Version: 2019.2
LanguageEnglish
  • C#

GenericMenu.AddDisabledItem

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void AddDisabledItem(GUIContent content);

Parameters

contentThe GUIContent to display as a disabled menu item.

Description

Add a disabled item to the menu.

The example below shows a context menu with a disabled menu item that can be toggled on and off.



See Also: GenericMenu.AddItem, GenericMenu.AddSeparator.

// This example shows how to create a context menu inside a custom EditorWindow,
// where the first menu item toggles whether the second menu item is enabled
// or disabled.

using UnityEngine; using UnityEditor;

public class MyWindow : EditorWindow { [MenuItem("TestContextMenu/Open Window")] public static void Init() { var window = GetWindow(typeof(MyWindow)); window.position = new Rect(50, 50, 250, 60); window.Show(); }

bool item2enabled = false; public void Toggle() { item2enabled = !item2enabled; Debug.Log("item2enabled: " + item2enabled); }

public void Item2Callback() { Debug.Log("Item 2 Selected"); }

public void OnGUI() { Event evt = Event.current; Rect contextRect = new Rect(10, 10, 100, 100);

if (evt.type == EventType.ContextClick) { Vector2 mousePos = evt.mousePosition; if (contextRect.Contains(mousePos)) { // Now create the menu, add items and show it GenericMenu menu = new GenericMenu();

menu.AddItem(new GUIContent("Toggle item 2"), item2enabled, Toggle); if (item2enabled) { menu.AddItem(new GUIContent("Item 2"), false, Item2Callback); } else { menu.AddDisabledItem(new GUIContent("Item 2")); }

menu.ShowAsContext();

evt.Use(); } } } }

public void AddDisabledItem(GUIContent content, bool on);

Parameters

contentThe GUIContent to display as a disabled menu item.
onSpecifies whether to show that the item is currently activated (i.e. a tick next to the item in the menu).

Description

Add a disabled item to the menu.

Did you find this page useful? Please give it a rating: