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EditorGUILayout.FloatField

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public static float FloatField(float value, params GUILayoutOption[] options);
public static float FloatField(float value, GUIStyle style, params GUILayoutOption[] options);
public static float FloatField(string label, float value, params GUILayoutOption[] options);
public static float FloatField(string label, float value, GUIStyle style, params GUILayoutOption[] options);
public static float FloatField(GUIContent label, float value, params GUILayoutOption[] options);
public static float FloatField(GUIContent label, float value, GUIStyle style, params GUILayoutOption[] options);

Parameters

labelOptional label to display in front of the float field.
valueThe value to edit.
styleOptional GUIStyle.
optionsAn optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

float The value entered by the user.

Description

Make a text field for entering float values.


Multiply the scale of the selected GameObject.

using UnityEngine;
using UnityEditor;

// Editor Script that multiplies the scale of the current selected GameObject

public class FloatFieldExample : EditorWindow { float sizeMultiplier = 1.0f;

[MenuItem("Examples/Scale selected Object")] static void Init() { var window = (FloatFieldExample)GetWindow(typeof(FloatFieldExample)); window.Show(); }

void OnGUI() { sizeMultiplier = EditorGUILayout.FloatField("Increase scale by:", sizeMultiplier);

if (GUILayout.Button("Scale")) { if (!Selection.activeGameObject) { Debug.Log("Select a GameObject first"); return; }

Selection.activeTransform.localScale = Selection.activeTransform.localScale * sizeMultiplier; } } }

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