ShaderUtil.GetCurrentCustomEditor

Declaration

public static string GetCurrentCustomEditor(Shader shader);

Parameters

shader The shader to obtain the custom editor.

Returns

string The current custom editor full class name.

Description

Gets the current custom editor for the shader you pass in.

Depending on the render pipeline asset assigned in your Graphics Settings, the custom editor can change if the shader has a different custom editor for one or multiple render pipeline assets.


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