BuildPipeline.isBuildingPlayer

public static bool isBuildingPlayer;

Description

Is a player currently being built?

This returns true during Player builds and AssetBundle builds.

It can be used to check the context inside script code that could be triggered during a build, for example when ExecuteAlways is being used on a MonoBehaviour.

Additional resources: BuildPipeline.BuildPlayer, BuildPipeline.BuildAssetBundles


Did you find this page useful? Please give it a rating: