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|assets||A collection of
|assetNames||An array of strings of the same size as the number of assets. These will be used as asset names, which you can then pass to AssetBundle.Load to load a specific asset. Use BuildAssetBundle to just use the asset's path names instead.|
|pathName||The location where the compressed asset bundle will be written to.|
|assetBundleOptions||Automatically include dependencies or always include complete assets instead of just the exact referenced objects.|
|targetPlatform||The platform where the asset bundle will be used.|
|crc||An optional output parameter used to get a CRC checksum for the generated AssetBundle. (Used to verify content when downloading AssetBundles using UnityWebRequestAssetBundle.GetAssetBundle().)|
Builds an asset bundle, with custom names for the assets.
The function returns a boolean value which is true if the build succeeded and false otherwise.
Note: Specifying strings will increase the size of the asset bundle. The Built-in AssetBundle data shown in the build log refers to the string size.
See Also: BuildAssetBundle, AssetBundle class, DownloadHandlerAssetBundle.