Version: 2022.3
LanguageEnglish
  • C#
Method group is Obsolete

StaticEditorFlags.LightmapStatic

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Obsolete Enum member StaticEditorFlags.LightmapStatic has been deprecated. Use StaticEditorFlags.ContributeGI instead.
Upgrade to ContributeGI

Description

Include the GameObject when precomputing lighting data.

For more information on precomputed lighting, see the documentation on the Lighting system.

using UnityEngine;
using UnityEditor;
public class StaticEditorFlagsExample
{
    [MenuItem("Examples/Create GameObject and set Static Editor Flags")]
    static void CreateGameObjectAndSetStaticEditorFlags()
    {
        // Create a GameObject
        var go = new GameObject("Example");
        // Set the GameObject's StaticEditorFlags
        var flags = StaticEditorFlags.LightmapStatic;
        GameObjectUtility.SetStaticEditorFlags(go, flags);
    }
}