MonoImporter.GetDefaultReference

Declaration

public Object GetDefaultReference(string name);

Parameters

name The name of a public field in the imported MonoScript.

Returns

Object The Unity object to use as a default value for the given reference field.

Description

Gets the default value for a reference field in the imported MonoScript.

Additional resources: MonoImporter.SetDefaultReferences.

using UnityEngine;
using UnityEditor;

class Example { [MenuItem("Examples/Get Default Reference")] public static void GetDefaultReference() { var assetPath = "Assets/MyMonoBehaviour.cs"; var monoImporter = AssetImporter.GetAtPath(assetPath) as MonoImporter; var value = monoImporter.GetDefaultReference("MyGameObject"); Debug.Log($"Default reference for MyGameObject in {monoImporter.GetScript().GetClass().FullName} is {value}"); } }

Did you find this page useful? Please give it a rating: