Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
|content||Text, image and tooltip for this button.|
|focusType||Whether the button should be selectable by keyboard or not.|
|style||Optional style to use.|
|options||An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
true when the user clicks the button.
Make a button that reacts to mouse down, for displaying your own dropdown content.
This control does not do anything but returns true on mouse down when clicked, as opposed to regular buttons that return true on mouse up.
This can be used for buttons that should open a GenericMenu or your own custom EditorWindow in dropdown form.
When used with a GenericMenu, use GenericMenu.Dropdown and pass the same rect to the method as was used for the button, which you can obtain using GUILayoutUtility.GetLastRect.
When used with a custom EditorWindow, use EditorWindow.ShowAsDropdown and pass the same rect to the method as was used for the button, which you can obtain using GUILayoutUtility.GetLastRect.