SettingsService.OpenUserPreferences

Declaration

public static EditorWindow OpenUserPreferences(string settingsPath);

Parameters

settingsPath Settings path of the item to select (for example, 'Preferences/Keys' or 'Preferences/2D').

Returns

EditorWindow Returns an instance to the Settings window.

Description

Open the Preferences window with the specified settings item already selected.

using UnityEditor;
using UnityEngine;

class MyCustomWindow : EditorWindow { void OnGUI() { if (GUILayout.Button("Open my custom preference")) { SettingsService.OpenUserPreferences("Preferences/MyCustomPref"); }

if (GUILayout.Button("Open my custom project settings")) { SettingsService.OpenProjectSettings("Project/MyCustomSettings"); } } }

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