EditorGUILayout.GradientField

Declaration

public static Gradient GradientField(Gradient value, params GUILayoutOption[] options);

Declaration

public static Gradient GradientField(string label, Gradient value, params GUILayoutOption[] options);

Declaration

public static Gradient GradientField(GUIContent label, Gradient value, params GUILayoutOption[] options);

Declaration

public static Gradient GradientField(GUIContent label, Gradient value, bool hdr, params GUILayoutOption[] options);

Parameters

label Optional label to display in front of the field.
value The gradient to edit.
options An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Gradient The gradient edited by the user.

Description

Make a field for editing a Gradient.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public class EditorGUIGradientField : EditorWindow { Gradient gradient = new Gradient();

[MenuItem("Examples/Gradient Field demo")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUIGradientField)); window.position = new Rect(0, 0, 400, 199); window.Show(); }

void OnGUI() { gradient = EditorGUILayout.GradientField( "Gradient", gradient); } }

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