Version: 2019.1 (switch to 2018.4
LanguageEnglish
  • C#

EditorUtility.UnloadUnusedAssetsImmediate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void UnloadUnusedAssetsImmediate();

Parameters

ignoreReferencesFromScriptWhen true delete assets even if linked in scripts.

Description

Unloads assets that are not used.

An asset is deemed to be unused if it isn't reached after walking the whole game object hierarchy, including script components. Static variables are also examined.

By passing in an additional parameter, asset references from script properties and static variables can optionaly be ignored. The unloaded assets will be loaded again on first use.

This method differs from Resources.UnloadUnusedAssets in that it will wait for asset garbage collection to finish before returning.

See Also: Resources.UnloadUnusedAssets.

Did you find this page useful? Please give it a rating: