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public static void RecordObjects(Object[] objectsToUndo, string name);


Records multiple undoable objects in a single call. This is the same as calling Undo.RecordObject multiple times.

Important: To correctly handle instances where objectToUndo is an instance of a Prefab, PrefabUtility.RecordPrefabInstancePropertyModifications must be called after RecordObject.

See Also: Undo.RecordObject.

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