Version: 2018.1 (switch to 2018.2b or 2017.4)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public method AddAnyStateTransition(destinationState: Animations.AnimatorState): Animations.AnimatorStateTransition;
public Animations.AnimatorStateTransition AddAnyStateTransition(Animations.AnimatorState destinationState);
public method AddAnyStateTransition(destinationStateMachine: Animations.AnimatorStateMachine): Animations.AnimatorStateTransition;
public Animations.AnimatorStateTransition AddAnyStateTransition(Animations.AnimatorStateMachine destinationStateMachine);


destinationState The destination state.
destinationStateMachine The destination statemachine.


Utility function to add an AnyState transition to the specified state or statemachine.

The transition asset that is created is added as a sub asset of the state machine. Its important that AnyStateTransitions are added to the root state machine. AnyStateTranistions added to a sub state machine will be discarded at runtime. This function pushes an Undo operation.

Did you find this page useful? Please give it a rating: