Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

SearchSelection.GetEnumerator

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Declaration

public IEnumerator<SearchItem> GetEnumerator();

Returns

IEnumerator<SearchItem> Enumerator on the currently selected SearchItems.

Description

Gets an enumerator on the currently selected SearchItems.

using UnityEngine;
using UnityEditor;
using UnityEditor.Search;

static class Example_SearchSelection_GetEnumerator
{
    static ISearchView s_View;

    [MenuItem("Examples/SearchSelection/GetEnumerator")]
    public static void Run()
    {
        s_View = SearchService.ShowContextual("asset");
        s_View.SetSearchText("t:MonoScript");

        EditorApplication.delayCall += DisplayResultsWhenReady;
    }

    public static void DisplayResultsWhenReady()
    {
        // Wait until results are ready to process.
        if (s_View.results.pending || s_View.results.Count == 0)
        {
            EditorApplication.delayCall += DisplayResultsWhenReady;
            return;
        }

        s_View.AddSelection(0);
        s_View.AddSelection(2);
        s_View.AddSelection(4);

        // Use Enumerator pattern to iterate over selected items
        var selection = s_View.selection;
        foreach (var item in selection)
        {
            Debug.Log(item.GetLabel(s_View.context));
        }
    }
}