAction |
UserAction |
UnityEditor.InteractionMode.UserAction |
L10n |
UnityEditor.L10n |
Tr |
UnityEditor.L10n.Tr(System.String) |
LODUtility |
UnityEditor.LODUtility |
CalculateLODGroupBoundingBox |
UnityEditor.LODUtility.CalculateLODGroupBoundingBox(UnityEngine.LODGroup) |
LightEditor |
UnityEditor.LightEditor |
OnDestroy |
UnityEditor.LightEditor.OnDestroy |
OnEnable |
UnityEditor.LightEditor.OnEnable |
OnInspectorGUI |
UnityEditor.LightEditor.OnInspectorGUI |
OnSceneGUI |
UnityEditor.LightEditor.OnSceneGUI |
Settings |
UnityEditor.LightEditor.Settings |
ApplyModifiedProperties |
UnityEditor.LightEditor.Settings.ApplyModifiedProperties |
DrawArea |
UnityEditor.LightEditor.Settings.DrawArea |
DrawBakedShadowAngle |
UnityEditor.LightEditor.Settings.DrawBakedShadowAngle |
DrawBakedShadowRadius |
UnityEditor.LightEditor.Settings.DrawBakedShadowRadius |
DrawBounceIntensity |
UnityEditor.LightEditor.Settings.DrawBounceIntensity |
DrawColor |
UnityEditor.LightEditor.Settings.DrawColor |
DrawCookie |
UnityEditor.LightEditor.Settings.DrawCookie |
DrawCookieSize |
UnityEditor.LightEditor.Settings.DrawCookieSize |
DrawCullingMask |
UnityEditor.LightEditor.Settings.DrawCullingMask |
DrawFlare |
UnityEditor.LightEditor.Settings.DrawFlare |
DrawHalo |
UnityEditor.LightEditor.Settings.DrawHalo |
DrawInnerAndOuterSpotAngle |
UnityEditor.LightEditor.Settings.DrawInnerAndOuterSpotAngle |
DrawIntensity |
UnityEditor.LightEditor.Settings.DrawIntensity |
DrawLightType |
UnityEditor.LightEditor.Settings.DrawLightType |
DrawLightmapping |
UnityEditor.LightEditor.Settings.DrawLightmapping |
DrawRange |
UnityEditor.LightEditor.Settings.DrawRange(System.Boolean) |
DrawRenderMode |
UnityEditor.LightEditor.Settings.DrawRenderMode |
DrawRenderingLayerMask |
UnityEditor.LightEditor.Settings.DrawRenderingLayerMask |
DrawRuntimeShadow |
UnityEditor.LightEditor.Settings.DrawRuntimeShadow |
DrawShadowsType |
UnityEditor.LightEditor.Settings.DrawShadowsType |
DrawSpotAngle |
UnityEditor.LightEditor.Settings.DrawSpotAngle |
OnDestroy |
UnityEditor.LightEditor.Settings.OnDestroy |
OnEnable |
UnityEditor.LightEditor.Settings.OnEnable |
Update |
UnityEditor.LightEditor.Settings.Update |
areaSizeX |
UnityEditor.LightEditor.Settings.areaSizeX |
areaSizeY |
UnityEditor.LightEditor.Settings.areaSizeY |
bakedShadowAngleProp |
UnityEditor.LightEditor.Settings.bakedShadowAngleProp |
bakedShadowRadiusProp |
UnityEditor.LightEditor.Settings.bakedShadowRadiusProp |
bounceIntensity |
UnityEditor.LightEditor.Settings.bounceIntensity |
color |
UnityEditor.LightEditor.Settings.color |
colorTemperature |
UnityEditor.LightEditor.Settings.colorTemperature |
cookie |
UnityEditor.LightEditor.Settings.cookie |
cookieProp |
UnityEditor.LightEditor.Settings.cookieProp |
cookieSize |
UnityEditor.LightEditor.Settings.cookieSize |
cullingMask |
UnityEditor.LightEditor.Settings.cullingMask |
flare |
UnityEditor.LightEditor.Settings.flare |
halo |
UnityEditor.LightEditor.Settings.halo |
innerSpotAngle |
UnityEditor.LightEditor.Settings.innerSpotAngle |
intensity |
UnityEditor.LightEditor.Settings.intensity |
isAreaLightType |
UnityEditor.LightEditor.Settings.isAreaLightType |
isBakedOrMixed |
UnityEditor.LightEditor.Settings.isBakedOrMixed |
isCompletelyBaked |
UnityEditor.LightEditor.Settings.isCompletelyBaked |
isMixed |
UnityEditor.LightEditor.Settings.isMixed |
isRealtime |
UnityEditor.LightEditor.Settings.isRealtime |
light |
UnityEditor.LightEditor.Settings.light |
lightShape |
UnityEditor.LightEditor.Settings.lightShape |
lightType |
UnityEditor.LightEditor.Settings.lightType |
lightmapping |
UnityEditor.LightEditor.Settings.lightmapping |
range |
UnityEditor.LightEditor.Settings.range |
renderMode |
UnityEditor.LightEditor.Settings.renderMode |
renderingLayerMask |
UnityEditor.LightEditor.Settings.renderingLayerMask |
shadowsBias |
UnityEditor.LightEditor.Settings.shadowsBias |
shadowsNearPlane |
UnityEditor.LightEditor.Settings.shadowsNearPlane |
shadowsNormalBias |
UnityEditor.LightEditor.Settings.shadowsNormalBias |
shadowsResolution |
UnityEditor.LightEditor.Settings.shadowsResolution |
shadowsStrength |
UnityEditor.LightEditor.Settings.shadowsStrength |
shadowsType |
UnityEditor.LightEditor.Settings.shadowsType |
spotAngle |
UnityEditor.LightEditor.Settings.spotAngle |
useColorTemperature |
UnityEditor.LightEditor.Settings.useColorTemperature |
settings |
UnityEditor.LightEditor.settings |
LightingDataAsset |
UnityEditor.LightingDataAsset |
LightingExplorerExtensionAttribute |
UnityEditor.LightingExplorerExtensionAttribute |
ctor |
UnityEditor.LightingExplorerExtensionAttribute.#ctor(System.Type) |
LightingExplorerTab |
UnityEditor.LightingExplorerTab |
ctor |
UnityEditor.LightingExplorerTab.#ctor(System.String,System.Func1<UnityEngine.Object[]>,System.Func 1<UnityEditor.LightingExplorerTableColumn[]>) |
LightingExplorerTableColumn |
UnityEditor.LightingExplorerTableColumn |
ctor |
UnityEditor.LightingExplorerTableColumn.#ctor(UnityEditor.LightingExplorerTableColumn/DataType,UnityEngine.GUIContent,System.String,System.Int32,UnityEditor.LightingExplorerTableColumn/OnGUIDelegate,UnityEditor.LightingExplorerTableColumn/ComparePropertiesDelegate,UnityEditor.LightingExplorerTableColumn/CopyPropertiesDelegate,System.Int32[]) |
ComparePropertiesDelegate |
UnityEditor.LightingExplorerTableColumn.ComparePropertiesDelegate |
CopyPropertiesDelegate |
UnityEditor.LightingExplorerTableColumn.CopyPropertiesDelegate |
DataType |
UnityEditor.LightingExplorerTableColumn.DataType |
Checkbox |
UnityEditor.LightingExplorerTableColumn.DataType.Checkbox |
Color |
UnityEditor.LightingExplorerTableColumn.DataType.Color |
Custom |
UnityEditor.LightingExplorerTableColumn.DataType.Custom |
Enum |
UnityEditor.LightingExplorerTableColumn.DataType.Enum |
Float |
UnityEditor.LightingExplorerTableColumn.DataType.Float |
Int |
UnityEditor.LightingExplorerTableColumn.DataType.Int |
Name |
UnityEditor.LightingExplorerTableColumn.DataType.Name |
OnGUIDelegate |
UnityEditor.LightingExplorerTableColumn.OnGUIDelegate |
LightingWindowEnvironmentSection |
UnityEditor.LightingWindowEnvironmentSection |
OnDisable |
UnityEditor.LightingWindowEnvironmentSection.OnDisable |
OnEnable |
UnityEditor.LightingWindowEnvironmentSection.OnEnable |
OnInspectorGUI |
UnityEditor.LightingWindowEnvironmentSection.OnInspectorGUI |
LightmapBakeQuality |
UnityEditor.LightmapBakeQuality |
High |
UnityEditor.LightmapBakeQuality.High |
Low |
UnityEditor.LightmapBakeQuality.Low |
LightmapEditorSettings |
UnityEditor.LightmapEditorSettings |
DenoiserType |
UnityEditor.LightmapEditorSettings.DenoiserType |
None |
UnityEditor.LightmapEditorSettings.DenoiserType.None |
OpenImage |
UnityEditor.LightmapEditorSettings.DenoiserType.OpenImage |
Optix |
UnityEditor.LightmapEditorSettings.DenoiserType.Optix |
RadeonPro |
UnityEditor.LightmapEditorSettings.DenoiserType.RadeonPro |
FilterMode |
UnityEditor.LightmapEditorSettings.FilterMode |
Advanced |
UnityEditor.LightmapEditorSettings.FilterMode.Advanced |
Auto |
UnityEditor.LightmapEditorSettings.FilterMode.Auto |
None |
UnityEditor.LightmapEditorSettings.FilterMode.None |
FilterType |
UnityEditor.LightmapEditorSettings.FilterType |
ATrous |
UnityEditor.LightmapEditorSettings.FilterType.ATrous |
Gaussian |
UnityEditor.LightmapEditorSettings.FilterType.Gaussian |
None |
UnityEditor.LightmapEditorSettings.FilterType.None |
Lightmapper |
UnityEditor.LightmapEditorSettings.Lightmapper |
Enlighten |
UnityEditor.LightmapEditorSettings.Lightmapper.Enlighten |
ProgressiveCPU |
UnityEditor.LightmapEditorSettings.Lightmapper.ProgressiveCPU |
ProgressiveGPU |
UnityEditor.LightmapEditorSettings.Lightmapper.ProgressiveGPU |
Sampling |
UnityEditor.LightmapEditorSettings.Sampling |
Auto |
UnityEditor.LightmapEditorSettings.Sampling.Auto |
Fixed |
UnityEditor.LightmapEditorSettings.Sampling.Fixed |
aoExponentDirect |
UnityEditor.LightmapEditorSettings.aoExponentDirect |
aoExponentIndirect |
UnityEditor.LightmapEditorSettings.aoExponentIndirect |
aoMaxDistance |
UnityEditor.LightmapEditorSettings.aoMaxDistance |
bakeResolution |
UnityEditor.LightmapEditorSettings.bakeResolution |
bounces |
UnityEditor.LightmapEditorSettings.bounces |
denoiserTypeAO |
UnityEditor.LightmapEditorSettings.denoiserTypeAO |
denoiserTypeDirect |
UnityEditor.LightmapEditorSettings.denoiserTypeDirect |
denoiserTypeIndirect |
UnityEditor.LightmapEditorSettings.denoiserTypeIndirect |
directSampleCount |
UnityEditor.LightmapEditorSettings.directSampleCount |
enableAmbientOcclusion |
UnityEditor.LightmapEditorSettings.enableAmbientOcclusion |
environmentSampleCount |
UnityEditor.LightmapEditorSettings.environmentSampleCount |
exportTrainingData |
UnityEditor.LightmapEditorSettings.exportTrainingData |
filterTypeAO |
UnityEditor.LightmapEditorSettings.filterTypeAO |
filterTypeDirect |
UnityEditor.LightmapEditorSettings.filterTypeDirect |
filterTypeIndirect |
UnityEditor.LightmapEditorSettings.filterTypeIndirect |
filteringAtrousPositionSigmaAO |
UnityEditor.LightmapEditorSettings.filteringAtrousPositionSigmaAO |
filteringAtrousPositionSigmaDirect |
UnityEditor.LightmapEditorSettings.filteringAtrousPositionSigmaDirect |
filteringAtrousPositionSigmaIndirect |
UnityEditor.LightmapEditorSettings.filteringAtrousPositionSigmaIndirect |
filteringGaussRadiusAO |
UnityEditor.LightmapEditorSettings.filteringGaussRadiusAO |
filteringGaussRadiusDirect |
UnityEditor.LightmapEditorSettings.filteringGaussRadiusDirect |
filteringGaussRadiusIndirect |
UnityEditor.LightmapEditorSettings.filteringGaussRadiusIndirect |
filteringMode |
UnityEditor.LightmapEditorSettings.filteringMode |
indirectSampleCount |
UnityEditor.LightmapEditorSettings.indirectSampleCount |
lightmapper |
UnityEditor.LightmapEditorSettings.lightmapper |
lightmapsMode |
UnityEditor.LightmapEditorSettings.lightmapsMode |
maxAtlasHeight |
UnityEditor.LightmapEditorSettings.maxAtlasHeight |
maxAtlasSize |
UnityEditor.LightmapEditorSettings.maxAtlasSize |
maxAtlasWidth |
UnityEditor.LightmapEditorSettings.maxAtlasWidth |
mixedBakeMode |
UnityEditor.LightmapEditorSettings.mixedBakeMode |
padding |
UnityEditor.LightmapEditorSettings.padding |
prioritizeView |
UnityEditor.LightmapEditorSettings.prioritizeView |
realtimeResolution |
UnityEditor.LightmapEditorSettings.realtimeResolution |
reflectionCubemapCompression |
UnityEditor.LightmapEditorSettings.reflectionCubemapCompression |
sampling |
UnityEditor.LightmapEditorSettings.sampling |
textureCompression |
UnityEditor.LightmapEditorSettings.textureCompression |
trainingDataDestination |
UnityEditor.LightmapEditorSettings.trainingDataDestination |
LightmapParameters |
UnityEditor.LightmapParameters |
AOAntiAliasingSamples |
UnityEditor.LightmapParameters.AOAntiAliasingSamples |
AOQuality |
UnityEditor.LightmapParameters.AOQuality |
AssignToLightingSettings |
UnityEditor.LightmapParameters.AssignToLightingSettings(UnityEngine.LightingSettings) |
GetLightmapParametersForLightingSettings |
UnityEditor.LightmapParameters.GetLightmapParametersForLightingSettings(UnityEngine.LightingSettings) |
SetLightmapParametersForLightingSettings |
UnityEditor.LightmapParameters.SetLightmapParametersForLightingSettings(UnityEditor.LightmapParameters,UnityEngine.LightingSettings) |
antiAliasingSamples |
UnityEditor.LightmapParameters.antiAliasingSamples |
backFaceTolerance |
UnityEditor.LightmapParameters.backFaceTolerance |
bakedLightmapTag |
UnityEditor.LightmapParameters.bakedLightmapTag |
blurRadius |
UnityEditor.LightmapParameters.blurRadius |
clusterResolution |
UnityEditor.LightmapParameters.clusterResolution |
directLightQuality |
UnityEditor.LightmapParameters.directLightQuality |
irradianceBudget |
UnityEditor.LightmapParameters.irradianceBudget |
irradianceQuality |
UnityEditor.LightmapParameters.irradianceQuality |
isTransparent |
UnityEditor.LightmapParameters.isTransparent |
limitLightmapCount |
UnityEditor.LightmapParameters.limitLightmapCount |
maxLightmapCount |
UnityEditor.LightmapParameters.maxLightmapCount |
modellingTolerance |
UnityEditor.LightmapParameters.modellingTolerance |
pushoff |
UnityEditor.LightmapParameters.pushoff |
resolution |
UnityEditor.LightmapParameters.resolution |
stitchEdges |
UnityEditor.LightmapParameters.stitchEdges |
systemTag |
UnityEditor.LightmapParameters.systemTag |
Lightmapping |
UnityEditor.Lightmapping |
Bake |
UnityEditor.Lightmapping.Bake |
BakeAsync |
UnityEditor.Lightmapping.BakeAsync |
BakeLightProbesOnly |
UnityEditor.Lightmapping.BakeLightProbesOnly |
BakeLightProbesOnlyAsync |
UnityEditor.Lightmapping.BakeLightProbesOnlyAsync |
BakeMultipleScenes |
UnityEditor.Lightmapping.BakeMultipleScenes(System.String[]) |
BakeReflectionProbe |
UnityEditor.Lightmapping.BakeReflectionProbe(UnityEngine.ReflectionProbe,System.String) |
BakeSelected |
UnityEditor.Lightmapping.BakeSelected |
BakeSelectedAsync |
UnityEditor.Lightmapping.BakeSelectedAsync |
Cancel |
UnityEditor.Lightmapping.Cancel |
Clear |
UnityEditor.Lightmapping.Clear |
ClearDiskCache |
UnityEditor.Lightmapping.ClearDiskCache |
ClearLightingDataAsset |
UnityEditor.Lightmapping.ClearLightingDataAsset |
ForceStop |
UnityEditor.Lightmapping.ForceStop |
GIWorkflowMode |
UnityEditor.Lightmapping.GIWorkflowMode |
Iterative |
UnityEditor.Lightmapping.GIWorkflowMode.Iterative |
Legacy |
UnityEditor.Lightmapping.GIWorkflowMode.Legacy |
OnDemand |
UnityEditor.Lightmapping.GIWorkflowMode.OnDemand |
GetLightingSettingsForScene |
UnityEditor.Lightmapping.GetLightingSettingsForScene(UnityEngine.SceneManagement.Scene) |
GetTerrainGIChunks |
UnityEditor.Lightmapping.GetTerrainGIChunks(UnityEngine.Terrain,System.Int32&,System.Int32&) |
OnCompletedFunction |
UnityEditor.Lightmapping.OnCompletedFunction |
OnStartedFunction |
UnityEditor.Lightmapping.OnStartedFunction |
SetLightingSettingsForScene |
UnityEditor.Lightmapping.SetLightingSettingsForScene(UnityEngine.SceneManagement.Scene,UnityEngine.LightingSettings) |
SetLightingSettingsForScenes |
UnityEditor.Lightmapping.SetLightingSettingsForScenes(UnityEngine.SceneManagement.Scene[],UnityEngine.LightingSettings) |
Tetrahedralize |
UnityEditor.Lightmapping.Tetrahedralize(UnityEngine.Vector3[],System.Int32[]&,UnityEngine.Vector3[]&) |
TryGetLightingSettings |
UnityEditor.Lightmapping.TryGetLightingSettings(UnityEngine.LightingSettings&) |
bakeCompleted |
UnityEditor.Lightmapping.bakeCompleted(System.Action) |
bakeStarted |
UnityEditor.Lightmapping.bakeStarted(System.Action) |
bakedGI |
UnityEditor.Lightmapping.bakedGI |
bounceBoost |
UnityEditor.Lightmapping.bounceBoost |
buildProgress |
UnityEditor.Lightmapping.buildProgress |
completed |
UnityEditor.Lightmapping.completed |
giWorkflowMode |
UnityEditor.Lightmapping.giWorkflowMode |
indirectOutputScale |
UnityEditor.Lightmapping.indirectOutputScale |
isRunning |
UnityEditor.Lightmapping.isRunning |
lightingDataAsset |
UnityEditor.Lightmapping.lightingDataAsset |
lightingDataAssetCleared |
UnityEditor.Lightmapping.lightingDataAssetCleared(System.Action) |
lightingDataCleared |
UnityEditor.Lightmapping.lightingDataCleared(System.Action) |
lightingDataUpdated |
UnityEditor.Lightmapping.lightingDataUpdated(System.Action) |
lightingSettings |
UnityEditor.Lightmapping.lightingSettings |
lightingSettingsDefaults |
UnityEditor.Lightmapping.lightingSettingsDefaults |
realtimeGI |
UnityEditor.Lightmapping.realtimeGI |
started |
UnityEditor.Lightmapping.started(UnityEditor.Lightmapping/OnStartedFunction) |
LocalizationGroup |
UnityEditor.Localization.Editor.LocalizationGroup |
ctor |
UnityEditor.Localization.Editor.LocalizationGroup.#ctor |
ctor |
UnityEditor.Localization.Editor.LocalizationGroup.#ctor(System.Object) |
ctor |
UnityEditor.Localization.Editor.LocalizationGroup.#ctor(System.Type) |
ctor |
UnityEditor.Localization.Editor.LocalizationGroup.#ctor(UnityEngine.Behaviour) |
Dispose |
UnityEditor.Localization.Editor.LocalizationGroup.Dispose |
locGroupName |
UnityEditor.Localization.Editor.LocalizationGroup.locGroupName |
LocalizationAttribute |
UnityEditor.LocalizationAttribute |
ctor |
UnityEditor.LocalizationAttribute.#ctor(System.String) |
LocalizationGroup |
UnityEditor.LocalizationGroup |
ctor |
UnityEditor.LocalizationGroup.#ctor |
ctor |
UnityEditor.LocalizationGroup.#ctor(System.Object) |
ctor |
UnityEditor.LocalizationGroup.#ctor(System.Type) |
ctor |
UnityEditor.LocalizationGroup.#ctor(UnityEngine.Behaviour) |
Dispose |
UnityEditor.LocalizationGroup.Dispose |
locGroupName |
UnityEditor.LocalizationGroup.locGroupName |
ChannelClient |
UnityEditor.MPE.ChannelClient |
Close |
UnityEditor.MPE.ChannelClient.Close |
Close |
UnityEditor.MPE.ChannelClient.Close(System.String) |
GetChannelClientInfo |
UnityEditor.MPE.ChannelClient.GetChannelClientInfo |
GetChannelClientInfo |
UnityEditor.MPE.ChannelClient.GetChannelClientInfo(System.Int32) |
GetChannelClientInfo |
UnityEditor.MPE.ChannelClient.GetChannelClientInfo(System.String) |
GetChannelClientList |
UnityEditor.MPE.ChannelClient.GetChannelClientList |
GetOrCreateClient |
UnityEditor.MPE.ChannelClient.GetOrCreateClient(System.String) |
IsConnected |
UnityEditor.MPE.ChannelClient.IsConnected |
NewRequestId |
UnityEditor.MPE.ChannelClient.NewRequestId |
NewRequestId |
UnityEditor.MPE.ChannelClient.NewRequestId(System.Int32) |
RegisterMessageHandler |
UnityEditor.MPE.ChannelClient.RegisterMessageHandler(System.Action`1<System.Byte[]>) |
RegisterMessageHandler |
UnityEditor.MPE.ChannelClient.RegisterMessageHandler(System.Action`1<System.String>) |
Send |
UnityEditor.MPE.ChannelClient.Send(System.Byte[]) |
Send |
UnityEditor.MPE.ChannelClient.Send(System.Int32,System.Byte[]) |
Send |
UnityEditor.MPE.ChannelClient.Send(System.String) |
Shutdown |
UnityEditor.MPE.ChannelClient.Shutdown |
Start |
UnityEditor.MPE.ChannelClient.Start(System.Boolean) |
Stop |
UnityEditor.MPE.ChannelClient.Stop |
Tick |
UnityEditor.MPE.ChannelClient.Tick |
UnregisterMessageHandler |
UnityEditor.MPE.ChannelClient.UnregisterMessageHandler(System.Action`1<System.Byte[]>) |
UnregisterMessageHandler |
UnityEditor.MPE.ChannelClient.UnregisterMessageHandler(System.Action`1<System.String>) |
channelName |
UnityEditor.MPE.ChannelClient.channelName |
clientId |
UnityEditor.MPE.ChannelClient.clientId |
isAutoTick |
UnityEditor.MPE.ChannelClient.isAutoTick |
ChannelClientInfo |
UnityEditor.MPE.ChannelClientInfo |
clientId |
UnityEditor.MPE.ChannelClientInfo.clientId |
connectionId |
UnityEditor.MPE.ChannelClientInfo.connectionId |
name |
UnityEditor.MPE.ChannelClientInfo.name |
ChannelClientScope |
UnityEditor.MPE.ChannelClientScope |
ctor |
UnityEditor.MPE.ChannelClientScope.#ctor(System.Boolean,System.String,System.Action`1<System.Byte[]>,System.Boolean) |
ctor |
UnityEditor.MPE.ChannelClientScope.#ctor(System.Boolean,System.String,System.Action`1<System.String>,System.Boolean) |
client |
UnityEditor.MPE.ChannelClientScope.client |
ChannelInfo |
UnityEditor.MPE.ChannelInfo |
id |
UnityEditor.MPE.ChannelInfo.id |
name |
UnityEditor.MPE.ChannelInfo.name |
ChannelScope |
UnityEditor.MPE.ChannelScope |
ChannelService |
UnityEditor.MPE.ChannelService |
Broadcast |
UnityEditor.MPE.ChannelService.Broadcast(System.Int32,System.Byte[]) |
Broadcast |
UnityEditor.MPE.ChannelService.Broadcast(System.Int32,System.String) |
BroadcastBinary |
UnityEditor.MPE.ChannelService.BroadcastBinary(System.Int32,System.Byte[]) |
ChannelNameToId |
UnityEditor.MPE.ChannelService.ChannelNameToId(System.String) |
CloseChannel |
UnityEditor.MPE.ChannelService.CloseChannel(System.String) |
GetAddress |
UnityEditor.MPE.ChannelService.GetAddress |
GetChannelClientList |
UnityEditor.MPE.ChannelService.GetChannelClientList |
GetChannelList |
UnityEditor.MPE.ChannelService.GetChannelList |
GetOrCreateChannel |
UnityEditor.MPE.ChannelService.GetOrCreateChannel(System.String,System.Action`2<System.Int32,System.Byte[]>) |
GetPort |
UnityEditor.MPE.ChannelService.GetPort |
IsRunning |
UnityEditor.MPE.ChannelService.IsRunning |
RegisterMessageHandler |
UnityEditor.MPE.ChannelService.RegisterMessageHandler(System.String,System.Action`2<System.Int32,System.Byte[]>) |
Send |
UnityEditor.MPE.ChannelService.Send(System.Int32,System.Byte[]) |
Send |
UnityEditor.MPE.ChannelService.Send(System.Int32,System.String) |
Start |
UnityEditor.MPE.ChannelService.Start |
Stop |
UnityEditor.MPE.ChannelService.Stop |
UnregisterMessageHandler |
UnityEditor.MPE.ChannelService.UnregisterMessageHandler(System.String,System.Action`2<System.Int32,System.Byte[]>) |
EventDataSerialization |
UnityEditor.MPE.EventDataSerialization |
JsonUtility |
UnityEditor.MPE.EventDataSerialization.JsonUtility |
StandardJson |
UnityEditor.MPE.EventDataSerialization.StandardJson |
EventService |
UnityEditor.MPE.EventService |
CancelRequest |
UnityEditor.MPE.EventService.CancelRequest(System.String,System.String) |
Clear |
UnityEditor.MPE.EventService.Clear |
Close |
UnityEditor.MPE.EventService.Close |
Emit |
UnityEditor.MPE.EventService.Emit(System.String,System.Object,System.Int32,UnityEditor.MPE.EventDataSerialization) |
Emit |
UnityEditor.MPE.EventService.Emit(System.String,System.Object[],System.Int32,UnityEditor.MPE.EventDataSerialization) |
IsRequestPending |
UnityEditor.MPE.EventService.IsRequestPending(System.String) |
Log |
UnityEditor.MPE.EventService.Log(System.String) |
Log |
UnityEditor.MPE.EventService.Log(System.String,UnityEngine.LogType) |
RegisterEventHandler |
UnityEditor.MPE.EventService.RegisterEventHandler(System.String,System.Action`2<System.String,System.Object[]>) |
RegisterEventHandler |
UnityEditor.MPE.EventService.RegisterEventHandler(System.String,System.Func`3<System.String,System.Object[],System.Object>) |
Request |
UnityEditor.MPE.EventService.Request(System.String,System.Action`2<System.Exception,System.Object[]>,System.Object,System.Int64,UnityEditor.MPE.EventDataSerialization) |
Request |
UnityEditor.MPE.EventService.Request(System.String,System.Action`2<System.Exception,System.Object[]>,System.Object[],System.Int64,UnityEditor.MPE.EventDataSerialization) |
Start |
UnityEditor.MPE.EventService.Start |
Tick |
UnityEditor.MPE.EventService.Tick |
UnregisterEventHandler |
UnityEditor.MPE.EventService.UnregisterEventHandler(System.String,System.Func`3<System.String,System.Object[],System.Object>) |
isConnected |
UnityEditor.MPE.EventService.isConnected |
ProcessEvent |
UnityEditor.MPE.ProcessEvent |
AfterDomainReload |
UnityEditor.MPE.ProcessEvent.AfterDomainReload |
Create |
UnityEditor.MPE.ProcessEvent.Create |
Initialize |
UnityEditor.MPE.ProcessEvent.Initialize |
Shutdown |
UnityEditor.MPE.ProcessEvent.Shutdown |
ProcessLevel |
UnityEditor.MPE.ProcessLevel |
Main |
UnityEditor.MPE.ProcessLevel.Main |
Secondary |
UnityEditor.MPE.ProcessLevel.Secondary |
ProcessService |
UnityEditor.MPE.ProcessService |
DisableProfileConnection |
UnityEditor.MPE.ProcessService.DisableProfileConnection |
EnableProfileConnection |
UnityEditor.MPE.ProcessService.EnableProfileConnection(System.String) |
GetProcessState |
UnityEditor.MPE.ProcessService.GetProcessState(System.Int32) |
HasCapability |
UnityEditor.MPE.ProcessService.HasCapability(System.String) |
IsChannelServiceStarted |
UnityEditor.MPE.ProcessService.IsChannelServiceStarted |
Launch |
UnityEditor.MPE.ProcessService.Launch(System.String,System.String[]) |
ProcessExitedEvent |
UnityEditor.MPE.ProcessService.ProcessExitedEvent(System.Action`2<System.Int32,UnityEditor.MPE.ProcessState>) |
ReadParameter |
UnityEditor.MPE.ProcessService.ReadParameter(System.String) |
SlaveProcessExitedEvent |
UnityEditor.MPE.ProcessService.SlaveProcessExitedEvent(System.Action`2<System.Int32,UnityEditor.MPE.ProcessState>) |
Terminate |
UnityEditor.MPE.ProcessService.Terminate(System.Int32) |
level |
UnityEditor.MPE.ProcessService.level |
roleName |
UnityEditor.MPE.ProcessService.roleName |
ProcessState |
UnityEditor.MPE.ProcessState |
FinishedSuccessfully |
UnityEditor.MPE.ProcessState.FinishedSuccessfully |
FinishedWithError |
UnityEditor.MPE.ProcessState.FinishedWithError |
Running |
UnityEditor.MPE.ProcessState.Running |
UnknownProcess |
UnityEditor.MPE.ProcessState.UnknownProcess |
RoleProviderAttribute |
UnityEditor.MPE.RoleProviderAttribute |
ctor |
UnityEditor.MPE.RoleProviderAttribute.#ctor(System.String,UnityEditor.MPE.ProcessEvent) |
ctor |
UnityEditor.MPE.RoleProviderAttribute.#ctor(UnityEditor.MPE.ProcessLevel,UnityEditor.MPE.ProcessEvent) |
eventType |
UnityEditor.MPE.RoleProviderAttribute.eventType |
level |
UnityEditor.MPE.RoleProviderAttribute.level |
name |
UnityEditor.MPE.RoleProviderAttribute.name |
MacFullscreenMode |
UnityEditor.MacFullscreenMode |
FullscreenWindow |
UnityEditor.MacFullscreenMode.FullscreenWindow |
FullscreenWindowWithDockAndMenuBar |
UnityEditor.MacFullscreenMode.FullscreenWindowWithDockAndMenuBar |
ManagedReferenceMissingType |
UnityEditor.ManagedReferenceMissingType |
assemblyName |
UnityEditor.ManagedReferenceMissingType.assemblyName |
className |
UnityEditor.ManagedReferenceMissingType.className |
namespaceName |
UnityEditor.ManagedReferenceMissingType.namespaceName |
referenceId |
UnityEditor.ManagedReferenceMissingType.referenceId |
serializedData |
UnityEditor.ManagedReferenceMissingType.serializedData |
ManagedStrippingLevel |
UnityEditor.ManagedStrippingLevel |
Disabled |
UnityEditor.ManagedStrippingLevel.Disabled |
High |
UnityEditor.ManagedStrippingLevel.High |
Low |
UnityEditor.ManagedStrippingLevel.Low |
Medium |
UnityEditor.ManagedStrippingLevel.Medium |
Minimal |
UnityEditor.ManagedStrippingLevel.Minimal |
MaterialEditor |
UnityEditor.MaterialEditor |
ApplyMaterialPropertyDrawers |
UnityEditor.MaterialEditor.ApplyMaterialPropertyDrawers(UnityEngine.Material) |
ApplyMaterialPropertyDrawers |
UnityEditor.MaterialEditor.ApplyMaterialPropertyDrawers(UnityEngine.Object[]) |
Awake |
UnityEditor.MaterialEditor.Awake |
BeginAnimatedCheck |
UnityEditor.MaterialEditor.BeginAnimatedCheck(UnityEditor.MaterialProperty) |
BeginAnimatedCheck |
UnityEditor.MaterialEditor.BeginAnimatedCheck(UnityEngine.Rect,UnityEditor.MaterialProperty) |
ColorProperty |
UnityEditor.MaterialEditor.ColorProperty(UnityEditor.MaterialProperty,System.String) |
ColorProperty |
UnityEditor.MaterialEditor.ColorProperty(UnityEngine.Rect,UnityEditor.MaterialProperty,System.String) |
DefaultPreviewGUI |
UnityEditor.MaterialEditor.DefaultPreviewGUI(UnityEngine.Rect,UnityEngine.GUIStyle) |
DefaultPreviewSettingsGUI |
UnityEditor.MaterialEditor.DefaultPreviewSettingsGUI |
DefaultShaderProperty |
UnityEditor.MaterialEditor.DefaultShaderProperty(UnityEditor.MaterialProperty,System.String) |
DefaultShaderProperty |
UnityEditor.MaterialEditor.DefaultShaderProperty(UnityEngine.Rect,UnityEditor.MaterialProperty,System.String) |
DoubleSidedGIField |
UnityEditor.MaterialEditor.DoubleSidedGIField |
EmissionEnabledProperty |
UnityEditor.MaterialEditor.EmissionEnabledProperty |
EnableInstancingField |
UnityEditor.MaterialEditor.EnableInstancingField |
EnableInstancingField |
UnityEditor.MaterialEditor.EnableInstancingField(UnityEngine.Rect) |
EndAnimatedCheck |
UnityEditor.MaterialEditor.EndAnimatedCheck |
FixupEmissiveFlag |
UnityEditor.MaterialEditor.FixupEmissiveFlag(UnityEngine.Color,UnityEngine.MaterialGlobalIlluminationFlags) |
FixupEmissiveFlag |
UnityEditor.MaterialEditor.FixupEmissiveFlag(UnityEngine.Material) |
FloatProperty |
UnityEditor.MaterialEditor.FloatProperty(UnityEditor.MaterialProperty,System.String) |
FloatProperty |
UnityEditor.MaterialEditor.FloatProperty(UnityEngine.Rect,UnityEditor.MaterialProperty,System.String) |
GetDefaultPropertyHeight |
UnityEditor.MaterialEditor.GetDefaultPropertyHeight(UnityEditor.MaterialProperty) |
GetFlexibleRectBetweenFieldAndRightEdge |
UnityEditor.MaterialEditor.GetFlexibleRectBetweenFieldAndRightEdge(UnityEngine.Rect) |
GetFlexibleRectBetweenLabelAndField |
UnityEditor.MaterialEditor.GetFlexibleRectBetweenLabelAndField(UnityEngine.Rect) |
GetLeftAlignedFieldRect |
UnityEditor.MaterialEditor.GetLeftAlignedFieldRect(UnityEngine.Rect) |
GetMaterialProperties |
UnityEditor.MaterialEditor.GetMaterialProperties(UnityEngine.Object[]) |
GetMaterialProperty |
UnityEditor.MaterialEditor.GetMaterialProperty(UnityEngine.Object[],System.Int32) |
GetMaterialProperty |
UnityEditor.MaterialEditor.GetMaterialProperty(UnityEngine.Object[],System.String) |
GetMaterialPropertyNames |
UnityEditor.MaterialEditor.GetMaterialPropertyNames(UnityEngine.Object[]) |
GetPropertyHeight |
UnityEditor.MaterialEditor.GetPropertyHeight(UnityEditor.MaterialProperty) |
GetPropertyHeight |
UnityEditor.MaterialEditor.GetPropertyHeight(UnityEditor.MaterialProperty,System.String) |
GetRectAfterLabelWidth |
UnityEditor.MaterialEditor.GetRectAfterLabelWidth(UnityEngine.Rect) |
GetRightAlignedFieldRect |
UnityEditor.MaterialEditor.GetRightAlignedFieldRect(UnityEngine.Rect) |
GetTextureOffset |
UnityEditor.MaterialEditor.GetTextureOffset(System.String,System.Boolean&,System.Boolean&) |
GetTexturePropertyCustomArea |
UnityEditor.MaterialEditor.GetTexturePropertyCustomArea(UnityEngine.Rect) |
GetTextureScale |
UnityEditor.MaterialEditor.GetTextureScale(System.String,System.Boolean&,System.Boolean&) |
HasPreviewGUI |
UnityEditor.MaterialEditor.HasPreviewGUI |
HelpBoxWithButton |
UnityEditor.MaterialEditor.HelpBoxWithButton(UnityEngine.GUIContent,UnityEngine.GUIContent) |
IntegerProperty |
UnityEditor.MaterialEditor.IntegerProperty(UnityEditor.MaterialProperty,System.String) |
IntegerProperty |
UnityEditor.MaterialEditor.IntegerProperty(UnityEngine.Rect,UnityEditor.MaterialProperty,System.String) |
IsInstancingEnabled |
UnityEditor.MaterialEditor.IsInstancingEnabled |
LightmapEmissionFlagsProperty |
UnityEditor.MaterialEditor.LightmapEmissionFlagsProperty(System.Int32,System.Boolean) |
LightmapEmissionFlagsProperty |
UnityEditor.MaterialEditor.LightmapEmissionFlagsProperty(System.Int32,System.Boolean,System.Boolean) |
LightmapEmissionProperty |
UnityEditor.MaterialEditor.LightmapEmissionProperty |
LightmapEmissionProperty |
UnityEditor.MaterialEditor.LightmapEmissionProperty |
LightmapEmissionProperty |
UnityEditor.MaterialEditor.LightmapEmissionProperty |
OnDisable |
UnityEditor.MaterialEditor.OnDisable |
OnEnable |
UnityEditor.MaterialEditor.OnEnable |
OnInspectorGUI |
UnityEditor.MaterialEditor.OnInspectorGUI |
OnPreviewGUI |
UnityEditor.MaterialEditor.OnPreviewGUI(UnityEngine.Rect,UnityEngine.GUIStyle) |
OnShaderChanged |
UnityEditor.MaterialEditor.OnShaderChanged |
PropertiesChanged |
UnityEditor.MaterialEditor.PropertiesChanged |
PropertiesDefaultGUI |
UnityEditor.MaterialEditor.PropertiesDefaultGUI(UnityEditor.MaterialProperty[]) |
PropertiesGUI |
UnityEditor.MaterialEditor.PropertiesGUI |
RangeProperty |
UnityEditor.MaterialEditor.RangeProperty(UnityEditor.MaterialProperty,System.String) |
RangeProperty |
UnityEditor.MaterialEditor.RangeProperty(UnityEngine.Rect,UnityEditor.MaterialProperty,System.String) |
RegisterPropertyChangeUndo |
UnityEditor.MaterialEditor.RegisterPropertyChangeUndo(System.String) |
RenderQueueField |
UnityEditor.MaterialEditor.RenderQueueField |
RenderQueueField |
UnityEditor.MaterialEditor.RenderQueueField(UnityEngine.Rect) |
RequiresConstantRepaint |
UnityEditor.MaterialEditor.RequiresConstantRepaint |
SetDefaultGUIWidths |
UnityEditor.MaterialEditor.SetDefaultGUIWidths |
SetShader |
UnityEditor.MaterialEditor.SetShader(UnityEngine.Shader) |
SetShader |
UnityEditor.MaterialEditor.SetShader(UnityEngine.Shader,System.Boolean) |
SetTextureOffset |
UnityEditor.MaterialEditor.SetTextureOffset(System.String,UnityEngine.Vector2,System.Int32) |
SetTextureScale |
UnityEditor.MaterialEditor.SetTextureScale(System.String,UnityEngine.Vector2,System.Int32) |
ShaderProperty |
UnityEditor.MaterialEditor.ShaderProperty(UnityEditor.MaterialProperty,System.String) |
ShaderProperty |
UnityEditor.MaterialEditor.ShaderProperty(UnityEngine.Rect,UnityEditor.MaterialProperty,System.String) |
TextureCompatibilityWarning |
UnityEditor.MaterialEditor.TextureCompatibilityWarning(UnityEditor.MaterialProperty) |
TextureProperty |
UnityEditor.MaterialEditor.TextureProperty(UnityEditor.MaterialProperty,System.String) |
TextureProperty |
UnityEditor.MaterialEditor.TextureProperty(UnityEditor.MaterialProperty,System.String,System.Boolean) |
TextureProperty |
UnityEditor.MaterialEditor.TextureProperty(UnityEngine.Rect,UnityEditor.MaterialProperty,System.String) |
TextureProperty |
UnityEditor.MaterialEditor.TextureProperty(UnityEngine.Rect,UnityEditor.MaterialProperty,System.String,System.Boolean) |
TextureProperty |
UnityEditor.MaterialEditor.TextureProperty(UnityEngine.Rect,UnityEditor.MaterialProperty,System.String,System.String,System.Boolean) |
TexturePropertyMiniThumbnail |
UnityEditor.MaterialEditor.TexturePropertyMiniThumbnail(UnityEngine.Rect,UnityEditor.MaterialProperty,System.String,System.String) |
TexturePropertySingleLine |
UnityEditor.MaterialEditor.TexturePropertySingleLine(UnityEngine.GUIContent,UnityEditor.MaterialProperty) |
TexturePropertySingleLine |
UnityEditor.MaterialEditor.TexturePropertySingleLine(UnityEngine.GUIContent,UnityEditor.MaterialProperty,UnityEditor.MaterialProperty) |
TexturePropertySingleLine |
UnityEditor.MaterialEditor.TexturePropertySingleLine(UnityEngine.GUIContent,UnityEditor.MaterialProperty,UnityEditor.MaterialProperty,UnityEditor.MaterialProperty) |
TexturePropertyTwoLines |
UnityEditor.MaterialEditor.TexturePropertyTwoLines(UnityEngine.GUIContent,UnityEditor.MaterialProperty,UnityEditor.MaterialProperty,UnityEngine.GUIContent,UnityEditor.MaterialProperty) |
TexturePropertyWithHDRColor |
UnityEditor.MaterialEditor.TexturePropertyWithHDRColor(UnityEngine.GUIContent,UnityEditor.MaterialProperty,UnityEditor.MaterialProperty,System.Boolean) |
TexturePropertyWithHDRColor |
UnityEditor.MaterialEditor.TexturePropertyWithHDRColor(UnityEngine.GUIContent,UnityEditor.MaterialProperty,UnityEditor.MaterialProperty,UnityEditor.ColorPickerHDRConfig,System.Boolean) |
TextureScaleOffsetProperty |
UnityEditor.MaterialEditor.TextureScaleOffsetProperty(UnityEngine.Rect,UnityEditor.MaterialProperty) |
TextureScaleOffsetProperty |
UnityEditor.MaterialEditor.TextureScaleOffsetProperty(UnityEngine.Rect,UnityEditor.MaterialProperty,System.Boolean) |
TextureScaleOffsetProperty |
UnityEditor.MaterialEditor.TextureScaleOffsetProperty(UnityEngine.Rect,UnityEngine.Vector4) |
TextureScaleOffsetProperty |
UnityEditor.MaterialEditor.TextureScaleOffsetProperty(UnityEngine.Rect,UnityEngine.Vector4,System.Boolean) |
VectorProperty |
UnityEditor.MaterialEditor.VectorProperty(UnityEditor.MaterialProperty,System.String) |
VectorProperty |
UnityEditor.MaterialEditor.VectorProperty(UnityEngine.Rect,UnityEditor.MaterialProperty,System.String) |
customShaderGUI |
UnityEditor.MaterialEditor.customShaderGUI |
isVisible |
UnityEditor.MaterialEditor.isVisible |
kMiniTextureFieldLabelIndentLevel |
UnityEditor.MaterialEditor.kMiniTextureFieldLabelIndentLevel |
MaterialEditorExtensions |
UnityEditor.MaterialEditorExtensions |
PerformBumpMapCheck |
UnityEditor.MaterialEditorExtensions.PerformBumpMapCheck(UnityEngine.Material) |
MaterialProperty |
UnityEditor.MaterialProperty |
PropFlags |
UnityEditor.MaterialProperty.PropFlags |
Gamma |
UnityEditor.MaterialProperty.PropFlags.Gamma |
HDR |
UnityEditor.MaterialProperty.PropFlags.HDR |
HideInInspector |
UnityEditor.MaterialProperty.PropFlags.HideInInspector |
NoScaleOffset |
UnityEditor.MaterialProperty.PropFlags.NoScaleOffset |
NonModifiableTextureData |
UnityEditor.MaterialProperty.PropFlags.NonModifiableTextureData |
None |
UnityEditor.MaterialProperty.PropFlags.None |
Normal |
UnityEditor.MaterialProperty.PropFlags.Normal |
PerRendererData |
UnityEditor.MaterialProperty.PropFlags.PerRendererData |
PropType |
UnityEditor.MaterialProperty.PropType |
Color |
UnityEditor.MaterialProperty.PropType.Color |
Float |
UnityEditor.MaterialProperty.PropType.Float |
Int |
UnityEditor.MaterialProperty.PropType.Int |
Range |
UnityEditor.MaterialProperty.PropType.Range |
Texture |
UnityEditor.MaterialProperty.PropType.Texture |
Vector |
UnityEditor.MaterialProperty.PropType.Vector |
colorValue |
UnityEditor.MaterialProperty.colorValue |
displayName |
UnityEditor.MaterialProperty.displayName |
flags |
UnityEditor.MaterialProperty.flags |
floatValue |
UnityEditor.MaterialProperty.floatValue |
hasMixedValue |
UnityEditor.MaterialProperty.hasMixedValue |
intValue |
UnityEditor.MaterialProperty.intValue |
name |
UnityEditor.MaterialProperty.name |
rangeLimits |
UnityEditor.MaterialProperty.rangeLimits |
targets |
UnityEditor.MaterialProperty.targets |
textureDimension |
UnityEditor.MaterialProperty.textureDimension |
textureValue |
UnityEditor.MaterialProperty.textureValue |
type |
UnityEditor.MaterialProperty.type |
vectorValue |
UnityEditor.MaterialProperty.vectorValue |
MaterialPropertyDrawer |
UnityEditor.MaterialPropertyDrawer |
Apply |
UnityEditor.MaterialPropertyDrawer.Apply(UnityEditor.MaterialProperty) |
GetPropertyHeight |
UnityEditor.MaterialPropertyDrawer.GetPropertyHeight(UnityEditor.MaterialProperty,System.String,UnityEditor.MaterialEditor) |
OnGUI |
UnityEditor.MaterialPropertyDrawer.OnGUI(UnityEngine.Rect,UnityEditor.MaterialProperty,System.String,UnityEditor.MaterialEditor) |
AudioTrackAttributes |
UnityEditor.Media.AudioTrackAttributes |
channelCount |
UnityEditor.Media.AudioTrackAttributes.channelCount |
language |
UnityEditor.Media.AudioTrackAttributes.language |
sampleRate |
UnityEditor.Media.AudioTrackAttributes.sampleRate |
H264EncoderAttributes |
UnityEditor.Media.H264EncoderAttributes |
gopSize |
UnityEditor.Media.H264EncoderAttributes.gopSize |
numConsecutiveBFrames |
UnityEditor.Media.H264EncoderAttributes.numConsecutiveBFrames |
profile |
UnityEditor.Media.H264EncoderAttributes.profile |
MediaEncoder |
UnityEditor.Media.MediaEncoder |
ctor |
UnityEditor.Media.MediaEncoder.#ctor(System.String,UnityEditor.Media.AudioTrackAttributes) |
ctor |
UnityEditor.Media.MediaEncoder.#ctor(System.String,UnityEditor.Media.AudioTrackAttributes[]) |
ctor |
UnityEditor.Media.MediaEncoder.#ctor(System.String,UnityEditor.Media.VideoTrackAttributes) |
ctor |
UnityEditor.Media.MediaEncoder.#ctor(System.String,UnityEditor.Media.VideoTrackAttributes,UnityEditor.Media.AudioTrackAttributes) |
ctor |
UnityEditor.Media.MediaEncoder.#ctor(System.String,UnityEditor.Media.VideoTrackAttributes,UnityEditor.Media.AudioTrackAttributes[]) |
ctor |
UnityEditor.Media.MediaEncoder.#ctor(System.String,UnityEditor.Media.VideoTrackEncoderAttributes) |
ctor |
UnityEditor.Media.MediaEncoder.#ctor(System.String,UnityEditor.Media.VideoTrackEncoderAttributes,UnityEditor.Media.AudioTrackAttributes) |
ctor |
UnityEditor.Media.MediaEncoder.#ctor(System.String,UnityEditor.Media.VideoTrackEncoderAttributes,UnityEditor.Media.AudioTrackAttributes[]) |
AddFrame |
UnityEditor.Media.MediaEncoder.AddFrame(System.Int32,System.Int32,System.Int32,UnityEngine.TextureFormat,Unity.Collections.NativeArray`1<System.Byte>) |
AddFrame |
UnityEditor.Media.MediaEncoder.AddFrame(System.Int32,System.Int32,System.Int32,UnityEngine.TextureFormat,Unity.Collections.NativeArray`1<System.Byte>,UnityEditor.Media.MediaTime) |
AddFrame |
UnityEditor.Media.MediaEncoder.AddFrame(UnityEngine.Texture2D) |
AddFrame |
UnityEditor.Media.MediaEncoder.AddFrame(UnityEngine.Texture2D,UnityEditor.Media.MediaTime) |
AddSamples |
UnityEditor.Media.MediaEncoder.AddSamples(System.UInt16,Unity.Collections.NativeArray`1<System.Single>) |
AddSamples |
UnityEditor.Media.MediaEncoder.AddSamples(Unity.Collections.NativeArray`1<System.Single>) |
Dispose |
UnityEditor.Media.MediaEncoder.Dispose |
MediaRational |
UnityEditor.Media.MediaRational |
ctor |
UnityEditor.Media.MediaRational.#ctor(System.Int32) |
ctor |
UnityEditor.Media.MediaRational.#ctor(System.Int32,System.Int32) |
Invalid |
UnityEditor.Media.MediaRational.Invalid |
Set |
UnityEditor.Media.MediaRational.Set(System.Int32,System.Int32) |
denominator |
UnityEditor.Media.MediaRational.denominator |
inverse |
UnityEditor.Media.MediaRational.inverse |
isNegative |
UnityEditor.Media.MediaRational.isNegative |
isValid |
UnityEditor.Media.MediaRational.isValid |
isZero |
UnityEditor.Media.MediaRational.isZero |
numerator |
UnityEditor.Media.MediaRational.numerator |
op_Explicit |
UnityEditor.Media.MediaRational.op_Explicit(UnityEditor.Media.MediaRational) |
MediaTime |
UnityEditor.Media.MediaTime |
ctor |
UnityEditor.Media.MediaTime.#ctor(System.Int64) |
ctor |
UnityEditor.Media.MediaTime.#ctor(System.Int64,System.UInt32,System.UInt32) |
Invalid |
UnityEditor.Media.MediaTime.Invalid |
count |
UnityEditor.Media.MediaTime.count |
op_Explicit |
UnityEditor.Media.MediaTime.op_Explicit(UnityEditor.Media.MediaTime) |
rate |
UnityEditor.Media.MediaTime.rate |
VP8EncoderAttributes |
UnityEditor.Media.VP8EncoderAttributes |
keyframeDistance |
UnityEditor.Media.VP8EncoderAttributes.keyframeDistance |
VideoTrackAttributes |
UnityEditor.Media.VideoTrackAttributes |
bitRateMode |
UnityEditor.Media.VideoTrackAttributes.bitRateMode |
frameRate |
UnityEditor.Media.VideoTrackAttributes.frameRate |
height |
UnityEditor.Media.VideoTrackAttributes.height |
includeAlpha |
UnityEditor.Media.VideoTrackAttributes.includeAlpha |
width |
UnityEditor.Media.VideoTrackAttributes.width |
VideoTrackEncoderAttributes |
UnityEditor.Media.VideoTrackEncoderAttributes |
ctor |
UnityEditor.Media.VideoTrackEncoderAttributes.#ctor(UnityEditor.Media.H264EncoderAttributes) |
ctor |
UnityEditor.Media.VideoTrackEncoderAttributes.#ctor(UnityEditor.Media.VP8EncoderAttributes) |
bitRateMode |
UnityEditor.Media.VideoTrackEncoderAttributes.bitRateMode |
frameRate |
UnityEditor.Media.VideoTrackEncoderAttributes.frameRate |
height |
UnityEditor.Media.VideoTrackEncoderAttributes.height |
includeAlpha |
UnityEditor.Media.VideoTrackEncoderAttributes.includeAlpha |
targetBitRate |
UnityEditor.Media.VideoTrackEncoderAttributes.targetBitRate |
width |
UnityEditor.Media.VideoTrackEncoderAttributes.width |
Connection |
UnityEditor.MemoryProfiler.Connection |
from |
UnityEditor.MemoryProfiler.Connection.from |
to |
UnityEditor.MemoryProfiler.Connection.to |
FieldDescription |
UnityEditor.MemoryProfiler.FieldDescription |
isStatic |
UnityEditor.MemoryProfiler.FieldDescription.isStatic |
name |
UnityEditor.MemoryProfiler.FieldDescription.name |
offset |
UnityEditor.MemoryProfiler.FieldDescription.offset |
typeIndex |
UnityEditor.MemoryProfiler.FieldDescription.typeIndex |
MemorySection |
UnityEditor.MemoryProfiler.MemorySection |
bytes |
UnityEditor.MemoryProfiler.MemorySection.bytes |
startAddress |
UnityEditor.MemoryProfiler.MemorySection.startAddress |
MemorySnapshot |
UnityEditor.MemoryProfiler.MemorySnapshot |
OnSnapshotReceived |
UnityEditor.MemoryProfiler.MemorySnapshot.OnSnapshotReceived(System.Action`1<UnityEditor.MemoryProfiler.PackedMemorySnapshot>) |
RequestNewSnapshot |
UnityEditor.MemoryProfiler.MemorySnapshot.RequestNewSnapshot |
PackedGCHandle |
UnityEditor.MemoryProfiler.PackedGCHandle |
target |
UnityEditor.MemoryProfiler.PackedGCHandle.target |
PackedMemorySnapshot |
UnityEditor.MemoryProfiler.PackedMemorySnapshot |
connections |
UnityEditor.MemoryProfiler.PackedMemorySnapshot.connections |
gcHandles |
UnityEditor.MemoryProfiler.PackedMemorySnapshot.gcHandles |
managedHeapSections |
UnityEditor.MemoryProfiler.PackedMemorySnapshot.managedHeapSections |
nativeObjects |
UnityEditor.MemoryProfiler.PackedMemorySnapshot.nativeObjects |
nativeTypes |
UnityEditor.MemoryProfiler.PackedMemorySnapshot.nativeTypes |
typeDescriptions |
UnityEditor.MemoryProfiler.PackedMemorySnapshot.typeDescriptions |
virtualMachineInformation |
UnityEditor.MemoryProfiler.PackedMemorySnapshot.virtualMachineInformation |
PackedNativeType |
UnityEditor.MemoryProfiler.PackedNativeType |
name |
UnityEditor.MemoryProfiler.PackedNativeType.name |
nativeBaseTypeArrayIndex |
UnityEditor.MemoryProfiler.PackedNativeType.nativeBaseTypeArrayIndex |
PackedNativeUnityEngineObject |
UnityEditor.MemoryProfiler.PackedNativeUnityEngineObject |
ObjectFlags |
UnityEditor.MemoryProfiler.PackedNativeUnityEngineObject.ObjectFlags |
IsDontDestroyOnLoad |
UnityEditor.MemoryProfiler.PackedNativeUnityEngineObject.ObjectFlags.IsDontDestroyOnLoad |
IsManager |
UnityEditor.MemoryProfiler.PackedNativeUnityEngineObject.ObjectFlags.IsManager |
IsPersistent |
UnityEditor.MemoryProfiler.PackedNativeUnityEngineObject.ObjectFlags.IsPersistent |
hideFlags |
UnityEditor.MemoryProfiler.PackedNativeUnityEngineObject.hideFlags |
instanceId |
UnityEditor.MemoryProfiler.PackedNativeUnityEngineObject.instanceId |
isDontDestroyOnLoad |
UnityEditor.MemoryProfiler.PackedNativeUnityEngineObject.isDontDestroyOnLoad |
isManager |
UnityEditor.MemoryProfiler.PackedNativeUnityEngineObject.isManager |
isPersistent |
UnityEditor.MemoryProfiler.PackedNativeUnityEngineObject.isPersistent |
name |
UnityEditor.MemoryProfiler.PackedNativeUnityEngineObject.name |
nativeObjectAddress |
UnityEditor.MemoryProfiler.PackedNativeUnityEngineObject.nativeObjectAddress |
nativeTypeArrayIndex |
UnityEditor.MemoryProfiler.PackedNativeUnityEngineObject.nativeTypeArrayIndex |
size |
UnityEditor.MemoryProfiler.PackedNativeUnityEngineObject.size |
TypeDescription |
UnityEditor.MemoryProfiler.TypeDescription |
TypeFlags |
UnityEditor.MemoryProfiler.TypeDescription.TypeFlags |
kArray |
UnityEditor.MemoryProfiler.TypeDescription.TypeFlags.kArray |
kArrayRankMask |
UnityEditor.MemoryProfiler.TypeDescription.TypeFlags.kArrayRankMask |
kValueType |
UnityEditor.MemoryProfiler.TypeDescription.TypeFlags.kValueType |
arrayRank |
UnityEditor.MemoryProfiler.TypeDescription.arrayRank |
assembly |
UnityEditor.MemoryProfiler.TypeDescription.assembly |
baseOrElementTypeIndex |
UnityEditor.MemoryProfiler.TypeDescription.baseOrElementTypeIndex |
fields |
UnityEditor.MemoryProfiler.TypeDescription.fields |
isArray |
UnityEditor.MemoryProfiler.TypeDescription.isArray |
isValueType |
UnityEditor.MemoryProfiler.TypeDescription.isValueType |
name |
UnityEditor.MemoryProfiler.TypeDescription.name |
size |
UnityEditor.MemoryProfiler.TypeDescription.size |
staticFieldBytes |
UnityEditor.MemoryProfiler.TypeDescription.staticFieldBytes |
typeIndex |
UnityEditor.MemoryProfiler.TypeDescription.typeIndex |
typeInfoAddress |
UnityEditor.MemoryProfiler.TypeDescription.typeInfoAddress |
VirtualMachineInformation |
UnityEditor.MemoryProfiler.VirtualMachineInformation |
allocationGranularity |
UnityEditor.MemoryProfiler.VirtualMachineInformation.allocationGranularity |
arrayBoundsOffsetInHeader |
UnityEditor.MemoryProfiler.VirtualMachineInformation.arrayBoundsOffsetInHeader |
arrayHeaderSize |
UnityEditor.MemoryProfiler.VirtualMachineInformation.arrayHeaderSize |
arraySizeOffsetInHeader |
UnityEditor.MemoryProfiler.VirtualMachineInformation.arraySizeOffsetInHeader |
heapFormatVersion |
UnityEditor.MemoryProfiler.VirtualMachineInformation.heapFormatVersion |
objectHeaderSize |
UnityEditor.MemoryProfiler.VirtualMachineInformation.objectHeaderSize |
pointerSize |
UnityEditor.MemoryProfiler.VirtualMachineInformation.pointerSize |
Menu |
UnityEditor.Menu |
ctor |
UnityEditor.Menu.#ctor |
GetChecked |
UnityEditor.Menu.GetChecked(System.String) |
GetEnabled |
UnityEditor.Menu.GetEnabled(System.String) |
SetChecked |
UnityEditor.Menu.SetChecked(System.String,System.Boolean) |
MenuCommand |
UnityEditor.MenuCommand |
ctor |
UnityEditor.MenuCommand.#ctor(UnityEngine.Object) |
ctor |
UnityEditor.MenuCommand.#ctor(UnityEngine.Object,System.Int32) |
context |
UnityEditor.MenuCommand.context |
userData |
UnityEditor.MenuCommand.userData |
MenuItem |
UnityEditor.MenuItem |
ctor |
UnityEditor.MenuItem.#ctor(System.String) |
ctor |
UnityEditor.MenuItem.#ctor(System.String,System.Boolean) |
ctor |
UnityEditor.MenuItem.#ctor(System.String,System.Boolean,System.Int32) |
editorModes |
UnityEditor.MenuItem.editorModes |
MeshOptimizationFlags |
UnityEditor.MeshOptimizationFlags |
Everything |
UnityEditor.MeshOptimizationFlags.Everything |
PolygonOrder |
UnityEditor.MeshOptimizationFlags.PolygonOrder |
VertexOrder |
UnityEditor.MeshOptimizationFlags.VertexOrder |
MeshPreview |
UnityEditor.MeshPreview |
ctor |
UnityEditor.MeshPreview.#ctor(UnityEngine.Mesh) |
Dispose |
UnityEditor.MeshPreview.Dispose |
GetInfoString |
UnityEditor.MeshPreview.GetInfoString(UnityEngine.Mesh) |
OnPreviewGUI |
UnityEditor.MeshPreview.OnPreviewGUI(UnityEngine.Rect,UnityEngine.GUIStyle) |
OnPreviewSettings |
UnityEditor.MeshPreview.OnPreviewSettings |
RenderStaticPreview |
UnityEditor.MeshPreview.RenderStaticPreview(System.Int32,System.Int32) |
mesh |
UnityEditor.MeshPreview.mesh |
MeshUtility |
UnityEditor.MeshUtility |
AcquireReadOnlyMeshData |
UnityEditor.MeshUtility.AcquireReadOnlyMeshData(System.Collections.Generic.List`1<UnityEngine.Mesh>) |
AcquireReadOnlyMeshData |
UnityEditor.MeshUtility.AcquireReadOnlyMeshData(UnityEngine.Mesh) |
AcquireReadOnlyMeshData |
UnityEditor.MeshUtility.AcquireReadOnlyMeshData(UnityEngine.Mesh[]) |
GetMeshCompression |
UnityEditor.MeshUtility.GetMeshCompression(UnityEngine.Mesh) |
Optimize |
UnityEditor.MeshUtility.Optimize(UnityEngine.Mesh) |
SetMeshCompression |
UnityEditor.MeshUtility.SetMeshCompression(UnityEngine.Mesh,UnityEditor.ModelImporterMeshCompression) |
SetPerTriangleUV2 |
UnityEditor.MeshUtility.SetPerTriangleUV2(UnityEngine.Mesh,UnityEngine.Vector2[]) |
MessageType |
UnityEditor.MessageType |
Error |
UnityEditor.MessageType.Error |
Info |
UnityEditor.MessageType.Info |
None |
UnityEditor.MessageType.None |
Warning |
UnityEditor.MessageType.Warning |
MobileTextureSubtarget |
UnityEditor.MobileTextureSubtarget |
ASTC |
UnityEditor.MobileTextureSubtarget.ASTC |
DXT |
UnityEditor.MobileTextureSubtarget.DXT |
ETC |
UnityEditor.MobileTextureSubtarget.ETC |
ETC2 |
UnityEditor.MobileTextureSubtarget.ETC2 |
Generic |
UnityEditor.MobileTextureSubtarget.Generic |
PVRTC |
UnityEditor.MobileTextureSubtarget.PVRTC |
ModelImporter |
UnityEditor.ModelImporter |
CreateDefaultMaskForClip |
UnityEditor.ModelImporter.CreateDefaultMaskForClip(UnityEditor.ModelImporterClipAnimation) |
ExtractTextures |
UnityEditor.ModelImporter.ExtractTextures(System.String) |
SearchAndRemapMaterials |
UnityEditor.ModelImporter.SearchAndRemapMaterials(UnityEditor.ModelImporterMaterialName,UnityEditor.ModelImporterMaterialSearch) |
addCollider |
UnityEditor.ModelImporter.addCollider |
animationCompression |
UnityEditor.ModelImporter.animationCompression |
animationPositionError |
UnityEditor.ModelImporter.animationPositionError |
animationRotationError |
UnityEditor.ModelImporter.animationRotationError |
animationScaleError |
UnityEditor.ModelImporter.animationScaleError |
animationType |
UnityEditor.ModelImporter.animationType |
animationWrapMode |
UnityEditor.ModelImporter.animationWrapMode |
autoGenerateAvatarMappingIfUnspecified |
UnityEditor.ModelImporter.autoGenerateAvatarMappingIfUnspecified |
avatarSetup |
UnityEditor.ModelImporter.avatarSetup |
bakeAxisConversion |
UnityEditor.ModelImporter.bakeAxisConversion |
bakeIK |
UnityEditor.ModelImporter.bakeIK |
clipAnimations |
UnityEditor.ModelImporter.clipAnimations |
defaultClipAnimations |
UnityEditor.ModelImporter.defaultClipAnimations |
extraExposedTransformPaths |
UnityEditor.ModelImporter.extraExposedTransformPaths |
extraUserProperties |
UnityEditor.ModelImporter.extraUserProperties |
fileScale |
UnityEditor.ModelImporter.fileScale |
generateAnimations |
UnityEditor.ModelImporter.generateAnimations |
generateMaterials |
UnityEditor.ModelImporter.generateMaterials |
generateSecondaryUV |
UnityEditor.ModelImporter.generateSecondaryUV |
globalScale |
UnityEditor.ModelImporter.globalScale |
humanDescription |
UnityEditor.ModelImporter.humanDescription |
humanoidOversampling |
UnityEditor.ModelImporter.humanoidOversampling |
importAnimatedCustomProperties |
UnityEditor.ModelImporter.importAnimatedCustomProperties |
importAnimation |
UnityEditor.ModelImporter.importAnimation |
importBlendShapeNormals |
UnityEditor.ModelImporter.importBlendShapeNormals |
importBlendShapes |
UnityEditor.ModelImporter.importBlendShapes |
importCameras |
UnityEditor.ModelImporter.importCameras |
importConstraints |
UnityEditor.ModelImporter.importConstraints |
importLights |
UnityEditor.ModelImporter.importLights |
importMaterials |
UnityEditor.ModelImporter.importMaterials |
importNormals |
UnityEditor.ModelImporter.importNormals |
importTangents |
UnityEditor.ModelImporter.importTangents |
importVisibility |
UnityEditor.ModelImporter.importVisibility |
importedTakeInfos |
UnityEditor.ModelImporter.importedTakeInfos |
indexFormat |
UnityEditor.ModelImporter.indexFormat |
isBakeIKSupported |
UnityEditor.ModelImporter.isBakeIKSupported |
isFileScaleUsed |
UnityEditor.ModelImporter.isFileScaleUsed |
isReadable |
UnityEditor.ModelImporter.isReadable |
isTangentImportSupported |
UnityEditor.ModelImporter.isTangentImportSupported |
isUseFileUnitsSupported |
UnityEditor.ModelImporter.isUseFileUnitsSupported |
keepQuads |
UnityEditor.ModelImporter.keepQuads |
materialImportMode |
UnityEditor.ModelImporter.materialImportMode |
materialLocation |
UnityEditor.ModelImporter.materialLocation |
materialName |
UnityEditor.ModelImporter.materialName |
materialSearch |
UnityEditor.ModelImporter.materialSearch |
maxBonesPerVertex |
UnityEditor.ModelImporter.maxBonesPerVertex |
meshCompression |
UnityEditor.ModelImporter.meshCompression |
meshOptimizationFlags |
UnityEditor.ModelImporter.meshOptimizationFlags |
minBoneWeight |
UnityEditor.ModelImporter.minBoneWeight |
motionNodeName |
UnityEditor.ModelImporter.motionNodeName |
normalCalculationMode |
UnityEditor.ModelImporter.normalCalculationMode |
normalImportMode |
UnityEditor.ModelImporter.normalImportMode |
normalSmoothingAngle |
UnityEditor.ModelImporter.normalSmoothingAngle |
normalSmoothingSource |
UnityEditor.ModelImporter.normalSmoothingSource |
optimizeBones |
UnityEditor.ModelImporter.optimizeBones |
optimizeGameObjects |
UnityEditor.ModelImporter.optimizeGameObjects |
optimizeMesh |
UnityEditor.ModelImporter.optimizeMesh |
optimizeMeshPolygons |
UnityEditor.ModelImporter.optimizeMeshPolygons |
optimizeMeshVertices |
UnityEditor.ModelImporter.optimizeMeshVertices |
preserveHierarchy |
UnityEditor.ModelImporter.preserveHierarchy |
referencedClips |
UnityEditor.ModelImporter.referencedClips |
removeConstantScaleCurves |
UnityEditor.ModelImporter.removeConstantScaleCurves |
resampleCurves |
UnityEditor.ModelImporter.resampleCurves |
secondaryUVAngleDistortion |
UnityEditor.ModelImporter.secondaryUVAngleDistortion |
secondaryUVAreaDistortion |
UnityEditor.ModelImporter.secondaryUVAreaDistortion |
secondaryUVHardAngle |
UnityEditor.ModelImporter.secondaryUVHardAngle |
secondaryUVMarginMethod |
UnityEditor.ModelImporter.secondaryUVMarginMethod |
secondaryUVMinLightmapResolution |
UnityEditor.ModelImporter.secondaryUVMinLightmapResolution |
secondaryUVMinObjectScale |
UnityEditor.ModelImporter.secondaryUVMinObjectScale |
secondaryUVPackMargin |
UnityEditor.ModelImporter.secondaryUVPackMargin |
skinWeights |
UnityEditor.ModelImporter.skinWeights |
sortHierarchyByName |
UnityEditor.ModelImporter.sortHierarchyByName |
sourceAvatar |
UnityEditor.ModelImporter.sourceAvatar |
splitTangentsAcrossSeams |
UnityEditor.ModelImporter.splitTangentsAcrossSeams |
swapUVChannels |
UnityEditor.ModelImporter.swapUVChannels |
tangentImportMode |
UnityEditor.ModelImporter.tangentImportMode |
transformPaths |
UnityEditor.ModelImporter.transformPaths |
useFileScale |
UnityEditor.ModelImporter.useFileScale |
useFileUnits |
UnityEditor.ModelImporter.useFileUnits |
useSRGBMaterialColor |
UnityEditor.ModelImporter.useSRGBMaterialColor |
weldVertices |
UnityEditor.ModelImporter.weldVertices |
ModelImporterAnimationCompression |
UnityEditor.ModelImporterAnimationCompression |
KeyframeReduction |
UnityEditor.ModelImporterAnimationCompression.KeyframeReduction |
KeyframeReductionAndCompression |
UnityEditor.ModelImporterAnimationCompression.KeyframeReductionAndCompression |
Off |
UnityEditor.ModelImporterAnimationCompression.Off |
Optimal |
UnityEditor.ModelImporterAnimationCompression.Optimal |
ModelImporterAnimationType |
UnityEditor.ModelImporterAnimationType |
Generic |
UnityEditor.ModelImporterAnimationType.Generic |
Human |
UnityEditor.ModelImporterAnimationType.Human |
Legacy |
UnityEditor.ModelImporterAnimationType.Legacy |
None |
UnityEditor.ModelImporterAnimationType.None |
ModelImporterAvatarSetup |
UnityEditor.ModelImporterAvatarSetup |
CopyFromOther |
UnityEditor.ModelImporterAvatarSetup.CopyFromOther |
CreateFromThisModel |
UnityEditor.ModelImporterAvatarSetup.CreateFromThisModel |
NoAvatar |
