int Returns the highest selected index.
Highest selected index of any item in the selection.
using UnityEngine; using UnityEditor; using UnityEditor.Search; static class Example_ISearchView_AddSelection { static ISearchView s_View; [MenuItem("Examples/ISearchView/AddSelection")] public static void Run() { s_View = SearchService.ShowContextual("asset"); s_View.SetSearchText("t:MonoScript"); EditorApplication.delayCall += DisplayResultsWhenReady; } public static void DisplayResultsWhenReady() { // Wait until results are ready to process. if (s_View.results.pending || s_View.results.Count == 0) { EditorApplication.delayCall += DisplayResultsWhenReady; return; } // Use AddSelection to append to the current selection. s_View.AddSelection(0); s_View.AddSelection(2); s_View.AddSelection(4); // Validate what is actually selected: var selection = s_View.selection; Debug.Log(selection.Count); // 3 Debug.Log(selection.MinIndex()); // 0 Debug.Log(selection.MaxIndex()); // 4 } }