Version: 2018.3 (switch to 2019.1b or 2017.4)
LanguageEnglish
  • C#

EditorApplication.isPlaying

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool isPlaying;

Description

Is editor currently in play mode?

Setting isPlaying delays the result until after all script code has completed for this frame.

See Also: isPaused, isPlayingOrWillChangePlaymode.

using UnityEngine;
using UnityEditor;

// Simple example where EditorApplication.isPlaying is watched to // report whether game is played or not.

public class EditorPlaying : EditorWindow { [MenuItem("Examples/EditorApplication.isPlaying demo")] static void Init() { EditorWindow window = GetWindow(typeof(EditorPlaying)); window.position = new Rect(100, 100, 150, 50); window.Show(); }

void OnGUI() { if (EditorApplication.isPlaying) { EditorGUILayout.LabelField("Playing"); } else { EditorGUILayout.LabelField("Not playing"); } } }

Did you find this page useful? Please give it a rating: