Version: 2020.3
  • C#

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public static EditorCurveBinding[] GetCurveBindings(AnimationClip clip);


Retrieves the float curve bindings in an animation clip.

Unity has two types of animation: float curve and object reference curve. A float curve is a classic curve that animates a float property over time. An object reference curve is a construct that animates an object reference property over time.

This method returns the float curve bindings. See AnimationUtility.GetObjectReferenceCurveBindings for object reference curves.

using UnityEditor;
using UnityEngine;

// Editor window for listing all float curves in an animation clip public class ClipInfo : EditorWindow { private AnimationClip clip;

[MenuItem("Window/Clip Info")] static void Init() { GetWindow(typeof(ClipInfo)); }

public void OnGUI() { clip = EditorGUILayout.ObjectField("Clip", clip, typeof(AnimationClip), false) as AnimationClip;

EditorGUILayout.LabelField("Curves:"); if (clip != null) { foreach (var binding in AnimationUtility.GetCurveBindings(clip)) { AnimationCurve curve = AnimationUtility.GetEditorCurve(clip, binding); EditorGUILayout.LabelField(binding.path + "/" + binding.propertyName + ", Keys: " + curve.keys.Length); } } } }