UnityEditor.ModelImporterAvatarSetup.NoAvatar |
ModelImporterClipAnimation |
UnityEditor.ModelImporterClipAnimation |
ConfigureClipFromMask |
UnityEditor.ModelImporterClipAnimation.ConfigureClipFromMask(UnityEngine.AvatarMask) |
ConfigureMaskFromClip |
UnityEditor.ModelImporterClipAnimation.ConfigureMaskFromClip(UnityEngine.AvatarMask&) |
additiveReferencePoseFrame |
UnityEditor.ModelImporterClipAnimation.additiveReferencePoseFrame |
curves |
UnityEditor.ModelImporterClipAnimation.curves |
cycleOffset |
UnityEditor.ModelImporterClipAnimation.cycleOffset |
events |
UnityEditor.ModelImporterClipAnimation.events |
firstFrame |
UnityEditor.ModelImporterClipAnimation.firstFrame |
hasAdditiveReferencePose |
UnityEditor.ModelImporterClipAnimation.hasAdditiveReferencePose |
heightFromFeet |
UnityEditor.ModelImporterClipAnimation.heightFromFeet |
heightOffset |
UnityEditor.ModelImporterClipAnimation.heightOffset |
keepOriginalOrientation |
UnityEditor.ModelImporterClipAnimation.keepOriginalOrientation |
keepOriginalPositionXZ |
UnityEditor.ModelImporterClipAnimation.keepOriginalPositionXZ |
keepOriginalPositionY |
UnityEditor.ModelImporterClipAnimation.keepOriginalPositionY |
lastFrame |
UnityEditor.ModelImporterClipAnimation.lastFrame |
lockRootHeightY |
UnityEditor.ModelImporterClipAnimation.lockRootHeightY |
lockRootPositionXZ |
UnityEditor.ModelImporterClipAnimation.lockRootPositionXZ |
lockRootRotation |
UnityEditor.ModelImporterClipAnimation.lockRootRotation |
loop |
UnityEditor.ModelImporterClipAnimation.loop |
loopPose |
UnityEditor.ModelImporterClipAnimation.loopPose |
loopTime |
UnityEditor.ModelImporterClipAnimation.loopTime |
maskNeedsUpdating |
UnityEditor.ModelImporterClipAnimation.maskNeedsUpdating |
maskSource |
UnityEditor.ModelImporterClipAnimation.maskSource |
maskType |
UnityEditor.ModelImporterClipAnimation.maskType |
mirror |
UnityEditor.ModelImporterClipAnimation.mirror |
name |
UnityEditor.ModelImporterClipAnimation.name |
rotationOffset |
UnityEditor.ModelImporterClipAnimation.rotationOffset |
takeName |
UnityEditor.ModelImporterClipAnimation.takeName |
wrapMode |
UnityEditor.ModelImporterClipAnimation.wrapMode |
ModelImporterGenerateAnimations |
UnityEditor.ModelImporterGenerateAnimations |
GenerateAnimations |
UnityEditor.ModelImporterGenerateAnimations.GenerateAnimations |
InNodes |
UnityEditor.ModelImporterGenerateAnimations.InNodes |
InOriginalRoots |
UnityEditor.ModelImporterGenerateAnimations.InOriginalRoots |
InRoot |
UnityEditor.ModelImporterGenerateAnimations.InRoot |
None |
UnityEditor.ModelImporterGenerateAnimations.None |
ModelImporterGenerateMaterials |
UnityEditor.ModelImporterGenerateMaterials |
None |
UnityEditor.ModelImporterGenerateMaterials.None |
PerSourceMaterial |
UnityEditor.ModelImporterGenerateMaterials.PerSourceMaterial |
PerTexture |
UnityEditor.ModelImporterGenerateMaterials.PerTexture |
ModelImporterHumanoidOversampling |
UnityEditor.ModelImporterHumanoidOversampling |
X1 |
UnityEditor.ModelImporterHumanoidOversampling.X1 |
X2 |
UnityEditor.ModelImporterHumanoidOversampling.X2 |
X4 |
UnityEditor.ModelImporterHumanoidOversampling.X4 |
X8 |
UnityEditor.ModelImporterHumanoidOversampling.X8 |
ModelImporterIndexFormat |
UnityEditor.ModelImporterIndexFormat |
Auto |
UnityEditor.ModelImporterIndexFormat.Auto |
UInt16 |
UnityEditor.ModelImporterIndexFormat.UInt16 |
UInt32 |
UnityEditor.ModelImporterIndexFormat.UInt32 |
ModelImporterMaterialImportMode |
UnityEditor.ModelImporterMaterialImportMode |
ImportStandard |
UnityEditor.ModelImporterMaterialImportMode.ImportStandard |
ImportViaMaterialDescription |
UnityEditor.ModelImporterMaterialImportMode.ImportViaMaterialDescription |
None |
UnityEditor.ModelImporterMaterialImportMode.None |
ModelImporterMaterialLocation |
UnityEditor.ModelImporterMaterialLocation |
External |
UnityEditor.ModelImporterMaterialLocation.External |
InPrefab |
UnityEditor.ModelImporterMaterialLocation.InPrefab |
ModelImporterMaterialName |
UnityEditor.ModelImporterMaterialName |
BasedOnMaterialName |
UnityEditor.ModelImporterMaterialName.BasedOnMaterialName |
BasedOnModelNameAndMaterialName |
UnityEditor.ModelImporterMaterialName.BasedOnModelNameAndMaterialName |
BasedOnTextureName |
UnityEditor.ModelImporterMaterialName.BasedOnTextureName |
BasedOnTextureName_Or_ModelNameAndMaterialName |
UnityEditor.ModelImporterMaterialName.BasedOnTextureName_Or_ModelNameAndMaterialName |
ModelImporterMaterialSearch |
UnityEditor.ModelImporterMaterialSearch |
Everywhere |
UnityEditor.ModelImporterMaterialSearch.Everywhere |
Local |
UnityEditor.ModelImporterMaterialSearch.Local |
RecursiveUp |
UnityEditor.ModelImporterMaterialSearch.RecursiveUp |
ModelImporterMeshCompression |
UnityEditor.ModelImporterMeshCompression |
High |
UnityEditor.ModelImporterMeshCompression.High |
Low |
UnityEditor.ModelImporterMeshCompression.Low |
Medium |
UnityEditor.ModelImporterMeshCompression.Medium |
Off |
UnityEditor.ModelImporterMeshCompression.Off |
ModelImporterNormalCalculationMode |
UnityEditor.ModelImporterNormalCalculationMode |
AngleWeighted |
UnityEditor.ModelImporterNormalCalculationMode.AngleWeighted |
AreaAndAngleWeighted |
UnityEditor.ModelImporterNormalCalculationMode.AreaAndAngleWeighted |
AreaWeighted |
UnityEditor.ModelImporterNormalCalculationMode.AreaWeighted |
Unweighted |
UnityEditor.ModelImporterNormalCalculationMode.Unweighted |
Unweighted_Legacy |
UnityEditor.ModelImporterNormalCalculationMode.Unweighted_Legacy |
ModelImporterNormalSmoothingSource |
UnityEditor.ModelImporterNormalSmoothingSource |
FromAngle |
UnityEditor.ModelImporterNormalSmoothingSource.FromAngle |
FromSmoothingGroups |
UnityEditor.ModelImporterNormalSmoothingSource.FromSmoothingGroups |
None |
UnityEditor.ModelImporterNormalSmoothingSource.None |
PreferSmoothingGroups |
UnityEditor.ModelImporterNormalSmoothingSource.PreferSmoothingGroups |
ModelImporterNormals |
UnityEditor.ModelImporterNormals |
Calculate |
UnityEditor.ModelImporterNormals.Calculate |
Import |
UnityEditor.ModelImporterNormals.Import |
None |
UnityEditor.ModelImporterNormals.None |
ModelImporterSecondaryUVMarginMethod |
UnityEditor.ModelImporterSecondaryUVMarginMethod |
Calculate |
UnityEditor.ModelImporterSecondaryUVMarginMethod.Calculate |
Manual |
UnityEditor.ModelImporterSecondaryUVMarginMethod.Manual |
ModelImporterSkinWeights |
UnityEditor.ModelImporterSkinWeights |
Custom |
UnityEditor.ModelImporterSkinWeights.Custom |
Standard |
UnityEditor.ModelImporterSkinWeights.Standard |
ModelImporterTangentSpaceMode |
UnityEditor.ModelImporterTangentSpaceMode |
Calculate |
UnityEditor.ModelImporterTangentSpaceMode.Calculate |
Import |
UnityEditor.ModelImporterTangentSpaceMode.Import |
None |
UnityEditor.ModelImporterTangentSpaceMode.None |
ModelImporterTangents |
UnityEditor.ModelImporterTangents |
CalculateLegacy |
UnityEditor.ModelImporterTangents.CalculateLegacy |
CalculateLegacyWithSplitTangents |
UnityEditor.ModelImporterTangents.CalculateLegacyWithSplitTangents |
CalculateMikk |
UnityEditor.ModelImporterTangents.CalculateMikk |
Import |
UnityEditor.ModelImporterTangents.Import |
None |
UnityEditor.ModelImporterTangents.None |
MonoImporter |
UnityEditor.MonoImporter |
GetAllRuntimeMonoScripts |
UnityEditor.MonoImporter.GetAllRuntimeMonoScripts |
GetDefaultReference |
UnityEditor.MonoImporter.GetDefaultReference(System.String) |
GetExecutionOrder |
UnityEditor.MonoImporter.GetExecutionOrder(UnityEditor.MonoScript) |
GetIcon |
UnityEditor.MonoImporter.GetIcon |
GetScript |
UnityEditor.MonoImporter.GetScript |
SetDefaultReferences |
UnityEditor.MonoImporter.SetDefaultReferences(System.String[],UnityEngine.Object[]) |
SetExecutionOrder |
UnityEditor.MonoImporter.SetExecutionOrder(UnityEditor.MonoScript,System.Int32) |
SetIcon |
UnityEditor.MonoImporter.SetIcon(UnityEngine.Texture2D) |
MonoScript |
UnityEditor.MonoScript |
FromMonoBehaviour |
UnityEditor.MonoScript.FromMonoBehaviour(UnityEngine.MonoBehaviour) |
FromScriptableObject |
UnityEditor.MonoScript.FromScriptableObject(UnityEngine.ScriptableObject) |
GetClass |
UnityEditor.MonoScript.GetClass |
MouseCursor |
UnityEditor.MouseCursor |
Arrow |
UnityEditor.MouseCursor.Arrow |
ArrowMinus |
UnityEditor.MouseCursor.ArrowMinus |
ArrowPlus |
UnityEditor.MouseCursor.ArrowPlus |
CustomCursor |
UnityEditor.MouseCursor.CustomCursor |
FPS |
UnityEditor.MouseCursor.FPS |
Link |
UnityEditor.MouseCursor.Link |
MoveArrow |
UnityEditor.MouseCursor.MoveArrow |
Orbit |
UnityEditor.MouseCursor.Orbit |
Pan |
UnityEditor.MouseCursor.Pan |
ResizeHorizontal |
UnityEditor.MouseCursor.ResizeHorizontal |
ResizeUpLeft |
UnityEditor.MouseCursor.ResizeUpLeft |
ResizeUpRight |
UnityEditor.MouseCursor.ResizeUpRight |
ResizeVertical |
UnityEditor.MouseCursor.ResizeVertical |
RotateArrow |
UnityEditor.MouseCursor.RotateArrow |
ScaleArrow |
UnityEditor.MouseCursor.ScaleArrow |
SlideArrow |
UnityEditor.MouseCursor.SlideArrow |
SplitResizeLeftRight |
UnityEditor.MouseCursor.SplitResizeLeftRight |
SplitResizeUpDown |
UnityEditor.MouseCursor.SplitResizeUpDown |
Text |
UnityEditor.MouseCursor.Text |
Zoom |
UnityEditor.MouseCursor.Zoom |
ConnectedPlayer |
UnityEditor.Networking.PlayerConnection.ConnectedPlayer |
name |
UnityEditor.Networking.PlayerConnection.ConnectedPlayer.name |
playerId |
UnityEditor.Networking.PlayerConnection.ConnectedPlayer.playerId |
EditorConnection |
UnityEditor.Networking.PlayerConnection.EditorConnection |
ConnectedPlayers |
UnityEditor.Networking.PlayerConnection.EditorConnection.ConnectedPlayers |
DisconnectAll |
UnityEditor.Networking.PlayerConnection.EditorConnection.DisconnectAll |
Initialize |
UnityEditor.Networking.PlayerConnection.EditorConnection.Initialize |
Register |
UnityEditor.Networking.PlayerConnection.EditorConnection.Register(System.Guid,UnityEngine.Events.UnityAction`1<UnityEngine.Networking.PlayerConnection.MessageEventArgs>) |
RegisterConnection |
UnityEditor.Networking.PlayerConnection.EditorConnection.RegisterConnection(UnityEngine.Events.UnityAction`1<System.Int32>) |
RegisterDisconnection |
UnityEditor.Networking.PlayerConnection.EditorConnection.RegisterDisconnection(UnityEngine.Events.UnityAction`1<System.Int32>) |
Send |
UnityEditor.Networking.PlayerConnection.EditorConnection.Send(System.Guid,System.Byte[]) |
Send |
UnityEditor.Networking.PlayerConnection.EditorConnection.Send(System.Guid,System.Byte[],System.Int32) |
TrySend |
UnityEditor.Networking.PlayerConnection.EditorConnection.TrySend(System.Guid,System.Byte[]) |
TrySend |
UnityEditor.Networking.PlayerConnection.EditorConnection.TrySend(System.Guid,System.Byte[],System.Int32) |
Unregister |
UnityEditor.Networking.PlayerConnection.EditorConnection.Unregister(System.Guid,UnityEngine.Events.UnityAction`1<UnityEngine.Networking.PlayerConnection.MessageEventArgs>) |
UnregisterConnection |
UnityEditor.Networking.PlayerConnection.EditorConnection.UnregisterConnection(UnityEngine.Events.UnityAction`1<System.Int32>) |
UnregisterDisconnection |
UnityEditor.Networking.PlayerConnection.EditorConnection.UnregisterDisconnection(UnityEngine.Events.UnityAction`1<System.Int32>) |
PlayerConnectionGUI |
UnityEditor.Networking.PlayerConnection.PlayerConnectionGUI |
ConnectionTargetSelectionDropdown |
UnityEditor.Networking.PlayerConnection.PlayerConnectionGUI.ConnectionTargetSelectionDropdown(UnityEngine.Rect,UnityEngine.Networking.PlayerConnection.IConnectionState,UnityEngine.GUIStyle) |
PlayerConnectionGUILayout |
UnityEditor.Networking.PlayerConnection.PlayerConnectionGUILayout |
ConnectionTargetSelectionDropdown |
UnityEditor.Networking.PlayerConnection.PlayerConnectionGUILayout.ConnectionTargetSelectionDropdown(UnityEngine.Networking.PlayerConnection.IConnectionState,UnityEngine.GUIStyle) |
PlayerConnectionGUIUtility |
UnityEditor.Networking.PlayerConnection.PlayerConnectionGUIUtility |
GetConnectionState |
UnityEditor.Networking.PlayerConnection.PlayerConnectionGUIUtility.GetConnectionState(UnityEditor.EditorWindow,System.Action`1<System.String>) |
NormalMapEncoding |
UnityEditor.NormalMapEncoding |
DXT5nm |
UnityEditor.NormalMapEncoding.DXT5nm |
XYZ |
UnityEditor.NormalMapEncoding.XYZ |
ObjectChangeEventStream |
UnityEditor.ObjectChangeEventStream |
Builder |
UnityEditor.ObjectChangeEventStream.Builder |
ctor |
UnityEditor.ObjectChangeEventStream.Builder.#ctor(Unity.Collections.Allocator) |
Dispose |
UnityEditor.ObjectChangeEventStream.Builder.Dispose |
PushChangeAssetObjectPropertiesEvent |
UnityEditor.ObjectChangeEventStream.Builder.PushChangeAssetObjectPropertiesEvent(UnityEditor.ChangeAssetObjectPropertiesEventArgs&) |
PushChangeGameObjectOrComponentPropertiesEvent |
UnityEditor.ObjectChangeEventStream.Builder.PushChangeGameObjectOrComponentPropertiesEvent(UnityEditor.ChangeGameObjectOrComponentPropertiesEventArgs&) |
PushChangeGameObjectParentEvent |
UnityEditor.ObjectChangeEventStream.Builder.PushChangeGameObjectParentEvent(UnityEditor.ChangeGameObjectParentEventArgs&) |
PushChangeGameObjectStructureEvent |
UnityEditor.ObjectChangeEventStream.Builder.PushChangeGameObjectStructureEvent(UnityEditor.ChangeGameObjectStructureEventArgs&) |
PushChangeGameObjectStructureHierarchyEvent |
UnityEditor.ObjectChangeEventStream.Builder.PushChangeGameObjectStructureHierarchyEvent(UnityEditor.ChangeGameObjectStructureHierarchyEventArgs&) |
PushChangeSceneEvent |
UnityEditor.ObjectChangeEventStream.Builder.PushChangeSceneEvent(UnityEditor.ChangeSceneEventArgs&) |
PushCreateAssetObjectEvent |
UnityEditor.ObjectChangeEventStream.Builder.PushCreateAssetObjectEvent(UnityEditor.CreateAssetObjectEventArgs&) |
PushCreateGameObjectHierarchyEvent |
UnityEditor.ObjectChangeEventStream.Builder.PushCreateGameObjectHierarchyEvent(UnityEditor.CreateGameObjectHierarchyEventArgs&) |
PushDestroyAssetObjectEvent |
UnityEditor.ObjectChangeEventStream.Builder.PushDestroyAssetObjectEvent(UnityEditor.DestroyAssetObjectEventArgs&) |
PushDestroyGameObjectHierarchyEvent |
UnityEditor.ObjectChangeEventStream.Builder.PushDestroyGameObjectHierarchyEvent(UnityEditor.DestroyGameObjectHierarchyEventArgs&) |
PushUpdatePrefabInstancesEvent |
UnityEditor.ObjectChangeEventStream.Builder.PushUpdatePrefabInstancesEvent(UnityEditor.UpdatePrefabInstancesEventArgs&) |
ToStream |
UnityEditor.ObjectChangeEventStream.Builder.ToStream(Unity.Collections.Allocator) |
eventCount |
UnityEditor.ObjectChangeEventStream.Builder.eventCount |
Clone |
UnityEditor.ObjectChangeEventStream.Clone(Unity.Collections.Allocator) |
Dispose |
UnityEditor.ObjectChangeEventStream.Dispose |
GetChangeAssetObjectPropertiesEvent |
UnityEditor.ObjectChangeEventStream.GetChangeAssetObjectPropertiesEvent(System.Int32,UnityEditor.ChangeAssetObjectPropertiesEventArgs&) |
GetChangeGameObjectOrComponentPropertiesEvent |
UnityEditor.ObjectChangeEventStream.GetChangeGameObjectOrComponentPropertiesEvent(System.Int32,UnityEditor.ChangeGameObjectOrComponentPropertiesEventArgs&) |
GetChangeGameObjectParentEvent |
UnityEditor.ObjectChangeEventStream.GetChangeGameObjectParentEvent(System.Int32,UnityEditor.ChangeGameObjectParentEventArgs&) |
GetChangeGameObjectStructureEvent |
UnityEditor.ObjectChangeEventStream.GetChangeGameObjectStructureEvent(System.Int32,UnityEditor.ChangeGameObjectStructureEventArgs&) |
GetChangeGameObjectStructureHierarchyEvent |
UnityEditor.ObjectChangeEventStream.GetChangeGameObjectStructureHierarchyEvent(System.Int32,UnityEditor.ChangeGameObjectStructureHierarchyEventArgs&) |
GetChangeSceneEvent |
UnityEditor.ObjectChangeEventStream.GetChangeSceneEvent(System.Int32,UnityEditor.ChangeSceneEventArgs&) |
GetCreateAssetObjectEvent |
UnityEditor.ObjectChangeEventStream.GetCreateAssetObjectEvent(System.Int32,UnityEditor.CreateAssetObjectEventArgs&) |
GetCreateGameObjectHierarchyEvent |
UnityEditor.ObjectChangeEventStream.GetCreateGameObjectHierarchyEvent(System.Int32,UnityEditor.CreateGameObjectHierarchyEventArgs&) |
GetDestroyAssetObjectEvent |
UnityEditor.ObjectChangeEventStream.GetDestroyAssetObjectEvent(System.Int32,UnityEditor.DestroyAssetObjectEventArgs&) |
GetDestroyGameObjectHierarchyEvent |
UnityEditor.ObjectChangeEventStream.GetDestroyGameObjectHierarchyEvent(System.Int32,UnityEditor.DestroyGameObjectHierarchyEventArgs&) |
GetEventType |
UnityEditor.ObjectChangeEventStream.GetEventType(System.Int32) |
GetUpdatePrefabInstancesEvent |
UnityEditor.ObjectChangeEventStream.GetUpdatePrefabInstancesEvent(System.Int32,UnityEditor.UpdatePrefabInstancesEventArgs&) |
isCreated |
UnityEditor.ObjectChangeEventStream.isCreated |
length |
UnityEditor.ObjectChangeEventStream.length |
ObjectChangeEvents |
UnityEditor.ObjectChangeEvents |
ObjectChangeEventsHandler |
UnityEditor.ObjectChangeEvents.ObjectChangeEventsHandler |
changesPublished |
UnityEditor.ObjectChangeEvents.changesPublished(UnityEditor.ObjectChangeEvents/ObjectChangeEventsHandler) |
ObjectChangeKind |
UnityEditor.ObjectChangeKind |
ChangeAssetObjectProperties |
UnityEditor.ObjectChangeKind.ChangeAssetObjectProperties |
ChangeGameObjectOrComponentProperties |
UnityEditor.ObjectChangeKind.ChangeGameObjectOrComponentProperties |
ChangeGameObjectParent |
UnityEditor.ObjectChangeKind.ChangeGameObjectParent |
ChangeGameObjectStructure |
UnityEditor.ObjectChangeKind.ChangeGameObjectStructure |
ChangeGameObjectStructureHierarchy |
UnityEditor.ObjectChangeKind.ChangeGameObjectStructureHierarchy |
ChangeScene |
UnityEditor.ObjectChangeKind.ChangeScene |
CreateAssetObject |
UnityEditor.ObjectChangeKind.CreateAssetObject |
CreateGameObjectHierarchy |
UnityEditor.ObjectChangeKind.CreateGameObjectHierarchy |
DestroyAssetObject |
UnityEditor.ObjectChangeKind.DestroyAssetObject |
DestroyGameObjectHierarchy |
UnityEditor.ObjectChangeKind.DestroyGameObjectHierarchy |
None |
UnityEditor.ObjectChangeKind.None |
UpdatePrefabInstances |
UnityEditor.ObjectChangeKind.UpdatePrefabInstances |
ObjectFactory |
UnityEditor.ObjectFactory |
AddComponent |
UnityEditor.ObjectFactory.AddComponent(UnityEngine.GameObject) |
AddComponent |
UnityEditor.ObjectFactory.AddComponent(UnityEngine.GameObject,System.Type) |
CreateGameObject |
UnityEditor.ObjectFactory.CreateGameObject(System.String,System.Type[]) |
CreateGameObject |
UnityEditor.ObjectFactory.CreateGameObject(UnityEngine.SceneManagement.Scene,UnityEngine.HideFlags,System.String,System.Type[]) |
CreateInstance |
UnityEditor.ObjectFactory.CreateInstance |
CreateInstance |
UnityEditor.ObjectFactory.CreateInstance(System.Type) |
CreatePrimitive |
UnityEditor.ObjectFactory.CreatePrimitive(UnityEngine.PrimitiveType) |
componentWasAdded |
UnityEditor.ObjectFactory.componentWasAdded(System.Action`1<UnityEngine.Component>) |
ObjectNames |
UnityEditor.ObjectNames |
GetClassName |
UnityEditor.ObjectNames.GetClassName(UnityEngine.Object) |
GetDragAndDropTitle |
UnityEditor.ObjectNames.GetDragAndDropTitle(UnityEngine.Object) |
GetInspectorTitle |
UnityEditor.ObjectNames.GetInspectorTitle(UnityEngine.Object) |
GetUniqueName |
UnityEditor.ObjectNames.GetUniqueName(System.String[],System.String) |
NicifyVariableName |
UnityEditor.ObjectNames.NicifyVariableName(System.String) |
SetNameSmart |
UnityEditor.ObjectNames.SetNameSmart(UnityEngine.Object,System.String) |
ObjectPreview |
UnityEditor.ObjectPreview |
Cleanup |
UnityEditor.ObjectPreview.Cleanup |
DrawPreview |
UnityEditor.ObjectPreview.DrawPreview(UnityEngine.Rect) |
GetInfoString |
UnityEditor.ObjectPreview.GetInfoString |
GetPreviewTitle |
UnityEditor.ObjectPreview.GetPreviewTitle |
HasPreviewGUI |
UnityEditor.ObjectPreview.HasPreviewGUI |
Initialize |
UnityEditor.ObjectPreview.Initialize(UnityEngine.Object[]) |
MoveNextTarget |
UnityEditor.ObjectPreview.MoveNextTarget |
OnInteractivePreviewGUI |
UnityEditor.ObjectPreview.OnInteractivePreviewGUI(UnityEngine.Rect,UnityEngine.GUIStyle) |
OnPreviewGUI |
UnityEditor.ObjectPreview.OnPreviewGUI(UnityEngine.Rect,UnityEngine.GUIStyle) |
OnPreviewSettings |
UnityEditor.ObjectPreview.OnPreviewSettings |
ResetTarget |
UnityEditor.ObjectPreview.ResetTarget |
target |
UnityEditor.ObjectPreview.target |
EditorToolbarDropdownToggle |
UnityEditor.Overlays.EditorToolbarDropdownToggle |
ctor |
UnityEditor.Overlays.EditorToolbarDropdownToggle.#ctor |
ctor |
UnityEditor.Overlays.EditorToolbarDropdownToggle.#ctor(System.Action) |
ctor |
UnityEditor.Overlays.EditorToolbarDropdownToggle.#ctor(System.String,System.Action) |
ctor |
UnityEditor.Overlays.EditorToolbarDropdownToggle.#ctor(System.String,UnityEngine.Texture2D,System.Action) |
ctor |
UnityEditor.Overlays.EditorToolbarDropdownToggle.#ctor(UnityEngine.Texture2D,System.Action) |
SetValueWithoutNotify |
UnityEditor.Overlays.EditorToolbarDropdownToggle.SetValueWithoutNotify(System.Boolean) |
dropdownClickable |
UnityEditor.Overlays.EditorToolbarDropdownToggle.dropdownClickable |
dropdownClicked |
UnityEditor.Overlays.EditorToolbarDropdownToggle.dropdownClicked(System.Action) |
icon |
UnityEditor.Overlays.EditorToolbarDropdownToggle.icon |
text |
UnityEditor.Overlays.EditorToolbarDropdownToggle.text |
IMGUIOverlay |
UnityEditor.Overlays.IMGUIOverlay |
CreatePanelContent |
UnityEditor.Overlays.IMGUIOverlay.CreatePanelContent |
OnGUI |
UnityEditor.Overlays.IMGUIOverlay.OnGUI |
ISupportsOverlays |
UnityEditor.Overlays.ISupportsOverlays |
ITransientOverlay |
UnityEditor.Overlays.ITransientOverlay |
visible |
UnityEditor.Overlays.ITransientOverlay.visible |
Layout |
UnityEditor.Overlays.Layout |
All |
UnityEditor.Overlays.Layout.All |
HorizontalToolbar |
UnityEditor.Overlays.Layout.HorizontalToolbar |
Panel |
UnityEditor.Overlays.Layout.Panel |
VerticalToolbar |
UnityEditor.Overlays.Layout.VerticalToolbar |
Overlay |
UnityEditor.Overlays.Overlay |
CreatePanelContent |
UnityEditor.Overlays.Overlay.CreatePanelContent |
OnCreated |
UnityEditor.Overlays.Overlay.OnCreated |
OnWillBeDestroyed |
UnityEditor.Overlays.Overlay.OnWillBeDestroyed |
Undock |
UnityEditor.Overlays.Overlay.Undock |
collapsed |
UnityEditor.Overlays.Overlay.collapsed |
collapsedChanged |
UnityEditor.Overlays.Overlay.collapsedChanged(System.Action`1<System.Boolean>) |
containerWindow |
UnityEditor.Overlays.Overlay.containerWindow |
displayName |
UnityEditor.Overlays.Overlay.displayName |
displayed |
UnityEditor.Overlays.Overlay.displayed |
displayedChanged |
UnityEditor.Overlays.Overlay.displayedChanged(System.Action`1<System.Boolean>) |
floating |
UnityEditor.Overlays.Overlay.floating |
floatingChanged |
UnityEditor.Overlays.Overlay.floatingChanged(System.Action`1<System.Boolean>) |
floatingPosition |
UnityEditor.Overlays.Overlay.floatingPosition |
floatingPositionChanged |
UnityEditor.Overlays.Overlay.floatingPositionChanged(System.Action`1<UnityEngine.Vector3>) |
id |
UnityEditor.Overlays.Overlay.id |
isInToolbar |
UnityEditor.Overlays.Overlay.isInToolbar |
layout |
UnityEditor.Overlays.Overlay.layout |
layoutChanged |
UnityEditor.Overlays.Overlay.layoutChanged(System.Action`1<UnityEditor.Overlays.Layout>) |
ussClassName |
UnityEditor.Overlays.Overlay.ussClassName |
OverlayAttribute |
UnityEditor.Overlays.OverlayAttribute |
ctor |
UnityEditor.Overlays.OverlayAttribute.#ctor(System.Type,System.String,System.Boolean) |
ctor |
UnityEditor.Overlays.OverlayAttribute.#ctor(System.Type,System.String,System.String,System.Boolean) |
ctor |
UnityEditor.Overlays.OverlayAttribute.#ctor(System.Type,System.String,System.String,System.String,System.Boolean) |
defaultDisplay |
UnityEditor.Overlays.OverlayAttribute.defaultDisplay |
displayName |
UnityEditor.Overlays.OverlayAttribute.displayName |
editorWindowType |
UnityEditor.Overlays.OverlayAttribute.editorWindowType |
id |
UnityEditor.Overlays.OverlayAttribute.id |
ussName |
UnityEditor.Overlays.OverlayAttribute.ussName |
ToolbarOverlay |
UnityEditor.Overlays.ToolbarOverlay |
CreateHorizontalToolbarContent |
UnityEditor.Overlays.ToolbarOverlay.CreateHorizontalToolbarContent |
CreatePanelContent |
UnityEditor.Overlays.ToolbarOverlay.CreatePanelContent |
CreateVerticalToolbarContent |
UnityEditor.Overlays.ToolbarOverlay.CreateVerticalToolbarContent |
PS4BuildSubtarget |
UnityEditor.PS4BuildSubtarget |
PCHosted |
UnityEditor.PS4BuildSubtarget.PCHosted |
Package |
UnityEditor.PS4BuildSubtarget.Package |
AuthorInfo |
UnityEditor.PackageManager.AuthorInfo |
email |
UnityEditor.PackageManager.AuthorInfo.email |
name |
UnityEditor.PackageManager.AuthorInfo.name |
url |
UnityEditor.PackageManager.AuthorInfo.url |
BuildUtilities |
UnityEditor.PackageManager.BuildUtilities |
RegisterShouldIncludeInBuildCallback |
UnityEditor.PackageManager.BuildUtilities.RegisterShouldIncludeInBuildCallback(UnityEditor.PackageManager.IShouldIncludeInBuildCallback) |
Client |
UnityEditor.PackageManager.Client |
Add |
UnityEditor.PackageManager.Client.Add(System.String) |
AddAndRemove |
UnityEditor.PackageManager.Client.AddAndRemove(System.String[],System.String[]) |
Embed |
UnityEditor.PackageManager.Client.Embed(System.String) |
List |
UnityEditor.PackageManager.Client.List |
List |
UnityEditor.PackageManager.Client.List(System.Boolean) |
List |
UnityEditor.PackageManager.Client.List(System.Boolean,System.Boolean) |
LogLevel |
UnityEditor.PackageManager.Client.LogLevel |
Pack |
UnityEditor.PackageManager.Client.Pack(System.String,System.String) |
Remove |
UnityEditor.PackageManager.Client.Remove(System.String) |
ResetToEditorDefaults |
UnityEditor.PackageManager.Client.ResetToEditorDefaults |
Resolve |
UnityEditor.PackageManager.Client.Resolve |
Search |
UnityEditor.PackageManager.Client.Search(System.String) |
Search |
UnityEditor.PackageManager.Client.Search(System.String,System.Boolean) |
SearchAll |
UnityEditor.PackageManager.Client.SearchAll |
SearchAll |
UnityEditor.PackageManager.Client.SearchAll(System.Boolean) |
DependencyInfo |
UnityEditor.PackageManager.DependencyInfo |
name |
UnityEditor.PackageManager.DependencyInfo.name |
version |
UnityEditor.PackageManager.DependencyInfo.version |
Error |
UnityEditor.PackageManager.Error |
errorCode |
UnityEditor.PackageManager.Error.errorCode |
message |
UnityEditor.PackageManager.Error.message |
ErrorCode |
UnityEditor.PackageManager.ErrorCode |
AggregateError |
UnityEditor.PackageManager.ErrorCode.AggregateError |
Conflict |
UnityEditor.PackageManager.ErrorCode.Conflict |
Forbidden |
UnityEditor.PackageManager.ErrorCode.Forbidden |
InvalidParameter |
UnityEditor.PackageManager.ErrorCode.InvalidParameter |
NotFound |
UnityEditor.PackageManager.ErrorCode.NotFound |
Unknown |
UnityEditor.PackageManager.ErrorCode.Unknown |
Events |
UnityEditor.PackageManager.Events |
registeredPackages |
UnityEditor.PackageManager.Events.registeredPackages(System.Action`1<UnityEditor.PackageManager.PackageRegistrationEventArgs>) |
registeringPackages |
UnityEditor.PackageManager.Events.registeringPackages(System.Action`1<UnityEditor.PackageManager.PackageRegistrationEventArgs>) |
GitInfo |
UnityEditor.PackageManager.GitInfo |
hash |
UnityEditor.PackageManager.GitInfo.hash |
revision |
UnityEditor.PackageManager.GitInfo.revision |
IShouldIncludeInBuildCallback |
UnityEditor.PackageManager.IShouldIncludeInBuildCallback |
PackageName |
UnityEditor.PackageManager.IShouldIncludeInBuildCallback.PackageName |
ShouldIncludeInBuild |
UnityEditor.PackageManager.IShouldIncludeInBuildCallback.ShouldIncludeInBuild(System.String) |
LogLevel |
UnityEditor.PackageManager.LogLevel |
Debug |
UnityEditor.PackageManager.LogLevel.Debug |
Error |
UnityEditor.PackageManager.LogLevel.Error |
Info |
UnityEditor.PackageManager.LogLevel.Info |
Silly |
UnityEditor.PackageManager.LogLevel.Silly |
Verbose |
UnityEditor.PackageManager.LogLevel.Verbose |
Warn |
UnityEditor.PackageManager.LogLevel.Warn |
PackOperationResult |
UnityEditor.PackageManager.PackOperationResult |
tarballPath |
UnityEditor.PackageManager.PackOperationResult.tarballPath |
PackageCollection |
UnityEditor.PackageManager.PackageCollection |
error |
UnityEditor.PackageManager.PackageCollection.error |
PackageInfo |
UnityEditor.PackageManager.PackageInfo |
FindForAssembly |
UnityEditor.PackageManager.PackageInfo.FindForAssembly(System.Reflection.Assembly) |
FindForAssetPath |
UnityEditor.PackageManager.PackageInfo.FindForAssetPath(System.String) |
GetAllRegisteredPackages |
UnityEditor.PackageManager.PackageInfo.GetAllRegisteredPackages |
assetPath |
UnityEditor.PackageManager.PackageInfo.assetPath |
author |
UnityEditor.PackageManager.PackageInfo.author |
category |
UnityEditor.PackageManager.PackageInfo.category |
changelogUrl |
UnityEditor.PackageManager.PackageInfo.changelogUrl |
datePublished |
UnityEditor.PackageManager.PackageInfo.datePublished |
dependencies |
UnityEditor.PackageManager.PackageInfo.dependencies |
description |
UnityEditor.PackageManager.PackageInfo.description |
displayName |
UnityEditor.PackageManager.PackageInfo.displayName |
documentationUrl |
UnityEditor.PackageManager.PackageInfo.documentationUrl |
errors |
UnityEditor.PackageManager.PackageInfo.errors |
git |
UnityEditor.PackageManager.PackageInfo.git |
isDirectDependency |
UnityEditor.PackageManager.PackageInfo.isDirectDependency |
keywords |
UnityEditor.PackageManager.PackageInfo.keywords |
licensesUrl |
UnityEditor.PackageManager.PackageInfo.licensesUrl |
name |
UnityEditor.PackageManager.PackageInfo.name |
packageId |
UnityEditor.PackageManager.PackageInfo.packageId |
registry |
UnityEditor.PackageManager.PackageInfo.registry |
repository |
UnityEditor.PackageManager.PackageInfo.repository |
resolvedDependencies |
UnityEditor.PackageManager.PackageInfo.resolvedDependencies |
resolvedPath |
UnityEditor.PackageManager.PackageInfo.resolvedPath |
source |
UnityEditor.PackageManager.PackageInfo.source |
type |
UnityEditor.PackageManager.PackageInfo.type |
version |
UnityEditor.PackageManager.PackageInfo.version |
versions |
UnityEditor.PackageManager.PackageInfo.versions |
PackageRegistrationEventArgs |
UnityEditor.PackageManager.PackageRegistrationEventArgs |
added |
UnityEditor.PackageManager.PackageRegistrationEventArgs.added |
changedFrom |
UnityEditor.PackageManager.PackageRegistrationEventArgs.changedFrom |
changedTo |
UnityEditor.PackageManager.PackageRegistrationEventArgs.changedTo |
removed |
UnityEditor.PackageManager.PackageRegistrationEventArgs.removed |
PackageSource |
UnityEditor.PackageManager.PackageSource |
BuiltIn |
UnityEditor.PackageManager.PackageSource.BuiltIn |
Embedded |
UnityEditor.PackageManager.PackageSource.Embedded |
Git |
UnityEditor.PackageManager.PackageSource.Git |
Local |
UnityEditor.PackageManager.PackageSource.Local |
LocalTarball |
UnityEditor.PackageManager.PackageSource.LocalTarball |
Registry |
UnityEditor.PackageManager.PackageSource.Registry |
Unknown |
UnityEditor.PackageManager.PackageSource.Unknown |
RegistryInfo |
UnityEditor.PackageManager.RegistryInfo |
isDefault |
UnityEditor.PackageManager.RegistryInfo.isDefault |
name |
UnityEditor.PackageManager.RegistryInfo.name |
url |
UnityEditor.PackageManager.RegistryInfo.url |
RepositoryInfo |
UnityEditor.PackageManager.RepositoryInfo |
path |
UnityEditor.PackageManager.RepositoryInfo.path |
revision |
UnityEditor.PackageManager.RepositoryInfo.revision |
type |
UnityEditor.PackageManager.RepositoryInfo.type |
url |
UnityEditor.PackageManager.RepositoryInfo.url |
AddAndRemoveRequest |
UnityEditor.PackageManager.Requests.AddAndRemoveRequest |
AddRequest |
UnityEditor.PackageManager.Requests.AddRequest |
EmbedRequest |
UnityEditor.PackageManager.Requests.EmbedRequest |
ListRequest |
UnityEditor.PackageManager.Requests.ListRequest |
PackRequest |
UnityEditor.PackageManager.Requests.PackRequest |
RemoveRequest |
UnityEditor.PackageManager.Requests.RemoveRequest |
PackageIdOrName |
UnityEditor.PackageManager.Requests.RemoveRequest.PackageIdOrName |
Request |
UnityEditor.PackageManager.Requests.Request |
Error |
UnityEditor.PackageManager.Requests.Request.Error |
IsCompleted |
UnityEditor.PackageManager.Requests.Request.IsCompleted |
Status |
UnityEditor.PackageManager.Requests.Request.Status |
Result |
UnityEditor.PackageManager.Requests.Request_1.Result |
Request`1 |
UnityEditor.PackageManager.Requests.Request`1 |
ResetToEditorDefaultsRequest |
UnityEditor.PackageManager.Requests.ResetToEditorDefaultsRequest |
SearchRequest |
UnityEditor.PackageManager.Requests.SearchRequest |
PackageIdOrName |
UnityEditor.PackageManager.Requests.SearchRequest.PackageIdOrName |
StatusCode |
UnityEditor.PackageManager.StatusCode |
Failure |
UnityEditor.PackageManager.StatusCode.Failure |
InProgress |
UnityEditor.PackageManager.StatusCode.InProgress |
Success |
UnityEditor.PackageManager.StatusCode.Success |
IPackageManagerExtension |
UnityEditor.PackageManager.UI.IPackageManagerExtension |
CreateExtensionUI |
UnityEditor.PackageManager.UI.IPackageManagerExtension.CreateExtensionUI |
OnPackageAddedOrUpdated |
UnityEditor.PackageManager.UI.IPackageManagerExtension.OnPackageAddedOrUpdated(UnityEditor.PackageManager.PackageInfo) |
OnPackageRemoved |
UnityEditor.PackageManager.UI.IPackageManagerExtension.OnPackageRemoved(UnityEditor.PackageManager.PackageInfo) |
OnPackageSelectionChange |
UnityEditor.PackageManager.UI.IPackageManagerExtension.OnPackageSelectionChange(UnityEditor.PackageManager.PackageInfo) |
PackageManagerExtensions |
UnityEditor.PackageManager.UI.PackageManagerExtensions |
RegisterExtension |
UnityEditor.PackageManager.UI.PackageManagerExtensions.RegisterExtension(UnityEditor.PackageManager.UI.IPackageManagerExtension) |
Sample |
UnityEditor.PackageManager.UI.Sample |
FindByPackage |
UnityEditor.PackageManager.UI.Sample.FindByPackage(System.String,System.String) |
Import |
UnityEditor.PackageManager.UI.Sample.Import(UnityEditor.PackageManager.UI.Sample/ImportOptions) |
ImportOptions |
UnityEditor.PackageManager.UI.Sample.ImportOptions |
HideImportWindow |
UnityEditor.PackageManager.UI.Sample.ImportOptions.HideImportWindow |
None |
UnityEditor.PackageManager.UI.Sample.ImportOptions.None |
OverridePreviousImports |
UnityEditor.PackageManager.UI.Sample.ImportOptions.OverridePreviousImports |
description |
UnityEditor.PackageManager.UI.Sample.description |
displayName |
UnityEditor.PackageManager.UI.Sample.displayName |
importPath |
UnityEditor.PackageManager.UI.Sample.importPath |
interactiveImport |
UnityEditor.PackageManager.UI.Sample.interactiveImport |
isImported |
UnityEditor.PackageManager.UI.Sample.isImported |
resolvedPath |
UnityEditor.PackageManager.UI.Sample.resolvedPath |
VersionsInfo |
UnityEditor.PackageManager.VersionsInfo |
all |
UnityEditor.PackageManager.VersionsInfo.all |
compatible |
UnityEditor.PackageManager.VersionsInfo.compatible |
latest |
UnityEditor.PackageManager.VersionsInfo.latest |
latestCompatible |
UnityEditor.PackageManager.VersionsInfo.latestCompatible |
recommended |
UnityEditor.PackageManager.VersionsInfo.recommended |
verified |
UnityEditor.PackageManager.VersionsInfo.verified |
PauseState |
UnityEditor.PauseState |
Paused |
UnityEditor.PauseState.Paused |
Unpaused |
UnityEditor.PauseState.Unpaused |
PhysicsDebugWindow |
UnityEditor.PhysicsDebugWindow |
PhysicsVisualizationSettings |
UnityEditor.PhysicsVisualizationSettings |
ClearMouseHighlight |
UnityEditor.PhysicsVisualizationSettings.ClearMouseHighlight |
DeinitDebugDraw |
UnityEditor.PhysicsVisualizationSettings.DeinitDebugDraw |
FilterWorkflow |
UnityEditor.PhysicsVisualizationSettings.FilterWorkflow |
HideSelectedItems |
UnityEditor.PhysicsVisualizationSettings.FilterWorkflow.HideSelectedItems |
ShowSelectedItems |
UnityEditor.PhysicsVisualizationSettings.FilterWorkflow.ShowSelectedItems |
GetShowArticulationBodies |
UnityEditor.PhysicsVisualizationSettings.GetShowArticulationBodies |
GetShowBoxColliders |
UnityEditor.PhysicsVisualizationSettings.GetShowBoxColliders |
GetShowCapsuleColliders |
UnityEditor.PhysicsVisualizationSettings.GetShowCapsuleColliders |
GetShowCollisionLayer |
UnityEditor.PhysicsVisualizationSettings.GetShowCollisionLayer(System.Int32) |
GetShowCollisionLayerMask |
UnityEditor.PhysicsVisualizationSettings.GetShowCollisionLayerMask |
GetShowKinematicBodies |
UnityEditor.PhysicsVisualizationSettings.GetShowKinematicBodies |
GetShowMeshColliders |
UnityEditor.PhysicsVisualizationSettings.GetShowMeshColliders(UnityEditor.PhysicsVisualizationSettings/MeshColliderType) |
GetShowPhysicsSceneMask |
UnityEditor.PhysicsVisualizationSettings.GetShowPhysicsSceneMask |
GetShowRigidbodies |
UnityEditor.PhysicsVisualizationSettings.GetShowRigidbodies |
GetShowSleepingBodies |
UnityEditor.PhysicsVisualizationSettings.GetShowSleepingBodies |
GetShowSphereColliders |
UnityEditor.PhysicsVisualizationSettings.GetShowSphereColliders |
GetShowStaticColliders |
UnityEditor.PhysicsVisualizationSettings.GetShowStaticColliders |
GetShowTerrainColliders |
UnityEditor.PhysicsVisualizationSettings.GetShowTerrainColliders |
GetShowTriggers |
UnityEditor.PhysicsVisualizationSettings.GetShowTriggers |
HasMouseHighlight |
UnityEditor.PhysicsVisualizationSettings.HasMouseHighlight |
InitDebugDraw |
UnityEditor.PhysicsVisualizationSettings.InitDebugDraw |
MeshColliderType |
UnityEditor.PhysicsVisualizationSettings.MeshColliderType |
Convex |
UnityEditor.PhysicsVisualizationSettings.MeshColliderType.Convex |
NonConvex |
UnityEditor.PhysicsVisualizationSettings.MeshColliderType.NonConvex |
Reset |
UnityEditor.PhysicsVisualizationSettings.Reset |
SetShowArticulationBodies |
UnityEditor.PhysicsVisualizationSettings.SetShowArticulationBodies(System.Boolean) |
SetShowBoxColliders |
UnityEditor.PhysicsVisualizationSettings.SetShowBoxColliders(System.Boolean) |
SetShowCapsuleColliders |
UnityEditor.PhysicsVisualizationSettings.SetShowCapsuleColliders(System.Boolean) |
SetShowCollisionLayer |
UnityEditor.PhysicsVisualizationSettings.SetShowCollisionLayer(System.Int32,System.Boolean) |
SetShowCollisionLayerMask |
UnityEditor.PhysicsVisualizationSettings.SetShowCollisionLayerMask(System.Int32) |
SetShowForAllFilters |
UnityEditor.PhysicsVisualizationSettings.SetShowForAllFilters(System.Boolean) |
SetShowForAllFilters |
UnityEditor.PhysicsVisualizationSettings.SetShowForAllFilters(UnityEditor.PhysicsVisualizationSettings/FilterWorkflow,System.Boolean) |
SetShowKinematicBodies |
UnityEditor.PhysicsVisualizationSettings.SetShowKinematicBodies(System.Boolean) |
SetShowMeshColliders |
UnityEditor.PhysicsVisualizationSettings.SetShowMeshColliders(UnityEditor.PhysicsVisualizationSettings/MeshColliderType,System.Boolean) |
SetShowPhysicsSceneMask |
UnityEditor.PhysicsVisualizationSettings.SetShowPhysicsSceneMask(System.Int32) |
SetShowRigidbodies |
UnityEditor.PhysicsVisualizationSettings.SetShowRigidbodies(System.Boolean) |
SetShowSleepingBodies |
UnityEditor.PhysicsVisualizationSettings.SetShowSleepingBodies(System.Boolean) |
SetShowSphereColliders |
UnityEditor.PhysicsVisualizationSettings.SetShowSphereColliders(System.Boolean) |
SetShowStaticColliders |
UnityEditor.PhysicsVisualizationSettings.SetShowStaticColliders(System.Boolean) |
SetShowTerrainColliders |
UnityEditor.PhysicsVisualizationSettings.SetShowTerrainColliders(System.Boolean) |
SetShowTriggers |
UnityEditor.PhysicsVisualizationSettings.SetShowTriggers(System.Boolean) |
UpdateMouseHighlight |
UnityEditor.PhysicsVisualizationSettings.UpdateMouseHighlight(UnityEngine.Vector2) |
articulationBodyColor |
UnityEditor.PhysicsVisualizationSettings.articulationBodyColor |
baseAlpha |
UnityEditor.PhysicsVisualizationSettings.baseAlpha |
colorVariance |
UnityEditor.PhysicsVisualizationSettings.colorVariance |
devOptions |
UnityEditor.PhysicsVisualizationSettings.devOptions |
dirtyCount |
UnityEditor.PhysicsVisualizationSettings.dirtyCount |
enableMouseSelect |
UnityEditor.PhysicsVisualizationSettings.enableMouseSelect |
forceOverdraw |
UnityEditor.PhysicsVisualizationSettings.forceOverdraw |
kinematicColor |
UnityEditor.PhysicsVisualizationSettings.kinematicColor |
rigidbodyColor |
UnityEditor.PhysicsVisualizationSettings.rigidbodyColor |
showCollisionGeometry |
UnityEditor.PhysicsVisualizationSettings.showCollisionGeometry |
sleepingBodyColor |
UnityEditor.PhysicsVisualizationSettings.sleepingBodyColor |
staticColor |
UnityEditor.PhysicsVisualizationSettings.staticColor |
terrainTilesMax |
UnityEditor.PhysicsVisualizationSettings.terrainTilesMax |
triggerColor |
UnityEditor.PhysicsVisualizationSettings.triggerColor |
useSceneCam |
UnityEditor.PhysicsVisualizationSettings.useSceneCam |
viewDistance |
UnityEditor.PhysicsVisualizationSettings.viewDistance |
PivotMode |
UnityEditor.PivotMode |
Center |
UnityEditor.PivotMode.Center |
Pivot |
UnityEditor.PivotMode.Pivot |
PivotRotation |
UnityEditor.PivotRotation |
Global |
UnityEditor.PivotRotation.Global |
Local |
UnityEditor.PivotRotation.Local |
PlatformIcon |
UnityEditor.PlatformIcon |
GetTexture |
UnityEditor.PlatformIcon.GetTexture(System.Int32) |
GetTextures |
UnityEditor.PlatformIcon.GetTextures |
SetTexture |
UnityEditor.PlatformIcon.SetTexture(UnityEngine.Texture2D,System.Int32) |
SetTextures |
UnityEditor.PlatformIcon.SetTextures(UnityEngine.Texture2D[]) |
height |
UnityEditor.PlatformIcon.height |
kind |
UnityEditor.PlatformIcon.kind |
layerCount |
UnityEditor.PlatformIcon.layerCount |
maxLayerCount |
UnityEditor.PlatformIcon.maxLayerCount |
minLayerCount |
UnityEditor.PlatformIcon.minLayerCount |
width |
UnityEditor.PlatformIcon.width |
PlatformIconKind |
UnityEditor.PlatformIconKind |
PlayModeStateChange |
UnityEditor.PlayModeStateChange |
EnteredEditMode |
UnityEditor.PlayModeStateChange.EnteredEditMode |
EnteredPlayMode |
UnityEditor.PlayModeStateChange.EnteredPlayMode |
ExitingEditMode |
UnityEditor.PlayModeStateChange.ExitingEditMode |
ExitingPlayMode |
UnityEditor.PlayModeStateChange.ExitingPlayMode |
PlayableOutputEditorExtensions |
UnityEditor.Playables.PlayableOutputEditorExtensions |
GetEditorName |
UnityEditor.Playables.PlayableOutputEditorExtensions.GetEditorName(U) |
Utility |
UnityEditor.Playables.Utility |
GetAllGraphs |
UnityEditor.Playables.Utility.GetAllGraphs |
destroyingGraph |
UnityEditor.Playables.Utility.destroyingGraph(System.Action`1<UnityEngine.Playables.PlayableGraph>) |
graphCreated |
UnityEditor.Playables.Utility.graphCreated(System.Action`1<UnityEngine.Playables.PlayableGraph>) |
PlayerConnectionInitiateMode |
UnityEditor.PlayerConnectionInitiateMode |
None |
UnityEditor.PlayerConnectionInitiateMode.None |
PlayerConnectsToHost |
UnityEditor.PlayerConnectionInitiateMode.PlayerConnectsToHost |
PlayerListens |
UnityEditor.PlayerConnectionInitiateMode.PlayerListens |
PlayerSettings |
UnityEditor.PlayerSettings |
Android |
UnityEditor.PlayerSettings.Android |
ARCoreEnabled |
UnityEditor.PlayerSettings.Android.ARCoreEnabled |
androidIsGame |
UnityEditor.PlayerSettings.Android.androidIsGame |
androidTVCompatibility |
UnityEditor.PlayerSettings.Android.androidTVCompatibility |
androidTargetDevices |
UnityEditor.PlayerSettings.Android.androidTargetDevices |
blitType |
UnityEditor.PlayerSettings.Android.blitType |
buildApkPerCpuArchitecture |
UnityEditor.PlayerSettings.Android.buildApkPerCpuArchitecture |
bundleVersionCode |
UnityEditor.PlayerSettings.Android.bundleVersionCode |
chromeosInputEmulation |
UnityEditor.PlayerSettings.Android.chromeosInputEmulation |
defaultWindowHeight |
UnityEditor.PlayerSettings.Android.defaultWindowHeight |
defaultWindowWidth |
UnityEditor.PlayerSettings.Android.defaultWindowWidth |
disableDepthAndStencilBuffers |
UnityEditor.PlayerSettings.Android.disableDepthAndStencilBuffers |
forceInternetPermission |
UnityEditor.PlayerSettings.Android.forceInternetPermission |
forceSDCardPermission |
UnityEditor.PlayerSettings.Android.forceSDCardPermission |
fullscreenMode |
UnityEditor.PlayerSettings.Android.fullscreenMode |
keyaliasName |
UnityEditor.PlayerSettings.Android.keyaliasName |
keyaliasPass |
UnityEditor.PlayerSettings.Android.keyaliasPass |
keystoreName |
UnityEditor.PlayerSettings.Android.keystoreName |
keystorePass |
UnityEditor.PlayerSettings.Android.keystorePass |
licenseVerification |
UnityEditor.PlayerSettings.Android.licenseVerification |
maxAspectRatio |
UnityEditor.PlayerSettings.Android.maxAspectRatio |
minSdkVersion |
UnityEditor.PlayerSettings.Android.minSdkVersion |
minifyDebug |
UnityEditor.PlayerSettings.Android.minifyDebug |
minifyRelease |
UnityEditor.PlayerSettings.Android.minifyRelease |
minifyWithR8 |
UnityEditor.PlayerSettings.Android.minifyWithR8 |
minimumWindowHeight |
UnityEditor.PlayerSettings.Android.minimumWindowHeight |
minimumWindowWidth |
UnityEditor.PlayerSettings.Android.minimumWindowWidth |
optimizedFramePacing |
UnityEditor.PlayerSettings.Android.optimizedFramePacing |
preferredInstallLocation |
UnityEditor.PlayerSettings.Android.preferredInstallLocation |
renderOutsideSafeArea |
UnityEditor.PlayerSettings.Android.renderOutsideSafeArea |
resizableWindow |
UnityEditor.PlayerSettings.Android.resizableWindow |
showActivityIndicatorOnLoading |
UnityEditor.PlayerSettings.Android.showActivityIndicatorOnLoading |
splashScreenScale |
UnityEditor.PlayerSettings.Android.splashScreenScale |
startInFullscreen |
UnityEditor.PlayerSettings.Android.startInFullscreen |
targetArchitectures |
UnityEditor.PlayerSettings.Android.targetArchitectures |
targetDevice |
UnityEditor.PlayerSettings.Android.targetDevice |
targetSdkVersion |
UnityEditor.PlayerSettings.Android.targetSdkVersion |
use24BitDepthBuffer |
UnityEditor.PlayerSettings.Android.use24BitDepthBuffer |
useAPKExpansionFiles |
UnityEditor.PlayerSettings.Android.useAPKExpansionFiles |
useCustomKeystore |
UnityEditor.PlayerSettings.Android.useCustomKeystore |
D3DHDRBitDepth |
UnityEditor.PlayerSettings.D3DHDRBitDepth |
Facebook |
UnityEditor.PlayerSettings.Facebook |
GetAdditionalCompilerArguments |
UnityEditor.PlayerSettings.GetAdditionalCompilerArguments(UnityEditor.Build.NamedBuildTarget) |
GetAdditionalCompilerArgumentsForGroup |
UnityEditor.PlayerSettings.GetAdditionalCompilerArgumentsForGroup(UnityEditor.BuildTargetGroup) |
GetAdditionalIl2CppArgs |
UnityEditor.PlayerSettings.GetAdditionalIl2CppArgs |
GetApiCompatibilityLevel |
UnityEditor.PlayerSettings.GetApiCompatibilityLevel(UnityEditor.Build.NamedBuildTarget) |
GetApiCompatibilityLevel |
UnityEditor.PlayerSettings.GetApiCompatibilityLevel(UnityEditor.BuildTargetGroup) |
GetApplicationIdentifier |
UnityEditor.PlayerSettings.GetApplicationIdentifier(UnityEditor.Build.NamedBuildTarget) |
GetApplicationIdentifier |
UnityEditor.PlayerSettings.GetApplicationIdentifier(UnityEditor.BuildTargetGroup) |
GetArchitecture |
UnityEditor.PlayerSettings.GetArchitecture(UnityEditor.Build.NamedBuildTarget) |
GetArchitecture |
UnityEditor.PlayerSettings.GetArchitecture(UnityEditor.BuildTargetGroup) |
GetDefaultScriptingBackend |
UnityEditor.PlayerSettings.GetDefaultScriptingBackend(UnityEditor.Build.NamedBuildTarget) |
GetDefaultScriptingBackend |
UnityEditor.PlayerSettings.GetDefaultScriptingBackend(UnityEditor.BuildTargetGroup) |
GetGraphicsAPIs |
UnityEditor.PlayerSettings.GetGraphicsAPIs(UnityEditor.BuildTarget) |
GetIconSizes |
UnityEditor.PlayerSettings.GetIconSizes(UnityEditor.Build.NamedBuildTarget,UnityEditor.IconKind) |
GetIconSizesForTargetGroup |
UnityEditor.PlayerSettings.GetIconSizesForTargetGroup(UnityEditor.BuildTargetGroup) |
GetIconSizesForTargetGroup |
UnityEditor.PlayerSettings.GetIconSizesForTargetGroup(UnityEditor.BuildTargetGroup,UnityEditor.IconKind) |
GetIcons |
UnityEditor.PlayerSettings.GetIcons(UnityEditor.Build.NamedBuildTarget,UnityEditor.IconKind) |
GetIconsForTargetGroup |
UnityEditor.PlayerSettings.GetIconsForTargetGroup(UnityEditor.BuildTargetGroup) |
GetIconsForTargetGroup |
UnityEditor.PlayerSettings.GetIconsForTargetGroup(UnityEditor.BuildTargetGroup,UnityEditor.IconKind) |
GetIl2CppCompilerConfiguration |
UnityEditor.PlayerSettings.GetIl2CppCompilerConfiguration(UnityEditor.Build.NamedBuildTarget) |
GetIl2CppCompilerConfiguration |
UnityEditor.PlayerSettings.GetIl2CppCompilerConfiguration(UnityEditor.BuildTargetGroup) |
GetIncrementalIl2CppBuild |
UnityEditor.PlayerSettings.GetIncrementalIl2CppBuild(UnityEditor.Build.NamedBuildTarget) |
GetIncrementalIl2CppBuild |
UnityEditor.PlayerSettings.GetIncrementalIl2CppBuild(UnityEditor.BuildTargetGroup) |
GetManagedStrippingLevel |
UnityEditor.PlayerSettings.GetManagedStrippingLevel(UnityEditor.Build.NamedBuildTarget) |
GetManagedStrippingLevel |
UnityEditor.PlayerSettings.GetManagedStrippingLevel(UnityEditor.BuildTargetGroup) |
GetMobileMTRendering |
UnityEditor.PlayerSettings.GetMobileMTRendering(UnityEditor.Build.NamedBuildTarget) |
GetMobileMTRendering |
UnityEditor.PlayerSettings.GetMobileMTRendering(UnityEditor.BuildTargetGroup) |
GetNormalMapEncoding |
UnityEditor.PlayerSettings.GetNormalMapEncoding(UnityEditor.Build.NamedBuildTarget) |
GetNormalMapEncoding |
UnityEditor.PlayerSettings.GetNormalMapEncoding(UnityEditor.BuildTargetGroup) |
GetPlatformIcons |
UnityEditor.PlayerSettings.GetPlatformIcons(UnityEditor.Build.NamedBuildTarget,UnityEditor.PlatformIconKind) |
GetPlatformIcons |
UnityEditor.PlayerSettings.GetPlatformIcons(UnityEditor.BuildTargetGroup,UnityEditor.PlatformIconKind) |
GetPreloadedAssets |
UnityEditor.PlayerSettings.GetPreloadedAssets |
GetPropertyBool |
UnityEditor.PlayerSettings.GetPropertyBool(System.String,UnityEditor.BuildTargetGroup) |
GetPropertyInt |
UnityEditor.PlayerSettings.GetPropertyInt(System.String,UnityEditor.BuildTargetGroup) |
GetPropertyOptionalBool |
UnityEditor.PlayerSettings.GetPropertyOptionalBool(System.String,System.Boolean&,UnityEditor.BuildTargetGroup) |
GetPropertyOptionalInt |
UnityEditor.PlayerSettings.GetPropertyOptionalInt(System.String,System.Int32&,UnityEditor.BuildTargetGroup) |
GetPropertyOptionalString |
UnityEditor.PlayerSettings.GetPropertyOptionalString(System.String,System.String&,UnityEditor.BuildTargetGroup) |
GetPropertyString |
UnityEditor.PlayerSettings.GetPropertyString(System.String,UnityEditor.BuildTargetGroup) |
GetScriptingBackend |
UnityEditor.PlayerSettings.GetScriptingBackend(UnityEditor.Build.NamedBuildTarget) |
GetScriptingBackend |
UnityEditor.PlayerSettings.GetScriptingBackend(UnityEditor.BuildTargetGroup) |
GetScriptingDefineSymbols |
UnityEditor.PlayerSettings.GetScriptingDefineSymbols(UnityEditor.Build.NamedBuildTarget) |
GetScriptingDefineSymbols |
UnityEditor.PlayerSettings.GetScriptingDefineSymbols(UnityEditor.Build.NamedBuildTarget,System.String[]&) |
GetScriptingDefineSymbolsForGroup |
UnityEditor.PlayerSettings.GetScriptingDefineSymbolsForGroup(UnityEditor.BuildTargetGroup) |
GetShaderPrecisionModel |
UnityEditor.PlayerSettings.GetShaderPrecisionModel |
GetStackTraceLogType |
UnityEditor.PlayerSettings.GetStackTraceLogType(UnityEngine.LogType) |
GetSupportedIconKinds |
UnityEditor.PlayerSettings.GetSupportedIconKinds(UnityEditor.Build.NamedBuildTarget) |
GetSupportedIconKindsForPlatform |
UnityEditor.PlayerSettings.GetSupportedIconKindsForPlatform(UnityEditor.BuildTargetGroup) |
GetTemplateCustomValue |
UnityEditor.PlayerSettings.GetTemplateCustomValue(System.String) |
GetUseDefaultGraphicsAPIs |
UnityEditor.PlayerSettings.GetUseDefaultGraphicsAPIs(UnityEditor.BuildTarget) |
GetVirtualRealitySupported |
UnityEditor.PlayerSettings.GetVirtualRealitySupported(UnityEditor.BuildTargetGroup) |
GetVirtualTexturingSupportEnabled |
UnityEditor.PlayerSettings.GetVirtualTexturingSupportEnabled |
HasAspectRatio |
UnityEditor.PlayerSettings.HasAspectRatio(UnityEditor.AspectRatio) |
MTRendering |
UnityEditor.PlayerSettings.MTRendering |
PS4 |
UnityEditor.PlayerSettings.PS4 |
PS4AppCategory |
UnityEditor.PlayerSettings.PS4.PS4AppCategory |
Application |
UnityEditor.PlayerSettings.PS4.PS4AppCategory.Application |
PS4EnterButtonAssignment |
UnityEditor.PlayerSettings.PS4.PS4EnterButtonAssignment |
CircleButton |
UnityEditor.PlayerSettings.PS4.PS4EnterButtonAssignment.CircleButton |
CrossButton |
UnityEditor.PlayerSettings.PS4.PS4EnterButtonAssignment.CrossButton |
PS4RemotePlayKeyAssignment |
UnityEditor.PlayerSettings.PS4.PS4RemotePlayKeyAssignment |
None |
UnityEditor.PlayerSettings.PS4.PS4RemotePlayKeyAssignment.None |
PatternA |
UnityEditor.PlayerSettings.PS4.PS4RemotePlayKeyAssignment.PatternA |
PatternB |
UnityEditor.PlayerSettings.PS4.PS4RemotePlayKeyAssignment.PatternB |
PatternC |
UnityEditor.PlayerSettings.PS4.PS4RemotePlayKeyAssignment.PatternC |
PatternD |
UnityEditor.PlayerSettings.PS4.PS4RemotePlayKeyAssignment.PatternD |
PatternE |
UnityEditor.PlayerSettings.PS4.PS4RemotePlayKeyAssignment.PatternE |
PatternF |
UnityEditor.PlayerSettings.PS4.PS4RemotePlayKeyAssignment.PatternF |
PatternG |
UnityEditor.PlayerSettings.PS4.PS4RemotePlayKeyAssignment.PatternG |
PatternH |
UnityEditor.PlayerSettings.PS4.PS4RemotePlayKeyAssignment.PatternH |
SetAdditionalCompilerArguments |
UnityEditor.PlayerSettings.SetAdditionalCompilerArguments(UnityEditor.Build.NamedBuildTarget,System.String[]) |
SetAdditionalCompilerArgumentsForGroup |
UnityEditor.PlayerSettings.SetAdditionalCompilerArgumentsForGroup(UnityEditor.BuildTargetGroup,System.String[]) |
SetAdditionalIl2CppArgs |
UnityEditor.PlayerSettings.SetAdditionalIl2CppArgs(System.String) |
SetApiCompatibilityLevel |
UnityEditor.PlayerSettings.SetApiCompatibilityLevel(UnityEditor.Build.NamedBuildTarget,UnityEditor.ApiCompatibilityLevel) |
SetApiCompatibilityLevel |
UnityEditor.PlayerSettings.SetApiCompatibilityLevel(UnityEditor.BuildTargetGroup,UnityEditor.ApiCompatibilityLevel) |
SetApiCompatibilityLevel |
UnityEditor.PlayerSettings.SetApiCompatibilityLevel(UnityEditor.BuildTargetGroup,UnityEditor.ApiCompatibilityLevel) |
SetApplicationIdentifier |
UnityEditor.PlayerSettings.SetApplicationIdentifier(UnityEditor.Build.NamedBuildTarget,System.String) |
SetApplicationIdentifier |
UnityEditor.PlayerSettings.SetApplicationIdentifier(UnityEditor.BuildTargetGroup,System.String) |
SetArchitecture |
UnityEditor.PlayerSettings.SetArchitecture(UnityEditor.Build.NamedBuildTarget,System.Int32) |
SetArchitecture |
UnityEditor.PlayerSettings.SetArchitecture(UnityEditor.BuildTargetGroup,System.Int32) |
SetAspectRatio |
UnityEditor.PlayerSettings.SetAspectRatio(UnityEditor.AspectRatio,System.Boolean) |
SetGraphicsAPIs |
UnityEditor.PlayerSettings.SetGraphicsAPIs(UnityEditor.BuildTarget,UnityEngine.Rendering.GraphicsDeviceType[]) |
SetIcons |
UnityEditor.PlayerSettings.SetIcons(UnityEditor.Build.NamedBuildTarget,UnityEngine.Texture2D[],UnityEditor.IconKind) |
SetIconsForTargetGroup |
UnityEditor.PlayerSettings.SetIconsForTargetGroup(UnityEditor.BuildTargetGroup,UnityEngine.Texture2D[]) |
SetIconsForTargetGroup |
UnityEditor.PlayerSettings.SetIconsForTargetGroup(UnityEditor.BuildTargetGroup,UnityEngine.Texture2D[],UnityEditor.IconKind) |
SetIl2CppCompilerConfiguration |
UnityEditor.PlayerSettings.SetIl2CppCompilerConfiguration(UnityEditor.Build.NamedBuildTarget,UnityEditor.Il2CppCompilerConfiguration) |
SetIl2CppCompilerConfiguration |
UnityEditor.PlayerSettings.SetIl2CppCompilerConfiguration(UnityEditor.BuildTargetGroup,UnityEditor.Il2CppCompilerConfiguration) |
SetIncrementalIl2CppBuild |
UnityEditor.PlayerSettings.SetIncrementalIl2CppBuild(UnityEditor.Build.NamedBuildTarget,System.Boolean) |
SetIncrementalIl2CppBuild |
UnityEditor.PlayerSettings.SetIncrementalIl2CppBuild(UnityEditor.BuildTargetGroup,System.Boolean) |
SetManagedStrippingLevel |
UnityEditor.PlayerSettings.SetManagedStrippingLevel(UnityEditor.Build.NamedBuildTarget,UnityEditor.ManagedStrippingLevel) |
SetManagedStrippingLevel |
UnityEditor.PlayerSettings.SetManagedStrippingLevel(UnityEditor.BuildTargetGroup,UnityEditor.ManagedStrippingLevel) |
SetManagedStrippingLevel |
UnityEditor.PlayerSettings.SetManagedStrippingLevel(UnityEditor.BuildTargetGroup,UnityEditor.ManagedStrippingLevel) |
SetMobileMTRendering |
UnityEditor.PlayerSettings.SetMobileMTRendering(UnityEditor.Build.NamedBuildTarget,System.Boolean) |
SetMobileMTRendering |
UnityEditor.PlayerSettings.SetMobileMTRendering(UnityEditor.BuildTargetGroup,System.Boolean) |
SetNormalMapEncoding |
UnityEditor.PlayerSettings.SetNormalMapEncoding(UnityEditor.Build.NamedBuildTarget,UnityEditor.NormalMapEncoding) |
SetNormalMapEncoding |
UnityEditor.PlayerSettings.SetNormalMapEncoding(UnityEditor.BuildTargetGroup,UnityEditor.NormalMapEncoding) |
SetPlatformIcons |
UnityEditor.PlayerSettings.SetPlatformIcons(UnityEditor.Build.NamedBuildTarget,UnityEditor.PlatformIconKind,UnityEditor.PlatformIcon[]) |
SetPlatformIcons |
UnityEditor.PlayerSettings.SetPlatformIcons(UnityEditor.BuildTargetGroup,UnityEditor.PlatformIconKind,UnityEditor.PlatformIcon[]) |
SetPreloadedAssets |
UnityEditor.PlayerSettings.SetPreloadedAssets(UnityEngine.Object[]) |
SetPropertyBool |
UnityEditor.PlayerSettings.SetPropertyBool(System.String,System.Boolean,UnityEditor.BuildTargetGroup) |
SetPropertyInt |
UnityEditor.PlayerSettings.SetPropertyInt(System.String,System.Int32,UnityEditor.BuildTargetGroup) |
