Version: 2022.3
LanguageEnglish
  • C#
Method group is Obsolete

PlayerSettings.stereoscopic3D

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
Obsolete Use VREditor.GetStereoDeviceEnabled instead. public static bool stereoscopic3D;

Description

Should player render in stereoscopic 3d on supported hardware?

This means player will attempt to use Direct3D 11.1 stereoscopic rendering feature and split the main camera into two virtual eyes.