Version: 2022.3
  • C#


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public static bool vulkanEnablePreTransform;


Applies the display rotation during rendering.

When this option is enabled, Unity rotates your content when rendering to the framebuffer. Most Android phones typically use portrait as their native display orientation. If your application needs to display in a different orientation, content rotation occurs in a separate step. The operating system performs the rotation using the GPU or dedicated hardware.

**Note:** this setting is only supported by Android and has no effect on other platforms.