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Handles.DrawWireCube

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public static method DrawWireCube(center: Vector3, size: Vector3): void;
public static void DrawWireCube(Vector3 center, Vector3 size);

Description

Draw a wireframe box with center and size.

#pragma strict
//this class should exist somewhere in your project
public class WireCubeExample extends MonoBehaviour {
	public var size: Vector3;
	// ...other code...
}
using UnityEditor;
using UnityEngine;
using System.Collections;

//this class should exist somewhere in your project public class WireCubeExample : MonoBehaviour { public Vector3 size;

// ...other code... }
#pragma strict
// Editor script. This would go into an Editor directory.
@CustomEditor(WireCubeExample)
public class WireBoxExample extends Editor {
	function OnSceneGUI() {
		Handles.color = Color.yellow;
		var myObj: WireCubeExample = WireCubeExampletarget;
		Handles.DrawWireCube(myObj.transform.position, myObj.size);
	}
}
// Editor script. This would go into an Editor directory.
using UnityEditor;
using UnityEngine;

[CustomEditor(typeof(WireCubeExample))] public class WireBoxExample : Editor { void OnSceneGUI() { Handles.color = Color.yellow; WireCubeExample myObj = (WireCubeExample)target; Handles.DrawWireCube(myObj.transform.position, myObj.size); } }

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