Parameter | Description |
---|---|
path | The path to the folder. |
bool Returns true if the folder exists.
Given a path to a folder, returns true if it exists, false otherwise.
The given path is relative to the project folder.
The Assets folder and all its subfolders are considered valid. While the Packages folder itself is not a valid folder, its subfolders are.
using System.Collections.Generic; using UnityEngine; using UnityEditor;
public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Create Folder Structure")] static void CreateFolderStructure() { var folderList = new List<string> { "Animations", "Textures", "Materials", "Prefabs", "Resources", "Scripts" };
//Check if folder exists with IsValidFolder if it doesn't create it foreach (var folder in folderList) { if (AssetDatabase.IsValidFolder($"Assets/{folder}")) continue; AssetDatabase.CreateFolder("Assets", folder); } } }