SetPropertyString |
UnityEditor.PlayerSettings.SetPropertyString(System.String,System.String,UnityEditor.BuildTargetGroup) |
SetScriptingBackend |
UnityEditor.PlayerSettings.SetScriptingBackend(UnityEditor.Build.NamedBuildTarget,UnityEditor.ScriptingImplementation) |
SetScriptingBackend |
UnityEditor.PlayerSettings.SetScriptingBackend(UnityEditor.BuildTargetGroup,UnityEditor.ScriptingImplementation) |
SetScriptingDefineSymbols |
UnityEditor.PlayerSettings.SetScriptingDefineSymbols(UnityEditor.Build.NamedBuildTarget,System.String) |
SetScriptingDefineSymbols |
UnityEditor.PlayerSettings.SetScriptingDefineSymbols(UnityEditor.Build.NamedBuildTarget,System.String[]) |
SetScriptingDefineSymbolsForGroup |
UnityEditor.PlayerSettings.SetScriptingDefineSymbolsForGroup(UnityEditor.BuildTargetGroup,System.String) |
SetScriptingDefineSymbolsForGroup |
UnityEditor.PlayerSettings.SetScriptingDefineSymbolsForGroup(UnityEditor.BuildTargetGroup,System.String[]) |
SetShaderPrecisionModel |
UnityEditor.PlayerSettings.SetShaderPrecisionModel(UnityEditor.ShaderPrecisionModel) |
SetStackTraceLogType |
UnityEditor.PlayerSettings.SetStackTraceLogType(UnityEngine.LogType,UnityEngine.StackTraceLogType) |
SetTemplateCustomValue |
UnityEditor.PlayerSettings.SetTemplateCustomValue(System.String,System.String) |
SetUseDefaultGraphicsAPIs |
UnityEditor.PlayerSettings.SetUseDefaultGraphicsAPIs(UnityEditor.BuildTarget,System.Boolean) |
SetVirtualRealitySupported |
UnityEditor.PlayerSettings.SetVirtualRealitySupported(UnityEditor.BuildTargetGroup,System.Boolean) |
SetVirtualTexturingSupportEnabled |
UnityEditor.PlayerSettings.SetVirtualTexturingSupportEnabled(System.Boolean) |
SplashScreen |
UnityEditor.PlayerSettings.SplashScreen |
AnimationMode |
UnityEditor.PlayerSettings.SplashScreen.AnimationMode |
Custom |
UnityEditor.PlayerSettings.SplashScreen.AnimationMode.Custom |
Dolly |
UnityEditor.PlayerSettings.SplashScreen.AnimationMode.Dolly |
Static |
UnityEditor.PlayerSettings.SplashScreen.AnimationMode.Static |
DrawMode |
UnityEditor.PlayerSettings.SplashScreen.DrawMode |
AllSequential |
UnityEditor.PlayerSettings.SplashScreen.DrawMode.AllSequential |
UnityLogoBelow |
UnityEditor.PlayerSettings.SplashScreen.DrawMode.UnityLogoBelow |
UnityLogoStyle |
UnityEditor.PlayerSettings.SplashScreen.UnityLogoStyle |
DarkOnLight |
UnityEditor.PlayerSettings.SplashScreen.UnityLogoStyle.DarkOnLight |
LightOnDark |
UnityEditor.PlayerSettings.SplashScreen.UnityLogoStyle.LightOnDark |
animationBackgroundZoom |
UnityEditor.PlayerSettings.SplashScreen.animationBackgroundZoom |
animationLogoZoom |
UnityEditor.PlayerSettings.SplashScreen.animationLogoZoom |
animationMode |
UnityEditor.PlayerSettings.SplashScreen.animationMode |
background |
UnityEditor.PlayerSettings.SplashScreen.background |
backgroundColor |
UnityEditor.PlayerSettings.SplashScreen.backgroundColor |
backgroundPortrait |
UnityEditor.PlayerSettings.SplashScreen.backgroundPortrait |
blurBackgroundImage |
UnityEditor.PlayerSettings.SplashScreen.blurBackgroundImage |
drawMode |
UnityEditor.PlayerSettings.SplashScreen.drawMode |
logos |
UnityEditor.PlayerSettings.SplashScreen.logos |
overlayOpacity |
UnityEditor.PlayerSettings.SplashScreen.overlayOpacity |
show |
UnityEditor.PlayerSettings.SplashScreen.show |
showUnityLogo |
UnityEditor.PlayerSettings.SplashScreen.showUnityLogo |
unityLogoStyle |
UnityEditor.PlayerSettings.SplashScreen.unityLogoStyle |
SplashScreenLogo |
UnityEditor.PlayerSettings.SplashScreenLogo |
Create |
UnityEditor.PlayerSettings.SplashScreenLogo.Create(System.Single,UnityEngine.Sprite) |
CreateWithUnityLogo |
UnityEditor.PlayerSettings.SplashScreenLogo.CreateWithUnityLogo(System.Single) |
duration |
UnityEditor.PlayerSettings.SplashScreenLogo.duration |
logo |
UnityEditor.PlayerSettings.SplashScreenLogo.logo |
unityLogo |
UnityEditor.PlayerSettings.SplashScreenLogo.unityLogo |
Switch |
UnityEditor.PlayerSettings.Switch |
ApplicationAttribute |
UnityEditor.PlayerSettings.Switch.ApplicationAttribute |
Languages |
UnityEditor.PlayerSettings.Switch.Languages |
LogoHandling |
UnityEditor.PlayerSettings.Switch.LogoHandling |
LogoType |
UnityEditor.PlayerSettings.Switch.LogoType |
RatingCategories |
UnityEditor.PlayerSettings.Switch.RatingCategories |
StartupUserAccount |
UnityEditor.PlayerSettings.Switch.StartupUserAccount |
TouchScreenUsage |
UnityEditor.PlayerSettings.Switch.TouchScreenUsage |
VRWindowsMixedReality |
UnityEditor.PlayerSettings.VRWindowsMixedReality |
DepthBufferFormat |
UnityEditor.PlayerSettings.VRWindowsMixedReality.DepthBufferFormat |
DepthBufferFormat16Bit |
UnityEditor.PlayerSettings.VRWindowsMixedReality.DepthBufferFormat.DepthBufferFormat16Bit |
DepthBufferFormat24Bit |
UnityEditor.PlayerSettings.VRWindowsMixedReality.DepthBufferFormat.DepthBufferFormat24Bit |
depthBufferFormat |
UnityEditor.PlayerSettings.VRWindowsMixedReality.depthBufferFormat |
depthBufferSharingEnabled |
UnityEditor.PlayerSettings.VRWindowsMixedReality.depthBufferSharingEnabled |
WSA |
UnityEditor.PlayerSettings.WSA |
Declarations |
UnityEditor.PlayerSettings.WSA.Declarations |
fileTypeAssociations |
UnityEditor.PlayerSettings.WSA.Declarations.fileTypeAssociations |
protocolName |
UnityEditor.PlayerSettings.WSA.Declarations.protocolName |
GetCapability |
UnityEditor.PlayerSettings.WSA.GetCapability(UnityEditor.PlayerSettings/WSACapability) |
GetTargetDeviceFamily |
UnityEditor.PlayerSettings.WSA.GetTargetDeviceFamily(UnityEditor.PlayerSettings/WSATargetFamily) |
GetVisualAssetsImage |
UnityEditor.PlayerSettings.WSA.GetVisualAssetsImage(UnityEditor.PlayerSettings/WSAImageType,UnityEditor.PlayerSettings/WSAImageScale) |
SetCapability |
UnityEditor.PlayerSettings.WSA.SetCapability(UnityEditor.PlayerSettings/WSACapability,System.Boolean) |
SetCertificate |
UnityEditor.PlayerSettings.WSA.SetCertificate(System.String,System.String) |
SetTargetDeviceFamily |
UnityEditor.PlayerSettings.WSA.SetTargetDeviceFamily(UnityEditor.PlayerSettings/WSATargetFamily,System.Boolean) |
SetVisualAssetsImage |
UnityEditor.PlayerSettings.WSA.SetVisualAssetsImage(System.String,UnityEditor.PlayerSettings/WSAImageType,UnityEditor.PlayerSettings/WSAImageScale) |
applicationDescription |
UnityEditor.PlayerSettings.WSA.applicationDescription |
certificateIssuer |
UnityEditor.PlayerSettings.WSA.certificateIssuer |
certificateNotAfter |
UnityEditor.PlayerSettings.WSA.certificateNotAfter |
certificatePath |
UnityEditor.PlayerSettings.WSA.certificatePath |
certificateSubject |
UnityEditor.PlayerSettings.WSA.certificateSubject |
defaultTileSize |
UnityEditor.PlayerSettings.WSA.defaultTileSize |
enableIndependentInputSource |
UnityEditor.PlayerSettings.WSA.enableIndependentInputSource |
enableLowLatencyPresentationAPI |
UnityEditor.PlayerSettings.WSA.enableLowLatencyPresentationAPI |
inputSource |
UnityEditor.PlayerSettings.WSA.inputSource |
largeTileShowName |
UnityEditor.PlayerSettings.WSA.largeTileShowName |
lastRequiredScene |
UnityEditor.PlayerSettings.WSA.lastRequiredScene |
mediumTileShowName |
UnityEditor.PlayerSettings.WSA.mediumTileShowName |
packageName |
UnityEditor.PlayerSettings.WSA.packageName |
packageVersion |
UnityEditor.PlayerSettings.WSA.packageVersion |
splashScreenBackgroundColor |
UnityEditor.PlayerSettings.WSA.splashScreenBackgroundColor |
supportStreamingInstall |
UnityEditor.PlayerSettings.WSA.supportStreamingInstall |
tileBackgroundColor |
UnityEditor.PlayerSettings.WSA.tileBackgroundColor |
tileForegroundText |
UnityEditor.PlayerSettings.WSA.tileForegroundText |
tileShortName |
UnityEditor.PlayerSettings.WSA.tileShortName |
tileShowName |
UnityEditor.PlayerSettings.WSA.tileShowName |
transparentSwapchain |
UnityEditor.PlayerSettings.WSA.transparentSwapchain |
vcxProjDefaultLanguage |
UnityEditor.PlayerSettings.WSA.vcxProjDefaultLanguage |
wideTileShowName |
UnityEditor.PlayerSettings.WSA.wideTileShowName |
WSAApplicationForegroundText |
UnityEditor.PlayerSettings.WSAApplicationForegroundText |
Dark |
UnityEditor.PlayerSettings.WSAApplicationForegroundText.Dark |
Light |
UnityEditor.PlayerSettings.WSAApplicationForegroundText.Light |
WSAApplicationShowName |
UnityEditor.PlayerSettings.WSAApplicationShowName |
AllLogos |
UnityEditor.PlayerSettings.WSAApplicationShowName.AllLogos |
NoLogos |
UnityEditor.PlayerSettings.WSAApplicationShowName.NoLogos |
NotSet |
UnityEditor.PlayerSettings.WSAApplicationShowName.NotSet |
StandardLogoOnly |
UnityEditor.PlayerSettings.WSAApplicationShowName.StandardLogoOnly |
WideLogoOnly |
UnityEditor.PlayerSettings.WSAApplicationShowName.WideLogoOnly |
WSACapability |
UnityEditor.PlayerSettings.WSACapability |
AllJoyn |
UnityEditor.PlayerSettings.WSACapability.AllJoyn |
Appointments |
UnityEditor.PlayerSettings.WSACapability.Appointments |
BackgroundMediaPlayback |
UnityEditor.PlayerSettings.WSACapability.BackgroundMediaPlayback |
BlockedChatMessages |
UnityEditor.PlayerSettings.WSACapability.BlockedChatMessages |
Bluetooth |
UnityEditor.PlayerSettings.WSACapability.Bluetooth |
Chat |
UnityEditor.PlayerSettings.WSACapability.Chat |
CodeGeneration |
UnityEditor.PlayerSettings.WSACapability.CodeGeneration |
Contacts |
UnityEditor.PlayerSettings.WSACapability.Contacts |
EnterpriseAuthentication |
UnityEditor.PlayerSettings.WSACapability.EnterpriseAuthentication |
GazeInput |
UnityEditor.PlayerSettings.WSACapability.GazeInput |
HumanInterfaceDevice |
UnityEditor.PlayerSettings.WSACapability.HumanInterfaceDevice |
InputInjectionBrokered |
UnityEditor.PlayerSettings.WSACapability.InputInjectionBrokered |
InternetClient |
UnityEditor.PlayerSettings.WSACapability.InternetClient |
InternetClientServer |
UnityEditor.PlayerSettings.WSACapability.InternetClientServer |
Location |
UnityEditor.PlayerSettings.WSACapability.Location |
LowLevelDevices |
UnityEditor.PlayerSettings.WSACapability.LowLevelDevices |
Microphone |
UnityEditor.PlayerSettings.WSACapability.Microphone |
MusicLibrary |
UnityEditor.PlayerSettings.WSACapability.MusicLibrary |
Objects3D |
UnityEditor.PlayerSettings.WSACapability.Objects3D |
OfflineMapsManagement |
UnityEditor.PlayerSettings.WSACapability.OfflineMapsManagement |
PhoneCall |
UnityEditor.PlayerSettings.WSACapability.PhoneCall |
PhoneCallHistoryPublic |
UnityEditor.PlayerSettings.WSACapability.PhoneCallHistoryPublic |
PicturesLibrary |
UnityEditor.PlayerSettings.WSACapability.PicturesLibrary |
PointOfService |
UnityEditor.PlayerSettings.WSACapability.PointOfService |
PrivateNetworkClientServer |
UnityEditor.PlayerSettings.WSACapability.PrivateNetworkClientServer |
Proximity |
UnityEditor.PlayerSettings.WSACapability.Proximity |
RecordedCallsFolder |
UnityEditor.PlayerSettings.WSACapability.RecordedCallsFolder |
RemoteSystem |
UnityEditor.PlayerSettings.WSACapability.RemoteSystem |
RemovableStorage |
UnityEditor.PlayerSettings.WSACapability.RemovableStorage |
SharedUserCertificates |
UnityEditor.PlayerSettings.WSACapability.SharedUserCertificates |
SpatialPerception |
UnityEditor.PlayerSettings.WSACapability.SpatialPerception |
SystemManagement |
UnityEditor.PlayerSettings.WSACapability.SystemManagement |
UserAccountInformation |
UnityEditor.PlayerSettings.WSACapability.UserAccountInformation |
UserDataTasks |
UnityEditor.PlayerSettings.WSACapability.UserDataTasks |
UserNotificationListener |
UnityEditor.PlayerSettings.WSACapability.UserNotificationListener |
VideosLibrary |
UnityEditor.PlayerSettings.WSACapability.VideosLibrary |
VoipCall |
UnityEditor.PlayerSettings.WSACapability.VoipCall |
WebCam |
UnityEditor.PlayerSettings.WSACapability.WebCam |
WSADefaultTileSize |
UnityEditor.PlayerSettings.WSADefaultTileSize |
Medium |
UnityEditor.PlayerSettings.WSADefaultTileSize.Medium |
NotSet |
UnityEditor.PlayerSettings.WSADefaultTileSize.NotSet |
Wide |
UnityEditor.PlayerSettings.WSADefaultTileSize.Wide |
WSAFileTypeAssociations |
UnityEditor.PlayerSettings.WSAFileTypeAssociations |
name |
UnityEditor.PlayerSettings.WSAFileTypeAssociations.name |
supportedFileTypes |
UnityEditor.PlayerSettings.WSAFileTypeAssociations.supportedFileTypes |
WSAImageScale |
UnityEditor.PlayerSettings.WSAImageScale |
100 |
UnityEditor.PlayerSettings.WSAImageScale.100 |
125 |
UnityEditor.PlayerSettings.WSAImageScale.125 |
150 |
UnityEditor.PlayerSettings.WSAImageScale.150 |
200 |
UnityEditor.PlayerSettings.WSAImageScale.200 |
400 |
UnityEditor.PlayerSettings.WSAImageScale.400 |
Target16 |
UnityEditor.PlayerSettings.WSAImageScale.Target16 |
Target24 |
UnityEditor.PlayerSettings.WSAImageScale.Target24 |
Target256 |
UnityEditor.PlayerSettings.WSAImageScale.Target256 |
Target32 |
UnityEditor.PlayerSettings.WSAImageScale.Target32 |
Target48 |
UnityEditor.PlayerSettings.WSAImageScale.Target48 |
WSAImageType |
UnityEditor.PlayerSettings.WSAImageType |
PackageLogo |
UnityEditor.PlayerSettings.WSAImageType.PackageLogo |
SplashScreenImage |
UnityEditor.PlayerSettings.WSAImageType.SplashScreenImage |
UWPSquare150x150Logo |
UnityEditor.PlayerSettings.WSAImageType.UWPSquare150x150Logo |
UWPSquare310x310Logo |
UnityEditor.PlayerSettings.WSAImageType.UWPSquare310x310Logo |
UWPSquare44x44Logo |
UnityEditor.PlayerSettings.WSAImageType.UWPSquare44x44Logo |
UWPSquare71x71Logo |
UnityEditor.PlayerSettings.WSAImageType.UWPSquare71x71Logo |
UWPWide310x150Logo |
UnityEditor.PlayerSettings.WSAImageType.UWPWide310x150Logo |
WSAInputSource |
UnityEditor.PlayerSettings.WSAInputSource |
CoreWindow |
UnityEditor.PlayerSettings.WSAInputSource.CoreWindow |
IndependentInputSource |
UnityEditor.PlayerSettings.WSAInputSource.IndependentInputSource |
SwapChainPanel |
UnityEditor.PlayerSettings.WSAInputSource.SwapChainPanel |
WSASupportedFileType |
UnityEditor.PlayerSettings.WSASupportedFileType |
contentType |
UnityEditor.PlayerSettings.WSASupportedFileType.contentType |
fileType |
UnityEditor.PlayerSettings.WSASupportedFileType.fileType |
WSATargetFamily |
UnityEditor.PlayerSettings.WSATargetFamily |
Desktop |
UnityEditor.PlayerSettings.WSATargetFamily.Desktop |
Holographic |
UnityEditor.PlayerSettings.WSATargetFamily.Holographic |
IoT |
UnityEditor.PlayerSettings.WSATargetFamily.IoT |
IoTHeadless |
UnityEditor.PlayerSettings.WSATargetFamily.IoTHeadless |
Mobile |
UnityEditor.PlayerSettings.WSATargetFamily.Mobile |
Team |
UnityEditor.PlayerSettings.WSATargetFamily.Team |
Xbox |
UnityEditor.PlayerSettings.WSATargetFamily.Xbox |
WebGL |
UnityEditor.PlayerSettings.WebGL |
compressionFormat |
UnityEditor.PlayerSettings.WebGL.compressionFormat |
dataCaching |
UnityEditor.PlayerSettings.WebGL.dataCaching |
debugSymbolMode |
UnityEditor.PlayerSettings.WebGL.debugSymbolMode |
debugSymbols |
UnityEditor.PlayerSettings.WebGL.debugSymbols |
decompressionFallback |
UnityEditor.PlayerSettings.WebGL.decompressionFallback |
exceptionSupport |
UnityEditor.PlayerSettings.WebGL.exceptionSupport |
linkerTarget |
UnityEditor.PlayerSettings.WebGL.linkerTarget |
memorySize |
UnityEditor.PlayerSettings.WebGL.memorySize |
nameFilesAsHashes |
UnityEditor.PlayerSettings.WebGL.nameFilesAsHashes |
template |
UnityEditor.PlayerSettings.WebGL.template |
threadsSupport |
UnityEditor.PlayerSettings.WebGL.threadsSupport |
wasmArithmeticExceptions |
UnityEditor.PlayerSettings.WebGL.wasmArithmeticExceptions |
XboxOne |
UnityEditor.PlayerSettings.XboxOne |
accelerometerFrequency |
UnityEditor.PlayerSettings.accelerometerFrequency |
actionOnDotNetUnhandledException |
UnityEditor.PlayerSettings.actionOnDotNetUnhandledException |
advancedLicense |
UnityEditor.PlayerSettings.advancedLicense |
allowFullscreenSwitch |
UnityEditor.PlayerSettings.allowFullscreenSwitch |
allowUnsafeCode |
UnityEditor.PlayerSettings.allowUnsafeCode |
allowedAutorotateToLandscapeLeft |
UnityEditor.PlayerSettings.allowedAutorotateToLandscapeLeft |
allowedAutorotateToLandscapeRight |
UnityEditor.PlayerSettings.allowedAutorotateToLandscapeRight |
allowedAutorotateToPortrait |
UnityEditor.PlayerSettings.allowedAutorotateToPortrait |
allowedAutorotateToPortraitUpsideDown |
UnityEditor.PlayerSettings.allowedAutorotateToPortraitUpsideDown |
aotOptions |
UnityEditor.PlayerSettings.aotOptions |
apiCompatibilityLevel |
UnityEditor.PlayerSettings.apiCompatibilityLevel |
applicationIdentifier |
UnityEditor.PlayerSettings.applicationIdentifier |
assemblyVersionValidation |
UnityEditor.PlayerSettings.assemblyVersionValidation |
bakeCollisionMeshes |
UnityEditor.PlayerSettings.bakeCollisionMeshes |
bundleVersion |
UnityEditor.PlayerSettings.bundleVersion |
captureSingleScreen |
UnityEditor.PlayerSettings.captureSingleScreen |
cloudProjectId |
UnityEditor.PlayerSettings.cloudProjectId |
colorSpace |
UnityEditor.PlayerSettings.colorSpace |
companyName |
UnityEditor.PlayerSettings.companyName |
cursorHotspot |
UnityEditor.PlayerSettings.cursorHotspot |
d3d11FullscreenMode |
UnityEditor.PlayerSettings.d3d11FullscreenMode |
d3d9FullscreenMode |
UnityEditor.PlayerSettings.d3d9FullscreenMode |
defaultCursor |
UnityEditor.PlayerSettings.defaultCursor |
defaultInterfaceOrientation |
UnityEditor.PlayerSettings.defaultInterfaceOrientation |
defaultIsFullScreen |
UnityEditor.PlayerSettings.defaultIsFullScreen |
defaultScreenHeight |
UnityEditor.PlayerSettings.defaultScreenHeight |
defaultScreenWidth |
UnityEditor.PlayerSettings.defaultScreenWidth |
defaultWebScreenHeight |
UnityEditor.PlayerSettings.defaultWebScreenHeight |
defaultWebScreenWidth |
UnityEditor.PlayerSettings.defaultWebScreenWidth |
displayResolutionDialog |
UnityEditor.PlayerSettings.displayResolutionDialog |
enable360StereoCapture |
UnityEditor.PlayerSettings.enable360StereoCapture |
enableCrashReportAPI |
UnityEditor.PlayerSettings.enableCrashReportAPI |
enableFrameTimingStats |
UnityEditor.PlayerSettings.enableFrameTimingStats |
enableInternalProfiler |
UnityEditor.PlayerSettings.enableInternalProfiler |
enableMetalAPIValidation |
UnityEditor.PlayerSettings.enableMetalAPIValidation |
firstStreamedLevelWithResources |
UnityEditor.PlayerSettings.firstStreamedLevelWithResources |
forceSingleInstance |
UnityEditor.PlayerSettings.forceSingleInstance |
fullScreenMode |
UnityEditor.PlayerSettings.fullScreenMode |
gcIncremental |
UnityEditor.PlayerSettings.gcIncremental |
gpuSkinning |
UnityEditor.PlayerSettings.gpuSkinning |
graphicsJobMode |
UnityEditor.PlayerSettings.graphicsJobMode |
graphicsJobs |
UnityEditor.PlayerSettings.graphicsJobs |
iOS |
UnityEditor.PlayerSettings.iOS |
SetLaunchScreenImage |
UnityEditor.PlayerSettings.iOS.SetLaunchScreenImage(UnityEngine.Texture2D,UnityEditor.iOSLaunchScreenImageType) |
SetiPadLaunchScreenType |
UnityEditor.PlayerSettings.iOS.SetiPadLaunchScreenType(UnityEditor.iOSLaunchScreenType) |
SetiPhoneLaunchScreenType |
UnityEditor.PlayerSettings.iOS.SetiPhoneLaunchScreenType(UnityEditor.iOSLaunchScreenType) |
allowHTTPDownload |
UnityEditor.PlayerSettings.iOS.allowHTTPDownload |
appInBackgroundBehavior |
UnityEditor.PlayerSettings.iOS.appInBackgroundBehavior |
appleDeveloperTeamID |
UnityEditor.PlayerSettings.iOS.appleDeveloperTeamID |
appleEnableAutomaticSigning |
UnityEditor.PlayerSettings.iOS.appleEnableAutomaticSigning |
applicationDisplayName |
UnityEditor.PlayerSettings.iOS.applicationDisplayName |
backgroundModes |
UnityEditor.PlayerSettings.iOS.backgroundModes |
buildNumber |
UnityEditor.PlayerSettings.iOS.buildNumber |
cameraUsageDescription |
UnityEditor.PlayerSettings.iOS.cameraUsageDescription |
deferSystemGesturesMode |
UnityEditor.PlayerSettings.iOS.deferSystemGesturesMode |
deferSystemGesturesMode |
UnityEditor.PlayerSettings.iOS.deferSystemGesturesMode |
disableDepthAndStencilBuffers |
UnityEditor.PlayerSettings.iOS.disableDepthAndStencilBuffers |
exitOnSuspend |
UnityEditor.PlayerSettings.iOS.exitOnSuspend |
forceHardShadowsOnMetal |
UnityEditor.PlayerSettings.iOS.forceHardShadowsOnMetal |
hideHomeButton |
UnityEditor.PlayerSettings.iOS.hideHomeButton |
iOSManualProvisioningProfileID |
UnityEditor.PlayerSettings.iOS.iOSManualProvisioningProfileID |
iOSManualProvisioningProfileType |
UnityEditor.PlayerSettings.iOS.iOSManualProvisioningProfileType |
iOSUrlSchemes |
UnityEditor.PlayerSettings.iOS.iOSUrlSchemes |
locationUsageDescription |
UnityEditor.PlayerSettings.iOS.locationUsageDescription |
microphoneUsageDescription |
UnityEditor.PlayerSettings.iOS.microphoneUsageDescription |
overrideIPodMusic |
UnityEditor.PlayerSettings.iOS.overrideIPodMusic |
prerenderedIcon |
UnityEditor.PlayerSettings.iOS.prerenderedIcon |
requiresFullScreen |
UnityEditor.PlayerSettings.iOS.requiresFullScreen |
requiresPersistentWiFi |
UnityEditor.PlayerSettings.iOS.requiresPersistentWiFi |
scriptCallOptimization |
UnityEditor.PlayerSettings.iOS.scriptCallOptimization |
sdkVersion |
UnityEditor.PlayerSettings.iOS.sdkVersion |
showActivityIndicatorOnLoading |
UnityEditor.PlayerSettings.iOS.showActivityIndicatorOnLoading |
statusBarStyle |
UnityEditor.PlayerSettings.iOS.statusBarStyle |
targetDevice |
UnityEditor.PlayerSettings.iOS.targetDevice |
targetOSVersion |
UnityEditor.PlayerSettings.iOS.targetOSVersion |
targetOSVersionString |
UnityEditor.PlayerSettings.iOS.targetOSVersionString |
tvOSManualProvisioningProfileID |
UnityEditor.PlayerSettings.iOS.tvOSManualProvisioningProfileID |
tvOSManualProvisioningProfileType |
UnityEditor.PlayerSettings.iOS.tvOSManualProvisioningProfileType |
useOnDemandResources |
UnityEditor.PlayerSettings.iOS.useOnDemandResources |
iPhoneBundleIdentifier |
UnityEditor.PlayerSettings.iPhoneBundleIdentifier |
keyaliasPass |
UnityEditor.PlayerSettings.keyaliasPass |
keystorePass |
UnityEditor.PlayerSettings.keystorePass |
legacyClampBlendShapeWeights |
UnityEditor.PlayerSettings.legacyClampBlendShapeWeights |
locationUsageDescription |
UnityEditor.PlayerSettings.locationUsageDescription |
logObjCUncaughtExceptions |
UnityEditor.PlayerSettings.logObjCUncaughtExceptions |
macFullscreenMode |
UnityEditor.PlayerSettings.macFullscreenMode |
macRetinaSupport |
UnityEditor.PlayerSettings.macRetinaSupport |
mipStripping |
UnityEditor.PlayerSettings.mipStripping |
muteOtherAudioSources |
UnityEditor.PlayerSettings.muteOtherAudioSources |
openGLRequireES31 |
UnityEditor.PlayerSettings.openGLRequireES31 |
openGLRequireES31AEP |
UnityEditor.PlayerSettings.openGLRequireES31AEP |
openGLRequireES32 |
UnityEditor.PlayerSettings.openGLRequireES32 |
preserveFramebufferAlpha |
UnityEditor.PlayerSettings.preserveFramebufferAlpha |
productName |
UnityEditor.PlayerSettings.productName |
protectGraphicsMemory |
UnityEditor.PlayerSettings.protectGraphicsMemory |
renderingPath |
UnityEditor.PlayerSettings.renderingPath |
resizableWindow |
UnityEditor.PlayerSettings.resizableWindow |
resolutionDialogBanner |
UnityEditor.PlayerSettings.resolutionDialogBanner |
runInBackground |
UnityEditor.PlayerSettings.runInBackground |
scriptingRuntimeVersion |
UnityEditor.PlayerSettings.scriptingRuntimeVersion |
showUnitySplashScreen |
UnityEditor.PlayerSettings.showUnitySplashScreen |
singlePassStereoRendering |
UnityEditor.PlayerSettings.singlePassStereoRendering |
splashScreenStyle |
UnityEditor.PlayerSettings.splashScreenStyle |
statusBarHidden |
UnityEditor.PlayerSettings.statusBarHidden |
stereoRenderingPath |
UnityEditor.PlayerSettings.stereoRenderingPath |
stereoscopic3D |
UnityEditor.PlayerSettings.stereoscopic3D |
stripEngineCode |
UnityEditor.PlayerSettings.stripEngineCode |
stripUnusedMeshComponents |
UnityEditor.PlayerSettings.stripUnusedMeshComponents |
strippingLevel |
UnityEditor.PlayerSettings.strippingLevel |
suppressCommonWarnings |
UnityEditor.PlayerSettings.suppressCommonWarnings |
tvOS |
UnityEditor.PlayerSettings.tvOS |
buildNumber |
UnityEditor.PlayerSettings.tvOS.buildNumber |
requireExtendedGameController |
UnityEditor.PlayerSettings.tvOS.requireExtendedGameController |
sdkVersion |
UnityEditor.PlayerSettings.tvOS.sdkVersion |
targetOSVersion |
UnityEditor.PlayerSettings.tvOS.targetOSVersion |
targetOSVersionString |
UnityEditor.PlayerSettings.tvOS.targetOSVersionString |
uploadClearedTextureDataAfterCreationFromScript |
UnityEditor.PlayerSettings.uploadClearedTextureDataAfterCreationFromScript |
use32BitDisplayBuffer |
UnityEditor.PlayerSettings.use32BitDisplayBuffer |
useAnimatedAutorotation |
UnityEditor.PlayerSettings.useAnimatedAutorotation |
useDirect3D11 |
UnityEditor.PlayerSettings.useDirect3D11 |
useFlipModelSwapchain |
UnityEditor.PlayerSettings.useFlipModelSwapchain |
useHDRDisplay |
UnityEditor.PlayerSettings.useHDRDisplay |
useMacAppStoreValidation |
UnityEditor.PlayerSettings.useMacAppStoreValidation |
usePlayerLog |
UnityEditor.PlayerSettings.usePlayerLog |
useReferenceAssemblies |
UnityEditor.PlayerSettings.useReferenceAssemblies |
virtualRealitySplashScreen |
UnityEditor.PlayerSettings.virtualRealitySplashScreen |
virtualRealitySupported |
UnityEditor.PlayerSettings.virtualRealitySupported |
visibleInBackground |
UnityEditor.PlayerSettings.visibleInBackground |
vulkanEnableLateAcquireNextImage |
UnityEditor.PlayerSettings.vulkanEnableLateAcquireNextImage |
vulkanEnablePreTransform |
UnityEditor.PlayerSettings.vulkanEnablePreTransform |
vulkanEnableSetSRGBWrite |
UnityEditor.PlayerSettings.vulkanEnableSetSRGBWrite |
vulkanNumSwapchainBuffers |
UnityEditor.PlayerSettings.vulkanNumSwapchainBuffers |
vulkanUseSWCommandBuffers |
UnityEditor.PlayerSettings.vulkanUseSWCommandBuffers |
PluginImporter |
UnityEditor.PluginImporter |
ctor |
UnityEditor.PluginImporter.#ctor |
ClearSettings |
UnityEditor.PluginImporter.ClearSettings |
DefineConstraints |
UnityEditor.PluginImporter.DefineConstraints |
GetAllImporters |
UnityEditor.PluginImporter.GetAllImporters |
GetCompatibleWithAnyPlatform |
UnityEditor.PluginImporter.GetCompatibleWithAnyPlatform |
GetCompatibleWithEditor |
UnityEditor.PluginImporter.GetCompatibleWithEditor |
GetCompatibleWithPlatform |
UnityEditor.PluginImporter.GetCompatibleWithPlatform(System.String) |
GetCompatibleWithPlatform |
UnityEditor.PluginImporter.GetCompatibleWithPlatform(UnityEditor.BuildTarget) |
GetEditorData |
UnityEditor.PluginImporter.GetEditorData(System.String) |
GetExcludeEditorFromAnyPlatform |
UnityEditor.PluginImporter.GetExcludeEditorFromAnyPlatform |
GetExcludeFromAnyPlatform |
UnityEditor.PluginImporter.GetExcludeFromAnyPlatform(System.String) |
GetExcludeFromAnyPlatform |
UnityEditor.PluginImporter.GetExcludeFromAnyPlatform(UnityEditor.BuildTarget) |
GetIcon |
UnityEditor.PluginImporter.GetIcon(System.String) |
GetImporters |
UnityEditor.PluginImporter.GetImporters(System.String) |
GetImporters |
UnityEditor.PluginImporter.GetImporters(UnityEditor.BuildTarget) |
GetIsOverridable |
UnityEditor.PluginImporter.GetIsOverridable |
GetPlatformData |
UnityEditor.PluginImporter.GetPlatformData(System.String,System.String) |
GetPlatformData |
UnityEditor.PluginImporter.GetPlatformData(UnityEditor.BuildTarget,System.String) |
IncludeInBuildDelegate |
UnityEditor.PluginImporter.IncludeInBuildDelegate |
SetCompatibleWithAnyPlatform |
UnityEditor.PluginImporter.SetCompatibleWithAnyPlatform(System.Boolean) |
SetCompatibleWithEditor |
UnityEditor.PluginImporter.SetCompatibleWithEditor(System.Boolean) |
SetCompatibleWithPlatform |
UnityEditor.PluginImporter.SetCompatibleWithPlatform(System.String,System.Boolean) |
SetCompatibleWithPlatform |
UnityEditor.PluginImporter.SetCompatibleWithPlatform(UnityEditor.BuildTarget,System.Boolean) |
SetEditorData |
UnityEditor.PluginImporter.SetEditorData(System.String,System.String) |
SetExcludeEditorFromAnyPlatform |
UnityEditor.PluginImporter.SetExcludeEditorFromAnyPlatform(System.Boolean) |
SetExcludeFromAnyPlatform |
UnityEditor.PluginImporter.SetExcludeFromAnyPlatform(System.String,System.Boolean) |
SetExcludeFromAnyPlatform |
UnityEditor.PluginImporter.SetExcludeFromAnyPlatform(UnityEditor.BuildTarget,System.Boolean) |
SetIcon |
UnityEditor.PluginImporter.SetIcon(System.String,UnityEngine.Texture2D) |
SetIncludeInBuildDelegate |
UnityEditor.PluginImporter.SetIncludeInBuildDelegate(UnityEditor.PluginImporter/IncludeInBuildDelegate) |
SetPlatformData |
UnityEditor.PluginImporter.SetPlatformData(System.String,System.String,System.String) |
SetPlatformData |
UnityEditor.PluginImporter.SetPlatformData(UnityEditor.BuildTarget,System.String,System.String) |
ShouldIncludeInBuild |
UnityEditor.PluginImporter.ShouldIncludeInBuild |
isNativePlugin |
UnityEditor.PluginImporter.isNativePlugin |
isPreloaded |
UnityEditor.PluginImporter.isPreloaded |
PopupWindow |
UnityEditor.PopupWindow |
OnDisable |
UnityEditor.PopupWindow.OnDisable |
OnEnable |
UnityEditor.PopupWindow.OnEnable |
Show |
UnityEditor.PopupWindow.Show(UnityEngine.Rect,UnityEditor.PopupWindowContent) |
PopupWindowContent |
UnityEditor.PopupWindowContent |
GetWindowSize |
UnityEditor.PopupWindowContent.GetWindowSize |
OnClose |
UnityEditor.PopupWindowContent.OnClose |
OnGUI |
UnityEditor.PopupWindowContent.OnGUI(UnityEngine.Rect) |
OnOpen |
UnityEditor.PopupWindowContent.OnOpen |
editorWindow |
UnityEditor.PopupWindowContent.editorWindow |
PrefabAssetType |
UnityEditor.PrefabAssetType |
MissingAsset |
UnityEditor.PrefabAssetType.MissingAsset |
Model |
UnityEditor.PrefabAssetType.Model |
NotAPrefab |
UnityEditor.PrefabAssetType.NotAPrefab |
Regular |
UnityEditor.PrefabAssetType.Regular |
Variant |
UnityEditor.PrefabAssetType.Variant |
PrefabInstanceStatus |
UnityEditor.PrefabInstanceStatus |
Connected |
UnityEditor.PrefabInstanceStatus.Connected |
Disconnected |
UnityEditor.PrefabInstanceStatus.Disconnected |
MissingAsset |
UnityEditor.PrefabInstanceStatus.MissingAsset |
NotAPrefab |
UnityEditor.PrefabInstanceStatus.NotAPrefab |
PrefabType |
UnityEditor.PrefabType |
DisconnectedModelPrefabInstance |
UnityEditor.PrefabType.DisconnectedModelPrefabInstance |
DisconnectedPrefabInstance |
UnityEditor.PrefabType.DisconnectedPrefabInstance |
MissingPrefabInstance |
UnityEditor.PrefabType.MissingPrefabInstance |
ModelPrefab |
UnityEditor.PrefabType.ModelPrefab |
ModelPrefabInstance |
UnityEditor.PrefabType.ModelPrefabInstance |
None |
UnityEditor.PrefabType.None |
Prefab |
UnityEditor.PrefabType.Prefab |
PrefabInstance |
UnityEditor.PrefabType.PrefabInstance |
PrefabUnpackMode |
UnityEditor.PrefabUnpackMode |
Completely |
UnityEditor.PrefabUnpackMode.Completely |
OutermostRoot |
UnityEditor.PrefabUnpackMode.OutermostRoot |
PrefabUtility |
UnityEditor.PrefabUtility |
ApplyAddedComponent |
UnityEditor.PrefabUtility.ApplyAddedComponent(UnityEngine.Component,System.String,UnityEditor.InteractionMode) |
ApplyAddedGameObject |
UnityEditor.PrefabUtility.ApplyAddedGameObject(UnityEngine.GameObject,System.String,UnityEditor.InteractionMode) |
ApplyAddedGameObjects |
UnityEditor.PrefabUtility.ApplyAddedGameObjects(UnityEngine.GameObject[],System.String,UnityEditor.InteractionMode) |
ApplyObjectOverride |
UnityEditor.PrefabUtility.ApplyObjectOverride(UnityEngine.Object,System.String,UnityEditor.InteractionMode) |
ApplyPrefabInstance |
UnityEditor.PrefabUtility.ApplyPrefabInstance(UnityEngine.GameObject,UnityEditor.InteractionMode) |
ApplyPropertyOverride |
UnityEditor.PrefabUtility.ApplyPropertyOverride(UnityEditor.SerializedProperty,System.String,UnityEditor.InteractionMode) |
ApplyRemovedComponent |
UnityEditor.PrefabUtility.ApplyRemovedComponent(UnityEngine.GameObject,UnityEngine.Component,UnityEditor.InteractionMode) |
ConnectGameObjectToPrefab |
UnityEditor.PrefabUtility.ConnectGameObjectToPrefab(UnityEngine.GameObject,UnityEngine.GameObject) |
CreateEmptyPrefab |
UnityEditor.PrefabUtility.CreateEmptyPrefab(System.String) |
CreatePrefab |
UnityEditor.PrefabUtility.CreatePrefab(System.String,UnityEngine.GameObject) |
CreatePrefab |
UnityEditor.PrefabUtility.CreatePrefab(System.String,UnityEngine.GameObject,UnityEditor.ReplacePrefabOptions) |
DisconnectPrefabInstance |
UnityEditor.PrefabUtility.DisconnectPrefabInstance(UnityEngine.Object) |
EditPrefabContentsScope |
UnityEditor.PrefabUtility.EditPrefabContentsScope |
ctor |
UnityEditor.PrefabUtility.EditPrefabContentsScope.#ctor(System.String) |
assetPath |
UnityEditor.PrefabUtility.EditPrefabContentsScope.assetPath |
prefabContentsRoot |
UnityEditor.PrefabUtility.EditPrefabContentsScope.prefabContentsRoot |
FindAllInstancesOfPrefab |
UnityEditor.PrefabUtility.FindAllInstancesOfPrefab(UnityEngine.GameObject) |
FindAllInstancesOfPrefab |
UnityEditor.PrefabUtility.FindAllInstancesOfPrefab(UnityEngine.GameObject,UnityEngine.SceneManagement.Scene) |
FindPrefabRoot |
UnityEditor.PrefabUtility.FindPrefabRoot(UnityEngine.GameObject) |
FindRootGameObjectWithSameParentPrefab |
UnityEditor.PrefabUtility.FindRootGameObjectWithSameParentPrefab(UnityEngine.GameObject) |
FindValidUploadPrefabInstanceRoot |
UnityEditor.PrefabUtility.FindValidUploadPrefabInstanceRoot(UnityEngine.GameObject) |
GetAddedComponents |
UnityEditor.PrefabUtility.GetAddedComponents(UnityEngine.GameObject) |
GetAddedGameObjects |
UnityEditor.PrefabUtility.GetAddedGameObjects(UnityEngine.GameObject) |
GetCorrespondingObjectFromOriginalSource |
UnityEditor.PrefabUtility.GetCorrespondingObjectFromOriginalSource(TObject) |
GetCorrespondingObjectFromSource |
UnityEditor.PrefabUtility.GetCorrespondingObjectFromSource(TObject) |
GetCorrespondingObjectFromSourceAtPath |
UnityEditor.PrefabUtility.GetCorrespondingObjectFromSourceAtPath(TObject,System.String) |
GetIconForGameObject |
UnityEditor.PrefabUtility.GetIconForGameObject(UnityEngine.GameObject) |
GetNearestPrefabInstanceRoot |
UnityEditor.PrefabUtility.GetNearestPrefabInstanceRoot(UnityEngine.Object) |
GetObjectOverrides |
UnityEditor.PrefabUtility.GetObjectOverrides(UnityEngine.GameObject,System.Boolean) |
GetOutermostPrefabInstanceRoot |
UnityEditor.PrefabUtility.GetOutermostPrefabInstanceRoot(UnityEngine.Object) |
GetPrefabAssetPathOfNearestInstanceRoot |
UnityEditor.PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot(UnityEngine.Object) |
GetPrefabAssetType |
UnityEditor.PrefabUtility.GetPrefabAssetType(UnityEngine.Object) |
GetPrefabInstanceHandle |
UnityEditor.PrefabUtility.GetPrefabInstanceHandle(UnityEngine.Object) |
GetPrefabInstanceStatus |
UnityEditor.PrefabUtility.GetPrefabInstanceStatus(UnityEngine.Object) |
GetPrefabObject |
UnityEditor.PrefabUtility.GetPrefabObject(UnityEngine.Object) |
GetPrefabParent |
UnityEditor.PrefabUtility.GetPrefabParent(UnityEngine.Object) |
GetPrefabType |
UnityEditor.PrefabUtility.GetPrefabType(UnityEngine.Object) |
GetPropertyModifications |
UnityEditor.PrefabUtility.GetPropertyModifications(UnityEngine.Object) |
GetRemovedComponents |
UnityEditor.PrefabUtility.GetRemovedComponents(UnityEngine.GameObject) |
HasManagedReferencesWithMissingTypes |
UnityEditor.PrefabUtility.HasManagedReferencesWithMissingTypes(UnityEngine.Object) |
HasPrefabInstanceAnyOverrides |
UnityEditor.PrefabUtility.HasPrefabInstanceAnyOverrides(UnityEngine.GameObject,System.Boolean) |
InstantiateAttachedAsset |
UnityEditor.PrefabUtility.InstantiateAttachedAsset(UnityEngine.Object) |
InstantiatePrefab |
UnityEditor.PrefabUtility.InstantiatePrefab(UnityEngine.Object) |
InstantiatePrefab |
UnityEditor.PrefabUtility.InstantiatePrefab(UnityEngine.Object,UnityEngine.SceneManagement.Scene) |
IsAddedComponentOverride |
UnityEditor.PrefabUtility.IsAddedComponentOverride(UnityEngine.Object) |
IsAddedGameObjectOverride |
UnityEditor.PrefabUtility.IsAddedGameObjectOverride(UnityEngine.GameObject) |
IsAnyPrefabInstanceRoot |
UnityEditor.PrefabUtility.IsAnyPrefabInstanceRoot(UnityEngine.GameObject) |
IsDefaultOverride |
UnityEditor.PrefabUtility.IsDefaultOverride(UnityEditor.PropertyModification) |
IsDisconnectedFromPrefabAsset |
UnityEditor.PrefabUtility.IsDisconnectedFromPrefabAsset(UnityEngine.Object) |
IsOutermostPrefabInstanceRoot |
UnityEditor.PrefabUtility.IsOutermostPrefabInstanceRoot(UnityEngine.GameObject) |
IsPartOfAnyPrefab |
UnityEditor.PrefabUtility.IsPartOfAnyPrefab(UnityEngine.Object) |
IsPartOfImmutablePrefab |
UnityEditor.PrefabUtility.IsPartOfImmutablePrefab(UnityEngine.Object) |
IsPartOfModelPrefab |
UnityEditor.PrefabUtility.IsPartOfModelPrefab(UnityEngine.Object) |
IsPartOfNonAssetPrefabInstance |
UnityEditor.PrefabUtility.IsPartOfNonAssetPrefabInstance(UnityEngine.Object) |
IsPartOfPrefabAsset |
UnityEditor.PrefabUtility.IsPartOfPrefabAsset(UnityEngine.Object) |
IsPartOfPrefabInstance |
UnityEditor.PrefabUtility.IsPartOfPrefabInstance(UnityEngine.Object) |
IsPartOfPrefabThatCanBeAppliedTo |
UnityEditor.PrefabUtility.IsPartOfPrefabThatCanBeAppliedTo(UnityEngine.Object) |
IsPartOfRegularPrefab |
UnityEditor.PrefabUtility.IsPartOfRegularPrefab(UnityEngine.Object) |
IsPartOfVariantPrefab |
UnityEditor.PrefabUtility.IsPartOfVariantPrefab(UnityEngine.Object) |
IsPrefabAssetMissing |
UnityEditor.PrefabUtility.IsPrefabAssetMissing(UnityEngine.Object) |
LoadPrefabContents |
UnityEditor.PrefabUtility.LoadPrefabContents(System.String) |
LoadPrefabContentsIntoPreviewScene |
UnityEditor.PrefabUtility.LoadPrefabContentsIntoPreviewScene(System.String,UnityEngine.SceneManagement.Scene) |
MergeAllPrefabInstances |
UnityEditor.PrefabUtility.MergeAllPrefabInstances(UnityEngine.Object) |
MergePrefabInstance |
UnityEditor.PrefabUtility.MergePrefabInstance(UnityEngine.GameObject) |
PrefabInstanceUpdated |
UnityEditor.PrefabUtility.PrefabInstanceUpdated |
ReconnectToLastPrefab |
UnityEditor.PrefabUtility.ReconnectToLastPrefab(UnityEngine.GameObject) |
RecordPrefabInstancePropertyModifications |
UnityEditor.PrefabUtility.RecordPrefabInstancePropertyModifications(UnityEngine.Object) |
ReplacePrefab |
UnityEditor.PrefabUtility.ReplacePrefab(UnityEngine.GameObject,UnityEngine.Object) |
ReplacePrefab |
UnityEditor.PrefabUtility.ReplacePrefab(UnityEngine.GameObject,UnityEngine.Object,UnityEditor.ReplacePrefabOptions) |
ResetToPrefabState |
UnityEditor.PrefabUtility.ResetToPrefabState(UnityEngine.Object) |
RevertAddedComponent |
UnityEditor.PrefabUtility.RevertAddedComponent(UnityEngine.Component,UnityEditor.InteractionMode) |
RevertAddedGameObject |
UnityEditor.PrefabUtility.RevertAddedGameObject(UnityEngine.GameObject,UnityEditor.InteractionMode) |
RevertObjectOverride |
UnityEditor.PrefabUtility.RevertObjectOverride(UnityEngine.Object,UnityEditor.InteractionMode) |
RevertPrefabInstance |
UnityEditor.PrefabUtility.RevertPrefabInstance(UnityEngine.GameObject) |
RevertPrefabInstance |
UnityEditor.PrefabUtility.RevertPrefabInstance(UnityEngine.GameObject,UnityEditor.InteractionMode) |
RevertPropertyOverride |
UnityEditor.PrefabUtility.RevertPropertyOverride(UnityEditor.SerializedProperty,UnityEditor.InteractionMode) |
RevertRemovedComponent |
UnityEditor.PrefabUtility.RevertRemovedComponent(UnityEngine.GameObject,UnityEngine.Component,UnityEditor.InteractionMode) |
SaveAsPrefabAsset |
UnityEditor.PrefabUtility.SaveAsPrefabAsset(UnityEngine.GameObject,System.String) |
SaveAsPrefabAsset |
UnityEditor.PrefabUtility.SaveAsPrefabAsset(UnityEngine.GameObject,System.String,System.Boolean&) |
SaveAsPrefabAssetAndConnect |
UnityEditor.PrefabUtility.SaveAsPrefabAssetAndConnect(UnityEngine.GameObject,System.String,UnityEditor.InteractionMode) |
SaveAsPrefabAssetAndConnect |
UnityEditor.PrefabUtility.SaveAsPrefabAssetAndConnect(UnityEngine.GameObject,System.String,UnityEditor.InteractionMode,System.Boolean&) |
SavePrefabAsset |
UnityEditor.PrefabUtility.SavePrefabAsset(UnityEngine.GameObject) |
SavePrefabAsset |
UnityEditor.PrefabUtility.SavePrefabAsset(UnityEngine.GameObject,System.Boolean&) |
SetPropertyModifications |
UnityEditor.PrefabUtility.SetPropertyModifications(UnityEngine.Object,UnityEditor.PropertyModification[]) |
UnloadPrefabContents |
UnityEditor.PrefabUtility.UnloadPrefabContents(UnityEngine.GameObject) |
UnpackAllInstancesOfPrefab |
UnityEditor.PrefabUtility.UnpackAllInstancesOfPrefab(UnityEngine.GameObject,UnityEditor.PrefabUnpackMode,UnityEditor.InteractionMode) |
UnpackPrefabInstance |
UnityEditor.PrefabUtility.UnpackPrefabInstance(UnityEngine.GameObject,UnityEditor.PrefabUnpackMode,UnityEditor.InteractionMode) |
UnpackPrefabInstanceAndReturnNewOutermostRoots |
UnityEditor.PrefabUtility.UnpackPrefabInstanceAndReturnNewOutermostRoots(UnityEngine.GameObject,UnityEditor.PrefabUnpackMode) |
prefabInstanceUpdated |
UnityEditor.PrefabUtility.prefabInstanceUpdated |
PreferenceItem |
UnityEditor.PreferenceItem |
ctor |
UnityEditor.PreferenceItem.#ctor(System.String) |
PreprocessorOverride |
UnityEditor.PreprocessorOverride |
ForceCachingPreprocessor |
UnityEditor.PreprocessorOverride.ForceCachingPreprocessor |
ForcePlatformPreprocessor |
UnityEditor.PreprocessorOverride.ForcePlatformPreprocessor |
UseProjectSettings |
UnityEditor.PreprocessorOverride.UseProjectSettings |
DefaultPreset |
UnityEditor.Presets.DefaultPreset |
enabled |
UnityEditor.Presets.DefaultPreset.enabled |
filter |
UnityEditor.Presets.DefaultPreset.filter |
m_Filter |
UnityEditor.Presets.DefaultPreset.m_Filter |
m_Preset |
UnityEditor.Presets.DefaultPreset.m_Preset |
preset |
UnityEditor.Presets.DefaultPreset.preset |
DefaultPresetSelectorReceiver |
UnityEditor.Presets.DefaultPresetSelectorReceiver |
OnSelectionChanged |
UnityEditor.Presets.DefaultPresetSelectorReceiver.OnSelectionChanged(UnityEditor.Presets.Preset) |
OnSelectionClosed |
UnityEditor.Presets.DefaultPresetSelectorReceiver.OnSelectionClosed(UnityEditor.Presets.Preset) |
Preset |
UnityEditor.Presets.Preset |
ctor |
UnityEditor.Presets.Preset.#ctor(UnityEngine.Object) |
ApplyTo |
UnityEditor.Presets.Preset.ApplyTo(UnityEngine.Object) |
ApplyTo |
UnityEditor.Presets.Preset.ApplyTo(UnityEngine.Object,System.String[]) |
CanBeAppliedTo |
UnityEditor.Presets.Preset.CanBeAppliedTo(UnityEngine.Object) |
DataEquals |
UnityEditor.Presets.Preset.DataEquals(UnityEngine.Object) |
GetAllDefaultTypes |
UnityEditor.Presets.Preset.GetAllDefaultTypes |
GetDefaultForObject |
UnityEditor.Presets.Preset.GetDefaultForObject(UnityEngine.Object) |
GetDefaultForPreset |
UnityEditor.Presets.Preset.GetDefaultForPreset(UnityEditor.Presets.Preset) |
GetDefaultPresetsForObject |
UnityEditor.Presets.Preset.GetDefaultPresetsForObject(UnityEngine.Object) |
GetDefaultPresetsForType |
UnityEditor.Presets.Preset.GetDefaultPresetsForType(UnityEditor.Presets.PresetType) |
GetPresetType |
UnityEditor.Presets.Preset.GetPresetType |
GetTargetFullTypeName |
UnityEditor.Presets.Preset.GetTargetFullTypeName |
GetTargetTypeName |
UnityEditor.Presets.Preset.GetTargetTypeName |
IsObjectExcludedFromDefaultPresets |
UnityEditor.Presets.Preset.IsObjectExcludedFromDefaultPresets(UnityEngine.Object) |
IsObjectExcludedFromPresets |
UnityEditor.Presets.Preset.IsObjectExcludedFromPresets(UnityEngine.Object) |
IsPresetExcludedFromDefaultPresets |
UnityEditor.Presets.Preset.IsPresetExcludedFromDefaultPresets(UnityEditor.Presets.Preset) |
IsValid |
UnityEditor.Presets.Preset.IsValid |
PropertyModifications |
UnityEditor.Presets.Preset.PropertyModifications |
RemoveFromDefault |
UnityEditor.Presets.Preset.RemoveFromDefault(UnityEditor.Presets.Preset) |
SetAsDefault |
UnityEditor.Presets.Preset.SetAsDefault(UnityEditor.Presets.Preset) |
SetDefaultPresetsForType |
UnityEditor.Presets.Preset.SetDefaultPresetsForType(UnityEditor.Presets.PresetType,UnityEditor.Presets.DefaultPreset[]) |
UpdateProperties |
UnityEditor.Presets.Preset.UpdateProperties(UnityEngine.Object) |
excludedProperties |
UnityEditor.Presets.Preset.excludedProperties |
PresetSelector |
UnityEditor.Presets.PresetSelector |
DrawPresetButton |
UnityEditor.Presets.PresetSelector.DrawPresetButton(UnityEngine.Rect,UnityEngine.Object[]) |
ShowSelector |
UnityEditor.Presets.PresetSelector.ShowSelector(UnityEditor.Presets.PresetType,UnityEditor.Presets.Preset,System.Boolean,UnityEditor.Presets.PresetSelectorReceiver) |
ShowSelector |
UnityEditor.Presets.PresetSelector.ShowSelector(UnityEngine.Object,UnityEditor.Presets.Preset,System.Boolean,UnityEditor.Presets.PresetSelectorReceiver) |
ShowSelector |
UnityEditor.Presets.PresetSelector.ShowSelector(UnityEngine.Object[],UnityEditor.Presets.Preset,System.Boolean) |
PresetSelectorReceiver |
UnityEditor.Presets.PresetSelectorReceiver |
OnSelectionChanged |
UnityEditor.Presets.PresetSelectorReceiver.OnSelectionChanged(UnityEditor.Presets.Preset) |
OnSelectionClosed |
UnityEditor.Presets.PresetSelectorReceiver.OnSelectionClosed(UnityEditor.Presets.Preset) |
PresetType |
UnityEditor.Presets.PresetType |
GetManagedTypeName |
UnityEditor.Presets.PresetType.GetManagedTypeName |
IsValid |
UnityEditor.Presets.PresetType.IsValid |
IsValidDefault |
UnityEditor.Presets.PresetType.IsValidDefault |
ProfilerWindow |
UnityEditor.ProfilerWindow |
GetFrameTimeViewSampleSelectionController |
UnityEditor.ProfilerWindow.GetFrameTimeViewSampleSelectionController(System.String) |
SelectAndStayOnLatestFrame |
UnityEditor.ProfilerWindow.SelectAndStayOnLatestFrame |
SelectedFrameIndexChanged |
UnityEditor.ProfilerWindow.SelectedFrameIndexChanged(System.Action`1<System.Int64>) |
cpuModuleIdentifier |
UnityEditor.ProfilerWindow.cpuModuleIdentifier |
cpuModuleName |
UnityEditor.ProfilerWindow.cpuModuleName |
firstAvailableFrameIndex |
UnityEditor.ProfilerWindow.firstAvailableFrameIndex |
gpuModuleIdentifier |
UnityEditor.ProfilerWindow.gpuModuleIdentifier |
gpuModuleName |
UnityEditor.ProfilerWindow.gpuModuleName |
lastAvailableFrameIndex |
UnityEditor.ProfilerWindow.lastAvailableFrameIndex |
selectedFrameIndex |
UnityEditor.ProfilerWindow.selectedFrameIndex |
selectedModuleIdentifier |
UnityEditor.ProfilerWindow.selectedModuleIdentifier |
selectedModuleName |
UnityEditor.ProfilerWindow.selectedModuleName |
FrameDataView |
UnityEditor.Profiling.FrameDataView |
GetAllCategories |
UnityEditor.Profiling.FrameDataView.GetAllCategories(System.Collections.Generic.List`1<UnityEditor.Profiling.ProfilerCategoryInfo>) |
GetCategoryInfo |
UnityEditor.Profiling.FrameDataView.GetCategoryInfo(System.UInt16) |
GetCounterValueAsDouble |
UnityEditor.Profiling.FrameDataView.GetCounterValueAsDouble(System.Int32) |
GetCounterValueAsFloat |
UnityEditor.Profiling.FrameDataView.GetCounterValueAsFloat(System.Int32) |
GetCounterValueAsInt |
UnityEditor.Profiling.FrameDataView.GetCounterValueAsInt(System.Int32) |
GetCounterValueAsLong |
UnityEditor.Profiling.FrameDataView.GetCounterValueAsLong(System.Int32) |
GetCounterValuePtr |
UnityEditor.Profiling.FrameDataView.GetCounterValuePtr(System.Int32) |
GetFrameMetaData |
UnityEditor.Profiling.FrameDataView.GetFrameMetaData(System.Guid,System.Int32) |
GetFrameMetaData |
UnityEditor.Profiling.FrameDataView.GetFrameMetaData(System.Guid,System.Int32,System.Int32) |
GetFrameMetaDataCount |
UnityEditor.Profiling.FrameDataView.GetFrameMetaDataCount(System.Guid,System.Int32) |
GetMarkerCategoryIndex |
UnityEditor.Profiling.FrameDataView.GetMarkerCategoryIndex(System.Int32) |
GetMarkerFlags |
UnityEditor.Profiling.FrameDataView.GetMarkerFlags(System.Int32) |
GetMarkerId |
UnityEditor.Profiling.FrameDataView.GetMarkerId(System.String) |
GetMarkerMetadataInfo |
UnityEditor.Profiling.FrameDataView.GetMarkerMetadataInfo(System.Int32) |
GetMarkerName |
UnityEditor.Profiling.FrameDataView.GetMarkerName(System.Int32) |
GetMarkers |
UnityEditor.Profiling.FrameDataView.GetMarkers(System.Collections.Generic.List`1<UnityEditor.Profiling.FrameDataView/MarkerInfo>) |
GetSessionMetaData |
UnityEditor.Profiling.FrameDataView.GetSessionMetaData(System.Guid,System.Int32) |
GetSessionMetaData |
UnityEditor.Profiling.FrameDataView.GetSessionMetaData(System.Guid,System.Int32,System.Int32) |
GetSessionMetaDataCount |
UnityEditor.Profiling.FrameDataView.GetSessionMetaDataCount(System.Guid,System.Int32) |
HasCounterValue |
UnityEditor.Profiling.FrameDataView.HasCounterValue(System.Int32) |
MarkerInfo |
UnityEditor.Profiling.FrameDataView.MarkerInfo |
category |
UnityEditor.Profiling.FrameDataView.MarkerInfo.category |
flags |
UnityEditor.Profiling.FrameDataView.MarkerInfo.flags |
id |
UnityEditor.Profiling.FrameDataView.MarkerInfo.id |
metadataInfo |
UnityEditor.Profiling.FrameDataView.MarkerInfo.metadataInfo |
name |
UnityEditor.Profiling.FrameDataView.MarkerInfo.name |
MarkerMetadataInfo |
UnityEditor.Profiling.FrameDataView.MarkerMetadataInfo |
name |
UnityEditor.Profiling.FrameDataView.MarkerMetadataInfo.name |
type |
UnityEditor.Profiling.FrameDataView.MarkerMetadataInfo.type |
unit |
UnityEditor.Profiling.FrameDataView.MarkerMetadataInfo.unit |
MethodInfo |
UnityEditor.Profiling.FrameDataView.MethodInfo |
methodName |
UnityEditor.Profiling.FrameDataView.MethodInfo.methodName |
sourceFileLine |
UnityEditor.Profiling.FrameDataView.MethodInfo.sourceFileLine |
sourceFileName |
UnityEditor.Profiling.FrameDataView.MethodInfo.sourceFileName |
ResolveMethodInfo |
UnityEditor.Profiling.FrameDataView.ResolveMethodInfo(System.UInt64) |
frameFps |
UnityEditor.Profiling.FrameDataView.frameFps |
frameGpuTimeMs |
UnityEditor.Profiling.FrameDataView.frameGpuTimeMs |
frameGpuTimeNs |
UnityEditor.Profiling.FrameDataView.frameGpuTimeNs |
frameIndex |
UnityEditor.Profiling.FrameDataView.frameIndex |
frameStartTimeMs |
UnityEditor.Profiling.FrameDataView.frameStartTimeMs |
frameStartTimeNs |
UnityEditor.Profiling.FrameDataView.frameStartTimeNs |
frameTimeMs |
UnityEditor.Profiling.FrameDataView.frameTimeMs |
frameTimeNs |
UnityEditor.Profiling.FrameDataView.frameTimeNs |
invalidMarkerId |
UnityEditor.Profiling.FrameDataView.invalidMarkerId |
invalidThreadId |
UnityEditor.Profiling.FrameDataView.invalidThreadId |
invalidThreadIndex |
UnityEditor.Profiling.FrameDataView.invalidThreadIndex |
maxDepth |
UnityEditor.Profiling.FrameDataView.maxDepth |
sampleCount |
UnityEditor.Profiling.FrameDataView.sampleCount |
threadGroupName |
UnityEditor.Profiling.FrameDataView.threadGroupName |
threadId |
UnityEditor.Profiling.FrameDataView.threadId |
threadIndex |
UnityEditor.Profiling.FrameDataView.threadIndex |
threadName |
UnityEditor.Profiling.FrameDataView.threadName |
valid |
UnityEditor.Profiling.FrameDataView.valid |
HierarchyFrameDataView |
UnityEditor.Profiling.HierarchyFrameDataView |
GetItemAncestors |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemAncestors(System.Int32,System.Collections.Generic.List`1<System.Int32>) |
GetItemCallstack |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemCallstack(System.Int32,System.Collections.Generic.List`1<System.UInt64>) |
GetItemCategoryIndex |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemCategoryIndex(System.Int32) |
GetItemChildren |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemChildren(System.Int32,System.Collections.Generic.List`1<System.Int32>) |
GetItemColumnData |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemColumnData(System.Int32,System.Int32) |
GetItemColumnDataAsDouble |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemColumnDataAsDouble(System.Int32,System.Int32) |
GetItemColumnDataAsFloat |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemColumnDataAsFloat(System.Int32,System.Int32) |
GetItemColumnDataAsSingle |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemColumnDataAsSingle(System.Int32,System.Int32) |
GetItemDepth |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemDepth(System.Int32) |
GetItemDescendantsThatHaveChildren |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemDescendantsThatHaveChildren(System.Int32,System.Collections.Generic.List`1<System.Int32>) |
GetItemInstanceID |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemInstanceID(System.Int32) |
GetItemMarkerFlags |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemMarkerFlags(System.Int32) |
GetItemMarkerID |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemMarkerID(System.Int32) |
GetItemMarkerIDPath |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemMarkerIDPath(System.Int32,System.Collections.Generic.List`1<System.Int32>) |
GetItemMergedSampleCallstack |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemMergedSampleCallstack(System.Int32,System.Int32,System.Collections.Generic.List`1<System.UInt64>) |
GetItemMergedSamplesColumnData |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemMergedSamplesColumnData(System.Int32,System.Int32,System.Collections.Generic.List`1<System.String>) |
GetItemMergedSamplesColumnDataAsDoubles |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemMergedSamplesColumnDataAsDoubles(System.Int32,System.Int32,System.Collections.Generic.List`1<System.Double>) |
GetItemMergedSamplesColumnDataAsFloats |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemMergedSamplesColumnDataAsFloats(System.Int32,System.Int32,System.Collections.Generic.List`1<System.Single>) |
GetItemMergedSamplesCount |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemMergedSamplesCount(System.Int32) |
GetItemMergedSamplesInstanceID |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemMergedSamplesInstanceID(System.Int32,System.Collections.Generic.List`1<System.Int32>) |
GetItemMergedSamplesMetadata |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemMergedSamplesMetadata(System.Int32,System.Int32,System.Int32) |
GetItemMergedSamplesMetadataAsFloat |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemMergedSamplesMetadataAsFloat(System.Int32,System.Int32,System.Int32) |
GetItemMergedSamplesMetadataAsLong |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemMergedSamplesMetadataAsLong(System.Int32,System.Int32,System.Int32) |
GetItemMergedSamplesMetadataCount |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemMergedSamplesMetadataCount(System.Int32,System.Int32) |
GetItemMetadata |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemMetadata(System.Int32,System.Int32) |
GetItemMetadataAsFloat |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemMetadataAsFloat(System.Int32,System.Int32) |
GetItemMetadataAsLong |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemMetadataAsLong(System.Int32,System.Int32) |
GetItemMetadataCount |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemMetadataCount(System.Int32) |
GetItemName |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemName(System.Int32) |
GetItemPath |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemPath(System.Int32) |
GetItemRawFrameDataViewIndices |
UnityEditor.Profiling.HierarchyFrameDataView.GetItemRawFrameDataViewIndices(System.Int32,System.Collections.Generic.List`1<System.Int32>) |
GetRootItemID |
UnityEditor.Profiling.HierarchyFrameDataView.GetRootItemID |
HasItemChildren |
UnityEditor.Profiling.HierarchyFrameDataView.HasItemChildren(System.Int32) |
ItemContainsRawFrameDataViewIndex |
UnityEditor.Profiling.HierarchyFrameDataView.ItemContainsRawFrameDataViewIndex(System.Int32,System.Int32) |
ResolveItemCallstack |
UnityEditor.Profiling.HierarchyFrameDataView.ResolveItemCallstack(System.Int32) |
ResolveItemMergedSampleCallstack |
UnityEditor.Profiling.HierarchyFrameDataView.ResolveItemMergedSampleCallstack(System.Int32,System.Int32) |
Sort |
UnityEditor.Profiling.HierarchyFrameDataView.Sort(System.Int32,System.Boolean) |
ViewModes |
UnityEditor.Profiling.HierarchyFrameDataView.ViewModes |
Default |
UnityEditor.Profiling.HierarchyFrameDataView.ViewModes.Default |
HideEditorOnlySamples |
UnityEditor.Profiling.HierarchyFrameDataView.ViewModes.HideEditorOnlySamples |
MergeSamplesWithTheSameName |
UnityEditor.Profiling.HierarchyFrameDataView.ViewModes.MergeSamplesWithTheSameName |
columnCalls |
UnityEditor.Profiling.HierarchyFrameDataView.columnCalls |
columnDontSort |
UnityEditor.Profiling.HierarchyFrameDataView.columnDontSort |
columnGcMemory |
UnityEditor.Profiling.HierarchyFrameDataView.columnGcMemory |
columnName |
UnityEditor.Profiling.HierarchyFrameDataView.columnName |
columnObjectName |
UnityEditor.Profiling.HierarchyFrameDataView.columnObjectName |
columnSelfPercent |
UnityEditor.Profiling.HierarchyFrameDataView.columnSelfPercent |
columnSelfTime |
UnityEditor.Profiling.HierarchyFrameDataView.columnSelfTime |
columnStartTime |
UnityEditor.Profiling.HierarchyFrameDataView.columnStartTime |
columnTotalPercent |
UnityEditor.Profiling.HierarchyFrameDataView.columnTotalPercent |
columnTotalTime |
UnityEditor.Profiling.HierarchyFrameDataView.columnTotalTime |
columnWarningCount |
UnityEditor.Profiling.HierarchyFrameDataView.columnWarningCount |
invalidSampleId |
UnityEditor.Profiling.HierarchyFrameDataView.invalidSampleId |
sortColumn |
UnityEditor.Profiling.HierarchyFrameDataView.sortColumn |
sortColumnAscending |
UnityEditor.Profiling.HierarchyFrameDataView.sortColumnAscending |
viewMode |
UnityEditor.Profiling.HierarchyFrameDataView.viewMode |
IProfilerFrameTimeViewSampleSelectionController |
UnityEditor.Profiling.IProfilerFrameTimeViewSampleSelectionController |
ClearSelection |
UnityEditor.Profiling.IProfilerFrameTimeViewSampleSelectionController.ClearSelection |
SetSelection |
