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public static void SetGraphicsAPIs(BuildTarget platform, GraphicsDeviceType[] apis);


platformPlatform to set APIs for.
apisArray of graphics APIs.


Sets the graphics APIs used on a build platform.

By default each platform is using "automatic" graphics API detection and picks the best available one (see SetUseDefaultGraphicsAPIs). However it is possible to change that to explicitly limit the graphics APIs used. The passed APIs will be tried in the order they are given, and first available one will be used.

See Also: GetGraphicsAPIs, SetUseDefaultGraphicsAPIs, GetUseDefaultGraphicsAPIs.

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