Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Builds an asset bundle using a hash for the id of the object stored in the asset bundle.
This allows you to rebuild an asset bundle and reference assets in it directly.
When rebuilding the asset bundle the objects in it are guaranteed to have the same id
after rebuilding the asset bundle.
Due to it being a 32 bit hash space, if you have a lot of objects in the asset bundle it will increase the potential for hash conflicts. Unity will give an error and not build the asset bundle in that case.
The hash is based on the GUID of the asset and the local id of the object in the asset.
DeterministicAssetBundle are also slower to load from than normal asset bundles, this is because the threaded background loading API usually expects objects to be ordered in a way that makes reading reduce seeking.
With DeterministicAssetBundles that is not possible.
Note: This feature is always enabled.