UnityEditor.Profiling.IProfilerFrameTimeViewSampleSelectionController.SetSelection(UnityEditor.Profiling.ProfilerTimeSampleSelection) |
focusedThreadIndex |
UnityEditor.Profiling.IProfilerFrameTimeViewSampleSelectionController.focusedThreadIndex |
sampleNameSearchFilter |
UnityEditor.Profiling.IProfilerFrameTimeViewSampleSelectionController.sampleNameSearchFilter |
selection |
UnityEditor.Profiling.IProfilerFrameTimeViewSampleSelectionController.selection |
selectionChanged |
UnityEditor.Profiling.IProfilerFrameTimeViewSampleSelectionController.selectionChanged(System.Action`2<UnityEditor.Profiling.IProfilerFrameTimeViewSampleSelectionController,UnityEditor.Profiling.ProfilerTimeSampleSelection>) |
GetEntries |
UnityEditor.Profiling.Memory.Experimental.ArrayEntries_1.GetEntries(System.UInt32,System.UInt32,T[]&) |
GetNumEntries |
UnityEditor.Profiling.Memory.Experimental.ArrayEntries_1.GetNumEntries |
ArrayEntries`1 |
UnityEditor.Profiling.Memory.Experimental.ArrayEntries`1 |
ConnectionEntries |
UnityEditor.Profiling.Memory.Experimental.ConnectionEntries |
GetNumEntries |
UnityEditor.Profiling.Memory.Experimental.ConnectionEntries.GetNumEntries |
from |
UnityEditor.Profiling.Memory.Experimental.ConnectionEntries.from |
to |
UnityEditor.Profiling.Memory.Experimental.ConnectionEntries.to |
FieldDescriptionEntries |
UnityEditor.Profiling.Memory.Experimental.FieldDescriptionEntries |
GetNumEntries |
UnityEditor.Profiling.Memory.Experimental.FieldDescriptionEntries.GetNumEntries |
fieldDescriptionName |
UnityEditor.Profiling.Memory.Experimental.FieldDescriptionEntries.fieldDescriptionName |
isStatic |
UnityEditor.Profiling.Memory.Experimental.FieldDescriptionEntries.isStatic |
offset |
UnityEditor.Profiling.Memory.Experimental.FieldDescriptionEntries.offset |
typeIndex |
UnityEditor.Profiling.Memory.Experimental.FieldDescriptionEntries.typeIndex |
GCHandleEntries |
UnityEditor.Profiling.Memory.Experimental.GCHandleEntries |
GetNumEntries |
UnityEditor.Profiling.Memory.Experimental.GCHandleEntries.GetNumEntries |
target |
UnityEditor.Profiling.Memory.Experimental.GCHandleEntries.target |
ManagedMemorySectionEntries |
UnityEditor.Profiling.Memory.Experimental.ManagedMemorySectionEntries |
GetNumEntries |
UnityEditor.Profiling.Memory.Experimental.ManagedMemorySectionEntries.GetNumEntries |
bytes |
UnityEditor.Profiling.Memory.Experimental.ManagedMemorySectionEntries.bytes |
startAddress |
UnityEditor.Profiling.Memory.Experimental.ManagedMemorySectionEntries.startAddress |
NativeAllocationEntries |
UnityEditor.Profiling.Memory.Experimental.NativeAllocationEntries |
GetNumEntries |
UnityEditor.Profiling.Memory.Experimental.NativeAllocationEntries.GetNumEntries |
address |
UnityEditor.Profiling.Memory.Experimental.NativeAllocationEntries.address |
allocationSiteId |
UnityEditor.Profiling.Memory.Experimental.NativeAllocationEntries.allocationSiteId |
memoryRegionIndex |
UnityEditor.Profiling.Memory.Experimental.NativeAllocationEntries.memoryRegionIndex |
overheadSize |
UnityEditor.Profiling.Memory.Experimental.NativeAllocationEntries.overheadSize |
paddingSize |
UnityEditor.Profiling.Memory.Experimental.NativeAllocationEntries.paddingSize |
rootReferenceId |
UnityEditor.Profiling.Memory.Experimental.NativeAllocationEntries.rootReferenceId |
size |
UnityEditor.Profiling.Memory.Experimental.NativeAllocationEntries.size |
NativeAllocationSiteEntries |
UnityEditor.Profiling.Memory.Experimental.NativeAllocationSiteEntries |
GetNumEntries |
UnityEditor.Profiling.Memory.Experimental.NativeAllocationSiteEntries.GetNumEntries |
callstackSymbols |
UnityEditor.Profiling.Memory.Experimental.NativeAllocationSiteEntries.callstackSymbols |
id |
UnityEditor.Profiling.Memory.Experimental.NativeAllocationSiteEntries.id |
memoryLabelIndex |
UnityEditor.Profiling.Memory.Experimental.NativeAllocationSiteEntries.memoryLabelIndex |
NativeCallstackSymbolEntries |
UnityEditor.Profiling.Memory.Experimental.NativeCallstackSymbolEntries |
GetNumEntries |
UnityEditor.Profiling.Memory.Experimental.NativeCallstackSymbolEntries.GetNumEntries |
readableStackTrace |
UnityEditor.Profiling.Memory.Experimental.NativeCallstackSymbolEntries.readableStackTrace |
symbol |
UnityEditor.Profiling.Memory.Experimental.NativeCallstackSymbolEntries.symbol |
NativeMemoryLabelEntries |
UnityEditor.Profiling.Memory.Experimental.NativeMemoryLabelEntries |
GetNumEntries |
UnityEditor.Profiling.Memory.Experimental.NativeMemoryLabelEntries.GetNumEntries |
memoryLabelName |
UnityEditor.Profiling.Memory.Experimental.NativeMemoryLabelEntries.memoryLabelName |
NativeMemoryRegionEntries |
UnityEditor.Profiling.Memory.Experimental.NativeMemoryRegionEntries |
GetNumEntries |
UnityEditor.Profiling.Memory.Experimental.NativeMemoryRegionEntries.GetNumEntries |
addressBase |
UnityEditor.Profiling.Memory.Experimental.NativeMemoryRegionEntries.addressBase |
addressSize |
UnityEditor.Profiling.Memory.Experimental.NativeMemoryRegionEntries.addressSize |
firstAllocationIndex |
UnityEditor.Profiling.Memory.Experimental.NativeMemoryRegionEntries.firstAllocationIndex |
memoryRegionName |
UnityEditor.Profiling.Memory.Experimental.NativeMemoryRegionEntries.memoryRegionName |
numAllocations |
UnityEditor.Profiling.Memory.Experimental.NativeMemoryRegionEntries.numAllocations |
parentIndex |
UnityEditor.Profiling.Memory.Experimental.NativeMemoryRegionEntries.parentIndex |
NativeObjectEntries |
UnityEditor.Profiling.Memory.Experimental.NativeObjectEntries |
GetNumEntries |
UnityEditor.Profiling.Memory.Experimental.NativeObjectEntries.GetNumEntries |
flags |
UnityEditor.Profiling.Memory.Experimental.NativeObjectEntries.flags |
gcHandleIndex |
UnityEditor.Profiling.Memory.Experimental.NativeObjectEntries.gcHandleIndex |
hideFlags |
UnityEditor.Profiling.Memory.Experimental.NativeObjectEntries.hideFlags |
instanceId |
UnityEditor.Profiling.Memory.Experimental.NativeObjectEntries.instanceId |
nativeObjectAddress |
UnityEditor.Profiling.Memory.Experimental.NativeObjectEntries.nativeObjectAddress |
nativeTypeArrayIndex |
UnityEditor.Profiling.Memory.Experimental.NativeObjectEntries.nativeTypeArrayIndex |
objectName |
UnityEditor.Profiling.Memory.Experimental.NativeObjectEntries.objectName |
rootReferenceId |
UnityEditor.Profiling.Memory.Experimental.NativeObjectEntries.rootReferenceId |
size |
UnityEditor.Profiling.Memory.Experimental.NativeObjectEntries.size |
NativeRootReferenceEntries |
UnityEditor.Profiling.Memory.Experimental.NativeRootReferenceEntries |
GetNumEntries |
UnityEditor.Profiling.Memory.Experimental.NativeRootReferenceEntries.GetNumEntries |
accumulatedSize |
UnityEditor.Profiling.Memory.Experimental.NativeRootReferenceEntries.accumulatedSize |
areaName |
UnityEditor.Profiling.Memory.Experimental.NativeRootReferenceEntries.areaName |
id |
UnityEditor.Profiling.Memory.Experimental.NativeRootReferenceEntries.id |
objectName |
UnityEditor.Profiling.Memory.Experimental.NativeRootReferenceEntries.objectName |
NativeTypeEntries |
UnityEditor.Profiling.Memory.Experimental.NativeTypeEntries |
GetNumEntries |
UnityEditor.Profiling.Memory.Experimental.NativeTypeEntries.GetNumEntries |
nativeBaseTypeArrayIndex |
UnityEditor.Profiling.Memory.Experimental.NativeTypeEntries.nativeBaseTypeArrayIndex |
typeName |
UnityEditor.Profiling.Memory.Experimental.NativeTypeEntries.typeName |
ObjectFlags |
UnityEditor.Profiling.Memory.Experimental.ObjectFlags |
IsDontDestroyOnLoad |
UnityEditor.Profiling.Memory.Experimental.ObjectFlags.IsDontDestroyOnLoad |
IsManager |
UnityEditor.Profiling.Memory.Experimental.ObjectFlags.IsManager |
IsPersistent |
UnityEditor.Profiling.Memory.Experimental.ObjectFlags.IsPersistent |
ObjectFlagsExtensions |
UnityEditor.Profiling.Memory.Experimental.ObjectFlagsExtensions |
IsDontDestroyOnLoad |
UnityEditor.Profiling.Memory.Experimental.ObjectFlagsExtensions.IsDontDestroyOnLoad(UnityEditor.Profiling.Memory.Experimental.ObjectFlags) |
IsManager |
UnityEditor.Profiling.Memory.Experimental.ObjectFlagsExtensions.IsManager(UnityEditor.Profiling.Memory.Experimental.ObjectFlags) |
IsPersistent |
UnityEditor.Profiling.Memory.Experimental.ObjectFlagsExtensions.IsPersistent(UnityEditor.Profiling.Memory.Experimental.ObjectFlags) |
PackedMemorySnapshot |
UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot |
Convert |
UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot.Convert(UnityEditor.MemoryProfiler.PackedMemorySnapshot,System.String) |
Dispose |
UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot.Dispose |
Load |
UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot.Load(System.String) |
Save |
UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot.Save(UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot,System.String) |
captureFlags |
UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot.captureFlags |
connections |
UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot.connections |
fieldDescriptions |
UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot.fieldDescriptions |
filePath |
UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot.filePath |
gcHandles |
UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot.gcHandles |
managedHeapSections |
UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot.managedHeapSections |
managedStacks |
UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot.managedStacks |
metadata |
UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot.metadata |
nativeAllocationSites |
UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot.nativeAllocationSites |
nativeAllocations |
UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot.nativeAllocations |
nativeCallstackSymbols |
UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot.nativeCallstackSymbols |
nativeMemoryLabels |
UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot.nativeMemoryLabels |
nativeMemoryRegions |
UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot.nativeMemoryRegions |
nativeObjects |
UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot.nativeObjects |
nativeRootReferences |
UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot.nativeRootReferences |
nativeTypes |
UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot.nativeTypes |
recordDate |
UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot.recordDate |
typeDescriptions |
UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot.typeDescriptions |
version |
UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot.version |
virtualMachineInformation |
UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot.virtualMachineInformation |
TypeDescriptionEntries |
UnityEditor.Profiling.Memory.Experimental.TypeDescriptionEntries |
GetNumEntries |
UnityEditor.Profiling.Memory.Experimental.TypeDescriptionEntries.GetNumEntries |
assembly |
UnityEditor.Profiling.Memory.Experimental.TypeDescriptionEntries.assembly |
baseOrElementTypeIndex |
UnityEditor.Profiling.Memory.Experimental.TypeDescriptionEntries.baseOrElementTypeIndex |
fieldIndices |
UnityEditor.Profiling.Memory.Experimental.TypeDescriptionEntries.fieldIndices |
flags |
UnityEditor.Profiling.Memory.Experimental.TypeDescriptionEntries.flags |
size |
UnityEditor.Profiling.Memory.Experimental.TypeDescriptionEntries.size |
staticFieldBytes |
UnityEditor.Profiling.Memory.Experimental.TypeDescriptionEntries.staticFieldBytes |
typeDescriptionName |
UnityEditor.Profiling.Memory.Experimental.TypeDescriptionEntries.typeDescriptionName |
typeIndex |
UnityEditor.Profiling.Memory.Experimental.TypeDescriptionEntries.typeIndex |
typeInfoAddress |
UnityEditor.Profiling.Memory.Experimental.TypeDescriptionEntries.typeInfoAddress |
TypeFlags |
UnityEditor.Profiling.Memory.Experimental.TypeFlags |
kArray |
UnityEditor.Profiling.Memory.Experimental.TypeFlags.kArray |
kArrayRankMask |
UnityEditor.Profiling.Memory.Experimental.TypeFlags.kArrayRankMask |
kValueType |
UnityEditor.Profiling.Memory.Experimental.TypeFlags.kValueType |
TypeFlagsExtensions |
UnityEditor.Profiling.Memory.Experimental.TypeFlagsExtensions |
ArrayRank |
UnityEditor.Profiling.Memory.Experimental.TypeFlagsExtensions.ArrayRank(UnityEditor.Profiling.Memory.Experimental.TypeFlags) |
IsArray |
UnityEditor.Profiling.Memory.Experimental.TypeFlagsExtensions.IsArray(UnityEditor.Profiling.Memory.Experimental.TypeFlags) |
IsValueType |
UnityEditor.Profiling.Memory.Experimental.TypeFlagsExtensions.IsValueType(UnityEditor.Profiling.Memory.Experimental.TypeFlags) |
VirtualMachineInformation |
UnityEditor.Profiling.Memory.Experimental.VirtualMachineInformation |
allocationGranularity |
UnityEditor.Profiling.Memory.Experimental.VirtualMachineInformation.allocationGranularity |
arrayBoundsOffsetInHeader |
UnityEditor.Profiling.Memory.Experimental.VirtualMachineInformation.arrayBoundsOffsetInHeader |
arrayHeaderSize |
UnityEditor.Profiling.Memory.Experimental.VirtualMachineInformation.arrayHeaderSize |
arraySizeOffsetInHeader |
UnityEditor.Profiling.Memory.Experimental.VirtualMachineInformation.arraySizeOffsetInHeader |
objectHeaderSize |
UnityEditor.Profiling.Memory.Experimental.VirtualMachineInformation.objectHeaderSize |
pointerSize |
UnityEditor.Profiling.Memory.Experimental.VirtualMachineInformation.pointerSize |
ProfilerCategoryInfo |
UnityEditor.Profiling.ProfilerCategoryInfo |
color |
UnityEditor.Profiling.ProfilerCategoryInfo.color |
flags |
UnityEditor.Profiling.ProfilerCategoryInfo.flags |
id |
UnityEditor.Profiling.ProfilerCategoryInfo.id |
name |
UnityEditor.Profiling.ProfilerCategoryInfo.name |
ProfilerEditorUtility |
UnityEditor.Profiling.ProfilerEditorUtility |
SetSelection |
UnityEditor.Profiling.ProfilerEditorUtility.SetSelection(UnityEditor.Profiling.IProfilerFrameTimeViewSampleSelectionController,System.Int64,System.String,System.String,System.Int32,System.Collections.Generic.List`1<System.Int32>,System.UInt64) |
SetSelection |
UnityEditor.Profiling.ProfilerEditorUtility.SetSelection(UnityEditor.Profiling.IProfilerFrameTimeViewSampleSelectionController,System.Int64,System.String,System.String,System.String,System.String,System.UInt64) |
SetSelection |
UnityEditor.Profiling.ProfilerEditorUtility.SetSelection(UnityEditor.Profiling.IProfilerFrameTimeViewSampleSelectionController,System.String,System.Int64,System.String,System.String,System.UInt64) |
ProfilerTimeSampleSelection |
UnityEditor.Profiling.ProfilerTimeSampleSelection |
ctor |
UnityEditor.Profiling.ProfilerTimeSampleSelection.#ctor(System.Int64,System.String,System.String,System.UInt64,System.Collections.Generic.IList`1<System.Int32>,System.String) |
ctor |
UnityEditor.Profiling.ProfilerTimeSampleSelection.#ctor(System.Int64,System.String,System.String,System.UInt64,System.Int32,System.String) |
ctor |
UnityEditor.Profiling.ProfilerTimeSampleSelection.#ctor(UnityEditor.Profiling.ProfilerTimeSampleSelection) |
frameIndex |
UnityEditor.Profiling.ProfilerTimeSampleSelection.frameIndex |
markerNamePath |
UnityEditor.Profiling.ProfilerTimeSampleSelection.markerNamePath |
markerPathDepth |
UnityEditor.Profiling.ProfilerTimeSampleSelection.markerPathDepth |
rawSampleIndex |
UnityEditor.Profiling.ProfilerTimeSampleSelection.rawSampleIndex |
rawSampleIndices |
UnityEditor.Profiling.ProfilerTimeSampleSelection.rawSampleIndices |
sampleDisplayName |
UnityEditor.Profiling.ProfilerTimeSampleSelection.sampleDisplayName |
threadGroupName |
UnityEditor.Profiling.ProfilerTimeSampleSelection.threadGroupName |
threadId |
UnityEditor.Profiling.ProfilerTimeSampleSelection.threadId |
threadName |
UnityEditor.Profiling.ProfilerTimeSampleSelection.threadName |
RawFrameDataView |
UnityEditor.Profiling.RawFrameDataView |
FlowEvent |
UnityEditor.Profiling.RawFrameDataView.FlowEvent |
FlowEventType |
UnityEditor.Profiling.RawFrameDataView.FlowEvent.FlowEventType |
FlowId |
UnityEditor.Profiling.RawFrameDataView.FlowEvent.FlowId |
ParentSampleIndex |
UnityEditor.Profiling.RawFrameDataView.FlowEvent.ParentSampleIndex |
GetFlowEvents |
UnityEditor.Profiling.RawFrameDataView.GetFlowEvents(System.Collections.Generic.List`1<UnityEditor.Profiling.RawFrameDataView/FlowEvent>) |
GetSampleCallstack |
UnityEditor.Profiling.RawFrameDataView.GetSampleCallstack(System.Int32,System.Collections.Generic.List`1<System.UInt64>) |
GetSampleCategoryIndex |
UnityEditor.Profiling.RawFrameDataView.GetSampleCategoryIndex(System.Int32) |
GetSampleChildrenCount |
UnityEditor.Profiling.RawFrameDataView.GetSampleChildrenCount(System.Int32) |
GetSampleChildrenCountRecursive |
UnityEditor.Profiling.RawFrameDataView.GetSampleChildrenCountRecursive(System.Int32) |
GetSampleFlags |
UnityEditor.Profiling.RawFrameDataView.GetSampleFlags(System.Int32) |
GetSampleFlowEvents |
UnityEditor.Profiling.RawFrameDataView.GetSampleFlowEvents(System.Int32,System.Collections.Generic.List`1<UnityEditor.Profiling.RawFrameDataView/FlowEvent>) |
GetSampleMarkerId |
UnityEditor.Profiling.RawFrameDataView.GetSampleMarkerId(System.Int32) |
GetSampleMetadataAsDouble |
UnityEditor.Profiling.RawFrameDataView.GetSampleMetadataAsDouble(System.Int32,System.Int32) |
GetSampleMetadataAsFloat |
UnityEditor.Profiling.RawFrameDataView.GetSampleMetadataAsFloat(System.Int32,System.Int32) |
GetSampleMetadataAsInt |
UnityEditor.Profiling.RawFrameDataView.GetSampleMetadataAsInt(System.Int32,System.Int32) |
GetSampleMetadataAsLong |
UnityEditor.Profiling.RawFrameDataView.GetSampleMetadataAsLong(System.Int32,System.Int32) |
GetSampleMetadataAsString |
UnityEditor.Profiling.RawFrameDataView.GetSampleMetadataAsString(System.Int32,System.Int32) |
GetSampleMetadataCount |
UnityEditor.Profiling.RawFrameDataView.GetSampleMetadataCount(System.Int32) |
GetSampleName |
UnityEditor.Profiling.RawFrameDataView.GetSampleName(System.Int32) |
GetSampleStartTimeMs |
UnityEditor.Profiling.RawFrameDataView.GetSampleStartTimeMs(System.Int32) |
GetSampleStartTimeNs |
UnityEditor.Profiling.RawFrameDataView.GetSampleStartTimeNs(System.Int32) |
GetSampleTimeMs |
UnityEditor.Profiling.RawFrameDataView.GetSampleTimeMs(System.Int32) |
GetSampleTimeNs |
UnityEditor.Profiling.RawFrameDataView.GetSampleTimeNs(System.Int32) |
invalidSampleIndex |
UnityEditor.Profiling.RawFrameDataView.invalidSampleIndex |
Progress |
UnityEditor.Progress |
Cancel |
UnityEditor.Progress.Cancel(System.Int32) |
ClearRemainingTime |
UnityEditor.Progress.ClearRemainingTime(System.Int32) |
EnumerateItems |
UnityEditor.Progress.EnumerateItems |
Exists |
UnityEditor.Progress.Exists(System.Int32) |
Finish |
UnityEditor.Progress.Finish(System.Int32,UnityEditor.Progress/Status) |
GetCount |
UnityEditor.Progress.GetCount |
GetCountPerStatus |
UnityEditor.Progress.GetCountPerStatus |
GetCurrentStep |
UnityEditor.Progress.GetCurrentStep(System.Int32) |
GetDescription |
UnityEditor.Progress.GetDescription(System.Int32) |
GetId |
UnityEditor.Progress.GetId(System.Int32) |
GetName |
UnityEditor.Progress.GetName(System.Int32) |
GetOptions |
UnityEditor.Progress.GetOptions(System.Int32) |
GetParentId |
UnityEditor.Progress.GetParentId(System.Int32) |
GetPriority |
UnityEditor.Progress.GetPriority(System.Int32) |
GetProgress |
UnityEditor.Progress.GetProgress(System.Int32) |
GetProgressById |
UnityEditor.Progress.GetProgressById(System.Int32) |
GetRemainingTime |
UnityEditor.Progress.GetRemainingTime(System.Int32) |
GetRunningProgressCount |
UnityEditor.Progress.GetRunningProgressCount |
GetStartDateTime |
UnityEditor.Progress.GetStartDateTime(System.Int32) |
GetStatus |
UnityEditor.Progress.GetStatus(System.Int32) |
GetStepLabel |
UnityEditor.Progress.GetStepLabel(System.Int32) |
GetTimeDisplayMode |
UnityEditor.Progress.GetTimeDisplayMode(System.Int32) |
GetTotalSteps |
UnityEditor.Progress.GetTotalSteps(System.Int32) |
GetUpdateDateTime |
UnityEditor.Progress.GetUpdateDateTime(System.Int32) |
IsCancellable |
UnityEditor.Progress.IsCancellable(System.Int32) |
IsPausable |
UnityEditor.Progress.IsPausable(System.Int32) |
Item |
UnityEditor.Progress.Item |
Cancel |
UnityEditor.Progress.Item.Cancel |
ClearRemainingTime |
UnityEditor.Progress.Item.ClearRemainingTime |
Finish |
UnityEditor.Progress.Item.Finish(UnityEditor.Progress/Status) |
Pause |
UnityEditor.Progress.Item.Pause |
RegisterCancelCallback |
UnityEditor.Progress.Item.RegisterCancelCallback(System.Func`1<System.Boolean>) |
RegisterPauseCallback |
UnityEditor.Progress.Item.RegisterPauseCallback(System.Func`2<System.Boolean,System.Boolean>) |
Remove |
UnityEditor.Progress.Item.Remove |
Report |
UnityEditor.Progress.Item.Report(System.Int32,System.Int32) |
Report |
UnityEditor.Progress.Item.Report(System.Int32,System.Int32,System.String) |
Report |
UnityEditor.Progress.Item.Report(System.Single) |
Report |
UnityEditor.Progress.Item.Report(System.Single,System.String) |
Resume |
UnityEditor.Progress.Item.Resume |
SetDescription |
UnityEditor.Progress.Item.SetDescription(System.String) |
SetPriority |
UnityEditor.Progress.Item.SetPriority(System.Int32) |
SetPriority |
UnityEditor.Progress.Item.SetPriority(UnityEditor.Progress/Priority) |
SetRemainingTime |
UnityEditor.Progress.Item.SetRemainingTime(System.Int64) |
SetStepLabel |
UnityEditor.Progress.Item.SetStepLabel(System.String) |
SetTimeDisplayMode |
UnityEditor.Progress.Item.SetTimeDisplayMode(UnityEditor.Progress/TimeDisplayMode) |
UnregisterCancelCallback |
UnityEditor.Progress.Item.UnregisterCancelCallback |
UnregisterPauseCallback |
UnityEditor.Progress.Item.UnregisterPauseCallback |
cancellable |
UnityEditor.Progress.Item.cancellable |
currentStep |
UnityEditor.Progress.Item.currentStep |
description |
UnityEditor.Progress.Item.description |
elapsedTime |
UnityEditor.Progress.Item.elapsedTime |
exists |
UnityEditor.Progress.Item.exists |
finished |
UnityEditor.Progress.Item.finished |
id |
UnityEditor.Progress.Item.id |
indefinite |
UnityEditor.Progress.Item.indefinite |
name |
UnityEditor.Progress.Item.name |
options |
UnityEditor.Progress.Item.options |
parentId |
UnityEditor.Progress.Item.parentId |
pausable |
UnityEditor.Progress.Item.pausable |
paused |
UnityEditor.Progress.Item.paused |
priority |
UnityEditor.Progress.Item.priority |
progress |
UnityEditor.Progress.Item.progress |
remainingTime |
UnityEditor.Progress.Item.remainingTime |
responding |
UnityEditor.Progress.Item.responding |
running |
UnityEditor.Progress.Item.running |
startTime |
UnityEditor.Progress.Item.startTime |
status |
UnityEditor.Progress.Item.status |
stepLabel |
UnityEditor.Progress.Item.stepLabel |
timeDisplayMode |
UnityEditor.Progress.Item.timeDisplayMode |
totalSteps |
UnityEditor.Progress.Item.totalSteps |
updateTime |
UnityEditor.Progress.Item.updateTime |
Options |
UnityEditor.Progress.Options |
Indefinite |
UnityEditor.Progress.Options.Indefinite |
Managed |
UnityEditor.Progress.Options.Managed |
None |
UnityEditor.Progress.Options.None |
Sticky |
UnityEditor.Progress.Options.Sticky |
Synchronous |
UnityEditor.Progress.Options.Synchronous |
Unmanaged |
UnityEditor.Progress.Options.Unmanaged |
Pause |
UnityEditor.Progress.Pause(System.Int32) |
Priority |
UnityEditor.Progress.Priority |
High |
UnityEditor.Progress.Priority.High |
Idle |
UnityEditor.Progress.Priority.Idle |
Low |
UnityEditor.Progress.Priority.Low |
Normal |
UnityEditor.Progress.Priority.Normal |
Unresponsive |
UnityEditor.Progress.Priority.Unresponsive |
RegisterCancelCallback |
UnityEditor.Progress.RegisterCancelCallback(System.Int32,System.Func`1<System.Boolean>) |
RegisterPauseCallback |
UnityEditor.Progress.RegisterPauseCallback(System.Int32,System.Func`2<System.Boolean,System.Boolean>) |
Remove |
UnityEditor.Progress.Remove(System.Int32) |
Remove |
UnityEditor.Progress.Remove(System.Int32,System.Boolean) |
Report |
UnityEditor.Progress.Report(System.Int32,System.Int32,System.Int32) |
Report |
UnityEditor.Progress.Report(System.Int32,System.Int32,System.Int32,System.String) |
Report |
UnityEditor.Progress.Report(System.Int32,System.Single) |
Report |
UnityEditor.Progress.Report(System.Int32,System.Single,System.String) |
Resume |
UnityEditor.Progress.Resume(System.Int32) |
SetDescription |
UnityEditor.Progress.SetDescription(System.Int32,System.String) |
SetPriority |
UnityEditor.Progress.SetPriority(System.Int32,System.Int32) |
SetPriority |
UnityEditor.Progress.SetPriority(System.Int32,UnityEditor.Progress/Priority) |
SetRemainingTime |
UnityEditor.Progress.SetRemainingTime(System.Int32,System.Int64) |
SetStepLabel |
UnityEditor.Progress.SetStepLabel(System.Int32,System.String) |
SetTimeDisplayMode |
UnityEditor.Progress.SetTimeDisplayMode(System.Int32,UnityEditor.Progress/TimeDisplayMode) |
ShowDetails |
UnityEditor.Progress.ShowDetails(System.Boolean) |
Start |
UnityEditor.Progress.Start(System.String,System.String,UnityEditor.Progress/Options,System.Int32) |
Status |
UnityEditor.Progress.Status |
Canceled |
UnityEditor.Progress.Status.Canceled |
Failed |
UnityEditor.Progress.Status.Failed |
Paused |
UnityEditor.Progress.Status.Paused |
Running |
UnityEditor.Progress.Status.Running |
Succeeded |
UnityEditor.Progress.Status.Succeeded |
TimeDisplayMode |
UnityEditor.Progress.TimeDisplayMode |
NoTimeShown |
UnityEditor.Progress.TimeDisplayMode.NoTimeShown |
ShowRemainingTime |
UnityEditor.Progress.TimeDisplayMode.ShowRemainingTime |
ShowRunningTime |
UnityEditor.Progress.TimeDisplayMode.ShowRunningTime |
UnregisterCancelCallback |
UnityEditor.Progress.UnregisterCancelCallback(System.Int32) |
UnregisterPauseCallback |
UnityEditor.Progress.UnregisterPauseCallback(System.Int32) |
added |
UnityEditor.Progress.added(System.Action`1<UnityEditor.Progress/Item[]>) |
globalProgress |
UnityEditor.Progress.globalProgress |
globalRemainingTime |
UnityEditor.Progress.globalRemainingTime |
removed |
UnityEditor.Progress.removed(System.Action`1<UnityEditor.Progress/Item[]>) |
running |
UnityEditor.Progress.running |
updated |
UnityEditor.Progress.updated(System.Action`1<UnityEditor.Progress/Item[]>) |
Action |
UnityEditor.ProjectWindowCallback.EndNameEditAction.Action(System.Int32,System.String,System.String) |
Cancelled |
UnityEditor.ProjectWindowCallback.EndNameEditAction.Cancelled(System.Int32,System.String,System.String) |
PropertyDrawer |
UnityEditor.PropertyDrawer |
CanCacheInspectorGUI |
UnityEditor.PropertyDrawer.CanCacheInspectorGUI(UnityEditor.SerializedProperty) |
CreatePropertyGUI |
UnityEditor.PropertyDrawer.CreatePropertyGUI(UnityEditor.SerializedProperty) |
GetPropertyHeight |
UnityEditor.PropertyDrawer.GetPropertyHeight(UnityEditor.SerializedProperty,UnityEngine.GUIContent) |
OnGUI |
UnityEditor.PropertyDrawer.OnGUI(UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.GUIContent) |
attribute |
UnityEditor.PropertyDrawer.attribute |
fieldInfo |
UnityEditor.PropertyDrawer.fieldInfo |
PropertyModification |
UnityEditor.PropertyModification |
objectReference |
UnityEditor.PropertyModification.objectReference |
propertyPath |
UnityEditor.PropertyModification.propertyPath |
target |
UnityEditor.PropertyModification.target |
value |
UnityEditor.PropertyModification.value |
ProvisioningProfileType |
UnityEditor.ProvisioningProfileType |
Automatic |
UnityEditor.ProvisioningProfileType.Automatic |
Development |
UnityEditor.ProvisioningProfileType.Development |
Distribution |
UnityEditor.ProvisioningProfileType.Distribution |
PurchasingSettings |
UnityEditor.Purchasing.PurchasingSettings |
enabled |
UnityEditor.Purchasing.PurchasingSettings.enabled |
RemoveAssetOptions |
UnityEditor.RemoveAssetOptions |
DeleteAssets |
UnityEditor.RemoveAssetOptions.DeleteAssets |
MoveAssetToTrash |
UnityEditor.RemoveAssetOptions.MoveAssetToTrash |
AlbedoSwatchInfo |
UnityEditor.Rendering.AlbedoSwatchInfo |
color |
UnityEditor.Rendering.AlbedoSwatchInfo.color |
maxLuminance |
UnityEditor.Rendering.AlbedoSwatchInfo.maxLuminance |
minLuminance |
UnityEditor.Rendering.AlbedoSwatchInfo.minLuminance |
name |
UnityEditor.Rendering.AlbedoSwatchInfo.name |
EditorCameraUtils |
UnityEditor.Rendering.EditorCameraUtils |
RenderToCubemap |
UnityEditor.Rendering.EditorCameraUtils.RenderToCubemap(UnityEngine.Camera,UnityEngine.Texture,System.Int32,UnityEditor.StaticEditorFlags) |
EditorGraphicsSettings |
UnityEditor.Rendering.EditorGraphicsSettings |
GetShaderSettingsForPlatform |
UnityEditor.Rendering.EditorGraphicsSettings.GetShaderSettingsForPlatform(UnityEditor.BuildTargetGroup,UnityEngine.Rendering.ShaderHardwareTier) |
GetTierSettings |
UnityEditor.Rendering.EditorGraphicsSettings.GetTierSettings(UnityEditor.Build.NamedBuildTarget,UnityEngine.Rendering.GraphicsTier) |
GetTierSettings |
UnityEditor.Rendering.EditorGraphicsSettings.GetTierSettings(UnityEditor.BuildTargetGroup,UnityEngine.Rendering.GraphicsTier) |
GetTierSettings |
UnityEditor.Rendering.EditorGraphicsSettings.GetTierSettings(UnityEditor.BuildTargetGroup,UnityEngine.Rendering.ShaderHardwareTier) |
SetShaderSettingsForPlatform |
UnityEditor.Rendering.EditorGraphicsSettings.SetShaderSettingsForPlatform(UnityEditor.BuildTargetGroup,UnityEngine.Rendering.ShaderHardwareTier,UnityEditor.Rendering.PlatformShaderSettings) |
SetTierSettings |
UnityEditor.Rendering.EditorGraphicsSettings.SetTierSettings(UnityEditor.Build.NamedBuildTarget,UnityEngine.Rendering.GraphicsTier,UnityEditor.Rendering.TierSettings) |
SetTierSettings |
UnityEditor.Rendering.EditorGraphicsSettings.SetTierSettings(UnityEditor.BuildTargetGroup,UnityEngine.Rendering.GraphicsTier,UnityEditor.Rendering.TierSettings) |
SetTierSettings |
UnityEditor.Rendering.EditorGraphicsSettings.SetTierSettings(UnityEditor.BuildTargetGroup,UnityEngine.Rendering.ShaderHardwareTier,UnityEditor.Rendering.TierSettings) |
albedoSwatches |
UnityEditor.Rendering.EditorGraphicsSettings.albedoSwatches |
PlatformShaderSettings |
UnityEditor.Rendering.PlatformShaderSettings |
cascadedShadowMaps |
UnityEditor.Rendering.PlatformShaderSettings.cascadedShadowMaps |
reflectionProbeBlending |
UnityEditor.Rendering.PlatformShaderSettings.reflectionProbeBlending |
reflectionProbeBoxProjection |
UnityEditor.Rendering.PlatformShaderSettings.reflectionProbeBoxProjection |
standardShaderQuality |
UnityEditor.Rendering.PlatformShaderSettings.standardShaderQuality |
RenderPipelineEditorUtility |
UnityEditor.Rendering.RenderPipelineEditorUtility |
FetchFirstCompatibleTypeUsingScriptableRenderPipelineExtension |
UnityEditor.Rendering.RenderPipelineEditorUtility.FetchFirstCompatibleTypeUsingScriptableRenderPipelineExtension |
ScriptableRenderPipelineExtensionAttribute |
UnityEditor.Rendering.ScriptableRenderPipelineExtensionAttribute |
ctor |
UnityEditor.Rendering.ScriptableRenderPipelineExtensionAttribute.#ctor(System.Type) |
inUse |
UnityEditor.Rendering.ScriptableRenderPipelineExtensionAttribute.inUse |
ShaderCompilerData |
UnityEditor.Rendering.ShaderCompilerData |
graphicsTier |
UnityEditor.Rendering.ShaderCompilerData.graphicsTier |
platformKeywordSet |
UnityEditor.Rendering.ShaderCompilerData.platformKeywordSet |
shaderCompilerPlatform |
UnityEditor.Rendering.ShaderCompilerData.shaderCompilerPlatform |
shaderKeywordSet |
UnityEditor.Rendering.ShaderCompilerData.shaderKeywordSet |
shaderRequirements |
UnityEditor.Rendering.ShaderCompilerData.shaderRequirements |
ShaderCompilerMessageSeverity |
UnityEditor.Rendering.ShaderCompilerMessageSeverity |
Error |
UnityEditor.Rendering.ShaderCompilerMessageSeverity.Error |
Warning |
UnityEditor.Rendering.ShaderCompilerMessageSeverity.Warning |
ShaderCompilerPlatform |
UnityEditor.Rendering.ShaderCompilerPlatform |
D3D |
UnityEditor.Rendering.ShaderCompilerPlatform.D3D |
GLES20 |
UnityEditor.Rendering.ShaderCompilerPlatform.GLES20 |
GLES3x |
UnityEditor.Rendering.ShaderCompilerPlatform.GLES3x |
GameCore |
UnityEditor.Rendering.ShaderCompilerPlatform.GameCore |
Metal |
UnityEditor.Rendering.ShaderCompilerPlatform.Metal |
None |
UnityEditor.Rendering.ShaderCompilerPlatform.None |
OpenGLCore |
UnityEditor.Rendering.ShaderCompilerPlatform.OpenGLCore |
PS4 |
UnityEditor.Rendering.ShaderCompilerPlatform.PS4 |
Switch |
UnityEditor.Rendering.ShaderCompilerPlatform.Switch |
Vulkan |
UnityEditor.Rendering.ShaderCompilerPlatform.Vulkan |
XboxOneD3D11 |
UnityEditor.Rendering.ShaderCompilerPlatform.XboxOneD3D11 |
XboxOneD3D12 |
UnityEditor.Rendering.ShaderCompilerPlatform.XboxOneD3D12 |
ShaderQuality |
UnityEditor.Rendering.ShaderQuality |
High |
UnityEditor.Rendering.ShaderQuality.High |
Low |
UnityEditor.Rendering.ShaderQuality.Low |
Medium |
UnityEditor.Rendering.ShaderQuality.Medium |
ShaderRequirements |
UnityEditor.Rendering.ShaderRequirements |
BaseShaders |
UnityEditor.Rendering.ShaderRequirements.BaseShaders |
Compute |
UnityEditor.Rendering.ShaderRequirements.Compute |
CubeArray |
UnityEditor.Rendering.ShaderRequirements.CubeArray |
Derivatives |
UnityEditor.Rendering.ShaderRequirements.Derivatives |
FragClipDepth |
UnityEditor.Rendering.ShaderRequirements.FragClipDepth |
FragCoord |
UnityEditor.Rendering.ShaderRequirements.FragCoord |
FramebufferFetch |
UnityEditor.Rendering.ShaderRequirements.FramebufferFetch |
Geometry |
UnityEditor.Rendering.ShaderRequirements.Geometry |
Instancing |
UnityEditor.Rendering.ShaderRequirements.Instancing |
Interpolators10 |
UnityEditor.Rendering.ShaderRequirements.Interpolators10 |
Interpolators15Integers |
UnityEditor.Rendering.ShaderRequirements.Interpolators15Integers |
Interpolators32 |
UnityEditor.Rendering.ShaderRequirements.Interpolators32 |
MRT4 |
UnityEditor.Rendering.ShaderRequirements.MRT4 |
MRT8 |
UnityEditor.Rendering.ShaderRequirements.MRT8 |
MSAATextureSamples |
UnityEditor.Rendering.ShaderRequirements.MSAATextureSamples |
None |
UnityEditor.Rendering.ShaderRequirements.None |
RandomWrite |
UnityEditor.Rendering.ShaderRequirements.RandomWrite |
SampleLOD |
UnityEditor.Rendering.ShaderRequirements.SampleLOD |
SetRTArrayIndexFromAnyShader |
UnityEditor.Rendering.ShaderRequirements.SetRTArrayIndexFromAnyShader |
SparseTexelResident |
UnityEditor.Rendering.ShaderRequirements.SparseTexelResident |
TessellationCompute |
UnityEditor.Rendering.ShaderRequirements.TessellationCompute |
TessellationShaders |
UnityEditor.Rendering.ShaderRequirements.TessellationShaders |
Texture2DArray |
UnityEditor.Rendering.ShaderRequirements.Texture2DArray |
ShaderSnippetData |
UnityEditor.Rendering.ShaderSnippetData |
pass |
UnityEditor.Rendering.ShaderSnippetData.pass |
passName |
UnityEditor.Rendering.ShaderSnippetData.passName |
passType |
UnityEditor.Rendering.ShaderSnippetData.passType |
shaderType |
UnityEditor.Rendering.ShaderSnippetData.shaderType |
ShaderType |
UnityEditor.Rendering.ShaderType |
Count |
UnityEditor.Rendering.ShaderType.Count |
Domain |
UnityEditor.Rendering.ShaderType.Domain |
Fragment |
UnityEditor.Rendering.ShaderType.Fragment |
Geometry |
UnityEditor.Rendering.ShaderType.Geometry |
Hull |
UnityEditor.Rendering.ShaderType.Hull |
RayTracing |
UnityEditor.Rendering.ShaderType.RayTracing |
Surface |
UnityEditor.Rendering.ShaderType.Surface |
Vertex |
UnityEditor.Rendering.ShaderType.Vertex |
TierSettings |
UnityEditor.Rendering.TierSettings |
cascadedShadowMaps |
UnityEditor.Rendering.TierSettings.cascadedShadowMaps |
detailNormalMap |
UnityEditor.Rendering.TierSettings.detailNormalMap |
enableLPPV |
UnityEditor.Rendering.TierSettings.enableLPPV |
hdr |
UnityEditor.Rendering.TierSettings.hdr |
hdrMode |
UnityEditor.Rendering.TierSettings.hdrMode |
prefer32BitShadowMaps |
UnityEditor.Rendering.TierSettings.prefer32BitShadowMaps |
realtimeGICPUUsage |
UnityEditor.Rendering.TierSettings.realtimeGICPUUsage |
reflectionProbeBlending |
UnityEditor.Rendering.TierSettings.reflectionProbeBlending |
reflectionProbeBoxProjection |
UnityEditor.Rendering.TierSettings.reflectionProbeBoxProjection |
renderingPath |
UnityEditor.Rendering.TierSettings.renderingPath |
semitransparentShadows |
UnityEditor.Rendering.TierSettings.semitransparentShadows |
standardShaderQuality |
UnityEditor.Rendering.TierSettings.standardShaderQuality |
ReplacePrefabOptions |
UnityEditor.ReplacePrefabOptions |
ConnectToPrefab |
UnityEditor.ReplacePrefabOptions.ConnectToPrefab |
Default |
UnityEditor.ReplacePrefabOptions.Default |
ReplaceNameBased |
UnityEditor.ReplacePrefabOptions.ReplaceNameBased |
ResolutionDialogSetting |
UnityEditor.ResolutionDialogSetting |
Disabled |
UnityEditor.ResolutionDialogSetting.Disabled |
Enabled |
UnityEditor.ResolutionDialogSetting.Enabled |
HiddenByDefault |
UnityEditor.ResolutionDialogSetting.HiddenByDefault |
SceneAsset |
UnityEditor.SceneAsset |
AddedComponent |
UnityEditor.SceneManagement.AddedComponent |
Apply |
UnityEditor.SceneManagement.AddedComponent.Apply |
GetAssetObject |
UnityEditor.SceneManagement.AddedComponent.GetAssetObject |
Revert |
UnityEditor.SceneManagement.AddedComponent.Revert(UnityEditor.InteractionMode) |
instanceComponent |
UnityEditor.SceneManagement.AddedComponent.instanceComponent |
AddedGameObject |
UnityEditor.SceneManagement.AddedGameObject |
Apply |
UnityEditor.SceneManagement.AddedGameObject.Apply |
GetAssetObject |
UnityEditor.SceneManagement.AddedGameObject.GetAssetObject |
Revert |
UnityEditor.SceneManagement.AddedGameObject.Revert(UnityEditor.InteractionMode) |
instanceGameObject |
UnityEditor.SceneManagement.AddedGameObject.instanceGameObject |
siblingIndex |
UnityEditor.SceneManagement.AddedGameObject.siblingIndex |
EditorSceneManager |
UnityEditor.SceneManagement.EditorSceneManager |
CalculateAvailableSceneCullingMask |
UnityEditor.SceneManagement.EditorSceneManager.CalculateAvailableSceneCullingMask |
ClosePreviewScene |
UnityEditor.SceneManagement.EditorSceneManager.ClosePreviewScene(UnityEngine.SceneManagement.Scene) |
CloseScene |
UnityEditor.SceneManagement.EditorSceneManager.CloseScene(UnityEngine.SceneManagement.Scene,System.Boolean) |
DefaultSceneCullingMask |
UnityEditor.SceneManagement.EditorSceneManager.DefaultSceneCullingMask |
DetectCrossSceneReferences |
UnityEditor.SceneManagement.EditorSceneManager.DetectCrossSceneReferences(UnityEngine.SceneManagement.Scene) |
EnsureUntitledSceneHasBeenSaved |
UnityEditor.SceneManagement.EditorSceneManager.EnsureUntitledSceneHasBeenSaved(System.String) |
GetSceneCullingMask |
UnityEditor.SceneManagement.EditorSceneManager.GetSceneCullingMask(UnityEngine.SceneManagement.Scene) |
GetSceneManagerSetup |
UnityEditor.SceneManagement.EditorSceneManager.GetSceneManagerSetup |
IsPreviewScene |
UnityEditor.SceneManagement.EditorSceneManager.IsPreviewScene(UnityEngine.SceneManagement.Scene) |
IsPreviewSceneObject |
UnityEditor.SceneManagement.EditorSceneManager.IsPreviewSceneObject(UnityEngine.Object) |
LoadSceneAsyncInPlayMode |
UnityEditor.SceneManagement.EditorSceneManager.LoadSceneAsyncInPlayMode(System.String,UnityEngine.SceneManagement.LoadSceneParameters) |
LoadSceneInPlayMode |
UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode(System.String,UnityEngine.SceneManagement.LoadSceneParameters) |
MarkAllScenesDirty |
UnityEditor.SceneManagement.EditorSceneManager.MarkAllScenesDirty |
MarkSceneDirty |
UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(UnityEngine.SceneManagement.Scene) |
MoveSceneAfter |
UnityEditor.SceneManagement.EditorSceneManager.MoveSceneAfter(UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.Scene) |
MoveSceneBefore |
UnityEditor.SceneManagement.EditorSceneManager.MoveSceneBefore(UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.Scene) |
NewPreviewScene |
UnityEditor.SceneManagement.EditorSceneManager.NewPreviewScene |
NewScene |
UnityEditor.SceneManagement.EditorSceneManager.NewScene(UnityEditor.SceneManagement.NewSceneSetup,UnityEditor.SceneManagement.NewSceneMode) |
NewSceneCreatedCallback |
UnityEditor.SceneManagement.EditorSceneManager.NewSceneCreatedCallback |
OpenScene |
UnityEditor.SceneManagement.EditorSceneManager.OpenScene(System.String,UnityEditor.SceneManagement.OpenSceneMode) |
RestoreSceneManagerSetup |
UnityEditor.SceneManagement.EditorSceneManager.RestoreSceneManagerSetup(UnityEditor.SceneManagement.SceneSetup[]) |
SaveCurrentModifiedScenesIfUserWantsTo |
UnityEditor.SceneManagement.EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo |
SaveModifiedScenesIfUserWantsTo |
UnityEditor.SceneManagement.EditorSceneManager.SaveModifiedScenesIfUserWantsTo(UnityEngine.SceneManagement.Scene[]) |
SaveOpenScenes |
UnityEditor.SceneManagement.EditorSceneManager.SaveOpenScenes |
SaveScene |
UnityEditor.SceneManagement.EditorSceneManager.SaveScene(UnityEngine.SceneManagement.Scene,System.String,System.Boolean) |
SaveScenes |
UnityEditor.SceneManagement.EditorSceneManager.SaveScenes(UnityEngine.SceneManagement.Scene[]) |
SceneClosedCallback |
UnityEditor.SceneManagement.EditorSceneManager.SceneClosedCallback |
SceneClosingCallback |
UnityEditor.SceneManagement.EditorSceneManager.SceneClosingCallback |
SceneDirtiedCallback |
UnityEditor.SceneManagement.EditorSceneManager.SceneDirtiedCallback |
SceneOpenedCallback |
UnityEditor.SceneManagement.EditorSceneManager.SceneOpenedCallback |
SceneOpeningCallback |
UnityEditor.SceneManagement.EditorSceneManager.SceneOpeningCallback |
SceneSavedCallback |
UnityEditor.SceneManagement.EditorSceneManager.SceneSavedCallback |
SceneSavingCallback |
UnityEditor.SceneManagement.EditorSceneManager.SceneSavingCallback |
SetSceneCullingMask |
UnityEditor.SceneManagement.EditorSceneManager.SetSceneCullingMask(UnityEngine.SceneManagement.Scene,System.UInt64) |
activeSceneChangedInEditMode |
UnityEditor.SceneManagement.EditorSceneManager.activeSceneChangedInEditMode(UnityEngine.Events.UnityAction`2<UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.Scene>) |
loadedSceneCount |
UnityEditor.SceneManagement.EditorSceneManager.loadedSceneCount |
newSceneCreated |
UnityEditor.SceneManagement.EditorSceneManager.newSceneCreated(UnityEditor.SceneManagement.EditorSceneManager/NewSceneCreatedCallback) |
playModeStartScene |
UnityEditor.SceneManagement.EditorSceneManager.playModeStartScene |
preventCrossSceneReferences |
UnityEditor.SceneManagement.EditorSceneManager.preventCrossSceneReferences |
previewSceneCount |
UnityEditor.SceneManagement.EditorSceneManager.previewSceneCount |
sceneClosed |
UnityEditor.SceneManagement.EditorSceneManager.sceneClosed(UnityEditor.SceneManagement.EditorSceneManager/SceneClosedCallback) |
sceneClosing |
UnityEditor.SceneManagement.EditorSceneManager.sceneClosing(UnityEditor.SceneManagement.EditorSceneManager/SceneClosingCallback) |
sceneDirtied |
UnityEditor.SceneManagement.EditorSceneManager.sceneDirtied(UnityEditor.SceneManagement.EditorSceneManager/SceneDirtiedCallback) |
sceneOpened |
UnityEditor.SceneManagement.EditorSceneManager.sceneOpened(UnityEditor.SceneManagement.EditorSceneManager/SceneOpenedCallback) |
sceneOpening |
UnityEditor.SceneManagement.EditorSceneManager.sceneOpening(UnityEditor.SceneManagement.EditorSceneManager/SceneOpeningCallback) |
sceneSaved |
UnityEditor.SceneManagement.EditorSceneManager.sceneSaved(UnityEditor.SceneManagement.EditorSceneManager/SceneSavedCallback) |
sceneSaving |
UnityEditor.SceneManagement.EditorSceneManager.sceneSaving(UnityEditor.SceneManagement.EditorSceneManager/SceneSavingCallback) |
MainStage |
UnityEditor.SceneManagement.MainStage |
NewSceneMode |
UnityEditor.SceneManagement.NewSceneMode |
Additive |
UnityEditor.SceneManagement.NewSceneMode.Additive |
Single |
UnityEditor.SceneManagement.NewSceneMode.Single |
NewSceneSetup |
UnityEditor.SceneManagement.NewSceneSetup |
DefaultGameObjects |
UnityEditor.SceneManagement.NewSceneSetup.DefaultGameObjects |
EmptyScene |
UnityEditor.SceneManagement.NewSceneSetup.EmptyScene |
ObjectOverride |
UnityEditor.SceneManagement.ObjectOverride |
Apply |
UnityEditor.SceneManagement.ObjectOverride.Apply |
GetAssetObject |
UnityEditor.SceneManagement.ObjectOverride.GetAssetObject |
Revert |
UnityEditor.SceneManagement.ObjectOverride.Revert |
coupledOverride |
UnityEditor.SceneManagement.ObjectOverride.coupledOverride |
instanceObject |
UnityEditor.SceneManagement.ObjectOverride.instanceObject |
OpenSceneMode |
UnityEditor.SceneManagement.OpenSceneMode |
Additive |
UnityEditor.SceneManagement.OpenSceneMode.Additive |
AdditiveWithoutLoading |
UnityEditor.SceneManagement.OpenSceneMode.AdditiveWithoutLoading |
Single |
UnityEditor.SceneManagement.OpenSceneMode.Single |
PrefabOverride |
UnityEditor.SceneManagement.PrefabOverride |
Apply |
UnityEditor.SceneManagement.PrefabOverride.Apply |
Apply |
UnityEditor.SceneManagement.PrefabOverride.Apply(System.String) |
FindApplyTargetAssetObject |
UnityEditor.SceneManagement.PrefabOverride.FindApplyTargetAssetObject(System.String) |
GetAssetObject |
UnityEditor.SceneManagement.PrefabOverride.GetAssetObject |
Revert |
UnityEditor.SceneManagement.PrefabOverride.Revert |
PrefabStage |
UnityEditor.SceneManagement.PrefabStage |
ClearDirtiness |
UnityEditor.SceneManagement.PrefabStage.ClearDirtiness |
IsPartOfPrefabContents |
UnityEditor.SceneManagement.PrefabStage.IsPartOfPrefabContents(UnityEngine.GameObject) |
Mode |
UnityEditor.SceneManagement.PrefabStage.Mode |
InContext |
UnityEditor.SceneManagement.PrefabStage.Mode.InContext |
InIsolation |
UnityEditor.SceneManagement.PrefabStage.Mode.InIsolation |
assetPath |
UnityEditor.SceneManagement.PrefabStage.assetPath |
mode |
UnityEditor.SceneManagement.PrefabStage.mode |
openedFromInstanceObject |
UnityEditor.SceneManagement.PrefabStage.openedFromInstanceObject |
openedFromInstanceRoot |
UnityEditor.SceneManagement.PrefabStage.openedFromInstanceRoot |
prefabAssetPath |
UnityEditor.SceneManagement.PrefabStage.prefabAssetPath |
prefabContentsRoot |
UnityEditor.SceneManagement.PrefabStage.prefabContentsRoot |
prefabSaved |
UnityEditor.SceneManagement.PrefabStage.prefabSaved(System.Action`1<UnityEngine.GameObject>) |
prefabSaving |
UnityEditor.SceneManagement.PrefabStage.prefabSaving(System.Action`1<UnityEngine.GameObject>) |
prefabStageClosing |
UnityEditor.SceneManagement.PrefabStage.prefabStageClosing(System.Action`1<UnityEditor.SceneManagement.PrefabStage>) |
prefabStageDirtied |
UnityEditor.SceneManagement.PrefabStage.prefabStageDirtied(System.Action`1<UnityEditor.SceneManagement.PrefabStage>) |
prefabStageOpened |
UnityEditor.SceneManagement.PrefabStage.prefabStageOpened(System.Action`1<UnityEditor.SceneManagement.PrefabStage>) |
PrefabStageUtility |
UnityEditor.SceneManagement.PrefabStageUtility |
GetCurrentPrefabStage |
UnityEditor.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage |
GetPrefabStage |
UnityEditor.SceneManagement.PrefabStageUtility.GetPrefabStage(UnityEngine.GameObject) |
OpenPrefab |
UnityEditor.SceneManagement.PrefabStageUtility.OpenPrefab(System.String) |
OpenPrefab |
UnityEditor.SceneManagement.PrefabStageUtility.OpenPrefab(System.String,UnityEngine.GameObject) |
OpenPrefab |
UnityEditor.SceneManagement.PrefabStageUtility.OpenPrefab(System.String,UnityEngine.GameObject,UnityEditor.SceneManagement.PrefabStage/Mode) |
PreviewSceneStage |
UnityEditor.SceneManagement.PreviewSceneStage |
OnCloseStage |
UnityEditor.SceneManagement.PreviewSceneStage.OnCloseStage |
OnOpenStage |
UnityEditor.SceneManagement.PreviewSceneStage.OnOpenStage |
scene |
UnityEditor.SceneManagement.PreviewSceneStage.scene |
stageHandle |
UnityEditor.SceneManagement.PreviewSceneStage.stageHandle |
RemovedComponent |
UnityEditor.SceneManagement.RemovedComponent |
Apply |
UnityEditor.SceneManagement.RemovedComponent.Apply |
GetAssetObject |
UnityEditor.SceneManagement.RemovedComponent.GetAssetObject |
Revert |
UnityEditor.SceneManagement.RemovedComponent.Revert(UnityEditor.InteractionMode) |
assetComponent |
UnityEditor.SceneManagement.RemovedComponent.assetComponent |
containingInstanceGameObject |
UnityEditor.SceneManagement.RemovedComponent.containingInstanceGameObject |
SceneCullingMasks |
UnityEditor.SceneManagement.SceneCullingMasks |
DefaultSceneCullingMask |
UnityEditor.SceneManagement.SceneCullingMasks.DefaultSceneCullingMask |
GameViewObjects |
UnityEditor.SceneManagement.SceneCullingMasks.GameViewObjects |
MainStageSceneViewObjects |
UnityEditor.SceneManagement.SceneCullingMasks.MainStageSceneViewObjects |
SceneSetup |
UnityEditor.SceneManagement.SceneSetup |
isActive |
UnityEditor.SceneManagement.SceneSetup.isActive |
isLoaded |
UnityEditor.SceneManagement.SceneSetup.isLoaded |
path |
UnityEditor.SceneManagement.SceneSetup.path |
Stage |
UnityEditor.SceneManagement.Stage |
CreateHeaderContent |
UnityEditor.SceneManagement.Stage.CreateHeaderContent |
FindComponentOfType |
UnityEditor.SceneManagement.Stage.FindComponentOfType |
FindComponentsOfType |
UnityEditor.SceneManagement.Stage.FindComponentsOfType |
GetCombinedSceneCullingMaskForCamera |
UnityEditor.SceneManagement.Stage.GetCombinedSceneCullingMaskForCamera |
GetHashForStateStorage |
UnityEditor.SceneManagement.Stage.GetHashForStateStorage |
OnCloseStage |
UnityEditor.SceneManagement.Stage.OnCloseStage |
OnDisable |
UnityEditor.SceneManagement.Stage.OnDisable |
OnEnable |
UnityEditor.SceneManagement.Stage.OnEnable |
OnFirstTimeOpenStageInSceneView |
UnityEditor.SceneManagement.Stage.OnFirstTimeOpenStageInSceneView(UnityEditor.SceneView) |
OnOpenStage |
UnityEditor.SceneManagement.Stage.OnOpenStage |
OnReturnToStage |
UnityEditor.SceneManagement.Stage.OnReturnToStage |
assetPath |
UnityEditor.SceneManagement.Stage.assetPath |
stageHandle |
UnityEditor.SceneManagement.Stage.stageHandle |
StageHandle |
UnityEditor.SceneManagement.StageHandle |
Contains |
UnityEditor.SceneManagement.StageHandle.Contains(UnityEngine.GameObject) |
FindComponentOfType |
UnityEditor.SceneManagement.StageHandle.FindComponentOfType |
FindComponentsOfType |
UnityEditor.SceneManagement.StageHandle.FindComponentsOfType |
IsValid |
UnityEditor.SceneManagement.StageHandle.IsValid |
StageUtility |
UnityEditor.SceneManagement.StageUtility |
GetCurrentStage |
UnityEditor.SceneManagement.StageUtility.GetCurrentStage |
GetCurrentStageHandle |
UnityEditor.SceneManagement.StageUtility.GetCurrentStageHandle |
GetMainStage |
UnityEditor.SceneManagement.StageUtility.GetMainStage |
GetMainStageHandle |
UnityEditor.SceneManagement.StageUtility.GetMainStageHandle |
GetStage |
UnityEditor.SceneManagement.StageUtility.GetStage(UnityEngine.GameObject) |
GetStage |
UnityEditor.SceneManagement.StageUtility.GetStage(UnityEngine.SceneManagement.Scene) |
GetStageHandle |
UnityEditor.SceneManagement.StageUtility.GetStageHandle(UnityEngine.GameObject) |
GetStageHandle |
UnityEditor.SceneManagement.StageUtility.GetStageHandle(UnityEngine.SceneManagement.Scene) |
GoBackToPreviousStage |
UnityEditor.SceneManagement.StageUtility.GoBackToPreviousStage |
GoToMainStage |
UnityEditor.SceneManagement.StageUtility.GoToMainStage |
GoToStage |
UnityEditor.SceneManagement.StageUtility.GoToStage(UnityEditor.SceneManagement.Stage,System.Boolean) |
IsGameObjectRenderedByCamera |
UnityEditor.SceneManagement.StageUtility.IsGameObjectRenderedByCamera(UnityEngine.GameObject,UnityEngine.Camera) |
IsGameObjectRenderedByCameraAndPartOfEditableScene |
UnityEditor.SceneManagement.StageUtility.IsGameObjectRenderedByCameraAndPartOfEditableScene(UnityEngine.GameObject,UnityEngine.Camera) |
PlaceGameObjectInCurrentStage |
UnityEditor.SceneManagement.StageUtility.PlaceGameObjectInCurrentStage(UnityEngine.GameObject) |
DependencyInfo |
UnityEditor.SceneTemplate.DependencyInfo |
ctor |
UnityEditor.SceneTemplate.DependencyInfo.#ctor |
dependency |
UnityEditor.SceneTemplate.DependencyInfo.dependency |
instantiationMode |
UnityEditor.SceneTemplate.DependencyInfo.instantiationMode |
ISceneTemplatePipeline |
UnityEditor.SceneTemplate.ISceneTemplatePipeline |
AfterTemplateInstantiation |
UnityEditor.SceneTemplate.ISceneTemplatePipeline.AfterTemplateInstantiation(UnityEditor.SceneTemplate.SceneTemplateAsset,UnityEngine.SceneManagement.Scene,System.Boolean,System.String) |
BeforeTemplateInstantiation |
UnityEditor.SceneTemplate.ISceneTemplatePipeline.BeforeTemplateInstantiation(UnityEditor.SceneTemplate.SceneTemplateAsset,System.Boolean,System.String) |
IsValidTemplateForInstantiation |
UnityEditor.SceneTemplate.ISceneTemplatePipeline.IsValidTemplateForInstantiation(UnityEditor.SceneTemplate.SceneTemplateAsset) |
InstantiationResult |
UnityEditor.SceneTemplate.InstantiationResult |
scene |
UnityEditor.SceneTemplate.InstantiationResult.scene |
sceneAsset |
UnityEditor.SceneTemplate.InstantiationResult.sceneAsset |
SceneTemplateAsset |
UnityEditor.SceneTemplate.SceneTemplateAsset |
addToDefaults |
UnityEditor.SceneTemplate.SceneTemplateAsset.addToDefaults |
dependencies |
UnityEditor.SceneTemplate.SceneTemplateAsset.dependencies |
description |
UnityEditor.SceneTemplate.SceneTemplateAsset.description |
isValid |
UnityEditor.SceneTemplate.SceneTemplateAsset.isValid |
preview |
UnityEditor.SceneTemplate.SceneTemplateAsset.preview |
templateName |
UnityEditor.SceneTemplate.SceneTemplateAsset.templateName |
templatePipeline |
UnityEditor.SceneTemplate.SceneTemplateAsset.templatePipeline |
templateScene |
UnityEditor.SceneTemplate.SceneTemplateAsset.templateScene |
SceneTemplatePipelineAdapter |
UnityEditor.SceneTemplate.SceneTemplatePipelineAdapter |
AfterTemplateInstantiation |
UnityEditor.SceneTemplate.SceneTemplatePipelineAdapter.AfterTemplateInstantiation(UnityEditor.SceneTemplate.SceneTemplateAsset,UnityEngine.SceneManagement.Scene,System.Boolean,System.String) |
BeforeTemplateInstantiation |
UnityEditor.SceneTemplate.SceneTemplatePipelineAdapter.BeforeTemplateInstantiation(UnityEditor.SceneTemplate.SceneTemplateAsset,System.Boolean,System.String) |
IsValidTemplateForInstantiation |
UnityEditor.SceneTemplate.SceneTemplatePipelineAdapter.IsValidTemplateForInstantiation(UnityEditor.SceneTemplate.SceneTemplateAsset) |
SceneTemplateService |
UnityEditor.SceneTemplate.SceneTemplateService |
CreateSceneTemplate |
UnityEditor.SceneTemplate.SceneTemplateService.CreateSceneTemplate(System.String) |
CreateTemplateFromScene |
UnityEditor.SceneTemplate.SceneTemplateService.CreateTemplateFromScene(UnityEditor.SceneAsset,System.String) |
Instantiate |
UnityEditor.SceneTemplate.SceneTemplateService.Instantiate(UnityEditor.SceneTemplate.SceneTemplateAsset,System.Boolean,System.String) |
NewTemplateInstantiated |
UnityEditor.SceneTemplate.SceneTemplateService.NewTemplateInstantiated |
NewTemplateInstantiating |
UnityEditor.SceneTemplate.SceneTemplateService.NewTemplateInstantiating |
newSceneTemplateInstantiated |
UnityEditor.SceneTemplate.SceneTemplateService.newSceneTemplateInstantiated(UnityEditor.SceneTemplate.SceneTemplateService/NewTemplateInstantiated) |
newSceneTemplateInstantiating |
UnityEditor.SceneTemplate.SceneTemplateService.newSceneTemplateInstantiating(UnityEditor.SceneTemplate.SceneTemplateService/NewTemplateInstantiating) |
TemplateInstantiationMode |
UnityEditor.SceneTemplate.TemplateInstantiationMode |
Clone |
UnityEditor.SceneTemplate.TemplateInstantiationMode.Clone |
Reference |
UnityEditor.SceneTemplate.TemplateInstantiationMode.Reference |
SceneView |
UnityEditor.SceneView |
AddCameraMode |
UnityEditor.SceneView.AddCameraMode(System.String,System.String) |
AlignViewToObject |
UnityEditor.SceneView.AlignViewToObject(UnityEngine.Transform) |
AlignWithView |
UnityEditor.SceneView.AlignWithView |
CameraMode |
UnityEditor.SceneView.CameraMode |
Equals |
UnityEditor.SceneView.CameraMode.Equals(System.Object) |
ToString |
UnityEditor.SceneView.CameraMode.ToString |
drawMode |
UnityEditor.SceneView.CameraMode.drawMode |
name |
UnityEditor.SceneView.CameraMode.name |
section |
UnityEditor.SceneView.CameraMode.section |
CameraSettings |
UnityEditor.SceneView.CameraSettings |
ctor |
UnityEditor.SceneView.CameraSettings.#ctor |
accelerationEnabled |
UnityEditor.SceneView.CameraSettings.accelerationEnabled |
dynamicClip |
UnityEditor.SceneView.CameraSettings.dynamicClip |
easingDuration |
UnityEditor.SceneView.CameraSettings.easingDuration |
easingEnabled |
UnityEditor.SceneView.CameraSettings.easingEnabled |
farClip |
UnityEditor.SceneView.CameraSettings.farClip |
fieldOfView |
UnityEditor.SceneView.CameraSettings.fieldOfView |
nearClip |
UnityEditor.SceneView.CameraSettings.nearClip |
occlusionCulling |
UnityEditor.SceneView.CameraSettings.occlusionCulling |
speed |
UnityEditor.SceneView.CameraSettings.speed |
speedMax |
UnityEditor.SceneView.CameraSettings.speedMax |
speedMin |
UnityEditor.SceneView.CameraSettings.speedMin |
speedNormalized |
UnityEditor.SceneView.CameraSettings.speedNormalized |
ClearUserDefinedCameraModes |
UnityEditor.SceneView.ClearUserDefinedCameraModes |
Frame |
UnityEditor.SceneView.Frame(UnityEngine.Bounds) |
FrameLastActiveSceneView |
UnityEditor.SceneView.FrameLastActiveSceneView |
FrameSelected |
UnityEditor.SceneView.FrameSelected |
FrameSelected |
UnityEditor.SceneView.FrameSelected(System.Boolean) |
GetAllSceneCameras |
UnityEditor.SceneView.GetAllSceneCameras |
GetBuiltinCameraMode |
UnityEditor.SceneView.GetBuiltinCameraMode(UnityEditor.DrawCameraMode) |
