Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Multiple pass VR rendering.
This is the reference stereo rendering path for VR.
The Scene graph is traversed twice, rendering one eye at a time.
Scene culling & shadow map rendering is shared between the eyes.
See Also: PlayerSettings.stereoRenderingPath.
Did you find this page useful? Please give it a rating: