Version: 2017.1 (switch to 2017.2b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorGUIUtility.labelWidth

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var labelWidth: float;
public static float labelWidth;

Description

The width in pixels reserved for labels of Editor GUI controls.

Editor GUI controls have a certain width allocated for labels. This width can be changed by setting labelWidth to a different value. Setting it to 0 will reset the label width to the default value. The default value can vary, for example depending on the width of the Inspector window.