IsCameraDrawModeEnabled |
UnityEditor.SceneView.IsCameraDrawModeEnabled(UnityEditor.SceneView/CameraMode) |
IsCameraDrawModeSupported |
UnityEditor.SceneView.IsCameraDrawModeSupported(UnityEditor.SceneView/CameraMode) |
LookAt |
UnityEditor.SceneView.LookAt(UnityEngine.Vector3) |
LookAt |
UnityEditor.SceneView.LookAt(UnityEngine.Vector3,UnityEngine.Quaternion) |
LookAt |
UnityEditor.SceneView.LookAt(UnityEngine.Vector3,UnityEngine.Quaternion,System.Single) |
LookAt |
UnityEditor.SceneView.LookAt(UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Boolean) |
LookAt |
UnityEditor.SceneView.LookAt(UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Boolean,System.Boolean) |
LookAtDirect |
UnityEditor.SceneView.LookAtDirect(UnityEngine.Vector3,UnityEngine.Quaternion) |
LookAtDirect |
UnityEditor.SceneView.LookAtDirect(UnityEngine.Vector3,UnityEngine.Quaternion,System.Single) |
MoveToView |
UnityEditor.SceneView.MoveToView |
MoveToView |
UnityEditor.SceneView.MoveToView(UnityEngine.Transform) |
RepaintAll |
UnityEditor.SceneView.RepaintAll |
ResetCameraSettings |
UnityEditor.SceneView.ResetCameraSettings |
SceneViewState |
UnityEditor.SceneView.SceneViewState |
ctor |
UnityEditor.SceneView.SceneViewState.#ctor |
ctor |
UnityEditor.SceneView.SceneViewState.#ctor(UnityEditor.SceneView/SceneViewState) |
SetAllEnabled |
UnityEditor.SceneView.SceneViewState.SetAllEnabled(System.Boolean) |
allEnabled |
UnityEditor.SceneView.SceneViewState.allEnabled |
alwaysRefresh |
UnityEditor.SceneView.SceneViewState.alwaysRefresh |
alwaysRefreshEnabled |
UnityEditor.SceneView.SceneViewState.alwaysRefreshEnabled |
flaresEnabled |
UnityEditor.SceneView.SceneViewState.flaresEnabled |
fogEnabled |
UnityEditor.SceneView.SceneViewState.fogEnabled |
fxEnabled |
UnityEditor.SceneView.SceneViewState.fxEnabled |
imageEffectsEnabled |
UnityEditor.SceneView.SceneViewState.imageEffectsEnabled |
materialUpdateEnabled |
UnityEditor.SceneView.SceneViewState.materialUpdateEnabled |
particleSystemsEnabled |
UnityEditor.SceneView.SceneViewState.particleSystemsEnabled |
showFlares |
UnityEditor.SceneView.SceneViewState.showFlares |
showFog |
UnityEditor.SceneView.SceneViewState.showFog |
showImageEffects |
UnityEditor.SceneView.SceneViewState.showImageEffects |
showMaterialUpdate |
UnityEditor.SceneView.SceneViewState.showMaterialUpdate |
showParticleSystems |
UnityEditor.SceneView.SceneViewState.showParticleSystems |
showSkybox |
UnityEditor.SceneView.SceneViewState.showSkybox |
showVisualEffectGraphs |
UnityEditor.SceneView.SceneViewState.showVisualEffectGraphs |
skyboxEnabled |
UnityEditor.SceneView.SceneViewState.skyboxEnabled |
visualEffectGraphsEnabled |
UnityEditor.SceneView.SceneViewState.visualEffectGraphsEnabled |
SetSceneViewShaderReplace |
UnityEditor.SceneView.SetSceneViewShaderReplace(UnityEngine.Shader,System.String) |
SupportsStageHandling |
UnityEditor.SceneView.SupportsStageHandling |
audioPlay |
UnityEditor.SceneView.audioPlay |
beforeSceneGui |
UnityEditor.SceneView.beforeSceneGui(System.Action`1<UnityEditor.SceneView>) |
camera |
UnityEditor.SceneView.camera |
cameraDistance |
UnityEditor.SceneView.cameraDistance |
cameraMode |
UnityEditor.SceneView.cameraMode |
cameraSettings |
UnityEditor.SceneView.cameraSettings |
currentDrawingSceneView |
UnityEditor.SceneView.currentDrawingSceneView |
drawGizmos |
UnityEditor.SceneView.drawGizmos |
duringSceneGui |
UnityEditor.SceneView.duringSceneGui(System.Action`1<UnityEditor.SceneView>) |
gridVisibilityChanged |
UnityEditor.SceneView.gridVisibilityChanged(System.Action`1<System.Boolean>) |
in2DMode |
UnityEditor.SceneView.in2DMode |
isRotationLocked |
UnityEditor.SceneView.isRotationLocked |
isUsingSceneFiltering |
UnityEditor.SceneView.isUsingSceneFiltering |
lastActiveSceneView |
UnityEditor.SceneView.lastActiveSceneView |
lastActiveSceneViewChanged |
UnityEditor.SceneView.lastActiveSceneViewChanged |
lastSceneViewRotation |
UnityEditor.SceneView.lastSceneViewRotation |
m_AudioPlay |
UnityEditor.SceneView.m_AudioPlay |
m_RenderMode |
UnityEditor.SceneView.m_RenderMode |
m_ValidateTrueMetals |
UnityEditor.SceneView.m_ValidateTrueMetals |
onCameraModeChanged |
UnityEditor.SceneView.onCameraModeChanged(System.Action`1<UnityEditor.SceneView/CameraMode>) |
orthographic |
UnityEditor.SceneView.orthographic |
pivot |
UnityEditor.SceneView.pivot |
renderMode |
UnityEditor.SceneView.renderMode |
rotation |
UnityEditor.SceneView.rotation |
sceneLighting |
UnityEditor.SceneView.sceneLighting |
sceneViewState |
UnityEditor.SceneView.sceneViewState |
sceneViews |
UnityEditor.SceneView.sceneViews |
selectedOutlineColor |
UnityEditor.SceneView.selectedOutlineColor |
showGrid |
UnityEditor.SceneView.showGrid |
size |
UnityEditor.SceneView.size |
validateTrueMetals |
UnityEditor.SceneView.validateTrueMetals |
SceneViewCameraWindow |
UnityEditor.SceneViewCameraWindow |
ctor |
UnityEditor.SceneViewCameraWindow.#ctor(UnityEditor.SceneView) |
GetWindowSize |
UnityEditor.SceneViewCameraWindow.GetWindowSize |
OnGUI |
UnityEditor.SceneViewCameraWindow.OnGUI(UnityEngine.Rect) |
additionalSettingsGui |
UnityEditor.SceneViewCameraWindow.additionalSettingsGui(System.Action`1<UnityEditor.SceneView>) |
SceneVisibilityManager |
UnityEditor.SceneVisibilityManager |
AreAllDescendantsHidden |
UnityEditor.SceneVisibilityManager.AreAllDescendantsHidden(UnityEngine.GameObject) |
AreAllDescendantsHidden |
UnityEditor.SceneVisibilityManager.AreAllDescendantsHidden(UnityEngine.SceneManagement.Scene) |
AreAllDescendantsVisible |
UnityEditor.SceneVisibilityManager.AreAllDescendantsVisible(UnityEngine.GameObject) |
AreAnyDescendantsHidden |
UnityEditor.SceneVisibilityManager.AreAnyDescendantsHidden(UnityEngine.SceneManagement.Scene) |
DisableAllPicking |
UnityEditor.SceneVisibilityManager.DisableAllPicking |
DisablePicking |
UnityEditor.SceneVisibilityManager.DisablePicking(UnityEngine.GameObject,System.Boolean) |
DisablePicking |
UnityEditor.SceneVisibilityManager.DisablePicking(UnityEngine.GameObject[],System.Boolean) |
DisablePicking |
UnityEditor.SceneVisibilityManager.DisablePicking(UnityEngine.SceneManagement.Scene) |
EnableAllPicking |
UnityEditor.SceneVisibilityManager.EnableAllPicking |
EnablePicking |
UnityEditor.SceneVisibilityManager.EnablePicking(UnityEngine.GameObject,System.Boolean) |
EnablePicking |
UnityEditor.SceneVisibilityManager.EnablePicking(UnityEngine.GameObject[],System.Boolean) |
EnablePicking |
UnityEditor.SceneVisibilityManager.EnablePicking(UnityEngine.SceneManagement.Scene) |
ExitIsolation |
UnityEditor.SceneVisibilityManager.ExitIsolation |
Hide |
UnityEditor.SceneVisibilityManager.Hide(UnityEngine.GameObject,System.Boolean) |
Hide |
UnityEditor.SceneVisibilityManager.Hide(UnityEngine.GameObject[],System.Boolean) |
Hide |
UnityEditor.SceneVisibilityManager.Hide(UnityEngine.SceneManagement.Scene) |
HideAll |
UnityEditor.SceneVisibilityManager.HideAll |
IsCurrentStageIsolated |
UnityEditor.SceneVisibilityManager.IsCurrentStageIsolated |
IsHidden |
UnityEditor.SceneVisibilityManager.IsHidden(UnityEngine.GameObject,System.Boolean) |
IsPickingDisabled |
UnityEditor.SceneVisibilityManager.IsPickingDisabled(UnityEngine.GameObject,System.Boolean) |
IsPickingDisabledOnAllDescendants |
UnityEditor.SceneVisibilityManager.IsPickingDisabledOnAllDescendants(UnityEngine.GameObject) |
IsPickingDisabledOnAllDescendants |
UnityEditor.SceneVisibilityManager.IsPickingDisabledOnAllDescendants(UnityEngine.SceneManagement.Scene) |
IsPickingDisabledOnAnyDescendant |
UnityEditor.SceneVisibilityManager.IsPickingDisabledOnAnyDescendant(UnityEngine.SceneManagement.Scene) |
IsPickingEnabledOnAllDescendants |
UnityEditor.SceneVisibilityManager.IsPickingEnabledOnAllDescendants(UnityEngine.GameObject) |
Isolate |
UnityEditor.SceneVisibilityManager.Isolate(UnityEngine.GameObject,System.Boolean) |
Isolate |
UnityEditor.SceneVisibilityManager.Isolate(UnityEngine.GameObject[],System.Boolean) |
Show |
UnityEditor.SceneVisibilityManager.Show(UnityEngine.GameObject,System.Boolean) |
Show |
UnityEditor.SceneVisibilityManager.Show(UnityEngine.GameObject[],System.Boolean) |
Show |
UnityEditor.SceneVisibilityManager.Show(UnityEngine.SceneManagement.Scene) |
ShowAll |
UnityEditor.SceneVisibilityManager.ShowAll |
TogglePicking |
UnityEditor.SceneVisibilityManager.TogglePicking(UnityEngine.GameObject,System.Boolean) |
ToggleVisibility |
UnityEditor.SceneVisibilityManager.ToggleVisibility(UnityEngine.GameObject,System.Boolean) |
pickingChanged |
UnityEditor.SceneVisibilityManager.pickingChanged(System.Action) |
visibilityChanged |
UnityEditor.SceneVisibilityManager.visibilityChanged(System.Action) |
ScriptCallOptimizationLevel |
UnityEditor.ScriptCallOptimizationLevel |
FastButNoExceptions |
UnityEditor.ScriptCallOptimizationLevel.FastButNoExceptions |
SlowAndSafe |
UnityEditor.ScriptCallOptimizationLevel.SlowAndSafe |
ScriptCompiler |
UnityEditor.ScriptCompiler |
Mono |
UnityEditor.ScriptCompiler.Mono |
Roslyn |
UnityEditor.ScriptCompiler.Roslyn |
GetFilePath |
UnityEditor.ScriptableSingleton_1.GetFilePath |
Save |
UnityEditor.ScriptableSingleton_1.Save(System.Boolean) |
instance |
UnityEditor.ScriptableSingleton_1.instance |
ScriptableSingleton`1 |
UnityEditor.ScriptableSingleton`1 |
ScriptableWizard |
UnityEditor.ScriptableWizard |
DisplayWizard |
UnityEditor.ScriptableWizard.DisplayWizard(System.String) |
DisplayWizard |
UnityEditor.ScriptableWizard.DisplayWizard(System.String,System.String) |
DisplayWizard |
UnityEditor.ScriptableWizard.DisplayWizard(System.String,System.String,System.String) |
DisplayWizard |
UnityEditor.ScriptableWizard.DisplayWizard(System.String,System.Type,System.String,System.String) |
DrawWizardGUI |
UnityEditor.ScriptableWizard.DrawWizardGUI |
createButtonName |
UnityEditor.ScriptableWizard.createButtonName |
errorString |
UnityEditor.ScriptableWizard.errorString |
helpString |
UnityEditor.ScriptableWizard.helpString |
isValid |
UnityEditor.ScriptableWizard.isValid |
otherButtonName |
UnityEditor.ScriptableWizard.otherButtonName |
ManagedDebugger |
UnityEditor.Scripting.ManagedDebugger |
Disconnect |
UnityEditor.Scripting.ManagedDebugger.Disconnect |
debuggerAttached |
UnityEditor.Scripting.ManagedDebugger.debuggerAttached(System.Action`1<System.Boolean>) |
isAttached |
UnityEditor.Scripting.ManagedDebugger.isAttached |
isEnabled |
UnityEditor.Scripting.ManagedDebugger.isEnabled |
ScriptingImplementation |
UnityEditor.ScriptingImplementation |
IL2CPP |
UnityEditor.ScriptingImplementation.IL2CPP |
Mono2x |
UnityEditor.ScriptingImplementation.Mono2x |
WinRTDotNET |
UnityEditor.ScriptingImplementation.WinRTDotNET |
ScriptingRuntimeVersion |
UnityEditor.ScriptingRuntimeVersion |
Latest |
UnityEditor.ScriptingRuntimeVersion.Latest |
Legacy |
UnityEditor.ScriptingRuntimeVersion.Legacy |
CustomObjectIndexerAttribute |
UnityEditor.Search.CustomObjectIndexerAttribute |
ctor |
UnityEditor.Search.CustomObjectIndexerAttribute.#ctor(System.Type) |
type |
UnityEditor.Search.CustomObjectIndexerAttribute.type |
version |
UnityEditor.Search.CustomObjectIndexerAttribute.version |
CustomObjectIndexerTarget |
UnityEditor.Search.CustomObjectIndexerTarget |
documentIndex |
UnityEditor.Search.CustomObjectIndexerTarget.documentIndex |
id |
UnityEditor.Search.CustomObjectIndexerTarget.id |
serializedObject |
UnityEditor.Search.CustomObjectIndexerTarget.serializedObject |
target |
UnityEditor.Search.CustomObjectIndexerTarget.target |
targetType |
UnityEditor.Search.CustomObjectIndexerTarget.targetType |
DisplayMode |
UnityEditor.Search.DisplayMode |
Grid |
UnityEditor.Search.DisplayMode.Grid |
List |
UnityEditor.Search.DisplayMode.List |
None |
UnityEditor.Search.DisplayMode.None |
Table |
UnityEditor.Search.DisplayMode.Table |
FetchPreviewOptions |
UnityEditor.Search.FetchPreviewOptions |
Large |
UnityEditor.Search.FetchPreviewOptions.Large |
None |
UnityEditor.Search.FetchPreviewOptions.None |
Normal |
UnityEditor.Search.FetchPreviewOptions.Normal |
Preview2D |
UnityEditor.Search.FetchPreviewOptions.Preview2D |
Preview3D |
UnityEditor.Search.FetchPreviewOptions.Preview3D |
FuzzySearch |
UnityEditor.Search.FuzzySearch |
FuzzyMatch |
UnityEditor.Search.FuzzySearch.FuzzyMatch(System.String,System.String,System.Int64&,System.Collections.Generic.List`1<System.Int32>) |
IFilterNode |
UnityEditor.Search.IFilterNode |
filterId |
UnityEditor.Search.IFilterNode.filterId |
filterValue |
UnityEditor.Search.IFilterNode.filterValue |
operatorId |
UnityEditor.Search.IFilterNode.operatorId |
paramValue |
UnityEditor.Search.IFilterNode.paramValue |
INestedQueryNode |
UnityEditor.Search.INestedQueryNode |
associatedFilter |
UnityEditor.Search.INestedQueryNode.associatedFilter |
IQueryEngineFilter |
UnityEditor.Search.IQueryEngineFilter |
AddOperator |
UnityEditor.Search.IQueryEngineFilter.AddOperator(System.String) |
AddOrUpdateMetaInfo |
UnityEditor.Search.IQueryEngineFilter.AddOrUpdateMetaInfo(System.String,System.String) |
AddTypeParser |
UnityEditor.Search.IQueryEngineFilter.AddTypeParser(System.Func2<System.String,UnityEditor.Search.ParseResult 1>) |
ClearMetaInfo |
UnityEditor.Search.IQueryEngineFilter.ClearMetaInfo |
RemoveMetaInfo |
UnityEditor.Search.IQueryEngineFilter.RemoveMetaInfo(System.String) |
RemoveOperator |
UnityEditor.Search.IQueryEngineFilter.RemoveOperator(System.String) |
SetNestedQueryTransformer |
UnityEditor.Search.IQueryEngineFilter.SetNestedQueryTransformer(System.Func`2<TNestedQueryData,TRhs>) |
metaInfo |
UnityEditor.Search.IQueryEngineFilter.metaInfo |
operators |
UnityEditor.Search.IQueryEngineFilter.operators |
overridesStringComparison |
UnityEditor.Search.IQueryEngineFilter.overridesStringComparison |
parameterType |
UnityEditor.Search.IQueryEngineFilter.parameterType |
regexToken |
UnityEditor.Search.IQueryEngineFilter.regexToken |
stringComparison |
UnityEditor.Search.IQueryEngineFilter.stringComparison |
supportedOperators |
UnityEditor.Search.IQueryEngineFilter.supportedOperators |
token |
UnityEditor.Search.IQueryEngineFilter.token |
type |
UnityEditor.Search.IQueryEngineFilter.type |
usesParameter |
UnityEditor.Search.IQueryEngineFilter.usesParameter |
usesRegularExpressionToken |
UnityEditor.Search.IQueryEngineFilter.usesRegularExpressionToken |
usesResolver |
UnityEditor.Search.IQueryEngineFilter.usesResolver |
IQueryHandlerFactory_3 |
UnityEditor.Search.IQueryHandlerFactory_3 |
Create |
UnityEditor.Search.IQueryHandlerFactory_3.Create(UnityEditor.Search.QueryGraph,System.Collections.Generic.ICollection`1<UnityEditor.Search.QueryError>) |
IQueryHandler_2 |
UnityEditor.Search.IQueryHandler_2 |
Eval |
UnityEditor.Search.IQueryHandler_2.Eval(TData) |
Eval |
UnityEditor.Search.IQueryHandler_2.Eval(TPayload) |
IQueryNode |
UnityEditor.Search.IQueryNode |
QueryHashCode |
UnityEditor.Search.IQueryNode.QueryHashCode |
children |
UnityEditor.Search.IQueryNode.children |
identifier |
UnityEditor.Search.IQueryNode.identifier |
leaf |
UnityEditor.Search.IQueryNode.leaf |
parent |
UnityEditor.Search.IQueryNode.parent |
skipped |
UnityEditor.Search.IQueryNode.skipped |
token |
UnityEditor.Search.IQueryNode.token |
type |
UnityEditor.Search.IQueryNode.type |
ISearchList |
UnityEditor.Search.ISearchList |
AddItems |
UnityEditor.Search.ISearchList.AddItems(System.Collections.Generic.IEnumerable`1<UnityEditor.Search.SearchItem>) |
Fetch |
UnityEditor.Search.ISearchList.Fetch |
GetRange |
UnityEditor.Search.ISearchList.GetRange(System.Int32,System.Int32) |
InsertRange |
UnityEditor.Search.ISearchList.InsertRange(System.Int32,System.Collections.Generic.IEnumerable`1<UnityEditor.Search.SearchItem>) |
Select |
UnityEditor.Search.ISearchList.Select(System.Func`2<UnityEditor.Search.SearchItem,TResult>) |
context |
UnityEditor.Search.ISearchList.context |
pending |
UnityEditor.Search.ISearchList.pending |
ISearchNode |
UnityEditor.Search.ISearchNode |
exact |
UnityEditor.Search.ISearchNode.exact |
searchValue |
UnityEditor.Search.ISearchNode.searchValue |
ISearchView |
UnityEditor.Search.ISearchView |
AddSelection |
UnityEditor.Search.ISearchView.AddSelection(System.Int32[]) |
Close |
UnityEditor.Search.ISearchView.Close |
ExecuteAction |
UnityEditor.Search.ISearchView.ExecuteAction(UnityEditor.Search.SearchAction,UnityEditor.Search.SearchItem[],System.Boolean) |
ExecuteSelection |
UnityEditor.Search.ISearchView.ExecuteSelection |
Focus |
UnityEditor.Search.ISearchView.Focus |
FocusSearch |
UnityEditor.Search.ISearchView.FocusSearch |
Refresh |
UnityEditor.Search.ISearchView.Refresh(UnityEditor.Search.RefreshFlags) |
Repaint |
UnityEditor.Search.ISearchView.Repaint |
SelectSearch |
UnityEditor.Search.ISearchView.SelectSearch |
SetSearchText |
UnityEditor.Search.ISearchView.SetSearchText(System.String,UnityEditor.Search.TextCursorPlacement) |
SetSearchText |
UnityEditor.Search.ISearchView.SetSearchText(System.String,UnityEditor.Search.TextCursorPlacement,System.Int32) |
SetSelection |
UnityEditor.Search.ISearchView.SetSelection(System.Int32[]) |
ShowItemContextualMenu |
UnityEditor.Search.ISearchView.ShowItemContextualMenu(UnityEditor.Search.SearchItem,UnityEngine.Rect) |
context |
UnityEditor.Search.ISearchView.context |
displayMode |
UnityEditor.Search.ISearchView.displayMode |
filterCallback |
UnityEditor.Search.ISearchView.filterCallback |
itemIconSize |
UnityEditor.Search.ISearchView.itemIconSize |
multiselect |
UnityEditor.Search.ISearchView.multiselect |
position |
UnityEditor.Search.ISearchView.position |
results |
UnityEditor.Search.ISearchView.results |
selectCallback |
UnityEditor.Search.ISearchView.selectCallback |
selection |
UnityEditor.Search.ISearchView.selection |
trackingCallback |
UnityEditor.Search.ISearchView.trackingCallback |
IndexingOptions |
UnityEditor.Search.IndexingOptions |
All |
UnityEditor.Search.IndexingOptions.All |
Dependencies |
UnityEditor.Search.IndexingOptions.Dependencies |
Extended |
UnityEditor.Search.IndexingOptions.Extended |
Keep |
UnityEditor.Search.IndexingOptions.Keep |
None |
UnityEditor.Search.IndexingOptions.None |
Properties |
UnityEditor.Search.IndexingOptions.Properties |
Temporary |
UnityEditor.Search.IndexingOptions.Temporary |
Types |
UnityEditor.Search.IndexingOptions.Types |
ObjectIndexer |
UnityEditor.Search.ObjectIndexer |
IndexNumber |
UnityEditor.Search.ObjectIndexer.IndexNumber(System.Int32,System.String,System.Double) |
IndexProperty |
UnityEditor.Search.ObjectIndexer.IndexProperty(System.Int32,System.String,System.String,System.Boolean,System.Boolean) |
IndexPropertyComponents |
UnityEditor.Search.ObjectIndexer.IndexPropertyComponents(System.Int32,System.String,System.String) |
IndexWord |
UnityEditor.Search.ObjectIndexer.IndexWord(System.Int32,System.String&,System.Boolean,System.Int32) |
IndexWord |
UnityEditor.Search.ObjectIndexer.IndexWord(System.Int32,System.String&,System.Int32,System.Boolean,System.Int32) |
IndexWordComponents |
UnityEditor.Search.ObjectIndexer.IndexWordComponents(System.Int32,System.String&) |
ctor |
UnityEditor.Search.ParseResult_1.#ctor(System.Boolean,T) |
none |
UnityEditor.Search.ParseResult_1.none |
parsedValue |
UnityEditor.Search.ParseResult_1.parsedValue |
success |
UnityEditor.Search.ParseResult_1.success |
ParseResult`1 |
UnityEditor.Search.ParseResult`1 |
SceneQueryEngineFilterAttribute |
UnityEditor.Search.Providers.SceneQueryEngineFilterAttribute |
ctor |
UnityEditor.Search.Providers.SceneQueryEngineFilterAttribute.#ctor(System.String,System.String,System.StringComparison,System.String[]) |
ctor |
UnityEditor.Search.Providers.SceneQueryEngineFilterAttribute.#ctor(System.String,System.String,System.String[]) |
ctor |
UnityEditor.Search.Providers.SceneQueryEngineFilterAttribute.#ctor(System.String,System.StringComparison,System.String[]) |
ctor |
UnityEditor.Search.Providers.SceneQueryEngineFilterAttribute.#ctor(System.String,System.String[]) |
SceneQueryEngineParameterTransformerAttribute |
UnityEditor.Search.Providers.SceneQueryEngineParameterTransformerAttribute |
QueryEngine |
UnityEditor.Search.QueryEngine |
ctor |
UnityEditor.Search.QueryEngine.#ctor |
ctor |
UnityEditor.Search.QueryEngine.#ctor(System.Boolean) |
ctor |
UnityEditor.Search.QueryEngine.#ctor(UnityEditor.Search.QueryValidationOptions) |
QueryEngineFilterAttribute |
UnityEditor.Search.QueryEngineFilterAttribute |
ctor |
UnityEditor.Search.QueryEngineFilterAttribute.#ctor(System.String,System.Boolean,System.String,System.StringComparison,System.String[]) |
ctor |
UnityEditor.Search.QueryEngineFilterAttribute.#ctor(System.String,System.Boolean,System.String,System.String[]) |
ctor |
UnityEditor.Search.QueryEngineFilterAttribute.#ctor(System.String,System.Boolean,System.StringComparison,System.String[]) |
ctor |
UnityEditor.Search.QueryEngineFilterAttribute.#ctor(System.String,System.Boolean,System.String[]) |
ctor |
UnityEditor.Search.QueryEngineFilterAttribute.#ctor(System.String,System.String,System.StringComparison,System.String[]) |
ctor |
UnityEditor.Search.QueryEngineFilterAttribute.#ctor(System.String,System.String,System.String[]) |
ctor |
UnityEditor.Search.QueryEngineFilterAttribute.#ctor(System.String,System.StringComparison,System.String[]) |
ctor |
UnityEditor.Search.QueryEngineFilterAttribute.#ctor(System.String,System.String[]) |
comparisonOptions |
UnityEditor.Search.QueryEngineFilterAttribute.comparisonOptions |
overridesStringComparison |
UnityEditor.Search.QueryEngineFilterAttribute.overridesStringComparison |
paramTransformerFunction |
UnityEditor.Search.QueryEngineFilterAttribute.paramTransformerFunction |
supportedOperators |
UnityEditor.Search.QueryEngineFilterAttribute.supportedOperators |
token |
UnityEditor.Search.QueryEngineFilterAttribute.token |
useParamTransformer |
UnityEditor.Search.QueryEngineFilterAttribute.useParamTransformer |
useRegularExpressionToken |
UnityEditor.Search.QueryEngineFilterAttribute.useRegularExpressionToken |
QueryEngineParameterTransformerAttribute |
UnityEditor.Search.QueryEngineParameterTransformerAttribute |
ctor |
UnityEditor.Search.QueryEngine_1.#ctor |
ctor |
UnityEditor.Search.QueryEngine_1.#ctor(System.Boolean) |
ctor |
UnityEditor.Search.QueryEngine_1.#ctor(UnityEditor.Search.QueryValidationOptions) |
AddFilter |
UnityEditor.Search.QueryEngine_1.AddFilter(System.String,System.Func`2<TData,TFilter>,System.StringComparison,System.String[]) |
AddFilter |
UnityEditor.Search.QueryEngine_1.AddFilter(System.String,System.Func`2<TData,TFilter>,System.String[]) |
AddFilter |
UnityEditor.Search.QueryEngine_1.AddFilter(System.String,System.Func3<TData,TParam,TFilter>,System.Func 2<System.String,TParam>,System.StringComparison,System.String[]) |
AddFilter |
UnityEditor.Search.QueryEngine_1.AddFilter(System.String,System.Func3<TData,TParam,TFilter>,System.Func 2<System.String,TParam>,System.String[]) |
AddFilter |
UnityEditor.Search.QueryEngine_1.AddFilter(System.String,System.Func`3<TData,TParam,TFilter>,System.StringComparison,System.String[]) |
AddFilter |
UnityEditor.Search.QueryEngine_1.AddFilter(System.String,System.Func`3<TData,TParam,TFilter>,System.String[]) |
AddFilter |
UnityEditor.Search.QueryEngine_1.AddFilter(System.String,System.Func`4<TData,System.String,TFilter,System.Boolean>,System.String[]) |
AddFilter |
UnityEditor.Search.QueryEngine_1.AddFilter(System.String,System.Func5<TData,TParam,System.String,TFilter,System.Boolean>,System.Func 2<System.String,TParam>,System.String[]) |
AddFilter |
UnityEditor.Search.QueryEngine_1.AddFilter(System.String,System.Func`5<TData,TParam,System.String,TFilter,System.Boolean>,System.String[]) |
AddFilter |
UnityEditor.Search.QueryEngine_1.AddFilter(System.Text.RegularExpressions.Regex,System.Func`3<TData,System.String,TFilter>,System.StringComparison,System.String[]) |
AddFilter |
UnityEditor.Search.QueryEngine_1.AddFilter(System.Text.RegularExpressions.Regex,System.Func`3<TData,System.String,TFilter>,System.String[]) |
AddFilter |
UnityEditor.Search.QueryEngine_1.AddFilter(System.Text.RegularExpressions.Regex,System.Func4<TData,System.String,TParam,TFilter>,System.Func 2<System.String,TParam>,System.StringComparison,System.String[]) |
AddFilter |
UnityEditor.Search.QueryEngine_1.AddFilter(System.Text.RegularExpressions.Regex,System.Func4<TData,System.String,TParam,TFilter>,System.Func 2<System.String,TParam>,System.String[]) |
AddFilter |
UnityEditor.Search.QueryEngine_1.AddFilter(System.Text.RegularExpressions.Regex,System.Func`4<TData,System.String,TParam,TFilter>,System.StringComparison,System.String[]) |
AddFilter |
UnityEditor.Search.QueryEngine_1.AddFilter(System.Text.RegularExpressions.Regex,System.Func`4<TData,System.String,TParam,TFilter>,System.String[]) |
AddFilter |
UnityEditor.Search.QueryEngine_1.AddFilter(System.Text.RegularExpressions.Regex,System.Func`5<TData,System.String,System.String,TFilter,System.Boolean>,System.String[]) |
AddFilter |
UnityEditor.Search.QueryEngine_1.AddFilter(System.Text.RegularExpressions.Regex,System.Func6<TData,System.String,TParam,System.String,TFilter,System.Boolean>,System.Func 2<System.String,TParam>,System.String[]) |
AddFilter |
UnityEditor.Search.QueryEngine_1.AddFilter(System.Text.RegularExpressions.Regex,System.Func`6<TData,System.String,TParam,System.String,TFilter,System.Boolean>,System.String[]) |
AddFiltersFromAttribute |
UnityEditor.Search.QueryEngine_1.AddFiltersFromAttribute |
AddNestedQueryAggregator |
UnityEditor.Search.QueryEngine_1.AddNestedQueryAggregator(System.String,System.Func2<System.Collections.Generic.IEnumerable 1,System.Collections.Generic.IEnumerable`1>) |
AddOperator |
UnityEditor.Search.QueryEngine_1.AddOperator(System.String) |
AddOperatorHandler |
UnityEditor.Search.QueryEngine_1.AddOperatorHandler(System.String,System.Func`3<TFilterVariable,TFilterConstant,System.Boolean>) |
AddOperatorHandler |
UnityEditor.Search.QueryEngine_1.AddOperatorHandler(System.String,System.Func`4<TFilterVariable,TFilterConstant,System.StringComparison,System.Boolean>) |
AddTypeParser |
UnityEditor.Search.QueryEngine_1.AddTypeParser(System.Func2<System.String,UnityEditor.Search.ParseResult 1>) |
ClearFilters |
UnityEditor.Search.QueryEngine_1.ClearFilters |
GetAllFilters |
UnityEditor.Search.QueryEngine_1.GetAllFilters |
GetOperator |
UnityEditor.Search.QueryEngine_1.GetOperator(System.String) |
Parse |
UnityEditor.Search.QueryEngine_1.Parse(System.String) |
Parse |
UnityEditor.Search.QueryEngine_1.Parse(System.String,System.Boolean) |
Parse |
UnityEditor.Search.QueryEngine_1.Parse(System.String,UnityEditor.Search.IQueryHandlerFactory`3<TData,TQueryHandler,TPayload>) |
RemoveFilter |
UnityEditor.Search.QueryEngine_1.RemoveFilter(System.String) |
RemoveFilter |
UnityEditor.Search.QueryEngine_1.RemoveFilter(System.Text.RegularExpressions.Regex) |
RemoveFilter |
UnityEditor.Search.QueryEngine_1.RemoveFilter(UnityEditor.Search.IQueryEngineFilter) |
RemoveOperator |
UnityEditor.Search.QueryEngine_1.RemoveOperator(System.String) |
SetDefaultFilter |
UnityEditor.Search.QueryEngine_1.SetDefaultFilter(System.Func`5<TData,System.String,System.String,System.String,System.Boolean>) |
SetDefaultParamFilter |
UnityEditor.Search.QueryEngine_1.SetDefaultParamFilter(System.Func`6<TData,System.String,System.String,System.String,System.String,System.Boolean>) |
SetFilterNestedQueryTransformer |
UnityEditor.Search.QueryEngine_1.SetFilterNestedQueryTransformer(System.String,System.Func`2<TNestedQueryData,TRhs>) |
SetGlobalStringComparisonOptions |
UnityEditor.Search.QueryEngine_1.SetGlobalStringComparisonOptions(System.StringComparison) |
SetNestedQueryHandler |
UnityEditor.Search.QueryEngine_1.SetNestedQueryHandler(System.Func3<System.String,System.String,System.Collections.Generic.IEnumerable 1>) |
SetSearchDataCallback |
UnityEditor.Search.QueryEngine_1.SetSearchDataCallback(System.Func2<TData,System.Collections.Generic.IEnumerable 1<System.String>>) |
SetSearchDataCallback |
UnityEditor.Search.QueryEngine_1.SetSearchDataCallback(System.Func2<TData,System.Collections.Generic.IEnumerable 1<System.String>>,System.Func`2<System.String,System.String>,System.StringComparison) |
SetSearchDataCallback |
UnityEditor.Search.QueryEngine_1.SetSearchDataCallback(System.Func2<TData,System.Collections.Generic.IEnumerable 1<System.String>>,System.StringComparison) |
SetSearchWordMatcher |
UnityEditor.Search.QueryEngine_1.SetSearchWordMatcher(System.Func`5<System.String,System.Boolean,System.StringComparison,System.String,System.Boolean>) |
TryGetFilter |
UnityEditor.Search.QueryEngine_1.TryGetFilter(System.String,UnityEditor.Search.IQueryEngineFilter&) |
TryGetFilter |
UnityEditor.Search.QueryEngine_1.TryGetFilter(System.Text.RegularExpressions.Regex,UnityEditor.Search.IQueryEngineFilter&) |
globalStringComparison |
UnityEditor.Search.QueryEngine_1.globalStringComparison |
searchDataCallback |
UnityEditor.Search.QueryEngine_1.searchDataCallback |
searchDataOverridesStringComparison |
UnityEditor.Search.QueryEngine_1.searchDataOverridesStringComparison |
searchDataStringComparison |
UnityEditor.Search.QueryEngine_1.searchDataStringComparison |
searchWordMatcher |
UnityEditor.Search.QueryEngine_1.searchWordMatcher |
skipIncompleteFilters |
UnityEditor.Search.QueryEngine_1.skipIncompleteFilters |
skipUnknownFilters |
UnityEditor.Search.QueryEngine_1.skipUnknownFilters |
validateFilters |
UnityEditor.Search.QueryEngine_1.validateFilters |
QueryEngine`1 |
UnityEditor.Search.QueryEngine`1 |
QueryError |
UnityEditor.Search.QueryError |
ctor |
UnityEditor.Search.QueryError.#ctor |
ctor |
UnityEditor.Search.QueryError.#ctor(System.Int32,System.Int32,System.String) |
ctor |
UnityEditor.Search.QueryError.#ctor(System.Int32,System.String) |
index |
UnityEditor.Search.QueryError.index |
length |
UnityEditor.Search.QueryError.length |
reason |
UnityEditor.Search.QueryError.reason |
QueryFilterOperator |
UnityEditor.Search.QueryFilterOperator |
AddHandler |
UnityEditor.Search.QueryFilterOperator.AddHandler(System.Func`3<TFilterVariable,TFilterConstant,System.Boolean>) |
AddHandler |
UnityEditor.Search.QueryFilterOperator.AddHandler(System.Func`4<TFilterVariable,TFilterConstant,System.StringComparison,System.Boolean>) |
token |
UnityEditor.Search.QueryFilterOperator.token |
valid |
UnityEditor.Search.QueryFilterOperator.valid |
QueryGraph |
UnityEditor.Search.QueryGraph |
ctor |
UnityEditor.Search.QueryGraph.#ctor(UnityEditor.Search.IQueryNode) |
Optimize |
UnityEditor.Search.QueryGraph.Optimize(System.Boolean,System.Boolean) |
Optimize |
UnityEditor.Search.QueryGraph.Optimize(UnityEditor.Search.QueryGraphOptimizationOptions) |
empty |
UnityEditor.Search.QueryGraph.empty |
root |
UnityEditor.Search.QueryGraph.root |
QueryGraphOptimizationOptions |
UnityEditor.Search.QueryGraphOptimizationOptions |
propagateNotToLeaves |
UnityEditor.Search.QueryGraphOptimizationOptions.propagateNotToLeaves |
swapFilterFunctionsToRightHandSide |
UnityEditor.Search.QueryGraphOptimizationOptions.swapFilterFunctionsToRightHandSide |
swapNotToRightHandSide |
UnityEditor.Search.QueryGraphOptimizationOptions.swapNotToRightHandSide |
QueryNodeType |
UnityEditor.Search.QueryNodeType |
Aggregator |
UnityEditor.Search.QueryNodeType.Aggregator |
And |
UnityEditor.Search.QueryNodeType.And |
Comment |
UnityEditor.Search.QueryNodeType.Comment |
Filter |
UnityEditor.Search.QueryNodeType.Filter |
FilterIn |
UnityEditor.Search.QueryNodeType.FilterIn |
Group |
UnityEditor.Search.QueryNodeType.Group |
Intersection |
UnityEditor.Search.QueryNodeType.Intersection |
NestedQuery |
UnityEditor.Search.QueryNodeType.NestedQuery |
Not |
UnityEditor.Search.QueryNodeType.Not |
Or |
UnityEditor.Search.QueryNodeType.Or |
Search |
UnityEditor.Search.QueryNodeType.Search |
Toggle |
UnityEditor.Search.QueryNodeType.Toggle |
Union |
UnityEditor.Search.QueryNodeType.Union |
Where |
UnityEditor.Search.QueryNodeType.Where |
QueryToken |
UnityEditor.Search.QueryToken |
ctor |
UnityEditor.Search.QueryToken.#ctor(System.String,System.Int32) |
ctor |
UnityEditor.Search.QueryToken.#ctor(System.String,System.Int32,System.Int32) |
length |
UnityEditor.Search.QueryToken.length |
position |
UnityEditor.Search.QueryToken.position |
text |
UnityEditor.Search.QueryToken.text |
QueryValidationOptions |
UnityEditor.Search.QueryValidationOptions |
skipIncompleteFilters |
UnityEditor.Search.QueryValidationOptions.skipIncompleteFilters |
skipUnknownFilters |
UnityEditor.Search.QueryValidationOptions.skipUnknownFilters |
validateFilters |
UnityEditor.Search.QueryValidationOptions.validateFilters |
Apply |
UnityEditor.Search.Query_1.Apply(System.Collections.Generic.IEnumerable`1) |
Test |
UnityEditor.Search.Query_1.Test(T) |
returnPayloadIfEmpty |
UnityEditor.Search.Query_1.returnPayloadIfEmpty |
Apply |
UnityEditor.Search.Query_2.Apply(TPayload) |
GetNodeAtPosition |
UnityEditor.Search.Query_2.GetNodeAtPosition(System.Int32) |
Optimize |
UnityEditor.Search.Query_2.Optimize(System.Boolean,System.Boolean) |
Optimize |
UnityEditor.Search.Query_2.Optimize(UnityEditor.Search.QueryGraphOptimizationOptions) |
errors |
UnityEditor.Search.Query_2.errors |
text |
UnityEditor.Search.Query_2.text |
tokens |
UnityEditor.Search.Query_2.tokens |
valid |
UnityEditor.Search.Query_2.valid |
Query`1 |
UnityEditor.Search.Query`1 |
Query`2 |
UnityEditor.Search.Query`2 |
RefreshFlags |
UnityEditor.Search.RefreshFlags |
Default |
UnityEditor.Search.RefreshFlags.Default |
DisplayModeChanged |
UnityEditor.Search.RefreshFlags.DisplayModeChanged |
GroupChanged |
UnityEditor.Search.RefreshFlags.GroupChanged |
ItemsChanged |
UnityEditor.Search.RefreshFlags.ItemsChanged |
None |
UnityEditor.Search.RefreshFlags.None |
StructureChanged |
UnityEditor.Search.RefreshFlags.StructureChanged |
SearchAction |
UnityEditor.Search.SearchAction |
ctor |
UnityEditor.Search.SearchAction.#ctor(System.String,System.String,UnityEngine.GUIContent) |
ctor |
UnityEditor.Search.SearchAction.#ctor(System.String,System.String,UnityEngine.GUIContent,System.Action`1<UnityEditor.Search.SearchItem>) |
ctor |
UnityEditor.Search.SearchAction.#ctor(System.String,System.String,UnityEngine.GUIContent,System.Action`1<UnityEditor.Search.SearchItem[]>) |
ctor |
UnityEditor.Search.SearchAction.#ctor(System.String,System.String,UnityEngine.Texture2D,System.String) |
ctor |
UnityEditor.Search.SearchAction.#ctor(System.String,System.String,UnityEngine.Texture2D,System.String,System.Action`1<UnityEditor.Search.SearchItem>) |
ctor |
UnityEditor.Search.SearchAction.#ctor(System.String,System.String,UnityEngine.Texture2D,System.String,System.Action`1<UnityEditor.Search.SearchItem[]>) |
closeWindowAfterExecution |
UnityEditor.Search.SearchAction.closeWindowAfterExecution |
displayName |
UnityEditor.Search.SearchAction.displayName |
enabled |
UnityEditor.Search.SearchAction.enabled |
execute |
UnityEditor.Search.SearchAction.execute |
handler |
UnityEditor.Search.SearchAction.handler |
id |
UnityEditor.Search.SearchAction.id |
SearchActionsProviderAttribute |
UnityEditor.Search.SearchActionsProviderAttribute |
SearchColumn |
UnityEditor.Search.SearchColumn |
comparer |
UnityEditor.Search.SearchColumn.comparer |
content |
UnityEditor.Search.SearchColumn.content |
drawer |
UnityEditor.Search.SearchColumn.drawer |
getter |
UnityEditor.Search.SearchColumn.getter |
name |
UnityEditor.Search.SearchColumn.name |
options |
UnityEditor.Search.SearchColumn.options |
path |
UnityEditor.Search.SearchColumn.path |
provider |
UnityEditor.Search.SearchColumn.provider |
selector |
UnityEditor.Search.SearchColumn.selector |
setter |
UnityEditor.Search.SearchColumn.setter |
width |
UnityEditor.Search.SearchColumn.width |
SearchColumnCompareArgs |
UnityEditor.Search.SearchColumnCompareArgs |
lhs |
UnityEditor.Search.SearchColumnCompareArgs.lhs |
rhs |
UnityEditor.Search.SearchColumnCompareArgs.rhs |
sortAscending |
UnityEditor.Search.SearchColumnCompareArgs.sortAscending |
SearchColumnEventArgs |
UnityEditor.Search.SearchColumnEventArgs |
column |
UnityEditor.Search.SearchColumnEventArgs.column |
context |
UnityEditor.Search.SearchColumnEventArgs.context |
focused |
UnityEditor.Search.SearchColumnEventArgs.focused |
item |
UnityEditor.Search.SearchColumnEventArgs.item |
multiple |
UnityEditor.Search.SearchColumnEventArgs.multiple |
rect |
UnityEditor.Search.SearchColumnEventArgs.rect |
selected |
UnityEditor.Search.SearchColumnEventArgs.selected |
value |
UnityEditor.Search.SearchColumnEventArgs.value |
SearchColumnFlags |
UnityEditor.Search.SearchColumnFlags |
CanHide |
UnityEditor.Search.SearchColumnFlags.CanHide |
CanSort |
UnityEditor.Search.SearchColumnFlags.CanSort |
Default |
UnityEditor.Search.SearchColumnFlags.Default |
Hidden |
UnityEditor.Search.SearchColumnFlags.Hidden |
None |
UnityEditor.Search.SearchColumnFlags.None |
Sorted |
UnityEditor.Search.SearchColumnFlags.Sorted |
SortedDescending |
UnityEditor.Search.SearchColumnFlags.SortedDescending |
TextAlignmentCenter |
UnityEditor.Search.SearchColumnFlags.TextAlignmentCenter |
TextAlignmentLeft |
UnityEditor.Search.SearchColumnFlags.TextAlignmentLeft |
TextAlignmentRight |
UnityEditor.Search.SearchColumnFlags.TextAlignmentRight |
SearchColumnProviderAttribute |
UnityEditor.Search.SearchColumnProviderAttribute |
provider |
UnityEditor.Search.SearchColumnProviderAttribute.provider |
SearchContext |
UnityEditor.Search.SearchContext |
ctor |
UnityEditor.Search.SearchContext.#ctor(System.Collections.Generic.IEnumerable`1<UnityEditor.Search.SearchProvider>) |
ctor |
UnityEditor.Search.SearchContext.#ctor(System.Collections.Generic.IEnumerable`1<UnityEditor.Search.SearchProvider>,System.String) |
ctor |
UnityEditor.Search.SearchContext.#ctor(System.Collections.Generic.IEnumerable`1<UnityEditor.Search.SearchProvider>,System.String,UnityEditor.Search.SearchFlags) |
ctor |
UnityEditor.Search.SearchContext.#ctor(UnityEditor.Search.SearchContext) |
AddSearchQueryError |
UnityEditor.Search.SearchContext.AddSearchQueryError(UnityEditor.Search.SearchQueryError) |
AddSearchQueryErrors |
UnityEditor.Search.SearchContext.AddSearchQueryErrors(System.Collections.Generic.IEnumerable`1<UnityEditor.Search.SearchQueryError>) |
Dispose |
UnityEditor.Search.SearchContext.Dispose |
IsEnabled |
UnityEditor.Search.SearchContext.IsEnabled(System.String) |
ResetFilter |
UnityEditor.Search.SearchContext.ResetFilter(System.Boolean) |
SetFilter |
UnityEditor.Search.SearchContext.SetFilter(System.String,System.Boolean) |
asyncItemReceived |
UnityEditor.Search.SearchContext.asyncItemReceived(System.Action2<UnityEditor.Search.SearchContext,System.Collections.Generic.IEnumerable 1<UnityEditor.Search.SearchItem>>) |
filterId |
UnityEditor.Search.SearchContext.filterId |
focusedWindow |
UnityEditor.Search.SearchContext.focusedWindow |
options |
UnityEditor.Search.SearchContext.options |
progressId |
UnityEditor.Search.SearchContext.progressId |
providers |
UnityEditor.Search.SearchContext.providers |
searchInProgress |
UnityEditor.Search.SearchContext.searchInProgress |
searchPhrase |
UnityEditor.Search.SearchContext.searchPhrase |
searchQuery |
UnityEditor.Search.SearchContext.searchQuery |
searchQueryOffset |
UnityEditor.Search.SearchContext.searchQueryOffset |
searchText |
UnityEditor.Search.SearchContext.searchText |
searchView |
UnityEditor.Search.SearchContext.searchView |
searchWords |
UnityEditor.Search.SearchContext.searchWords |
selection |
UnityEditor.Search.SearchContext.selection |
sessionEnded |
UnityEditor.Search.SearchContext.sessionEnded(System.Action`1<UnityEditor.Search.SearchContext>) |
sessionStarted |
UnityEditor.Search.SearchContext.sessionStarted(System.Action`1<UnityEditor.Search.SearchContext>) |
textFilters |
UnityEditor.Search.SearchContext.textFilters |
wantsMore |
UnityEditor.Search.SearchContext.wantsMore |
SearchDocument |
UnityEditor.Search.SearchDocument |
ctor |
UnityEditor.Search.SearchDocument.#ctor(System.Int32,System.String,System.String,System.Int32) |
ctor |
UnityEditor.Search.SearchDocument.#ctor(System.String,System.String,System.String,System.Int32) |
ctor |
UnityEditor.Search.SearchDocument.#ctor(UnityEditor.Search.SearchDocument,System.Int32) |
ctor |
UnityEditor.Search.SearchDocument.#ctor(UnityEditor.Search.SearchDocument,System.String) |
CompareTo |
UnityEditor.Search.SearchDocument.CompareTo(UnityEditor.Search.SearchDocument) |
Equals |
UnityEditor.Search.SearchDocument.Equals(System.Object) |
Equals |
UnityEditor.Search.SearchDocument.Equals(UnityEditor.Search.SearchDocument) |
ToString |
UnityEditor.Search.SearchDocument.ToString |
id |
UnityEditor.Search.SearchDocument.id |
index |
UnityEditor.Search.SearchDocument.index |
name |
UnityEditor.Search.SearchDocument.name |
path |
UnityEditor.Search.SearchDocument.path |
score |
UnityEditor.Search.SearchDocument.score |
source |
UnityEditor.Search.SearchDocument.source |
valid |
UnityEditor.Search.SearchDocument.valid |
SearchFlags |
UnityEditor.Search.SearchFlags |
Debug |
UnityEditor.Search.SearchFlags.Debug |
Default |
UnityEditor.Search.SearchFlags.Default |
Dockable |
UnityEditor.Search.SearchFlags.Dockable |
Expression |
UnityEditor.Search.SearchFlags.Expression |
FirstBatchAsync |
UnityEditor.Search.SearchFlags.FirstBatchAsync |
FocusContext |
UnityEditor.Search.SearchFlags.FocusContext |
HidePanels |
UnityEditor.Search.SearchFlags.HidePanels |
Multiselect |
UnityEditor.Search.SearchFlags.Multiselect |
NoIndexing |
UnityEditor.Search.SearchFlags.NoIndexing |
None |
UnityEditor.Search.SearchFlags.None |
OpenContextual |
UnityEditor.Search.SearchFlags.OpenContextual |
OpenDefault |
UnityEditor.Search.SearchFlags.OpenDefault |
OpenGlobal |
UnityEditor.Search.SearchFlags.OpenGlobal |
OpenPicker |
UnityEditor.Search.SearchFlags.OpenPicker |
Packages |
UnityEditor.Search.SearchFlags.Packages |
QueryString |
UnityEditor.Search.SearchFlags.QueryString |
ReuseExistingWindow |
UnityEditor.Search.SearchFlags.ReuseExistingWindow |
SaveFilters |
UnityEditor.Search.SearchFlags.SaveFilters |
ShowErrorsWithResults |
UnityEditor.Search.SearchFlags.ShowErrorsWithResults |
Sorted |
UnityEditor.Search.SearchFlags.Sorted |
Synchronous |
UnityEditor.Search.SearchFlags.Synchronous |
WantsMore |
UnityEditor.Search.SearchFlags.WantsMore |
SearchIndexer |
UnityEditor.Search.SearchIndexer |
ctor |
UnityEditor.Search.SearchIndexer.#ctor |
ctor |
UnityEditor.Search.SearchIndexer.#ctor(System.String) |
AddDocument |
UnityEditor.Search.SearchIndexer.AddDocument(System.String,System.Boolean) |
AddExactWord |
UnityEditor.Search.SearchIndexer.AddExactWord(System.String,System.Int32,System.Int32) |
AddNumber |
UnityEditor.Search.SearchIndexer.AddNumber(System.String,System.Double,System.Int32,System.Int32) |
AddProperty |
UnityEditor.Search.SearchIndexer.AddProperty(System.String,System.String,System.Int32,System.Boolean,System.Boolean) |
AddProperty |
UnityEditor.Search.SearchIndexer.AddProperty(System.String,System.String,System.Int32,System.Int32,System.Boolean,System.Boolean) |
AddProperty |
UnityEditor.Search.SearchIndexer.AddProperty(System.String,System.String,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean) |
AddWord |
UnityEditor.Search.SearchIndexer.AddWord(System.String,System.Int32,System.Int32) |
AddWord |
UnityEditor.Search.SearchIndexer.AddWord(System.String,System.Int32,System.Int32,System.Int32) |
AddWord |
UnityEditor.Search.SearchIndexer.AddWord(System.String,System.Int32,System.Int32,System.Int32,System.Int32) |
Finish |
UnityEditor.Search.SearchIndexer.Finish |
Finish |
UnityEditor.Search.SearchIndexer.Finish(System.Action) |
Finish |
UnityEditor.Search.SearchIndexer.Finish(System.Action`1<System.Byte[]>,System.String[]) |
GetDocument |
UnityEditor.Search.SearchIndexer.GetDocument(System.Int32) |
GetMetaInfo |
UnityEditor.Search.SearchIndexer.GetMetaInfo(System.String) |
IndexDocument |
UnityEditor.Search.SearchIndexer.IndexDocument(System.String,System.Boolean) |
IsReady |
UnityEditor.Search.SearchIndexer.IsReady |
LoadBytes |
UnityEditor.Search.SearchIndexer.LoadBytes(System.Byte[],System.Action`1<System.Boolean>) |
Read |
UnityEditor.Search.SearchIndexer.Read(System.IO.Stream,System.Boolean) |
SaveBytes |
UnityEditor.Search.SearchIndexer.SaveBytes |
Search |
UnityEditor.Search.SearchIndexer.Search(System.String,System.Int32,System.Int32) |
Search |
UnityEditor.Search.SearchIndexer.Search(System.String,UnityEditor.Search.SearchContext,UnityEditor.Search.SearchProvider,System.Int32,System.Int32) |
Search |
UnityEditor.Search.SearchIndexer.Search(UnityEditor.Search.SearchContext,UnityEditor.Search.SearchProvider,System.Int32,System.Int32) |
SetMetaInfo |
UnityEditor.Search.SearchIndexer.SetMetaInfo(System.String,System.String) |
SkipEntry |
UnityEditor.Search.SearchIndexer.SkipEntry(System.String,System.Boolean) |
Start |
UnityEditor.Search.SearchIndexer.Start(System.Boolean) |
Write |
UnityEditor.Search.SearchIndexer.Write(System.IO.Stream) |
documentCount |
UnityEditor.Search.SearchIndexer.documentCount |
keywordCount |
UnityEditor.Search.SearchIndexer.keywordCount |
minWordIndexationLength |
UnityEditor.Search.SearchIndexer.minWordIndexationLength |
name |
UnityEditor.Search.SearchIndexer.name |
resolveDocumentHandler |
UnityEditor.Search.SearchIndexer.resolveDocumentHandler |
skipEntryHandler |
UnityEditor.Search.SearchIndexer.skipEntryHandler |
SearchItem |
UnityEditor.Search.SearchItem |
ctor |
UnityEditor.Search.SearchItem.#ctor(System.String) |
CompareTo |
UnityEditor.Search.SearchItem.CompareTo(System.Object) |
CompareTo |
UnityEditor.Search.SearchItem.CompareTo(UnityEditor.Search.SearchItem) |
Equals |
UnityEditor.Search.SearchItem.Equals(System.Object) |
Equals |
UnityEditor.Search.SearchItem.Equals(UnityEditor.Search.SearchItem) |
GetDescription |
UnityEditor.Search.SearchItem.GetDescription(UnityEditor.Search.SearchContext,System.Boolean) |
GetHashCode |
UnityEditor.Search.SearchItem.GetHashCode |
GetLabel |
UnityEditor.Search.SearchItem.GetLabel(UnityEditor.Search.SearchContext,System.Boolean) |
GetPreview |
UnityEditor.Search.SearchItem.GetPreview(UnityEditor.Search.SearchContext,UnityEngine.Vector2,UnityEditor.Search.FetchPreviewOptions,System.Boolean) |
GetThumbnail |
UnityEditor.Search.SearchItem.GetThumbnail(UnityEditor.Search.SearchContext,System.Boolean) |
ToObject |
UnityEditor.Search.SearchItem.ToObject |
ToObject |
UnityEditor.Search.SearchItem.ToObject |
ToObject |
UnityEditor.Search.SearchItem.ToObject(System.Type) |
clear |
UnityEditor.Search.SearchItem.clear |
context |
UnityEditor.Search.SearchItem.context |
data |
UnityEditor.Search.SearchItem.data |
description |
UnityEditor.Search.SearchItem.description |
id |
UnityEditor.Search.SearchItem.id |
label |
UnityEditor.Search.SearchItem.label |
none |
UnityEditor.Search.SearchItem.none |
options |
UnityEditor.Search.SearchItem.options |
preview |
UnityEditor.Search.SearchItem.preview |
provider |
UnityEditor.Search.SearchItem.provider |
score |
UnityEditor.Search.SearchItem.score |
thumbnail |
UnityEditor.Search.SearchItem.thumbnail |
SearchItemOptions |
UnityEditor.Search.SearchItemOptions |
AlwaysRefresh |
UnityEditor.Search.SearchItemOptions.AlwaysRefresh |
Compacted |
UnityEditor.Search.SearchItemOptions.Compacted |
Ellipsis |
UnityEditor.Search.SearchItemOptions.Ellipsis |
FullDescription |
UnityEditor.Search.SearchItemOptions.FullDescription |
FuzzyHighlight |
UnityEditor.Search.SearchItemOptions.FuzzyHighlight |
Highlight |
UnityEditor.Search.SearchItemOptions.Highlight |
None |
UnityEditor.Search.SearchItemOptions.None |
RightToLeft |
UnityEditor.Search.SearchItemOptions.RightToLeft |
SearchItemProviderAttribute |
UnityEditor.Search.SearchItemProviderAttribute |
SearchProposition |
UnityEditor.Search.SearchProposition |
ctor |
UnityEditor.Search.SearchProposition.#ctor(System.String,System.String,System.String,System.Int32,UnityEditor.Search.TextCursorPlacement,UnityEngine.Texture2D) |
SearchProvider |
UnityEditor.Search.SearchProvider |
ctor |
UnityEditor.Search.SearchProvider.#ctor(System.String) |
ctor |
UnityEditor.Search.SearchProvider.#ctor(System.String,System.Func`3<UnityEditor.Search.SearchContext,UnityEditor.Search.SearchProvider,System.Object>) |
ctor |
UnityEditor.Search.SearchProvider.#ctor(System.String,System.Func4<UnityEditor.Search.SearchContext,System.Collections.Generic.List 1<UnityEditor.Search.SearchItem>,UnityEditor.Search.SearchProvider,System.Object>) |
ctor |
UnityEditor.Search.SearchProvider.#ctor(System.String,System.String) |
ctor |
UnityEditor.Search.SearchProvider.#ctor(System.String,System.String,System.Func`3<UnityEditor.Search.SearchContext,UnityEditor.Search.SearchProvider,System.Object>) |
ctor |
UnityEditor.Search.SearchProvider.#ctor(System.String,System.String,System.Func4<UnityEditor.Search.SearchContext,System.Collections.Generic.List 1<UnityEditor.Search.SearchItem>,UnityEditor.Search.SearchProvider,System.Object>) |
CreateItem |
UnityEditor.Search.SearchProvider.CreateItem(System.String) |
CreateItem |
UnityEditor.Search.SearchProvider.CreateItem(System.String,System.Int32,System.String,System.String,UnityEngine.Texture2D,System.Object) |
CreateItem |
UnityEditor.Search.SearchProvider.CreateItem(System.String,System.String) |
CreateItem |
UnityEditor.Search.SearchProvider.CreateItem(System.String,System.String,System.String,UnityEngine.Texture2D,System.Object) |
CreateItem |
UnityEditor.Search.SearchProvider.CreateItem(UnityEditor.Search.SearchContext,System.String) |
CreateItem |
UnityEditor.Search.SearchProvider.CreateItem(UnityEditor.Search.SearchContext,System.String,System.Int32,System.String,System.String,UnityEngine.Texture2D,System.Object) |
CreateItem |
UnityEditor.Search.SearchProvider.CreateItem(UnityEditor.Search.SearchContext,System.String,System.String,System.String,UnityEngine.Texture2D,System.Object) |
actions |
UnityEditor.Search.SearchProvider.actions |
active |
UnityEditor.Search.SearchProvider.active |
fetchColumns |
UnityEditor.Search.SearchProvider.fetchColumns |
fetchDescription |
UnityEditor.Search.SearchProvider.fetchDescription |
fetchItems |
UnityEditor.Search.SearchProvider.fetchItems |
fetchLabel |
UnityEditor.Search.SearchProvider.fetchLabel |
fetchPreview |
UnityEditor.Search.SearchProvider.fetchPreview |
fetchPropositions |
UnityEditor.Search.SearchProvider.fetchPropositions |
fetchThumbnail |
UnityEditor.Search.SearchProvider.fetchThumbnail |
filterId |
UnityEditor.Search.SearchProvider.filterId |
id |
UnityEditor.Search.SearchProvider.id |
isEnabledForContextualSearch |
UnityEditor.Search.SearchProvider.isEnabledForContextualSearch |
isExplicitProvider |
UnityEditor.Search.SearchProvider.isExplicitProvider |
name |
UnityEditor.Search.SearchProvider.name |
onDisable |
UnityEditor.Search.SearchProvider.onDisable |
onEnable |
UnityEditor.Search.SearchProvider.onEnable |
priority |
UnityEditor.Search.SearchProvider.priority |
showDetails |
UnityEditor.Search.SearchProvider.showDetails |
showDetailsOptions |
UnityEditor.Search.SearchProvider.showDetailsOptions |
startDrag |
UnityEditor.Search.SearchProvider.startDrag |
toObject |
UnityEditor.Search.SearchProvider.toObject |
trackSelection |
UnityEditor.Search.SearchProvider.trackSelection |
SearchQueryError |
UnityEditor.Search.SearchQueryError |
ctor |
UnityEditor.Search.SearchQueryError.#ctor(System.Int32,System.Int32,System.String,UnityEditor.Search.SearchContext,UnityEditor.Search.SearchProvider,System.Boolean,UnityEditor.Search.SearchQueryErrorType) |
ctor |
UnityEditor.Search.SearchQueryError.#ctor(UnityEditor.Search.QueryError,UnityEditor.Search.SearchContext,UnityEditor.Search.SearchProvider,System.Boolean) |
context |
UnityEditor.Search.SearchQueryError.context |
index |
UnityEditor.Search.SearchQueryError.index |
length |
UnityEditor.Search.SearchQueryError.length |
provider |
UnityEditor.Search.SearchQueryError.provider |
reason |
UnityEditor.Search.SearchQueryError.reason |
type |
UnityEditor.Search.SearchQueryError.type |
SearchQueryErrorType |
UnityEditor.Search.SearchQueryErrorType |
Error |
UnityEditor.Search.SearchQueryErrorType.Error |
Warning |
UnityEditor.Search.SearchQueryErrorType.Warning |
SearchResult |
UnityEditor.Search.SearchResult |
ctor |
UnityEditor.Search.SearchResult.#ctor(System.Int32) |
ctor |
UnityEditor.Search.SearchResult.#ctor(System.Int32,System.Int32) |
ctor |
UnityEditor.Search.SearchResult.#ctor(System.String,System.Int32,System.Int32) |
CompareTo |
UnityEditor.Search.SearchResult.CompareTo(UnityEditor.Search.SearchResult) |
Equals |
UnityEditor.Search.SearchResult.Equals(System.Object) |
Equals |
UnityEditor.Search.SearchResult.Equals(UnityEditor.Search.SearchResult) |
GetHashCode |
UnityEditor.Search.SearchResult.GetHashCode |
id |
UnityEditor.Search.SearchResult.id |
index |
UnityEditor.Search.SearchResult.index |
nil |
UnityEditor.Search.SearchResult.nil |
score |
UnityEditor.Search.SearchResult.score |
valid |
UnityEditor.Search.SearchResult.valid |
SearchSelection |
UnityEditor.Search.SearchSelection |
ctor |
UnityEditor.Search.SearchSelection.#ctor(System.Collections.Generic.IEnumerable`1<UnityEditor.Search.SearchItem>) |
ctor |
UnityEditor.Search.SearchSelection.#ctor(System.Collections.Generic.IList`1<System.Int32>,UnityEditor.Search.ISearchList) |
Contains |
UnityEditor.Search.SearchSelection.Contains(UnityEditor.Search.SearchItem) |
Count |
UnityEditor.Search.SearchSelection.Count |
First |
UnityEditor.Search.SearchSelection.First |
GetEnumerator |
UnityEditor.Search.SearchSelection.GetEnumerator |
Last |
UnityEditor.Search.SearchSelection.Last |
MaxIndex |
UnityEditor.Search.SearchSelection.MaxIndex |
MinIndex |
UnityEditor.Search.SearchSelection.MinIndex |
SearchSelectorArgs |
UnityEditor.Search.SearchSelectorArgs |
current |
UnityEditor.Search.SearchSelectorArgs.current |
SearchSelectorAttribute |
UnityEditor.Search.SearchSelectorAttribute |
SearchService |
UnityEditor.Search.SearchService |
CreateContext |
UnityEditor.Search.SearchService.CreateContext(System.Collections.Generic.IEnumerable`1<System.String>,System.String,UnityEditor.Search.SearchFlags) |
CreateContext |
UnityEditor.Search.SearchService.CreateContext(System.Collections.Generic.IEnumerable`1<UnityEditor.Search.SearchProvider>,System.String,UnityEditor.Search.SearchFlags) |
CreateContext |
UnityEditor.Search.SearchService.CreateContext(System.String) |
CreateContext |
UnityEditor.Search.SearchService.CreateContext(System.String,System.String,UnityEditor.Search.SearchFlags) |
CreateContext |
UnityEditor.Search.SearchService.CreateContext(System.String,UnityEditor.Search.SearchFlags) |
CreateContext |
UnityEditor.Search.SearchService.CreateContext(UnityEditor.Search.SearchProvider,System.String) |
CreateIndex |
UnityEditor.Search.SearchService.CreateIndex(System.String&,UnityEditor.Search.IndexingOptions&,System.Collections.Generic.IEnumerable1<System.String>,System.Collections.Generic.IEnumerable 1<System.String>,System.Collections.Generic.IEnumerable1<System.String>,System.Action 3<System.String,System.String,System.Action>) |
GetAction |
UnityEditor.Search.SearchService.GetAction(UnityEditor.Search.SearchProvider,System.String) |
GetItems |
UnityEditor.Search.SearchService.GetItems(UnityEditor.Search.SearchContext,UnityEditor.Search.SearchFlags) |
GetProvider |
UnityEditor.Search.SearchService.GetProvider(System.String) |
IsIndexReady |
UnityEditor.Search.SearchService.IsIndexReady(System.String) |
OrderedProviders |
UnityEditor.Search.SearchService.OrderedProviders |
Providers |
UnityEditor.Search.SearchService.Providers |
Refresh |
UnityEditor.Search.SearchService.Refresh |
RefreshWindows |
UnityEditor.Search.SearchService.RefreshWindows |
Request |
UnityEditor.Search.SearchService.Request(System.String,System.Action2<UnityEditor.Search.SearchContext,System.Collections.Generic.IEnumerable 1<UnityEditor.Search.SearchItem>>,System.Action`1<UnityEditor.Search.SearchContext>,UnityEditor.Search.SearchFlags) |
Request |
UnityEditor.Search.SearchService.Request(System.String,System.Action2<UnityEditor.Search.SearchContext,System.Collections.Generic.IList 1<UnityEditor.Search.SearchItem>>,UnityEditor.Search.SearchFlags) |
Request |
UnityEditor.Search.SearchService.Request(System.String,UnityEditor.Search.SearchFlags) |
Request |
UnityEditor.Search.SearchService.Request(UnityEditor.Search.SearchContext,System.Action2<UnityEditor.Search.SearchContext,System.Collections.Generic.IEnumerable 1<UnityEditor.Search.SearchItem>>,System.Action`1<UnityEditor.Search.SearchContext>,UnityEditor.Search.SearchFlags) |
Request |
UnityEditor.Search.SearchService.Request(UnityEditor.Search.SearchContext,System.Action2<UnityEditor.Search.SearchContext,System.Collections.Generic.IList 1<UnityEditor.Search.SearchItem>>,UnityEditor.Search.SearchFlags) |
Request |
