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Handles.DrawDottedLine

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public static function DrawDottedLine(p1: Vector3, p2: Vector3, screenSpaceSize: float): void;
public static void DrawDottedLine(Vector3 p1, Vector3 p2, float screenSpaceSize);

Parameters

p1 The start point.
p2 The end point.
screenSpaceSize The size in pixels for the lengths of the line segments and the gaps between them.

Description

Draw a dotted line from p1 to p2.


Draw Line in the Scene View.

#pragma strict
// Draw lines to the connected game objects that a script has.
// if the target object doesnt have any game objects attached
// then it draws a line from the object to 0,0,0.
@CustomEditor(ConnectedObjectsExample)
class ConnectLineHandleExample extends Editor {
	var dashSize: float = 4.0f;
	function OnSceneGUI() {
		var connectedObjects: ConnectedObjectsExample = target as ConnectedObjectsExample;
		if (connectedObjects.objs == null)return ;
		var center: Vector3 = connectedObjects.transform.position;
		for (var i: int = 0; i < connectedObjects.objs.Length; i++) {
			var connectedObject: GameObject = connectedObjects.objs[i];
			if (connectedObject) {
				Handles.DrawDottedLine(center, connectedObject.transform.position, dashSize);
			}
			else {
				Handles.DrawDottedLine(center, Vector3.zero, dashSize);
			}
		}
	}
}
// Draw lines to the connected game objects that a script has.
// if the target object doesnt have any game objects attached
// then it draws a line from the object to 0,0,0.

using UnityEditor; using UnityEngine;

[CustomEditor(typeof(ConnectedObjectsExample))] class ConnectLineHandleExample : Editor { float dashSize = 4.0f; void OnSceneGUI() { ConnectedObjectsExample connectedObjects = target as ConnectedObjectsExample; if (connectedObjects.objs == null) return;

Vector3 center = connectedObjects.transform.position; for (int i = 0; i < connectedObjects.objs.Length; i++) { GameObject connectedObject = connectedObjects.objs[i]; if (connectedObject) { Handles.DrawDottedLine(center, connectedObject.transform.position, dashSize); } else { Handles.DrawDottedLine(center, Vector3.zero, dashSize); } } } }

And the script attached to this Handle:

//ConnectedObjects.js

public var objs: GameObject[] = null;
using UnityEngine;
using System.Collections;
public class ConnectedObjectsExample : MonoBehaviour
{
    public GameObject[] objs = null;
}