Version: 2019.4
LanguageEnglish
  • C#

EditorSceneManager.NewScene

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static SceneManagement.Scene NewScene(SceneManagement.NewSceneSetup setup, SceneManagement.NewSceneMode mode = NewSceneMode.Single);

Parameters

setupWhether the new Scene should use the default set of GameObjects.
modeWhether to keep existing Scenes open.

Returns

Scene A reference to the new Scene.

Description

Create a new Scene.

The setup parameter allows you to select whether or not the default set of GameObjects should be added to the new Scene. See NewSceneSetup for more information about the options.

The mode parameter allows you to select how to open the new Scene, and whether to keep existing Scenes in the Hierarchy. See NewSceneMode for more information about the options.

using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine.SceneManagement;

public class ExampleClass { public void Example() { var newScene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Additive); } }