Version: 2022.3
LanguageEnglish
  • C#

CodeEditor.Register

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Declaration

public static void Register(Unity.CodeEditor.IExternalCodeEditor externalCodeEditor);

Parameters

externalCodeEditor The instance of IExternalCodeEditor to register and use to communicate with script Assets.

Description

Register an instance of IExternalCodeEditor to use when populating Preferences/External Tools menu. Calls ref::Initialize if you select the instance.