UnityEditor.Search.SearchService.Request(UnityEditor.Search.SearchContext,UnityEditor.Search.SearchFlags) |
SetActive |
UnityEditor.Search.SearchService.SetActive(System.String,System.Boolean) |
ShowContextual |
UnityEditor.Search.SearchService.ShowContextual(System.String[]) |
ShowPicker |
UnityEditor.Search.SearchService.ShowPicker(UnityEditor.Search.SearchContext,System.Action2<UnityEditor.Search.SearchItem,System.Boolean>,System.Action 1<UnityEditor.Search.SearchItem>,System.Func2<UnityEditor.Search.SearchItem,System.Boolean>,System.Collections.Generic.IEnumerable 1<UnityEditor.Search.SearchItem>,System.String,System.Single,System.Single,System.Single,UnityEditor.Search.SearchFlags) |
ShowPicker |
UnityEditor.Search.SearchService.ShowPicker(UnityEditor.Search.SearchViewState) |
ShowWindow |
UnityEditor.Search.SearchService.ShowWindow(UnityEditor.Search.SearchContext,System.String,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean) |
ShowWindow |
UnityEditor.Search.SearchService.ShowWindow(UnityEditor.Search.SearchViewState) |
SearchUtils |
UnityEditor.Search.SearchUtils |
FetchGameObjects |
UnityEditor.Search.SearchUtils.FetchGameObjects |
FetchGameObjects |
UnityEditor.Search.SearchUtils.FetchGameObjects(UnityEngine.SceneManagement.Scene) |
FindShiftLeftVariations |
UnityEditor.Search.SearchUtils.FindShiftLeftVariations(System.String) |
GetAssetPath |
UnityEditor.Search.SearchUtils.GetAssetPath(UnityEditor.Search.SearchItem&) |
GetHierarchyAssetPath |
UnityEditor.Search.SearchUtils.GetHierarchyAssetPath(UnityEngine.GameObject,System.Boolean) |
GetHierarchyPath |
UnityEditor.Search.SearchUtils.GetHierarchyPath(UnityEngine.GameObject,System.Boolean) |
GetObjectPath |
UnityEditor.Search.SearchUtils.GetObjectPath(UnityEngine.Object) |
GetTransformPath |
UnityEditor.Search.SearchUtils.GetTransformPath(UnityEngine.Transform) |
MatchSearchGroups |
UnityEditor.Search.SearchUtils.MatchSearchGroups(UnityEditor.Search.SearchContext,System.String,System.Boolean) |
SelectMultipleItems |
UnityEditor.Search.SearchUtils.SelectMultipleItems(System.Collections.Generic.IEnumerable`1<UnityEditor.Search.SearchItem>,System.Boolean) |
SelectMultipleItems |
UnityEditor.Search.SearchUtils.SelectMultipleItems(System.Collections.Generic.IEnumerable`1<UnityEditor.Search.SearchItem>,System.Boolean,System.Boolean) |
SplitCamelCase |
UnityEditor.Search.SearchUtils.SplitCamelCase(System.String) |
SplitEntryComponents |
UnityEditor.Search.SearchUtils.SplitEntryComponents(System.String,System.Char[]) |
SplitFileEntryComponents |
UnityEditor.Search.SearchUtils.SplitFileEntryComponents(System.String,System.Char[]&) |
entrySeparators |
UnityEditor.Search.SearchUtils.entrySeparators |
SearchValue |
UnityEditor.Search.SearchValue |
SetupEngine |
UnityEditor.Search.SearchValue.SetupEngine(UnityEditor.Search.QueryEngine`1) |
ValueType |
UnityEditor.Search.SearchValue.ValueType |
Bool |
UnityEditor.Search.SearchValue.ValueType.Bool |
Color |
UnityEditor.Search.SearchValue.ValueType.Color |
Enum |
UnityEditor.Search.SearchValue.ValueType.Enum |
Nil |
UnityEditor.Search.SearchValue.ValueType.Nil |
Number |
UnityEditor.Search.SearchValue.ValueType.Number |
Object |
UnityEditor.Search.SearchValue.ValueType.Object |
Text |
UnityEditor.Search.SearchValue.ValueType.Text |
Vector2 |
UnityEditor.Search.SearchValue.ValueType.Vector2 |
Vector3 |
UnityEditor.Search.SearchValue.ValueType.Vector3 |
Vector4 |
UnityEditor.Search.SearchValue.ValueType.Vector4 |
boolean |
UnityEditor.Search.SearchValue.boolean |
invalid |
UnityEditor.Search.SearchValue.invalid |
number |
UnityEditor.Search.SearchValue.number |
text |
UnityEditor.Search.SearchValue.text |
type |
UnityEditor.Search.SearchValue.type |
valid |
UnityEditor.Search.SearchValue.valid |
SearchViewState |
UnityEditor.Search.SearchViewState |
ctor |
UnityEditor.Search.SearchViewState.#ctor(UnityEditor.Search.SearchContext) |
ctor |
UnityEditor.Search.SearchViewState.#ctor(UnityEditor.Search.SearchContext,UnityEngine.Search.SearchViewFlags) |
flags |
UnityEditor.Search.SearchViewState.flags |
group |
UnityEditor.Search.SearchViewState.group |
itemSize |
UnityEditor.Search.SearchViewState.itemSize |
position |
UnityEditor.Search.SearchViewState.position |
title |
UnityEditor.Search.SearchViewState.title |
ShowDetailsOptions |
UnityEditor.Search.ShowDetailsOptions |
Actions |
UnityEditor.Search.ShowDetailsOptions.Actions |
Default |
UnityEditor.Search.ShowDetailsOptions.Default |
DefaultGroup |
UnityEditor.Search.ShowDetailsOptions.DefaultGroup |
Description |
UnityEditor.Search.ShowDetailsOptions.Description |
Inspector |
UnityEditor.Search.ShowDetailsOptions.Inspector |
ListView |
UnityEditor.Search.ShowDetailsOptions.ListView |
None |
UnityEditor.Search.ShowDetailsOptions.None |
Preview |
UnityEditor.Search.ShowDetailsOptions.Preview |
TextCursorPlacement |
UnityEditor.Search.TextCursorPlacement |
Default |
UnityEditor.Search.TextCursorPlacement.Default |
MoveAutoComplete |
UnityEditor.Search.TextCursorPlacement.MoveAutoComplete |
MoveLineEnd |
UnityEditor.Search.TextCursorPlacement.MoveLineEnd |
MoveLineStart |
UnityEditor.Search.TextCursorPlacement.MoveLineStart |
MoveToEndOfPreviousWord |
UnityEditor.Search.TextCursorPlacement.MoveToEndOfPreviousWord |
MoveToStartOfNextWord |
UnityEditor.Search.TextCursorPlacement.MoveToStartOfNextWord |
MoveWordLeft |
UnityEditor.Search.TextCursorPlacement.MoveWordLeft |
MoveWordRight |
UnityEditor.Search.TextCursorPlacement.MoveWordRight |
None |
UnityEditor.Search.TextCursorPlacement.None |
IFilterEngine_1 |
UnityEditor.SearchService.IFilterEngine_1 |
Filter |
UnityEditor.SearchService.IFilterEngine_1.Filter(UnityEditor.SearchService.ISearchContext,System.String,T) |
IObjectSelectorEngine |
UnityEditor.SearchService.IObjectSelectorEngine |
IProjectSearchEngine |
UnityEditor.SearchService.IProjectSearchEngine |
ISceneSearchEngine |
UnityEditor.SearchService.ISceneSearchEngine |
ISearchContext |
UnityEditor.SearchService.ISearchContext |
engineScope |
UnityEditor.SearchService.ISearchContext.engineScope |
guid |
UnityEditor.SearchService.ISearchContext.guid |
requiredTypeNames |
UnityEditor.SearchService.ISearchContext.requiredTypeNames |
requiredTypes |
UnityEditor.SearchService.ISearchContext.requiredTypes |
ISearchEngineBase |
UnityEditor.SearchService.ISearchEngineBase |
BeginSearch |
UnityEditor.SearchService.ISearchEngineBase.BeginSearch(UnityEditor.SearchService.ISearchContext,System.String) |
BeginSession |
UnityEditor.SearchService.ISearchEngineBase.BeginSession(UnityEditor.SearchService.ISearchContext) |
EndSearch |
UnityEditor.SearchService.ISearchEngineBase.EndSearch(UnityEditor.SearchService.ISearchContext) |
EndSession |
UnityEditor.SearchService.ISearchEngineBase.EndSession(UnityEditor.SearchService.ISearchContext) |
name |
UnityEditor.SearchService.ISearchEngineBase.name |
ISearchEngine_1 |
UnityEditor.SearchService.ISearchEngine_1 |
Search |
UnityEditor.SearchService.ISearchEngine_1.Search(UnityEditor.SearchService.ISearchContext,System.String,System.Action1<System.Collections.Generic.IEnumerable 1>) |
ISelectorEngine |
UnityEditor.SearchService.ISelectorEngine |
SelectObject |
UnityEditor.SearchService.ISelectorEngine.SelectObject(UnityEditor.SearchService.ISearchContext,System.Action2<UnityEngine.Object,System.Boolean>,System.Action 1<UnityEngine.Object>) |
SetSearchFilter |
UnityEditor.SearchService.ISelectorEngine.SetSearchFilter(UnityEditor.SearchService.ISearchContext,System.String) |
ObjectSelector |
UnityEditor.SearchService.ObjectSelector |
EngineScope |
UnityEditor.SearchService.ObjectSelector.EngineScope |
RegisterEngine |
UnityEditor.SearchService.ObjectSelector.RegisterEngine(UnityEditor.SearchService.IObjectSelectorEngine) |
UnregisterEngine |
UnityEditor.SearchService.ObjectSelector.UnregisterEngine(UnityEditor.SearchService.IObjectSelectorEngine) |
ObjectSelectorEngineAttribute |
UnityEditor.SearchService.ObjectSelectorEngineAttribute |
ObjectSelectorHandlerAttribute |
UnityEditor.SearchService.ObjectSelectorHandlerAttribute |
ctor |
UnityEditor.SearchService.ObjectSelectorHandlerAttribute.#ctor(System.Type) |
attributeType |
UnityEditor.SearchService.ObjectSelectorHandlerAttribute.attributeType |
ObjectSelectorSearch |
UnityEditor.SearchService.ObjectSelectorSearch |
EngineScope |
UnityEditor.SearchService.ObjectSelectorSearch.EngineScope |
RegisterEngine |
UnityEditor.SearchService.ObjectSelectorSearch.RegisterEngine(UnityEditor.SearchService.IObjectSelectorEngine) |
UnregisterEngine |
UnityEditor.SearchService.ObjectSelectorSearch.UnregisterEngine(UnityEditor.SearchService.IObjectSelectorEngine) |
ObjectSelectorSearchContext |
UnityEditor.SearchService.ObjectSelectorSearchContext |
allowedInstanceIds |
UnityEditor.SearchService.ObjectSelectorSearchContext.allowedInstanceIds |
currentObject |
UnityEditor.SearchService.ObjectSelectorSearchContext.currentObject |
editedObjects |
UnityEditor.SearchService.ObjectSelectorSearchContext.editedObjects |
engineScope |
UnityEditor.SearchService.ObjectSelectorSearchContext.engineScope |
guid |
UnityEditor.SearchService.ObjectSelectorSearchContext.guid |
requiredTypeNames |
UnityEditor.SearchService.ObjectSelectorSearchContext.requiredTypeNames |
requiredTypes |
UnityEditor.SearchService.ObjectSelectorSearchContext.requiredTypes |
selectorConstraint |
UnityEditor.SearchService.ObjectSelectorSearchContext.selectorConstraint |
visibleObjects |
UnityEditor.SearchService.ObjectSelectorSearchContext.visibleObjects |
ObjectSelectorTargetInfo |
UnityEditor.SearchService.ObjectSelectorTargetInfo |
ctor |
UnityEditor.SearchService.ObjectSelectorTargetInfo.#ctor(UnityEditor.GlobalObjectId,UnityEngine.Object,System.Type) |
LoadObject |
UnityEditor.SearchService.ObjectSelectorTargetInfo.LoadObject |
globalObjectId |
UnityEditor.SearchService.ObjectSelectorTargetInfo.globalObjectId |
targetObject |
UnityEditor.SearchService.ObjectSelectorTargetInfo.targetObject |
type |
UnityEditor.SearchService.ObjectSelectorTargetInfo.type |
Project |
UnityEditor.SearchService.Project |
EngineScope |
UnityEditor.SearchService.Project.EngineScope |
RegisterEngine |
UnityEditor.SearchService.Project.RegisterEngine(UnityEditor.SearchService.IProjectSearchEngine) |
UnregisterEngine |
UnityEditor.SearchService.Project.UnregisterEngine(UnityEditor.SearchService.IProjectSearchEngine) |
ProjectSearch |
UnityEditor.SearchService.ProjectSearch |
EngineScope |
UnityEditor.SearchService.ProjectSearch.EngineScope |
RegisterEngine |
UnityEditor.SearchService.ProjectSearch.RegisterEngine(UnityEditor.SearchService.IProjectSearchEngine) |
UnregisterEngine |
UnityEditor.SearchService.ProjectSearch.UnregisterEngine(UnityEditor.SearchService.IProjectSearchEngine) |
ProjectSearchContext |
UnityEditor.SearchService.ProjectSearchContext |
engineScope |
UnityEditor.SearchService.ProjectSearchContext.engineScope |
guid |
UnityEditor.SearchService.ProjectSearchContext.guid |
requiredTypeNames |
UnityEditor.SearchService.ProjectSearchContext.requiredTypeNames |
requiredTypes |
UnityEditor.SearchService.ProjectSearchContext.requiredTypes |
ProjectSearchEngineAttribute |
UnityEditor.SearchService.ProjectSearchEngineAttribute |
Scene |
UnityEditor.SearchService.Scene |
EngineScope |
UnityEditor.SearchService.Scene.EngineScope |
RegisterEngine |
UnityEditor.SearchService.Scene.RegisterEngine(UnityEditor.SearchService.ISceneSearchEngine) |
UnregisterEngine |
UnityEditor.SearchService.Scene.UnregisterEngine(UnityEditor.SearchService.ISceneSearchEngine) |
SceneSearch |
UnityEditor.SearchService.SceneSearch |
EngineScope |
UnityEditor.SearchService.SceneSearch.EngineScope |
RegisterEngine |
UnityEditor.SearchService.SceneSearch.RegisterEngine(UnityEditor.SearchService.ISceneSearchEngine) |
UnregisterEngine |
UnityEditor.SearchService.SceneSearch.UnregisterEngine(UnityEditor.SearchService.ISceneSearchEngine) |
SceneSearchContext |
UnityEditor.SearchService.SceneSearchContext |
engineScope |
UnityEditor.SearchService.SceneSearchContext.engineScope |
guid |
UnityEditor.SearchService.SceneSearchContext.guid |
requiredTypeNames |
UnityEditor.SearchService.SceneSearchContext.requiredTypeNames |
requiredTypes |
UnityEditor.SearchService.SceneSearchContext.requiredTypes |
rootProperty |
UnityEditor.SearchService.SceneSearchContext.rootProperty |
SceneSearchEngineAttribute |
UnityEditor.SearchService.SceneSearchEngineAttribute |
SearchEngineScope |
UnityEditor.SearchService.SearchEngineScope |
ObjectSelector |
UnityEditor.SearchService.SearchEngineScope.ObjectSelector |
Project |
UnityEditor.SearchService.SearchEngineScope.Project |
Scene |
UnityEditor.SearchService.SearchEngineScope.Scene |
VisibleObjects |
UnityEditor.SearchService.VisibleObjects |
All |
UnityEditor.SearchService.VisibleObjects.All |
Assets |
UnityEditor.SearchService.VisibleObjects.Assets |
None |
UnityEditor.SearchService.VisibleObjects.None |
Scene |
UnityEditor.SearchService.VisibleObjects.Scene |
Selection |
UnityEditor.Selection |
Contains |
UnityEditor.Selection.Contains(System.Int32) |
Contains |
UnityEditor.Selection.Contains(UnityEngine.Object) |
GetFiltered |
UnityEditor.Selection.GetFiltered(System.Type,UnityEditor.SelectionMode) |
GetTransforms |
UnityEditor.Selection.GetTransforms(UnityEditor.SelectionMode) |
SetActiveObjectWithContext |
UnityEditor.Selection.SetActiveObjectWithContext(UnityEngine.Object,UnityEngine.Object) |
activeContext |
UnityEditor.Selection.activeContext |
activeGameObject |
UnityEditor.Selection.activeGameObject |
activeInstanceID |
UnityEditor.Selection.activeInstanceID |
activeObject |
UnityEditor.Selection.activeObject |
activeTransform |
UnityEditor.Selection.activeTransform |
assetGUIDs |
UnityEditor.Selection.assetGUIDs |
count |
UnityEditor.Selection.count |
gameObjects |
UnityEditor.Selection.gameObjects |
instanceIDs |
UnityEditor.Selection.instanceIDs |
objects |
UnityEditor.Selection.objects |
selectionChanged |
UnityEditor.Selection.selectionChanged |
transforms |
UnityEditor.Selection.transforms |
SelectionMode |
UnityEditor.SelectionMode |
Assets |
UnityEditor.SelectionMode.Assets |
Deep |
UnityEditor.SelectionMode.Deep |
DeepAssets |
UnityEditor.SelectionMode.DeepAssets |
Editable |
UnityEditor.SelectionMode.Editable |
ExcludePrefab |
UnityEditor.SelectionMode.ExcludePrefab |
TopLevel |
UnityEditor.SelectionMode.TopLevel |
Unfiltered |
UnityEditor.SelectionMode.Unfiltered |
SemanticMergeMode |
UnityEditor.SemanticMergeMode |
Off |
UnityEditor.SemanticMergeMode.Off |
SerializationUtility |
UnityEditor.SerializationUtility |
ClearAllManagedReferencesWithMissingTypes |
UnityEditor.SerializationUtility.ClearAllManagedReferencesWithMissingTypes(UnityEngine.Object) |
ClearManagedReferenceWithMissingType |
UnityEditor.SerializationUtility.ClearManagedReferenceWithMissingType(UnityEngine.Object,System.Int64) |
GetManagedReference |
UnityEditor.SerializationUtility.GetManagedReference(UnityEngine.Object,System.Int64) |
GetManagedReferenceIdForObject |
UnityEditor.SerializationUtility.GetManagedReferenceIdForObject(UnityEngine.Object,System.Object) |
GetManagedReferenceIds |
UnityEditor.SerializationUtility.GetManagedReferenceIds(UnityEngine.Object) |
GetManagedReferencesWithMissingTypes |
UnityEditor.SerializationUtility.GetManagedReferencesWithMissingTypes(UnityEngine.Object) |
HasManagedReferencesWithMissingTypes |
UnityEditor.SerializationUtility.HasManagedReferencesWithMissingTypes(UnityEngine.Object) |
RefIdNull |
UnityEditor.SerializationUtility.RefIdNull |
RefIdUnknown |
UnityEditor.SerializationUtility.RefIdUnknown |
SetManagedReferenceIdForObject |
UnityEditor.SerializationUtility.SetManagedReferenceIdForObject(UnityEngine.Object,System.Object,System.Int64) |
SerializedObject |
UnityEditor.SerializedObject |
ctor |
UnityEditor.SerializedObject.#ctor(UnityEngine.Object) |
ctor |
UnityEditor.SerializedObject.#ctor(UnityEngine.Object,UnityEngine.Object) |
ctor |
UnityEditor.SerializedObject.#ctor(UnityEngine.Object[]) |
ctor |
UnityEditor.SerializedObject.#ctor(UnityEngine.Object[],UnityEngine.Object) |
ApplyModifiedProperties |
UnityEditor.SerializedObject.ApplyModifiedProperties |
ApplyModifiedPropertiesWithoutUndo |
UnityEditor.SerializedObject.ApplyModifiedPropertiesWithoutUndo |
CopyFromSerializedProperty |
UnityEditor.SerializedObject.CopyFromSerializedProperty(UnityEditor.SerializedProperty) |
CopyFromSerializedPropertyIfDifferent |
UnityEditor.SerializedObject.CopyFromSerializedPropertyIfDifferent(UnityEditor.SerializedProperty) |
FindProperty |
UnityEditor.SerializedObject.FindProperty(System.String) |
GetIterator |
UnityEditor.SerializedObject.GetIterator |
SetIsDifferentCacheDirty |
UnityEditor.SerializedObject.SetIsDifferentCacheDirty |
Update |
UnityEditor.SerializedObject.Update |
UpdateIfDirtyOrScript |
UnityEditor.SerializedObject.UpdateIfDirtyOrScript |
UpdateIfRequiredOrScript |
UnityEditor.SerializedObject.UpdateIfRequiredOrScript |
context |
UnityEditor.SerializedObject.context |
forceChildVisibility |
UnityEditor.SerializedObject.forceChildVisibility |
hasModifiedProperties |
UnityEditor.SerializedObject.hasModifiedProperties |
isEditingMultipleObjects |
UnityEditor.SerializedObject.isEditingMultipleObjects |
maxArraySizeForMultiEditing |
UnityEditor.SerializedObject.maxArraySizeForMultiEditing |
targetObject |
UnityEditor.SerializedObject.targetObject |
targetObjects |
UnityEditor.SerializedObject.targetObjects |
SerializedProperty |
UnityEditor.SerializedProperty |
ClearArray |
UnityEditor.SerializedProperty.ClearArray |
Copy |
UnityEditor.SerializedProperty.Copy |
CountInProperty |
UnityEditor.SerializedProperty.CountInProperty |
CountRemaining |
UnityEditor.SerializedProperty.CountRemaining |
DataEquals |
UnityEditor.SerializedProperty.DataEquals(UnityEditor.SerializedProperty,UnityEditor.SerializedProperty) |
DeleteArrayElementAtIndex |
UnityEditor.SerializedProperty.DeleteArrayElementAtIndex(System.Int32) |
DeleteCommand |
UnityEditor.SerializedProperty.DeleteCommand |
DuplicateCommand |
UnityEditor.SerializedProperty.DuplicateCommand |
EqualContents |
UnityEditor.SerializedProperty.EqualContents(UnityEditor.SerializedProperty,UnityEditor.SerializedProperty) |
FindPropertyRelative |
UnityEditor.SerializedProperty.FindPropertyRelative(System.String) |
GetArrayElementAtIndex |
UnityEditor.SerializedProperty.GetArrayElementAtIndex(System.Int32) |
GetEndProperty |
UnityEditor.SerializedProperty.GetEndProperty |
GetEndProperty |
UnityEditor.SerializedProperty.GetEndProperty(System.Boolean) |
GetEnumerator |
UnityEditor.SerializedProperty.GetEnumerator |
GetFixedBufferElementAtIndex |
UnityEditor.SerializedProperty.GetFixedBufferElementAtIndex(System.Int32) |
InsertArrayElementAtIndex |
UnityEditor.SerializedProperty.InsertArrayElementAtIndex(System.Int32) |
MoveArrayElement |
UnityEditor.SerializedProperty.MoveArrayElement(System.Int32,System.Int32) |
Next |
UnityEditor.SerializedProperty.Next(System.Boolean) |
NextVisible |
UnityEditor.SerializedProperty.NextVisible(System.Boolean) |
Reset |
UnityEditor.SerializedProperty.Reset |
animationCurveValue |
UnityEditor.SerializedProperty.animationCurveValue |
arrayElementType |
UnityEditor.SerializedProperty.arrayElementType |
arraySize |
UnityEditor.SerializedProperty.arraySize |
boolValue |
UnityEditor.SerializedProperty.boolValue |
boundsIntValue |
UnityEditor.SerializedProperty.boundsIntValue |
boundsValue |
UnityEditor.SerializedProperty.boundsValue |
colorValue |
UnityEditor.SerializedProperty.colorValue |
depth |
UnityEditor.SerializedProperty.depth |
displayName |
UnityEditor.SerializedProperty.displayName |
doubleValue |
UnityEditor.SerializedProperty.doubleValue |
editable |
UnityEditor.SerializedProperty.editable |
enumDisplayNames |
UnityEditor.SerializedProperty.enumDisplayNames |
enumNames |
UnityEditor.SerializedProperty.enumNames |
enumValueFlag |
UnityEditor.SerializedProperty.enumValueFlag |
enumValueIndex |
UnityEditor.SerializedProperty.enumValueIndex |
exposedReferenceValue |
UnityEditor.SerializedProperty.exposedReferenceValue |
fixedBufferSize |
UnityEditor.SerializedProperty.fixedBufferSize |
floatValue |
UnityEditor.SerializedProperty.floatValue |
hasChildren |
UnityEditor.SerializedProperty.hasChildren |
hasMultipleDifferentValues |
UnityEditor.SerializedProperty.hasMultipleDifferentValues |
hasVisibleChildren |
UnityEditor.SerializedProperty.hasVisibleChildren |
hash128Value |
UnityEditor.SerializedProperty.hash128Value |
intValue |
UnityEditor.SerializedProperty.intValue |
isArray |
UnityEditor.SerializedProperty.isArray |
isDefaultOverride |
UnityEditor.SerializedProperty.isDefaultOverride |
isExpanded |
UnityEditor.SerializedProperty.isExpanded |
isFixedBuffer |
UnityEditor.SerializedProperty.isFixedBuffer |
isInstantiatedPrefab |
UnityEditor.SerializedProperty.isInstantiatedPrefab |
longValue |
UnityEditor.SerializedProperty.longValue |
managedReferenceFieldTypename |
UnityEditor.SerializedProperty.managedReferenceFieldTypename |
managedReferenceFullTypename |
UnityEditor.SerializedProperty.managedReferenceFullTypename |
managedReferenceId |
UnityEditor.SerializedProperty.managedReferenceId |
managedReferenceValue |
UnityEditor.SerializedProperty.managedReferenceValue |
minArraySize |
UnityEditor.SerializedProperty.minArraySize |
name |
UnityEditor.SerializedProperty.name |
objectReferenceValue |
UnityEditor.SerializedProperty.objectReferenceValue |
prefabOverride |
UnityEditor.SerializedProperty.prefabOverride |
propertyPath |
UnityEditor.SerializedProperty.propertyPath |
propertyType |
UnityEditor.SerializedProperty.propertyType |
quaternionValue |
UnityEditor.SerializedProperty.quaternionValue |
rectIntValue |
UnityEditor.SerializedProperty.rectIntValue |
rectValue |
UnityEditor.SerializedProperty.rectValue |
serializedObject |
UnityEditor.SerializedProperty.serializedObject |
stringValue |
UnityEditor.SerializedProperty.stringValue |
tooltip |
UnityEditor.SerializedProperty.tooltip |
type |
UnityEditor.SerializedProperty.type |
vector2IntValue |
UnityEditor.SerializedProperty.vector2IntValue |
vector2Value |
UnityEditor.SerializedProperty.vector2Value |
vector3IntValue |
UnityEditor.SerializedProperty.vector3IntValue |
vector3Value |
UnityEditor.SerializedProperty.vector3Value |
vector4Value |
UnityEditor.SerializedProperty.vector4Value |
SerializedPropertyType |
UnityEditor.SerializedPropertyType |
AnimationCurve |
UnityEditor.SerializedPropertyType.AnimationCurve |
ArraySize |
UnityEditor.SerializedPropertyType.ArraySize |
Boolean |
UnityEditor.SerializedPropertyType.Boolean |
Bounds |
UnityEditor.SerializedPropertyType.Bounds |
BoundsInt |
UnityEditor.SerializedPropertyType.BoundsInt |
Character |
UnityEditor.SerializedPropertyType.Character |
Color |
UnityEditor.SerializedPropertyType.Color |
Enum |
UnityEditor.SerializedPropertyType.Enum |
ExposedReference |
UnityEditor.SerializedPropertyType.ExposedReference |
FixedBufferSize |
UnityEditor.SerializedPropertyType.FixedBufferSize |
Float |
UnityEditor.SerializedPropertyType.Float |
Gradient |
UnityEditor.SerializedPropertyType.Gradient |
Hash128 |
UnityEditor.SerializedPropertyType.Hash128 |
Integer |
UnityEditor.SerializedPropertyType.Integer |
LayerMask |
UnityEditor.SerializedPropertyType.LayerMask |
ManagedReference |
UnityEditor.SerializedPropertyType.ManagedReference |
ObjectReference |
UnityEditor.SerializedPropertyType.ObjectReference |
Quaternion |
UnityEditor.SerializedPropertyType.Quaternion |
Rect |
UnityEditor.SerializedPropertyType.Rect |
RectInt |
UnityEditor.SerializedPropertyType.RectInt |
String |
UnityEditor.SerializedPropertyType.String |
Vector2 |
UnityEditor.SerializedPropertyType.Vector2 |
Vector2Int |
UnityEditor.SerializedPropertyType.Vector2Int |
Vector3 |
UnityEditor.SerializedPropertyType.Vector3 |
Vector3Int |
UnityEditor.SerializedPropertyType.Vector3Int |
Vector4 |
UnityEditor.SerializedPropertyType.Vector4 |
SessionState |
UnityEditor.SessionState |
EraseBool |
UnityEditor.SessionState.EraseBool(System.String) |
EraseFloat |
UnityEditor.SessionState.EraseFloat(System.String) |
EraseInt |
UnityEditor.SessionState.EraseInt(System.String) |
EraseIntArray |
UnityEditor.SessionState.EraseIntArray(System.String) |
EraseString |
UnityEditor.SessionState.EraseString(System.String) |
EraseVector3 |
UnityEditor.SessionState.EraseVector3(System.String) |
GetBool |
UnityEditor.SessionState.GetBool(System.String,System.Boolean) |
GetFloat |
UnityEditor.SessionState.GetFloat(System.String,System.Single) |
GetInt |
UnityEditor.SessionState.GetInt(System.String,System.Int32) |
GetIntArray |
UnityEditor.SessionState.GetIntArray(System.String,System.Int32[]) |
GetString |
UnityEditor.SessionState.GetString(System.String,System.String) |
GetVector3 |
UnityEditor.SessionState.GetVector3(System.String,UnityEngine.Vector3) |
SetBool |
UnityEditor.SessionState.SetBool(System.String,System.Boolean) |
SetFloat |
UnityEditor.SessionState.SetFloat(System.String,System.Single) |
SetInt |
UnityEditor.SessionState.SetInt(System.String,System.Int32) |
SetIntArray |
UnityEditor.SessionState.SetIntArray(System.String,System.Int32[]) |
SetString |
UnityEditor.SessionState.SetString(System.String,System.String) |
SetVector3 |
UnityEditor.SessionState.SetVector3(System.String,UnityEngine.Vector3) |
SettingsProvider |
UnityEditor.SettingsProvider |
ctor |
UnityEditor.SettingsProvider.#ctor(System.String,UnityEditor.SettingsScope,System.Collections.Generic.IEnumerable`1<System.String>) |
GetSearchKeywordsFromGUIContentProperties |
UnityEditor.SettingsProvider.GetSearchKeywordsFromGUIContentProperties |
GetSearchKeywordsFromPath |
UnityEditor.SettingsProvider.GetSearchKeywordsFromPath(System.String) |
GetSearchKeywordsFromSerializedObject |
UnityEditor.SettingsProvider.GetSearchKeywordsFromSerializedObject(UnityEditor.SerializedObject) |
HasSearchInterest |
UnityEditor.SettingsProvider.HasSearchInterest(System.String) |
OnActivate |
UnityEditor.SettingsProvider.OnActivate(System.String,UnityEngine.UIElements.VisualElement) |
OnDeactivate |
UnityEditor.SettingsProvider.OnDeactivate |
OnFooterBarGUI |
UnityEditor.SettingsProvider.OnFooterBarGUI |
OnGUI |
UnityEditor.SettingsProvider.OnGUI(System.String) |
OnInspectorUpdate |
UnityEditor.SettingsProvider.OnInspectorUpdate |
OnTitleBarGUI |
UnityEditor.SettingsProvider.OnTitleBarGUI |
Repaint |
UnityEditor.SettingsProvider.Repaint |
activateHandler |
UnityEditor.SettingsProvider.activateHandler |
deactivateHandler |
UnityEditor.SettingsProvider.deactivateHandler |
footerBarGuiHandler |
UnityEditor.SettingsProvider.footerBarGuiHandler |
guiHandler |
UnityEditor.SettingsProvider.guiHandler |
hasSearchInterestHandler |
UnityEditor.SettingsProvider.hasSearchInterestHandler |
inspectorUpdateHandler |
UnityEditor.SettingsProvider.inspectorUpdateHandler |
keywords |
UnityEditor.SettingsProvider.keywords |
label |
UnityEditor.SettingsProvider.label |
scope |
UnityEditor.SettingsProvider.scope |
settingsPath |
UnityEditor.SettingsProvider.settingsPath |
titleBarGuiHandler |
UnityEditor.SettingsProvider.titleBarGuiHandler |
SettingsProviderAttribute |
UnityEditor.SettingsProviderAttribute |
ctor |
UnityEditor.SettingsProviderAttribute.#ctor |
SettingsProviderGroupAttribute |
UnityEditor.SettingsProviderGroupAttribute |
ctor |
UnityEditor.SettingsProviderGroupAttribute.#ctor |
SettingsScope |
UnityEditor.SettingsScope |
Project |
UnityEditor.SettingsScope.Project |
User |
UnityEditor.SettingsScope.User |
SettingsService |
UnityEditor.SettingsService |
NotifySettingsProviderChanged |
UnityEditor.SettingsService.NotifySettingsProviderChanged |
OpenProjectSettings |
UnityEditor.SettingsService.OpenProjectSettings(System.String) |
OpenUserPreferences |
UnityEditor.SettingsService.OpenUserPreferences(System.String) |
RepaintAllSettingsWindow |
UnityEditor.SettingsService.RepaintAllSettingsWindow |
ShaderData |
UnityEditor.ShaderData |
ActiveSubshader |
UnityEditor.ShaderData.ActiveSubshader |
ActiveSubshaderIndex |
UnityEditor.ShaderData.ActiveSubshaderIndex |
ConstantBufferInfo |
UnityEditor.ShaderData.ConstantBufferInfo |
Fields |
UnityEditor.ShaderData.ConstantBufferInfo.Fields |
Name |
UnityEditor.ShaderData.ConstantBufferInfo.Name |
Size |
UnityEditor.ShaderData.ConstantBufferInfo.Size |
ConstantInfo |
UnityEditor.ShaderData.ConstantInfo |
ArraySize |
UnityEditor.ShaderData.ConstantInfo.ArraySize |
Columns |
UnityEditor.ShaderData.ConstantInfo.Columns |
ConstantType |
UnityEditor.ShaderData.ConstantInfo.ConstantType |
DataType |
UnityEditor.ShaderData.ConstantInfo.DataType |
Index |
UnityEditor.ShaderData.ConstantInfo.Index |
Name |
UnityEditor.ShaderData.ConstantInfo.Name |
Rows |
UnityEditor.ShaderData.ConstantInfo.Rows |
StructFields |
UnityEditor.ShaderData.ConstantInfo.StructFields |
StructSize |
UnityEditor.ShaderData.ConstantInfo.StructSize |
GetSubshader |
UnityEditor.ShaderData.GetSubshader(System.Int32) |
Pass |
UnityEditor.ShaderData.Pass |
CompileVariant |
UnityEditor.ShaderData.Pass.CompileVariant(UnityEditor.Rendering.ShaderType,System.String[],UnityEditor.Rendering.ShaderCompilerPlatform,UnityEditor.BuildTarget) |
CompileVariant |
UnityEditor.ShaderData.Pass.CompileVariant(UnityEditor.Rendering.ShaderType,System.String[],UnityEditor.Rendering.ShaderCompilerPlatform,UnityEditor.BuildTarget,System.Boolean) |
CompileVariant |
UnityEditor.ShaderData.Pass.CompileVariant(UnityEditor.Rendering.ShaderType,System.String[],UnityEditor.Rendering.ShaderCompilerPlatform,UnityEditor.BuildTarget,UnityEngine.Rendering.BuiltinShaderDefine[]) |
CompileVariant |
UnityEditor.ShaderData.Pass.CompileVariant(UnityEditor.Rendering.ShaderType,System.String[],UnityEditor.Rendering.ShaderCompilerPlatform,UnityEditor.BuildTarget,UnityEngine.Rendering.BuiltinShaderDefine[],System.Boolean) |
CompileVariant |
UnityEditor.ShaderData.Pass.CompileVariant(UnityEditor.Rendering.ShaderType,System.String[],UnityEditor.Rendering.ShaderCompilerPlatform,UnityEditor.BuildTarget,UnityEngine.Rendering.BuiltinShaderDefine[],UnityEngine.Rendering.GraphicsTier) |
CompileVariant |
UnityEditor.ShaderData.Pass.CompileVariant(UnityEditor.Rendering.ShaderType,System.String[],UnityEditor.Rendering.ShaderCompilerPlatform,UnityEditor.BuildTarget,UnityEngine.Rendering.BuiltinShaderDefine[],UnityEngine.Rendering.GraphicsTier,System.Boolean) |
CompileVariant |
UnityEditor.ShaderData.Pass.CompileVariant(UnityEditor.Rendering.ShaderType,System.String[],UnityEditor.Rendering.ShaderCompilerPlatform,UnityEditor.BuildTarget,UnityEngine.Rendering.GraphicsTier) |
CompileVariant |
UnityEditor.ShaderData.Pass.CompileVariant(UnityEditor.Rendering.ShaderType,System.String[],UnityEditor.Rendering.ShaderCompilerPlatform,UnityEditor.BuildTarget,UnityEngine.Rendering.GraphicsTier,System.Boolean) |
FindTagValue |
UnityEditor.ShaderData.Pass.FindTagValue(UnityEngine.Rendering.ShaderTagId) |
HasShaderStage |
UnityEditor.ShaderData.Pass.HasShaderStage(UnityEditor.Rendering.ShaderType) |
Name |
UnityEditor.ShaderData.Pass.Name |
PreprocessVariant |
UnityEditor.ShaderData.Pass.PreprocessVariant(UnityEditor.Rendering.ShaderType,System.String[],UnityEditor.Rendering.ShaderCompilerPlatform,UnityEditor.BuildTarget,System.Boolean) |
PreprocessVariant |
UnityEditor.ShaderData.Pass.PreprocessVariant(UnityEditor.Rendering.ShaderType,System.String[],UnityEditor.Rendering.ShaderCompilerPlatform,UnityEditor.BuildTarget,UnityEngine.Rendering.BuiltinShaderDefine[],System.Boolean) |
PreprocessVariant |
UnityEditor.ShaderData.Pass.PreprocessVariant(UnityEditor.Rendering.ShaderType,System.String[],UnityEditor.Rendering.ShaderCompilerPlatform,UnityEditor.BuildTarget,UnityEngine.Rendering.BuiltinShaderDefine[],UnityEngine.Rendering.GraphicsTier,System.Boolean) |
PreprocessVariant |
UnityEditor.ShaderData.Pass.PreprocessVariant(UnityEditor.Rendering.ShaderType,System.String[],UnityEditor.Rendering.ShaderCompilerPlatform,UnityEditor.BuildTarget,UnityEngine.Rendering.GraphicsTier,System.Boolean) |
SourceCode |
UnityEditor.ShaderData.Pass.SourceCode |
PreprocessedVariant |
UnityEditor.ShaderData.PreprocessedVariant |
Messages |
UnityEditor.ShaderData.PreprocessedVariant.Messages |
PreprocessedCode |
UnityEditor.ShaderData.PreprocessedVariant.PreprocessedCode |
Success |
UnityEditor.ShaderData.PreprocessedVariant.Success |
SourceShader |
UnityEditor.ShaderData.SourceShader |
Subshader |
UnityEditor.ShaderData.Subshader |
FindTagValue |
UnityEditor.ShaderData.Subshader.FindTagValue(UnityEngine.Rendering.ShaderTagId) |
GetPass |
UnityEditor.ShaderData.Subshader.GetPass(System.Int32) |
LevelOfDetail |
UnityEditor.ShaderData.Subshader.LevelOfDetail |
PassCount |
UnityEditor.ShaderData.Subshader.PassCount |
SubshaderCount |
UnityEditor.ShaderData.SubshaderCount |
TextureBindingInfo |
UnityEditor.ShaderData.TextureBindingInfo |
ArraySize |
UnityEditor.ShaderData.TextureBindingInfo.ArraySize |
Dim |
UnityEditor.ShaderData.TextureBindingInfo.Dim |
Index |
UnityEditor.ShaderData.TextureBindingInfo.Index |
Multisampled |
UnityEditor.ShaderData.TextureBindingInfo.Multisampled |
Name |
UnityEditor.ShaderData.TextureBindingInfo.Name |
SamplerIndex |
UnityEditor.ShaderData.TextureBindingInfo.SamplerIndex |
VariantCompileInfo |
UnityEditor.ShaderData.VariantCompileInfo |
Attributes |
UnityEditor.ShaderData.VariantCompileInfo.Attributes |
ConstantBuffers |
UnityEditor.ShaderData.VariantCompileInfo.ConstantBuffers |
Messages |
UnityEditor.ShaderData.VariantCompileInfo.Messages |
ShaderData |
UnityEditor.ShaderData.VariantCompileInfo.ShaderData |
Success |
UnityEditor.ShaderData.VariantCompileInfo.Success |
TextureBindings |
UnityEditor.ShaderData.VariantCompileInfo.TextureBindings |
ShaderGUI |
UnityEditor.ShaderGUI |
AssignNewShaderToMaterial |
UnityEditor.ShaderGUI.AssignNewShaderToMaterial(UnityEngine.Material,UnityEngine.Shader,UnityEngine.Shader) |
FindProperty |
UnityEditor.ShaderGUI.FindProperty(System.String,UnityEditor.MaterialProperty[]) |
FindProperty |
UnityEditor.ShaderGUI.FindProperty(System.String,UnityEditor.MaterialProperty[],System.Boolean) |
OnClosed |
UnityEditor.ShaderGUI.OnClosed(UnityEngine.Material) |
OnGUI |
UnityEditor.ShaderGUI.OnGUI(UnityEditor.MaterialEditor,UnityEditor.MaterialProperty[]) |
OnMaterialPreviewGUI |
UnityEditor.ShaderGUI.OnMaterialPreviewGUI(UnityEditor.MaterialEditor,UnityEngine.Rect,UnityEngine.GUIStyle) |
OnMaterialPreviewSettingsGUI |
UnityEditor.ShaderGUI.OnMaterialPreviewSettingsGUI(UnityEditor.MaterialEditor) |
ValidateMaterial |
UnityEditor.ShaderGUI.ValidateMaterial(UnityEngine.Material) |
ShaderImporter |
UnityEditor.ShaderImporter |
GetDefaultTexture |
UnityEditor.ShaderImporter.GetDefaultTexture(System.String) |
GetNonModifiableTexture |
UnityEditor.ShaderImporter.GetNonModifiableTexture(System.String) |
GetShader |
UnityEditor.ShaderImporter.GetShader |
SetDefaultTextures |
UnityEditor.ShaderImporter.SetDefaultTextures(System.String[],UnityEngine.Texture[]) |
SetNonModifiableTextures |
UnityEditor.ShaderImporter.SetNonModifiableTextures(System.String[],UnityEngine.Texture[]) |
preprocessorOverride |
UnityEditor.ShaderImporter.preprocessorOverride |
ShaderInclude |
UnityEditor.ShaderInclude |
ShaderIncludePathAttribute |
UnityEditor.ShaderIncludePathAttribute |
ShaderInfo |
UnityEditor.ShaderInfo |
hasErrors |
UnityEditor.ShaderInfo.hasErrors |
hasWarnings |
UnityEditor.ShaderInfo.hasWarnings |
name |
UnityEditor.ShaderInfo.name |
supported |
UnityEditor.ShaderInfo.supported |
ShaderMessage |
UnityEditor.ShaderMessage |
ctor |
UnityEditor.ShaderMessage.#ctor(System.String,UnityEditor.Rendering.ShaderCompilerMessageSeverity) |
Equals |
UnityEditor.ShaderMessage.Equals(System.Object) |
Equals |
UnityEditor.ShaderMessage.Equals(UnityEditor.ShaderMessage) |
GetHashCode |
UnityEditor.ShaderMessage.GetHashCode |
file |
UnityEditor.ShaderMessage.file |
line |
UnityEditor.ShaderMessage.line |
message |
UnityEditor.ShaderMessage.message |
messageDetails |
UnityEditor.ShaderMessage.messageDetails |
op_Equal |
UnityEditor.ShaderMessage.op_Equal(UnityEditor.ShaderMessage,UnityEditor.ShaderMessage) |
op_NotEqual |
UnityEditor.ShaderMessage.op_NotEqual(UnityEditor.ShaderMessage,UnityEditor.ShaderMessage) |
platform |
UnityEditor.ShaderMessage.platform |
severity |
UnityEditor.ShaderMessage.severity |
ShaderPrecisionModel |
UnityEditor.ShaderPrecisionModel |
PlatformDefault |
UnityEditor.ShaderPrecisionModel.PlatformDefault |
Unified |
UnityEditor.ShaderPrecisionModel.Unified |
ShaderUtil |
UnityEditor.ShaderUtil |
ClearCachedData |
UnityEditor.ShaderUtil.ClearCachedData(UnityEngine.Shader) |
ClearShaderErrors |
UnityEditor.ShaderUtil.ClearShaderErrors(UnityEngine.Shader) |
ClearShaderMessages |
UnityEditor.ShaderUtil.ClearShaderMessages(UnityEngine.Shader) |
CompilePass |
UnityEditor.ShaderUtil.CompilePass(UnityEngine.Material,System.Int32,System.Boolean) |
CreateShaderAsset |
UnityEditor.ShaderUtil.CreateShaderAsset(System.String) |
CreateShaderAsset |
UnityEditor.ShaderUtil.CreateShaderAsset(System.String,System.Boolean) |
CreateShaderAsset |
UnityEditor.ShaderUtil.CreateShaderAsset(UnityEditor.AssetImporters.AssetImportContext,System.String,System.Boolean) |
GetAllShaderInfo |
UnityEditor.ShaderUtil.GetAllShaderInfo |
GetCallableShaderCount |
UnityEditor.ShaderUtil.GetCallableShaderCount(UnityEngine.Experimental.Rendering.RayTracingShader) |
GetCallableShaderName |
UnityEditor.ShaderUtil.GetCallableShaderName(UnityEngine.Experimental.Rendering.RayTracingShader,System.Int32) |
GetCallableShaderParamSize |
UnityEditor.ShaderUtil.GetCallableShaderParamSize(UnityEngine.Experimental.Rendering.RayTracingShader,System.Int32) |
GetComputeShaderMessageCount |
UnityEditor.ShaderUtil.GetComputeShaderMessageCount(UnityEngine.ComputeShader) |
GetComputeShaderMessages |
UnityEditor.ShaderUtil.GetComputeShaderMessages(UnityEngine.ComputeShader) |
GetCurrentCustomEditor |
UnityEditor.ShaderUtil.GetCurrentCustomEditor(UnityEngine.Shader) |
GetCustomEditorForRenderPipeline |
UnityEditor.ShaderUtil.GetCustomEditorForRenderPipeline(UnityEngine.Shader,System.String) |
GetCustomEditorForRenderPipeline |
UnityEditor.ShaderUtil.GetCustomEditorForRenderPipeline(UnityEngine.Shader,System.Type) |
GetMissShaderCount |
UnityEditor.ShaderUtil.GetMissShaderCount(UnityEngine.Experimental.Rendering.RayTracingShader) |
GetMissShaderName |
UnityEditor.ShaderUtil.GetMissShaderName(UnityEngine.Experimental.Rendering.RayTracingShader,System.Int32) |
GetMissShaderRayPayloadSize |
UnityEditor.ShaderUtil.GetMissShaderRayPayloadSize(UnityEngine.Experimental.Rendering.RayTracingShader,System.Int32) |
GetPassKeywords |
UnityEditor.ShaderUtil.GetPassKeywords |
GetPassKeywords |
UnityEditor.ShaderUtil.GetPassKeywords |
GetPropertyCount |
UnityEditor.ShaderUtil.GetPropertyCount(UnityEngine.Shader) |
GetPropertyDescription |
UnityEditor.ShaderUtil.GetPropertyDescription(UnityEngine.Shader,System.Int32) |
GetPropertyName |
UnityEditor.ShaderUtil.GetPropertyName(UnityEngine.Shader,System.Int32) |
GetPropertyType |
UnityEditor.ShaderUtil.GetPropertyType(UnityEngine.Shader,System.Int32) |
GetRangeLimits |
UnityEditor.ShaderUtil.GetRangeLimits(UnityEngine.Shader,System.Int32,System.Int32) |
GetRayGenerationShaderCount |
UnityEditor.ShaderUtil.GetRayGenerationShaderCount(UnityEngine.Experimental.Rendering.RayTracingShader) |
GetRayGenerationShaderName |
UnityEditor.ShaderUtil.GetRayGenerationShaderName(UnityEngine.Experimental.Rendering.RayTracingShader,System.Int32) |
GetRayTracingShaderMessageCount |
UnityEditor.ShaderUtil.GetRayTracingShaderMessageCount(UnityEngine.Experimental.Rendering.RayTracingShader) |
GetRayTracingShaderMessages |
UnityEditor.ShaderUtil.GetRayTracingShaderMessages(UnityEngine.Experimental.Rendering.RayTracingShader) |
GetShaderData |
UnityEditor.ShaderUtil.GetShaderData(UnityEngine.Shader) |
GetShaderInfo |
UnityEditor.ShaderUtil.GetShaderInfo(UnityEngine.Shader) |
GetShaderMessageCount |
UnityEditor.ShaderUtil.GetShaderMessageCount(UnityEngine.Shader) |
GetShaderMessages |
UnityEditor.ShaderUtil.GetShaderMessages(UnityEngine.Shader) |
GetShaderMessages |
UnityEditor.ShaderUtil.GetShaderMessages(UnityEngine.Shader,UnityEditor.Rendering.ShaderCompilerPlatform) |
GetShaderPlatformKeywordsForBuildTarget |
UnityEditor.ShaderUtil.GetShaderPlatformKeywordsForBuildTarget(UnityEditor.Rendering.ShaderCompilerPlatform,UnityEditor.BuildTarget) |
GetShaderPlatformKeywordsForBuildTarget |
UnityEditor.ShaderUtil.GetShaderPlatformKeywordsForBuildTarget(UnityEditor.Rendering.ShaderCompilerPlatform,UnityEditor.BuildTarget,UnityEngine.Rendering.GraphicsTier) |
GetTexDim |
UnityEditor.ShaderUtil.GetTexDim(UnityEngine.Shader,System.Int32) |
HasProceduralInstancing |
UnityEditor.ShaderUtil.HasProceduralInstancing(UnityEngine.Shader) |
IsPassCompiled |
UnityEditor.ShaderUtil.IsPassCompiled(UnityEngine.Material,System.Int32) |
IsShaderPropertyHidden |
UnityEditor.ShaderUtil.IsShaderPropertyHidden(UnityEngine.Shader,System.Int32) |
IsShaderPropertyNonModifiableTexureProperty |
UnityEditor.ShaderUtil.IsShaderPropertyNonModifiableTexureProperty(UnityEngine.Shader,System.Int32) |
PassHasKeyword |
UnityEditor.ShaderUtil.PassHasKeyword |
PassHasKeyword |
UnityEditor.ShaderUtil.PassHasKeyword |
RegisterShader |
UnityEditor.ShaderUtil.RegisterShader(UnityEngine.Shader) |
RestoreAsyncCompilation |
UnityEditor.ShaderUtil.RestoreAsyncCompilation(UnityEngine.Rendering.CommandBuffer) |
SetAsyncCompilation |
UnityEditor.ShaderUtil.SetAsyncCompilation(UnityEngine.Rendering.CommandBuffer,System.Boolean) |
ShaderHasError |
UnityEditor.ShaderUtil.ShaderHasError(UnityEngine.Shader) |
ShaderHasWarnings |
UnityEditor.ShaderUtil.ShaderHasWarnings(UnityEngine.Shader) |
ShaderPropertyType |
UnityEditor.ShaderUtil.ShaderPropertyType |
Color |
UnityEditor.ShaderUtil.ShaderPropertyType.Color |
Float |
UnityEditor.ShaderUtil.ShaderPropertyType.Float |
Int |
UnityEditor.ShaderUtil.ShaderPropertyType.Int |
Range |
UnityEditor.ShaderUtil.ShaderPropertyType.Range |
TexEnv |
UnityEditor.ShaderUtil.ShaderPropertyType.TexEnv |
Vector |
UnityEditor.ShaderUtil.ShaderPropertyType.Vector |
UpdateShaderAsset |
UnityEditor.ShaderUtil.UpdateShaderAsset(UnityEditor.AssetImporters.AssetImportContext,UnityEngine.Shader,System.String,System.Boolean) |
UpdateShaderAsset |
UnityEditor.ShaderUtil.UpdateShaderAsset(UnityEngine.Shader,System.String) |
UpdateShaderAsset |
UnityEditor.ShaderUtil.UpdateShaderAsset(UnityEngine.Shader,System.String,System.Boolean) |
allowAsyncCompilation |
UnityEditor.ShaderUtil.allowAsyncCompilation |
anythingCompiling |
UnityEditor.ShaderUtil.anythingCompiling |
hardwareSupportsRectRenderTexture |
UnityEditor.ShaderUtil.hardwareSupportsRectRenderTexture |
ActiveProfileChangedEventArgs |
UnityEditor.ShortcutManagement.ActiveProfileChangedEventArgs |
ctor |
UnityEditor.ShortcutManagement.ActiveProfileChangedEventArgs.#ctor(System.String,System.String) |
currentActiveProfileId |
UnityEditor.ShortcutManagement.ActiveProfileChangedEventArgs.currentActiveProfileId |
previousActiveProfileId |
UnityEditor.ShortcutManagement.ActiveProfileChangedEventArgs.previousActiveProfileId |
ClutchShortcutAttribute |
UnityEditor.ShortcutManagement.ClutchShortcutAttribute |
ctor |
UnityEditor.ShortcutManagement.ClutchShortcutAttribute.#ctor(System.String,System.Type) |
ctor |
UnityEditor.ShortcutManagement.ClutchShortcutAttribute.#ctor(System.String,System.Type,UnityEngine.KeyCode,UnityEditor.ShortcutManagement.ShortcutModifiers) |
ctor |
UnityEditor.ShortcutManagement.ClutchShortcutAttribute.#ctor(System.String,UnityEngine.KeyCode,UnityEditor.ShortcutManagement.ShortcutModifiers) |
IShortcutManager |
UnityEditor.ShortcutManagement.IShortcutManager |
ClearShortcutOverride |
UnityEditor.ShortcutManagement.IShortcutManager.ClearShortcutOverride(System.String) |
CreateProfile |
UnityEditor.ShortcutManagement.IShortcutManager.CreateProfile(System.String) |
DeleteProfile |
UnityEditor.ShortcutManagement.IShortcutManager.DeleteProfile(System.String) |
GetAvailableProfileIds |
UnityEditor.ShortcutManagement.IShortcutManager.GetAvailableProfileIds |
GetAvailableShortcutIds |
UnityEditor.ShortcutManagement.IShortcutManager.GetAvailableShortcutIds |
GetShortcutBinding |
UnityEditor.ShortcutManagement.IShortcutManager.GetShortcutBinding(System.String) |
IsProfileIdValid |
UnityEditor.ShortcutManagement.IShortcutManager.IsProfileIdValid(System.String) |
IsProfileReadOnly |
UnityEditor.ShortcutManagement.IShortcutManager.IsProfileReadOnly(System.String) |
IsShortcutOverridden |
UnityEditor.ShortcutManagement.IShortcutManager.IsShortcutOverridden(System.String) |
RebindShortcut |
UnityEditor.ShortcutManagement.IShortcutManager.RebindShortcut(System.String,UnityEditor.ShortcutManagement.ShortcutBinding) |
RenameProfile |
UnityEditor.ShortcutManagement.IShortcutManager.RenameProfile(System.String,System.String) |
activeProfileChanged |
UnityEditor.ShortcutManagement.IShortcutManager.activeProfileChanged(System.Action`1<UnityEditor.ShortcutManagement.ActiveProfileChangedEventArgs>) |
activeProfileId |
UnityEditor.ShortcutManagement.IShortcutManager.activeProfileId |
shortcutBindingChanged |
UnityEditor.ShortcutManagement.IShortcutManager.shortcutBindingChanged(System.Action`1<UnityEditor.ShortcutManagement.ShortcutBindingChangedEventArgs>) |
KeyCombination |
UnityEditor.ShortcutManagement.KeyCombination |
ctor |
UnityEditor.ShortcutManagement.KeyCombination.#ctor(UnityEngine.KeyCode,UnityEditor.ShortcutManagement.ShortcutModifiers) |
ToString |
UnityEditor.ShortcutManagement.KeyCombination.ToString |
action |
UnityEditor.ShortcutManagement.KeyCombination.action |
alt |
UnityEditor.ShortcutManagement.KeyCombination.alt |
control |
UnityEditor.ShortcutManagement.KeyCombination.control |
keyCode |
UnityEditor.ShortcutManagement.KeyCombination.keyCode |
modifiers |
UnityEditor.ShortcutManagement.KeyCombination.modifiers |
shift |
UnityEditor.ShortcutManagement.KeyCombination.shift |
ShortcutArguments |
UnityEditor.ShortcutManagement.ShortcutArguments |
context |
UnityEditor.ShortcutManagement.ShortcutArguments.context |
stage |
UnityEditor.ShortcutManagement.ShortcutArguments.stage |
ShortcutAttribute |
UnityEditor.ShortcutManagement.ShortcutAttribute |
ctor |
UnityEditor.ShortcutManagement.ShortcutAttribute.#ctor(System.String,System.Type) |
ctor |
UnityEditor.ShortcutManagement.ShortcutAttribute.#ctor(System.String,System.Type,UnityEngine.KeyCode,UnityEditor.ShortcutManagement.ShortcutModifiers) |
ctor |
UnityEditor.ShortcutManagement.ShortcutAttribute.#ctor(System.String,UnityEngine.KeyCode,UnityEditor.ShortcutManagement.ShortcutModifiers) |
displayName |
UnityEditor.ShortcutManagement.ShortcutAttribute.displayName |
ShortcutBaseAttribute |
UnityEditor.ShortcutManagement.ShortcutBaseAttribute |
ShortcutBinding |
UnityEditor.ShortcutManagement.ShortcutBinding |
ctor |
UnityEditor.ShortcutManagement.ShortcutBinding.#ctor(UnityEditor.ShortcutManagement.KeyCombination) |
Equals |
UnityEditor.ShortcutManagement.ShortcutBinding.Equals(System.Object) |
Equals |
UnityEditor.ShortcutManagement.ShortcutBinding.Equals(UnityEditor.ShortcutManagement.ShortcutBinding) |
GetHashCode |
UnityEditor.ShortcutManagement.ShortcutBinding.GetHashCode |
ToString |
UnityEditor.ShortcutManagement.ShortcutBinding.ToString |
empty |
UnityEditor.ShortcutManagement.ShortcutBinding.empty |
keyCombinationSequence |
UnityEditor.ShortcutManagement.ShortcutBinding.keyCombinationSequence |
ShortcutBindingChangedEventArgs |
UnityEditor.ShortcutManagement.ShortcutBindingChangedEventArgs |
ctor |
UnityEditor.ShortcutManagement.ShortcutBindingChangedEventArgs.#ctor(System.String,UnityEditor.ShortcutManagement.ShortcutBinding,UnityEditor.ShortcutManagement.ShortcutBinding) |
newBinding |
UnityEditor.ShortcutManagement.ShortcutBindingChangedEventArgs.newBinding |
oldBinding |
UnityEditor.ShortcutManagement.ShortcutBindingChangedEventArgs.oldBinding |
shortcutId |
UnityEditor.ShortcutManagement.ShortcutBindingChangedEventArgs.shortcutId |
ShortcutManager |
UnityEditor.ShortcutManagement.ShortcutManager |
defaultProfileId |
UnityEditor.ShortcutManagement.ShortcutManager.defaultProfileId |
instance |
UnityEditor.ShortcutManagement.ShortcutManager.instance |
ShortcutModifiers |
UnityEditor.ShortcutManagement.ShortcutModifiers |
Action |
UnityEditor.ShortcutManagement.ShortcutModifiers.Action |
Alt |
UnityEditor.ShortcutManagement.ShortcutModifiers.Alt |
Control |
UnityEditor.ShortcutManagement.ShortcutModifiers.Control |
None |
UnityEditor.ShortcutManagement.ShortcutModifiers.None |
Shift |
UnityEditor.ShortcutManagement.ShortcutModifiers.Shift |
ShortcutStage |
UnityEditor.ShortcutManagement.ShortcutStage |
Begin |
UnityEditor.ShortcutManagement.ShortcutStage.Begin |
End |
UnityEditor.ShortcutManagement.ShortcutStage.End |
SketchUpImportCamera |
UnityEditor.SketchUpImportCamera |
aspectRatio |
UnityEditor.SketchUpImportCamera.aspectRatio |
farPlane |
UnityEditor.SketchUpImportCamera.farPlane |
fieldOfView |
UnityEditor.SketchUpImportCamera.fieldOfView |
isPerspective |
UnityEditor.SketchUpImportCamera.isPerspective |
lookAt |
UnityEditor.SketchUpImportCamera.lookAt |
nearPlane |
UnityEditor.SketchUpImportCamera.nearPlane |
orthoSize |
UnityEditor.SketchUpImportCamera.orthoSize |
position |
UnityEditor.SketchUpImportCamera.position |
up |
UnityEditor.SketchUpImportCamera.up |
SketchUpImportScene |
UnityEditor.SketchUpImportScene |
camera |
UnityEditor.SketchUpImportScene.camera |
name |
UnityEditor.SketchUpImportScene.name |
SketchUpImporter |
UnityEditor.SketchUpImporter |
GetDefaultCamera |
UnityEditor.SketchUpImporter.GetDefaultCamera |
GetScenes |
UnityEditor.SketchUpImporter.GetScenes |
latitude |
UnityEditor.SketchUpImporter.latitude |
longitude |
UnityEditor.SketchUpImporter.longitude |
northCorrection |
UnityEditor.SketchUpImporter.northCorrection |
SpeedTreeImporter |
UnityEditor.SpeedTreeImporter |
ctor |
UnityEditor.SpeedTreeImporter.#ctor |
GenerateMaterials |
UnityEditor.SpeedTreeImporter.GenerateMaterials |
LODHeights |
UnityEditor.SpeedTreeImporter.LODHeights |
MaterialLocation |
UnityEditor.SpeedTreeImporter.MaterialLocation |
External |
UnityEditor.SpeedTreeImporter.MaterialLocation.External |
InPrefab |
UnityEditor.SpeedTreeImporter.MaterialLocation.InPrefab |
SearchAndRemapMaterials |
UnityEditor.SpeedTreeImporter.SearchAndRemapMaterials(System.String) |
alphaTestRef |
UnityEditor.SpeedTreeImporter.alphaTestRef |
animateCrossFading |
UnityEditor.SpeedTreeImporter.animateCrossFading |
bestWindQuality |
UnityEditor.SpeedTreeImporter.bestWindQuality |
billboardTransitionCrossFadeWidth |
UnityEditor.SpeedTreeImporter.billboardTransitionCrossFadeWidth |
castShadows |
UnityEditor.SpeedTreeImporter.castShadows |
defaultBillboardShader |
UnityEditor.SpeedTreeImporter.defaultBillboardShader |
defaultShader |
UnityEditor.SpeedTreeImporter.defaultShader |
enableBump |
UnityEditor.SpeedTreeImporter.enableBump |
enableHue |
UnityEditor.SpeedTreeImporter.enableHue |
enableSmoothLODTransition |
UnityEditor.SpeedTreeImporter.enableSmoothLODTransition |
enableSubsurface |
UnityEditor.SpeedTreeImporter.enableSubsurface |
fadeOutWidth |
UnityEditor.SpeedTreeImporter.fadeOutWidth |
hasBillboard |
UnityEditor.SpeedTreeImporter.hasBillboard |
hasImported |
UnityEditor.SpeedTreeImporter.hasImported |
hueVariation |
UnityEditor.SpeedTreeImporter.hueVariation |
isV8 |
UnityEditor.SpeedTreeImporter.isV8 |
mainColor |
UnityEditor.SpeedTreeImporter.mainColor |
materialFolderPath |
UnityEditor.SpeedTreeImporter.materialFolderPath |
materialLocation |
UnityEditor.SpeedTreeImporter.materialLocation |
receiveShadows |
UnityEditor.SpeedTreeImporter.receiveShadows |
scaleFactor |
UnityEditor.SpeedTreeImporter.scaleFactor |
shininess |
UnityEditor.SpeedTreeImporter.shininess |
specColor |
UnityEditor.SpeedTreeImporter.specColor |
useLightProbes |
UnityEditor.SpeedTreeImporter.useLightProbes |
windQualities |
UnityEditor.SpeedTreeImporter.windQualities |
windQualityNames |
UnityEditor.SpeedTreeImporter.windQualityNames |
SplashScreenStyle |
UnityEditor.SplashScreenStyle |
Dark |
UnityEditor.SplashScreenStyle.Dark |
Light |
UnityEditor.SplashScreenStyle.Light |
SpriteImportMode |
UnityEditor.SpriteImportMode |
Multiple |
UnityEditor.SpriteImportMode.Multiple |
None |
UnityEditor.SpriteImportMode.None |
Polygon |
UnityEditor.SpriteImportMode.Polygon |
Single |
UnityEditor.SpriteImportMode.Single |
SpriteMetaData |
UnityEditor.SpriteMetaData |
alignment |
UnityEditor.SpriteMetaData.alignment |
border |
UnityEditor.SpriteMetaData.border |
name |
UnityEditor.SpriteMetaData.name |
pivot |
UnityEditor.SpriteMetaData.pivot |
rect |
UnityEditor.SpriteMetaData.rect |
SpritePackerMode |
UnityEditor.SpritePackerMode |
AlwaysOn |
UnityEditor.SpritePackerMode.AlwaysOn |
AlwaysOnAtlas |
UnityEditor.SpritePackerMode.AlwaysOnAtlas |
BuildTimeOnly |
UnityEditor.SpritePackerMode.BuildTimeOnly |
BuildTimeOnlyAtlas |
UnityEditor.SpritePackerMode.BuildTimeOnlyAtlas |
Disabled |
UnityEditor.SpritePackerMode.Disabled |
SpriteAtlasV2 |
UnityEditor.SpritePackerMode.SpriteAtlasV2 |
AtlasSettings |
UnityEditor.Sprites.AtlasSettings |
allowsAlphaSplitting |
UnityEditor.Sprites.AtlasSettings.allowsAlphaSplitting |
anisoLevel |
UnityEditor.Sprites.AtlasSettings.anisoLevel |
colorSpace |
UnityEditor.Sprites.AtlasSettings.colorSpace |
compressionQuality |
UnityEditor.Sprites.AtlasSettings.compressionQuality |
enableRotation |
UnityEditor.Sprites.AtlasSettings.enableRotation |
filterMode |
UnityEditor.Sprites.AtlasSettings.filterMode |
format |
UnityEditor.Sprites.AtlasSettings.format |
generateMipMaps |
UnityEditor.Sprites.AtlasSettings.generateMipMaps |
maxHeight |
UnityEditor.Sprites.AtlasSettings.maxHeight |
maxWidth |
UnityEditor.Sprites.AtlasSettings.maxWidth |
paddingPower |
UnityEditor.Sprites.AtlasSettings.paddingPower |
IPackerPolicy |
UnityEditor.Sprites.IPackerPolicy |
AllowSequentialPacking |
UnityEditor.Sprites.IPackerPolicy.AllowSequentialPacking |
GetVersion |
UnityEditor.Sprites.IPackerPolicy.GetVersion |
OnGroupAtlases |
UnityEditor.Sprites.IPackerPolicy.OnGroupAtlases(UnityEditor.BuildTarget,UnityEditor.Sprites.PackerJob,System.Int32[]) |
Packer |
UnityEditor.Sprites.Packer |
Execution |
UnityEditor.Sprites.Packer.Execution |
ForceRegroup |
UnityEditor.Sprites.Packer.Execution.ForceRegroup |
Normal |
UnityEditor.Sprites.Packer.Execution.Normal |
GetAlphaTexturesForAtlas |
UnityEditor.Sprites.Packer.GetAlphaTexturesForAtlas(System.String) |
GetAtlasDataForSprite |
UnityEditor.Sprites.Packer.GetAtlasDataForSprite(UnityEngine.Sprite,System.String&,UnityEngine.Texture2D&) |
GetTexturesForAtlas |
UnityEditor.Sprites.Packer.GetTexturesForAtlas(System.String) |
Policies |
UnityEditor.Sprites.Packer.Policies |
RebuildAtlasCacheIfNeeded |
UnityEditor.Sprites.Packer.RebuildAtlasCacheIfNeeded(UnityEditor.BuildTarget,System.Boolean,UnityEditor.Sprites.Packer/Execution) |
SelectedPolicy |
UnityEditor.Sprites.Packer.SelectedPolicy |
atlasNames |
UnityEditor.Sprites.Packer.atlasNames |
kDefaultPolicy |
UnityEditor.Sprites.Packer.kDefaultPolicy |
PackerJob |
UnityEditor.Sprites.PackerJob |
AddAtlas |
UnityEditor.Sprites.PackerJob.AddAtlas(System.String,UnityEditor.Sprites.AtlasSettings) |
AssignToAtlas |
UnityEditor.Sprites.PackerJob.AssignToAtlas(System.String,UnityEngine.Sprite,UnityEngine.SpritePackingMode,UnityEngine.SpritePackingRotation) |
SpriteUtility |
UnityEditor.Sprites.SpriteUtility |
GetSpriteIndices |
UnityEditor.Sprites.SpriteUtility.GetSpriteIndices(UnityEngine.Sprite,System.Boolean) |
GetSpriteMesh |
UnityEditor.Sprites.SpriteUtility.GetSpriteMesh(UnityEngine.Sprite,System.Boolean) |
GetSpriteTexture |
UnityEditor.Sprites.SpriteUtility.GetSpriteTexture(UnityEngine.Sprite,System.Boolean) |
GetSpriteUVs |
UnityEditor.Sprites.SpriteUtility.GetSpriteUVs(UnityEngine.Sprite,System.Boolean) |
StandaloneBuildSubtarget |
UnityEditor.StandaloneBuildSubtarget |
Player |
UnityEditor.StandaloneBuildSubtarget.Player |
Server |
UnityEditor.StandaloneBuildSubtarget.Server |
StaticEditorFlags |
UnityEditor.StaticEditorFlags |
BatchingStatic |
UnityEditor.StaticEditorFlags.BatchingStatic |
ContributeGI |
UnityEditor.StaticEditorFlags.ContributeGI |
LightmapStatic |
UnityEditor.StaticEditorFlags.LightmapStatic |
NavigationStatic |
UnityEditor.StaticEditorFlags.NavigationStatic |
OccludeeStatic |
UnityEditor.StaticEditorFlags.OccludeeStatic |
OccluderStatic |
UnityEditor.StaticEditorFlags.OccluderStatic |
OffMeshLinkGeneration |
UnityEditor.StaticEditorFlags.OffMeshLinkGeneration |
ReflectionProbeStatic |
