SceneView.LookAt

Declaration

public void LookAt(Vector3 point);

Declaration

public void LookAt(Vector3 point, Quaternion direction);

Declaration

public void LookAt(Vector3 point, Quaternion direction, float newSize);

Declaration

public void LookAt(Vector3 point, Quaternion direction, float newSize, bool ortho);

Declaration

public void LookAt(Vector3 point, Quaternion direction, float newSize, bool ortho, bool instant);

Parameters

point The position in world space to frame.
direction The direction that the Scene view should view the target point from.
newSize The amount of camera zoom. Sets size.
ortho Whether the camera focus is in orthographic mode (true) or perspective mode (false).
instant Apply the movement immediately (true) or animate the transition (false).

Description

Moves the Scene view to focus on a target.


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