Version: 2022.3
LanguageEnglish
  • C#

EditorSceneManager.LoadSceneAsyncInPlayMode

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static AsyncOperation LoadSceneAsyncInPlayMode(string path, SceneManagement.LoadSceneParameters parameters);

Parameters

path Path to Scene to load.
parameters Parameters to apply to loading. See LoadSceneParameters.

Returns

AsyncOperation Use the AsyncOperation to determine if the operation has completed.

Description

This method allows you to load a Scene during playmode in the editor, without requiring the Scene to be included in the Build Settings Scene list.

The use case for this is to emulate Asset bundles while loading scenes in play mode in the editor. When including a Scene in an asset bundle, you don't add the Scene to build settings. This means you can't load the Scene during play mode using the normal LoadSceneAsync method. Using this method instead of LoadSceneAsync allows you to load the Scene during play mode without requiring it to be in the Build Settings Scene list. This means your code needs to detect whether the game is running in the editor or not, and use this method (LoadSceneAsyncInPlayMode) when in the editor, and LoadSceneAsync when in the built version.