UnityEditor.StaticEditorFlags.ReflectionProbeStatic |
StaticOcclusionCulling |
UnityEditor.StaticOcclusionCulling |
Cancel |
UnityEditor.StaticOcclusionCulling.Cancel |
Clear |
UnityEditor.StaticOcclusionCulling.Clear |
Compute |
UnityEditor.StaticOcclusionCulling.Compute |
GenerateInBackground |
UnityEditor.StaticOcclusionCulling.GenerateInBackground |
RemoveCacheFolder |
UnityEditor.StaticOcclusionCulling.RemoveCacheFolder |
doesSceneHaveManualPortals |
UnityEditor.StaticOcclusionCulling.doesSceneHaveManualPortals |
isRunning |
UnityEditor.StaticOcclusionCulling.isRunning |
umbraDataSize |
UnityEditor.StaticOcclusionCulling.umbraDataSize |
StaticOcclusionCullingVisualization |
UnityEditor.StaticOcclusionCullingVisualization |
showGeometryCulling |
UnityEditor.StaticOcclusionCullingVisualization.showGeometryCulling |
showOcclusionCulling |
UnityEditor.StaticOcclusionCullingVisualization.showOcclusionCulling |
showPortals |
UnityEditor.StaticOcclusionCullingVisualization.showPortals |
showPreVisualization |
UnityEditor.StaticOcclusionCullingVisualization.showPreVisualization |
showViewVolumes |
UnityEditor.StaticOcclusionCullingVisualization.showViewVolumes |
showVisibilityLines |
UnityEditor.StaticOcclusionCullingVisualization.showVisibilityLines |
StatusQueryOptions |
UnityEditor.StatusQueryOptions |
ForceUpdate |
UnityEditor.StatusQueryOptions.ForceUpdate |
UseCachedAsync |
UnityEditor.StatusQueryOptions.UseCachedAsync |
UseCachedIfPossible |
UnityEditor.StatusQueryOptions.UseCachedIfPossible |
StereoRenderingPath |
UnityEditor.StereoRenderingPath |
Instancing |
UnityEditor.StereoRenderingPath.Instancing |
MultiPass |
UnityEditor.StereoRenderingPath.MultiPass |
SinglePass |
UnityEditor.StereoRenderingPath.SinglePass |
StrippingLevel |
UnityEditor.StrippingLevel |
Disabled |
UnityEditor.StrippingLevel.Disabled |
StripAssemblies |
UnityEditor.StrippingLevel.StripAssemblies |
StripByteCode |
UnityEditor.StrippingLevel.StripByteCode |
UseMicroMSCorlib |
UnityEditor.StrippingLevel.UseMicroMSCorlib |
Sysroot |
UnityEditor.Sysroot |
GetIl2CppArguments |
UnityEditor.Sysroot.GetIl2CppArguments |
HostArch |
UnityEditor.Sysroot.HostArch |
HostPlatform |
UnityEditor.Sysroot.HostPlatform |
Initialize |
UnityEditor.Sysroot.Initialize |
Name |
UnityEditor.Sysroot.Name |
TargetArch |
UnityEditor.Sysroot.TargetArch |
TargetPlatform |
UnityEditor.Sysroot.TargetPlatform |
TakeInfo |
UnityEditor.TakeInfo |
bakeStartTime |
UnityEditor.TakeInfo.bakeStartTime |
bakeStopTime |
UnityEditor.TakeInfo.bakeStopTime |
defaultClipName |
UnityEditor.TakeInfo.defaultClipName |
name |
UnityEditor.TakeInfo.name |
sampleRate |
UnityEditor.TakeInfo.sampleRate |
startTime |
UnityEditor.TakeInfo.startTime |
stopTime |
UnityEditor.TakeInfo.stopTime |
TerrainLayerInspector |
UnityEditor.TerrainLayerInspector |
ApplyCustomUI |
UnityEditor.TerrainLayerInspector.ApplyCustomUI(UnityEditor.ITerrainLayerCustomUI,UnityEngine.Terrain) |
HasPreviewGUI |
UnityEditor.TerrainLayerInspector.HasPreviewGUI |
OnInspectorGUI |
UnityEditor.TerrainLayerInspector.OnInspectorGUI |
OnPreviewGUI |
UnityEditor.TerrainLayerInspector.OnPreviewGUI(UnityEngine.Rect,UnityEngine.GUIStyle) |
RenderStaticPreview |
UnityEditor.TerrainLayerInspector.RenderStaticPreview(System.String,UnityEngine.Object[],System.Int32,System.Int32) |
TerrainLayerUtility |
UnityEditor.TerrainLayerUtility |
CheckNormalMapTextureType |
UnityEditor.TerrainLayerUtility.CheckNormalMapTextureType(UnityEngine.Texture2D) |
ShowTerrainLayerGUI |
UnityEditor.TerrainLayerUtility.ShowTerrainLayerGUI(UnityEngine.Terrain,UnityEngine.TerrainLayer,UnityEditor.Editor&,UnityEditor.ITerrainLayerCustomUI) |
ShowTerrainLayersSelectionHelper |
UnityEditor.TerrainLayerUtility.ShowTerrainLayersSelectionHelper(UnityEngine.Terrain,System.Int32) |
TilingSettingsUI |
UnityEditor.TerrainLayerUtility.TilingSettingsUI(UnityEditor.SerializedProperty,UnityEditor.SerializedProperty) |
TilingSettingsUI |
UnityEditor.TerrainLayerUtility.TilingSettingsUI(UnityEngine.TerrainLayer) |
ValidateDiffuseTextureUI |
UnityEditor.TerrainLayerUtility.ValidateDiffuseTextureUI(UnityEngine.Texture2D) |
ValidateMaskMapTextureUI |
UnityEditor.TerrainLayerUtility.ValidateMaskMapTextureUI(UnityEngine.Texture2D) |
ValidateNormalMapTextureUI |
UnityEditor.TerrainLayerUtility.ValidateNormalMapTextureUI(UnityEngine.Texture2D,System.Boolean) |
BrushGUIEditFlags |
UnityEditor.TerrainTools.BrushGUIEditFlags |
All |
UnityEditor.TerrainTools.BrushGUIEditFlags.All |
Inspect |
UnityEditor.TerrainTools.BrushGUIEditFlags.Inspect |
None |
UnityEditor.TerrainTools.BrushGUIEditFlags.None |
Opacity |
UnityEditor.TerrainTools.BrushGUIEditFlags.Opacity |
Select |
UnityEditor.TerrainTools.BrushGUIEditFlags.Select |
SelectAndInspect |
UnityEditor.TerrainTools.BrushGUIEditFlags.SelectAndInspect |
Size |
UnityEditor.TerrainTools.BrushGUIEditFlags.Size |
IOnInspectorGUI |
UnityEditor.TerrainTools.IOnInspectorGUI |
Repaint |
UnityEditor.TerrainTools.IOnInspectorGUI.Repaint(UnityEditor.TerrainTools.RepaintFlags) |
ShowBrushesGUI |
UnityEditor.TerrainTools.IOnInspectorGUI.ShowBrushesGUI(System.Int32,UnityEditor.TerrainTools.BrushGUIEditFlags,System.Int32) |
IOnPaint |
UnityEditor.TerrainTools.IOnPaint |
Repaint |
UnityEditor.TerrainTools.IOnPaint.Repaint(UnityEditor.TerrainTools.RepaintFlags) |
RepaintAllInspectors |
UnityEditor.TerrainTools.IOnPaint.RepaintAllInspectors |
brushSize |
UnityEditor.TerrainTools.IOnPaint.brushSize |
brushStrength |
UnityEditor.TerrainTools.IOnPaint.brushStrength |
brushTexture |
UnityEditor.TerrainTools.IOnPaint.brushTexture |
hitValidTerrain |
UnityEditor.TerrainTools.IOnPaint.hitValidTerrain |
raycastHit |
UnityEditor.TerrainTools.IOnPaint.raycastHit |
uv |
UnityEditor.TerrainTools.IOnPaint.uv |
IOnSceneGUI |
UnityEditor.TerrainTools.IOnSceneGUI |
Repaint |
UnityEditor.TerrainTools.IOnSceneGUI.Repaint(UnityEditor.TerrainTools.RepaintFlags) |
brushSize |
UnityEditor.TerrainTools.IOnSceneGUI.brushSize |
brushStrength |
UnityEditor.TerrainTools.IOnSceneGUI.brushStrength |
brushTexture |
UnityEditor.TerrainTools.IOnSceneGUI.brushTexture |
controlId |
UnityEditor.TerrainTools.IOnSceneGUI.controlId |
hitValidTerrain |
UnityEditor.TerrainTools.IOnSceneGUI.hitValidTerrain |
raycastHit |
UnityEditor.TerrainTools.IOnSceneGUI.raycastHit |
sceneView |
UnityEditor.TerrainTools.IOnSceneGUI.sceneView |
RepaintFlags |
UnityEditor.TerrainTools.RepaintFlags |
Scene |
UnityEditor.TerrainTools.RepaintFlags.Scene |
UI |
UnityEditor.TerrainTools.RepaintFlags.UI |
TerrainBrushPreviewMode |
UnityEditor.TerrainTools.TerrainBrushPreviewMode |
DestinationRenderTexture |
UnityEditor.TerrainTools.TerrainBrushPreviewMode.DestinationRenderTexture |
SourceRenderTexture |
UnityEditor.TerrainTools.TerrainBrushPreviewMode.SourceRenderTexture |
TerrainInspectorUtility |
UnityEditor.TerrainTools.TerrainInspectorUtility |
TerrainShaderValidationGUI |
UnityEditor.TerrainTools.TerrainInspectorUtility.TerrainShaderValidationGUI(UnityEngine.Material) |
GetDescription |
UnityEditor.TerrainTools.TerrainPaintTool_1.GetDescription |
GetName |
UnityEditor.TerrainTools.TerrainPaintTool_1.GetName |
OnDisable |
UnityEditor.TerrainTools.TerrainPaintTool_1.OnDisable |
OnEnable |
UnityEditor.TerrainTools.TerrainPaintTool_1.OnEnable |
OnEnterToolMode |
UnityEditor.TerrainTools.TerrainPaintTool_1.OnEnterToolMode |
OnExitToolMode |
UnityEditor.TerrainTools.TerrainPaintTool_1.OnExitToolMode |
OnInspectorGUI |
UnityEditor.TerrainTools.TerrainPaintTool_1.OnInspectorGUI(UnityEngine.Terrain,UnityEditor.TerrainTools.IOnInspectorGUI) |
OnPaint |
UnityEditor.TerrainTools.TerrainPaintTool_1.OnPaint(UnityEngine.Terrain,UnityEditor.TerrainTools.IOnPaint) |
OnRenderBrushPreview |
UnityEditor.TerrainTools.TerrainPaintTool_1.OnRenderBrushPreview(UnityEngine.Terrain,UnityEditor.TerrainTools.IOnSceneGUI) |
OnSceneGUI |
UnityEditor.TerrainTools.TerrainPaintTool_1.OnSceneGUI(UnityEngine.Terrain,UnityEditor.TerrainTools.IOnSceneGUI) |
TerrainPaintTool`1 |
UnityEditor.TerrainTools.TerrainPaintTool`1 |
TerrainPaintUtilityEditor |
UnityEditor.TerrainTools.TerrainPaintUtilityEditor |
DrawBrushPreview |
UnityEditor.TerrainTools.TerrainPaintUtilityEditor.DrawBrushPreview |
GetDefaultBrushPreviewMaterial |
UnityEditor.TerrainTools.TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial |
ShowDefaultPreviewBrush |
UnityEditor.TerrainTools.TerrainPaintUtilityEditor.ShowDefaultPreviewBrush(UnityEngine.Terrain,UnityEngine.Texture,System.Single) |
TerrainToolShortcutContext |
UnityEditor.TerrainTools.TerrainToolShortcutContext |
SelectPaintTool |
UnityEditor.TerrainTools.TerrainToolShortcutContext.SelectPaintTool |
TextureCompressionQuality |
UnityEditor.TextureCompressionQuality |
Best |
UnityEditor.TextureCompressionQuality.Best |
Fast |
UnityEditor.TextureCompressionQuality.Fast |
Normal |
UnityEditor.TextureCompressionQuality.Normal |
TextureImporter |
UnityEditor.TextureImporter |
ClearPlatformTextureSettings |
UnityEditor.TextureImporter.ClearPlatformTextureSettings(System.String) |
DoesSourceTextureHaveAlpha |
UnityEditor.TextureImporter.DoesSourceTextureHaveAlpha |
DoesSourceTextureHaveColor |
UnityEditor.TextureImporter.DoesSourceTextureHaveColor |
GetAllowsAlphaSplitting |
UnityEditor.TextureImporter.GetAllowsAlphaSplitting |
GetAutomaticFormat |
UnityEditor.TextureImporter.GetAutomaticFormat(System.String) |
GetDefaultPlatformTextureSettings |
UnityEditor.TextureImporter.GetDefaultPlatformTextureSettings |
GetPlatformTextureSettings |
UnityEditor.TextureImporter.GetPlatformTextureSettings(System.String) |
GetPlatformTextureSettings |
UnityEditor.TextureImporter.GetPlatformTextureSettings(System.String,System.Int32&,UnityEditor.TextureImporterFormat&) |
GetPlatformTextureSettings |
UnityEditor.TextureImporter.GetPlatformTextureSettings(System.String,System.Int32&,UnityEditor.TextureImporterFormat&,System.Int32&) |
GetPlatformTextureSettings |
UnityEditor.TextureImporter.GetPlatformTextureSettings(System.String,System.Int32&,UnityEditor.TextureImporterFormat&,System.Int32&,System.Boolean&) |
GetSourceTextureWidthAndHeight |
UnityEditor.TextureImporter.GetSourceTextureWidthAndHeight(System.Int32&,System.Int32&) |
IsDefaultPlatformTextureFormatValid |
UnityEditor.TextureImporter.IsDefaultPlatformTextureFormatValid(UnityEditor.TextureImporterType,UnityEditor.TextureImporterFormat) |
IsPlatformTextureFormatValid |
UnityEditor.TextureImporter.IsPlatformTextureFormatValid(UnityEditor.TextureImporterType,UnityEditor.BuildTarget,UnityEditor.TextureImporterFormat) |
ReadTextureImportInstructions |
UnityEditor.TextureImporter.ReadTextureImportInstructions |
ReadTextureSettings |
UnityEditor.TextureImporter.ReadTextureSettings(UnityEditor.TextureImporterSettings) |
SetAllowsAlphaSplitting |
UnityEditor.TextureImporter.SetAllowsAlphaSplitting(System.Boolean) |
SetPlatformTextureSettings |
UnityEditor.TextureImporter.SetPlatformTextureSettings(System.String,System.Int32,UnityEditor.TextureImporterFormat,System.Boolean) |
SetPlatformTextureSettings |
UnityEditor.TextureImporter.SetPlatformTextureSettings(System.String,System.Int32,UnityEditor.TextureImporterFormat,System.Int32,System.Boolean) |
SetPlatformTextureSettings |
UnityEditor.TextureImporter.SetPlatformTextureSettings(UnityEditor.TextureImporterPlatformSettings) |
SetTextureSettings |
UnityEditor.TextureImporter.SetTextureSettings(UnityEditor.TextureImporterSettings) |
allowAlphaSplitting |
UnityEditor.TextureImporter.allowAlphaSplitting |
alphaIsTransparency |
UnityEditor.TextureImporter.alphaIsTransparency |
alphaSource |
UnityEditor.TextureImporter.alphaSource |
alphaTestReferenceValue |
UnityEditor.TextureImporter.alphaTestReferenceValue |
androidETC2FallbackOverride |
UnityEditor.TextureImporter.androidETC2FallbackOverride |
anisoLevel |
UnityEditor.TextureImporter.anisoLevel |
borderMipmap |
UnityEditor.TextureImporter.borderMipmap |
compressionQuality |
UnityEditor.TextureImporter.compressionQuality |
convertToNormalmap |
UnityEditor.TextureImporter.convertToNormalmap |
crunchedCompression |
UnityEditor.TextureImporter.crunchedCompression |
fadeout |
UnityEditor.TextureImporter.fadeout |
filterMode |
UnityEditor.TextureImporter.filterMode |
generateCubemap |
UnityEditor.TextureImporter.generateCubemap |
generateMipsInLinearSpace |
UnityEditor.TextureImporter.generateMipsInLinearSpace |
grayscaleToAlpha |
UnityEditor.TextureImporter.grayscaleToAlpha |
heightmapScale |
UnityEditor.TextureImporter.heightmapScale |
ignorePngGamma |
UnityEditor.TextureImporter.ignorePngGamma |
isReadable |
UnityEditor.TextureImporter.isReadable |
lightmap |
UnityEditor.TextureImporter.lightmap |
linearTexture |
UnityEditor.TextureImporter.linearTexture |
maxTextureSize |
UnityEditor.TextureImporter.maxTextureSize |
mipMapBias |
UnityEditor.TextureImporter.mipMapBias |
mipMapsPreserveCoverage |
UnityEditor.TextureImporter.mipMapsPreserveCoverage |
mipmapEnabled |
UnityEditor.TextureImporter.mipmapEnabled |
mipmapFadeDistanceEnd |
UnityEditor.TextureImporter.mipmapFadeDistanceEnd |
mipmapFadeDistanceStart |
UnityEditor.TextureImporter.mipmapFadeDistanceStart |
mipmapFilter |
UnityEditor.TextureImporter.mipmapFilter |
normalmap |
UnityEditor.TextureImporter.normalmap |
normalmapFilter |
UnityEditor.TextureImporter.normalmapFilter |
npotScale |
UnityEditor.TextureImporter.npotScale |
qualifiesForSpritePacking |
UnityEditor.TextureImporter.qualifiesForSpritePacking |
sRGBTexture |
UnityEditor.TextureImporter.sRGBTexture |
secondarySpriteTextures |
UnityEditor.TextureImporter.secondarySpriteTextures |
spriteBorder |
UnityEditor.TextureImporter.spriteBorder |
spriteImportMode |
UnityEditor.TextureImporter.spriteImportMode |
spritePackingTag |
UnityEditor.TextureImporter.spritePackingTag |
spritePivot |
UnityEditor.TextureImporter.spritePivot |
spritePixelsPerUnit |
UnityEditor.TextureImporter.spritePixelsPerUnit |
spritePixelsToUnits |
UnityEditor.TextureImporter.spritePixelsToUnits |
spritesheet |
UnityEditor.TextureImporter.spritesheet |
streamingMipmaps |
UnityEditor.TextureImporter.streamingMipmaps |
streamingMipmapsPriority |
UnityEditor.TextureImporter.streamingMipmapsPriority |
textureCompression |
UnityEditor.TextureImporter.textureCompression |
textureFormat |
UnityEditor.TextureImporter.textureFormat |
textureShape |
UnityEditor.TextureImporter.textureShape |
textureType |
UnityEditor.TextureImporter.textureType |
vtOnly |
UnityEditor.TextureImporter.vtOnly |
wrapMode |
UnityEditor.TextureImporter.wrapMode |
wrapModeU |
UnityEditor.TextureImporter.wrapModeU |
wrapModeV |
UnityEditor.TextureImporter.wrapModeV |
wrapModeW |
UnityEditor.TextureImporter.wrapModeW |
TextureImporterAlphaSource |
UnityEditor.TextureImporterAlphaSource |
FromGrayScale |
UnityEditor.TextureImporterAlphaSource.FromGrayScale |
FromInput |
UnityEditor.TextureImporterAlphaSource.FromInput |
None |
UnityEditor.TextureImporterAlphaSource.None |
TextureImporterCompression |
UnityEditor.TextureImporterCompression |
Compressed |
UnityEditor.TextureImporterCompression.Compressed |
CompressedHQ |
UnityEditor.TextureImporterCompression.CompressedHQ |
CompressedLQ |
UnityEditor.TextureImporterCompression.CompressedLQ |
Uncompressed |
UnityEditor.TextureImporterCompression.Uncompressed |
TextureImporterCubemapConvolution |
UnityEditor.TextureImporterCubemapConvolution |
Diffuse |
UnityEditor.TextureImporterCubemapConvolution.Diffuse |
None |
UnityEditor.TextureImporterCubemapConvolution.None |
Specular |
UnityEditor.TextureImporterCubemapConvolution.Specular |
TextureImporterFormat |
UnityEditor.TextureImporterFormat |
ARGB16 |
UnityEditor.TextureImporterFormat.ARGB16 |
ARGB32 |
UnityEditor.TextureImporterFormat.ARGB32 |
ASTC_10x10 |
UnityEditor.TextureImporterFormat.ASTC_10x10 |
ASTC_12x12 |
UnityEditor.TextureImporterFormat.ASTC_12x12 |
ASTC_4x4 |
UnityEditor.TextureImporterFormat.ASTC_4x4 |
ASTC_5x5 |
UnityEditor.TextureImporterFormat.ASTC_5x5 |
ASTC_6x6 |
UnityEditor.TextureImporterFormat.ASTC_6x6 |
ASTC_8x8 |
UnityEditor.TextureImporterFormat.ASTC_8x8 |
ASTC_HDR_10x10 |
UnityEditor.TextureImporterFormat.ASTC_HDR_10x10 |
ASTC_HDR_12x12 |
UnityEditor.TextureImporterFormat.ASTC_HDR_12x12 |
ASTC_HDR_4x4 |
UnityEditor.TextureImporterFormat.ASTC_HDR_4x4 |
ASTC_HDR_5x5 |
UnityEditor.TextureImporterFormat.ASTC_HDR_5x5 |
ASTC_HDR_6x6 |
UnityEditor.TextureImporterFormat.ASTC_HDR_6x6 |
ASTC_HDR_8x8 |
UnityEditor.TextureImporterFormat.ASTC_HDR_8x8 |
ASTC_RGBA_10x10 |
UnityEditor.TextureImporterFormat.ASTC_RGBA_10x10 |
ASTC_RGBA_12x12 |
UnityEditor.TextureImporterFormat.ASTC_RGBA_12x12 |
ASTC_RGBA_4x4 |
UnityEditor.TextureImporterFormat.ASTC_RGBA_4x4 |
ASTC_RGBA_5x5 |
UnityEditor.TextureImporterFormat.ASTC_RGBA_5x5 |
ASTC_RGBA_6x6 |
UnityEditor.TextureImporterFormat.ASTC_RGBA_6x6 |
ASTC_RGBA_8x8 |
UnityEditor.TextureImporterFormat.ASTC_RGBA_8x8 |
ASTC_RGB_10x10 |
UnityEditor.TextureImporterFormat.ASTC_RGB_10x10 |
ASTC_RGB_12x12 |
UnityEditor.TextureImporterFormat.ASTC_RGB_12x12 |
ASTC_RGB_4x4 |
UnityEditor.TextureImporterFormat.ASTC_RGB_4x4 |
ASTC_RGB_5x5 |
UnityEditor.TextureImporterFormat.ASTC_RGB_5x5 |
ASTC_RGB_6x6 |
UnityEditor.TextureImporterFormat.ASTC_RGB_6x6 |
ASTC_RGB_8x8 |
UnityEditor.TextureImporterFormat.ASTC_RGB_8x8 |
Alpha8 |
UnityEditor.TextureImporterFormat.Alpha8 |
Automatic |
UnityEditor.TextureImporterFormat.Automatic |
Automatic16bit |
UnityEditor.TextureImporterFormat.Automatic16bit |
AutomaticCompressed |
UnityEditor.TextureImporterFormat.AutomaticCompressed |
AutomaticCompressedHDR |
UnityEditor.TextureImporterFormat.AutomaticCompressedHDR |
AutomaticCrunched |
UnityEditor.TextureImporterFormat.AutomaticCrunched |
AutomaticHDR |
UnityEditor.TextureImporterFormat.AutomaticHDR |
AutomaticTruecolor |
UnityEditor.TextureImporterFormat.AutomaticTruecolor |
BC4 |
UnityEditor.TextureImporterFormat.BC4 |
BC5 |
UnityEditor.TextureImporterFormat.BC5 |
BC6H |
UnityEditor.TextureImporterFormat.BC6H |
BC7 |
UnityEditor.TextureImporterFormat.BC7 |
DXT1 |
UnityEditor.TextureImporterFormat.DXT1 |
DXT1Crunched |
UnityEditor.TextureImporterFormat.DXT1Crunched |
DXT5 |
UnityEditor.TextureImporterFormat.DXT5 |
DXT5Crunched |
UnityEditor.TextureImporterFormat.DXT5Crunched |
EAC_R |
UnityEditor.TextureImporterFormat.EAC_R |
EAC_RG |
UnityEditor.TextureImporterFormat.EAC_RG |
EAC_RG_SIGNED |
UnityEditor.TextureImporterFormat.EAC_RG_SIGNED |
EAC_R_SIGNED |
UnityEditor.TextureImporterFormat.EAC_R_SIGNED |
ETC2_RGB4 |
UnityEditor.TextureImporterFormat.ETC2_RGB4 |
ETC2_RGB4_PUNCHTHROUGH_ALPHA |
UnityEditor.TextureImporterFormat.ETC2_RGB4_PUNCHTHROUGH_ALPHA |
ETC2_RGBA8 |
UnityEditor.TextureImporterFormat.ETC2_RGBA8 |
ETC2_RGBA8Crunched |
UnityEditor.TextureImporterFormat.ETC2_RGBA8Crunched |
ETC_RGB4 |
UnityEditor.TextureImporterFormat.ETC_RGB4 |
ETC_RGB4Crunched |
UnityEditor.TextureImporterFormat.ETC_RGB4Crunched |
ETC_RGB4_3DS |
UnityEditor.TextureImporterFormat.ETC_RGB4_3DS |
ETC_RGBA8_3DS |
UnityEditor.TextureImporterFormat.ETC_RGBA8_3DS |
PVRTC_RGB2 |
UnityEditor.TextureImporterFormat.PVRTC_RGB2 |
PVRTC_RGB4 |
UnityEditor.TextureImporterFormat.PVRTC_RGB4 |
PVRTC_RGBA2 |
UnityEditor.TextureImporterFormat.PVRTC_RGBA2 |
PVRTC_RGBA4 |
UnityEditor.TextureImporterFormat.PVRTC_RGBA4 |
R16 |
UnityEditor.TextureImporterFormat.R16 |
R8 |
UnityEditor.TextureImporterFormat.R8 |
RFloat |
UnityEditor.TextureImporterFormat.RFloat |
RG16 |
UnityEditor.TextureImporterFormat.RG16 |
RG32 |
UnityEditor.TextureImporterFormat.RG32 |
RGB16 |
UnityEditor.TextureImporterFormat.RGB16 |
RGB24 |
UnityEditor.TextureImporterFormat.RGB24 |
RGB48 |
UnityEditor.TextureImporterFormat.RGB48 |
RGB9E5 |
UnityEditor.TextureImporterFormat.RGB9E5 |
RGBA16 |
UnityEditor.TextureImporterFormat.RGBA16 |
RGBA32 |
UnityEditor.TextureImporterFormat.RGBA32 |
RGBA64 |
UnityEditor.TextureImporterFormat.RGBA64 |
RGBAFloat |
UnityEditor.TextureImporterFormat.RGBAFloat |
RGBAHalf |
UnityEditor.TextureImporterFormat.RGBAHalf |
RGFloat |
UnityEditor.TextureImporterFormat.RGFloat |
RGHalf |
UnityEditor.TextureImporterFormat.RGHalf |
RHalf |
UnityEditor.TextureImporterFormat.RHalf |
TextureImporterGenerateCubemap |
UnityEditor.TextureImporterGenerateCubemap |
AutoCubemap |
UnityEditor.TextureImporterGenerateCubemap.AutoCubemap |
Cylindrical |
UnityEditor.TextureImporterGenerateCubemap.Cylindrical |
FullCubemap |
UnityEditor.TextureImporterGenerateCubemap.FullCubemap |
None |
UnityEditor.TextureImporterGenerateCubemap.None |
Spheremap |
UnityEditor.TextureImporterGenerateCubemap.Spheremap |
TextureImporterMipFilter |
UnityEditor.TextureImporterMipFilter |
BoxFilter |
UnityEditor.TextureImporterMipFilter.BoxFilter |
KaiserFilter |
UnityEditor.TextureImporterMipFilter.KaiserFilter |
TextureImporterNPOTScale |
UnityEditor.TextureImporterNPOTScale |
None |
UnityEditor.TextureImporterNPOTScale.None |
ToLarger |
UnityEditor.TextureImporterNPOTScale.ToLarger |
ToNearest |
UnityEditor.TextureImporterNPOTScale.ToNearest |
ToSmaller |
UnityEditor.TextureImporterNPOTScale.ToSmaller |
TextureImporterNormalFilter |
UnityEditor.TextureImporterNormalFilter |
Sobel |
UnityEditor.TextureImporterNormalFilter.Sobel |
Standard |
UnityEditor.TextureImporterNormalFilter.Standard |
TextureImporterPlatformSettings |
UnityEditor.TextureImporterPlatformSettings |
CopyTo |
UnityEditor.TextureImporterPlatformSettings.CopyTo(UnityEditor.TextureImporterPlatformSettings) |
allowsAlphaSplitting |
UnityEditor.TextureImporterPlatformSettings.allowsAlphaSplitting |
androidETC2FallbackOverride |
UnityEditor.TextureImporterPlatformSettings.androidETC2FallbackOverride |
compressionQuality |
UnityEditor.TextureImporterPlatformSettings.compressionQuality |
crunchedCompression |
UnityEditor.TextureImporterPlatformSettings.crunchedCompression |
format |
UnityEditor.TextureImporterPlatformSettings.format |
maxTextureSize |
UnityEditor.TextureImporterPlatformSettings.maxTextureSize |
name |
UnityEditor.TextureImporterPlatformSettings.name |
overridden |
UnityEditor.TextureImporterPlatformSettings.overridden |
resizeAlgorithm |
UnityEditor.TextureImporterPlatformSettings.resizeAlgorithm |
textureCompression |
UnityEditor.TextureImporterPlatformSettings.textureCompression |
TextureImporterRGBMMode |
UnityEditor.TextureImporterRGBMMode |
Auto |
UnityEditor.TextureImporterRGBMMode.Auto |
Encoded |
UnityEditor.TextureImporterRGBMMode.Encoded |
Off |
UnityEditor.TextureImporterRGBMMode.Off |
On |
UnityEditor.TextureImporterRGBMMode.On |
TextureImporterSettings |
UnityEditor.TextureImporterSettings |
ApplyTextureType |
UnityEditor.TextureImporterSettings.ApplyTextureType(UnityEditor.TextureImporterType,System.Boolean) |
CopyTo |
UnityEditor.TextureImporterSettings.CopyTo(UnityEditor.TextureImporterSettings) |
Equal |
UnityEditor.TextureImporterSettings.Equal(UnityEditor.TextureImporterSettings,UnityEditor.TextureImporterSettings) |
alphaIsTransparency |
UnityEditor.TextureImporterSettings.alphaIsTransparency |
alphaSource |
UnityEditor.TextureImporterSettings.alphaSource |
alphaTestReferenceValue |
UnityEditor.TextureImporterSettings.alphaTestReferenceValue |
aniso |
UnityEditor.TextureImporterSettings.aniso |
borderMipmap |
UnityEditor.TextureImporterSettings.borderMipmap |
convertToNormalMap |
UnityEditor.TextureImporterSettings.convertToNormalMap |
cubemapConvolution |
UnityEditor.TextureImporterSettings.cubemapConvolution |
cubemapConvolutionExponent |
UnityEditor.TextureImporterSettings.cubemapConvolutionExponent |
cubemapConvolutionSteps |
UnityEditor.TextureImporterSettings.cubemapConvolutionSteps |
fadeOut |
UnityEditor.TextureImporterSettings.fadeOut |
filterMode |
UnityEditor.TextureImporterSettings.filterMode |
flipbookColumns |
UnityEditor.TextureImporterSettings.flipbookColumns |
flipbookRows |
UnityEditor.TextureImporterSettings.flipbookRows |
generateCubemap |
UnityEditor.TextureImporterSettings.generateCubemap |
grayscaleToAlpha |
UnityEditor.TextureImporterSettings.grayscaleToAlpha |
heightmapScale |
UnityEditor.TextureImporterSettings.heightmapScale |
ignorePngGamma |
UnityEditor.TextureImporterSettings.ignorePngGamma |
mipMapsPreserveCoverage |
UnityEditor.TextureImporterSettings.mipMapsPreserveCoverage |
mipmapBias |
UnityEditor.TextureImporterSettings.mipmapBias |
mipmapEnabled |
UnityEditor.TextureImporterSettings.mipmapEnabled |
mipmapFadeDistanceEnd |
UnityEditor.TextureImporterSettings.mipmapFadeDistanceEnd |
mipmapFadeDistanceStart |
UnityEditor.TextureImporterSettings.mipmapFadeDistanceStart |
mipmapFilter |
UnityEditor.TextureImporterSettings.mipmapFilter |
normalMapFilter |
UnityEditor.TextureImporterSettings.normalMapFilter |
npotScale |
UnityEditor.TextureImporterSettings.npotScale |
readable |
UnityEditor.TextureImporterSettings.readable |
rgbm |
UnityEditor.TextureImporterSettings.rgbm |
sRGBTexture |
UnityEditor.TextureImporterSettings.sRGBTexture |
singleChannelComponent |
UnityEditor.TextureImporterSettings.singleChannelComponent |
spriteAlignment |
UnityEditor.TextureImporterSettings.spriteAlignment |
spriteBorder |
UnityEditor.TextureImporterSettings.spriteBorder |
spriteExtrude |
UnityEditor.TextureImporterSettings.spriteExtrude |
spriteGenerateFallbackPhysicsShape |
UnityEditor.TextureImporterSettings.spriteGenerateFallbackPhysicsShape |
spriteMeshType |
UnityEditor.TextureImporterSettings.spriteMeshType |
spriteMode |
UnityEditor.TextureImporterSettings.spriteMode |
spritePivot |
UnityEditor.TextureImporterSettings.spritePivot |
spritePixelsPerUnit |
UnityEditor.TextureImporterSettings.spritePixelsPerUnit |
spritePixelsToUnits |
UnityEditor.TextureImporterSettings.spritePixelsToUnits |
spriteTessellationDetail |
UnityEditor.TextureImporterSettings.spriteTessellationDetail |
streamingMipmaps |
UnityEditor.TextureImporterSettings.streamingMipmaps |
streamingMipmapsPriority |
UnityEditor.TextureImporterSettings.streamingMipmapsPriority |
textureShape |
UnityEditor.TextureImporterSettings.textureShape |
textureType |
UnityEditor.TextureImporterSettings.textureType |
vtOnly |
UnityEditor.TextureImporterSettings.vtOnly |
wrapMode |
UnityEditor.TextureImporterSettings.wrapMode |
wrapModeU |
UnityEditor.TextureImporterSettings.wrapModeU |
wrapModeV |
UnityEditor.TextureImporterSettings.wrapModeV |
wrapModeW |
UnityEditor.TextureImporterSettings.wrapModeW |
TextureImporterShape |
UnityEditor.TextureImporterShape |
Texture2D |
UnityEditor.TextureImporterShape.Texture2D |
Texture2DArray |
UnityEditor.TextureImporterShape.Texture2DArray |
Texture3D |
UnityEditor.TextureImporterShape.Texture3D |
TextureCube |
UnityEditor.TextureImporterShape.TextureCube |
TextureImporterSingleChannelComponent |
UnityEditor.TextureImporterSingleChannelComponent |
Alpha |
UnityEditor.TextureImporterSingleChannelComponent.Alpha |
Red |
UnityEditor.TextureImporterSingleChannelComponent.Red |
TextureImporterType |
UnityEditor.TextureImporterType |
Cookie |
UnityEditor.TextureImporterType.Cookie |
Cursor |
UnityEditor.TextureImporterType.Cursor |
Default |
UnityEditor.TextureImporterType.Default |
DirectionalLightmap |
UnityEditor.TextureImporterType.DirectionalLightmap |
GUI |
UnityEditor.TextureImporterType.GUI |
Image |
UnityEditor.TextureImporterType.Image |
Lightmap |
UnityEditor.TextureImporterType.Lightmap |
NormalMap |
UnityEditor.TextureImporterType.NormalMap |
Shadowmask |
UnityEditor.TextureImporterType.Shadowmask |
SingleChannel |
UnityEditor.TextureImporterType.SingleChannel |
Sprite |
UnityEditor.TextureImporterType.Sprite |
TextureResizeAlgorithm |
UnityEditor.TextureResizeAlgorithm |
Bilinear |
UnityEditor.TextureResizeAlgorithm.Bilinear |
Mitchell |
UnityEditor.TextureResizeAlgorithm.Mitchell |
Tool |
UnityEditor.Tool |
Custom |
UnityEditor.Tool.Custom |
Move |
UnityEditor.Tool.Move |
None |
UnityEditor.Tool.None |
Rect |
UnityEditor.Tool.Rect |
Rotate |
UnityEditor.Tool.Rotate |
Scale |
UnityEditor.Tool.Scale |
Transform |
UnityEditor.Tool.Transform |
View |
UnityEditor.Tool.View |
EditorToolbarButton |
UnityEditor.Toolbars.EditorToolbarButton |
ctor |
UnityEditor.Toolbars.EditorToolbarButton.#ctor |
ctor |
UnityEditor.Toolbars.EditorToolbarButton.#ctor(System.Action) |
ctor |
UnityEditor.Toolbars.EditorToolbarButton.#ctor(System.String,System.Action) |
ctor |
UnityEditor.Toolbars.EditorToolbarButton.#ctor(System.String,UnityEngine.Texture2D,System.Action) |
ctor |
UnityEditor.Toolbars.EditorToolbarButton.#ctor(UnityEngine.Texture2D,System.Action) |
icon |
UnityEditor.Toolbars.EditorToolbarButton.icon |
text |
UnityEditor.Toolbars.EditorToolbarButton.text |
EditorToolbarDropdown |
UnityEditor.Toolbars.EditorToolbarDropdown |
ctor |
UnityEditor.Toolbars.EditorToolbarDropdown.#ctor |
ctor |
UnityEditor.Toolbars.EditorToolbarDropdown.#ctor(System.Action) |
ctor |
UnityEditor.Toolbars.EditorToolbarDropdown.#ctor(System.String,System.Action) |
ctor |
UnityEditor.Toolbars.EditorToolbarDropdown.#ctor(System.String,UnityEngine.Texture2D,System.Action) |
ctor |
UnityEditor.Toolbars.EditorToolbarDropdown.#ctor(UnityEngine.Texture2D,System.Action) |
EditorToolbarElementAttribute |
UnityEditor.Toolbars.EditorToolbarElementAttribute |
ctor |
UnityEditor.Toolbars.EditorToolbarElementAttribute.#ctor(System.String,System.Type[]) |
id |
UnityEditor.Toolbars.EditorToolbarElementAttribute.id |
targetWindows |
UnityEditor.Toolbars.EditorToolbarElementAttribute.targetWindows |
EditorToolbarToggle |
UnityEditor.Toolbars.EditorToolbarToggle |
ctor |
UnityEditor.Toolbars.EditorToolbarToggle.#ctor |
ctor |
UnityEditor.Toolbars.EditorToolbarToggle.#ctor(System.String) |
ctor |
UnityEditor.Toolbars.EditorToolbarToggle.#ctor(System.String,UnityEngine.Texture2D,UnityEngine.Texture2D) |
ctor |
UnityEditor.Toolbars.EditorToolbarToggle.#ctor(UnityEngine.Texture2D) |
ctor |
UnityEditor.Toolbars.EditorToolbarToggle.#ctor(UnityEngine.Texture2D,UnityEngine.Texture2D) |
SetValueWithoutNotify |
UnityEditor.Toolbars.EditorToolbarToggle.SetValueWithoutNotify(System.Boolean) |
icon |
UnityEditor.Toolbars.EditorToolbarToggle.icon |
offIcon |
UnityEditor.Toolbars.EditorToolbarToggle.offIcon |
onIcon |
UnityEditor.Toolbars.EditorToolbarToggle.onIcon |
text |
UnityEditor.Toolbars.EditorToolbarToggle.text |
ussClassName |
UnityEditor.Toolbars.EditorToolbarToggle.ussClassName |
EditorToolbarUtility |
UnityEditor.Toolbars.EditorToolbarUtility |
SetupChildrenAsButtonStrip |
UnityEditor.Toolbars.EditorToolbarUtility.SetupChildrenAsButtonStrip(UnityEngine.UIElements.VisualElement) |
IAccessContainerWindow |
UnityEditor.Toolbars.IAccessContainerWindow |
containerWindow |
UnityEditor.Toolbars.IAccessContainerWindow.containerWindow |
Tools |
UnityEditor.Tools |
current |
UnityEditor.Tools.current |
handlePosition |
UnityEditor.Tools.handlePosition |
handleRect |
UnityEditor.Tools.handleRect |
handleRectRotation |
UnityEditor.Tools.handleRectRotation |
handleRotation |
UnityEditor.Tools.handleRotation |
hidden |
UnityEditor.Tools.hidden |
pivotMode |
UnityEditor.Tools.pivotMode |
pivotModeChanged |
UnityEditor.Tools.pivotModeChanged(System.Action) |
pivotRotation |
UnityEditor.Tools.pivotRotation |
pivotRotationChanged |
UnityEditor.Tools.pivotRotationChanged(System.Action) |
rectBlueprintMode |
UnityEditor.Tools.rectBlueprintMode |
viewTool |
UnityEditor.Tools.viewTool |
viewToolActive |
UnityEditor.Tools.viewToolActive |
viewToolChanged |
UnityEditor.Tools.viewToolChanged(System.Action) |
visibleLayers |
UnityEditor.Tools.visibleLayers |
TransformUtils |
UnityEditor.TransformUtils |
GetInspectorRotation |
UnityEditor.TransformUtils.GetInspectorRotation(UnityEngine.Transform) |
SetInspectorRotation |
UnityEditor.TransformUtils.SetInspectorRotation(UnityEngine.Transform,UnityEngine.Vector3) |
TrueTypeFontImporter |
UnityEditor.TrueTypeFontImporter |
GenerateEditableFont |
UnityEditor.TrueTypeFontImporter.GenerateEditableFont(System.String) |
ascentCalculationMode |
UnityEditor.TrueTypeFontImporter.ascentCalculationMode |
characterPadding |
UnityEditor.TrueTypeFontImporter.characterPadding |
characterSpacing |
UnityEditor.TrueTypeFontImporter.characterSpacing |
customCharacters |
UnityEditor.TrueTypeFontImporter.customCharacters |
fontNames |
UnityEditor.TrueTypeFontImporter.fontNames |
fontReferences |
UnityEditor.TrueTypeFontImporter.fontReferences |
fontRenderingMode |
UnityEditor.TrueTypeFontImporter.fontRenderingMode |
fontSize |
UnityEditor.TrueTypeFontImporter.fontSize |
fontTTFName |
UnityEditor.TrueTypeFontImporter.fontTTFName |
fontTextureCase |
UnityEditor.TrueTypeFontImporter.fontTextureCase |
includeFontData |
UnityEditor.TrueTypeFontImporter.includeFontData |
shouldRoundAdvanceValue |
UnityEditor.TrueTypeFontImporter.shouldRoundAdvanceValue |
TypeCache |
UnityEditor.TypeCache |
FieldInfoCollection |
UnityEditor.TypeCache.FieldInfoCollection |
Contains |
UnityEditor.TypeCache.FieldInfoCollection.Contains(System.Object) |
Contains |
UnityEditor.TypeCache.FieldInfoCollection.Contains(System.Reflection.FieldInfo) |
CopyTo |
UnityEditor.TypeCache.FieldInfoCollection.CopyTo(System.Array,System.Int32) |
CopyTo |
UnityEditor.TypeCache.FieldInfoCollection.CopyTo(System.Reflection.FieldInfo[],System.Int32) |
Count |
UnityEditor.TypeCache.FieldInfoCollection.Count |
Enumerator |
UnityEditor.TypeCache.FieldInfoCollection.Enumerator |
Current |
UnityEditor.TypeCache.FieldInfoCollection.Enumerator.Current |
Dispose |
UnityEditor.TypeCache.FieldInfoCollection.Enumerator.Dispose |
MoveNext |
UnityEditor.TypeCache.FieldInfoCollection.Enumerator.MoveNext |
GetEnumerator |
UnityEditor.TypeCache.FieldInfoCollection.GetEnumerator |
IndexOf |
UnityEditor.TypeCache.FieldInfoCollection.IndexOf(System.Object) |
IndexOf |
UnityEditor.TypeCache.FieldInfoCollection.IndexOf(System.Reflection.FieldInfo) |
IsFixedSize |
UnityEditor.TypeCache.FieldInfoCollection.IsFixedSize |
IsReadOnly |
UnityEditor.TypeCache.FieldInfoCollection.IsReadOnly |
IsSynchronized |
UnityEditor.TypeCache.FieldInfoCollection.IsSynchronized |
this |
UnityEditor.TypeCache.FieldInfoCollection.this |
GetFieldsWithAttribute |
UnityEditor.TypeCache.GetFieldsWithAttribute |
GetFieldsWithAttribute |
UnityEditor.TypeCache.GetFieldsWithAttribute(System.Type) |
GetMethodsWithAttribute |
UnityEditor.TypeCache.GetMethodsWithAttribute |
GetMethodsWithAttribute |
UnityEditor.TypeCache.GetMethodsWithAttribute(System.Type) |
GetTypesDerivedFrom |
UnityEditor.TypeCache.GetTypesDerivedFrom |
GetTypesDerivedFrom |
UnityEditor.TypeCache.GetTypesDerivedFrom(System.Type) |
GetTypesWithAttribute |
UnityEditor.TypeCache.GetTypesWithAttribute |
GetTypesWithAttribute |
UnityEditor.TypeCache.GetTypesWithAttribute(System.Type) |
MethodCollection |
UnityEditor.TypeCache.MethodCollection |
Contains |
UnityEditor.TypeCache.MethodCollection.Contains(System.Object) |
Contains |
UnityEditor.TypeCache.MethodCollection.Contains(System.Reflection.MethodInfo) |
CopyTo |
UnityEditor.TypeCache.MethodCollection.CopyTo(System.Array,System.Int32) |
CopyTo |
UnityEditor.TypeCache.MethodCollection.CopyTo(System.Reflection.MethodInfo[],System.Int32) |
Count |
UnityEditor.TypeCache.MethodCollection.Count |
Enumerator |
UnityEditor.TypeCache.MethodCollection.Enumerator |
Current |
UnityEditor.TypeCache.MethodCollection.Enumerator.Current |
Dispose |
UnityEditor.TypeCache.MethodCollection.Enumerator.Dispose |
MoveNext |
UnityEditor.TypeCache.MethodCollection.Enumerator.MoveNext |
GetEnumerator |
UnityEditor.TypeCache.MethodCollection.GetEnumerator |
IndexOf |
UnityEditor.TypeCache.MethodCollection.IndexOf(System.Object) |
IndexOf |
UnityEditor.TypeCache.MethodCollection.IndexOf(System.Reflection.MethodInfo) |
IsFixedSize |
UnityEditor.TypeCache.MethodCollection.IsFixedSize |
IsReadOnly |
UnityEditor.TypeCache.MethodCollection.IsReadOnly |
IsSynchronized |
UnityEditor.TypeCache.MethodCollection.IsSynchronized |
this |
UnityEditor.TypeCache.MethodCollection.this |
TypeCollection |
UnityEditor.TypeCache.TypeCollection |
Contains |
UnityEditor.TypeCache.TypeCollection.Contains(System.Object) |
Contains |
UnityEditor.TypeCache.TypeCollection.Contains(System.Type) |
CopyTo |
UnityEditor.TypeCache.TypeCollection.CopyTo(System.Array,System.Int32) |
CopyTo |
UnityEditor.TypeCache.TypeCollection.CopyTo(System.Type[],System.Int32) |
Count |
UnityEditor.TypeCache.TypeCollection.Count |
Enumerator |
UnityEditor.TypeCache.TypeCollection.Enumerator |
Current |
UnityEditor.TypeCache.TypeCollection.Enumerator.Current |
Dispose |
UnityEditor.TypeCache.TypeCollection.Enumerator.Dispose |
MoveNext |
UnityEditor.TypeCache.TypeCollection.Enumerator.MoveNext |
GetEnumerator |
UnityEditor.TypeCache.TypeCollection.GetEnumerator |
IndexOf |
UnityEditor.TypeCache.TypeCollection.IndexOf(System.Object) |
IndexOf |
UnityEditor.TypeCache.TypeCollection.IndexOf(System.Type) |
IsFixedSize |
UnityEditor.TypeCache.TypeCollection.IsFixedSize |
IsReadOnly |
UnityEditor.TypeCache.TypeCollection.IsReadOnly |
IsSynchronized |
UnityEditor.TypeCache.TypeCollection.IsSynchronized |
this |
UnityEditor.TypeCache.TypeCollection.this |
SpriteAtlasAsset |
UnityEditor.U2D.SpriteAtlasAsset |
Add |
UnityEditor.U2D.SpriteAtlasAsset.Add(UnityEngine.Object[]) |
GetMasterAtlas |
UnityEditor.U2D.SpriteAtlasAsset.GetMasterAtlas |
GetPackingSettings |
UnityEditor.U2D.SpriteAtlasAsset.GetPackingSettings |
GetPlatformSettings |
UnityEditor.U2D.SpriteAtlasAsset.GetPlatformSettings(System.String) |
GetTextureSettings |
UnityEditor.U2D.SpriteAtlasAsset.GetTextureSettings |
IsIncludeInBuild |
UnityEditor.U2D.SpriteAtlasAsset.IsIncludeInBuild |
Load |
UnityEditor.U2D.SpriteAtlasAsset.Load(System.String) |
Remove |
UnityEditor.U2D.SpriteAtlasAsset.Remove(UnityEngine.Object[]) |
Save |
UnityEditor.U2D.SpriteAtlasAsset.Save(UnityEditor.U2D.SpriteAtlasAsset,System.String) |
SetIncludeInBuild |
UnityEditor.U2D.SpriteAtlasAsset.SetIncludeInBuild(System.Boolean) |
SetIsVariant |
UnityEditor.U2D.SpriteAtlasAsset.SetIsVariant(System.Boolean) |
SetMasterAtlas |
UnityEditor.U2D.SpriteAtlasAsset.SetMasterAtlas(UnityEngine.U2D.SpriteAtlas) |
SetPackingSettings |
UnityEditor.U2D.SpriteAtlasAsset.SetPackingSettings(UnityEditor.U2D.SpriteAtlasPackingSettings) |
SetPlatformSettings |
UnityEditor.U2D.SpriteAtlasAsset.SetPlatformSettings(UnityEditor.TextureImporterPlatformSettings) |
SetTextureSettings |
UnityEditor.U2D.SpriteAtlasAsset.SetTextureSettings(UnityEditor.U2D.SpriteAtlasTextureSettings) |
SetVariantScale |
UnityEditor.U2D.SpriteAtlasAsset.SetVariantScale(System.Single) |
isVariant |
UnityEditor.U2D.SpriteAtlasAsset.isVariant |
SpriteAtlasExtensions |
UnityEditor.U2D.SpriteAtlasExtensions |
Add |
UnityEditor.U2D.SpriteAtlasExtensions.Add(UnityEngine.U2D.SpriteAtlas,UnityEngine.Object[]) |
GetMasterAtlas |
UnityEditor.U2D.SpriteAtlasExtensions.GetMasterAtlas(UnityEngine.U2D.SpriteAtlas) |
GetPackables |
UnityEditor.U2D.SpriteAtlasExtensions.GetPackables(UnityEngine.U2D.SpriteAtlas) |
GetPackingSettings |
UnityEditor.U2D.SpriteAtlasExtensions.GetPackingSettings(UnityEngine.U2D.SpriteAtlas) |
GetPlatformSettings |
UnityEditor.U2D.SpriteAtlasExtensions.GetPlatformSettings(UnityEngine.U2D.SpriteAtlas,System.String) |
GetTextureSettings |
UnityEditor.U2D.SpriteAtlasExtensions.GetTextureSettings(UnityEngine.U2D.SpriteAtlas) |
IsIncludeInBuild |
UnityEditor.U2D.SpriteAtlasExtensions.IsIncludeInBuild(UnityEngine.U2D.SpriteAtlas) |
Remove |
UnityEditor.U2D.SpriteAtlasExtensions.Remove(UnityEngine.U2D.SpriteAtlas,UnityEngine.Object[]) |
SetIncludeInBuild |
UnityEditor.U2D.SpriteAtlasExtensions.SetIncludeInBuild(UnityEngine.U2D.SpriteAtlas,System.Boolean) |
SetIsVariant |
UnityEditor.U2D.SpriteAtlasExtensions.SetIsVariant(UnityEngine.U2D.SpriteAtlas,System.Boolean) |
SetMasterAtlas |
UnityEditor.U2D.SpriteAtlasExtensions.SetMasterAtlas(UnityEngine.U2D.SpriteAtlas,UnityEngine.U2D.SpriteAtlas) |
SetPackingSettings |
UnityEditor.U2D.SpriteAtlasExtensions.SetPackingSettings(UnityEngine.U2D.SpriteAtlas,UnityEditor.U2D.SpriteAtlasPackingSettings) |
SetPlatformSettings |
UnityEditor.U2D.SpriteAtlasExtensions.SetPlatformSettings(UnityEngine.U2D.SpriteAtlas,UnityEditor.TextureImporterPlatformSettings) |
SetTextureSettings |
UnityEditor.U2D.SpriteAtlasExtensions.SetTextureSettings(UnityEngine.U2D.SpriteAtlas,UnityEditor.U2D.SpriteAtlasTextureSettings) |
SetVariantScale |
UnityEditor.U2D.SpriteAtlasExtensions.SetVariantScale(UnityEngine.U2D.SpriteAtlas,System.Single) |
SpriteAtlasImporter |
UnityEditor.U2D.SpriteAtlasImporter |
SpriteAtlasPackingSettings |
UnityEditor.U2D.SpriteAtlasPackingSettings |
blockOffset |
UnityEditor.U2D.SpriteAtlasPackingSettings.blockOffset |
enableAlphaDilation |
UnityEditor.U2D.SpriteAtlasPackingSettings.enableAlphaDilation |
enableRotation |
UnityEditor.U2D.SpriteAtlasPackingSettings.enableRotation |
enableTightPacking |
UnityEditor.U2D.SpriteAtlasPackingSettings.enableTightPacking |
padding |
UnityEditor.U2D.SpriteAtlasPackingSettings.padding |
SpriteAtlasTextureSettings |
UnityEditor.U2D.SpriteAtlasTextureSettings |
anisoLevel |
UnityEditor.U2D.SpriteAtlasTextureSettings.anisoLevel |
filterMode |
UnityEditor.U2D.SpriteAtlasTextureSettings.filterMode |
generateMipMaps |
UnityEditor.U2D.SpriteAtlasTextureSettings.generateMipMaps |
readable |
UnityEditor.U2D.SpriteAtlasTextureSettings.readable |
sRGB |
UnityEditor.U2D.SpriteAtlasTextureSettings.sRGB |
SpriteAtlasUtility |
UnityEditor.U2D.SpriteAtlasUtility |
PackAllAtlases |
UnityEditor.U2D.SpriteAtlasUtility.PackAllAtlases(UnityEditor.BuildTarget) |
PackAtlases |
UnityEditor.U2D.SpriteAtlasUtility.PackAtlases(UnityEngine.U2D.SpriteAtlas[],UnityEditor.BuildTarget) |
SpriteEditorExtension |
UnityEditor.U2D.SpriteEditorExtension |
GetSpriteID |
UnityEditor.U2D.SpriteEditorExtension.GetSpriteID(UnityEngine.Sprite) |
SetSpriteID |
UnityEditor.U2D.SpriteEditorExtension.SetSpriteID(UnityEngine.Sprite,UnityEditor.GUID) |
fieldGroupUssClassName |
UnityEditor.UIElements.BaseCompositeField_3.fieldGroupUssClassName |
fieldUssClassName |
UnityEditor.UIElements.BaseCompositeField_3.fieldUssClassName |
firstFieldVariantUssClassName |
UnityEditor.UIElements.BaseCompositeField_3.firstFieldVariantUssClassName |
inputUssClassName |
UnityEditor.UIElements.BaseCompositeField_3.inputUssClassName |
labelUssClassName |
UnityEditor.UIElements.BaseCompositeField_3.labelUssClassName |
multilineVariantUssClassName |
UnityEditor.UIElements.BaseCompositeField_3.multilineVariantUssClassName |
spacerUssClassName |
UnityEditor.UIElements.BaseCompositeField_3.spacerUssClassName |
twoLinesVariantUssClassName |
UnityEditor.UIElements.BaseCompositeField_3.twoLinesVariantUssClassName |
ussClassName |
UnityEditor.UIElements.BaseCompositeField_3.ussClassName |
BaseCompositeField`3 |
UnityEditor.UIElements.BaseCompositeField`3 |
BaseFieldMouseDragger |
UnityEditor.UIElements.BaseFieldMouseDragger |
SetDragZone |
UnityEditor.UIElements.BaseFieldMouseDragger.SetDragZone(UnityEngine.UIElements.VisualElement) |
SetDragZone |
UnityEditor.UIElements.BaseFieldMouseDragger.SetDragZone(UnityEngine.UIElements.VisualElement,UnityEngine.Rect) |
choices |
UnityEditor.UIElements.BaseMaskField_1.choices |
choicesMasks |
UnityEditor.UIElements.BaseMaskField_1.choicesMasks |
BaseMaskField`1 |
UnityEditor.UIElements.BaseMaskField`1 |
SetValueWithoutNotify |
UnityEditor.UIElements.BasePopupField_2.SetValueWithoutNotify(TValueType) |
arrowUssClassName |
UnityEditor.UIElements.BasePopupField_2.arrowUssClassName |
choices |
UnityEditor.UIElements.BasePopupField_2.choices |
inputUssClassName |
UnityEditor.UIElements.BasePopupField_2.inputUssClassName |
labelUssClassName |
UnityEditor.UIElements.BasePopupField_2.labelUssClassName |
text |
UnityEditor.UIElements.BasePopupField_2.text |
textElement |
UnityEditor.UIElements.BasePopupField_2.textElement |
textUssClassName |
UnityEditor.UIElements.BasePopupField_2.textUssClassName |
ussClassName |
UnityEditor.UIElements.BasePopupField_2.ussClassName |
BasePopupField`2 |
UnityEditor.UIElements.BasePopupField`2 |
BindingExtensions |
UnityEditor.UIElements.BindingExtensions |
Bind |
UnityEditor.UIElements.BindingExtensions.Bind(UnityEngine.UIElements.VisualElement,UnityEditor.SerializedObject) |
BindProperty |
UnityEditor.UIElements.BindingExtensions.BindProperty(UnityEngine.UIElements.IBindable,UnityEditor.SerializedObject) |
BindProperty |
UnityEditor.UIElements.BindingExtensions.BindProperty(UnityEngine.UIElements.IBindable,UnityEditor.SerializedProperty) |
TrackPropertyValue |
UnityEditor.UIElements.BindingExtensions.TrackPropertyValue(UnityEngine.UIElements.VisualElement,UnityEditor.SerializedProperty,System.Action`1<UnityEditor.SerializedProperty>) |
TrackSerializedObjectValue |
UnityEditor.UIElements.BindingExtensions.TrackSerializedObjectValue(UnityEngine.UIElements.VisualElement,UnityEditor.SerializedObject,System.Action`1<UnityEditor.SerializedObject>) |
Unbind |
UnityEditor.UIElements.BindingExtensions.Unbind(UnityEngine.UIElements.VisualElement) |
prefabOverrideUssClassName |
UnityEditor.UIElements.BindingExtensions.prefabOverrideUssClassName |
BoundsField |
UnityEditor.UIElements.BoundsField |
ctor |
UnityEditor.UIElements.BoundsField.#ctor |
ctor |
UnityEditor.UIElements.BoundsField.#ctor(System.String) |
UxmlFactory |
UnityEditor.UIElements.BoundsField.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.BoundsField.UxmlTraits |
Init |
UnityEditor.UIElements.BoundsField.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
centerFieldUssClassName |
UnityEditor.UIElements.BoundsField.centerFieldUssClassName |
extentsFieldUssClassName |
UnityEditor.UIElements.BoundsField.extentsFieldUssClassName |
inputUssClassName |
UnityEditor.UIElements.BoundsField.inputUssClassName |
labelUssClassName |
UnityEditor.UIElements.BoundsField.labelUssClassName |
ussClassName |
UnityEditor.UIElements.BoundsField.ussClassName |
BoundsIntField |
UnityEditor.UIElements.BoundsIntField |
ctor |
UnityEditor.UIElements.BoundsIntField.#ctor |
ctor |
UnityEditor.UIElements.BoundsIntField.#ctor(System.String) |
UxmlFactory |
UnityEditor.UIElements.BoundsIntField.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.BoundsIntField.UxmlTraits |
Init |
UnityEditor.UIElements.BoundsIntField.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
inputUssClassName |
UnityEditor.UIElements.BoundsIntField.inputUssClassName |
labelUssClassName |
UnityEditor.UIElements.BoundsIntField.labelUssClassName |
positionUssClassName |
UnityEditor.UIElements.BoundsIntField.positionUssClassName |
sizeUssClassName |
UnityEditor.UIElements.BoundsIntField.sizeUssClassName |
ussClassName |
UnityEditor.UIElements.BoundsIntField.ussClassName |
ColorField |
UnityEditor.UIElements.ColorField |
ctor |
UnityEditor.UIElements.ColorField.#ctor |
ctor |
UnityEditor.UIElements.ColorField.#ctor(System.String) |
UxmlFactory |
UnityEditor.UIElements.ColorField.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.ColorField.UxmlTraits |
Init |
UnityEditor.UIElements.ColorField.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
hdr |
UnityEditor.UIElements.ColorField.hdr |
inputUssClassName |
UnityEditor.UIElements.ColorField.inputUssClassName |
labelUssClassName |
UnityEditor.UIElements.ColorField.labelUssClassName |
showAlpha |
UnityEditor.UIElements.ColorField.showAlpha |
showEyeDropper |
UnityEditor.UIElements.ColorField.showEyeDropper |
ussClassName |
UnityEditor.UIElements.ColorField.ussClassName |
CurveField |
UnityEditor.UIElements.CurveField |
ctor |
UnityEditor.UIElements.CurveField.#ctor |
ctor |
UnityEditor.UIElements.CurveField.#ctor(System.String) |
RenderMode |
UnityEditor.UIElements.CurveField.RenderMode |
Default |
UnityEditor.UIElements.CurveField.RenderMode.Default |
Mesh |
UnityEditor.UIElements.CurveField.RenderMode.Mesh |
Texture |
UnityEditor.UIElements.CurveField.RenderMode.Texture |
UxmlFactory |
UnityEditor.UIElements.CurveField.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.CurveField.UxmlTraits |
borderUssClassName |
UnityEditor.UIElements.CurveField.borderUssClassName |
contentUssClassName |
UnityEditor.UIElements.CurveField.contentUssClassName |
inputUssClassName |
UnityEditor.UIElements.CurveField.inputUssClassName |
labelUssClassName |
UnityEditor.UIElements.CurveField.labelUssClassName |
ranges |
UnityEditor.UIElements.CurveField.ranges |
renderMode |
UnityEditor.UIElements.CurveField.renderMode |
ussClassName |
UnityEditor.UIElements.CurveField.ussClassName |
DeltaSpeed |
UnityEditor.UIElements.DeltaSpeed |
Fast |
UnityEditor.UIElements.DeltaSpeed.Fast |
Normal |
UnityEditor.UIElements.DeltaSpeed.Normal |
Slow |
UnityEditor.UIElements.DeltaSpeed.Slow |
DoubleField |
UnityEditor.UIElements.DoubleField |
ctor |
UnityEditor.UIElements.DoubleField.#ctor |
ctor |
UnityEditor.UIElements.DoubleField.#ctor(System.Int32) |
ctor |
UnityEditor.UIElements.DoubleField.#ctor(System.String,System.Int32) |
ApplyInputDeviceDelta |
UnityEditor.UIElements.DoubleField.ApplyInputDeviceDelta(UnityEngine.Vector3,UnityEditor.UIElements.DeltaSpeed,System.Double) |
StringToValue |
UnityEditor.UIElements.DoubleField.StringToValue(System.String) |
UxmlFactory |
UnityEditor.UIElements.DoubleField.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.DoubleField.UxmlTraits |
ValueToString |
UnityEditor.UIElements.DoubleField.ValueToString(System.Double) |
inputUssClassName |
UnityEditor.UIElements.DoubleField.inputUssClassName |
labelUssClassName |
UnityEditor.UIElements.DoubleField.labelUssClassName |
ussClassName |
UnityEditor.UIElements.DoubleField.ussClassName |
EnumField |
UnityEditor.UIElements.EnumField |
ctor |
UnityEditor.UIElements.EnumField.#ctor |
ctor |
UnityEditor.UIElements.EnumField.#ctor(System.Enum) |
ctor |
UnityEditor.UIElements.EnumField.#ctor(System.String,System.Enum) |
Init |
UnityEditor.UIElements.EnumField.Init(System.Enum) |
Init |
UnityEditor.UIElements.EnumField.Init(System.Enum,System.Boolean) |
UxmlFactory |
UnityEditor.UIElements.EnumField.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.EnumField.UxmlTraits |
Init |
UnityEditor.UIElements.EnumField.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
arrowUssClassName |
UnityEditor.UIElements.EnumField.arrowUssClassName |
inputUssClassName |
UnityEditor.UIElements.EnumField.inputUssClassName |
labelUssClassName |
UnityEditor.UIElements.EnumField.labelUssClassName |
text |
UnityEditor.UIElements.EnumField.text |
textUssClassName |
UnityEditor.UIElements.EnumField.textUssClassName |
ussClassName |
UnityEditor.UIElements.EnumField.ussClassName |
EnumFlagsField |
UnityEditor.UIElements.EnumFlagsField |
ctor |
UnityEditor.UIElements.EnumFlagsField.#ctor |
ctor |
UnityEditor.UIElements.EnumFlagsField.#ctor(System.Enum) |
ctor |
UnityEditor.UIElements.EnumFlagsField.#ctor(System.Enum,System.Boolean) |
ctor |
UnityEditor.UIElements.EnumFlagsField.#ctor(System.String) |
ctor |
UnityEditor.UIElements.EnumFlagsField.#ctor(System.String,System.Enum) |
ctor |
UnityEditor.UIElements.EnumFlagsField.#ctor(System.String,System.Enum,System.Boolean) |
Init |
UnityEditor.UIElements.EnumFlagsField.Init(System.Enum,System.Boolean) |
UxmlFactory |
UnityEditor.UIElements.EnumFlagsField.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.EnumFlagsField.UxmlTraits |
inputUssClassName |
UnityEditor.UIElements.EnumFlagsField.inputUssClassName |
labelUssClassName |
UnityEditor.UIElements.EnumFlagsField.labelUssClassName |
ussClassName |
UnityEditor.UIElements.EnumFlagsField.ussClassName |
ctor |
UnityEditor.UIElements.FieldMouseDragger_1.#ctor(UnityEditor.UIElements.IValueField`1) |
dragging |
UnityEditor.UIElements.FieldMouseDragger_1.dragging |
startValue |
UnityEditor.UIElements.FieldMouseDragger_1.startValue |
FieldMouseDragger`1 |
UnityEditor.UIElements.FieldMouseDragger`1 |
FloatField |
UnityEditor.UIElements.FloatField |
ctor |
UnityEditor.UIElements.FloatField.#ctor |
ctor |
UnityEditor.UIElements.FloatField.#ctor(System.Int32) |
ctor |
UnityEditor.UIElements.FloatField.#ctor(System.String,System.Int32) |
ApplyInputDeviceDelta |
UnityEditor.UIElements.FloatField.ApplyInputDeviceDelta(UnityEngine.Vector3,UnityEditor.UIElements.DeltaSpeed,System.Single) |
StringToValue |
UnityEditor.UIElements.FloatField.StringToValue(System.String) |
UxmlFactory |
UnityEditor.UIElements.FloatField.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.FloatField.UxmlTraits |
ValueToString |
UnityEditor.UIElements.FloatField.ValueToString(System.Single) |
inputUssClassName |
UnityEditor.UIElements.FloatField.inputUssClassName |
labelUssClassName |
UnityEditor.UIElements.FloatField.labelUssClassName |
ussClassName |
UnityEditor.UIElements.FloatField.ussClassName |
GradientField |
UnityEditor.UIElements.GradientField |
ctor |
UnityEditor.UIElements.GradientField.#ctor |
ctor |
UnityEditor.UIElements.GradientField.#ctor(System.String) |
UxmlFactory |
UnityEditor.UIElements.GradientField.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.GradientField.UxmlTraits |
borderUssClassName |
UnityEditor.UIElements.GradientField.borderUssClassName |
colorSpace |
UnityEditor.UIElements.GradientField.colorSpace |
contentUssClassName |
UnityEditor.UIElements.GradientField.contentUssClassName |
inputUssClassName |
UnityEditor.UIElements.GradientField.inputUssClassName |
labelUssClassName |
UnityEditor.UIElements.GradientField.labelUssClassName |
ussClassName |
UnityEditor.UIElements.GradientField.ussClassName |
value |
UnityEditor.UIElements.GradientField.value |
Hash128Field |
UnityEditor.UIElements.Hash128Field |
ctor |
UnityEditor.UIElements.Hash128Field.#ctor |
ctor |
UnityEditor.UIElements.Hash128Field.#ctor(System.Int32) |
ctor |
UnityEditor.UIElements.Hash128Field.#ctor(System.String,System.Int32) |
UxmlFactory |
UnityEditor.UIElements.Hash128Field.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.Hash128Field.UxmlTraits |
inputUssClassName |
UnityEditor.UIElements.Hash128Field.inputUssClassName |
labelUssClassName |
UnityEditor.UIElements.Hash128Field.labelUssClassName |
ussClassName |
UnityEditor.UIElements.Hash128Field.ussClassName |
IToolbarMenuElement |
UnityEditor.UIElements.IToolbarMenuElement |
menu |
UnityEditor.UIElements.IToolbarMenuElement.menu |
IValueField_1 |
UnityEditor.UIElements.IValueField_1 |
ApplyInputDeviceDelta |
UnityEditor.UIElements.IValueField_1.ApplyInputDeviceDelta(UnityEngine.Vector3,UnityEditor.UIElements.DeltaSpeed,T) |
StartDragging |
UnityEditor.UIElements.IValueField_1.StartDragging |
StopDragging |
UnityEditor.UIElements.IValueField_1.StopDragging |
value |
UnityEditor.UIElements.IValueField_1.value |
InspectorElement |
UnityEditor.UIElements.InspectorElement |
ctor |
UnityEditor.UIElements.InspectorElement.#ctor |
ctor |
UnityEditor.UIElements.InspectorElement.#ctor(UnityEditor.Editor) |
ctor |
UnityEditor.UIElements.InspectorElement.#ctor(UnityEditor.SerializedObject) |
ctor |
UnityEditor.UIElements.InspectorElement.#ctor(UnityEngine.Object) |
FillDefaultInspector |
UnityEditor.UIElements.InspectorElement.FillDefaultInspector(UnityEngine.UIElements.VisualElement,UnityEditor.SerializedObject,UnityEditor.Editor) |
UxmlFactory |
UnityEditor.UIElements.InspectorElement.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.InspectorElement.UxmlTraits |
ctor |
UnityEditor.UIElements.InspectorElement.UxmlTraits.#ctor |
customInspectorUssClassName |
UnityEditor.UIElements.InspectorElement.customInspectorUssClassName |
debugInternalVariantUssClassName |
UnityEditor.UIElements.InspectorElement.debugInternalVariantUssClassName |
debugVariantUssClassName |
UnityEditor.UIElements.InspectorElement.debugVariantUssClassName |
iMGUIContainerUssClassName |
UnityEditor.UIElements.InspectorElement.iMGUIContainerUssClassName |
iMGUICustomVariantUssClassName |
UnityEditor.UIElements.InspectorElement.iMGUICustomVariantUssClassName |
iMGUIDefaultVariantUssClassName |
UnityEditor.UIElements.InspectorElement.iMGUIDefaultVariantUssClassName |
iMGUIInspectorVariantUssClassName |
UnityEditor.UIElements.InspectorElement.iMGUIInspectorVariantUssClassName |
noInspectorFoundVariantUssClassName |
UnityEditor.UIElements.InspectorElement.noInspectorFoundVariantUssClassName |
uIECustomVariantUssClassName |
UnityEditor.UIElements.InspectorElement.uIECustomVariantUssClassName |
uIEDefaultVariantUssClassName |
UnityEditor.UIElements.InspectorElement.uIEDefaultVariantUssClassName |
uIEInspectorVariantUssClassName |
UnityEditor.UIElements.InspectorElement.uIEInspectorVariantUssClassName |
ussClassName |
UnityEditor.UIElements.InspectorElement.ussClassName |
IntegerField |
UnityEditor.UIElements.IntegerField |
ctor |
UnityEditor.UIElements.IntegerField.#ctor |
ctor |
UnityEditor.UIElements.IntegerField.#ctor(System.Int32) |
ctor |
UnityEditor.UIElements.IntegerField.#ctor(System.String,System.Int32) |
