Version: 2019.3
  • C#


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public void Register(Guid messageId, UnityAction<MessageEventArgs> callback);


messageIdThe message ID that invokes the callback when received by the Editor.
callbackAction that is executed when a message with ID messageId is received by the Editor. The callback includes the data that is sent from the Player, and the Player's ID. The Player ID is used to distinguish between multiple Players connected to the same Editor.


Registers a callback on a certain message ID.

The message ID must be the same as that used in the PlayerConnection.Send().

There can be multiple registered callbacks for one message ID, and these can be deregistered individually with EditorConnection.Unregister.

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