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AnimatorState.AddTransition

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public function AddTransition(destinationState: Animations.AnimatorState): Animations.AnimatorStateTransition;
public Animations.AnimatorStateTransition AddTransition(Animations.AnimatorState destinationState);
public function AddTransition(destinationState: Animations.AnimatorState, defaultExitTime: bool): Animations.AnimatorStateTransition;
public Animations.AnimatorStateTransition AddTransition(Animations.AnimatorState destinationState, bool defaultExitTime);

Parameters

defaultExitTime If true, the exit time will be the equivalent of 0.25 second.
destinationState The destination state.

Description

Utility function to add an outgoing transition to the destination state.

The transition asset that is created is added as a sub asset of the state. This function pushes an Undo operation.


public function AddTransition(destinationStateMachine: Animations.AnimatorStateMachine): Animations.AnimatorStateTransition;
public Animations.AnimatorStateTransition AddTransition(Animations.AnimatorStateMachine destinationStateMachine);
public function AddTransition(destinationStateMachine: Animations.AnimatorStateMachine, defaultExitTime: bool): Animations.AnimatorStateTransition;
public Animations.AnimatorStateTransition AddTransition(Animations.AnimatorStateMachine destinationStateMachine, bool defaultExitTime);

Parameters

defaultExitTime If true, the exit time will be the equivalent of 0.25 second.
destinationStateMachine The destination state machine.

Description

Utility function to add an outgoing transition to the destination state machine.

The transition asset that is created is added as a sub asset of the state. This function pushes an Undo operation.


public function AddTransition(transition: Animations.AnimatorStateTransition): void;
public void AddTransition(Animations.AnimatorStateTransition transition);

Parameters

transition The transition to add.

Description

Utility function to add an outgoing transition.

This function pushes an Undo operation.