ApplyInputDeviceDelta |
UnityEditor.UIElements.IntegerField.ApplyInputDeviceDelta(UnityEngine.Vector3,UnityEditor.UIElements.DeltaSpeed,System.Int32) |
StringToValue |
UnityEditor.UIElements.IntegerField.StringToValue(System.String) |
UxmlFactory |
UnityEditor.UIElements.IntegerField.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.IntegerField.UxmlTraits |
ValueToString |
UnityEditor.UIElements.IntegerField.ValueToString(System.Int32) |
inputUssClassName |
UnityEditor.UIElements.IntegerField.inputUssClassName |
labelUssClassName |
UnityEditor.UIElements.IntegerField.labelUssClassName |
ussClassName |
UnityEditor.UIElements.IntegerField.ussClassName |
LayerField |
UnityEditor.UIElements.LayerField |
ctor |
UnityEditor.UIElements.LayerField.#ctor |
ctor |
UnityEditor.UIElements.LayerField.#ctor(System.Int32) |
ctor |
UnityEditor.UIElements.LayerField.#ctor(System.String) |
ctor |
UnityEditor.UIElements.LayerField.#ctor(System.String,System.Int32) |
UxmlFactory |
UnityEditor.UIElements.LayerField.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.LayerField.UxmlTraits |
Init |
UnityEditor.UIElements.LayerField.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
formatListItemCallback |
UnityEditor.UIElements.LayerField.formatListItemCallback |
formatSelectedValueCallback |
UnityEditor.UIElements.LayerField.formatSelectedValueCallback |
inputUssClassName |
UnityEditor.UIElements.LayerField.inputUssClassName |
labelUssClassName |
UnityEditor.UIElements.LayerField.labelUssClassName |
ussClassName |
UnityEditor.UIElements.LayerField.ussClassName |
LayerMaskField |
UnityEditor.UIElements.LayerMaskField |
ctor |
UnityEditor.UIElements.LayerMaskField.#ctor |
ctor |
UnityEditor.UIElements.LayerMaskField.#ctor(System.Int32) |
ctor |
UnityEditor.UIElements.LayerMaskField.#ctor(System.String) |
ctor |
UnityEditor.UIElements.LayerMaskField.#ctor(System.String,System.Int32) |
UxmlFactory |
UnityEditor.UIElements.LayerMaskField.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.LayerMaskField.UxmlTraits |
formatListItemCallback |
UnityEditor.UIElements.LayerMaskField.formatListItemCallback |
formatSelectedValueCallback |
UnityEditor.UIElements.LayerMaskField.formatSelectedValueCallback |
inputUssClassName |
UnityEditor.UIElements.LayerMaskField.inputUssClassName |
labelUssClassName |
UnityEditor.UIElements.LayerMaskField.labelUssClassName |
ussClassName |
UnityEditor.UIElements.LayerMaskField.ussClassName |
LongField |
UnityEditor.UIElements.LongField |
ctor |
UnityEditor.UIElements.LongField.#ctor |
ctor |
UnityEditor.UIElements.LongField.#ctor(System.Int32) |
ctor |
UnityEditor.UIElements.LongField.#ctor(System.String,System.Int32) |
ApplyInputDeviceDelta |
UnityEditor.UIElements.LongField.ApplyInputDeviceDelta(UnityEngine.Vector3,UnityEditor.UIElements.DeltaSpeed,System.Int64) |
StringToValue |
UnityEditor.UIElements.LongField.StringToValue(System.String) |
UxmlFactory |
UnityEditor.UIElements.LongField.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.LongField.UxmlTraits |
ValueToString |
UnityEditor.UIElements.LongField.ValueToString(System.Int64) |
inputUssClassName |
UnityEditor.UIElements.LongField.inputUssClassName |
labelUssClassName |
UnityEditor.UIElements.LongField.labelUssClassName |
ussClassName |
UnityEditor.UIElements.LongField.ussClassName |
MaskField |
UnityEditor.UIElements.MaskField |
ctor |
UnityEditor.UIElements.MaskField.#ctor |
ctor |
UnityEditor.UIElements.MaskField.#ctor(System.Collections.Generic.List1<System.String>,System.Int32,System.Func 2<System.String,System.String>,System.Func`2<System.String,System.String>) |
ctor |
UnityEditor.UIElements.MaskField.#ctor(System.String) |
ctor |
UnityEditor.UIElements.MaskField.#ctor(System.String,System.Collections.Generic.List1<System.String>,System.Int32,System.Func 2<System.String,System.String>,System.Func`2<System.String,System.String>) |
UxmlFactory |
UnityEditor.UIElements.MaskField.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.MaskField.UxmlTraits |
Init |
UnityEditor.UIElements.MaskField.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
formatListItemCallback |
UnityEditor.UIElements.MaskField.formatListItemCallback |
formatSelectedValueCallback |
UnityEditor.UIElements.MaskField.formatSelectedValueCallback |
inputUssClassName |
UnityEditor.UIElements.MaskField.inputUssClassName |
labelUssClassName |
UnityEditor.UIElements.MaskField.labelUssClassName |
ussClassName |
UnityEditor.UIElements.MaskField.ussClassName |
ObjectField |
UnityEditor.UIElements.ObjectField |
ctor |
UnityEditor.UIElements.ObjectField.#ctor |
ctor |
UnityEditor.UIElements.ObjectField.#ctor(System.String) |
UxmlFactory |
UnityEditor.UIElements.ObjectField.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.ObjectField.UxmlTraits |
Init |
UnityEditor.UIElements.ObjectField.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
allowSceneObjects |
UnityEditor.UIElements.ObjectField.allowSceneObjects |
inputUssClassName |
UnityEditor.UIElements.ObjectField.inputUssClassName |
labelUssClassName |
UnityEditor.UIElements.ObjectField.labelUssClassName |
objectType |
UnityEditor.UIElements.ObjectField.objectType |
objectUssClassName |
UnityEditor.UIElements.ObjectField.objectUssClassName |
selectorUssClassName |
UnityEditor.UIElements.ObjectField.selectorUssClassName |
ussClassName |
UnityEditor.UIElements.ObjectField.ussClassName |
ctor |
UnityEditor.UIElements.PopupField_1.#ctor |
ctor |
UnityEditor.UIElements.PopupField_1.#ctor(System.Collections.Generic.List1<T>,System.Int32,System.Func 2<T,System.String>,System.Func`2<T,System.String>) |
ctor |
UnityEditor.UIElements.PopupField_1.#ctor(System.Collections.Generic.List1<T>,T,System.Func 2<T,System.String>,System.Func`2<T,System.String>) |
ctor |
UnityEditor.UIElements.PopupField_1.#ctor(System.String) |
ctor |
UnityEditor.UIElements.PopupField_1.#ctor(System.String,System.Collections.Generic.List1<T>,System.Int32,System.Func 2<T,System.String>,System.Func`2<T,System.String>) |
ctor |
UnityEditor.UIElements.PopupField_1.#ctor(System.String,System.Collections.Generic.List1<T>,T,System.Func 2<T,System.String>,System.Func`2<T,System.String>) |
formatListItemCallback |
UnityEditor.UIElements.PopupField_1.formatListItemCallback |
formatSelectedValueCallback |
UnityEditor.UIElements.PopupField_1.formatSelectedValueCallback |
index |
UnityEditor.UIElements.PopupField_1.index |
inputUssClassName |
UnityEditor.UIElements.PopupField_1.inputUssClassName |
labelUssClassName |
UnityEditor.UIElements.PopupField_1.labelUssClassName |
ussClassName |
UnityEditor.UIElements.PopupField_1.ussClassName |
value |
UnityEditor.UIElements.PopupField_1.value |
PopupField`1 |
UnityEditor.UIElements.PopupField`1 |
PropertyField |
UnityEditor.UIElements.PropertyField |
ctor |
UnityEditor.UIElements.PropertyField.#ctor |
ctor |
UnityEditor.UIElements.PropertyField.#ctor(UnityEditor.SerializedProperty) |
ctor |
UnityEditor.UIElements.PropertyField.#ctor(UnityEditor.SerializedProperty,System.String) |
RegisterValueChangeCallback |
UnityEditor.UIElements.PropertyField.RegisterValueChangeCallback(UnityEngine.UIElements.EventCallback`1<UnityEditor.UIElements.SerializedPropertyChangeEvent>) |
UxmlFactory |
UnityEditor.UIElements.PropertyField.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.PropertyField.UxmlTraits |
ctor |
UnityEditor.UIElements.PropertyField.UxmlTraits.#ctor |
binding |
UnityEditor.UIElements.PropertyField.binding |
bindingPath |
UnityEditor.UIElements.PropertyField.bindingPath |
inputUssClassName |
UnityEditor.UIElements.PropertyField.inputUssClassName |
label |
UnityEditor.UIElements.PropertyField.label |
labelUssClassName |
UnityEditor.UIElements.PropertyField.labelUssClassName |
ussClassName |
UnityEditor.UIElements.PropertyField.ussClassName |
RectField |
UnityEditor.UIElements.RectField |
ctor |
UnityEditor.UIElements.RectField.#ctor |
ctor |
UnityEditor.UIElements.RectField.#ctor(System.String) |
UxmlFactory |
UnityEditor.UIElements.RectField.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.RectField.UxmlTraits |
Init |
UnityEditor.UIElements.RectField.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
inputUssClassName |
UnityEditor.UIElements.RectField.inputUssClassName |
labelUssClassName |
UnityEditor.UIElements.RectField.labelUssClassName |
ussClassName |
UnityEditor.UIElements.RectField.ussClassName |
RectIntField |
UnityEditor.UIElements.RectIntField |
ctor |
UnityEditor.UIElements.RectIntField.#ctor |
ctor |
UnityEditor.UIElements.RectIntField.#ctor(System.String) |
UxmlFactory |
UnityEditor.UIElements.RectIntField.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.RectIntField.UxmlTraits |
Init |
UnityEditor.UIElements.RectIntField.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
inputUssClassName |
UnityEditor.UIElements.RectIntField.inputUssClassName |
labelUssClassName |
UnityEditor.UIElements.RectIntField.labelUssClassName |
ussClassName |
UnityEditor.UIElements.RectIntField.ussClassName |
ClearTextField |
UnityEditor.UIElements.SearchFieldBase_2.ClearTextField |
FieldIsEmpty |
UnityEditor.UIElements.SearchFieldBase_2.FieldIsEmpty(T) |
SetValueWithoutNotify |
UnityEditor.UIElements.SearchFieldBase_2.SetValueWithoutNotify(T) |
cancelButtonOffVariantUssClassName |
UnityEditor.UIElements.SearchFieldBase_2.cancelButtonOffVariantUssClassName |
cancelButtonUssClassName |
UnityEditor.UIElements.SearchFieldBase_2.cancelButtonUssClassName |
popupVariantUssClassName |
UnityEditor.UIElements.SearchFieldBase_2.popupVariantUssClassName |
searchButton |
UnityEditor.UIElements.SearchFieldBase_2.searchButton |
searchButtonUssClassName |
UnityEditor.UIElements.SearchFieldBase_2.searchButtonUssClassName |
textInputField |
UnityEditor.UIElements.SearchFieldBase_2.textInputField |
textInputUssClassName |
UnityEditor.UIElements.SearchFieldBase_2.textInputUssClassName |
textUssClassName |
UnityEditor.UIElements.SearchFieldBase_2.textUssClassName |
ussClassName |
UnityEditor.UIElements.SearchFieldBase_2.ussClassName |
value |
UnityEditor.UIElements.SearchFieldBase_2.value |
SearchFieldBase`2 |
UnityEditor.UIElements.SearchFieldBase`2 |
SerializedObjectChangeEvent |
UnityEditor.UIElements.SerializedObjectChangeEvent |
ctor |
UnityEditor.UIElements.SerializedObjectChangeEvent.#ctor |
GetPooled |
UnityEditor.UIElements.SerializedObjectChangeEvent.GetPooled(UnityEditor.SerializedObject) |
Init |
UnityEditor.UIElements.SerializedObjectChangeEvent.Init |
changedObject |
UnityEditor.UIElements.SerializedObjectChangeEvent.changedObject |
SerializedPropertyChangeEvent |
UnityEditor.UIElements.SerializedPropertyChangeEvent |
ctor |
UnityEditor.UIElements.SerializedPropertyChangeEvent.#ctor |
GetPooled |
UnityEditor.UIElements.SerializedPropertyChangeEvent.GetPooled(UnityEditor.SerializedProperty) |
Init |
UnityEditor.UIElements.SerializedPropertyChangeEvent.Init |
changedProperty |
UnityEditor.UIElements.SerializedPropertyChangeEvent.changedProperty |
TagField |
UnityEditor.UIElements.TagField |
ctor |
UnityEditor.UIElements.TagField.#ctor |
ctor |
UnityEditor.UIElements.TagField.#ctor(System.String,System.String) |
UxmlFactory |
UnityEditor.UIElements.TagField.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.TagField.UxmlTraits |
formatListItemCallback |
UnityEditor.UIElements.TagField.formatListItemCallback |
formatSelectedValueCallback |
UnityEditor.UIElements.TagField.formatSelectedValueCallback |
inputUssClassName |
UnityEditor.UIElements.TagField.inputUssClassName |
labelUssClassName |
UnityEditor.UIElements.TagField.labelUssClassName |
ussClassName |
UnityEditor.UIElements.TagField.ussClassName |
Init |
UnityEditor.UIElements.TextValueFieldTraits_2.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
TextValueFieldTraits`2 |
UnityEditor.UIElements.TextValueFieldTraits`2 |
AddLabelDragger |
UnityEditor.UIElements.TextValueField_1.AddLabelDragger |
ApplyInputDeviceDelta |
UnityEditor.UIElements.TextValueField_1.ApplyInputDeviceDelta(UnityEngine.Vector3,UnityEditor.UIElements.DeltaSpeed,TValueType) |
SetValueWithoutNotify |
UnityEditor.UIElements.TextValueField_1.SetValueWithoutNotify(TValueType) |
StartDragging |
UnityEditor.UIElements.TextValueField_1.StartDragging |
StopDragging |
UnityEditor.UIElements.TextValueField_1.StopDragging |
ApplyInputDeviceDelta |
UnityEditor.UIElements.TextValueField_1.TextValueInput.ApplyInputDeviceDelta(UnityEngine.Vector3,UnityEditor.UIElements.DeltaSpeed,TValueType) |
StartDragging |
UnityEditor.UIElements.TextValueField_1.TextValueInput.StartDragging |
StopDragging |
UnityEditor.UIElements.TextValueField_1.TextValueInput.StopDragging |
StringToValue |
UnityEditor.UIElements.TextValueField_1.TextValueInput.StringToValue(System.String) |
ValueToString |
UnityEditor.UIElements.TextValueField_1.TextValueInput.ValueToString(TValueType) |
allowedCharacters |
UnityEditor.UIElements.TextValueField_1.TextValueInput.allowedCharacters |
formatString |
UnityEditor.UIElements.TextValueField_1.TextValueInput.formatString |
formatString |
UnityEditor.UIElements.TextValueField_1.formatString |
value |
UnityEditor.UIElements.TextValueField_1.value |
TextValueField`1 |
UnityEditor.UIElements.TextValueField`1 |
TextValueInput |
UnityEditor.UIElements.TextValueField`1.TextValueInput |
Toolbar |
UnityEditor.UIElements.Toolbar |
ctor |
UnityEditor.UIElements.Toolbar.#ctor |
UxmlFactory |
UnityEditor.UIElements.Toolbar.UxmlFactory |
ussClassName |
UnityEditor.UIElements.Toolbar.ussClassName |
ToolbarBreadcrumbs |
UnityEditor.UIElements.ToolbarBreadcrumbs |
ctor |
UnityEditor.UIElements.ToolbarBreadcrumbs.#ctor |
PopItem |
UnityEditor.UIElements.ToolbarBreadcrumbs.PopItem |
PushItem |
UnityEditor.UIElements.ToolbarBreadcrumbs.PushItem(System.String,System.Action) |
UxmlFactory |
UnityEditor.UIElements.ToolbarBreadcrumbs.UxmlFactory |
firstItemClassName |
UnityEditor.UIElements.ToolbarBreadcrumbs.firstItemClassName |
itemClassName |
UnityEditor.UIElements.ToolbarBreadcrumbs.itemClassName |
ussClassName |
UnityEditor.UIElements.ToolbarBreadcrumbs.ussClassName |
ToolbarButton |
UnityEditor.UIElements.ToolbarButton |
ctor |
UnityEditor.UIElements.ToolbarButton.#ctor |
ctor |
UnityEditor.UIElements.ToolbarButton.#ctor(System.Action) |
UxmlFactory |
UnityEditor.UIElements.ToolbarButton.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.ToolbarButton.UxmlTraits |
ussClassName |
UnityEditor.UIElements.ToolbarButton.ussClassName |
ToolbarMenu |
UnityEditor.UIElements.ToolbarMenu |
ctor |
UnityEditor.UIElements.ToolbarMenu.#ctor |
UxmlFactory |
UnityEditor.UIElements.ToolbarMenu.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.ToolbarMenu.UxmlTraits |
Variant |
UnityEditor.UIElements.ToolbarMenu.Variant |
Default |
UnityEditor.UIElements.ToolbarMenu.Variant.Default |
Popup |
UnityEditor.UIElements.ToolbarMenu.Variant.Popup |
arrowUssClassName |
UnityEditor.UIElements.ToolbarMenu.arrowUssClassName |
menu |
UnityEditor.UIElements.ToolbarMenu.menu |
popupVariantUssClassName |
UnityEditor.UIElements.ToolbarMenu.popupVariantUssClassName |
textUssClassName |
UnityEditor.UIElements.ToolbarMenu.textUssClassName |
ussClassName |
UnityEditor.UIElements.ToolbarMenu.ussClassName |
variant |
UnityEditor.UIElements.ToolbarMenu.variant |
ToolbarMenuElementExtensions |
UnityEditor.UIElements.ToolbarMenuElementExtensions |
ShowMenu |
UnityEditor.UIElements.ToolbarMenuElementExtensions.ShowMenu(UnityEditor.UIElements.IToolbarMenuElement) |
ToolbarPopupSearchField |
UnityEditor.UIElements.ToolbarPopupSearchField |
ctor |
UnityEditor.UIElements.ToolbarPopupSearchField.#ctor |
UxmlFactory |
UnityEditor.UIElements.ToolbarPopupSearchField.UxmlFactory |
menu |
UnityEditor.UIElements.ToolbarPopupSearchField.menu |
ToolbarSearchField |
UnityEditor.UIElements.ToolbarSearchField |
ctor |
UnityEditor.UIElements.ToolbarSearchField.#ctor |
ClearTextField |
UnityEditor.UIElements.ToolbarSearchField.ClearTextField |
FieldIsEmpty |
UnityEditor.UIElements.ToolbarSearchField.FieldIsEmpty(System.String) |
SetValueWithoutNotify |
UnityEditor.UIElements.ToolbarSearchField.SetValueWithoutNotify(System.String) |
UxmlFactory |
UnityEditor.UIElements.ToolbarSearchField.UxmlFactory |
cancelButtonOffVariantUssClassName |
UnityEditor.UIElements.ToolbarSearchField.cancelButtonOffVariantUssClassName |
cancelButtonUssClassName |
UnityEditor.UIElements.ToolbarSearchField.cancelButtonUssClassName |
popupVariantUssClassName |
UnityEditor.UIElements.ToolbarSearchField.popupVariantUssClassName |
searchButton |
UnityEditor.UIElements.ToolbarSearchField.searchButton |
searchButtonUssClassName |
UnityEditor.UIElements.ToolbarSearchField.searchButtonUssClassName |
textUssClassName |
UnityEditor.UIElements.ToolbarSearchField.textUssClassName |
ussClassName |
UnityEditor.UIElements.ToolbarSearchField.ussClassName |
value |
UnityEditor.UIElements.ToolbarSearchField.value |
ToolbarSpacer |
UnityEditor.UIElements.ToolbarSpacer |
ctor |
UnityEditor.UIElements.ToolbarSpacer.#ctor |
UxmlFactory |
UnityEditor.UIElements.ToolbarSpacer.UxmlFactory |
fixedSpacerVariantUssClassName |
UnityEditor.UIElements.ToolbarSpacer.fixedSpacerVariantUssClassName |
flex |
UnityEditor.UIElements.ToolbarSpacer.flex |
flexibleSpacerVariantUssClassName |
UnityEditor.UIElements.ToolbarSpacer.flexibleSpacerVariantUssClassName |
ussClassName |
UnityEditor.UIElements.ToolbarSpacer.ussClassName |
ToolbarToggle |
UnityEditor.UIElements.ToolbarToggle |
ctor |
UnityEditor.UIElements.ToolbarToggle.#ctor |
UxmlFactory |
UnityEditor.UIElements.ToolbarToggle.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.ToolbarToggle.UxmlTraits |
ussClassName |
UnityEditor.UIElements.ToolbarToggle.ussClassName |
UxmlNamespacePrefixAttribute |
UnityEditor.UIElements.UxmlNamespacePrefixAttribute |
ctor |
UnityEditor.UIElements.UxmlNamespacePrefixAttribute.#ctor(System.String,System.String) |
ns |
UnityEditor.UIElements.UxmlNamespacePrefixAttribute.ns |
prefix |
UnityEditor.UIElements.UxmlNamespacePrefixAttribute.prefix |
Vector2Field |
UnityEditor.UIElements.Vector2Field |
ctor |
UnityEditor.UIElements.Vector2Field.#ctor |
ctor |
UnityEditor.UIElements.Vector2Field.#ctor(System.String) |
UxmlFactory |
UnityEditor.UIElements.Vector2Field.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.Vector2Field.UxmlTraits |
Init |
UnityEditor.UIElements.Vector2Field.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
inputUssClassName |
UnityEditor.UIElements.Vector2Field.inputUssClassName |
labelUssClassName |
UnityEditor.UIElements.Vector2Field.labelUssClassName |
ussClassName |
UnityEditor.UIElements.Vector2Field.ussClassName |
Vector2IntField |
UnityEditor.UIElements.Vector2IntField |
ctor |
UnityEditor.UIElements.Vector2IntField.#ctor |
ctor |
UnityEditor.UIElements.Vector2IntField.#ctor(System.String) |
UxmlFactory |
UnityEditor.UIElements.Vector2IntField.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.Vector2IntField.UxmlTraits |
Init |
UnityEditor.UIElements.Vector2IntField.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
inputUssClassName |
UnityEditor.UIElements.Vector2IntField.inputUssClassName |
labelUssClassName |
UnityEditor.UIElements.Vector2IntField.labelUssClassName |
ussClassName |
UnityEditor.UIElements.Vector2IntField.ussClassName |
Vector3Field |
UnityEditor.UIElements.Vector3Field |
ctor |
UnityEditor.UIElements.Vector3Field.#ctor |
ctor |
UnityEditor.UIElements.Vector3Field.#ctor(System.String) |
UxmlFactory |
UnityEditor.UIElements.Vector3Field.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.Vector3Field.UxmlTraits |
Init |
UnityEditor.UIElements.Vector3Field.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
inputUssClassName |
UnityEditor.UIElements.Vector3Field.inputUssClassName |
labelUssClassName |
UnityEditor.UIElements.Vector3Field.labelUssClassName |
ussClassName |
UnityEditor.UIElements.Vector3Field.ussClassName |
Vector3IntField |
UnityEditor.UIElements.Vector3IntField |
ctor |
UnityEditor.UIElements.Vector3IntField.#ctor |
ctor |
UnityEditor.UIElements.Vector3IntField.#ctor(System.String) |
UxmlFactory |
UnityEditor.UIElements.Vector3IntField.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.Vector3IntField.UxmlTraits |
Init |
UnityEditor.UIElements.Vector3IntField.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
inputUssClassName |
UnityEditor.UIElements.Vector3IntField.inputUssClassName |
labelUssClassName |
UnityEditor.UIElements.Vector3IntField.labelUssClassName |
ussClassName |
UnityEditor.UIElements.Vector3IntField.ussClassName |
Vector4Field |
UnityEditor.UIElements.Vector4Field |
ctor |
UnityEditor.UIElements.Vector4Field.#ctor |
ctor |
UnityEditor.UIElements.Vector4Field.#ctor(System.String) |
UxmlFactory |
UnityEditor.UIElements.Vector4Field.UxmlFactory |
UxmlTraits |
UnityEditor.UIElements.Vector4Field.UxmlTraits |
Init |
UnityEditor.UIElements.Vector4Field.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
inputUssClassName |
UnityEditor.UIElements.Vector4Field.inputUssClassName |
labelUssClassName |
UnityEditor.UIElements.Vector4Field.labelUssClassName |
ussClassName |
UnityEditor.UIElements.Vector4Field.ussClassName |
UIOrientation |
UnityEditor.UIOrientation |
AutoRotation |
UnityEditor.UIOrientation.AutoRotation |
LandscapeLeft |
UnityEditor.UIOrientation.LandscapeLeft |
LandscapeRight |
UnityEditor.UIOrientation.LandscapeRight |
Portrait |
UnityEditor.UIOrientation.Portrait |
PortraitUpsideDown |
UnityEditor.UIOrientation.PortraitUpsideDown |
Undo |
UnityEditor.Undo |
AddComponent |
UnityEditor.Undo.AddComponent(UnityEngine.GameObject) |
AddComponent |
UnityEditor.Undo.AddComponent(UnityEngine.GameObject,System.Type) |
ClearAll |
UnityEditor.Undo.ClearAll |
ClearUndo |
UnityEditor.Undo.ClearUndo(UnityEngine.Object) |
CollapseUndoOperations |
UnityEditor.Undo.CollapseUndoOperations(System.Int32) |
DestroyObjectImmediate |
UnityEditor.Undo.DestroyObjectImmediate(UnityEngine.Object) |
FlushUndoRecordObjects |
UnityEditor.Undo.FlushUndoRecordObjects |
GetCurrentGroup |
UnityEditor.Undo.GetCurrentGroup |
GetCurrentGroupName |
UnityEditor.Undo.GetCurrentGroupName |
IncrementCurrentGroup |
UnityEditor.Undo.IncrementCurrentGroup |
MoveGameObjectToScene |
UnityEditor.Undo.MoveGameObjectToScene(UnityEngine.GameObject,UnityEngine.SceneManagement.Scene,System.String) |
PerformRedo |
UnityEditor.Undo.PerformRedo |
PerformUndo |
UnityEditor.Undo.PerformUndo |
PostprocessModifications |
UnityEditor.Undo.PostprocessModifications |
RecordObject |
UnityEditor.Undo.RecordObject(UnityEngine.Object,System.String) |
RecordObjects |
UnityEditor.Undo.RecordObjects(UnityEngine.Object[],System.String) |
RegisterChildrenOrderUndo |
UnityEditor.Undo.RegisterChildrenOrderUndo(UnityEngine.Object,System.String) |
RegisterCompleteObjectUndo |
UnityEditor.Undo.RegisterCompleteObjectUndo(UnityEngine.Object,System.String) |
RegisterCompleteObjectUndo |
UnityEditor.Undo.RegisterCompleteObjectUndo(UnityEngine.Object[],System.String) |
RegisterCreatedObjectUndo |
UnityEditor.Undo.RegisterCreatedObjectUndo(UnityEngine.Object,System.String) |
RegisterFullObjectHierarchyUndo |
UnityEditor.Undo.RegisterFullObjectHierarchyUndo(UnityEngine.Object) |
RegisterFullObjectHierarchyUndo |
UnityEditor.Undo.RegisterFullObjectHierarchyUndo(UnityEngine.Object,System.String) |
RegisterImporterUndo |
UnityEditor.Undo.RegisterImporterUndo(System.String,System.String) |
RevertAllDownToGroup |
UnityEditor.Undo.RevertAllDownToGroup(System.Int32) |
RevertAllInCurrentGroup |
UnityEditor.Undo.RevertAllInCurrentGroup |
SetCurrentGroupName |
UnityEditor.Undo.SetCurrentGroupName(System.String) |
SetTransformParent |
UnityEditor.Undo.SetTransformParent(UnityEngine.Transform,UnityEngine.Transform,System.String) |
UndoRedoCallback |
UnityEditor.Undo.UndoRedoCallback |
WillFlushUndoRecord |
UnityEditor.Undo.WillFlushUndoRecord |
postprocessModifications |
UnityEditor.Undo.postprocessModifications |
undoRedoPerformed |
UnityEditor.Undo.undoRedoPerformed |
willFlushUndoRecord |
UnityEditor.Undo.willFlushUndoRecord |
UndoPropertyModification |
UnityEditor.UndoPropertyModification |
currentValue |
UnityEditor.UndoPropertyModification.currentValue |
keepPrefabOverride |
UnityEditor.UndoPropertyModification.keepPrefabOverride |
previousValue |
UnityEditor.UndoPropertyModification.previousValue |
UnityLinkerBuildPipelineData |
UnityEditor.UnityLinker.UnityLinkerBuildPipelineData |
ctor |
UnityEditor.UnityLinker.UnityLinkerBuildPipelineData.#ctor(UnityEditor.BuildTarget,System.String) |
inputDirectory |
UnityEditor.UnityLinker.UnityLinkerBuildPipelineData.inputDirectory |
target |
UnityEditor.UnityLinker.UnityLinkerBuildPipelineData.target |
UnwrapParam |
UnityEditor.UnwrapParam |
SetDefaults |
UnityEditor.UnwrapParam.SetDefaults(UnityEditor.UnwrapParam&) |
angleError |
UnityEditor.UnwrapParam.angleError |
areaError |
UnityEditor.UnwrapParam.areaError |
hardAngle |
UnityEditor.UnwrapParam.hardAngle |
packMargin |
UnityEditor.UnwrapParam.packMargin |
Unwrapping |
UnityEditor.Unwrapping |
GeneratePerTriangleUV |
UnityEditor.Unwrapping.GeneratePerTriangleUV(UnityEngine.Mesh) |
GeneratePerTriangleUV |
UnityEditor.Unwrapping.GeneratePerTriangleUV(UnityEngine.Mesh,UnityEditor.UnwrapParam) |
GenerateSecondaryUVSet |
UnityEditor.Unwrapping.GenerateSecondaryUVSet(UnityEngine.Mesh) |
GenerateSecondaryUVSet |
UnityEditor.Unwrapping.GenerateSecondaryUVSet(UnityEngine.Mesh,UnityEditor.UnwrapParam) |
UpdatePrefabInstancesEventArgs |
UnityEditor.UpdatePrefabInstancesEventArgs |
ctor |
UnityEditor.UpdatePrefabInstancesEventArgs.#ctor(UnityEngine.SceneManagement.Scene,Unity.Collections.NativeArray`1/ReadOnly<System.Int32>) |
instanceIds |
UnityEditor.UpdatePrefabInstancesEventArgs.instanceIds |
scene |
UnityEditor.UpdatePrefabInstancesEventArgs.scene |
Asset |
UnityEditor.VersionControl.Asset |
Edit |
UnityEditor.VersionControl.Asset.Edit |
IsOneOfStates |
UnityEditor.VersionControl.Asset.IsOneOfStates(UnityEditor.VersionControl.Asset/States[]) |
IsState |
UnityEditor.VersionControl.Asset.IsState(UnityEditor.VersionControl.Asset/States) |
Load |
UnityEditor.VersionControl.Asset.Load |
States |
UnityEditor.VersionControl.Asset.States |
AddedLocal |
UnityEditor.VersionControl.Asset.States.AddedLocal |
AddedRemote |
UnityEditor.VersionControl.Asset.States.AddedRemote |
CheckedOutLocal |
UnityEditor.VersionControl.Asset.States.CheckedOutLocal |
CheckedOutRemote |
UnityEditor.VersionControl.Asset.States.CheckedOutRemote |
Conflicted |
UnityEditor.VersionControl.Asset.States.Conflicted |
DeletedLocal |
UnityEditor.VersionControl.Asset.States.DeletedLocal |
DeletedRemote |
UnityEditor.VersionControl.Asset.States.DeletedRemote |
Exclusive |
UnityEditor.VersionControl.Asset.States.Exclusive |
Local |
UnityEditor.VersionControl.Asset.States.Local |
LockedLocal |
UnityEditor.VersionControl.Asset.States.LockedLocal |
LockedRemote |
UnityEditor.VersionControl.Asset.States.LockedRemote |
MetaFile |
UnityEditor.VersionControl.Asset.States.MetaFile |
Missing |
UnityEditor.VersionControl.Asset.States.Missing |
MovedLocal |
UnityEditor.VersionControl.Asset.States.MovedLocal |
MovedRemote |
UnityEditor.VersionControl.Asset.States.MovedRemote |
None |
UnityEditor.VersionControl.Asset.States.None |
OutOfSync |
UnityEditor.VersionControl.Asset.States.OutOfSync |
ReadOnly |
UnityEditor.VersionControl.Asset.States.ReadOnly |
Synced |
UnityEditor.VersionControl.Asset.States.Synced |
Unversioned |
UnityEditor.VersionControl.Asset.States.Unversioned |
Updating |
UnityEditor.VersionControl.Asset.States.Updating |
assetPath |
UnityEditor.VersionControl.Asset.assetPath |
fullName |
UnityEditor.VersionControl.Asset.fullName |
isFolder |
UnityEditor.VersionControl.Asset.isFolder |
isInCurrentProject |
UnityEditor.VersionControl.Asset.isInCurrentProject |
isMeta |
UnityEditor.VersionControl.Asset.isMeta |
locked |
UnityEditor.VersionControl.Asset.locked |
metaPath |
UnityEditor.VersionControl.Asset.metaPath |
name |
UnityEditor.VersionControl.Asset.name |
path |
UnityEditor.VersionControl.Asset.path |
readOnly |
UnityEditor.VersionControl.Asset.readOnly |
state |
UnityEditor.VersionControl.Asset.state |
AssetList |
UnityEditor.VersionControl.AssetList |
Filter |
UnityEditor.VersionControl.AssetList.Filter(System.Boolean,UnityEditor.VersionControl.Asset/States[]) |
FilterChildren |
UnityEditor.VersionControl.AssetList.FilterChildren |
FilterCount |
UnityEditor.VersionControl.AssetList.FilterCount(System.Boolean,UnityEditor.VersionControl.Asset/States[]) |
ChangeSet |
UnityEditor.VersionControl.ChangeSet |
defaultID |
UnityEditor.VersionControl.ChangeSet.defaultID |
description |
UnityEditor.VersionControl.ChangeSet.description |
id |
UnityEditor.VersionControl.ChangeSet.id |
ChangeSets |
UnityEditor.VersionControl.ChangeSets |
CheckoutMode |
UnityEditor.VersionControl.CheckoutMode |
Asset |
UnityEditor.VersionControl.CheckoutMode.Asset |
Both |
UnityEditor.VersionControl.CheckoutMode.Both |
Exact |
UnityEditor.VersionControl.CheckoutMode.Exact |
Meta |
UnityEditor.VersionControl.CheckoutMode.Meta |
CompletionAction |
UnityEditor.VersionControl.CompletionAction |
OnAddedChangeWindow |
UnityEditor.VersionControl.CompletionAction.OnAddedChangeWindow |
OnChangeContentsPendingWindow |
UnityEditor.VersionControl.CompletionAction.OnChangeContentsPendingWindow |
OnChangeSetsPendingWindow |
UnityEditor.VersionControl.CompletionAction.OnChangeSetsPendingWindow |
OnCheckoutCompleted |
UnityEditor.VersionControl.CompletionAction.OnCheckoutCompleted |
OnGotLatestPendingWindow |
UnityEditor.VersionControl.CompletionAction.OnGotLatestPendingWindow |
OnIncomingPendingWindow |
UnityEditor.VersionControl.CompletionAction.OnIncomingPendingWindow |
OnSubmittedChangeWindow |
UnityEditor.VersionControl.CompletionAction.OnSubmittedChangeWindow |
UpdatePendingWindow |
UnityEditor.VersionControl.CompletionAction.UpdatePendingWindow |
ConfigField |
UnityEditor.VersionControl.ConfigField |
description |
UnityEditor.VersionControl.ConfigField.description |
isPassword |
UnityEditor.VersionControl.ConfigField.isPassword |
isRequired |
UnityEditor.VersionControl.ConfigField.isRequired |
label |
UnityEditor.VersionControl.ConfigField.label |
name |
UnityEditor.VersionControl.ConfigField.name |
FileMode |
UnityEditor.VersionControl.FileMode |
Binary |
UnityEditor.VersionControl.FileMode.Binary |
None |
UnityEditor.VersionControl.FileMode.None |
Text |
UnityEditor.VersionControl.FileMode.Text |
IIconOverlayExtension |
UnityEditor.VersionControl.IIconOverlayExtension |
DrawOverlay |
UnityEditor.VersionControl.IIconOverlayExtension.DrawOverlay(System.String,UnityEditor.VersionControl.IconOverlayType,UnityEngine.Rect) |
IInspectorWindowExtension |
UnityEditor.VersionControl.IInspectorWindowExtension |
InvalidateVersionControlBarState |
UnityEditor.VersionControl.IInspectorWindowExtension.InvalidateVersionControlBarState |
OnVersionControlBar |
UnityEditor.VersionControl.IInspectorWindowExtension.OnVersionControlBar(UnityEditor.Editor) |
IPopupMenuExtension |
UnityEditor.VersionControl.IPopupMenuExtension |
DisplayPopupMenu |
UnityEditor.VersionControl.IPopupMenuExtension.DisplayPopupMenu(UnityEngine.Rect) |
ISettingsInspectorExtension |
UnityEditor.VersionControl.ISettingsInspectorExtension |
OnInspectorGUI |
UnityEditor.VersionControl.ISettingsInspectorExtension.OnInspectorGUI |
IconOverlayType |
UnityEditor.VersionControl.IconOverlayType |
Hierarchy |
UnityEditor.VersionControl.IconOverlayType.Hierarchy |
Other |
UnityEditor.VersionControl.IconOverlayType.Other |
Project |
UnityEditor.VersionControl.IconOverlayType.Project |
MergeMethod |
UnityEditor.VersionControl.MergeMethod |
MergeAll |
UnityEditor.VersionControl.MergeMethod.MergeAll |
MergeNonConflicting |
UnityEditor.VersionControl.MergeMethod.MergeNonConflicting |
MergeNone |
UnityEditor.VersionControl.MergeMethod.MergeNone |
Message |
UnityEditor.VersionControl.Message |
Severity |
UnityEditor.VersionControl.Message.Severity |
Error |
UnityEditor.VersionControl.Message.Severity.Error |
Info |
UnityEditor.VersionControl.Message.Severity.Info |
Verbose |
UnityEditor.VersionControl.Message.Severity.Verbose |
Warning |
UnityEditor.VersionControl.Message.Severity.Warning |
Show |
UnityEditor.VersionControl.Message.Show |
message |
UnityEditor.VersionControl.Message.message |
severity |
UnityEditor.VersionControl.Message.severity |
OnlineState |
UnityEditor.VersionControl.OnlineState |
Offline |
UnityEditor.VersionControl.OnlineState.Offline |
Online |
UnityEditor.VersionControl.OnlineState.Online |
Updating |
UnityEditor.VersionControl.OnlineState.Updating |
Plugin |
UnityEditor.VersionControl.Plugin |
configFields |
UnityEditor.VersionControl.Plugin.configFields |
name |
UnityEditor.VersionControl.Plugin.name |
Provider |
UnityEditor.VersionControl.Provider |
Add |
UnityEditor.VersionControl.Provider.Add(UnityEditor.VersionControl.Asset,System.Boolean) |
Add |
UnityEditor.VersionControl.Provider.Add(UnityEditor.VersionControl.AssetList,System.Boolean) |
AddIsValid |
UnityEditor.VersionControl.Provider.AddIsValid(UnityEditor.VersionControl.AssetList) |
ChangeSetDescription |
UnityEditor.VersionControl.Provider.ChangeSetDescription(UnityEditor.VersionControl.ChangeSet) |
ChangeSetMove |
UnityEditor.VersionControl.Provider.ChangeSetMove(UnityEditor.VersionControl.Asset,System.String) |
ChangeSetMove |
UnityEditor.VersionControl.Provider.ChangeSetMove(UnityEditor.VersionControl.Asset,UnityEditor.VersionControl.ChangeSet) |
ChangeSetMove |
UnityEditor.VersionControl.Provider.ChangeSetMove(UnityEditor.VersionControl.AssetList,System.String) |
ChangeSetMove |
UnityEditor.VersionControl.Provider.ChangeSetMove(UnityEditor.VersionControl.AssetList,UnityEditor.VersionControl.ChangeSet) |
ChangeSetStatus |
UnityEditor.VersionControl.Provider.ChangeSetStatus(System.String) |
ChangeSetStatus |
UnityEditor.VersionControl.Provider.ChangeSetStatus(UnityEditor.VersionControl.ChangeSet) |
ChangeSets |
UnityEditor.VersionControl.Provider.ChangeSets |
Checkout |
UnityEditor.VersionControl.Provider.Checkout(System.String,UnityEditor.VersionControl.CheckoutMode) |
Checkout |
UnityEditor.VersionControl.Provider.Checkout(System.String,UnityEditor.VersionControl.CheckoutMode,UnityEditor.VersionControl.ChangeSet) |
Checkout |
UnityEditor.VersionControl.Provider.Checkout(System.String[],UnityEditor.VersionControl.CheckoutMode) |
Checkout |
UnityEditor.VersionControl.Provider.Checkout(System.String[],UnityEditor.VersionControl.CheckoutMode,UnityEditor.VersionControl.ChangeSet) |
Checkout |
UnityEditor.VersionControl.Provider.Checkout(UnityEditor.VersionControl.Asset,UnityEditor.VersionControl.CheckoutMode) |
Checkout |
UnityEditor.VersionControl.Provider.Checkout(UnityEditor.VersionControl.Asset,UnityEditor.VersionControl.CheckoutMode,UnityEditor.VersionControl.ChangeSet) |
Checkout |
UnityEditor.VersionControl.Provider.Checkout(UnityEditor.VersionControl.AssetList,UnityEditor.VersionControl.CheckoutMode) |
Checkout |
UnityEditor.VersionControl.Provider.Checkout(UnityEditor.VersionControl.AssetList,UnityEditor.VersionControl.CheckoutMode,UnityEditor.VersionControl.ChangeSet) |
Checkout |
UnityEditor.VersionControl.Provider.Checkout(UnityEngine.Object,UnityEditor.VersionControl.CheckoutMode) |
Checkout |
UnityEditor.VersionControl.Provider.Checkout(UnityEngine.Object,UnityEditor.VersionControl.CheckoutMode,UnityEditor.VersionControl.ChangeSet) |
Checkout |
UnityEditor.VersionControl.Provider.Checkout(UnityEngine.Object[],UnityEditor.VersionControl.CheckoutMode) |
Checkout |
UnityEditor.VersionControl.Provider.Checkout(UnityEngine.Object[],UnityEditor.VersionControl.CheckoutMode,UnityEditor.VersionControl.ChangeSet) |
CheckoutIsValid |
UnityEditor.VersionControl.Provider.CheckoutIsValid(UnityEditor.VersionControl.Asset) |
CheckoutIsValid |
UnityEditor.VersionControl.Provider.CheckoutIsValid(UnityEditor.VersionControl.Asset,UnityEditor.VersionControl.CheckoutMode) |
CheckoutIsValid |
UnityEditor.VersionControl.Provider.CheckoutIsValid(UnityEditor.VersionControl.AssetList) |
CheckoutIsValid |
UnityEditor.VersionControl.Provider.CheckoutIsValid(UnityEditor.VersionControl.AssetList,UnityEditor.VersionControl.CheckoutMode) |
ClearCache |
UnityEditor.VersionControl.Provider.ClearCache |
Delete |
UnityEditor.VersionControl.Provider.Delete(System.String) |
Delete |
UnityEditor.VersionControl.Provider.Delete(UnityEditor.VersionControl.Asset) |
Delete |
UnityEditor.VersionControl.Provider.Delete(UnityEditor.VersionControl.AssetList) |
DeleteChangeSets |
UnityEditor.VersionControl.Provider.DeleteChangeSets(UnityEditor.VersionControl.ChangeSets) |
DeleteChangeSetsIsValid |
UnityEditor.VersionControl.Provider.DeleteChangeSetsIsValid(UnityEditor.VersionControl.ChangeSets) |
DiffHead |
UnityEditor.VersionControl.Provider.DiffHead(UnityEditor.VersionControl.AssetList,System.Boolean) |
DiffIsValid |
UnityEditor.VersionControl.Provider.DiffIsValid(UnityEditor.VersionControl.AssetList) |
GetActiveConfigFields |
UnityEditor.VersionControl.Provider.GetActiveConfigFields |
GetActivePlugin |
UnityEditor.VersionControl.Provider.GetActivePlugin |
GetAssetByGUID |
UnityEditor.VersionControl.Provider.GetAssetByGUID(System.String) |
GetAssetByPath |
UnityEditor.VersionControl.Provider.GetAssetByPath(System.String) |
GetAssetListFromSelection |
UnityEditor.VersionControl.Provider.GetAssetListFromSelection |
GetLatest |
UnityEditor.VersionControl.Provider.GetLatest(UnityEditor.VersionControl.Asset) |
GetLatest |
UnityEditor.VersionControl.Provider.GetLatest(UnityEditor.VersionControl.AssetList) |
GetLatestIsValid |
UnityEditor.VersionControl.Provider.GetLatestIsValid(UnityEditor.VersionControl.Asset) |
GetLatestIsValid |
UnityEditor.VersionControl.Provider.GetLatestIsValid(UnityEditor.VersionControl.AssetList) |
Incoming |
UnityEditor.VersionControl.Provider.Incoming |
IncomingChangeSetAssets |
UnityEditor.VersionControl.Provider.IncomingChangeSetAssets(System.String) |
IncomingChangeSetAssets |
UnityEditor.VersionControl.Provider.IncomingChangeSetAssets(UnityEditor.VersionControl.ChangeSet) |
IsOpenForEdit |
UnityEditor.VersionControl.Provider.IsOpenForEdit(UnityEditor.VersionControl.Asset) |
Lock |
UnityEditor.VersionControl.Provider.Lock(UnityEditor.VersionControl.Asset,System.Boolean) |
Lock |
UnityEditor.VersionControl.Provider.Lock(UnityEditor.VersionControl.AssetList,System.Boolean) |
LockIsValid |
UnityEditor.VersionControl.Provider.LockIsValid(UnityEditor.VersionControl.Asset) |
LockIsValid |
UnityEditor.VersionControl.Provider.LockIsValid(UnityEditor.VersionControl.AssetList) |
Merge |
UnityEditor.VersionControl.Provider.Merge(UnityEditor.VersionControl.AssetList) |
Move |
UnityEditor.VersionControl.Provider.Move(System.String,System.String) |
PreCheckoutCallback |
UnityEditor.VersionControl.Provider.PreCheckoutCallback |
PreSubmitCallback |
UnityEditor.VersionControl.Provider.PreSubmitCallback |
Resolve |
UnityEditor.VersionControl.Provider.Resolve(UnityEditor.VersionControl.AssetList,UnityEditor.VersionControl.ResolveMethod) |
ResolveIsValid |
UnityEditor.VersionControl.Provider.ResolveIsValid(UnityEditor.VersionControl.AssetList) |
Revert |
UnityEditor.VersionControl.Provider.Revert(UnityEditor.VersionControl.Asset,UnityEditor.VersionControl.RevertMode) |
Revert |
UnityEditor.VersionControl.Provider.Revert(UnityEditor.VersionControl.AssetList,UnityEditor.VersionControl.RevertMode) |
RevertIsValid |
UnityEditor.VersionControl.Provider.RevertIsValid(UnityEditor.VersionControl.Asset,UnityEditor.VersionControl.RevertMode) |
RevertIsValid |
UnityEditor.VersionControl.Provider.RevertIsValid(UnityEditor.VersionControl.AssetList,UnityEditor.VersionControl.RevertMode) |
Status |
UnityEditor.VersionControl.Provider.Status(System.String) |
Status |
UnityEditor.VersionControl.Provider.Status(System.String,System.Boolean) |
Status |
UnityEditor.VersionControl.Provider.Status(System.String[]) |
Status |
UnityEditor.VersionControl.Provider.Status(System.String[],System.Boolean) |
Status |
UnityEditor.VersionControl.Provider.Status(UnityEditor.VersionControl.Asset) |
Status |
UnityEditor.VersionControl.Provider.Status(UnityEditor.VersionControl.Asset,System.Boolean) |
Status |
UnityEditor.VersionControl.Provider.Status(UnityEditor.VersionControl.AssetList) |
Status |
UnityEditor.VersionControl.Provider.Status(UnityEditor.VersionControl.AssetList,System.Boolean) |
Submit |
UnityEditor.VersionControl.Provider.Submit(UnityEditor.VersionControl.ChangeSet,UnityEditor.VersionControl.AssetList,System.String,System.Boolean) |
SubmitIsValid |
UnityEditor.VersionControl.Provider.SubmitIsValid(UnityEditor.VersionControl.ChangeSet,UnityEditor.VersionControl.AssetList) |
UnlockIsValid |
UnityEditor.VersionControl.Provider.UnlockIsValid(UnityEditor.VersionControl.Asset) |
UnlockIsValid |
UnityEditor.VersionControl.Provider.UnlockIsValid(UnityEditor.VersionControl.AssetList) |
UpdateSettings |
UnityEditor.VersionControl.Provider.UpdateSettings |
activeTask |
UnityEditor.VersionControl.Provider.activeTask |
enabled |
UnityEditor.VersionControl.Provider.enabled |
hasCheckoutSupport |
UnityEditor.VersionControl.Provider.hasCheckoutSupport |
hasLockingSupport |
UnityEditor.VersionControl.Provider.hasLockingSupport |
isActive |
UnityEditor.VersionControl.Provider.isActive |
offlineReason |
UnityEditor.VersionControl.Provider.offlineReason |
onlineState |
UnityEditor.VersionControl.Provider.onlineState |
preCheckoutCallback |
UnityEditor.VersionControl.Provider.preCheckoutCallback |
preSubmitCallback |
UnityEditor.VersionControl.Provider.preSubmitCallback |
requiresNetwork |
UnityEditor.VersionControl.Provider.requiresNetwork |
ResolveMethod |
UnityEditor.VersionControl.ResolveMethod |
UseMerged |
UnityEditor.VersionControl.ResolveMethod.UseMerged |
UseMine |
UnityEditor.VersionControl.ResolveMethod.UseMine |
UseTheirs |
UnityEditor.VersionControl.ResolveMethod.UseTheirs |
RevertMode |
UnityEditor.VersionControl.RevertMode |
KeepModifications |
UnityEditor.VersionControl.RevertMode.KeepModifications |
Normal |
UnityEditor.VersionControl.RevertMode.Normal |
Unchanged |
UnityEditor.VersionControl.RevertMode.Unchanged |
SubmitResult |
UnityEditor.VersionControl.SubmitResult |
ConflictingFiles |
UnityEditor.VersionControl.SubmitResult.ConflictingFiles |
Error |
UnityEditor.VersionControl.SubmitResult.Error |
OK |
UnityEditor.VersionControl.SubmitResult.OK |
UnaddedFiles |
UnityEditor.VersionControl.SubmitResult.UnaddedFiles |
Task |
UnityEditor.VersionControl.Task |
SetCompletionAction |
UnityEditor.VersionControl.Task.SetCompletionAction(UnityEditor.VersionControl.CompletionAction) |
Wait |
UnityEditor.VersionControl.Task.Wait |
assetList |
UnityEditor.VersionControl.Task.assetList |
changeSets |
UnityEditor.VersionControl.Task.changeSets |
description |
UnityEditor.VersionControl.Task.description |
messages |
UnityEditor.VersionControl.Task.messages |
progressPct |
UnityEditor.VersionControl.Task.progressPct |
resultCode |
UnityEditor.VersionControl.Task.resultCode |
secondsSpent |
UnityEditor.VersionControl.Task.secondsSpent |
success |
UnityEditor.VersionControl.Task.success |
text |
UnityEditor.VersionControl.Task.text |
VersionControlAttribute |
UnityEditor.VersionControl.VersionControlAttribute |
ctor |
UnityEditor.VersionControl.VersionControlAttribute.#ctor(System.String,System.String) |
displayName |
UnityEditor.VersionControl.VersionControlAttribute.displayName |
name |
UnityEditor.VersionControl.VersionControlAttribute.name |
VersionControlDescriptor |
UnityEditor.VersionControl.VersionControlDescriptor |
displayName |
UnityEditor.VersionControl.VersionControlDescriptor.displayName |
name |
UnityEditor.VersionControl.VersionControlDescriptor.name |
VersionControlManager |
UnityEditor.VersionControl.VersionControlManager |
SetVersionControl |
UnityEditor.VersionControl.VersionControlManager.SetVersionControl(System.String) |
activeVersionControlObject |
UnityEditor.VersionControl.VersionControlManager.activeVersionControlObject |
versionControlDescriptors |
UnityEditor.VersionControl.VersionControlManager.versionControlDescriptors |
VersionControlObject |
UnityEditor.VersionControl.VersionControlObject |
GetExtension |
UnityEditor.VersionControl.VersionControlObject.GetExtension |
OnActivate |
UnityEditor.VersionControl.VersionControlObject.OnActivate |
OnDeactivate |
UnityEditor.VersionControl.VersionControlObject.OnDeactivate |
Refresh |
UnityEditor.VersionControl.VersionControlObject.Refresh |
isConnected |
UnityEditor.VersionControl.VersionControlObject.isConnected |
VersionControlUtils |
UnityEditor.VersionControl.VersionControlUtils |
IsPathVersioned |
UnityEditor.VersionControl.VersionControlUtils.IsPathVersioned(System.String) |
VertexChannelCompressionFlags |
UnityEditor.VertexChannelCompressionFlags |
Color |
UnityEditor.VertexChannelCompressionFlags.Color |
None |
UnityEditor.VertexChannelCompressionFlags.None |
Normal |
UnityEditor.VertexChannelCompressionFlags.Normal |
Position |
UnityEditor.VertexChannelCompressionFlags.Position |
Tangent |
UnityEditor.VertexChannelCompressionFlags.Tangent |
TexCoord0 |
UnityEditor.VertexChannelCompressionFlags.TexCoord0 |
TexCoord1 |
UnityEditor.VertexChannelCompressionFlags.TexCoord1 |
TexCoord2 |
UnityEditor.VertexChannelCompressionFlags.TexCoord2 |
TexCoord3 |
UnityEditor.VertexChannelCompressionFlags.TexCoord3 |
VideoBitrateMode |
UnityEditor.VideoBitrateMode |
High |
UnityEditor.VideoBitrateMode.High |
Low |
UnityEditor.VideoBitrateMode.Low |
Medium |
UnityEditor.VideoBitrateMode.Medium |
VideoClipImporter |
UnityEditor.VideoClipImporter |
ClearTargetSettings |
UnityEditor.VideoClipImporter.ClearTargetSettings(System.String) |
Equals |
UnityEditor.VideoClipImporter.Equals(UnityEditor.VideoClipImporter) |
GetPreviewTexture |
UnityEditor.VideoClipImporter.GetPreviewTexture |
GetResizeHeight |
UnityEditor.VideoClipImporter.GetResizeHeight(UnityEditor.VideoResizeMode) |
GetResizeModeName |
UnityEditor.VideoClipImporter.GetResizeModeName(UnityEditor.VideoResizeMode) |
GetResizeWidth |
UnityEditor.VideoClipImporter.GetResizeWidth(UnityEditor.VideoResizeMode) |
GetSourceAudioChannelCount |
UnityEditor.VideoClipImporter.GetSourceAudioChannelCount(System.UInt16) |
GetSourceAudioSampleRate |
UnityEditor.VideoClipImporter.GetSourceAudioSampleRate(System.UInt16) |
GetTargetSettings |
UnityEditor.VideoClipImporter.GetTargetSettings(System.String) |
PlayPreview |
UnityEditor.VideoClipImporter.PlayPreview |
SetTargetSettings |
UnityEditor.VideoClipImporter.SetTargetSettings(System.String,UnityEditor.VideoImporterTargetSettings) |
StopPreview |
UnityEditor.VideoClipImporter.StopPreview |
defaultTargetSettings |
UnityEditor.VideoClipImporter.defaultTargetSettings |
deinterlaceMode |
UnityEditor.VideoClipImporter.deinterlaceMode |
flipHorizontal |
UnityEditor.VideoClipImporter.flipHorizontal |
flipVertical |
UnityEditor.VideoClipImporter.flipVertical |
frameCount |
UnityEditor.VideoClipImporter.frameCount |
frameRate |
UnityEditor.VideoClipImporter.frameRate |
importAudio |
UnityEditor.VideoClipImporter.importAudio |
isPlayingPreview |
UnityEditor.VideoClipImporter.isPlayingPreview |
keepAlpha |
UnityEditor.VideoClipImporter.keepAlpha |
outputFileSize |
UnityEditor.VideoClipImporter.outputFileSize |
pixelAspectRatioDenominator |
UnityEditor.VideoClipImporter.pixelAspectRatioDenominator |
pixelAspectRatioNumerator |
UnityEditor.VideoClipImporter.pixelAspectRatioNumerator |
sRGBClip |
UnityEditor.VideoClipImporter.sRGBClip |
sourceAudioTrackCount |
UnityEditor.VideoClipImporter.sourceAudioTrackCount |
sourceFileSize |
UnityEditor.VideoClipImporter.sourceFileSize |
sourceHasAlpha |
UnityEditor.VideoClipImporter.sourceHasAlpha |
transcodeSkipped |
UnityEditor.VideoClipImporter.transcodeSkipped |
VideoCodec |
UnityEditor.VideoCodec |
Auto |
UnityEditor.VideoCodec.Auto |
H264 |
UnityEditor.VideoCodec.H264 |
H265 |
UnityEditor.VideoCodec.H265 |
VP8 |
UnityEditor.VideoCodec.VP8 |
VideoDeinterlaceMode |
UnityEditor.VideoDeinterlaceMode |
Even |
UnityEditor.VideoDeinterlaceMode.Even |
Odd |
UnityEditor.VideoDeinterlaceMode.Odd |
Off |
UnityEditor.VideoDeinterlaceMode.Off |
VideoEncodeAspectRatio |
UnityEditor.VideoEncodeAspectRatio |
NoScaling |
UnityEditor.VideoEncodeAspectRatio.NoScaling |
Stretch |
UnityEditor.VideoEncodeAspectRatio.Stretch |
VideoEncodingProfile |
UnityEditor.VideoEncodingProfile |
H264Baseline |
UnityEditor.VideoEncodingProfile.H264Baseline |
H264High |
UnityEditor.VideoEncodingProfile.H264High |
H264Main |
UnityEditor.VideoEncodingProfile.H264Main |
VideoImporterTargetSettings |
UnityEditor.VideoImporterTargetSettings |
ctor |
UnityEditor.VideoImporterTargetSettings.#ctor |
aspectRatio |
UnityEditor.VideoImporterTargetSettings.aspectRatio |
bitrateMode |
UnityEditor.VideoImporterTargetSettings.bitrateMode |
codec |
UnityEditor.VideoImporterTargetSettings.codec |
customHeight |
UnityEditor.VideoImporterTargetSettings.customHeight |
customWidth |
UnityEditor.VideoImporterTargetSettings.customWidth |
enableTranscoding |
UnityEditor.VideoImporterTargetSettings.enableTranscoding |
resizeMode |
UnityEditor.VideoImporterTargetSettings.resizeMode |
spatialQuality |
UnityEditor.VideoImporterTargetSettings.spatialQuality |
VideoResizeMode |
UnityEditor.VideoResizeMode |
CustomSize |
UnityEditor.VideoResizeMode.CustomSize |
HalfRes |
UnityEditor.VideoResizeMode.HalfRes |
OriginalSize |
UnityEditor.VideoResizeMode.OriginalSize |
QuarterRes |
UnityEditor.VideoResizeMode.QuarterRes |
Square1024 |
UnityEditor.VideoResizeMode.Square1024 |
Square256 |
UnityEditor.VideoResizeMode.Square256 |
Square512 |
UnityEditor.VideoResizeMode.Square512 |
ThreeQuarterRes |
UnityEditor.VideoResizeMode.ThreeQuarterRes |
VideoSpatialQuality |
UnityEditor.VideoSpatialQuality |
HighSpatialQuality |
UnityEditor.VideoSpatialQuality.HighSpatialQuality |
LowSpatialQuality |
UnityEditor.VideoSpatialQuality.LowSpatialQuality |
MediumSpatialQuality |
UnityEditor.VideoSpatialQuality.MediumSpatialQuality |
ViewTool |
UnityEditor.ViewTool |
FPS |
UnityEditor.ViewTool.FPS |
None |
UnityEditor.ViewTool.None |
Orbit |
UnityEditor.ViewTool.Orbit |
Pan |
UnityEditor.ViewTool.Pan |
Zoom |
UnityEditor.ViewTool.Zoom |
WSABuildAndRunDeployTarget |
UnityEditor.WSABuildAndRunDeployTarget |
DevicePortal |
UnityEditor.WSABuildAndRunDeployTarget.DevicePortal |
LocalMachine |
UnityEditor.WSABuildAndRunDeployTarget.LocalMachine |
WSABuildType |
UnityEditor.WSABuildType |
Debug |
UnityEditor.WSABuildType.Debug |
Master |
UnityEditor.WSABuildType.Master |
Release |
UnityEditor.WSABuildType.Release |
WSASubtarget |
UnityEditor.WSASubtarget |
AnyDevice |
UnityEditor.WSASubtarget.AnyDevice |
HoloLens |
UnityEditor.WSASubtarget.HoloLens |
Mobile |
UnityEditor.WSASubtarget.Mobile |
PC |
UnityEditor.WSASubtarget.PC |
WSAUWPBuildType |
UnityEditor.WSAUWPBuildType |
D3D |
UnityEditor.WSAUWPBuildType.D3D |
ExecutableOnly |
UnityEditor.WSAUWPBuildType.ExecutableOnly |
XAML |
UnityEditor.WSAUWPBuildType.XAML |
WebGLCompressionFormat |
UnityEditor.WebGLCompressionFormat |
Brotli |
UnityEditor.WebGLCompressionFormat.Brotli |
Disabled |
UnityEditor.WebGLCompressionFormat.Disabled |
Gzip |
UnityEditor.WebGLCompressionFormat.Gzip |
WebGLDebugSymbolMode |
UnityEditor.WebGLDebugSymbolMode |
Embedded |
UnityEditor.WebGLDebugSymbolMode.Embedded |
External |
UnityEditor.WebGLDebugSymbolMode.External |
Off |
UnityEditor.WebGLDebugSymbolMode.Off |
WebGLExceptionSupport |
UnityEditor.WebGLExceptionSupport |
ExplicitlyThrownExceptionsOnly |
UnityEditor.WebGLExceptionSupport.ExplicitlyThrownExceptionsOnly |
FullWithStacktrace |
UnityEditor.WebGLExceptionSupport.FullWithStacktrace |
FullWithoutStacktrace |
UnityEditor.WebGLExceptionSupport.FullWithoutStacktrace |
None |
UnityEditor.WebGLExceptionSupport.None |
WebGLLinkerTarget |
UnityEditor.WebGLLinkerTarget |
Asm |
UnityEditor.WebGLLinkerTarget.Asm |
Both |
UnityEditor.WebGLLinkerTarget.Both |
Wasm |
UnityEditor.WebGLLinkerTarget.Wasm |
WebGLTextureSubtarget |
UnityEditor.WebGLTextureSubtarget |
ASTC |
UnityEditor.WebGLTextureSubtarget.ASTC |
DXT |
UnityEditor.WebGLTextureSubtarget.DXT |
ETC2 |
UnityEditor.WebGLTextureSubtarget.ETC2 |
Generic |
UnityEditor.WebGLTextureSubtarget.Generic |
WebGLWasmArithmeticExceptions |
UnityEditor.WebGLWasmArithmeticExceptions |
Ignore |
UnityEditor.WebGLWasmArithmeticExceptions.Ignore |
Throw |
UnityEditor.WebGLWasmArithmeticExceptions.Throw |
XboxBuildSubtarget |
UnityEditor.XboxBuildSubtarget |
Debug |
UnityEditor.XboxBuildSubtarget.Debug |
Development |
UnityEditor.XboxBuildSubtarget.Development |
Master |
UnityEditor.XboxBuildSubtarget.Master |
XcodeBuildConfig |
UnityEditor.XcodeBuildConfig |
Debug |
UnityEditor.XcodeBuildConfig.Debug |
Release |
UnityEditor.XcodeBuildConfig.Release |
iOSAppInBackgroundBehavior |
UnityEditor.iOSAppInBackgroundBehavior |
Custom |
UnityEditor.iOSAppInBackgroundBehavior.Custom |
Exit |
UnityEditor.iOSAppInBackgroundBehavior.Exit |
Suspend |
UnityEditor.iOSAppInBackgroundBehavior.Suspend |
iOSBackgroundMode |
UnityEditor.iOSBackgroundMode |
Audio |
UnityEditor.iOSBackgroundMode.Audio |
BluetoothCentral |
UnityEditor.iOSBackgroundMode.BluetoothCentral |
BluetoothPeripheral |
UnityEditor.iOSBackgroundMode.BluetoothPeripheral |
ExternalAccessory |
UnityEditor.iOSBackgroundMode.ExternalAccessory |
Fetch |
UnityEditor.iOSBackgroundMode.Fetch |
Location |
UnityEditor.iOSBackgroundMode.Location |
NewsstandContent |
UnityEditor.iOSBackgroundMode.NewsstandContent |
None |
UnityEditor.iOSBackgroundMode.None |
RemoteNotification |
UnityEditor.iOSBackgroundMode.RemoteNotification |
VOIP |
UnityEditor.iOSBackgroundMode.VOIP |
iOSBuildType |
UnityEditor.iOSBuildType |
Debug |
UnityEditor.iOSBuildType.Debug |
Release |
UnityEditor.iOSBuildType.Release |
iOSDeviceRequirement |
UnityEditor.iOSDeviceRequirement |
ctor |
UnityEditor.iOSDeviceRequirement.#ctor |
values |
UnityEditor.iOSDeviceRequirement.values |
iOSLaunchScreenImageType |
UnityEditor.iOSLaunchScreenImageType |
iPadImage |
UnityEditor.iOSLaunchScreenImageType.iPadImage |
iPhoneLandscapeImage |
UnityEditor.iOSLaunchScreenImageType.iPhoneLandscapeImage |
iPhonePortraitImage |
UnityEditor.iOSLaunchScreenImageType.iPhonePortraitImage |
iOSLaunchScreenType |
UnityEditor.iOSLaunchScreenType |
CustomStoryboard |
UnityEditor.iOSLaunchScreenType.CustomStoryboard |
CustomXib |
UnityEditor.iOSLaunchScreenType.CustomXib |
Default |
UnityEditor.iOSLaunchScreenType.Default |
ImageAndBackgroundConstant |
UnityEditor.iOSLaunchScreenType.ImageAndBackgroundConstant |
ImageAndBackgroundRelative |
UnityEditor.iOSLaunchScreenType.ImageAndBackgroundRelative |
None |
UnityEditor.iOSLaunchScreenType.None |
iOSSdkVersion |
UnityEditor.iOSSdkVersion |
DeviceSDK |
UnityEditor.iOSSdkVersion.DeviceSDK |
SimulatorSDK |
UnityEditor.iOSSdkVersion.SimulatorSDK |
iOSShowActivityIndicatorOnLoading |
UnityEditor.iOSShowActivityIndicatorOnLoading |
DontShow |
UnityEditor.iOSShowActivityIndicatorOnLoading.DontShow |
Gray |
UnityEditor.iOSShowActivityIndicatorOnLoading.Gray |
White |
UnityEditor.iOSShowActivityIndicatorOnLoading.White |
WhiteLarge |
UnityEditor.iOSShowActivityIndicatorOnLoading.WhiteLarge |
iOSStatusBarStyle |
UnityEditor.iOSStatusBarStyle |
Default |
UnityEditor.iOSStatusBarStyle.Default |
LightContent |
UnityEditor.iOSStatusBarStyle.LightContent |
iOSTargetDevice |
UnityEditor.iOSTargetDevice |
iPadOnly |
UnityEditor.iOSTargetDevice.iPadOnly |
iPhoneAndiPad |
UnityEditor.iOSTargetDevice.iPhoneAndiPad |
iPhoneOnly |
UnityEditor.iOSTargetDevice.iPhoneOnly |
iOSTargetOSVersion |
UnityEditor.iOSTargetOSVersion |
Unknown |
UnityEditor.iOSTargetOSVersion.Unknown |
iOS_4_0 |
UnityEditor.iOSTargetOSVersion.iOS_4_0 |
iOS_4_1 |
UnityEditor.iOSTargetOSVersion.iOS_4_1 |
iOS_4_2 |
UnityEditor.iOSTargetOSVersion.iOS_4_2 |
iOS_4_3 |
UnityEditor.iOSTargetOSVersion.iOS_4_3 |
iOS_5_0 |
UnityEditor.iOSTargetOSVersion.iOS_5_0 |
iOS_5_1 |
UnityEditor.iOSTargetOSVersion.iOS_5_1 |
iOS_6_0 |
UnityEditor.iOSTargetOSVersion.iOS_6_0 |
iOS_7_0 |
UnityEditor.iOSTargetOSVersion.iOS_7_0 |
iOS_7_1 |
UnityEditor.iOSTargetOSVersion.iOS_7_1 |
iOS_8_0 |
UnityEditor.iOSTargetOSVersion.iOS_8_0 |
iOS_8_1 |
UnityEditor.iOSTargetOSVersion.iOS_8_1 |
tvOSSdkVersion |
UnityEditor.tvOSSdkVersion |
Device |
UnityEditor.tvOSSdkVersion.Device |
Simulator |
UnityEditor.tvOSSdkVersion.Simulator |
tvOSTargetOSVersion |
UnityEditor.tvOSTargetOSVersion |
Unknown |
UnityEditor.tvOSTargetOSVersion.Unknown |
tvOS_9_0 |
UnityEditor.tvOSTargetOSVersion.tvOS_9_0 |
tvOS_9_1 |
UnityEditor.tvOSTargetOSVersion.tvOS_9_1 |