Version: 2019.1 (switch to 2018.4
LanguageEnglish
  • C#

AssetDatabase.CopyAsset

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool CopyAsset(string path, string newPath);

Parameters

pathFilesystem path of the source asset.
newPathFilesystem path of the new asset to create.

Description

Duplicates the asset at path and stores it at newPath.

All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

Did you find this page useful? Please give it a rating: