Version: 2018.1 (switch to 2018.2b or 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorWindow.ShowAsDropDown

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method ShowAsDropDown(buttonRect: Rect, windowSize: Vector2): void;
public void ShowAsDropDown(Rect buttonRect, Vector2 windowSize);

Parameters

buttonRectThe button from which the position of the window will be determined (see description).
windowSizeThe initial size of the window.

Description

Shows a window with dropdown behaviour and styling.

The window is styled in the same way as a PopupWindow, which means the window is automatically closed when it loses focus, and has no frame around the edge. Note this function auto-fits the window to screen while trying to place it first below then above the button it was triggered from. This means the windowSize might change when fitting it to screen, so you should make sure you read the 'position' afterwards to check whether the size was cropped.

Did you find this page useful? Please give it a rating: