Version: 2019.1 (switch to 2018.4
LanguageEnglish
  • C#

PlayerSettings.WebGL.dataCaching

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static bool dataCaching;

Description

Enables automatic caching of unityweb files.

When set to true, this automatically caches your content unityweb files on the users machine so they will not have to be re-downloaded on subsequent runs. Caching is implemented using the IndexedDB API provided by the browser. Some browsers may implement restrictions around this, such as asking the user for permission to cache data over a specific size.

Did you find this page useful? Please give it a rating: