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EditorGUI.LabelField

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public static method LabelField(position: Rect, label: string, style: GUIStyle = EditorStyles.label): void;
public static void LabelField(Rect position, string label, GUIStyle style = EditorStyles.label);
public static method LabelField(position: Rect, label: GUIContent, style: GUIStyle = EditorStyles.label): void;
public static void LabelField(Rect position, GUIContent label, GUIStyle style = EditorStyles.label);
public static method LabelField(position: Rect, label: string, label2: string, style: GUIStyle = EditorStyles.label): void;
public static void LabelField(Rect position, string label, string label2, GUIStyle style = EditorStyles.label);
public static method LabelField(position: Rect, label: GUIContent, label2: GUIContent, style: GUIStyle = EditorStyles.label): void;
public static void LabelField(Rect position, GUIContent label, GUIContent label2, GUIStyle style = EditorStyles.label);

Parameters

positionRectangle on the screen to use for the label field.
labelLabel in front of the label field.
label2The label to show to the right.
styleStyle information (color, etc) for displaying the label.

Description

Make a label field. (Useful for showing read-only info.)


Shows a label in an editor window with the seconds since the editor started.

#pragma strict
// Shows a label in the editor with the seconds since the editor started
//Select the dependencies of the found GameObject
public class EditorGUIObjectField extends EditorWindow {
	@MenuItem("Examples/EditorGUI Label Usage")
	static function Init() {
		var window: UnityEditor.EditorWindow = GetWindow(EditorGUIObjectField);
		window.Show();
	}
	function OnGUI() {
		EditorGUI.LabelField(new Rect(3, 3, position.width, 20), "Time since start: ", EditorApplication.timeSinceStartup.ToString());
		this.Repaint();
	}
}
// Shows a label in the editor with the seconds since the editor started

using UnityEditor; using UnityEngine; using System.Collections;

//Select the dependencies of the found GameObject public class EditorGUIObjectField : EditorWindow { [MenuItem("Examples/EditorGUI Label Usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUIObjectField)); window.Show(); }

void OnGUI() { EditorGUI.LabelField(new Rect(3, 3, position.width, 20), "Time since start: ", EditorApplication.timeSinceStartup.ToString()); this.Repaint(); } }

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