EditorGUI.TextArea

Declaration

public static string TextArea(Rect position, string text, GUIStyle style = EditorStyles.textField);

Parameters

Parameter Description
position Rectangle on the screen to use for the text field.
text The text to edit.
style Optional GUIStyle.

Returns

string The text entered by the user.

Description

Makes a text area.

This works just like GUI.TextArea, but correctly responds to select all, copy, paste etc. in the editor.


Text Area in an Editor Window.

using UnityEngine;
using UnityEditor;

// Create a window where you can have notes // This doesnt preserve the notes between sessions. // // check EditorPrefs Get/SetString to save the notes.

class EditorGUITextArea : EditorWindow { string note = "Notes:\n->";

[MenuItem("Examples/Notes")] static void Init() { EditorWindow window = GetWindow<EditorGUITextArea>(); window.position = new Rect(0, 0, 350, 70); window.Show(); }

void OnGUI() { note = EditorGUI.TextArea(new Rect(3, 3, position.width - 6, position.height - 35), note); if (GUI.Button(new Rect(0, position.height - 30, position.width, 25), "Close")) { this.Close(); } } }

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